The sprint discussion thread

> 2533274873172929;4720:
> You know what you need a poll… otherwise this thread is pointless… find out exactly the numbers and support for your arguement.

The only effect a poll would have is force this thread from the H5G forums into the poll forums. The results would never be representative either way because the sample size is not only too small but biased as well…

> 2533274824947070;4717:
> I just seen a video about this last night. Has the guy clearly stated in the video nobody is forcing you to sprint in Halo 5 you already move faster just by walking. Spartan can move fast just by walking. - YouTube. Sorry am not really sure on how you make the link so you can click on it if anybody knows let me know.

Wangtime is completely wrong on all points. His whole point is satire, I hope. If not it shows how foolish he is.

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> > 2533274873172929;4720:
> > You know what you need a poll… otherwise this thread is pointless… find out exactly the numbers and support for your arguement.
>
>
> The only effect a poll would have is force this thread from the H5G forums into the poll forums. The results would never be representative either way because the sample size is not only too small but biased as well…

Tbh I am against the OP arguement, I believe the iteration of Sprint in Halo 5: Guardians is well deserved… it creates a risk v reward and requires a paramount skill gap of when to use it and when not to…

At the count of 3 you will snap out of this fantasy you live in. you will forget all this nonsense about Sprint and will go on to enjoy H5 more than ever before…ONE…TWO…THREE!!!

Did it work?

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> > > 2533274831961512;4706:
> > > > 2533274809386625;4704:
> > > > > 2533274831961512;4698:
> > > > > > 2533274809386625;4694:
> > > > > > If you dont want to sprint in Halo then dont? Nobody is forcing you to use it. I like sprint and I hate playing old halo games where you cant use it.
> > > > > >
> > > > > > Can you imagine playing WZFF without sprint? Every match would be a instant loss…
> > > > >
> > > > >
> > > > > We’re talking about Halo 6 here and arena. Also we have to sprint for the exact reason you said. We’ll get pasted and lose because it’s necessary to use it to go anywhere quickly. Long open sightline? Let me just walk norm…sniped. Walking across a small gap with sprint? Nah I just want to take my time and…teamshotted.
> > > > >
> > > > > Also why did you hate no sprint? Because it was too slow? Why do you like sprint? I can’t have a thoughtful conversation if you don’t tell me why you like it. I want to make the movement speed faster so we feel faster and remove the need for sprint. Why would that be a problem to you?
> > > >
> > > >
> > > > Of course it is necessary. In any other combat situation you would get plastered if you just walk across the battlefield at a brisk pase. Not being able to sprint is a weird concept.
> > > >
> > > > Here we have a highly trained super soldier who has above human strenght/endurance and ability’s meanwhile the dude cant even move faster than a tortoise chasing a tomato.
> > > >
> > > > No matter how you put it moving fast in a combat situation is only normal and natural.
> > > >
> > > > If I have the choice between running for cover or ‘‘walking with increased movement speed’’ I sure as hell know which one im going for…
> > >
> > >
> > > That’s only from your perception though. If you’re getting shot you can’t sprint for cover either; furthermore, removing sprint means the maps will become will likely become less stretched and have more cover because you wouldn’t have two variable movement speeds. A faster “walking speed” is actually more consistent then trying to sprint your way out of something as you won’t be slowed down. And while you think not being able to run may seem strange it adds better consistency and flow to the game which means less time spent just going on a sprint hike to find someone.
> >
> >
> > Not necessarily, the ability to sprint and now thrust means you can now interrupt engagements quicker, for clean up kills and supporting a team mates etc.
>
>
> But if you didn’t have to sprint to go out anywhere fast and moved quickly in general while retaining a thruster or something similar you could do the exact same thing. It really turns to be map design philosophy at that point, something sprint affects.

And I would be fine with that, I’m not pro or anti sprint, but I disagree with notion that sprint slows down the gameplay and let’s be honest you can go on hikes looking for players whatever movement system and map be it a sprint hikes or a sprintless hikes stretched maps no stretched maps, like you say it depends completely on map design and the old halos had more than their share of big arena maps which were pain to traverse at times with long sight lines and 1 base movement speed.

The only argument for maps being stretched is Truth but even then no one can say for sure if the size was increased simply to accomadate sprint.

