The sprint discussion thread

> 2533274865607515;5019:
> https://www.youtube.com/watch?v=_kr-c_UrGBo
>
> The above link is my opinion on how to improve sprint in Halo 6. Essentially it’s returning Halo to weapons always ready to fire. But it still has sprint. Imagine Halo 5 if you didn’t lower your weapon. It would feel much more like an older Arena style game, but still have sprint that seems fairly logical. It’s also lore friendly.

This idea has been proposed before and I think it could be better than what we have now, but it still only solves half of the problems caused by Sprint.

Earlier in this thread, I proposed another way to compromise.

> I’m part of the “anti-Sprint” crowd, but understand how unlikely it is for the mechanic to be removed (at least not without another in its place). With that in mind, I’d like to propose a replacement mechanic and get input from both parties.
>
> Consider the following: the player is able to toggle between faster movement speed and faster shield recharge rate (a 10-20% increase perhaps?), maintaining all omni-directional / combat capabilities regardless of which “mode” the player is using. Maps would be tuned to allow proper navigation regardless of which “mode” players are using (no jumps that can only be made with the speed boost, etc.). Shields would be able to recharge while in the “Sprint mode”, but at a slower rate than the “Shield mode” (naturally).
>
> I think this would act as a suitable compromise, given that it:
>
> - offers a faster speed to players
> - provides a “tactical” choice for players to think about
> - resolves the pursuit issues brought on by Sprint’s current iteration
> - allows players to operate at optimal speed (in all directions) with all combat abilities (shoot, melee, throw grenade)

Thoughts?

> 2533274855279867;4908:
> the sky being blue is not opinion. people may express things as though they are- “I dont think the grand canyon is very large” but the size of the canyon is objective. “large” is a subjective term. Issues with perception aside, being blue is not subjective, and thus not opinion.
>
> but I get what you mean. I’ve followed the conversation a bit and I think its kinda silly overall.

Well, there we get into a semantics argument where there’s really no right or wrong definition. The reason it’s useful to also use “opinion” for things that are decidable as there are often situations where we hold educated, or less educated, views on things we don’t know for sure about, but which are ultimately objective. For example, one might say “I don’t think cell phone radiation has significant negative health effects”. They can’t say the more determined statement “cell phone radiation doesn’t have…” because that implies they have irrefutable evidence.

The lines also blur once you realize that certain statements are less decidable only because the terms used aren’t as well defined. “Sky is blue” is only objective because we’ve agreed on the color blue. Somebody could say they disagree that the sky is blue because they don’t agree that that color should be called blue. Of course that’s a silly extreme example, but it’s especially noticeable in the sprint discussion that the lines between objective and subjective can be very blurry. The difference between objective and subjective is only the difference between agreement and disagreement on definitions.

You don’t have to agree, but these are the reasons why I think it’s useful to use the word “opinion” for both views that are decidable, and views that aren’t. But of course, this is just my opinion.

> 2535440283237581;5020:
> > 2533274816788253;5006:
> > I just don’t understand why sprint is so “game breaking” to some. One mechanic doesn’t make or break or even define a game. Halo is great with and without sprint. H5 plays great and H2A played great…
>
>
> Despite what you might think, Sprint’s inclusion limits players’ movement by needlessly tying movement to the direction the players’ facing and disabling offensive abilities.
>
> With maps being designed with the mechanic in mind, players are encouraged/forced to sprint to make certain jumps, take certain routes, and get from cover to cover quickly enough to survive. This becomes problematic because you can only move forward AND cannot fire/throw/melee while sprinting.
>
> You can argue that Halo 5 plays well, but that’s not really even the argument being made here. The issue that anti-Sprinters argue is that it doesn’t play like Halo. Can you give any reasoning as to how or why the limitations Sprint imposes on players and map design are a positive change for Halo?

All sprint has done is let players get from point A to point B faster that is it… vahalla and raganok played essentially the same except you could navigate ragnarok faster. Who cares if you can’t shoot while sprinting… then you have to make the tactical decision do I need to shoot to get to my next position or can I sprint there. To me it adds to the tactical decision making. I go back and play mcc some and H3 is a snails pace. Navigating maps like sandtrap and avalanche is just tedious. While I do feel sprint has been around long enough it should stay I wouldn’t care if they took it away. I truly just want Halo to stop with the changes in mechanics… every halo brought changes to them .They need to stick to a set mechanics and H5 I think would be the right move. Just keep the most recent mechanics and move forward.

