The sprint discussion thread

> 2533274795268375;4929:
> seriously… go back and play CE- h3 and notice how painfully slow that is.
>
> im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
>
> but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.

LOL wut. Not sure if serious. You’ve clearly never played CE (or H2), or just don’t remember. CE and H2 and objectively the fasted paced Halos ever lol. Especially CE 2v2s.

Also, why shouldn’t a super soldier be able to fun fast and shoot at the same time? That makes no sense. It’s been confirmed in the lore.

i think the sprint a great touch

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> > > > You lazy -Yoinks!-! What’s wrong with sprinting? Oh poor me, I just want to walk around and shoot easy targets so I don’t have to break a sweat, whah! Get some actual exercise. You’re Spartans will thank you for it. Besides, sometimes my Spartan has to go #2 really bad and believe me, if he couldn’t sprint those vehicle splatters would be a whole lot messier!
>
>
> Jesus Christ, do they produce you guys somewhere in factory, why are you all saying the same thing? If you don’t like to sprint then don’t sprint. facepalm Do you understand this sentence: Maps and gameplay are build around sprint speed. There. Didn’t think so. Why should you? Some jumps absolutely need sprint, also you think clamber makes the game more skillful, more than perfect timing and crouch jumping? Clamber, a mechanic that ensures you will make every jump or ledge even if your timing is totally off? Oh homey, you and I have different view about skill.
>
> Halo 3 might be the game for me? Yes it was, also to several million other people who enjoyed that sort of gameplay. Halo 5? Not so much.
>
> Look at my stats and get back to me saying that sprint is tied to skill or that it is hard to learn therefore a skillful mechanic. It’s been 6 years. We all learned how to or when to use it. This is not about that. I can’t not use it. The maps are made for it. I’d be left behind. Does it enhance the gameplay? Not for me and millions of others who have moved on to other games. This is all imho.

clamber doesnt take more or less skill. it places a focus onto different skills. Crouch jumping wasnt difficult. there were some sweet trick jumps that were.

clamber simply evens out that aspect and emphasizes different skills. Chess doesnt take less skill because you dont have to aim at your opponents pieces to capture them. Bowling doesnt take less skill because you dont have to out-think your competition.

> 2533274846700578;4962:
> > 2533274795268375;4929:
> > seriously… go back and play CE- h3 and notice how painfully slow that is.
> >
> > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> >
> > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
>
>
> LOL wut. Not sure if serious. You’ve clearly never played CE (or H2), or just don’t remember. CE and H2 and objectively the fasted paced Halos ever lol. Especially CE 2v2s.
>
> Also, why shouldn’t a super soldier be able to fun fast and shoot at the same time? That makes no sense. It’s been confirmed in the lore.

you would need to define “pace”.

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> > > > > 2535466063291938;4888:
> > > > > You lazy -Yoinks!-! What’s wrong with sprinting? Oh poor me, I just want to walk around and shoot easy targets so I don’t have to break a sweat, whah! Get some actual exercise. You’re Spartans will thank you for it. Besides, sometimes my Spartan has to go #2 really bad and believe me, if he couldn’t sprint those vehicle splatters would be a whole lot messier!
> >
> >
> > Jesus Christ, do they produce you guys somewhere in factory, why are you all saying the same thing? If you don’t like to sprint then don’t sprint. facepalm Do you understand this sentence: Maps and gameplay are build around sprint speed. There. Didn’t think so. Why should you? Some jumps absolutely need sprint, also you think clamber makes the game more skillful, more than perfect timing and crouch jumping? Clamber, a mechanic that ensures you will make every jump or ledge even if your timing is totally off? Oh homey, you and I have different view about skill.
> >
> > Halo 3 might be the game for me? Yes it was, also to several million other people who enjoyed that sort of gameplay. Halo 5? Not so much.
> >
> > Look at my stats and get back to me saying that sprint is tied to skill or that it is hard to learn therefore a skillful mechanic. It’s been 6 years. We all learned how to or when to use it. This is not about that. I can’t not use it. The maps are made for it. I’d be left behind. Does it enhance the gameplay? Not for me and millions of others who have moved on to other games. This is all imho.
>
>
> clamber doesnt take more or less skill. it places a focus onto different skills. Crouch jumping wasnt difficult. there were some sweet trick jumps that were.
>
> clamber simply evens out that aspect and emphasizes different skills. Chess doesnt take less skill because you dont have to aim at your opponents pieces to capture them. Bowling doesnt take less skill because you dont have to out-think your competition.

