> 2535414876585185;1:
> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???)…
I stopped reading there…
> 2535414876585185;1:
> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???)…
I stopped reading there…
This is you guys at the moment:
Guys have you seen the new ‘classic’ settings on YouTube? That plays a lot faster than Halo 5 because of the upped base movement, higher acceleration makes strafing relevant again + plus you can always shoot/throw nades.
I think we’re barking at the wrong tree. After 245 pages we still don’t have a 343i member engaged in the conversation. I think we need to send them emails/Facebook messages or tweet about them. Maybe eventually we’ll get a reaction.
> 2533274813551244;4883:
> This is you guys at the moment:
> - Noooo, don’t remove sprint I like it!
> * Why do you like it, how does is make the game more fun for you?
> - I DONT NEED TO TELL YOU, LET ME HAVE MY OPINION!!
> * flips table while simultaneously facepalms…
>
> Guys have you seen the new ‘classic’ settings on YouTube? That plays a lot faster than Halo 5 because of the upped base movement, higher acceleration makes strafing relevant again + plus you can always shoot/throw nades.
>
> I think we’re barking at the wrong tree. After 245 pages we still don’t have a 343i member engaged in the conversation. I think we need to send them emails/Facebook messages or tweet about them. Maybe eventually we’ll get a reaction.
Their non-participation in this thread is likely that they choose not to participate, rather than not knowing about it. So I really doubt “pestering” them on any other more personal channel will lead to any improved communication.
Holmes has already given us the 11% and a post on teambeyond.
There was an employee of i343 who said there haven’t been any worthwhile (or how he chose to word it) arguments to remove sprint. Think he later thanked those providing him “literature” to read and not heard from again about the subject.
Holmes also stated in an article some small things why it was implemented where he also demented that Truth was a remake of Midship, if I recall, just a loosely based inspiration.
They probably do not enter any sort of communication regarding sprint because they know very well that they did not implement sprint for any gameplay reasons at all, and as such are not prepared to enter a gameplay related discussion about the matter.
That’s not to say there hasn’t been a reaction. Sprint was nerfed feom Halo 4 to the beta, and then again from Beta to retail. It just hasn’t been a communicative one.
Yes, i mean, there’s fast, then theres halo’s super speed sprint.
This is something that won’t change. If halo doesn’t keep up with the pace of other games. Nobody will consider buying it except die-hard fans. Halo has a lot of competition.
> 2533274795123910;4884:
> > 2533274813551244;4883:
> > * flips table while simultaneously facepalms…
> >
> > Guys have you seen the new ‘classic’ settings on YouTube? That plays a lot faster than Halo 5 because of the upped base movement, higher acceleration makes strafing relevant again + plus you can always shoot/throw nades.
> >
> > I think we’re barking at the wrong tree. After 245 pages we still don’t have a 343i member engaged in the conversation. I think we need to send them emails/Facebook messages or tweet about them. Maybe eventually we’ll get a reaction.
>
>
> Their non-participation in this thread is likely that they choose not to participate, rather than not knowing about it. So I really doubt “pestering” them on any other more personal channel will lead to any improved communication.
> Holmes has already given us the 11% and a post on teambeyond.
> There was an employee of i343 who said there haven’t been any worthwhile (or how he chose to word it) arguments to remove sprint. Think he later thanked those providing him “literature” to read and not heard from again about the subject.
> Holmes also stated in an article some small things why it was implemented where he also demented that Truth was a remake of Midship, if I recall, just a loosely based inspiration.
> They probably do not enter any sort of communication regarding sprint because they know very well that they did not implement sprint for any gameplay reasons at all, and as such are not prepared to enter a gameplay related discussion about the matter.
> That’s not to say there hasn’t been a reaction. Sprint was nerfed feom Halo 4 to the beta, and then again from Beta to retail. It just hasn’t been a communicative one.
