> 2533274795123910;4941:
> > 2533274889558034;4938:
> > > 2533274795123910;4934:
> > > > 2535456187566613;4896:
> > > > This forum is actualy trigering me right now!.aye guese what its 2016 not 2003! the reason why there was no sprint until halo reach is becouse no one had thought about it! and i bet if you removed it would just make things worse,you may as well go back and tamper with the halo lore as well, good day!
> > >
> > >
> > > CoD 4 had sprint, and was released after Halo 3, in 2007. Reach was released 2010
> > > Day of Defeat, a Half Life mod released in 1998, saw a retail version in 2003, uncertain which version had sprint, but one of them had.
> > >
> > > Halo 2 had saw sprint considered, but it wasn’t implemented.
> >
> >
> > But really now, What proof do you have that people would have loved halo 2 soooo much if they had put in sprint? None what we do know is that people love halo 2 and it didn’t have sprint.
> >
> > edit:Just because a trend in game design happened recently doesn’t mean that it is more modern
>
>
> If you read carefully you’ll notice I’m telling him the history of sprint in gaming, and in Halo.
What I want to know, is how some people think that sprint doesn’t affect gameplay.
Yes, we all know you can move at two speeds, but maps are designed for only one of them. You can’t not sprint, because then you are already at a disadvantage. Sprint IMO, doesn’t have any positives, besides immersion, and even that can be achieved without sprint, because what Spartan who can shoot and sprint at the same time, would chose to put his gun down in the middle of a battle?
Don’t even say sprint makes Halo faster paced, because Quake, Doom, CS, Overwatch, Unreal Tournament, and a ton of others including the past Halo games, are very fast paced.
> 2533274889558034;4935:
> > 2533274819567236;4928:
> > > 2535471109694535;4920:
> > > > 2533274819567236;4910:
> > > > > 2535471109694535;4905:
> > > > > > 2533274819567236;4864:
> > > > > > As has been shown throughout most, if not all, sprint discussions, pro-sprinters are unaware of the effects sprint has and why until they’re told. They usually are ignorant at the start of these discussions. That’s the fact of the matter and it’s something you yourself have shown to not understand.
> > > > > >
> > > > > > They just don’t know. And why would they? They’re fine with sprint. People don’t care about things like the slower pace or the larger maps because they either didn’t notice or didn’t know it was a result of sprint. They only reason some of the more regular pro-sprinters in this thread understand is because they had it explained to them. You look at every one off post in this thread like, “don’t like it? don’t sprint”, “sprint fine and balanced”, and “sprint is needed to make the game faster paced” and they all highlight the massive ignorance to the issue at hand.
> > > > > >
> > > > > > Not sure where you’re drawing the conclusion that older players hate change. We’re the once advocating change while you’re the ones resisting it. The game has to evolve. The next step in evolution of movement and combat is making them one in the same. If you like change, get onboard and prove it.
> > > > >
> > > > >
> > > > > You’re not advocate change, it’s actually regression, so don’t say the game needs to evolve out of sprint, you should say it needs to regress to having no sprint. The part of Halo is in the past, Halo 6 will be better with it.
> > > > >
> > > > > Second off, these significant and drastic effects of sprint on gameplay are jokes. Yeah they’re there but have no affaffect on player’s gameplay as a whole. Maps are rather large to accommodate sprint, yes, but them being larger for sprint don’t ruin them, the lack of execution and creativity are what make them terrible.
> > > > >
> > > > > Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
> > > > >
> > > > > Also a majority of older players don’t like change so don’t even give that bs. They’re not advocating change, they’re rejecting it. Get your facts straight. They want regression, not change.
> > > >
> > > >
> > > > Sprint is in the game. We want it out. That’s change. And you don’t want that change. Keeping things as is is not change. Learn what words mean before you start arguing about who wants what.
> > > >
> > > > The next step in the evolution of movement is making movement and combat one and the same. How is that regressing? It allows you to do more at any moment in time during a game which makes for a faster paced game. How is can that possibly be worse than what we have now?
> > > >
> > > > The effects sprint has on gameplay are significant. Whether or not you care about them is irrelevant.
> > >
> > >
> > > I’m not advocating no change, I’m advocating that the mechanic be tweaked and polished out a bit more, therefore a change in sprint. What you are advocating is indeed regression, and maybe you should learn the definition of both to understand it.