Clamber, without question, thins the jumping skill gap. Without clamber, you land a jump by landing the jump, forcing you to be more precise. With clamber, you land the jump by being close enough and mashing a button.

Frankly that’s not even debatable (which is good since this is a sprint topic).

sprint should stay as it emers into the game more because it make you fill like a super solder with sprint and Spartan abiltys

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> > > 2533274795268375;4929:
> > > seriously… go back and play CE- h3 and notice how painfully slow that is.
> > >
> > > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> > >
> > > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
> >
> >
> > LOL wut. Not sure if serious. You’ve clearly never played CE (or H2), or just don’t remember. CE and H2 and objectively the fasted paced Halos ever lol. Especially CE 2v2s.
> >
> > Also, why shouldn’t a super soldier be able to fun fast and shoot at the same time? That makes no sense. It’s been confirmed in the lore.
>
>
> you would need to define “pace”.

First of all, maps are smaller (and better designed). Bungie had objectively better map designers. Don’t know how anyone could argue that point.

But games end much quicker in CE or H2 than they do in modern Halo games. Times between engagements are shorter. Spawns are more strategically placed to where you can jump right into the action. There are no long drawn-out hallways or corridors, or large outer rings in Bungie’s old maps that you have to take time to traverse across. Killtimes are not only quicker due to the damage and fire rates of the gun (CE pistol and H2 BR), but since there are no defensive abilites that narrow the skill gap (like sprint), less people are gonna get away. There are much fewer “cat and mouse” scenarios. Also, button glitches added to the skill, pace, fun factor, and excitement of the games. That’s just off the top of my head.

> 2533274855279867;4965:
> > 2533274846700578;4962:
> > > 2533274795268375;4929:
> > > seriously… go back and play CE- h3 and notice how painfully slow that is.
> > >
> > > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> > >
> > > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
> >
> >
> > LOL wut. Not sure if serious. You’ve clearly never played CE (or H2), or just don’t remember. CE and H2 and objectively the fasted paced Halos ever lol. Especially CE 2v2s.
> >
> > Also, why shouldn’t a super soldier be able to fun fast and shoot at the same time? That makes no sense. It’s been confirmed in the lore.
>
>
> you would need to define “pace”.

This may be a rough definition, but I’ll say: “The consistency of a players engagement with enemies throughout the game.”

Basically the more you’re attacking other players, the faster paced it is. I’d think there’s little disagreement that the game is at its fastest and most intense when you’re in a fight.

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> > > > 2533274819567236;4933:
> > > > > 2533274795268375;4929:
> > > > > seriously… go back and play CE- h3 and notice how painfully slow that is.
> > > > >
> > > > > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> > > > >
> > > > > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
> > > >
> > > >
> > > > We’re not talking about CE-H3, we’re talking about Halo 6.
>
>
> Show me an example of a modern game without a sort of speed boost like sprint. i purposely used legacy halo titles because i know of no modern FPS that has been made without it.
>
> I guess i don’t understand the no sprint argument like your so childishly pointed out.You’d like to be able to utilize sprint without any recourse. no delay in aiming the weapon? Please, enlighten me.
>
> im not suggesting game speed would be the same as the legacy halo games, simply the evolution of FPS games in general have included sprint and boosts, even going further to say halo was a very late adopter of this function. play a custom game with your friends, everyone map your sprint button to jump, play some games. let me know how often you jump around the map trying to run, more so would you consider that better gameplay than the current?

The anti-Sprint argument is arguing against Sprint, not going faster. There is a difference and you would do well to realize that. As for “modern” examples (I assume you mean games released in the last 2 years or similar), what about DOOM and Overwatch? Sure, Overwatch has a sprint mechanic for one character, but considering there are currently 22 I’d say that’s still a fair example.

