The sprint discussion thread

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> > Maybe I didn’t communicate very well so I’ll reiterate. How come 343 hasn’t remade any of THEIR maps yet. The maps that had sprint in mind. You mean to tell me none of their maps are good enough for a revision? I wonder why?
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> 1. Cuz why do we need remakes? They’re just as bad as remixes
> 2. Cuz this time those remakes would need to take clambor and other abilities into account for map design, and forge remakes have shown remakes won’t mesh with h5s current mechanics, it has nothing to do with 343s confidence in map design cuz even bungie only has one or two good maps in their games, should I say they lacked confidence as well?
> 3. Reach isn’t 343s game as well, h4 is the only one and as said with point #2 they just won’t work with h5s current mechanics.
> 4. You make the maps work with the mechanics, not the mechanics work for the map, hence why point #2 stands. If they were to make remakes they would not play the same, so there’s another reason as to why it’s pointless.

343 took over Reach when Bungie and -Yoink!- went their separate ways. Certain Affinity made maps under their the supervision of 343. You mean to tell me that they couldn’t replace some pathways only accessible by jetpack for clamber?
It is not pointless to have remakes if they can provide the same fun factor or maybe more with the new abilities besides sprint.

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> > > Maybe I didn’t communicate very well so I’ll reiterate. How come 343 hasn’t remade any of THEIR maps yet. The maps that had sprint in mind. You mean to tell me none of their maps are good enough for a revision? I wonder why?
> >
> >
> > 1. Cuz why do we need remakes? They’re just as bad as remixes
> > 2. Cuz this time those remakes would need to take clambor and other abilities into account for map design, and forge remakes have shown remakes won’t mesh with h5s current mechanics, it has nothing to do with 343s confidence in map design cuz even bungie only has one or two good maps in their games, should I say they lacked confidence as well?
> > 3. Reach isn’t 343s game as well, h4 is the only one and as said with point #2 they just won’t work with h5s current mechanics.
> > 4. You make the maps work with the mechanics, not the mechanics work for the map, hence why point #2 stands. If they were to make remakes they would not play the same, so there’s another reason as to why it’s pointless.
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> 343 took over Reach when Bungie and -Yoink!- went their separate ways. Certain Affinity made maps under their the supervision of 343. You mean to tell me that they couldn’t replace some pathways only accessible by jetpack for clamber?
> It is not pointless to have remakes if they can provide the same fun factor or maybe more with the new abilities besides sprint.

As much as I like remakes; 1-2 is all I’m up for. Considering that every halo title is now accessible on the same system. id prefer them to shift the focus on new maps because…we can simply play them; they are there to play. That’s why I believe their are less remakes then previousky. Raid on Apex 7 is a map inspired by another but its not the same map.

Remakes are possible to accomidate the new movement system; but I’d much rather see new maps and have new experiences then simply living in nostalgia in every new title. That’s what the MCC is for.