Map sizes and design vary from each other to change up the gameplay and the dynamics from each other this is no different in a game with sprint or without it and this why I’ve never really been on either side of the argument especially with H5, although I will say I thought sprint was poorly implemented in both Reach and H4.

The people you GUY’s need to convince are the game developers(343), why to take out sprint. Everyone can argue their points and make valid ones too but that is as as far as it will go, at least here on this forum. MR R1D3R

I cant believe people are still discussing this lol

yep

Can we please go a week without this topic being in the top threads. It’s getting old and Sprint isn’t going anywhere so don’t bother. Don’t like sprint then don’t use it.
Sgt Smalls17

> 2533275028722613;4727:
> The people you GUY’s need to convince are the game developers(343), why to take out sprint. Everyone can argue their points and make valid ones too but that is as as far as it will go, at least here on this forum. MR R1D3R

We would love to have a dialogue with them regarding sprint and it’s effects on gameplay. Unfortunately, it seems as though it will remain a one sided conversation because 343 doesn’t like to communicate with fans of the series. They’re big fans of the silent treatment.

The closest we got was when a member of 343 tried to explain the thought process behind sprint’s inclusion on the Beyond forums and people responded with why it was flawed reasoning, but he never responded back. They don’t want to have an actual dialogue on the subject because they wouldn’t be able to justify it’s inclusion as far as gameplay goes. They’ve always wanted sprint in Halo so, as far as they’re concerned, it won’t matter whether or not it’s good for the gameplay.

I think the larger issue is making the controls too complex. One of the most well designed things about the early Halos was the simplicity of the gameplay and lack of super-weapons. Something about all that made for a much more balanced multi-player play and a more enjoyable experience. Making it too complex when it comes to all the options for movement, or even too many super-weapons risks loosing that.

> 2533274823832000;4653:
> > 2535440283237581;4650:
> > I’m part of the “anti-Sprint” crowd, but understand how unlikely it is for the mechanic to be removed (at least not without another in its place). With that in mind, I’d like to propose a replacement mechanic and get input from both parties.
> >
> > Consider the following: the player is able to toggle between faster movement speed and faster shield recharge rate (a 10-20% increase perhaps?), maintaining all omni-directional / combat capabilities regardless of which “mode” the player is using. Maps would be tuned to allow proper navigation regardless of which “mode” players are using (no jumps that can only be made with the speed boost, etc.). Shields would be able to recharge while in the “Sprint mode”, but at a slower rate than the “Shield mode” (naturally).
> >
> > I think this would act as a suitable compromise, given that it:
> >
> > - offers a faster speed to players
> > - provides a “tactical” choice for players to think about
> > - resolves the pursuit issues brought on by Sprint’s current iteration
> > - allows players to operate at optimal speed (in all directions) with all combat abilities (shoot, melee, throw grenade)
>
>
> Why am I the only one who thinks movement speed and shield recharge shouldn’t matter to each other.
> You’re a super soldier is a super armoured suit! You can’t move fast, which is a basic human trait and attribute, and recharge an energy shield.
>
> And that option is interesting… But ultimately doesn’t do anything to change the game. You just have the a slightly faster run speed and shield recharge. Nothing actually makes the game interesting. Amd everytime I want to change the “mode” I have to do it manually. Where as with sprint and proper rechargeable shields I don’t have to and it’s less work for 343 who need to focus on more important things than sprint.
> And you have it so that the sprint mode has no actual change to gameplay. Nothing requires either mode to change the game up. So there’s no point in using any of them. Or at least the sprint one. So might as well just play the MCC and Halo 2 and 3 again.

No offense, but “You’re a super-soldier!” has never been a valid point for this argument. It certainly doesn’t become valid with this statement.

Giving players the option to either move faster or recover faster would change the gameplay. It just wouldn’t change it to the extent that Sprint does (since players can deal damage and move in any direction while using either option).

So because you are never required to throw grenades or melee to deal damage/navigate the map, they don’t change how the game plays? Because you aren’t ever forced to use these mechanics, there’s no point to them?

> 2533274824947070;4717:
> I just seen a video about this last night. Has the guy clearly stated in the video nobody is forcing you to sprint in Halo 5 you already move faster just by walking. Spartan can move fast just by walking. - YouTube. Sorry am not really sure on how you make the link so you can click on it if anybody knows let me know.

