The sprint discussion thread

Sprint keeps the game fun and fast paced

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

> 2535455814793597;4922:
> Sprint keeps the game fun and fast paced

Explain how or everyone will hate you for being spammer trash.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

I’m going to start reporting people who just spam on this forum because it is getting annoying. I’d appreciate it if you guys would join me on my holy crusade. lol

They will never remove sprint. Sprinting makes the game more challenging and exciting

> 2533274889558034;4923:
> > 2535455814793597;4922:
> > Sprint keeps the game fun and fast paced
>
>
> Explain how or everyone will hate you for being spammer trash.

If sprint is remove we also have to remove slide, Spartan charge, and probably thruster pack. Those are some of the changes that make halo good. If halo never changes then we would be buying the same games every few years.

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> > > > 2535471109694535;4905:
> > > > > 2533274819567236;4864:
> > > > > As has been shown throughout most, if not all, sprint discussions, pro-sprinters are unaware of the effects sprint has and why until they’re told. They usually are ignorant at the start of these discussions. That’s the fact of the matter and it’s something you yourself have shown to not understand.
> > > > >
> > > > > They just don’t know. And why would they? They’re fine with sprint. People don’t care about things like the slower pace or the larger maps because they either didn’t notice or didn’t know it was a result of sprint. They only reason some of the more regular pro-sprinters in this thread understand is because they had it explained to them. You look at every one off post in this thread like, “don’t like it? don’t sprint”, “sprint fine and balanced”, and “sprint is needed to make the game faster paced” and they all highlight the massive ignorance to the issue at hand.
> > > > >
> > > > > Not sure where you’re drawing the conclusion that older players hate change. We’re the once advocating change while you’re the ones resisting it. The game has to evolve. The next step in evolution of movement and combat is making them one in the same. If you like change, get onboard and prove it.
> > > >
> > > >
> > > > You’re not advocate change, it’s actually regression, so don’t say the game needs to evolve out of sprint, you should say it needs to regress to having no sprint. The part of Halo is in the past, Halo 6 will be better with it.
> > > >
> > > > Second off, these significant and drastic effects of sprint on gameplay are jokes. Yeah they’re there but have no affaffect on player’s gameplay as a whole. Maps are rather large to accommodate sprint, yes, but them being larger for sprint don’t ruin them, the lack of execution and creativity are what make them terrible.
> > > >
> > > > Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
> > > >
> > > > Also a majority of older players don’t like change so don’t even give that bs. They’re not advocating change, they’re rejecting it. Get your facts straight. They want regression, not change.
> > >
> > >
> > > Sprint is in the game. We want it out. That’s change. And you don’t want that change. Keeping things as is is not change. Learn what words mean before you start arguing about who wants what.
> > >
> > > The next step in the evolution of movement is making movement and combat one and the same. How is that regressing? It allows you to do more at any moment in time during a game which makes for a faster paced game. How is can that possibly be worse than what we have now?
> > >
> > > The effects sprint has on gameplay are significant. Whether or not you care about them is irrelevant.
> >
> >
> > I’m not advocating no change, I’m advocating that the mechanic be tweaked and polished out a bit more, therefore a change in sprint. What you are advocating is indeed regression, and maybe you should learn the definition of both to understand it.
> >
> > Regression
> > noun
> >
> > - a return to a former or less developed state.
> > Change
> > noun
> >
> > - the act or instance of making or becoming different.
> > Notice the bolded words and thoroughly understand the nature and meaning of both words.
> >
> > The negativity sprint has on gameplay is subjective. Whether or not you believe that they are is irrelevant
>
>
> Okay but if people don’t like sprint how can you say it needed to happen? Are your really suggesting the going back on a mechanic people don’t like, which is subjective can possibly be compared to regression? To that sir I say get over yourself. Nobody can take something as arbitrary as sprint and call it an enhancement if there is even one person didn’t like it. Because then it would be subjective and there is definitely a big chunk of the population that does not like sprint. I am also fairly certain that people wouldn’t freak out if it disappeared one day.

Regardless whether it is enhancement is indeed subjective, however, it is indeed an additional to the game, ergo if it was removed it would be regression. And we’ll never know of they would but I can guarantee that a majority of anti-sprinters will find something else to criticize/complain about heavily.

