Really dont get the hate against sprinting i have played every single halp game and sprint does not bother me one bit if you are a hater of it well then just dont use it you can easily play without and be as good as with sprint
it would not change anything
They should do what they did in reach make it be on armor ability.
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> > > > > > > > > > > > > > 2533274933089271;4814:
> > > > > > > > > > > > > > Unfortunately, at the end of all of this, it is all a matter of opinion. No matter how much you people argue, there will be those who like sprint and those who don’t. Those who play the new games happily and those who complain about it and for some reason still play it. That is why this thread won’t die, it’s a battle of opinions. So all we can do is wait till halo 6 comes and see who won.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Preference is an opinion. However, the way that sprint (negatively) impacts the dynamics of the game, the core fundamentals of Halo, map design and flow, etc. is NOT opinion and can not be argued. People need to get this through their skulls (no pun intended).
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > you see, this is where you wrong. for some people sprint has a positive impact on their gaming experience.
> > > > > > > > > > > > in the end, this IS opinion indeed. and THAT’S what people need to get in their brains like a bunch of sharp needles.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Give a legitimate reason how sprint impacts anything positively and you can say that, this is an argument thread where we make arguments including reasoning, evidence and proof, not your opinion
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Here is why I like sprint: because in MY OPINION it makes the game faster, in MY OPINION it makes sense to be able to run, and in MY OPINION I like how the game plays. So there you go, I don’t give a **** what reasons you or any anti-sprinter have to say, I enjoy sprinting and so do many others. It is ALL opinion wether you believe you are using logical reasons or not.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > But it doesn’t actually make the game faster (paced). It only gives the ILLUSION of being faster. It’s actually quite the opposite. Average game time of a CE or H2 match are A LOT shorter than that of a Reach, H4, or H5 match. That is not opinion, regardless of what you say.
> > > > > > > >
> > > > > > > >
> > > > > > > > Buddy, you clearly still don’t get what im saying. You can give any reason you want under the sun about why you believe sprint is not good, but I and many others do not care! We don’t care about the reasons you give us. You can call it an illusion, you can say it’s a detriment to halo but to us, we like it and nothing you say will change that. I understand your reasons, they are good, well founded reasons I admit, but it doesn’t affect me. I like sprint, you don’t and that’s how it is, you’re not wrong to dislike it but neither am I for liking it. I’m not saying your reasons are wrong, im saying that your reasons will not affect people who truly enjoy sprint.
> > > > > > >
> > > > > > >
> > > > > > > And that’s the problem with this community people who shut down in their confirmation bias towards sprint and refuse to at least acknowledge overwhelming evidence. If you can’t prove your opinions then they don’t matter, there just words to be ignored that hold no real meaning
> > > > > >
> > > > > >
> > > > > > After I have seen the overwhelming evidence, I still dont change my mind. So good job. Pro-sprinters, does the overwhelming evidence provided by the anti-sprint community affect how you feel when you play halo?
> > > > >
> > > > >
> > > > > No it probably dosen’t, children have a tendancy to act like that
> > > >
> > > >
> > > > If they don’t notice the effects, it means knowing the effect will almost definitely not change their opinion either.
> > > >
> > > > Though it would also mean they wouldn’t notice a change should Halo switch to no sprint. They would just know sprint isn’t there, not what the gameplay difference is. As such, those people should not be catered to because devs shouldn’t cater to the ones that don’t notice, they should cater to the ones that do.
> > >
> > >
> > > Yea, I made a post earlier saying that most of the pro sprint people, even casuals not on waypoint, they don’t know what it’s like without sprint (thank cod for that) so they defualt to pro sprint, because change is scary. I bet that if we had a no sprint game most of these people would love it, they are just scared of change to something that seems weird (because cod has generalized the entire fps industry to their dull formula)
> >
> >
> > Wow you are both so wrong about this. They don’t notice it not because they’re numb to it and they don’t want the removal of sprint because they hate change (older halo players hate change).