> > >
> > > Regression
> > > noun
> > >
> > > - a return to a former or less developed state.
> > > Change
> > > noun
> > >
> > > - the act or instance of making or becoming different.
> > > Notice the bolded words and thoroughly understand the nature and meaning of both words.
> > >
> > > The negativity sprint has on gameplay is subjective. Whether or not you believe that they are is irrelevant
> >
> >
> > And yet, what we want is still considered change by definition (the definition you gave ironically enough). Again, learn what words mean before you start using arguing what people want.
> >
> > And by definition, given how sprint was around in the 90’s before largely being ditched in favor of faster base speed (as well as other methods of movement), so including sprint is also regression.
> >
> > So, by definition, both of those words apply to both sides of the argument. So really, they mean nothing in the context of this argument. I guess it’s about time we start making arguments on sprints effects on the game. I can do that, but you can’t. So where do we go from here?
> >
> > How you feel about sprints effects is irrelevant. They are there and work counter to what sprint is suppose to accomplish and, at best, makes it unnecessary. Fact. But go ahead and argue that fact like I know you will try to do.
>
>
>
> - The fact that you consider removing a knife from your stomach because it wasn’t there before is sad.
> - What you just said not only contradicts itself but you just brought attention to the fact that it did?
> - I can too make an argument on how sprint effects the game and have several time along with many others, so why don’t you go read a few?
> - It won’t be on the ground up project like halo 6 but I have a good feeling it will be, but that fact like you act it would be regression to come up with new ideas for a game that is not even on the market yet is stupid.
> - I don’t really care if halo 6 has sprint because no doubt it has been in development for a while now. I know that change does not happen over night, however I have faith that with the constructive criticisms of me and my cohorts we can do away with the plague of halo that is sprint.
> - you are also right about people finding something new to complain about because the will always be room for improvement and it is up to us players to find out where to start so Halo 7 can be a bomb -Yoink- title that puts COD: Galactic Warfare and Battlefield Feudalism to shame.
> - It is almost offensive how you act as if you cannot be wrong on something nobody can truly be wrong or right on just as you said. You are literally operating on logical fallacies at this point and nobody that makes sense could argue against that so this will be that last well thought out comment I will waste on you.
> 2533274819567236;4944:
> > 2533274889558034;4935:
> > > 2533274819567236;4928:
> > > > 2535471109694535;4920:
> > > > > 2533274819567236;4910:
> > > > > > 2535471109694535;4905:
> > > > > > > 2533274819567236;4864:
> > > > > > > As has been shown throughout most, if not all, sprint discussions, pro-sprinters are unaware of the effects sprint has and why until they’re told. They usually are ignorant at the start of these discussions. That’s the fact of the matter and it’s something you yourself have shown to not understand.
> > > > > > >
> > > > > > > They just don’t know. And why would they? They’re fine with sprint. People don’t care about things like the slower pace or the larger maps because they either didn’t notice or didn’t know it was a result of sprint. They only reason some of the more regular pro-sprinters in this thread understand is because they had it explained to them. You look at every one off post in this thread like, “don’t like it? don’t sprint”, “sprint fine and balanced”, and “sprint is needed to make the game faster paced” and they all highlight the massive ignorance to the issue at hand.
> > > > > > >
> > > > > > > Not sure where you’re drawing the conclusion that older players hate change. We’re the once advocating change while you’re the ones resisting it. The game has to evolve. The next step in evolution of movement and combat is making them one in the same. If you like change, get onboard and prove it.
> > > > > >
> > > > > >
> > > > > > You’re not advocate change, it’s actually regression, so don’t say the game needs to evolve out of sprint, you should say it needs to regress to having no sprint. The part of Halo is in the past, Halo 6 will be better with it.
> > > > > >
> > > > > > Second off, these significant and drastic effects of sprint on gameplay are jokes. Yeah they’re there but have no affaffect on player’s gameplay as a whole. Maps are rather large to accommodate sprint, yes, but them being larger for sprint don’t ruin them, the lack of execution and creativity are what make them terrible.
> > > > > >
> > > > > > Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
> > > > > >
> > > > > > Also a majority of older players don’t like change so don’t even give that bs. They’re not advocating change, they’re rejecting it. Get your facts straight. They want regression, not change.