> 2533274801176260;4898:
> > 2535456187566613;4896:
> > This forum is actualy trigering me right now!.aye guese what its 2016 not 2003! the reason why there was no sprint until halo reach is becouse no one had thought about it!
>
>
> Except Bungie did already during the development of Halo 2 and ditched it because it screwed with the gameplay pacing and didn’t even consider it for Halo 3.
>
>
> > 2535456187566613;4896:
> > and i bet if you removed it would just make things worse,you may as well go back and tamper with the halo lore as well, good day!
>
>
> You mean how 343 constantly does by retconning the forerunner backstory, the orgin of the flood, the way the domain works and so forth…?

Pritty much,well halos story is pritty interesting, but sprint being removed would not make halo halo again,eg with warzone the maps are big and by just walking around not being able to sprint how are you going to avoid being shot at by all the new AI and all the vehicals,you could litaraly just spawn a banchee and not die banchee bombing everyone with ease before they could get to cover

> 2535450708891204;5018:
> CLICKABLE LINK!
>
> I’d suggest watching this, if not for the point it makes, but for a good laugh. Sprinting has not ruined halo in anyway or form. 343 has worked their hardest on a game that they care very much about, and would like to see it do well. Not just because this is their job, but because they are all active halo fans.
>
> You can say what you’d like about sprinting, or the campaign being nothing like what it was intended to be. But at the end of the day, they totally nailed the gameplay aspect of Halo 5.
> For example:
> Warzone could not be more fun (regardless of the inconsistent reqs)
> Arena is balanced and gives the competitive edge that all halo games need.
> The campaign (however off course from halo 4 (and dialogue)) is absolutely beautiful. 343 obviously put blood sweat and tears into making the areas seem like they’re so much more.
>
> Halo 5 isn’t a bad game. And just because it wasn’t good in the same way Halo 1,2,3 were, doesn’t make it a bad game.
> I’m so terribly sorry that people cant see this. Taking out the sprint mechanic wont change anything about the game, besides the pacing.
> And 343… if you see this… keep up the good work.
> And also take your time on Halo 6. It’s what the fans want. :slight_smile:

MAKE THE LINK CLICKABLE!!!

> 2533274816788253;5024:
> > 2535440283237581;5020:
> > > 2533274816788253;5006:
> > > I just don’t understand why sprint is so “game breaking” to some. One mechanic doesn’t make or break or even define a game. Halo is great with and without sprint. H5 plays great and H2A played great…
> >
> >
> > Despite what you might think, Sprint’s inclusion limits players’ movement by needlessly tying movement to the direction the players’ facing and disabling offensive abilities.
> >
> > With maps being designed with the mechanic in mind, players are encouraged/forced to sprint to make certain jumps, take certain routes, and get from cover to cover quickly enough to survive. This becomes problematic because you can only move forward AND cannot fire/throw/melee while sprinting.
> >
> > You can argue that Halo 5 plays well, but that’s not really even the argument being made here. The issue that anti-Sprinters argue is that it doesn’t play like Halo. Can you give any reasoning as to how or why the limitations Sprint imposes on players and map design are a positive change for Halo?
>
>
> All sprint has done is let players get from point A to point B faster that is it… vahalla and raganok played essentially the same except you could navigate ragnarok faster. Who cares if you can’t shoot while sprinting… then you have to make the tactical decision do I need to shoot to get to my next position or can I sprint there. To me it adds to the tactical decision making. I go back and play mcc some and H3 is a snails pace. Navigating maps like sandtrap and avalanche is just tedious. While I do feel sprint has been around long enough it should stay I wouldn’t care if they took it away. I truly just want Halo to stop with the changes in mechanics… every halo brought changes to them .They need to stick to a set mechanics and H5 I think would be the right move. Just keep the most recent mechanics and move forward.

The statement in bold is decidedly false. You literally gave that response after I described other changes that the mechanic creates and you yourself mentioned one of them mere sentences later. The fact that you don’t care about that change doesn’t mean it isn’t there.