> >
> > They don’t notice these things because they aren’t as big of a deal as you claim them to be. Maps aren’t bad in Halo because of sprint, but because of poor map design and execution.
> >
> > The reason they don’t want the removal of sprint is because it’s implemented pretty well compared to other games and it speeds up a lot of the campaign missions quite significantly. Yes there’s vehicles on SOME of them had vehicles but there’s missions like The Ark from 3 where you have to go through a lot of huge buildings and corridors aside from the parts you travel in vehicles. And what happens when you’re playing coop and you die and have to go back and get your weapons. Without vehicles it takes quite a long time compared to doing it with sprint.
> >
> > Instead of just taking the bare minimum of any argument someone makes, can you at least try to understand their side of the argument instead of just passing it off as “ignorant” “wrong” or “false”
>
>
> As has been shown throughout most, if not all, sprint discussions, pro-sprinters are unaware of the effects sprint has and why until they’re told. They usually are ignorant at the start of these discussions. That’s the fact of the matter and it’s something you yourself have shown to not understand.
>
> They just don’t know. And why would they? They’re fine with sprint. People don’t care about things like the slower pace or the larger maps because they either didn’t notice or didn’t know it was a result of sprint. They only reason some of the more regular pro-sprinters in this thread understand is because they had it explained to them. You look at every one off post in this thread like, “don’t like it? don’t sprint”, “sprint fine and balanced”, and “sprint is needed to make the game faster paced” and they all highlight the massive ignorance to the issue at hand.
>
> Not sure where you’re drawing the conclusion that older players hate change. We’re the once advocating change while you’re the ones resisting it. The game has to evolve. The next step in evolution of movement and combat is making them one in the same. If you like change, get onboard and prove it.
You’re not advocate change, it’s actually regression, so don’t say the game needs to evolve out of sprint, you should say it needs to regress to having no sprint. The part of Halo is in the past, Halo 6 will be better with it.
Second off, these significant and drastic effects of sprint on gameplay are jokes. Yeah they’re there but have no affaffect on player’s gameplay as a whole. Maps are rather large to accommodate sprint, yes, but them being larger for sprint don’t ruin them, the lack of execution and creativity are what make them terrible.
Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
Also a majority of older players don’t like change so don’t even give that bs. They’re not advocating change, they’re rejecting it. Get your facts straight. They want regression, not change.
> 2533274813551244;4883:
> This is you guys at the moment:
> - Noooo, don’t remove sprint I like it!
> * Why do you like it, how does is make the game more fun for you?
> - I DONT NEED TO TELL YOU, LET ME HAVE MY OPINION!!
> * flips table while simultaneously facepalms…
>
> Guys have you seen the new ‘classic’ settings on YouTube? That plays a lot faster than Halo 5 because of the upped base movement, higher acceleration makes strafing relevant again + plus you can always shoot/throw nades.
>
> I think we’re barking at the wrong tree. After 245 pages we still don’t have a 343i member engaged in the conversation. I think we need to send them emails/Facebook messages or tweet about them. Maybe eventually we’ll get a reaction.
Your being disingenuous here. Not every opinion has a reason. My favorite food is pizza. why? I like the way it tastes. I can get more detailed and talk about cheese and pepperoni… but in the end its purely preference.
the same is true of sprint. Opinions regarding sprint can be broken down into more specific elements- I could talk about immersion. I could talk about the roleplaying aspects. I could talk about liking the mechanical changes to a slower analog movement for close combat but a higher rate of forward movement afforded by sprint… I could. But thats all opinion. And thats not what anti-sprinters seem to want. It seems they want some valid syllogism proving sprint has merit apart from opinion. This cannot be done any more than it can be shown that sprint ruined halo. It always comes down to opinion.
But I have seen those classic settings. They look amazing. Its what halo 5 probably should have been (with some room for boosting, ground pound, smart scope. Should charge can go away, but thats just my opinion.)