That’s like saying “nobody’s forcing you to fire you weapons, so just don’t.” It’s a complete non-argument, particularly for anyone even vaguely interested in actually competing in this game. You can’t just go into an even vaguely high level game and expect to get anything done while everyone but you is sprint, thrust-sliding, and bum-jumping all over the map. Just don’t sprint, while your opponent sword/sprint flag juggles straight across Truth in 5 seconds. Sure. That’ll work out.

> 2533274880633045;11:
> > 2535414876585185;1:
> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitive halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3
>
>
> A: Since the anti-sprint camp is only a section of the community it would not be the game everyone wants.
> B: There has never been a clear answer as to why people think two geared movement isn’t ‘competitive’. Nor do I consider competitiveness to be the be all and end all of Halo. It has a role, but that isn’t all halo is as h5 has shown to some degree.
> C: You call any position other than yours ‘absurd’ though you fail to demonstrate how.
> D: Loudly proclaiming that sprint has no place in ‘competitive’ halo is a claim, not an argument. You need to back up your claim if it is to be taken seriously.
> E: Halo 5 has map design problems, but they don’t really center around sprint. They center around size, spawning, blind corners, and lack of variety.
> F: As a Halo veteran with no distaste for sprint, this argument form ignorance that the loss of population overtime is due to sprint that has been flooding the forum of late is getting tiresome. You still have nothing to base the claim on. It is still the equivalent of walking into your kitchen in the morning and seeing a plate of French toast and assuming a unicorn with a glittering mane made it for you.

Come on, this is just ridiculous.
Why would the Breakfast Unicorn have a glittering mane? Everyone knows it’s mane is braided with ribbons.
Anyway, I’m also a veteran player from Halo CE right thru to Halo 5 and I agree, I also have no problem with sprint. I use it when it’s called for but I usually don’t risk it.

I also found it amusing the OP says people who like sprint could just fire up a custom game- why can’t people who DON’T like sprint fire up a custom game and disable sprint?
Problem solved. The solution is already there, you can play the sprint-free games you want right now!
I assume this will end the whole debate.
No need to thank me.
You’re welcome!

Honestly I think Sprint should be removed ENTIRELY. In it’s place should be a faster base movement speed, similar to how DOOM did it.

> 2533274807041881;4735:
> > 2533274880633045;11:
> > > 2535414876585185;1:
> > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitive halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > Thoughts? :3
> >
> >
> > A: Since the anti-sprint camp is only a section of the community it would not be the game everyone wants.
> > B: There has never been a clear answer as to why people think two geared movement isn’t ‘competitive’. Nor do I consider competitiveness to be the be all and end all of Halo. It has a role, but that isn’t all halo is as h5 has shown to some degree.
> > C: You call any position other than yours ‘absurd’ though you fail to demonstrate how.
> > D: Loudly proclaiming that sprint has no place in ‘competitive’ halo is a claim, not an argument. You need to back up your claim if it is to be taken seriously.
> > E: Halo 5 has map design problems, but they don’t really center around sprint. They center around size, spawning, blind corners, and lack of variety.
> > F: As a Halo veteran with no distaste for sprint, this argument form ignorance that the loss of population overtime is due to sprint that has been flooding the forum of late is getting tiresome. You still have nothing to base the claim on. It is still the equivalent of walking into your kitchen in the morning and seeing a plate of French toast and assuming a unicorn with a glittering mane made it for you.
>
>
> Come on, this is just ridiculous.
> Why would the Breakfast Unicorn have a glittering mane? Everyone knows it’s mane is braided with ribbons.
> Anyway, I’m also a veteran player from Halo CE right thru to Halo 5 and I agree, I also have no problem with sprint. I use it when it’s called for but I usually don’t risk it.
>
> I also found it amusing the OP says people who like sprint could just fire up a custom game- why can’t people who DON’T like sprint fire up a custom game and disable sprint?
> Problem solved. The solution is already there, you can play the sprint-free games you want right now!
> I assume this will end the whole debate.
> No need to thank me.
> You’re welcome!