The “tactical decision-making” that Sprint adds isn’t without casualties either. While you now have the decision of whether or not to sprint, you have no say in where you are to look while sprinting from Point A to Point B. No one here can objectively say whether that’s better or worse, but its certainly not how Halo was initially designed or how it played during the franchise’s heyday. I’m not saying Sprint is the sole reason for Halo’s decline, but I definitely believe its played a part in it.

Then you proceed to talk about Halo 3’s perceived slowness (which is due to the lowest field-of-view in the series) as if any Halo game that doesn’t have Sprint will likewise feel slow. Factually speaking, Reach was slower than H3 (BMS of 2.25 units-per-second for H3, 2.20 for Reach & acceleration of 9.6 and 8.5 respectively).

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> > >
>
>
> Pritty much,well halos story is pritty interesting, but sprint being removed would not make halo halo again,eg with warzone the maps are big and by just walking around not being able to sprint how are you going to avoid being shot at by all the new AI and all the vehicals,you could litaraly just spawn a banchee and not die banchee bombing everyone with ease before they could get to cover

Except in a Halo game without Sprint, the maps wouldn’t be designed with the mechanic in mind. That means maps can be made smaller and with fewer dead-zones/unobstructed paths.

> 2533274855279867;4977:
> > 2533274819567236;4969:
> > > 2533274855279867;4965:
> > > you would need to define “pace”.
> >
> >
> > This may be a rough definition, but I’ll say: “The consistency of a players engagement with enemies throughout the game.”
> >
> > Basically the more you’re attacking other players, the faster paced it is. I’d think there’s little disagreement that the game is at its fastest and most intense when you’re in a fight.
>
>
> then I haven’t seen much change in pace since CE, even with sprint.
>
> seems more a function of the ratio of map size to number of players.

I find this interesting and would rather suggest: “The average frequency of encounters”.

This seems more precise to me, but it’s apparent and it does depend on the average map size and what type of gametype we’re discussing. I’d argue that “pace of a game” isn’t very well defined for a game like Halo where we have multiple rule sets (e.g., 2v2, 4v4, Slayer, CTF, BTB). But I guess what people mean when they say one game is faster paced, they have a certain gametype in mind, and the equivalent gametype in the other game. That leaves average map size as a variable, but that’s just inherently necessary because these matches aren’t played in a vacuum, and map design is an important factor for how a game plays.

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> > 2535456187566613;5025:
> > > 2533274801176260;4898:
> > > > 2535456187566613;4896:
> > > >
> >
> >
> > Pritty much,well halos story is pritty interesting, but sprint being removed would not make halo halo again,eg with warzone the maps are big and by just walking around not being able to sprint how are you going to avoid being shot at by all the new AI and all the vehicals,you could litaraly just spawn a banchee and not die banchee bombing everyone with ease before they could get to cover
>
>
> Except in a Halo game without Sprint, the maps wouldn’t be designed with the mechanic in mind. That means maps can be made smaller and with fewer dead-zones/unobstructed paths.

Yeah but imagine halo5 as it is now, then 343 decides lets make an update, (removes sprint) ha there we go all better now, so the 343 guy turns on his console launchs halo decides to play some warzone…as soon as he aprotches the red teams armoury gets run over by a scout hog becouse he wasnt fast enough,spawns in again but outside of the armoury trys to get to safety but gets run over again by a scouthog, then says “hey this is pritty -Yoink-”

> 2535456187566613;5030:
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> > > > 2533274801176260;4898:
> > > > > 2535456187566613;4896:
> > > > >
> > >
> > >
> > > Pritty much,well halos story is pritty interesting, but sprint being removed would not make halo halo again,eg with warzone the maps are big and by just walking around not being able to sprint how are you going to avoid being shot at by all the new AI and all the vehicals,you could litaraly just spawn a banchee and not die banchee bombing everyone with ease before they could get to cover
> >
> >
> > Except in a Halo game without Sprint, the maps wouldn’t be designed with the mechanic in mind. That means maps can be made smaller and with fewer dead-zones/unobstructed paths.
>
>
> Yeah but imagine halo5 as it is now, then 343 decides lets make an update, (removes sprint) ha there we go all better now, so the 343 guy turns on his console launchs halo decides to play some warzone…as soon as he aprotches the red teams armoury gets run over by a scout hog becouse he wasnt fast enough,spawns in again but outside of the armoury trys to get to safety but gets run over again by a scouthog, then says “hey this is pritty -Yoink-”

Who in this thread have you been talking to that’s asking for Sprint’s removal from Halo 5 via update? Most (if not all) of us understand that its too late for H5 and are advocating for Sprint’s removal in the context of future Halo games.