> 2535471109694535;4905:
> Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
Go play a CTF match on any map and don’t sprint. You can’t do anything. Go play Strongholds on any map.
The maps are not designed to be played without sprint.
Why do you think if you want to play on the classic settings, the BMS is bumped up to play on default maps?
> 2533274825830455;4870:
> > 2533274855279867;4869:
> > a legitimate reason? Sounds like nonsense to me. You dont need legitimate reasons for opinions, which is what he was talking about… opinion.
> >
> > Were I to say that sprint made halo 4 more exciting and fun in every scenario except right off of spawning (cuz it was too often I was able to instantly spawn and sprint back into the fight I just lost to get my revenge, which struck me as contrary to the spirit if halo’s combat design. but thats more an issue with instant respawn than sprint), then there is no need for proof. I’m stating the facts regarding my opinion, not the objective facts of all player experiences.
> >
> > We might be able to quantify the changes to map sizes- I personally feel they’ve increased over time, though there are multiple reasons for this growth- but the impact of player experience is a question of opinion. Do players like sprinting around? We cannot objectively say something is bad level design because of size increases, or even disparage something as ill-defined as map flow without stepping on the toes of opinion (let alone determine the cause of poor flow to be sprint. I just think 343 is bad at map design).
> >
> > So, please, give “legitimate reasons” a rest.
>
>
> It depends, what kind of opinions are we talking about. “Ice cream is tasty” and “the sky is blue” are both opinions, but I think we’d all agree that one of them is more falsifiable than the other once we agree on the definitions (blue is light of such and such wavelength and so on).
>
> Likewise, there are two questions we can ask about sprint “does it make the game more fun?” and “does it make the game deeper?” Obviously fun is very subjective, but if we take depth as some measure of how much there’s to learn in a game, I believe we all have some intuitive understanding that a game like Tic Tac Toe is not a very deep game, whereas Halo is. So there’s clearly some objective discussion to be had regarding the latter question. And I’ve always been under the impression that it’s the latter question most players who oppose sprint want to discuss, even if they can’t articulate it clearly, because depth is what makes the game fun to them.
>
> With that said, I don’t think most people are doing a very good job of having that discussion. In fact, I feel like the people who are the most eager to use words like “facts”, “logic”, “reasoning”, and “proof” are often the ones to provide very little of these things in the discussion. Anybody who wants to have this discussion about sprint should probably minimize their browser for a second, write down as precise definition of depth as they can, and think for a minute how that relates to sprint.
the sky being blue is not opinion. people may express things as though they are- “I dont think the grand canyon is very large” but the size of the canyon is objective. “large” is a subjective term. Issues with perception aside, being blue is not subjective, and thus not opinion.
but I get what you mean. I’ve followed the conversation a bit and I think its kinda silly overall.
> 2535471109694535;4905:
> > 2533274819567236;4864:
> > As has been shown throughout most, if not all, sprint discussions, pro-sprinters are unaware of the effects sprint has and why until they’re told. They usually are ignorant at the start of these discussions. That’s the fact of the matter and it’s something you yourself have shown to not understand.
> >
> > They just don’t know. And why would they? They’re fine with sprint. People don’t care about things like the slower pace or the larger maps because they either didn’t notice or didn’t know it was a result of sprint. They only reason some of the more regular pro-sprinters in this thread understand is because they had it explained to them. You look at every one off post in this thread like, “don’t like it? don’t sprint”, “sprint fine and balanced”, and “sprint is needed to make the game faster paced” and they all highlight the massive ignorance to the issue at hand.
> >
> > Not sure where you’re drawing the conclusion that older players hate change. We’re the once advocating change while you’re the ones resisting it. The game has to evolve. The next step in evolution of movement and combat is making them one in the same. If you like change, get onboard and prove it.
