The sprint discussion thread

> 2533274807881644;4700:
> I feel like this is one of those topics that ignores what makes Halo an experience worth having. Halo isn’t about movement speed and how long it takes to get across a map, it’s not about having your gun up or down, and it’s definitely not about bullet spread or TTK, or any of those gritty details people like to focus on.
>
> It’s about playing the game, looking around, and shooting when the reticle turns red. It’s about blowing people up and getting run over by vehicles, and having a good time.
>
> Anything more than that is just you trying to overjustify something. If you focus on a specific mechanic to judge how the game works then your playing the game wrong. Just Shoot people.

That’s the issue. I can’t shoot while I sprint and I have to sprint to get places faster, but if I run into someone who isn’t sprinting or I’m charging a position I’m basically -Yoinked!- already because I have to ready my gun before I can even fire.

> 2533274807881644;4700:
> I feel like this is one of those topics that ignores what makes Halo an experience worth having. Halo isn’t about movement speed and how long it takes to get across a map, it’s not about having your gun up or down, and it’s definitely not about bullet spread or TTK, or any of those gritty details people like to focus on.
>
> […]
>
> Just Shoot people.

Except being able to move in all directions, doing trick jumps and outmanouvering my enemies while shooting them was a huge part of what made Halo an experience worth having to me. Now I can’t do any of those, including shooting people, for 75% of the time because the games require me to mindlessly run forward like a headless chicken, with my gun down, in order to get from A to B before I grow a beard…

> 2533274831961512;4698:
> > 2533274809386625;4694:
> > If you dont want to sprint in Halo then dont? Nobody is forcing you to use it. I like sprint and I hate playing old halo games where you cant use it.
> >
> > Can you imagine playing WZFF without sprint? Every match would be a instant loss…
>
>
> We’re talking about Halo 6 here and arena. Also we have to sprint for the exact reason you said. We’ll get pasted and lose because it’s necessary to use it to go anywhere quickly. Long open sightline? Let me just walk norm…sniped. Walking across a small gap with sprint? Nah I just want to take my time and…teamshotted.
>
> Also why did you hate no sprint? Because it was too slow? Why do you like sprint? I can’t have a thoughtful conversation if you don’t tell me why you like it. I want to make the movement speed faster so we feel faster and remove the need for sprint. Why would that be a problem to you?

Of course it is necessary. In any other combat situation you would get plastered if you just walk across the battlefield at a brisk pase. Not being able to sprint is a weird concept.

Here we have a highly trained super soldier who has above human strenght/endurance and ability’s meanwhile the dude cant even move faster than a tortoise chasing a tomato.

No matter how you put it moving fast in a combat situation is only normal and natural.

If I have the choice between running for cover or ‘‘walking with increased movement speed’’ I sure as hell know which one im going for…

Personally, I enjoy sprint

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> > 2533274831961512;4698:
> > > 2533274809386625;4694:
> > > If you dont want to sprint in Halo then dont? Nobody is forcing you to use it. I like sprint and I hate playing old halo games where you cant use it.
> > >
> > > Can you imagine playing WZFF without sprint? Every match would be a instant loss…
> >
> >
> > We’re talking about Halo 6 here and arena. Also we have to sprint for the exact reason you said. We’ll get pasted and lose because it’s necessary to use it to go anywhere quickly. Long open sightline? Let me just walk norm…sniped. Walking across a small gap with sprint? Nah I just want to take my time and…teamshotted.
> >
> > Also why did you hate no sprint? Because it was too slow? Why do you like sprint? I can’t have a thoughtful conversation if you don’t tell me why you like it. I want to make the movement speed faster so we feel faster and remove the need for sprint. Why would that be a problem to you?
>
>
> Of course it is necessary. In any other combat situation you would get plastered if you just walk across the battlefield at a brisk pase. Not being able to sprint is a weird concept.
>
> Here we have a highly trained super soldier who has above human strenght/endurance and ability’s meanwhile the dude cant even move faster than a tortoise chasing a tomato.
>
> No matter how you put it moving fast in a combat situation is only normal and natural.
>
> If I have the choice between running for cover or ‘‘walking with increased movement speed’’ I sure as hell know which one im going for…

That’s only from your perception though. If you’re getting shot you can’t sprint for cover either; furthermore, removing sprint means the maps will become will likely become less stretched and have more cover because you wouldn’t have two variable movement speeds. A faster “walking speed” is actually more consistent then trying to sprint your way out of something as you won’t be slowed down. And while you think not being able to run may seem strange it adds better consistency and flow to the game which means less time spent just going on a sprint hike to find someone.

> 2533274807881644;4700:
> I feel like this is one of those topics that ignores what makes Halo an experience worth having. Halo isn’t about movement speed and how long it takes to get across a map, it’s not about having your gun up or down, and it’s definitely not about bullet spread or TTK, or any of those gritty details people like to focus on.
>
> It’s about playing the game, looking around, and shooting when the reticle turns red. It’s about blowing people up and getting run over by vehicles, and having a good time.
>
> Anything more than that is just you trying to overjustify something. If you focus on a specific mechanic to judge how the game works then your playing the game wrong. Just Shoot people.