> 2535440283237581;5031:
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> > > > > 2533274801176260;4898:
> > > > > > 2535456187566613;4896:
> > > > > >
> > > >
> > > >
> > > > Pritty much,well halos story is pritty interesting, but sprint being removed would not make halo halo again,eg with warzone the maps are big and by just walking around not being able to sprint how are you going to avoid being shot at by all the new AI and all the vehicals,you could litaraly just spawn a banchee and not die banchee bombing everyone with ease before they could get to cover
> > >
> > >
> > > Except in a Halo game without Sprint, the maps wouldn’t be designed with the mechanic in mind. That means maps can be made smaller and with fewer dead-zones/unobstructed paths.
> >
> >
> > Yeah but imagine halo5 as it is now, then 343 decides lets make an update, (removes sprint) ha there we go all better now, so the 343 guy turns on his console launchs halo decides to play some warzone…as soon as he aprotches the red teams armoury gets run over by a scout hog becouse he wasnt fast enough,spawns in again but outside of the armoury trys to get to safety but gets run over again by a scouthog, then says “hey this is pritty -Yoink-”
>
>
> Who in this thread have you been talking to that’s asking for Sprint’s removal from Halo 5 via update? Most (if not all) of us understand that its too late for H5 and are advocating for Sprint’s removal in the context of future Halo games.

Halo5 is pritty much beta for halo 6 i wouldnt be suprised,

> 2535440283237581;5027:
> > 2533274816788253;5024:
> > > 2535440283237581;5020:
> > > > 2533274816788253;5006:
> > > > I just don’t understand why sprint is so “game breaking” to some. One mechanic doesn’t make or break or even define a game. Halo is great with and without sprint. H5 plays great and H2A played great…
> > >
> > >
> > > Despite what you might think, Sprint’s inclusion limits players’ movement by needlessly tying movement to the direction the players’ facing and disabling offensive abilities.
> > >
> > > With maps being designed with the mechanic in mind, players are encouraged/forced to sprint to make certain jumps, take certain routes, and get from cover to cover quickly enough to survive. This becomes problematic because you can only move forward AND cannot fire/throw/melee while sprinting.
> > >
> > > You can argue that Halo 5 plays well, but that’s not really even the argument being made here. The issue that anti-Sprinters argue is that it doesn’t play like Halo. Can you give any reasoning as to how or why the limitations Sprint imposes on players and map design are a positive change for Halo?
> >
> >
> > All sprint has done is let players get from point A to point B faster that is it… vahalla and raganok played essentially the same except you could navigate ragnarok faster. Who cares if you can’t shoot while sprinting… then you have to make the tactical decision do I need to shoot to get to my next position or can I sprint there. To me it adds to the tactical decision making. I go back and play mcc some and H3 is a snails pace. Navigating maps like sandtrap and avalanche is just tedious. While I do feel sprint has been around long enough it should stay I wouldn’t care if they took it away. I truly just want Halo to stop with the changes in mechanics… every halo brought changes to them .They need to stick to a set mechanics and H5 I think would be the right move. Just keep the most recent mechanics and move forward.
>
>
> The statement in bold is decidedly false. You literally gave that response after I described other changes that the mechanic creates and you yourself mentioned one of them mere sentences later. The fact that you don’t care about that change doesn’t mean it isn’t there.
>
> The “tactical decision-making” that Sprint adds isn’t without casualties either. While you now have the decision of whether or not to sprint, you have no say in where you are to look while sprinting from Point A to Point B. No one here can objectively say whether that’s better or worse, but its certainly not how Halo was initially designed or how it played during the franchise’s heyday. I’m not saying Sprint is the sole reason for Halo’s decline, but I definitely believe its played a part in it.
>
> Then you proceed to talk about Halo 3’s perceived slowness (which is due to the lowest field-of-view in the series) as if any Halo game that doesn’t have Sprint will likewise feel slow. Factually speaking, Reach was slower than H3 (BMS of 2.25 units-per-second for H3, 2.20 for Reach & acceleration of 9.6 and 8.5 respectively).