>
>
> You’re not advocate change, it’s actually regression, so don’t say the game needs to evolve out of sprint, you should say it needs to regress to having no sprint. The part of Halo is in the past, Halo 6 will be better with it.
>
> Second off, these significant and drastic effects of sprint on gameplay are jokes. Yeah they’re there but have no affaffect on player’s gameplay as a whole. Maps are rather large to accommodate sprint, yes, but them being larger for sprint don’t ruin them, the lack of execution and creativity are what make them terrible.
>
> Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
>
> Also a majority of older players don’t like change so don’t even give that bs. They’re not advocating change, they’re rejecting it. Get your facts straight. They want regression, not change.
Sprint is in the game. We want it out. That’s change. And you don’t want that change. Keeping things as is is not change. Learn what words mean before you start arguing about who wants what.
The next step in the evolution of movement is making movement and combat one and the same. How is that regressing? It allows you to do more at any moment in time during a game which makes for a faster paced game. How is can that possibly be worse than what we have now?
The effects sprint has on gameplay are significant. Whether or not you care about them is irrelevant.
> 2533274970658419;4909:
> But-t-t sprint makes the game more fast paced!
i generally think people are saying that the game is more exciting when they say “fast paced”.
i tend to give people credit when they speak because not everyone is able to articulate the thinking behind their experience. And with regards to sprint I dont doubt that, for many, games feel more exciting and frenetic. The “pace” of halo games 1 through 5 has remained mostly constant, but the feeling of games has changed.
Sorry man but this is so stupid and irrelevant, why make a new game like an old game?..
> 2533274960483703;4912:
> Sorry man but this is so stupid and irrelevant, why make a new game like an old game?..
Because its supposed to be a sequel to the “old” game?
> 2535471459951243;4617:
> I personally prefer being agile as opposed to sluggish and less able to evade (my opinion). I do not see the problem with sprint despite reading people’s opinions on the matter. Both sprint and non-sprint allow for tactical play - just adapt to a new scenario. We all had to adapt to incorporate the new abilities in 5. If the game parameters allow for its action then adapt to it. Since it’s clearly down to subjectivity, it’s pointless to discuss as if it were some quantifiable issue. Despite many peoples beliefs that it is objective one way or the other, it’s not. It’s personal taste any way you cut it. And that’s ok.
>
> I like sprint. A LOT. Ever since Reach. For those who don’t like it, I respect your tastes.
Look at it like this, sprint turns you into a missile with no turning ability and the old games do feel like they go normal speed. What if we had a faster omni-directional movement speed that everybody would like?
> 2533274960483703;4912:
> Sorry man but this is so stupid and irrelevant, why make a new game like an old game?..
I agree. Sprint was around in the 90’s, so why was it brought back? Games had moved past sprint, yet here it is again. We need to move foward once more.
> 2533274960483703;4912:
> Sorry man but this is so stupid and irrelevant, why make a new game like an old game?..
sprint is an old mechanic stop pretending like halo needed to be modernized.
> 2533274970658419;4907:
> > 2535471109694535;4905:
> > Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
>
>
> Go play a CTF match on any map and don’t sprint. You can’t do anything. Go play Strongholds on any map.
>
> The maps are not designed to be played without sprint.
>
> Why do you think if you want to play on the classic settings, the BMS is bumped up to play on default maps?
I actually have played them without it. CTF does not change, you don’t have to go guns blazing in, you could go point-to-point and kill people who do. The gamemode does not for you to force, and the map aren’t designed for sprint, they compensate for it.
I can’t really say for strongholds, I’m extremely inconsistent at it so any results I get will be skewed, though, my inconsistency was consistent. I didn’t really have trouble with not sprinting, it was just my overall skill and team coordination being out of wack from my inconsistency in the game mode. This gamemode doesn’t require sprint as you can still use the point-to-point method, however it’s a little bit difficult to hold strongholds for long durations, though that could just be me.