> > > > >
> > > > >
> > > > > Sprint is in the game. We want it out. That’s change. And you don’t want that change. Keeping things as is is not change. Learn what words mean before you start arguing about who wants what.
> > > > >
> > > > > The next step in the evolution of movement is making movement and combat one and the same. How is that regressing? It allows you to do more at any moment in time during a game which makes for a faster paced game. How is can that possibly be worse than what we have now?
> > > > >
> > > > > The effects sprint has on gameplay are significant. Whether or not you care about them is irrelevant.
> > > >
> > > >
> > > > I’m not advocating no change, I’m advocating that the mechanic be tweaked and polished out a bit more, therefore a change in sprint. What you are advocating is indeed regression, and maybe you should learn the definition of both to understand it.
> > > >
> > > > Regression
> > > > noun
> > > >
> > > > - a return to a former or less developed state.
> > > > Change
> > > > noun
> > > >
> > > > - the act or instance of making or becoming different.
> > > > Notice the bolded words and thoroughly understand the nature and meaning of both words.
> > > >
> > > > The negativity sprint has on gameplay is subjective. Whether or not you believe that they are is irrelevant
> > >
> > >
> > > And yet, what we want is still considered change by definition (the definition you gave ironically enough). Again, learn what words mean before you start using arguing what people want.
> > >
> > > And by definition, given how sprint was around in the 90’s before largely being ditched in favor of faster base speed (as well as other methods of movement), so including sprint is also regression.
> > >
> > > So, by definition, both of those words apply to both sides of the argument. So really, they mean nothing in the context of this argument. I guess it’s about time we start making arguments on sprints effects on the game. I can do that, but you can’t. So where do we go from here?
> > >
> > > How you feel about sprints effects is irrelevant. They are there and work counter to what sprint is suppose to accomplish and, at best, makes it unnecessary. Fact. But go ahead and argue that fact like I know you will try to do.
> >
> >
> >
> > - The fact that you consider removing a knife from your stomach because it wasn’t there before is sad.
> > - What you just said not only contradicts itself but you just brought attention to the fact that it did?
> > - I can too make an argument on how sprint effects the game and have several time along with many others, so why don’t you go read a few?
> > - It won’t be on the ground up project like halo 6 but I have a good feeling it will be, but that fact like you act it would be regression to come up with new ideas for a game that is not even on the market yet is stupid.
> > - I don’t really care if halo 6 has sprint because no doubt it has been in development for a while now. I know that change does not happen over night, however I have faith that with the constructive criticisms of me and my cohorts we can do away with the plague of halo that is sprint.
> > - you are also right about people finding something new to complain about because the will always be room for improvement and it is up to us players to find out where to start so Halo 7 can be a bomb -Yoink- title that puts COD: Galactic Warfare and Battlefield Feudalism to shame.
> > - It is almost offensive how you act as if you cannot be wrong on something nobody can truly be wrong or right on just as you said. You are literally operating on logical fallacies at this point and nobody that makes sense could argue against that so this will be that last well thought out comment I will waste on you.
>
>
> I’m gonna assume you quoted me by accident…
> 2535455814793597;4926:
> > 2533274889558034;4923:
> > > 2535455814793597;4922:
> > > Sprint keeps the game fun and fast paced
> >
> >
> > Explain how or everyone will hate you for being spammer trash.
>
>
> If sprint is remove we also have to remove slide, Spartan charge, and probably thruster pack. Those are some of the changes that make halo good. If halo never changes then we would be buying the same games every few years.
So because Halo 2-3 didn’t add any of those things, they are essentially the same as CE?
> 2533274801176260;4894:
> > 2533274873172929;4724:
> > > 2533274801176260;4722:
> > > > 2533274873172929;4720:
> > > > You know what you need a poll… otherwise this thread is pointless… find out exactly the numbers and support for your arguement.
> > >
> > >
> > > The only effect a poll would have is force this thread from the H5G forums into the poll forums. The results would never be representative either way because the sample size is not only too small but biased as well…
> >
> >
> > Tbh I am against the OP arguement, I believe the iteration of Sprint in Halo 5: Guardians is well deserved… it creates a risk v reward and requires a paramount skill gap of when to use it and when not to…
>
>
> Okay, besides the fact that pushing an easy-to-reach button to instantly escape from danger does not require any sort of skill… what is it with you guys and this “risk-reward” argument?