What 11%? I’ve never seen a poll on the starting screen of Halo 5? I asked my friends and no one knows about this 11% poll result. Funny how all of the community was involved in this decision. I’m not saying that they don’t know about this thread, I’m saying we want a reaction from them. We need to make a poll with a much wider audience than just some random closed survey that is mostly filled with the current pro-sprint community.
You lazy -Yoinks!-! What’s wrong with sprinting? Oh poor me, I just want to walk around and shoot easy targets so I don’t have to break a sweat, whah! Get some actual exercise. You’re Spartans will thank you for it. Besides, sometimes my Spartan has to go #2 really bad and believe me, if he couldn’t sprint those vehicle splatters would be a whole lot messier!
> 2535471889303618;4886:
> This is something that won’t change. If halo doesn’t keep up with the pace of other games. Nobody will consider buying it except die-hard fans. Halo has a lot of competition.
For the love of God, how do you know this? I feel like I’m talking to teenagers who have absolutely no idea what Halo was 2004-2010. What is “the pace of other games”? Look around you, sprint is only mandatory in CoD and Battlefield. Their TTK and twitch shooter gameplay allow sprint being used. No one will consider buying it expect die-hard Halo fans? I don’t go on the Internet to see if a game has a certain mechanic from some other game for me to consider buying it. I buy it if it seems fun and my friends enjoy it. Then I go around telling people to buy it and enjoy it. I told my friend who was considering buying Xbox One and Halo 5 to stay away, it’s not the console seller it once was.
Flinch, bloom, op boltshot, loadouts, 5 shot br, random weapon drops, armor abilities. Same was said about them, won’t change. Change can and will happen.
> 2535466063291938;4888:
> You lazy -Yoinks!-! What’s wrong with sprinting? Oh poor me, I just want to walk around and shoot easy targets so I don’t have to break a sweat, whah! Get some actual exercise. You’re Spartans will thank you for it. Besides, sometimes my Spartan has to go #2 really bad and believe me, if he couldn’t sprint those vehicle splatters would be a whole lot messier!
I’m hopping this is all sarcasm.
If, and only if, it’s not, sprint isn’t tied to my skill. I’m good at Halo 5. Heck I was good in Halo reach and Halo 4 and both of those games had sprint. It’s that I feel super slow when I decide to shoot or throw nades. I’m moving on this huge 4v4 map in snail pace while giving back up fire to my teammates. If I take even a little fire, I can’t move faster on this huge map because my shields are tied to this sprinting mechanics, thus I must continue to move slow on a huge map. Also when I want to jump sideways up a obstacle or a doorway and still shoot someone, I can’t! I must turn, sometimes even start sprinting, jump and 99% of the time clamber the obstacle up.
Inb4 Halo needs sprint to keep up with competition, fast pace wroom wroom, I’m super spartan I must be able to sprint.
> 2533274921821201;4860:
> > 2533274923562209;4857:
> > > 2533274794421110;4855:
> > > Maybe I didn’t communicate very well so I’ll reiterate. How come 343 hasn’t remade any of THEIR maps yet. The maps that had sprint in mind. You mean to tell me none of their maps are good enough for a revision? I wonder why?
> >
> >
> > 1. Cuz why do we need remakes? They’re just as bad as remixes
> > 2. Cuz this time those remakes would need to take clambor and other abilities into account for map design, and forge remakes have shown remakes won’t mesh with h5s current mechanics, it has nothing to do with 343s confidence in map design cuz even bungie only has one or two good maps in their games, should I say they lacked confidence as well?
> > 3. Reach isn’t 343s game as well, h4 is the only one and as said with point #2 they just won’t work with h5s current mechanics.
> > 4. You make the maps work with the mechanics, not the mechanics work for the map, hence why point #2 stands. If they were to make remakes they would not play the same, so there’s another reason as to why it’s pointless.