> 2535471109694535;4917:
> > 2533274970658419;4907:
> > > 2535471109694535;4905:
> > > Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
> >
> >
> > Go play a CTF match on any map and don’t sprint. You can’t do anything. Go play Strongholds on any map.
> >
> > The maps are not designed to be played without sprint.
> >
> > Why do you think if you want to play on the classic settings, the BMS is bumped up to play on default maps?
>
>
> I actually have played them without it. CTF does not change, you don’t have to go guns blazing in, you could go point-to-point and kill people who do. The gamemode does not for you to force, and the map aren’t designed for sprint, they compensate for it.
>
> I can’t really say for strongholds, I’m extremely inconsistent at it so any results I get will be skewed, though, my inconsistency was consistent. I didn’t really have trouble with not sprinting, it was just my overall skill and team coordination being out of wack from my inconsistency in the game mode. This gamemode doesn’t require sprint as you can still use the point-to-point method, however it’s a little bit difficult to hold strongholds for long durations, though that could just be me.
i think this is a case where anecdotal evidence carries little weight. I think most people would be at a serious disadvantage if they did not sprint, which makes the “dont use it” retort unrealistic.
> 2533274819567236;4915:
> > 2533274960483703;4912:
> > Sorry man but this is so stupid and irrelevant, why make a new game like an old game?..
>
>
> I agree. Sprint was around in the 90’s, so why was it brought back? Games had moved past sprint, yet here it is again. We need to move foward once more.
sprint was an additive change that homogenized halo more.
removal of it would be a subtractive change to be more like previous iterations.
all of this change and progress talk just an excuse to be accusatory and obtuse.
> 2533274819567236;4910:
> > 2535471109694535;4905:
> > > 2533274819567236;4864:
> > > As has been shown throughout most, if not all, sprint discussions, pro-sprinters are unaware of the effects sprint has and why until they’re told. They usually are ignorant at the start of these discussions. That’s the fact of the matter and it’s something you yourself have shown to not understand.
> > >
> > > They just don’t know. And why would they? They’re fine with sprint. People don’t care about things like the slower pace or the larger maps because they either didn’t notice or didn’t know it was a result of sprint. They only reason some of the more regular pro-sprinters in this thread understand is because they had it explained to them. You look at every one off post in this thread like, “don’t like it? don’t sprint”, “sprint fine and balanced”, and “sprint is needed to make the game faster paced” and they all highlight the massive ignorance to the issue at hand.
> > >
> > > Not sure where you’re drawing the conclusion that older players hate change. We’re the once advocating change while you’re the ones resisting it. The game has to evolve. The next step in evolution of movement and combat is making them one in the same. If you like change, get onboard and prove it.
> >
> >
> > You’re not advocate change, it’s actually regression, so don’t say the game needs to evolve out of sprint, you should say it needs to regress to having no sprint. The part of Halo is in the past, Halo 6 will be better with it.
> >
> > Second off, these significant and drastic effects of sprint on gameplay are jokes. Yeah they’re there but have no affaffect on player’s gameplay as a whole. Maps are rather large to accommodate sprint, yes, but them being larger for sprint don’t ruin them, the lack of execution and creativity are what make them terrible.
> >
> > Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
> >
> > Also a majority of older players don’t like change so don’t even give that bs. They’re not advocating change, they’re rejecting it. Get your facts straight. They want regression, not change.
>
>
> Sprint is in the game. We want it out. That’s change. And you don’t want that change. Keeping things as is is not change. Learn what words mean before you start arguing about who wants what.
>
> The next step in the evolution of movement is making movement and combat one and the same. How is that regressing? It allows you to do more at any moment in time during a game which makes for a faster paced game. How is can that possibly be worse than what we have now?
>
> The effects sprint has on gameplay are significant. Whether or not you care about them is irrelevant.
I’m not advocating no change, I’m advocating that the mechanic be tweaked and polished out a bit more, therefore a change in sprint. What you are advocating is indeed regression, and maybe you should learn the definition of both to understand it.