For me (an anti-Sprinter), the problems with the mechanic can be described with two points:

  • Players can only optimally navigate the map when moving forward

  • Players can not optimally navigate the map and engage others at the same timeThe general mentality I see from the “pro-Sprinters” is that it gives players more options, but there’s a caveat to these added options. To make use of them, you must first relinquish so many of the existing options, and that distinction simplifies how engagements can go down.

As we’re playing a FPS, we only deal damage to targets we are facing (that shouldn’t change, for what should be obvious reasons). With that said, in Halo players can move in any direction the map allows regardless of which way they are facing… or at least that’s how it used to be. The additions of Sprint and Clamber have influenced map design to encourage/necessitate their use at various times and both of these abilities can only be used when facing the direction you wish to move.

Do you see how these added mechanics fundamentally changed the game? It tied movement options to the direction the player is facing, and for what? These mechanics are lauded by many as added options, but they actually remove so many possible ways to approach/escape an encounter. To actually be able to make many of the jumps and reach certain platforms, you have to face the direction. You oftentimes have to face away from your opponent just to navigate the map.

That’s a two-edged sword, too. If Player A manages to get out of Player B’s line-of-sight and start sprinting away, Player B will have to sprint (lowering his/her weapon to do so) just to keep up with Player A. Since its easier for Player A to just keep running (knowing that Player B won’t be able to keep up if he/she stops sprinting to shoot), that’s likely what he/she will do. At the same time, Player B will either keep pursuing until another player comes into play (friend or foe) or just give up the chase.

There is little to no incentive for Player A to stop sprinting and try throwing a grenade or firing. There is discouragement in Player B slowing to throw a grenade or fire a few shots because it presents the extreme likelihood that Player A will be able to survive and further widen the gap between them. Its a two-edged sword that detracts from everyone’s experience when unsheathed (unless you prefer just running around in a FPS). Moreover, it detracts from the “shooter” aspect of the first-person shooter.

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> > > > > Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
> > > >
> > > >
> > > > Go play a CTF match on any map and don’t sprint. You can’t do anything. Go play Strongholds on any map.
> > > >
> > > > The maps are not designed to be played without sprint.
> > > >
> > > > Why do you think if you want to play on the classic settings, the BMS is bumped up to play on default maps?
> > >
> > >
> > > I actually have played them without it. CTF does not change, you don’t have to go guns blazing in, you could go point-to-point and kill people who do. The gamemode does not for you to force, and the map aren’t designed for sprint, they compensate for it.
> > >
> > > I can’t really say for strongholds, I’m extremely inconsistent at it so any results I get will be skewed, though, my inconsistency was consistent. I didn’t really have trouble with not sprinting, it was just my overall skill and team coordination being out of wack from my inconsistency in the game mode. This gamemode doesn’t require sprint as you can still use the point-to-point method, however it’s a little bit difficult to hold strongholds for long durations, though that could just be me.
> >
> >
> > Some one one the enemy team has the flag. Guess I won’t- Oh wait, they capped it. You can’t keep up because the maps ARE TOO LARGE WHEN NOT SPRINTING.
> >
> > You can’t get to objectives in Strongholds fast enough without sprint. This should be a no-brainer.
>
>
> Yet it isn’t because it is as if some people have no brains and use logical fallacies to argue their broken points. @TheNightEcho

You say there’s logical fallacies but do not point them out. Good job postbumping an argument you support. Like if you’re not going to say why it’s wrong then you shouldn’t even post it.

I’ll have you guys know that i have my personal opinion as well as everyone else, i have to agree, sprinting in Halo kinda makes it not Halo. I do think they should either nerf it, or remove it from further games.