> 2535471109694535;4920:
> > 2533274819567236;4910:
> > > 2535471109694535;4905:
> > > > 2533274819567236;4864:
> > > > As has been shown throughout most, if not all, sprint discussions, pro-sprinters are unaware of the effects sprint has and why until they’re told. They usually are ignorant at the start of these discussions. That’s the fact of the matter and it’s something you yourself have shown to not understand.
> > > >
> > > > They just don’t know. And why would they? They’re fine with sprint. People don’t care about things like the slower pace or the larger maps because they either didn’t notice or didn’t know it was a result of sprint. They only reason some of the more regular pro-sprinters in this thread understand is because they had it explained to them. You look at every one off post in this thread like, “don’t like it? don’t sprint”, “sprint fine and balanced”, and “sprint is needed to make the game faster paced” and they all highlight the massive ignorance to the issue at hand.
> > > >
> > > > Not sure where you’re drawing the conclusion that older players hate change. We’re the once advocating change while you’re the ones resisting it. The game has to evolve. The next step in evolution of movement and combat is making them one in the same. If you like change, get onboard and prove it.
> > >
> > >
> > > You’re not advocate change, it’s actually regression, so don’t say the game needs to evolve out of sprint, you should say it needs to regress to having no sprint. The part of Halo is in the past, Halo 6 will be better with it.
> > >
> > > Second off, these significant and drastic effects of sprint on gameplay are jokes. Yeah they’re there but have no affaffect on player’s gameplay as a whole. Maps are rather large to accommodate sprint, yes, but them being larger for sprint don’t ruin them, the lack of execution and creativity are what make them terrible.
> > >
> > > Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
> > >
> > > Also a majority of older players don’t like change so don’t even give that bs. They’re not advocating change, they’re rejecting it. Get your facts straight. They want regression, not change.
> >
> >
> > Sprint is in the game. We want it out. That’s change. And you don’t want that change. Keeping things as is is not change. Learn what words mean before you start arguing about who wants what.
> >
> > The next step in the evolution of movement is making movement and combat one and the same. How is that regressing? It allows you to do more at any moment in time during a game which makes for a faster paced game. How is can that possibly be worse than what we have now?
> >
> > The effects sprint has on gameplay are significant. Whether or not you care about them is irrelevant.
>
>
> I’m not advocating no change, I’m advocating that the mechanic be tweaked and polished out a bit more, therefore a change in sprint. What you are advocating is indeed regression, and maybe you should learn the definition of both to understand it.
>
> Regression
> noun
>
> - a return to a former or less developed state.
> Change
> noun
>
> - the act or instance of making or becoming different.
> Notice the bolded words and thoroughly understand the nature and meaning of both words.
>
> The negativity sprint has on gameplay is subjective. Whether or not you believe that they are is irrelevant

And yet, what we want is still considered change by definition (the definition you gave ironically enough). Again, learn what words mean before you start using arguing what people want.

And by definition, given how sprint was around in the 90’s before largely being ditched in favor of faster base speed (as well as other methods of movement), so including sprint is also regression.

So, by definition, both of those words apply to both sides of the argument. So really, they mean nothing in the context of this argument. I guess it’s about time we start making arguments on sprints effects on the game. I can do that, but you can’t. So where do we go from here?

How you feel about sprints effects is irrelevant. They are there and work counter to what sprint is suppose to accomplish and, at best, makes it unnecessary. Fact. But go ahead and argue that fact like I know you will try to do.

seriously… go back and play CE- h3 and notice how painfully slow that is.

im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.

but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.

Sprint is fine in halo, it is the Spartan ability that comes with it that makes it broken. I personally don’t mind sprinting, you aren’t required in any way to use sprint in multiplayer whatsoever. Some of the map designs that 343 makes want you to utilize sprint, but it is not a necessity nor a requirement. I do think that they should add a classic playlist to halo 6 that can be ranked for those people that just can’t deal with having sprint in halo at all.