>
>
> Everything you just said ignores the fact that Truth is a map in Halo 5. They can make Halo 4 maps work just as easy as they can Halo 2. It’ll be even easier, Halo 4 maps were built around sprint just like Halo 5
Once again, does truth play like midship? Nope. The addition of it needing changed to allow clambor and ground pound don’t let it play like the original groundpound. So tell me how I’m ignoring midship? I full well know of it and I know many don’t like it because it’s a ruined remake, which really just supports what I said lol. 343 doesn’t do remakes cuz they won’t play the same, if you watch 343s sprint bids you’ll see the differences between midship and truth even if they lol the same, they for sure don’t play the same lol. Sprint isn’t the only ability these maps for nade for, they take all abilities into account, so no, that doesn’t mean h4 remakes would work cuz even they wouldn’t play the same once they’re made to a condensate for thrust, clambor, groundpound, and shoulder charge.
I agree there is already the boost and I’m fine if they take out sprint
> 2533274813551244;4890:
> > 2535466063291938;4888:
> > You lazy -Yoinks!-! What’s wrong with sprinting? Oh poor me, I just want to walk around and shoot easy targets so I don’t have to break a sweat, whah! Get some actual exercise. You’re Spartans will thank you for it. Besides, sometimes my Spartan has to go #2 really bad and believe me, if he couldn’t sprint those vehicle splatters would be a whole lot messier!
>
>
> I’m hopping this is all sarcasm.
> If, and only if, it’s not, sprint isn’t tied to my skill. I’m good at Halo 5. Heck I was good in Halo reach and Halo 4 and both of those games had sprint. It’s that I feel super slow when I decide to shoot or throw nades. I’m moving on this huge 4v4 map in snail pace while giving back up fire to my teammates. If I take even a little fire, I can’t move faster on this huge map because my shields are tied to this sprinting mechanics, thus I must continue to move slow on a huge map. Also when I want to jump sideways up a obstacle or a doorway and still shoot someone, I can’t! I must turn, sometimes even start sprinting, jump and 99% of the time clamber the obstacle up.
>
> Inb4 Halo needs sprint to keep up with competition, fast pace wroom wroom, I’m super spartan I must be able to sprint.
Mostly sarcasm but I do like sprint. It suites the maps and gameplay. I like all the abilities except Spartan charge. If you don’t like to sprint than don’t. I don’t when I play SWaT. All these abilities make the game much more skillful. Map movement, when to sprint and not to sprint, high jumps that not everyone can do without a little practice. So you prefer smaller maps and no sprint? Halo 3 might be the game for you. Halo 5 is the game for me and yes, sprint is tied to your skill in Halo 5! Peace, homey!
> 2533274873172929;4724:
> > 2533274801176260;4722:
> > > 2533274873172929;4720:
> > > You know what you need a poll… otherwise this thread is pointless… find out exactly the numbers and support for your arguement.
> >
> >
> > The only effect a poll would have is force this thread from the H5G forums into the poll forums. The results would never be representative either way because the sample size is not only too small but biased as well…
>
>
> Tbh I am against the OP arguement, I believe the iteration of Sprint in Halo 5: Guardians is well deserved… it creates a risk v reward and requires a paramount skill gap of when to use it and when not to…
Okay, besides the fact that pushing an easy-to-reach button to instantly escape from danger does not require any sort of skill… what is it with you guys and this “risk-reward” argument?
If you really want a mechanic that gets you places faster while at the same time having a risk-reward-factor attached to it, then I have a suggestion: How about we introduce something akin to Dishonored’s “Blink” to Halo?
From a lore point of view, it could be the teleporter that the promethean knights are using, retrofitted to be available to Spartans. In gameplay terms, it can teleport you any place on the map in an instant, but it has a potential chance to overload and kill you, since it’s a prototype technology. The further you want to travel, the higher the probability it backfires/the larger the explosion and damage to the Spartan. Pro-sprinters get places faster and can have their risk-reward-system, Anti-sprinters get their run-and-gun back with TTK and weapons damage no longer being tailored for two movement speeds and everybody’s happy.