I don’t think you get to tell other people how they should play the game or what things they should care about. You might have your own views on what Halo is about to you, but you don’t get to tell me what I should think it’s about. As far as I’m concerned, your view on what Halo is about seems extremely shallow, but whatever floats your boat. I’m not going claim that you’re playing the game wrong.

> 2533274831961512;4706:
> > 2533274809386625;4704:
> > > 2533274831961512;4698:
> > > > 2533274809386625;4694:
> > > > If you dont want to sprint in Halo then dont? Nobody is forcing you to use it. I like sprint and I hate playing old halo games where you cant use it.
> > > >
> > > > Can you imagine playing WZFF without sprint? Every match would be a instant loss…
> > >
> > >
> > > We’re talking about Halo 6 here and arena. Also we have to sprint for the exact reason you said. We’ll get pasted and lose because it’s necessary to use it to go anywhere quickly. Long open sightline? Let me just walk norm…sniped. Walking across a small gap with sprint? Nah I just want to take my time and…teamshotted.
> > >
> > > Also why did you hate no sprint? Because it was too slow? Why do you like sprint? I can’t have a thoughtful conversation if you don’t tell me why you like it. I want to make the movement speed faster so we feel faster and remove the need for sprint. Why would that be a problem to you?
> >
> >
> > Of course it is necessary. In any other combat situation you would get plastered if you just walk across the battlefield at a brisk pase. Not being able to sprint is a weird concept.
> >
> > Here we have a highly trained super soldier who has above human strenght/endurance and ability’s meanwhile the dude cant even move faster than a tortoise chasing a tomato.
> >
> > No matter how you put it moving fast in a combat situation is only normal and natural.
> >
> > If I have the choice between running for cover or ‘‘walking with increased movement speed’’ I sure as hell know which one im going for…
>
>
> That’s only from your perception though. If you’re getting shot you can’t sprint for cover either; furthermore, removing sprint means the maps will become will likely become less stretched and have more cover because you wouldn’t have two variable movement speeds. A faster “walking speed” is actually more consistent then trying to sprint your way out of something as you won’t be slowed down. And while you think not being able to run may seem strange it adds better consistency and flow to the game which means less time spent just going on a sprint hike to find someone.

Not necessarily, the ability to sprint and now thrust means you can now interrupt engagements quicker, for clean up kills and supporting a team mates etc.

> 2533274809386625;4704:
> Here we have a highly trained super soldier who has above human strenght/endurance and ability’s meanwhile the dude cant even move faster than a tortoise chasing a tomato.
>
> No matter how you put it moving fast in a combat situation is only normal and natural.
>
> If I have the choice between running for cover or ‘‘walking with increased movement speed’’ I sure as hell know which one im going for…

Spartans can run at 30 miles per hour while retaining the ability to shoot. Which is faster than sprint speed in the games.

Here we have a highly trained super soldier who has above human strenght/endurance and abilitys, meanwhile he decides to run at half of his capability while arbitrarily deciding not to use his gun in the middle of a firefight.

No matter how you put it, shooting in a combat situation is only normal and natural.

If I have the choice between defending myself in the middle of a warzone or lowering my weapon, hoping that nobody will shoot me dead, I sure as hell know which one I’m going for.

> 2533274801176260;4703:
> > 2533274807881644;4700:
> > I feel like this is one of those topics that ignores what makes Halo an experience worth having. Halo isn’t about movement speed and how long it takes to get across a map, it’s not about having your gun up or down, and it’s definitely not about bullet spread or TTK, or any of those gritty details people like to focus on.
> >
> > […]
> >
> > Just Shoot people.
>
>
> Except being able to move in all directions, doing trick jumps and outmanouvering my enemies while shooting them was a huge part of what made Halo an experience worth having to me. Now I can’t do any of those, including shooting people, for 75% of the time because the games require me to mindlessly run forward like a headless chicken, with my gun down, in order to get from A to B before I grow a beard…

You are over-complicating what makes Halo fun. Just play the game like normal people. If you need fancy tricks to enjoy the game then you’re doing it wrong. shrug

This is what 343 should do. 1. Make a classic game mode for the old halo players that love the old style. 2. Make team objectives playlist (5v5). 3. Put BR and DMR starts in slayer like how swat has it. 4. Put more social playlist and take off skill parameter. 5. More btb maps that feel like btb. 6. If not now then later fix customs and theater mode. This is just a few things they can start with and if they can’t do it in halo 5, then they need to consider these options for halo 6.
P.S 7. Reduce the range on sword lunge when scoped in.