> 2535455814793597;4926:
> > 2533274889558034;4923:
> > > 2535455814793597;4922:
> > > Sprint keeps the game fun and fast paced
> >
> >
> > Explain how or everyone will hate you for being spammer trash.
>
>
> If sprint is remove we also have to remove slide, Spartan charge, and probably thruster pack. Those are some of the changes that make halo good. If halo never changes then we would be buying the same games every few years.

Or they could just remove sprint and keep those things.

> 2535455814793597;4926:
> > 2533274889558034;4923:
> > > 2535455814793597;4922:
> > > Sprint keeps the game fun and fast paced
> >
> >
> > Explain how or everyone will hate you for being spammer trash.
>
>
> If sprint is remove we also have to remove slide, Spartan charge, and probably thruster pack. Those are some of the changes that make halo good. If halo never changes then we would be buying the same games every few years.

That’s just not true as any of these things could be implemented in a different way. like moving in one direction for a long time in a game without sprint or being in a constant stat of movement in any direction. You could even link these abilities to thruster pack. I myself would be glad to see spartan charge go but if you thrusted while crouched you could slide, I don’t see why you couldn’t. I think that thruster pack, ground pound, stabilizers, and sliding are all good ideas. I just hate sprint because it makes the game so much more different in a way that people who don’t like cod or battlefield have nowhere to go now except for doom but the thing is we love halo and want to really give it a chance to fix. Besides the devs in an interview said that they only put sprint in for immersion anyway.

> 2533274795268375;4929:
> seriously… go back and play CE- h3 and notice how painfully slow that is.
>
> im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
>
> but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.

We’re not talking about CE-H3, we’re talking about Halo 6.

> 2535456187566613;4896:
> This forum is actualy trigering me right now!.aye guese what its 2016 not 2003! the reason why there was no sprint until halo reach is becouse no one had thought about it! and i bet if you removed it would just make things worse,you may as well go back and tamper with the halo lore as well, good day!

CoD 4 had sprint, and was released after Halo 3, in 2007. Reach was released 2010
Day of Defeat, a Half Life mod released in 1998, saw a retail version in 2003, uncertain which version had sprint, but one of them had.

Halo 2 had saw sprint considered, but it wasn’t implemented.

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> > > > 2535471109694535;4905:
> > > > > 2533274819567236;4864:
> > > > > As has been shown throughout most, if not all, sprint discussions, pro-sprinters are unaware of the effects sprint has and why until they’re told. They usually are ignorant at the start of these discussions. That’s the fact of the matter and it’s something you yourself have shown to not understand.
> > > > >
> > > > > They just don’t know. And why would they? They’re fine with sprint. People don’t care about things like the slower pace or the larger maps because they either didn’t notice or didn’t know it was a result of sprint. They only reason some of the more regular pro-sprinters in this thread understand is because they had it explained to them. You look at every one off post in this thread like, “don’t like it? don’t sprint”, “sprint fine and balanced”, and “sprint is needed to make the game faster paced” and they all highlight the massive ignorance to the issue at hand.
> > > > >
> > > > > Not sure where you’re drawing the conclusion that older players hate change. We’re the once advocating change while you’re the ones resisting it. The game has to evolve. The next step in evolution of movement and combat is making them one in the same. If you like change, get onboard and prove it.
> > > >
> > > >
> > > > You’re not advocate change, it’s actually regression, so don’t say the game needs to evolve out of sprint, you should say it needs to regress to having no sprint. The part of Halo is in the past, Halo 6 will be better with it.
> > > >
> > > > Second off, these significant and drastic effects of sprint on gameplay are jokes. Yeah they’re there but have no affaffect on player’s gameplay as a whole. Maps are rather large to accommodate sprint, yes, but them being larger for sprint don’t ruin them, the lack of execution and creativity are what make them terrible.
> > > >
> > > > Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
> > > >
> > > > Also a majority of older players don’t like change so don’t even give that bs. They’re not advocating change, they’re rejecting it. Get your facts straight. They want regression, not change.
> > >
> > >
> > > Sprint is in the game. We want it out. That’s change. And you don’t want that change. Keeping things as is is not change. Learn what words mean before you start arguing about who wants what.
> > >
> > > The next step in the evolution of movement is making movement and combat one and the same. How is that regressing? It allows you to do more at any moment in time during a game which makes for a faster paced game. How is can that possibly be worse than what we have now?
> > >
> > > The effects sprint has on gameplay are significant. Whether or not you care about them is irrelevant.
> >
> >
> > I’m not advocating no change, I’m advocating that the mechanic be tweaked and polished out a bit more, therefore a change in sprint. What you are advocating is indeed regression, and maybe you should learn the definition of both to understand it.
> >
> > Regression
> > noun
> >
> > - a return to a former or less developed state.
> > Change
> > noun
> >
> > - the act or instance of making or becoming different.
> > Notice the bolded words and thoroughly understand the nature and meaning of both words.
> >
> > The negativity sprint has on gameplay is subjective. Whether or not you believe that they are is irrelevant
>
>
> And yet, what we want is still considered change by definition (the definition you gave ironically enough). Again, learn what words mean before you start using arguing what people want.
>
> And by definition, given how sprint was around in the 90’s before largely being ditched in favor of faster base speed (as well as other methods of movement), so including sprint is also regression.
>
> So, by definition, both of those words apply to both sides of the argument. So really, they mean nothing in the context of this argument. I guess it’s about time we start making arguments on sprints effects on the game. I can do that, but you can’t. So where do we go from here?
>
> How you feel about sprints effects is irrelevant. They are there and work counter to what sprint is suppose to accomplish and, at best, makes it unnecessary. Fact. But go ahead and argue that fact like I know you will try to do.