> If you really want a mechanic that gets you places faster while at the same time having a risk-reward-factor attached to it, then I have a suggestion: How about we introduce something akin to Dishonored’s “Blink” to Halo?
> From a lore point of view, it could be the teleporter that the promethean knights are using, retrofitted to be available to Spartans. In gameplay terms, it can teleport you any place on the map in an instant, but it has a potential chance to overload and kill you, since it’s a prototype technology. The further you want to travel, the higher the probability it backfires/the larger the explosion and damage to the Spartan. Pro-sprinters get places faster and can have their risk-reward-system, Anti-sprinters get their run-and-gun back with TTK and weapons damage no longer being tailored for two movement speeds and everybody’s happy.
> 2533274819567236;4933:
> > 2533274795268375;4929:
> > seriously… go back and play CE- h3 and notice how painfully slow that is.
> >
> > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> >
> > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
>
>
> We’re not talking about CE-H3, we’re talking about Halo 6.
i said go back and play the games because they do not have sprint…
What exactly are you missing here? i’m using past halo games for comparison of sprint vs no sprint. see how i did not include reach and 4?
either you don’t understand why i used them or you were replying to reply - which is silliness.
> 2533274795268375;4948:
> > 2533274819567236;4933:
> > > 2533274795268375;4929:
> > > seriously… go back and play CE- h3 and notice how painfully slow that is.
> > >
> > > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> > >
> > > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
> >
> >
> > We’re not talking about CE-H3, we’re talking about Halo 6.
>
>
> i said go back and play the games because they do not have sprint…
>
> What exactly are you missing here? i’m using past halo games for comparison of sprint vs no sprint. see how i did not include reach and 4?
>
> either you don’t understand why i used them or you were replying to reply - which is silliness.
> 2533274795268375;4948:
> > 2533274819567236;4933:
> > > 2533274795268375;4929:
> > > seriously… go back and play CE- h3 and notice how painfully slow that is.
> > >
> > > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> > >
> > > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
> >
> >
> > We’re not talking about CE-H3, we’re talking about Halo 6.
>
>
> i said go back and play the games because they do not have sprint…
>
> What exactly are you missing here? i’m using past halo games for comparison of sprint vs no sprint. see how i did not include reach and 4?
>
> either you don’t understand why i used them or you were replying to reply - which is silliness.
I understand why you used them. Because you don’t understand the no sprint argument (don’t be embarrassed, it happens all the time). Why are you using the games from over a decade ago as examples of what no sprint would be like? We’re talking about the future. Why would a modern Halo without sprint automatically be a replica to an old Halo game without sprint?
What you suggested is only further proof that pro-sprinters think and look no deeper than surface level.
Halo 5 was horrible in my opinion Halo Reach was the last good halo game, due to the fact that Bungie knew what we wanted and were experienced. 343 Obviously aren’t
Halo 5 was horrible in my opinion Halo Reach was the last good halo game, due to the fact that Bungie knew what we wanted and were experienced. 343 Obviously aren’t
> 2535466063291938;4893:
> > 2533274813551244;4890:
> > > 2535466063291938;4888:
> > > You lazy -Yoinks!-! What’s wrong with sprinting? Oh poor me, I just want to walk around and shoot easy targets so I don’t have to break a sweat, whah! Get some actual exercise. You’re Spartans will thank you for it. Besides, sometimes my Spartan has to go #2 really bad and believe me, if he couldn’t sprint those vehicle splatters would be a whole lot messier!
> >
> >
> > I’m hopping this is all sarcasm.
> > If, and only if, it’s not, sprint isn’t tied to my skill. I’m good at Halo 5. Heck I was good in Halo reach and Halo 4 and both of those games had sprint. It’s that I feel super slow when I decide to shoot or throw nades. I’m moving on this huge 4v4 map in snail pace while giving back up fire to my teammates. If I take even a little fire, I can’t move faster on this huge map because my shields are tied to this sprinting mechanics, thus I must continue to move slow on a huge map. Also when I want to jump sideways up a obstacle or a doorway and still shoot someone, I can’t! I must turn, sometimes even start sprinting, jump and 99% of the time clamber the obstacle up.
> >
> > Inb4 Halo needs sprint to keep up with competition, fast pace wroom wroom, I’m super spartan I must be able to sprint.