Were seeing a lot of other titles going to a route of freedom of movement (Wall running-Zero G movement) and quite frankly the only thing Halo has really done…is add a Sprint button. I think if Halo decided to go along with the generic route that most are now doing and following the next trend then yes, you could say “the removal of INSERT NEW MOVEMENT MECHANIC HERE would make halo; halo again” is a needed threatd but, Halo is probably the one franchise that is not doing that route, sure they added sprint and a booster button, but Halo is probably one of the few franchises out their that has made the least amount of changes, they have only tweaked and made small additions compared to the majority of other games out there. The thing is changes will happen, but Halo is anything has carried on doing its own business Vs other franchises that have changed so drastically that…,they are a shell of their former selves.

<mark>This post has been edited by a moderator. Please do not post spam.</mark>
*Original post. Click at your own discretion.

Agree

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> > 2533274807041881;4735:
> > > 2533274880633045;11:
> > > > 2535414876585185;1:
> > > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitive halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > > Thoughts? :3
> > >
> > >
> > > A: Since the anti-sprint camp is only a section of the community it would not be the game everyone wants.
> > > B: There has never been a clear answer as to why people think two geared movement isn’t ‘competitive’. Nor do I consider competitiveness to be the be all and end all of Halo. It has a role, but that isn’t all halo is as h5 has shown to some degree.
> > > C: You call any position other than yours ‘absurd’ though you fail to demonstrate how.
> > > D: Loudly proclaiming that sprint has no place in ‘competitive’ halo is a claim, not an argument. You need to back up your claim if it is to be taken seriously.
> > > E: Halo 5 has map design problems, but they don’t really center around sprint. They center around size, spawning, blind corners, and lack of variety.
> > > F: As a Halo veteran with no distaste for sprint, this argument form ignorance that the loss of population overtime is due to sprint that has been flooding the forum of late is getting tiresome. You still have nothing to base the claim on. It is still the equivalent of walking into your kitchen in the morning and seeing a plate of French toast and assuming a unicorn with a glittering mane made it for you.
> >
> >
> > Come on, this is just ridiculous.
> > Why would the Breakfast Unicorn have a glittering mane? Everyone knows it’s mane is braided with ribbons.
> > Anyway, I’m also a veteran player from Halo CE right thru to Halo 5 and I agree, I also have no problem with sprint. I use it when it’s called for but I usually don’t risk it.
> >
> > I also found it amusing the OP says people who like sprint could just fire up a custom game- why can’t people who DON’T like sprint fire up a custom game and disable sprint?
> > Problem solved. The solution is already there, you can play the sprint-free games you want right now!
> > I assume this will end the whole debate.
> > No need to thank me.
> > You’re welcome!
>
>
> Were seeing a lot of other titles going to a route of freedom of movement (Wall running-Zero G movement) and quite frankly the only thing Halo has really done…is add a Sprint button. I think if Halo decided to go along with the generic route that most are now doing and following the next trend then yes, you could say “the removal of INSERT NEW MOVEMENT MECHANIC HERE would make halo; halo again” is a needed threatd but, Halo is probably the one franchise that is not doing that route, sure they added sprint and a booster button, but Halo is probably one of the few franchises out their that has made the least amount of changes, they have only tweaked and made small additions compared to the majority of other games out there. The thing is changes will happen, but Halo is anything has carried on doing its own business Vs other franchises that have changed so drastically that…,they are a shell of their former selves.

Um… what?

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

Jesus Christ, this thread is still alive? Holy -Yoink-.

> 2533274890584596;4734:
> > 2533274824947070;4717:
> > I just seen a video about this last night. Has the guy clearly stated in the video nobody is forcing you to sprint in Halo 5 you already move faster just by walking. Spartan can move fast just by walking. - YouTube. Sorry am not really sure on how you make the link so you can click on it if anybody knows let me know.
>
>
> That’s like saying “nobody’s forcing you to fire you weapons, so just don’t.” It’s a complete non-argument, particularly for anyone even vaguely interested in actually competing in this game. You can’t just go into an even vaguely high level game and expect to get anything done while everyone but you is sprint, thrust-sliding, and bum-jumping all over the map. Just don’t sprint, while your opponent sword/sprint flag juggles straight across Truth in 5 seconds. Sure. That’ll work out.

Lol, your analogy. “But sir, nobody worries about upsetting a droid.”