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> > > > > > > > > > > > > Unfortunately, at the end of all of this, it is all a matter of opinion. No matter how much you people argue, there will be those who like sprint and those who don’t. Those who play the new games happily and those who complain about it and for some reason still play it. That is why this thread won’t die, it’s a battle of opinions. So all we can do is wait till halo 6 comes and see who won.
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> > > > > > > > > > > > Preference is an opinion. However, the way that sprint (negatively) impacts the dynamics of the game, the core fundamentals of Halo, map design and flow, etc. is NOT opinion and can not be argued. People need to get this through their skulls (no pun intended).
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> > > > > > > > > > > you see, this is where you wrong. for some people sprint has a positive impact on their gaming experience.
> > > > > > > > > > > in the end, this IS opinion indeed. and THAT’S what people need to get in their brains like a bunch of sharp needles.
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> > > > > > > > > > Give a legitimate reason how sprint impacts anything positively and you can say that, this is an argument thread where we make arguments including reasoning, evidence and proof, not your opinion
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> > > > > > > > > Here is why I like sprint: because in MY OPINION it makes the game faster, in MY OPINION it makes sense to be able to run, and in MY OPINION I like how the game plays. So there you go, I don’t give a **** what reasons you or any anti-sprinter have to say, I enjoy sprinting and so do many others. It is ALL opinion wether you believe you are using logical reasons or not.
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> > > > > > > > But it doesn’t actually make the game faster (paced). It only gives the ILLUSION of being faster. It’s actually quite the opposite. Average game time of a CE or H2 match are A LOT shorter than that of a Reach, H4, or H5 match. That is not opinion, regardless of what you say.
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> > > > > > > Buddy, you clearly still don’t get what im saying. You can give any reason you want under the sun about why you believe sprint is not good, but I and many others do not care! We don’t care about the reasons you give us. You can call it an illusion, you can say it’s a detriment to halo but to us, we like it and nothing you say will change that. I understand your reasons, they are good, well founded reasons I admit, but it doesn’t affect me. I like sprint, you don’t and that’s how it is, you’re not wrong to dislike it but neither am I for liking it. I’m not saying your reasons are wrong, im saying that your reasons will not affect people who truly enjoy sprint.
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> > > > > > And that’s the problem with this community people who shut down in their confirmation bias towards sprint and refuse to at least acknowledge overwhelming evidence. If you can’t prove your opinions then they don’t matter, there just words to be ignored that hold no real meaning
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> > > > > After I have seen the overwhelming evidence, I still dont change my mind. So good job. Pro-sprinters, does the overwhelming evidence provided by the anti-sprint community affect how you feel when you play halo?
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> > > >
> > > > No it probably dosen’t, children have a tendancy to act like that
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> > > If they don’t notice the effects, it means knowing the effect will almost definitely not change their opinion either.
> > >
> > > Though it would also mean they wouldn’t notice a change should Halo switch to no sprint. They would just know sprint isn’t there, not what the gameplay difference is. As such, those people should not be catered to because devs shouldn’t cater to the ones that don’t notice, they should cater to the ones that do.
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> > Yea, I made a post earlier saying that most of the pro sprint people, even casuals not on waypoint, they don’t know what it’s like without sprint (thank cod for that) so they defualt to pro sprint, because change is scary. I bet that if we had a no sprint game most of these people would love it, they are just scared of change to something that seems weird (because cod has generalized the entire fps industry to their dull formula)
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> Wow you are both so wrong about this. They don’t notice it not because they’re numb to it and they don’t want the removal of sprint because they hate change (older halo players hate change).
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> They don’t notice these things because they aren’t as big of a deal as you claim them to be. Maps aren’t bad in Halo because of sprint, but because of poor map design and execution.
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> The reason they don’t want the removal of sprint is because it’s implemented pretty well compared to other games and it speeds up a lot of the campaign missions quite significantly. Yes there’s vehicles on SOME of them had vehicles but there’s missions like The Ark from 3 where you have to go through a lot of huge buildings and corridors aside from the parts you travel in vehicles. And what happens when you’re playing coop and you die and have to go back and get your weapons. Without vehicles it takes quite a long time compared to doing it with sprint.
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> Instead of just taking the bare minimum of any argument someone makes, can you at least try to understand their side of the argument instead of just passing it off as “ignorant” “wrong” or “false”

As has been shown throughout most, if not all, sprint discussions, pro-sprinters are unaware of the effects sprint has and why until they’re told. They usually are ignorant at the start of these discussions. That’s the fact of the matter and it’s something you yourself have shown to not understand.

They just don’t know. And why would they? They’re fine with sprint. People don’t care about things like the slower pace or the larger maps because they either didn’t notice or didn’t know it was a result of sprint. They only reason some of the more regular pro-sprinters in this thread understand is because they had it explained to them. You look at every one off post in this thread like, “don’t like it? don’t sprint”, “sprint fine and balanced”, and “sprint is needed to make the game faster paced” and they all highlight the massive ignorance to the issue at hand.

Not sure where you’re drawing the conclusion that older players hate change. We’re the once advocating change while you’re the ones resisting it. The game has to evolve. The next step in evolution of movement and combat is making them one in the same. If you like change, get onboard and prove it.

sprintig is a goood way to move faster in the game, obviusly, but it continue being a good thing for the campaign because is so slow just walk, it doesnt mean that is not halo anymore, changes always be appear and we have to accept them, while that changes be good there is no problem

is a good way to move faster, just walk is bored and slower

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> > I’m fine with sprint. Need to remove charging, pounding, and let the shields recharge while sprinting.
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> I agree with you on the Spartan Charge, but I like the ground pound.