>
>
> Mostly sarcasm but I do like sprint. It suites the maps and gameplay. I like all the abilities except Spartan charge. If you don’t like to sprint than don’t. I don’t when I play SWaT. All these abilities make the game much more skillful. Map movement, when to sprint and not to sprint, high jumps that not everyone can do without a little practice. So you prefer smaller maps and no sprint? Halo 3 might be the game for you. Halo 5 is the game for me and yes, sprint is tied to your skill in Halo 5! Peace, homey!
Jesus Christ, do they produce you guys somewhere in factory, why are you all saying the same thing? If you don’t like to sprint then don’t sprint. facepalm Do you understand this sentence: Maps and gameplay are build around sprint speed. There. Didn’t think so. Why should you? Some jumps absolutely need sprint, also you think clamber makes the game more skillful, more than perfect timing and crouch jumping? Clamber, a mechanic that ensures you will make every jump or ledge even if your timing is totally off? Oh homey, you and I have different view about skill.
Halo 3 might be the game for me? Yes it was, also to several million other people who enjoyed that sort of gameplay. Halo 5? Not so much.
Look at my stats and get back to me saying that sprint is tied to skill or that it is hard to learn therefore a skillful mechanic. It’s been 6 years. We all learned how to or when to use it. This is not about that. I can’t not use it. The maps are made for it. I’d be left behind. Does it enhance the gameplay? Not for me and millions of others who have moved on to other games. This is all imho.
<mark>This post has been edited by a moderator. Because we are not currently equipped to provide moderation in other languages, we ask that all messages be posted in English. Feel free to use an online language translation service, and then create a new thread with the translated text.</mark>
> 2533274819567236;4950:
> > 2533274795268375;4948:
> > > 2533274819567236;4933:
> > > > 2533274795268375;4929:
> > > > seriously… go back and play CE- h3 and notice how painfully slow that is.
> > > >
> > > > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> > > >
> > > > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
> > >
> > >
> > > We’re not talking about CE-H3, we’re talking about Halo 6.
> >
> >
> > i said go back and play the games because they do not have sprint…
> >
> > What exactly are you missing here? i’m using past halo games for comparison of sprint vs no sprint. see how i did not include reach and 4?
> >
> > either you don’t understand why i used them or you were replying to reply - which is silliness.
>
>
> I understand why you used them. Because you don’t understand the no sprint argument (don’t be embarrassed, it happens all the time). Why are you using the games from over a decade ago as examples of what no sprint would be like? We’re talking about the future. Why would a modern Halo without sprint automatically be a replica to an old Halo game without sprint?
>
> What you suggested is only further proof that pro-sprinters think and look no deeper than surface level.
Show me an example of a modern game without a sort of speed boost like sprint. i purposely used legacy halo titles because i know of no modern FPS that has been made without it.
I guess i don’t understand the no sprint argument like your so childishly pointed out.You’d like to be able to utilize sprint without any recourse. no delay in aiming the weapon? Please, enlighten me.
im not suggesting game speed would be the same as the legacy halo games, simply the evolution of FPS games in general have included sprint and boosts, even going further to say halo was a very late adopter of this function. play a custom game with your friends, everyone map your sprint button to jump, play some games. let me know how often you jump around the map trying to run, more so would you consider that better gameplay than the current?
> 2533274819567236;4950:
> > 2533274795268375;4948:
> > > 2533274819567236;4933:
> > > > 2533274795268375;4929:
> > > > seriously… go back and play CE- h3 and notice how painfully slow that is.
> > > >
> > > > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> > > >
> > > > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
> > >
> > >
> > > We’re not talking about CE-H3, we’re talking about Halo 6.
> >
> >
> > i said go back and play the games because they do not have sprint…
> >
> > What exactly are you missing here? i’m using past halo games for comparison of sprint vs no sprint. see how i did not include reach and 4?
> >
> > either you don’t understand why i used them or you were replying to reply - which is silliness.
>
>
> I understand why you used them. Because you don’t understand the no sprint argument (don’t be embarrassed, it happens all the time). Why are you using the games from over a decade ago as examples of what no sprint would be like? We’re talking about the future. Why would a modern Halo without sprint automatically be a replica to an old Halo game without sprint?