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> > > > > > 2533274795268375;4929:
> > > > > > seriously… go back and play CE- h3 and notice how painfully slow that is.
> > > > > >
> > > > > > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> > > > > >
> > > > > > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
> > > > >
> > > > >
> > > > > We’re not talking about CE-H3, we’re talking about Halo 6.
> > > >
> > > >
> > > > i said go back and play the games because they do not have sprint…
> > > >
> > > > What exactly are you missing here? i’m using past halo games for comparison of sprint vs no sprint. see how i did not include reach and 4?
> > > >
> > > > either you don’t understand why i used them or you were replying to reply - which is silliness.
> > >
> > >
> > > I understand why you used them. Because you don’t understand the no sprint argument (don’t be embarrassed, it happens all the time). Why are you using the games from over a decade ago as examples of what no sprint would be like? We’re talking about the future. Why would a modern Halo without sprint automatically be a replica to an old Halo game without sprint?
> > >
> > > What you suggested is only further proof that pro-sprinters think and look no deeper than surface level.
> >
> >
> > Show me an example of a modern game without a sort of speed boost like sprint. i purposely used legacy halo titles because i know of no modern FPS that has been made without it.
> >
> > I guess i don’t understand the no sprint argument like your so childishly pointed out.You’d like to be able to utilize sprint without any recourse. no delay in aiming the weapon? Please, enlighten me.
> >
> > im not suggesting game speed would be the same as the legacy halo games, simply the evolution of FPS games in general have included sprint and boosts, even going further to say halo was a very late adopter of this function. play a custom game with your friends, everyone map your sprint button to jump, play some games. let me know how often you jump around the map trying to run, more so would you consider that better gameplay than the current?
>
>
> Doom is a pretty good example. Not that Doom is even necessary to figure it out.
>
> There was nothing childish about what I said. You don’t understand the argument. Pretty simply said. We want to be able to move efficiently and fight at all times. We don’t want a movement mode and a combat mode. Melding them together makes the game faster paced and move skill based.
>
> FPS evolution had nothing to do with sprints inclusion. Games included it because it worked with those types of games. If you’re not suggesting the speed would be the same as in classic Halo then why bring it up that it’s slow?

Doom isn’t even a good example of it. It’s basically would transcribe as Halo with speed boost, bottomless clips, loadouts.

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> > > > > > As has been shown throughout most, if not all, sprint discussions, pro-sprinters are unaware of the effects sprint has and why until they’re told. They usually are ignorant at the start of these discussions. That’s the fact of the matter and it’s something you yourself have shown to not understand.
> > > > > >
> > > > > > They just don’t know. And why would they? They’re fine with sprint. People don’t care about things like the slower pace or the larger maps because they either didn’t notice or didn’t know it was a result of sprint. They only reason some of the more regular pro-sprinters in this thread understand is because they had it explained to them. You look at every one off post in this thread like, “don’t like it? don’t sprint”, “sprint fine and balanced”, and “sprint is needed to make the game faster paced” and they all highlight the massive ignorance to the issue at hand.
> > > > > >
> > > > > > Not sure where you’re drawing the conclusion that older players hate change. We’re the once advocating change while you’re the ones resisting it. The game has to evolve. The next step in evolution of movement and combat is making them one in the same. If you like change, get onboard and prove it.
> > > > >
> > > > >
> > > > > You’re not advocate change, it’s actually regression, so don’t say the game needs to evolve out of sprint, you should say it needs to regress to having no sprint. The part of Halo is in the past, Halo 6 will be better with it.
> > > > >
> > > > > Second off, these significant and drastic effects of sprint on gameplay are jokes. Yeah they’re there but have no affaffect on player’s gameplay as a whole. Maps are rather large to accommodate sprint, yes, but them being larger for sprint don’t ruin them, the lack of execution and creativity are what make them terrible.
> > > > >
> > > > > Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
> > > > >
> > > > > Also a majority of older players don’t like change so don’t even give that bs. They’re not advocating change, they’re rejecting it. Get your facts straight. They want regression, not change.
> > > >
> > > >
> > > > Sprint is in the game. We want it out. That’s change. And you don’t want that change. Keeping things as is is not change. Learn what words mean before you start arguing about who wants what.
> > > >
> > > > The next step in the evolution of movement is making movement and combat one and the same. How is that regressing? It allows you to do more at any moment in time during a game which makes for a faster paced game. How is can that possibly be worse than what we have now?
> > > >
> > > > The effects sprint has on gameplay are significant. Whether or not you care about them is irrelevant.
> >
> >
> > And yet, what we want is still considered change by definition (the definition you gave ironically enough). Again, learn what words mean before you start using arguing what people want.
> >
> > And by definition, given how sprint was around in the 90’s before largely being ditched in favor of faster base speed (as well as other methods of movement), so including sprint is also regression.
> >
> > So, by definition, both of those words apply to both sides of the argument. So really, they mean nothing in the context of this argument. I guess it’s about time we start making arguments on sprints effects on the game. I can do that, but you can’t. So where do we go from here?
> >
> > How you feel about sprints effects is irrelevant. They are there and work counter to what sprint is suppose to accomplish and, at best, makes it unnecessary. Fact. But go ahead and argue that fact like I know you will try to do.
>
>
>
> - The fact that you consider removing a knife from your stomach because it wasn’t there before is sad.
> - What you just said not only contradicts itself but you just brought attention to the fact that it did?
> - I can too make an argument on how sprint effects the game and have several time along with many others, so why don’t you go read a few?
> - It won’t be on the ground up project like halo 6 but I have a good feeling it will be, but that fact like you act it would be regression to come up with new ideas for a game that is not even on the market yet is stupid.
> - I don’t really care if halo 6 has sprint because no doubt it has been in development for a while now. I know that change does not happen over night, however I have faith that with the constructive criticisms of me and my cohorts we can do away with the plague of halo that is sprint.
> - you are also right about people finding something new to complain about because the will always be room for improvement and it is up to us players to find out where to start so Halo 7 can be a bomb -Yoink- title that puts COD: Galactic Warfare and Battlefield Feudalism to shame.
> - It is almost offensive how you act as if you cannot be wrong on something nobody can truly be wrong or right on just as you said. You are literally operating on logical fallacies at this point and nobody that makes sense could argue against that so this will be that last well thought out comment I will waste on you.