Sprint makes you go faster whether you sprint nay sayers choose to accept it or not. That is what I hate about you anti sprinters. You ignore pure facts in your blind rage… You move faster with sprint that is fact… put a power weapon across a map… You get a Spartan from H3 and I get a Spartan from H5 and let’s see who gets to the weapon first… hint… It won’t be the Spartan from H3. Also initially designed… aka… I can’t take my Nostalgia glasses off…

I think theirs this feeling that Sprint somehow turns Halo into a “Twitch shooter”, and the skill to play the game has decreased due to that fact. I think that’s were this why were having these differences of opinion on why we think it should be either included or taken out. Halo is NOT a twitch shooter. I am a supporter of the inclusion of sprint in Halo, but I think my opinion on how it can be fixed is a different approach to it. My issue with Sprint is having a melee mechanic based on it, Spartan Charge. I think that addition has more of an impact on engagements then simply running faster to A to B. I think if we simply took that out it would make Sprint a little more tolerable.

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> > > > 2535440283237581;5020:
> > > > > 2533274816788253;5006:
> > > > > I just don’t understand why sprint is so “game breaking” to some. One mechanic doesn’t make or break or even define a game. Halo is great with and without sprint. H5 plays great and H2A played great…
> > > >
> > > >
> > > > Despite what you might think, Sprint’s inclusion limits players’ movement by needlessly tying movement to the direction the players’ facing and disabling offensive abilities.
> > > >
> > > > With maps being designed with the mechanic in mind, players are encouraged/forced to sprint to make certain jumps, take certain routes, and get from cover to cover quickly enough to survive. This becomes problematic because you can only move forward AND cannot fire/throw/melee while sprinting.
> > > >
> > > > You can argue that Halo 5 plays well, but that’s not really even the argument being made here. The issue that anti-Sprinters argue is that it doesn’t play like Halo. Can you give any reasoning as to how or why the limitations Sprint imposes on players and map design are a positive change for Halo?
>
>
> Sprint makes you go faster whether you sprint nay sayers choose to accept it or not. That is what I hate about you anti sprinters. You ignore pure facts in your blind rage… You move faster with sprint that is fact… put a power weapon across a map… You get a Spartan from H3 and I get a Spartan from H5 and let’s see who gets to the weapon first… hint… It won’t be the Spartan from H3. Also initially designed… aka… I can’t take my Nostalgia glasses off…

Show me where I said that Sprint didn’t grant faster movement speed.

I said that you statement “All sprint has done is let players get from point A to point B faster that is it” was false and explained that it was false because Sprint has other effects on gameplay. Again, you claimed that getting from point A to point B was the only change Sprint has brought to Halo.

What pure facts have I ignored? If anything, you’re the one ignoring facts.

I hate to sound condescending but your whole argument here boils down to “I like moving faster and don’t care at what cost” and insulting those that disagree with your preference and articulate why. Your “nostalgia goggles” comment is a baseless cop-out and doesn’t do a thing to further the discussion.