Yea I just included it in my post because they came in together. Might as well go out together. Plus I’m awful with it I may have two kills.

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> > I’m fine with sprint. Need to remove charging, pounding, and let the shields recharge while sprinting.
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> Shields recharging while sprinting allows people to easily run away from gunfights, that’s what we don’t want

That’s what it’s all about. Being able to run away and come back being more tactical and smarter. Somebody being able to briskly walk behind you and shoot you in the -Yoink- with a pistol while you’re trying to stay alive sprinting away is stupid. People ran and did this in halo 3 all the time. It helped get my 50 just as much it helped with map control and intelligent decision making.

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> > > > Unfortunately, at the end of all of this, it is all a matter of opinion. No matter how much you people argue, there will be those who like sprint and those who don’t. Those who play the new games happily and those who complain about it and for some reason still play it. That is why this thread won’t die, it’s a battle of opinions. So all we can do is wait till halo 6 comes and see who won.
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> > > Preference is an opinion. However, the way that sprint (negatively) impacts the dynamics of the game, the core fundamentals of Halo, map design and flow, etc. is NOT opinion and can not be argued. People need to get this through their skulls (no pun intended).
> >
> >
> > you see, this is where you wrong. for some people sprint has a positive impact on their gaming experience.
> > in the end, this IS opinion indeed. and THAT’S what people need to get in their brains like a bunch of sharp needles.
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> Give a legitimate reason how sprint impacts anything positively and you can say that, this is an argument thread where we make arguments including reasoning, evidence and proof, not your opinion

a legitimate reason? Sounds like nonsense to me. You dont need legitimate reasons for opinions, which is what he was talking about… opinion.

Were I to say that sprint made halo 4 more exciting and fun in every scenario except right off of spawning (cuz it was too often I was able to instantly spawn and sprint back into the fight I just lost to get my revenge, which struck me as contrary to the spirit if halo’s combat design. but thats more an issue with instant respawn than sprint), then there is no need for proof. I’m stating the facts regarding my opinion, not the objective facts of all player experiences.

We might be able to quantify the changes to map sizes- I personally feel they’ve increased over time, though there are multiple reasons for this growth- but the impact of player experience is a question of opinion. Do players like sprinting around? We cannot objectively say something is bad level design because of size increases, or even disparage something as ill-defined as map flow without stepping on the toes of opinion (let alone determine the cause of poor flow to be sprint. I just think 343 is bad at map design).

So, please, give “legitimate reasons” a rest.

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> a legitimate reason? Sounds like nonsense to me. You dont need legitimate reasons for opinions, which is what he was talking about… opinion.
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> Were I to say that sprint made halo 4 more exciting and fun in every scenario except right off of spawning (cuz it was too often I was able to instantly spawn and sprint back into the fight I just lost to get my revenge, which struck me as contrary to the spirit if halo’s combat design. but thats more an issue with instant respawn than sprint), then there is no need for proof. I’m stating the facts regarding my opinion, not the objective facts of all player experiences.
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> We might be able to quantify the changes to map sizes- I personally feel they’ve increased over time, though there are multiple reasons for this growth- but the impact of player experience is a question of opinion. Do players like sprinting around? We cannot objectively say something is bad level design because of size increases, or even disparage something as ill-defined as map flow without stepping on the toes of opinion (let alone determine the cause of poor flow to be sprint. I just think 343 is bad at map design).
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> So, please, give “legitimate reasons” a rest.

It depends, what kind of opinions are we talking about. “Ice cream is tasty” and “the sky is blue” are both opinions, but I think we’d all agree that one of them is more falsifiable than the other once we agree on the definitions (blue is light of such and such wavelength and so on).

Likewise, there are two questions we can ask about sprint “does it make the game more fun?” and “does it make the game deeper?” Obviously fun is very subjective, but if we take depth as some measure of how much there’s to learn in a game, I believe we all have some intuitive understanding that a game like Tic Tac Toe is not a very deep game, whereas Halo is. So there’s clearly some objective discussion to be had regarding the latter question. And I’ve always been under the impression that it’s the latter question most players who oppose sprint want to discuss, even if they can’t articulate it clearly, because depth is what makes the game fun to them.