Regression
noun
-
a return to a former or less developed state.
Change
noun -
the act or instance of making or becoming different.Notice the bolded words and thoroughly understand the nature and meaning of both words.
The negativity sprint has on gameplay is subjective. Whether or not you believe that they are is irrelevant
> 2535471109694535;4920:
> > 2533274819567236;4910:
> > > 2535471109694535;4905:
> > > > 2533274819567236;4864:
> > > > As has been shown throughout most, if not all, sprint discussions, pro-sprinters are unaware of the effects sprint has and why until they’re told. They usually are ignorant at the start of these discussions. That’s the fact of the matter and it’s something you yourself have shown to not understand.
> > > >
> > > > They just don’t know. And why would they? They’re fine with sprint. People don’t care about things like the slower pace or the larger maps because they either didn’t notice or didn’t know it was a result of sprint. They only reason some of the more regular pro-sprinters in this thread understand is because they had it explained to them. You look at every one off post in this thread like, “don’t like it? don’t sprint”, “sprint fine and balanced”, and “sprint is needed to make the game faster paced” and they all highlight the massive ignorance to the issue at hand.
> > > >
> > > > Not sure where you’re drawing the conclusion that older players hate change. We’re the once advocating change while you’re the ones resisting it. The game has to evolve. The next step in evolution of movement and combat is making them one in the same. If you like change, get onboard and prove it.
> > >
> > >
> > > You’re not advocate change, it’s actually regression, so don’t say the game needs to evolve out of sprint, you should say it needs to regress to having no sprint. The part of Halo is in the past, Halo 6 will be better with it.
> > >
> > > Second off, these significant and drastic effects of sprint on gameplay are jokes. Yeah they’re there but have no affaffect on player’s gameplay as a whole. Maps are rather large to accommodate sprint, yes, but them being larger for sprint don’t ruin them, the lack of execution and creativity are what make them terrible.
> > >
> > > Also the argument to stop sprinting isn’t even a bad one. “But we wouldn’t move around the map at the intended intervals.” Well so what? You don’t have to sprint/move at those times. Those are just used to design map size so it’s not like every corner there’s an ememy, especially concerning power weapons. You can move at whatever speed you want, you are not forced to sprint, you are not forced to move at these intervals. You are given control over your character’s movement speed.
> > >
> > > Also a majority of older players don’t like change so don’t even give that bs. They’re not advocating change, they’re rejecting it. Get your facts straight. They want regression, not change.
> >
> >
> > Sprint is in the game. We want it out. That’s change. And you don’t want that change. Keeping things as is is not change. Learn what words mean before you start arguing about who wants what.
> >
> > The next step in the evolution of movement is making movement and combat one and the same. How is that regressing? It allows you to do more at any moment in time during a game which makes for a faster paced game. How is can that possibly be worse than what we have now?
> >
> > The effects sprint has on gameplay are significant. Whether or not you care about them is irrelevant.
>
>
> I’m not advocating no change, I’m advocating that the mechanic be tweaked and polished out a bit more, therefore a change in sprint. What you are advocating is indeed regression, and maybe you should learn the definition of both to understand it.
>
> Regression
> noun
>
> - a return to a former or less developed state.
> Change
> noun
>
> - the act or instance of making or becoming different.
> Notice the bolded words and thoroughly understand the nature and meaning of both words.
>
> The negativity sprint has on gameplay is subjective. Whether or not you believe that they are is irrelevant
Okay but if people don’t like sprint how can you say it needed to happen? Are your really suggesting the going back on a mechanic people don’t like, which is subjective can possibly be compared to regression? To that sir I say get over yourself. Nobody can take something as arbitrary as sprint and call it an enhancement if there is even one person didn’t like it. Because then it would be subjective and there is definitely a big chunk of the population that does not like sprint. I am also fairly certain that people wouldn’t freak out if it disappeared one day.