> 2533274794421110;4862:
> > 2533274923562209;4857:
> > > 2533274794421110;4855:
> > > Maybe I didn’t communicate very well so I’ll reiterate. How come 343 hasn’t remade any of THEIR maps yet. The maps that had sprint in mind. You mean to tell me none of their maps are good enough for a revision? I wonder why?
> >
> >
> > 1. Cuz why do we need remakes? They’re just as bad as remixes
> > 2. Cuz this time those remakes would need to take clambor and other abilities into account for map design, and forge remakes have shown remakes won’t mesh with h5s current mechanics, it has nothing to do with 343s confidence in map design cuz even bungie only has one or two good maps in their games, should I say they lacked confidence as well?
> > 3. Reach isn’t 343s game as well, h4 is the only one and as said with point #2 they just won’t work with h5s current mechanics.
> > 4. You make the maps work with the mechanics, not the mechanics work for the map, hence why point #2 stands. If they were to make remakes they would not play the same, so there’s another reason as to why it’s pointless.
>
>
> 343 took over Reach when Bungie and -Yoink!- went their separate ways. Certain Affinity made maps under their the supervision of 343. You mean to tell me that they couldn’t replace some pathways only accessible by jetpack for clamber?
> It is not pointless to have remakes if they can provide the same fun factor or maybe more with the new abilities besides sprint.
Reach never had areas excessive only by jet pack, you could walk wherever you wanted, the jets just ruined map control. And made it faster to hit said areas. Anyways, did you just see what you said? I’ll quote it “just replace some pathways for clambor”. I earlier said these won’t play the same if they’re changing them to a compensate for the abilities. So if they were to start removing bridges, extending elevated areas, and adding ramps to accomendate for the abilities they will not be the same, they will not play nor feel the same. Truth is a remake of midship but they’re not the same lol. Truth has many more accessible and unnecessary entries into a base (7 in fact where as midship only had 4) due to the abilities let you thrust jumps that couldn’t be possible in h2 and you can’t cut right through the middle of the map in second because if the abilities where as in h2 you would be heavily punished for doing so and it wasn’t nearly as easy. Plus truth has a deadline smacked in the middle of the map because it’s so open in team skater games.
So as I said, why do they need to do remakes when that’ll piss people off when they’ll play nothing like the originals? Not to mention remakes are just as bad as remixes cuz it’s still just laziness on the devs. These abilities do effect map design, and id rather not see 343 do a cheap way and bring them back but change them to implement these abilities. Just because they don’t do remakes doesn’t mean they lack confidence, there’s a lot of things that go into map design and having your map suite the mechanics is a big part of it.
This forum is actualy trigering me right now!.aye guese what its 2016 not 2003! the reason why there was no sprint until halo reach is becouse no one had thought about it! and i bet if you removed it would just make things worse,you may as well go back and tamper with the halo lore as well, good day!
If Halo doesn’t become like other shooters, people won’t buy and play. What is this logic?
> 2535456187566613;4896:
> This forum is actualy trigering me right now!.aye guese what its 2016 not 2003! the reason why there was no sprint until halo reach is becouse no one had thought about it!
Except Bungie did already during the development of Halo 2 and ditched it because it screwed with the gameplay pacing and didn’t even consider it for Halo 3.
> 2535456187566613;4896:
> and i bet if you removed it would just make things worse,you may as well go back and tamper with the halo lore as well, good day!
You mean how 343 constantly does by retconning the forerunner backstory, the orgin of the flood, the way the domain works and so forth…?
> 2533274801176260;4894:
> > 2533274873172929;4724:
> > > 2533274801176260;4722:
> > > > 2533274873172929;4720:
> > > > You know what you need a poll… otherwise this thread is pointless… find out exactly the numbers and support for your arguement.