With that said, I don’t think most people are doing a very good job of having that discussion. In fact, I feel like the people who are the most eager to use words like “facts”, “logic”, “reasoning”, and “proof” are often the ones to provide very little of these things in the discussion. Anybody who wants to have this discussion about sprint should probably minimize their browser for a second, write down as precise definition of depth as they can, and think for a minute how that relates to sprint.

In my opinion I like sprint. There always should have been sprinting in all Halo games. Like come on, the game is based of super soilders that takes place in the 26th century and for half of the trilogy they were not even able to sprint?

<mark>This post has been edited by a moderator. Please do not post inappropriate content.</mark>

*Original post. Click at your own discretion.

We need to put a wall around the creators to make Halo great again.
-Donald -Yoink!-

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> In my opinion I like sprint. There always should have been sprinting in all Halo games. Like come on, the game is based of super soilders that takes place in the 26th century and for half of the trilogy they were not even able to sprint?

They were also already moving well above typical walking speed, and there’s potential to make them move even faster.

There’s no point in adding sprinting for the sake of immersion when the Spartans could already be considered to be sprinting, and that says nothing about how we can’t prone, lean, hang upside down, punch through walls, throw weapons at people, so on. Just because something is possible in the lore doesn’t mean it needs to be possible in-game. Lore doesn’t have to take into consideration things like challenging the player or providing a balanced and competitive playing field. Lore doesn’t have to take into account good game design when it is written. It’s okay for a Spartan to effortlessly slaughter hundreds of grunts when reading a book, but that would make for a very boring gameplay experience.

Seriously stop with that -Yoink–pulled and ultimately insincere argument about what a super soldier can and can’t do. It’s getting tiresome to debunk every -Yoinking!- day.