  • The fact that you consider removing a knife from your stomach because it wasn’t there before is sad.
  • What you just said not only contradicts itself but you just brought attention to the fact that it did?
  • I can too make an argument on how sprint effects the game and have several time along with many others, so why don’t you go read a few?
  • It won’t be on the ground up project like halo 6 but I have a good feeling it will be, but that fact like you act it would be regression to come up with new ideas for a game that is not even on the market yet is stupid.
  • I don’t really care if halo 6 has sprint because no doubt it has been in development for a while now. I know that change does not happen over night, however I have faith that with the constructive criticisms of me and my cohorts we can do away with the plague of halo that is sprint.
  • you are also right about people finding something new to complain about because the will always be room for improvement and it is up to us players to find out where to start so Halo 7 can be a bomb -Yoink- title that puts COD: Galactic Warfare and Battlefield Feudalism to shame.
  • It is almost offensive how you act as if you cannot be wrong on something nobody can truly be wrong or right on just as you said. You are literally operating on logical fallacies at this point and nobody that makes sense could argue against that so this will be that last well thought out comment I will waste on you.

> 2533274795268375;4929:
> seriously… go back and play CE- h3 and notice how painfully slow that is.
>
> im a halo fan, i loved every halo game that has come out… i’ve been with it since it was released when i was in college. even more, i was a huge bungie fan before halo.
>
> but facts is facts… and in this day with shooters there shouldn’t be a desire to remove sprint or slow down the game - you are a super solider, and a SS that can’t run is pretty ridiculous.

You can’t even run fast in halo 5, there are rocket boosters on your back. on top of having rockets do most of the work for you, you also can’t run and shoot so that is a pretty lame super soldier you got there.

> 2535471109694535;4917:
> > 2533274970658419;4907:
> > > 2535471109694535;4905:
> > > Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
> >
> >
> > Go play a CTF match on any map and don’t sprint. You can’t do anything. Go play Strongholds on any map.
> >
> > The maps are not designed to be played without sprint.
> >
> > Why do you think if you want to play on the classic settings, the BMS is bumped up to play on default maps?
>
>
> I actually have played them without it. CTF does not change, you don’t have to go guns blazing in, you could go point-to-point and kill people who do. The gamemode does not for you to force, and the map aren’t designed for sprint, they compensate for it.
> I can’t really say for strongholds, I’m extremely inconsistent at it so any results I get will be skewed, though, my inconsistency was consistent. I didn’t really have trouble with not sprinting, it was just my overall skill and team coordination being out of wack from my inconsistency in the game mode. This gamemode doesn’t require sprint as you can still use the point-to-point method, however it’s a little bit difficult to hold strongholds for long durations, though that could just be me.