It’s not change if you want the game to revert back, like I’ve stated numerous times, that’s regression. Maybe you should learn not only the definitions but how the words are used in a sentence.
Also just because sprint was in the 90s doesn’t mean halo adding it would be regression, it did not have it to begin with, what you mean to say is that it’s retroverting, which I admit it’s doing that and “modernizing” to increase its audience.
You keep pointing out how sprint has affected map size, but you have yet to actually prove that sprint ruined Halo 5’s maps. The maps had poor level design and we’re poorly executed, if sprint had played a role, it’s in size alone.

  • Wtf, this isn’t even a good analogy. Wouldn’t your first priority after getting stabbed be to remove the knife? How is that sad? No evidence given to explain what you are comparing it to.
  • Again, no evidence.
  • I have and some of them are pretty solid, just not the ones I’m pointing out. There’s no solid evidence that they have negative effects on Halo 5’s gameplay
  • Regression isn’t taking step backs or causing digression. For example, Halo 5 made a few regressions back to an older Halo playstyle after 4 it flopped. These regressions were not step backs but steps in the right direction.
  • Totally doubt that since 343 doesn’t seem to find any arguments about removing sprint as viable enough for them to listen. (I will have to back track the thread but it was posted here by another member).
  • I couldn’t agree more. Up to the top.
  • It’s kind of hard to give my tone on here since you can’t actually hear my voice. I don’t think I’m absolutely right about this nor do I believe anyone us undeniably wrong, but I’m giving an actual argument in response to someone who would rather spend time spamming and giving one liners such as “False” “Wrong” and other long winder versions of both on almost every page on this thread without giving a proper argument to support them. My posts do seem like logical fallacies on the opposing side, but I am actually giving a well thought out and witty argument, that’s heavily layered with sass.

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> > > > > > > seriously… go back and play CE- h3 and notice how painfully slow that is.
> > > > > > >
> > > > > > > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> > > > > > >
> > > > > > > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
> > > > > >
> > > > > >
> > > > > > We’re not talking about CE-H3, we’re talking about Halo 6.
> > > > >
> > > > >
> > > > > i said go back and play the games because they do not have sprint…
> > > > >
> > > > > What exactly are you missing here? i’m using past halo games for comparison of sprint vs no sprint. see how i did not include reach and 4?
> > > > >
> > > > > either you don’t understand why i used them or you were replying to reply - which is silliness.
> > > >
> > > >
> > > > I understand why you used them. Because you don’t understand the no sprint argument (don’t be embarrassed, it happens all the time). Why are you using the games from over a decade ago as examples of what no sprint would be like? We’re talking about the future. Why would a modern Halo without sprint automatically be a replica to an old Halo game without sprint?
> > > >
> > > > What you suggested is only further proof that pro-sprinters think and look no deeper than surface level.
>
>
> Doom isn’t even a good example of it. It’s basically would transcribe as Halo with speed boost, bottomless clips, loadouts.