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> > > > > > As long as everybody can sprint, then it doesn’t make a difference if there are two movement speeds, because if sprint didn’t exist, everyone would still be walking at the same relative speed. And besides, it wouldn’t be logical to remove it anyways because that is just another inconsistency that 343 would be making. Cough cough removing smg in halo 4 removing concussion rifle and sticky detonator from halo 5 cough cough
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> > > > > Inconsistency don’t even matter to 343/bungie anymore, it never did. if you think those were bad then explain the foreward into dawn being A COMPLETELY DIFFRENT CLASS OF SHIP in halo 4 and now having weapons like the saw onboard. Where did the ce fuel rod go, why do ce and first strike directly disagree with each other. Why do the fall of reach and halo reach have completely diffrent story’s. They have always put gameplay over lore and consistancy, why would that stop now?
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> > > > Actually Halo CE and First Strike are pretty consistent. As First Strike is after CE and we don’t know a lot about what happened to the marines on Installation 04 from the game. We only know that from the
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> > > > > > Removing sprint would be a step backwards. Doing it would not make the game faster and it would not make the game slower.
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> > > > > > Play speed is average player movement speed RELATIVE to the map size. If average player speed is say doubled from halo two and map size is doubled than the pace of the game will remain the same. Developers will adjust this relativity by adjusting these mechanics through relevant statistics.
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> > > > > > What sprint actually does to the game is it diversifies the ranges at which battles are fought and enables a diversification in the functionality of weapons.
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> > > > > No it Dosent, it elongates maps, breaks the goldeng traingle and ruins flow, large maps with teleporters and man cannons make the game fast, large maps with sprint don’t
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> > > > “breaks the Golden triangle”… Dude that only mattered in 2004, 2007, and maybe 2010 when there wasn’t a proper sprint mechanic out in.
> > > > Times have changed, the military doesn’t use cannon balls and muskets anymore. So halo has sprint, get over it. The “Golden Triangle” was/is a great thing. And it’s still useable with sprint. The only thing sprint and Halo 5’s new movement stuff does is put the triangle on a spinner and allows the player to spin it around to speed the game up and change how you engage a situation. Now you can actually jump and run in with a shotgun even when someone is backing up with a BR, which in your perfect halo is a definite death. Now it’s not.
> > > > Or sprint turns the triangle into a diamond that you do. Either way it opens up combat more. It’s not as static as it used to be.
> > > > It’d be better if sprint could recharge shields to and health packs where back too.
> > > > “ruins flow” it creates new flow. A different one. Different one that you and some other people aren’t used to, or used to in a Halo game.
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> > > > Bring health packs back, it makes the game better and harder!!
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> > > > I’m going to continue to say that until 343 puts health packs back in the game.
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> > > literally just proved the OPs point about sprint halo not being halo, you clearly stated that the games after 3 use a gameplay formula that’s not halo. As for the rest of your points your just not listening to people, plenty of people in this thread have shown both sides effects and how sprint ruins flow. If your going to make a point then back it up, everything after the first few sentences was just you babling about how your opinions with no backup are facts. It has nothing to do with moving on and adapting, many other modern games are removing sprint and sprint was almost in h2 until bungie decided it broke the core gameplay, the date of the mechanic Dosent matter, it’s the negative effect of your “modern” mechanics that your so blind to that matters
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> > First off, which modern games, or fps’ are removing sprint? Other than DOOM, which has such a high movement speed anyways that sprint isn’t a big deal. Not to mention how the games combat works which is more about guns guns guns guns guns and big -Yoinking!- guns.
> > And actually bungie didnt remove sprint from h2 because it broke the core gameplay. They removed it because their engine and the xbox’s power didn’t allow sprint and their gameplay to work they way they wanted it. And Joesph Staten Amd Jason Jones have openly said that not getting it to work properly was one of the biggest mistakes they made for the series. Also, assassinations, the jetpack, mongoose and a motorcycle with a side var and chaingun(how awesome would that be) were supposed to be in h2. And h3. But bungie didnt have the time, resources or processing power to make them work to their standards.
> >
> > And I never stated that sprint halo isn’t halo. Never once have I stated that the newer games don’t use the same formula. Halo is about Combat Evolved. It’s in the title of the best and first game of the series. It’s about taking things and reinventing them, or creating new ideas. It hasn’t done that ever.
> > I’ll admit that h4 didn’t do anything tremendously good for the series.
> > But sprint halo still has the Golden triangle. Sprint doesn’t break it, but it does shift it from being what we’re used to. If there’s corner room with 2 or more enemies, you’re still going Gnade>Gun>Melee. Or Gun>Gnade>Gun, etc. You’re not running in just because there’s sprint.
> > And you still move the same as all the other games. It’s this interesting semi 3rd person type of movement, you move more like an action hero and action figure. The way I imagined G. I Joe moved around when I was kid. It still allows for that classic halo type of combat with jumping and aiming. So movement has always been apart of halo’s golden triangle. Now it’s just a bigger part. The movement is one of the only things that makes me still play halo.
> > Is it the exact same formula? No. Is it different? Yes. Sprint isn’t the problem with this series. It’s this social division that is.
> >
> > And I have been listening to other people, doubt you have. I am well aware that people are arguing for and against it. This is just a stupid argument that is ruining the game and community. It’s so socially divided that nothing that Needs fixing is getting fixed.
> >
> > Guess what, if it’s in a Halo game… It’s Halo. Not the one you and I grew up with, but it’s still halo. You move and shoot your 1 or 2 precision guns like every other halo game. The first gun you drop is the AR like every other halo game. It’s a Halo game.
> >
> > But seriously, what games or fps are removing sprint? Battlefield isn’t, CoD isn’t, Destiny isn’t, mass effect isn’t, gears of war isn’t, Skyrim Ultimate isn’t. I have yet to specifically see any new shooter not have a sprint mechanic. Only one is DOOM. And that game is just perfect. More games should have a health system.
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> Doom, overwatch , and csgo all don’t have sprint and are 3 of the most popular fps games out there. Why? Because only twitch games like cod need sprint. All sprint does in games like halo is ruin maps, slow down the game, and yes it does break the golden triangle. At any time I should be able to shoot, throw a grenade, or melee. I can’t do any of those while sprinting. Sprint Dosen’t create a new type of flow, it just slows down the one we have. I’m seriously starting to doubt if you played the games without sprint. And sprint being removed from halo 2 had nothing to do with hardware implications, the code is there they just chose not to use it because it has no positive effects on gameplay