>
> What you suggested is only further proof that pro-sprinters think and look no deeper than surface level.
one final thought as i decided to look into it, you haven’t even played halo 5. not one game per your service record.
How can you comment on halo 6 and sprint when you haven’t enjoyed halo 5, the game that uses it?
and what exactly is a pro-sprinter? someone who utilizes sprinting to their advantage? in that case, yes i am.
> 2535414876585185;1:
> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> Thoughts? :3
I disagree completely. Also I noticed on your record that your highest rank is platinum, which means you don’t really know what you’re talking about when it comes to competitive halo. Not dissing you, I’m just saying. Sprint is good.
> 2533274795268375;4955:
> > 2533274819567236;4950:
> > > 2533274795268375;4948:
> > > > 2533274819567236;4933:
> > > > > 2533274795268375;4929:
> > > > > seriously… go back and play CE- h3 and notice how painfully slow that is.
> > > > >
> > > > > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> > > > >
> > > > > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
> > > >
> > > >
> > > > We’re not talking about CE-H3, we’re talking about Halo 6.
> > >
> > >
> > > i said go back and play the games because they do not have sprint…
> > >
> > > What exactly are you missing here? i’m using past halo games for comparison of sprint vs no sprint. see how i did not include reach and 4?
> > >
> > > either you don’t understand why i used them or you were replying to reply - which is silliness.
> >
> >
> > I understand why you used them. Because you don’t understand the no sprint argument (don’t be embarrassed, it happens all the time). Why are you using the games from over a decade ago as examples of what no sprint would be like? We’re talking about the future. Why would a modern Halo without sprint automatically be a replica to an old Halo game without sprint?
> >
> > What you suggested is only further proof that pro-sprinters think and look no deeper than surface level.
>
>
> Show me an example of a modern game without a sort of speed boost like sprint. i purposely used legacy halo titles because i know of no modern FPS that has been made without it.
>
> I guess i don’t understand the no sprint argument like your so childishly pointed out.You’d like to be able to utilize sprint without any recourse. no delay in aiming the weapon? Please, enlighten me.
>
> im not suggesting game speed would be the same as the legacy halo games, simply the evolution of FPS games in general have included sprint and boosts, even going further to say halo was a very late adopter of this function. play a custom game with your friends, everyone map your sprint button to jump, play some games. let me know how often you jump around the map trying to run, more so would you consider that better gameplay than the current?
Doom is a pretty good example. Not that Doom is even necessary to figure it out.
There was nothing childish about what I said. You don’t understand the argument. Pretty simply said. We want to be able to move efficiently and fight at all times. We don’t want a movement mode and a combat mode. Melding them together makes the game faster paced and move skill based.
FPS evolution had nothing to do with sprints inclusion. Games included it because it worked with those types of games. If you’re not suggesting the speed would be the same as in classic Halo then why bring it up that it’s slow?
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> > > > > seriously… go back and play CE- h3 and notice how painfully slow that is.
> > > > >
> > > > > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> > > > >
> > > > > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
> > > >
> > > >
> > > > We’re not talking about CE-H3, we’re talking about Halo 6.
> > >
> > >
> > > i said go back and play the games because they do not have sprint…
> > >
> > > What exactly are you missing here? i’m using past halo games for comparison of sprint vs no sprint. see how i did not include reach and 4?
> > >
> > > either you don’t understand why i used them or you were replying to reply - which is silliness.
> >
> >
> > I understand why you used them. Because you don’t understand the no sprint argument (don’t be embarrassed, it happens all the time). Why are you using the games from over a decade ago as examples of what no sprint would be like? We’re talking about the future. Why would a modern Halo without sprint automatically be a replica to an old Halo game without sprint?
> >
> > What you suggested is only further proof that pro-sprinters think and look no deeper than surface level.
>
>
> one final thought as i decided to look into it, you haven’t even played halo 5. not one game per your service record.
>
> How can you comment on halo 6 and sprint when you haven’t enjoyed halo 5, the game that uses it?
>
> and what exactly is a pro-sprinter? someone who utilizes sprinting to their advantage? in that case, yes i am.
Anti-sprinter. Pro-sprinter. Take a wild guess at what it means.