> > >
> > >
> > > The only effect a poll would have is force this thread from the H5G forums into the poll forums. The results would never be representative either way because the sample size is not only too small but biased as well…
> >
> >
> > Tbh I am against the OP arguement, I believe the iteration of Sprint in Halo 5: Guardians is well deserved… it creates a risk v reward and requires a paramount skill gap of when to use it and when not to…
>
>
> Okay, besides the fact that pushing an easy-to-reach button to instantly escape from danger does not require any sort of skill… what is it with you guys and this “risk-reward” argument?
>
> If you really want a mechanic that gets you places faster while at the same time having a risk-reward-factor attached to it, then I have a suggestion: How about we introduce something akin to Dishonored’s “Blink” to Halo?
> From a lore point of view, it could be the teleporter that the promethean knights are using, retrofitted to be available to Spartans. In gameplay terms, it can teleport you any place on the map in an instant, but it has a potential chance to overload and kill you, since it’s a prototype technology. The further you want to travel, the higher the probability it backfires. Pro-sprinters get places faster and can have their risk-reward-system, Anti-sprinters get their run-and-gun back with TTK and weapons damage no longer being tailored for two movement speeds and everybody’s happy.
I don’t think everybody would be happy. I wouldn’t, and I’m under the impression that many others wouldn’t because game generated randomness is perceived to be bad by many people. At least, bloom was heavily opposed back in the day, and its impact is relatively minor compared to what you are suggesting.
The reason being that people don’t like randomness is that there’s really no way to beat it, no way around it. There’s nothing to learn about the mechanic other than the probability of dying as a function of distance, which isn’t an awfully difficult thing to learn. Of course, you could always argue that skill comes into play at maximizing the expected value of the outcome. But either the ability would have to be used many times per game—in which case death counts would probably increase accordingly—or any skill difference between two players in using the ability would only show up after many games. Considering Halo is a game where players usually play only one or few games against each other, I don’t see this mechanic being fit for Halo. It’s certainly not worth the effort when there are risk-reward choices that don’t invoke game generated randomness.
On a personal level, I’m very strongly against randomness in games. I can accept that there are very competitive games based around at least some level of randomness, but I wouldn’t want to play such games. They go against my principle that every loss and failure the player should be able to track back down to either their own mistake, or a good play by an opponent. I should only be able to die for my own mistakes, or the unpredictable behavior of other players, not for unpredictable behavior of the game.
> 2533274825830455;4899:
> The reason being that people don’t like randomness is that there’s really no way to beat it, no way around it. There’s nothing to learn about the mechanic other than the probability of dying as a function of distance, which isn’t an awfully difficult thing to learn. Of course, you could always argue that skill comes into play at maximizing the expected value of the outcome. But either the ability would have to be used many times per game—in which case death counts would probably increase accordingly—or any skill difference between two players in using the ability would only show up after many games. Considering Halo is a game where players usually play only one or few games against each other, I don’t see this mechanic being fit for Halo. It’s certainly not worth the effort when there are risk-reward choices that don’t invoke game generated randomness.
Actually, this wasn’t meant as a serious suggestion to begin with. I wanted to prove a point that you can retrofit anything to have a risk-reward-system to it, if neccessary by hard-coding it in. My suggestion was purposfully designed imbalanced in order to trigger sprint-supporters into acknowledging that having risk-reward in place does not automatically make a mechanic balanced or even good.
But if you want to look at this from a serious point of view, cut out the randomness. Have Blink actually deal damage to the using player that scales with the distance. Using it when below a certain shield level will kill you, so it can’t be used to escape lost battles. Traveling too far will leave you shieldless, thereby vulnerable in possible enemy terrain. It might need balancing, but it would still be miles above having sprint disrupt combat for extended periods of time…
Really dont get the hate against sprinting i have played every single halp game and sprint does not bother me one bit if you are a hater of it well then just dont use it you can easily play without and be as good as with sprint