Some one one the enemy team has the flag. Guess I won’t sprint because maps aren’t designed for sprint speed- Oh wait, they capped it. You can’t keep up because the maps ARE TOO LARGE WHEN NOT SPRINTING.

You can’t get to objectives in Strongholds fast enough without sprint. This should be a no-brainer.

> 2533274795123910;4934:
> > 2535456187566613;4896:
> > This forum is actualy trigering me right now!.aye guese what its 2016 not 2003! the reason why there was no sprint until halo reach is becouse no one had thought about it! and i bet if you removed it would just make things worse,you may as well go back and tamper with the halo lore as well, good day!
>
>
> CoD 4 had sprint, and was released after Halo 3, in 2007. Reach was released 2010
> Day of Defeat, a Half Life mod released in 1998, saw a retail version in 2003, uncertain which version had sprint, but one of them had.
>
> Halo 2 had saw sprint considered, but it wasn’t implemented.

But really now, What proof do you have that people would have loved halo 2 soooo much if they had put in sprint? None what we do know is that people love halo 2 and it didn’t have sprint.

edit:Just because a trend in game design happened recently doesn’t mean that it is more modern

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> it would not change anything

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> > > > > > > > > > > > > > > Unfortunately, at the end of all of this, it is all a matter of opinion. No matter how much you people argue, there will be those who like sprint and those who don’t. Those who play the new games happily and those who complain about it and for some reason still play it. That is why this thread won’t die, it’s a battle of opinions. So all we can do is wait till halo 6 comes and see who won.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Preference is an opinion. However, the way that sprint (negatively) impacts the dynamics of the game, the core fundamentals of Halo, map design and flow, etc. is NOT opinion and can not be argued. People need to get this through their skulls (no pun intended).
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > you see, this is where you wrong. for some people sprint has a positive impact on their gaming experience.
> > > > > > > > > > > > > in the end, this IS opinion indeed. and THAT’S what people need to get in their brains like a bunch of sharp needles.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Give a legitimate reason how sprint impacts anything positively and you can say that, this is an argument thread where we make arguments including reasoning, evidence and proof, not your opinion
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Here is why I like sprint: because in MY OPINION it makes the game faster, in MY OPINION it makes sense to be able to run, and in MY OPINION I like how the game plays. So there you go, I don’t give a **** what reasons you or any anti-sprinter have to say, I enjoy sprinting and so do many others. It is ALL opinion wether you believe you are using logical reasons or not.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > But it doesn’t actually make the game faster (paced). It only gives the ILLUSION of being faster. It’s actually quite the opposite. Average game time of a CE or H2 match are A LOT shorter than that of a Reach, H4, or H5 match. That is not opinion, regardless of what you say.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Buddy, you clearly still don’t get what im saying. You can give any reason you want under the sun about why you believe sprint is not good, but I and many others do not care! We don’t care about the reasons you give us. You can call it an illusion, you can say it’s a detriment to halo but to us, we like it and nothing you say will change that. I understand your reasons, they are good, well founded reasons I admit, but it doesn’t affect me. I like sprint, you don’t and that’s how it is, you’re not wrong to dislike it but neither am I for liking it. I’m not saying your reasons are wrong, im saying that your reasons will not affect people who truly enjoy sprint.
> > > > > > > >
> > > > > > > >
> > > > > > > > And that’s the problem with this community people who shut down in their confirmation bias towards sprint and refuse to at least acknowledge overwhelming evidence. If you can’t prove your opinions then they don’t matter, there just words to be ignored that hold no real meaning
> > > > > > >
> > > > > > >
> > > > > > > After I have seen the overwhelming evidence, I still dont change my mind. So good job. Pro-sprinters, does the overwhelming evidence provided by the anti-sprint community affect how you feel when you play halo?
> > > > > >
> > > > > >
> > > > > > No it probably dosen’t, children have a tendancy to act like that
> > > > >
> > > > >
> > > > > If they don’t notice the effects, it means knowing the effect will almost definitely not change their opinion either.
> > > > >
> > > > > Though it would also mean they wouldn’t notice a change should Halo switch to no sprint. They would just know sprint isn’t there, not what the gameplay difference is. As such, those people should not be catered to because devs shouldn’t cater to the ones that don’t notice, they should cater to the ones that do.
> > > >
> > > >
> > > > Yea, I made a post earlier saying that most of the pro sprint people, even casuals not on waypoint, they don’t know what it’s like without sprint (thank cod for that) so they defualt to pro sprint, because change is scary. I bet that if we had a no sprint game most of these people would love it, they are just scared of change to something that seems weird (because cod has generalized the entire fps industry to their dull formula)
>
>
> Second off, these significant and drastic effects of sprint on gameplay are jokes. Yeah they’re there but have no affaffect on player’s gameplay as a whole. Maps are rather large to accommodate sprint, yes, but them being larger for sprint don’t ruin them, the lack of execution and creativity are what make them terrible.