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> > > > > > > > You lazy -Yoinks!-! What’s wrong with sprinting? Oh poor me, I just want to walk around and shoot easy targets so I don’t have to break a sweat, whah! Get some actual exercise. You’re Spartans will thank you for it. Besides, sometimes my Spartan has to go #2 really bad and believe me, if he couldn’t sprint those vehicle splatters would be a whole lot messier!
> > > > > > >
> > > > > > >
> > > > > > > I’m hopping this is all sarcasm.
> > > > > > > If, and only if, it’s not, sprint isn’t tied to my skill. I’m good at Halo 5. Heck I was good in Halo reach and Halo 4 and both of those games had sprint. It’s that I feel super slow when I decide to shoot or throw nades. I’m moving on this huge 4v4 map in snail pace while giving back up fire to my teammates. If I take even a little fire, I can’t move faster on this huge map because my shields are tied to this sprinting mechanics, thus I must continue to move slow on a huge map. Also when I want to jump sideways up a obstacle or a doorway and still shoot someone, I can’t! I must turn, sometimes even start sprinting, jump and 99% of the time clamber the obstacle up.
> > > > > > >
> > > > > > > Inb4 Halo needs sprint to keep up with competition, fast pace wroom wroom, I’m super spartan I must be able to sprint.
> > > > > >
> > > > > >
> > > > > > Mostly sarcasm but I do like sprint. It suites the maps and gameplay. I like all the abilities except Spartan charge. If you don’t like to sprint than don’t. I don’t when I play SWaT. All these abilities make the game much more skillful. Map movement, when to sprint and not to sprint, high jumps that not everyone can do without a little practice. So you prefer smaller maps and no sprint? Halo 3 might be the game for you. Halo 5 is the game for me and yes, sprint is tied to your skill in Halo 5! Peace, homey!
> > > > >
> > > > >
> > > > > Jesus Christ, do they produce you guys somewhere in factory, why are you all saying the same thing? If you don’t like to sprint then don’t sprint. facepalm Do you understand this sentence: Maps and gameplay are build around sprint speed. There. Didn’t think so. Why should you? Some jumps absolutely need sprint, also you think clamber makes the game more skillful, more than perfect timing and crouch jumping? Clamber, a mechanic that ensures you will make every jump or ledge even if your timing is totally off? Oh homey, you and I have different view about skill.
> > > > >
> > > > > Halo 3 might be the game for me? Yes it was, also to several million other people who enjoyed that sort of gameplay. Halo 5? Not so much.
> > > > >
> > > > > Look at my stats and get back to me saying that sprint is tied to skill or that it is hard to learn therefore a skillful mechanic. It’s been 6 years. We all learned how to or when to use it. This is not about that. I can’t not use it. The maps are made for it. I’d be left behind. Does it enhance the gameplay? Not for me and millions of others who have moved on to other games. This is all imho.
> > > >
> > > >
> > > >
> > > > seriously… go back and play CE- h3 and notice how painfully slow that is.
> > > >
> > > > im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
> > > >
> > > > but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.
> > >
> > >
> > > We’re not talking about CE-H3, we’re talking about Halo 6.
> >
> >
> > i said go back and play the games because they do not have sprint…
> >
> > What exactly are you missing here? i’m using past halo games for comparison of sprint vs no sprint. see how i did not include reach and 4?
> >
> > either you don’t understand why i used them or you were replying to reply - which is silliness.
>
>
> SO SLOWW RIGHT?!
the kills happen often, but the movement is noticeably slower than in more recent games. it also doesnt help that this is on one of the smallest maps.
on larger maps old halo feels slower to many players. I’m one of them. doesnt mean its bad, it just has a slower feeling at times.
I don’t see anything wrong with Spartan abilities. I’m just happy they combined ALL the abilities instead of only being able to use 1 (halo reach, halo 4)
Personally halo 5 abilities and precision aiming brings a real competitive side to the game than its previous installments.
Yes, its different from halo 1 2 3 4, but isn’t that the point of a NEW game? its suppose to be different, something new to the play style. A lot of people will like it and others will love it. in a ever changing world, especially the gaming community with virtual reality and things like Pokémon go taking the stage, I’m glad halo is doing new things. So whatever 343 has for us in halo 6 I’m looking forward to it. I’m glad halo isn’t another example of a Call of Duty series. If you want to talk about repetitive gameplay well my friend that’s your man right there.
Charge on Spartans just remember why you play the game. Cya on the battle field