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> > > > > > As long as everybody can sprint, then it doesn’t make a difference if there are two movement speeds, because if sprint didn’t exist, everyone would still be walking at the same relative speed. And besides, it wouldn’t be logical to remove it anyways because that is just another inconsistency that 343 would be making. Cough cough removing smg in halo 4 removing concussion rifle and sticky detonator from halo 5 cough cough
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> > > > > Inconsistency don’t even matter to 343/bungie anymore, it never did. if you think those were bad then explain the foreward into dawn being A COMPLETELY DIFFRENT CLASS OF SHIP in halo 4 and now having weapons like the saw onboard. Where did the ce fuel rod go, why do ce and first strike directly disagree with each other. Why do the fall of reach and halo reach have completely diffrent story’s. They have always put gameplay over lore and consistancy, why would that stop now?
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> > > > Actually Halo CE and First Strike are pretty consistent. As First Strike is after CE and we don’t know a lot about what happened to the marines on Installation 04 from the game. We only know that from the
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> > > > > > Removing sprint would be a step backwards. Doing it would not make the game faster and it would not make the game slower.
> > > > > >
> > > > > > Play speed is average player movement speed RELATIVE to the map size. If average player speed is say doubled from halo two and map size is doubled than the pace of the game will remain the same. Developers will adjust this relativity by adjusting these mechanics through relevant statistics.
> > > > > >
> > > > > > What sprint actually does to the game is it diversifies the ranges at which battles are fought and enables a diversification in the functionality of weapons.
> > > > >
> > > > >
> > > > > No it Dosent, it elongates maps, breaks the goldeng traingle and ruins flow, large maps with teleporters and man cannons make the game fast, large maps with sprint don’t
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> > > >
> > > > “breaks the Golden triangle”… Dude that only mattered in 2004, 2007, and maybe 2010 when there wasn’t a proper sprint mechanic out in.
> > > > Times have changed, the military doesn’t use cannon balls and muskets anymore. So halo has sprint, get over it. The “Golden Triangle” was/is a great thing. And it’s still useable with sprint. The only thing sprint and Halo 5’s new movement stuff does is put the triangle on a spinner and allows the player to spin it around to speed the game up and change how you engage a situation. Now you can actually jump and run in with a shotgun even when someone is backing up with a BR, which in your perfect halo is a definite death. Now it’s not.
> > > > Or sprint turns the triangle into a diamond that you do. Either way it opens up combat more. It’s not as static as it used to be.
> > > > It’d be better if sprint could recharge shields to and health packs where back too.
> > > > “ruins flow” it creates new flow. A different one. Different one that you and some other people aren’t used to, or used to in a Halo game.
> > > >
> > > > Bring health packs back, it makes the game better and harder!!
> > > >
> > > > I’m going to continue to say that until 343 puts health packs back in the game.
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> > > Doom, overwatch , and csgo all don’t have sprint and are 3 of the most popular fps games out there. Why? Because only twitch games like cod need sprint. All sprint does in games like halo is ruin maps, slow down the game, and yes it does break the golden triangle. At any time I should be able to shoot, throw a grenade, or melee. I can’t do any of those while sprinting. Sprint Dosen’t create a new type of flow, it just slows down the one we have. I’m seriously starting to doubt if you played the games without sprint. And sprint being removed from halo 2 had nothing to do with hardware implications, the code is there they just chose not to use it because it has no positive effects on gameplay

Well that didn’t work out the way I wanted to with the quotes. I apologize.

First off, you’re correct those 3 games don’t have sprint. Amd they work awesome. I don’t remember if counter strike ever had sprint though…
Anyways, those games also have good and proper weapon, health and movement balancing. Like in overwatch Reaper is really dope and powerful, but you headshot him with any rifle even when he’s using his ability and he does instantly.
DOOM has proper health and all the guns are super well balanced. Shotgun is the go-to, but I can kill anyone with every gun there’s no one gun in the game.
Maybe Halo should do proper balancing like all those games too. Then sprint can be removed if it doesn’t fit.

You’re right, you should be able to run, shoot, throw grenades and jump at anytime. Maybe that’s something they should add into sprinting and tweaking it. Instead of removing it.