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> > > > 2533274816788253;5024:
> > > > > 2535440283237581;5020:
> > > > > > 2533274816788253;5006:
> > > > > > I just don’t understand why sprint is so “game breaking” to some. One mechanic doesn’t make or break or even define a game. Halo is great with and without sprint. H5 plays great and H2A played great…
> > > > >
> > > > >
> > > > > Despite what you might think, Sprint’s inclusion limits players’ movement by needlessly tying movement to the direction the players’ facing and disabling offensive abilities.
> > > > >
> > > > > With maps being designed with the mechanic in mind, players are encouraged/forced to sprint to make certain jumps, take certain routes, and get from cover to cover quickly enough to survive. This becomes problematic because you can only move forward AND cannot fire/throw/melee while sprinting.
> > > > >
> > > > > You can argue that Halo 5 plays well, but that’s not really even the argument being made here. The issue that anti-Sprinters argue is that it doesn’t play like Halo. Can you give any reasoning as to how or why the limitations Sprint imposes on players and map design are a positive change for Halo?
> >
> >
> > Sprint makes you go faster whether you sprint nay sayers choose to accept it or not. That is what I hate about you anti sprinters. You ignore pure facts in your blind rage… You move faster with sprint that is fact… put a power weapon across a map… You get a Spartan from H3 and I get a Spartan from H5 and let’s see who gets to the weapon first… hint… It won’t be the Spartan from H3. Also initially designed… aka… I can’t take my Nostalgia glasses off…
>
>
> Show me where I said that Sprint didn’t grant faster movement speed.
>
> I said that you statement “All sprint has done is let players get from point A to point B faster that is it” was false and explained that it was false because Sprint has other effects on gameplay. Again, you claimed that getting from point A to point B was the only change Sprint has brought to Halo.
>
> What pure facts have I ignored? If anything, you’re the one ignoring facts.
>
> I hate to sound condescending but your whole argument here boils down to “I like moving faster and don’t care at what cost” and insulting those that disagree with your preference and articulate why. Your “nostalgia goggles” comment is a baseless cop-out and doesn’t do a thing to further the discussion.

Exactly if the only change is getting from point a to point B faster why is that so game breaking? Halo is still Halo with and without it.

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> > > > > > > 2533274816788253;5006:
> > > > > > > I just don’t understand why sprint is so “game breaking” to some. One mechanic doesn’t make or break or even define a game. Halo is great with and without sprint. H5 plays great and H2A played great…
> > > > > >
> > > > > >
> > > > > > Despite what you might think, Sprint’s inclusion limits players’ movement by needlessly tying movement to the direction the players’ facing and disabling offensive abilities.
> > > > > >
> > > > > > With maps being designed with the mechanic in mind, players are encouraged/forced to sprint to make certain jumps, take certain routes, and get from cover to cover quickly enough to survive. This becomes problematic because you can only move forward AND cannot fire/throw/melee while sprinting.
> > > > > >
> > > > > > You can argue that Halo 5 plays well, but that’s not really even the argument being made here. The issue that anti-Sprinters argue is that it doesn’t play like Halo. Can you give any reasoning as to how or why the limitations Sprint imposes on players and map design are a positive change for Halo?ewq
> > >
> > >
> > > .
>
>
> Exactly if the only change is getting from point a to point B faster why is that so game breaking? Halo is still Halo with and without it.

well if that makes it ok then why not opt for faster base movement instead…it would mean the game would actually be faster cuz your always moving fast rather then sometimes…the fast speed should be integral to the movement not a seperate thing…its the movement equivalent of aiming down sights

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> > > > > > > > 2533274816788253;5006:
> > > > > > > > I just don’t understand why sprint is so “game breaking” to some. One mechanic doesn’t make or break or even define a game. Halo is great with and without sprint. H5 plays great and H2A played great…
> > > > > > >
> > > > > > >
> > > > > > > Despite what you might think, Sprint’s inclusion limits players’ movement by needlessly tying movement to the direction the players’ facing and disabling offensive abilities.
> > > > > > >
> > > > > > > With maps being designed with the mechanic in mind, players are encouraged/forced to sprint to make certain jumps, take certain routes, and get from cover to cover quickly enough to survive. This becomes problematic because you can only move forward AND cannot fire/throw/melee while sprinting.
> > > > > > >
> > > > > > > You can argue that Halo 5 plays well, but that’s not really even the argument being made here. The issue that anti-Sprinters argue is that it doesn’t play like Halo. Can you give any reasoning as to how or why the limitations Sprint imposes on players and map design are a positive change for Halo?ewq
> > > >
> > > >
> > > > .
> >
> >
> > Exactly if the only change is getting from point a to point B faster why is that so game breaking? Halo is still Halo with and without it.
>
>
> well if that makes it ok then why not opt for faster base movement instead…it would mean the game would actually be faster cuz your always moving fast rather then sometimes…the fast speed should be integral to the movement not a seperate thing…its the movement equivalent of aiming down sights

That would fine… I just prefer the more modern and more realistic feel of sprint. … Also halo doesn’t have aim down site per say it’s more of a different animation of zoom(a crappier animation)… but as I have already said Halo is still Halo with and without sprint… I am fine either way whether they keep it or not. I just feel it would be a step backwards at this point being that I bet the majority of players today have only played halo with sprint.