If it doesn’t do anything, why implement it?

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>
>
> the sky being blue is not opinion. people may express things as though they are- “I dont think the grand canyon is very large” but the size of the canyon is objective. “large” is a subjective term. Issues with perception aside, being blue is not subjective, and thus not opinion.
>
> but I get what you mean. I’ve followed the conversation a bit and I think its kinda silly overall.

I like to divide opinions into two categories.
Opinions which are purely subjective such as food tastes, color preferences etc.
Then opinions which are more based on facts, which can be what I call misinformed, or informed opinions.

Misinformed opinion: “I like radioactive materials because being exposed to them keeps me in good health”
Informed opinion: “I dislike speeders because they put everyone they encounter at risk for a small gain of time”

The first one doesn’t have all the facts, and has formed an opinion around what he knows.
The second one has all the facts, or plenty, and has formed an opinion around those.

So essentially, if it has indeed been proven that sprint actually decrease the pacing in some way or another, and someone on the forums come along saying they like sprint because it increases the pacing, then to me they have a misinformed opinion.

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>

*Original post. Click at your own discretion.

> 2533274970658419;4937:
> > 2535471109694535;4917:
> > > 2533274970658419;4907:
> > > Go play a CTF match on any map and don’t sprint. You can’t do anything. Go play Strongholds on any map.
> > >
> > > The maps are not designed to be played without sprint.
> > >
> > > Why do you think if you want to play on the classic settings, the BMS is bumped up to play on default maps?
> >
> >
> > I actually have played them without it. CTF does not change, you don’t have to go guns blazing in, you could go point-to-point and kill people who do. The gamemode does not for you to force, and the map aren’t designed for sprint, they compensate for it.
> > I can’t really say for strongholds, I’m extremely inconsistent at it so any results I get will be skewed, though, my inconsistency was consistent. I didn’t really have trouble with not sprinting, it was just my overall skill and team coordination being out of wack from my inconsistency in the game mode. This gamemode doesn’t require sprint as you can still use the point-to-point method, however it’s a little bit difficult to hold strongholds for long durations, though that could just be me.
>
>
> Some one one the enemy team has the flag. Guess I won’t- Oh wait, they capped it. You can’t keep up because the maps ARE TOO LARGE WHEN NOT SPRINTING.
> You can’t get to objectives in Strongholds fast enough without sprint. This should be a no-brainer.

Yet it isn’t because it is as if some people have no brains and use logical fallacies to argue their broken points. @TheNightEcho

> 2533274889558034;4938:
> > 2533274795123910;4934:
> > > 2535456187566613;4896:
> > > This forum is actualy trigering me right now!.aye guese what its 2016 not 2003! the reason why there was no sprint until halo reach is becouse no one had thought about it! and i bet if you removed it would just make things worse,you may as well go back and tamper with the halo lore as well, good day!
> >
> >
> > CoD 4 had sprint, and was released after Halo 3, in 2007. Reach was released 2010
> > Day of Defeat, a Half Life mod released in 1998, saw a retail version in 2003, uncertain which version had sprint, but one of them had.
> >
> > Halo 2 had saw sprint considered, but it wasn’t implemented.
>
>
> But really now, What proof do you have that people would have loved halo 2 soooo much if they had put in sprint? None what we do know is that people love halo 2 and it didn’t have sprint.
>
> edit:Just because a trend in game design happened recently doesn’t mean that it is more modern

If you read carefully you’ll notice I’m telling him the history of sprint in gaming, and in Halo.