Doom isn’t a good example of a game that has fast movement speed and fast pacing without a speed boost mechanic (except haste which is a pickup)?

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> > > > > > > As has been shown throughout most, if not all, sprint discussions, pro-sprinters are unaware of the effects sprint has and why until they’re told. They usually are ignorant at the start of these discussions. That’s the fact of the matter and it’s something you yourself have shown to not understand.
> > > > > > >
> > > > > > > They just don’t know. And why would they? They’re fine with sprint. People don’t care about things like the slower pace or the larger maps because they either didn’t notice or didn’t know it was a result of sprint. They only reason some of the more regular pro-sprinters in this thread understand is because they had it explained to them. You look at every one off post in this thread like, “don’t like it? don’t sprint”, “sprint fine and balanced”, and “sprint is needed to make the game faster paced” and they all highlight the massive ignorance to the issue at hand.
> > > > > > >
> > > > > > > Not sure where you’re drawing the conclusion that older players hate change. We’re the once advocating change while you’re the ones resisting it. The game has to evolve. The next step in evolution of movement and combat is making them one in the same. If you like change, get onboard and prove it.
> > > > > >
> > > > > >
> > > > > > You’re not advocate change, it’s actually regression, so don’t say the game needs to evolve out of sprint, you should say it needs to regress to having no sprint. The part of Halo is in the past, Halo 6 will be better with it.
> > > > > >
> > > > > > Second off, these significant and drastic effects of sprint on gameplay are jokes. Yeah they’re there but have no affaffect on player’s gameplay as a whole. Maps are rather large to accommodate sprint, yes, but them being larger for sprint don’t ruin them, the lack of execution and creativity are what make them terrible.
> > > > > >
> > > > > > Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
> > > > > >
> > > > > > Also a majority of older players don’t like change so don’t even give that bs. They’re not advocating change, they’re rejecting it. Get your facts straight. They want regression, not change.
> > > > >
> > > > >
> > > > > Sprint is in the game. We want it out. That’s change. And you don’t want that change. Keeping things as is is not change. Learn what words mean before you start arguing about who wants what.
> > > > >
> > > > > The next step in the evolution of movement is making movement and combat one and the same. How is that regressing? It allows you to do more at any moment in time during a game which makes for a faster paced game. How is can that possibly be worse than what we have now?
> > > > >
> > > > > The effects sprint has on gameplay are significant. Whether or not you care about them is irrelevant.
>
>
> It’s not change if you want the game to revert back, like I’ve stated numerous times, that’s regression. Maybe you should learn not only the definitions but how the words are used in a sentence.

Regression is change, it’s a descriptive word for what kind of change is occurring in order to more easily and faster identify what’s happening.