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> > > > > > > > > I just don’t understand why sprint is so “game breaking” to some. One mechanic doesn’t make or break or even define a game. Halo is great with and without sprint. H5 plays great and H2A played great…
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> > > > > > > > Despite what you might think, Sprint’s inclusion limits players’ movement by needlessly tying movement to the direction the players’ facing and disabling offensive abilities.
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> > > > > > > > With maps being designed with the mechanic in mind, players are encouraged/forced to sprint to make certain jumps, take certain routes, and get from cover to cover quickly enough to survive. This becomes problematic because you can only move forward AND cannot fire/throw/melee while sprinting.
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> > > > > > > > You can argue that Halo 5 plays well, but that’s not really even the argument being made here. The issue that anti-Sprinters argue is that it doesn’t play like Halo. Can you give any reasoning as to how or why the limitations Sprint imposes on players and map design are a positive change for Halo?ewq
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> > > Exactly if the only change is getting from point a to point B faster why is that so game breaking? Halo is still Halo with and without it.
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> > well if that makes it ok then why not opt for faster base movement instead…it would mean the game would actually be faster cuz your always moving fast rather then sometimes…the fast speed should be integral to the movement not a seperate thing…its the movement equivalent of aiming down sights
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> That would fine… I just prefer the more modern and more realistic feel of sprint. … Also halo doesn’t have aim down site per say it’s more of a different animation of zoom(a crappier animation)… but as I have already said Halo is still Halo with and without sprint… I am fine either way whether they keep it or not. I just feel it would be a step backwards at this point being that I bet the majority of players today have only played halo with sprint.

well i think in halo lore the spartans can move really fast while also shooting at the same time…so theres no need to drop there weapon ever…iactually agree that halo doesnt have traditional aim down sight…i was making a general example about seperate movement speed animations being worse then base fast base movement

It would but it’s also needed to make the match more even with thrusters

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> > > > > > > > > > I just don’t understand why sprint is so “game breaking” to some. One mechanic doesn’t make or break or even define a game. Halo is great with and without sprint. H5 plays great and H2A played great…
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> > > > > > > > >
> > > > > > > > > Despite what you might think, Sprint’s inclusion limits players’ movement by needlessly tying movement to the direction the players’ facing and disabling offensive abilities.
> > > > > > > > >
> > > > > > > > > With maps being designed with the mechanic in mind, players are encouraged/forced to sprint to make certain jumps, take certain routes, and get from cover to cover quickly enough to survive. This becomes problematic because you can only move forward AND cannot fire/throw/melee while sprinting.
> > > > > > > > >
> > > > > > > > > You can argue that Halo 5 plays well, but that’s not really even the argument being made here. The issue that anti-Sprinters argue is that it doesn’t play like Halo. Can you give any reasoning as to how or why the limitations Sprint imposes on players and map design are a positive change for Halo?ewq
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> > > > Exactly if the only change is getting from point a to point B faster why is that so game breaking? Halo is still Halo with and without it.
> > >
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> > > well if that makes it ok then why not opt for faster base movement instead…it would mean the game would actually be faster cuz your always moving fast rather then sometimes…the fast speed should be integral to the movement not a seperate thing…its the movement equivalent of aiming down sights
> >
> >
> > That would fine… I just prefer the more modern and more realistic feel of sprint. … Also halo doesn’t have aim down site per say it’s more of a different animation of zoom(a crappier animation)… but as I have already said Halo is still Halo with and without sprint… I am fine either way whether they keep it or not. I just feel it would be a step backwards at this point being that I bet the majority of players today have only played halo with sprint.
>
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> well i think in halo lore the spartans can move really fast while also shooting at the same time…so theres no need to drop there weapon ever…iactually agree that halo doesnt have traditional aim down sight…i was making a general example about seperate movement speed animations being worse then base fast base movement

I just want them to stick to one set of mechanics. Each game changing mechanics so much is part of Halo’s problem right now.