Also, you’re wrong a bit halo 2 and sprint. It wasn’t implemented in the game for any core gameplay reasons. They had problems making it work properly. The art director has said that there was a pacing issue for their original idea for sprint, with their coding, some of the weapons weren’t being animated properly, a couple more reasons too, and they didn’t have time to debug it properly or take it out of the coding. That’s why it’s still in the game and you can retrieve it on PC. It doesn’t really work properly because it was never perfected. They were too busy debugging all the other problems halo 2’s engine had/has and writing/rewriting campaign missions. Halo 2 was in developing hell and they ran out if time on a lot of things. The game was released only like 70-80% done. There’s around 5 or 6 campaign missions that were taken out because they couldnt get the voice actors in and the orchestra. There’s a lot of stuff. Assassinations didn’t work, the jetpack power up didn’t work. The maps in the multilayer map pack were suppose to be in the game but we’re super buggy. That’s why they made that map pack.

There was tones that got cut from every halo game. ODST is the only halo game to date that was made in- engine. Meaning that bungie didnt redo the engine or have to go through development hell again.

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> > > > > > > Amazing to see how many replies this post now has!
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> > > > > > To sprint or not to sprint?
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> > > > > NO SPRINT!
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> > > > Then don’t press the buttons that make your spartan sprint. So freaking simple. Yet there’s still those who wants the sprint to get removed
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> > > Oh dear, you don’t understand how much sprint impacts the game and the maps.
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> > Trust me, after about 5500 games playing Reach, i know the meaning of sprint. Reach was the 1st halo game to introduce sprint
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> After 5500 games of the second worst halo game, you still don’t understand how sprint has no positive effects

So i am not allowed to see sprint as a positive feature in halo? Just let it go and let me have my opinion. There will always be those, who wants to get sprint removed and those, who wants to keep sprint.

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> > > I’m fine with sprint. Need to remove charging, pounding, and let the shields recharge while sprinting.
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> > Shields recharging while sprinting allows people to easily run away from gunfights, that’s what we don’t want
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> That’s what it’s all about. Being able to run away and come back being more tactical and smarter. Somebody being able to briskly walk behind you and shoot you in the -Yoink- with a pistol while you’re trying to stay alive sprinting away is stupid. People ran and did this in halo 3 all the time. It helped get my 50 just as much it helped with map control and intelligent decision making.

Not allowing them to recharge while sprinting is just giving you a free kill and nit making you work for it.
The bigger problem is recharging health. Halo Co’s best feature was that you had two sets of health. Reach had sprint and health, and the only issue was that there were way too many health packs in the maps. There were around 4 or 6, instead of only 2 or 3 in strategic spots.
Bringing back proper health. And health packs that are in strategic locations with callous, put them on timers so it’s not just a dash to get healed again everytime you get injured. This allows us to have recharging shields while we sprint. It also gets rid of the main issue of “people run away and heal and then comeback with full health.” that has being going on only in halo 4. I’ve never had a problem with it in reach, and I honestly never had a problem with it halo 4. I was able to kill my opponents, or else i just didn’t chase them. And it worked really well for objective game types because then I could regroup.

And like Phizzal said, it allows you to stay alive better and makes the game harder and require more skill to reach the higher ranks.

And FairHades35, they should put throwing grenades(at a decreased accuracy) and reloading into sprint. Remove ground-pound and maybe Spartan-Charge. Those are just copies of other games.

They should also allow us to shoot while thrusting/boosting, and maybe clambering.

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> I would try to recreate some maps from H3 but I’m too lazy and not that skillful.

I think people have already recreated H3 maps in H5 forge.

No god please, no, noo, noooooooo

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> sprintig is a goood way to move faster in the game, obviusly, but it continue being a good thing for the campaign because is so slow just walk, it doesnt mean that is not halo anymore, changes always be appear and we have to accept them, while that changes be good there is no problem

Removing sprint will be another change to Halo and it will be great change.
Game doesn’t need to be fast.

Part of me is tired of everyone arguing about what makes Halo ‘Halo’. Part of me wants to see change and new features in future games. Part of me wants to see newer games be more like the old ones. I don’t know what to think.