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> > > 2533274813551244;4953:
> > > > 2535466063291938;4893:
> > > > > 2533274813551244;4890:
> > > > > > 2535466063291938;4888:
> > > > > > You lazy -Yoinks!-! What’s wrong with sprinting? Oh poor me, I just want to walk around and shoot easy targets so I don’t have to break a sweat, whah! Get some actual exercise. You’re Spartans will thank you for it. Besides, sometimes my Spartan has to go #2 really bad and believe me, if he couldn’t sprint those vehicle splatters would be a whole lot messier!
> > >
> > >
> > > Jesus Christ, do they produce you guys somewhere in factory, why are you all saying the same thing? If you don’t like to sprint then don’t sprint. facepalm Do you understand this sentence: Maps and gameplay are build around sprint speed. There. Didn’t think so. Why should you? Some jumps absolutely need sprint, also you think clamber makes the game more skillful, more than perfect timing and crouch jumping? Clamber, a mechanic that ensures you will make every jump or ledge even if your timing is totally off? Oh homey, you and I have different view about skill.
> > >
> > > Halo 3 might be the game for me? Yes it was, also to several million other people who enjoyed that sort of gameplay. Halo 5? Not so much.
> > >
> > > Look at my stats and get back to me saying that sprint is tied to skill or that it is hard to learn therefore a skillful mechanic. It’s been 6 years. We all learned how to or when to use it. This is not about that. I can’t not use it. The maps are made for it. I’d be left behind. Does it enhance the gameplay? Not for me and millions of others who have moved on to other games. This is all imho.
> >
> >
> > clamber doesnt take more or less skill. it places a focus onto different skills. Crouch jumping wasnt difficult. there were some sweet trick jumps that were.
> >
> > clamber simply evens out that aspect and emphasizes different skills. Chess doesnt take less skill because you dont have to aim at your opponents pieces to capture them. Bowling doesnt take less skill because you dont have to out-think your competition.
>
>
> Clamber, without question, thins the jumping skill gap. Without clamber, you land a jump by landing the jump, forcing you to be more precise. With clamber, you land the jump by being close enough and mashing a button.
>
> Frankly that’s not even debatable (which is good since this is a sprint topic).

did you read what I wrote?

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> > > 2533274846700578;4962:
> > > > 2533274795268375;4929:
> > > > seriously… go back and play CE- h3 and notice how painfully slow that is.
> > > >
> > > > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> > > >
> > > > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
> > >
> > >
> > > LOL wut. Not sure if serious. You’ve clearly never played CE (or H2), or just don’t remember. CE and H2 and objectively the fasted paced Halos ever lol. Especially CE 2v2s.
> > >
> > > Also, why shouldn’t a super soldier be able to fun fast and shoot at the same time? That makes no sense. It’s been confirmed in the lore.
> >
> >
> > you would need to define “pace”.
>
>
> This may be a rough definition, but I’ll say: “The consistency of a players engagement with enemies throughout the game.”
>
> Basically the more you’re attacking other players, the faster paced it is. I’d think there’s little disagreement that the game is at its fastest and most intense when you’re in a fight.

then I haven’t seen much change in pace since CE, even with sprint.

seems more a function of the ratio of map size to number of players.

Sprint is fine. Making Halo “Halo” again sounds like something Trump would do. You’re not Donald Trump. In fact, why would anyone want to be that guy?

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> > 2533274819567236;4969:
> > > 2533274855279867;4965:
> > > > 2533274846700578;4962:
> > > > > 2533274795268375;4929:
> > > > > seriously… go back and play CE- h3 and notice how painfully slow that is.
> > > > >
> > > > > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> > > > >
> > > > > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
> > > >
> > > >
> > > > LOL wut. Not sure if serious. You’ve clearly never played CE (or H2), or just don’t remember. CE and H2 and objectively the fasted paced Halos ever lol. Especially CE 2v2s.
> > > >
> > > > Also, why shouldn’t a super soldier be able to fun fast and shoot at the same time? That makes no sense. It’s been confirmed in the lore.
> > >
> > >
> > > you would need to define “pace”.
> >
> >
> > This may be a rough definition, but I’ll say: “The consistency of a players engagement with enemies throughout the game.”
> >
> > Basically the more you’re attacking other players, the faster paced it is. I’d think there’s little disagreement that the game is at its fastest and most intense when you’re in a fight.
>
>
> then I haven’t seen much change in pace since CE, even with sprint.
>
> seems more a function of the ratio of map size to number of players.

People say games of CE doubles (to 50 kills) in particular are about as long as H5 TS games. Normally, I don’t care much for anecdotal evidence, but given doubles has half the players, I’d say it’s pretty indicative of faster paced play.

Obviously in theory, a match with half the amount of players should twice as long (if doubles and TS are both to 50 kills), so even doubles being within a minute or two of a TS match would indicate faster pace.

Either way though, there are people that have noticed. Even if you haven’t noticed it getting slower, there’s no harm in making it faster for those that have noticed.

Keep sprint. Slightly alter it however.

> 2533274911186826;4980:
> Keep sprint. Slightly alter it however.

First off, why keep it?

Secondly, how would you slightly alter it?