> 2533274807881644;4710:
> > 2533274801176260;4703:
> > > 2533274807881644;4700:
> > > I feel like this is one of those topics that ignores what makes Halo an experience worth having. Halo isn’t about movement speed and how long it takes to get across a map, it’s not about having your gun up or down, and it’s definitely not about bullet spread or TTK, or any of those gritty details people like to focus on.
> > >
> > > […]
> > >
> > > Just Shoot people.
> >
> >
> > Except being able to move in all directions, doing trick jumps and outmanouvering my enemies while shooting them was a huge part of what made Halo an experience worth having to me. Now I can’t do any of those, including shooting people, for 75% of the time because the games require me to mindlessly run forward like a headless chicken, with my gun down, in order to get from A to B before I grow a beard…
>
>
> You are over-complicating what makes Halo fun. Just play the game like normal people. If you need fancy tricks to enjoy the game then you’re doing it wrong. shrug

I could just as well say you are undervaluing factors that did make Halo fun. Moving while shooting was a huge part of Halo gameplay and it is you that is ignoring part of what made[sic] Halo an experience worth having. I don’t need fancy gimmicks to enjoy the game, in fact it is precisely these gimmicks (sprint, ADS, etc.) that I want gone.

> 2533274809386625;4704:
> Of course it is necessary. In any other combat situation you would get plastered if you just walk across the battlefield at a brisk pase. Not being able to sprint is a weird concept.
>
> Here we have a highly trained super soldier who has above human strenght/endurance and ability’s meanwhile the dude cant even move faster than a tortoise chasing a tomato.

And here we also have a super soldier in two inch titanium armor who can’t take a couple of bullet while unshielded. And how about that military with weapons based on lasers, and magnetic acceleration, but who still routinely use cartridge based ammunition. Or, you know, that military with advanced AI who still put human soldiers on the field despite it probably being more effective for them to use dumb robots in every possible way.

Why is Halo about playing as a super soldier to begin with when it should be about playing as some dude in a far-away control center commanding armies of robots? Because that doesn’t make for fun first person shooting, whereas the super soldier does. So, unless you want to play Drone Control Center Simulator 2016, you need a better argument than realism.

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> > 2533274807881644;4710:
> > > 2533274801176260;4703:
> > > > 2533274807881644;4700:
> > > > I feel like this is one of those topics that ignores what makes Halo an experience worth having. Halo isn’t about movement speed and how long it takes to get across a map, it’s not about having your gun up or down, and it’s definitely not about bullet spread or TTK, or any of those gritty details people like to focus on.
> > > >
> > > > […]
> > > >
> > > > Just Shoot people.
> > >
> > >
> > > Except being able to move in all directions, doing trick jumps and outmanouvering my enemies while shooting them was a huge part of what made Halo an experience worth having to me. Now I can’t do any of those, including shooting people, for 75% of the time because the games require me to mindlessly run forward like a headless chicken, with my gun down, in order to get from A to B before I grow a beard…
> >
> >
> > You are over-complicating what makes Halo fun. Just play the game like normal people. If you need fancy tricks to enjoy the game then you’re doing it wrong. shrug
>
>
> I could just as well say you are undervaluing factors that did make Halo fun. Moving while shooting was a huge part of Halo gameplay and it is you that is ignoring part of what made[sic] Halo an experience worth having. I don’t need fancy gimmicks to enjoy the game, in fact it is precisely these gimmicks (sprint, ADS, etc.) that I want gone.

Moving and shooting is still a massive part of Halo.

> 2533274807881644;4710:
> > 2533274801176260;4703:
> > > 2533274807881644;4700:
> > > I feel like this is one of those topics that ignores what makes Halo an experience worth having. Halo isn’t about movement speed and how long it takes to get across a map, it’s not about having your gun up or down, and it’s definitely not about bullet spread or TTK, or any of those gritty details people like to focus on.
> > > […]
> > > Just Shoot people.
> >
> >
> > Except being able to move in all directions, doing trick jumps and outmanouvering my enemies while shooting them was a huge part of what made Halo an experience worth having to me. Now I can’t do any of those, including shooting people, for 75% of the time because the games require me to mindlessly run forward like a headless chicken, with my gun down, in order to get from A to B before I grow a beard…
>
>
> You are over-complicating what makes Halo fun. Just play the game like normal people. If you need fancy tricks to enjoy the game then you’re doing it wrong. shrug

Really, sprint is what’s overcomplicating things. You should be able to run and gun at all times. That’s the long and short of it. There’s no reason to not let you do that and it speeds up the pace of the game.

But instead, Halo now has sprint for no gameplay related reason at all. Not only that, but the implementation of sprint is also overcomplicated. Other games typically make so that the one trade off from moving faster is that you can’t use your gun (which is fine for most other games). That’s it, that’s the one rule for sprint. In Halo, you can’t fire your weapon when sprinting, you can’t sprint when being shot, and your shields don’t recharge when sprinting. Ironically, they add a pointless mechanic to draw in new players, but they make it work completely different than how it does in the other games they’re trying to draw people from.

It’s sprint that’s overcomplicated and that’s just one of the minor reasons why the game would benefit more without it.

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> > > > 2533274801176260;4703:
> > > > > 2533274807881644;4700:
> > > > > I feel like this is one of those topics that ignores what makes Halo an experience worth having. Halo isn’t about movement speed and how long it takes to get across a map, it’s not about having your gun up or down, and it’s definitely not about bullet spread or TTK, or any of those gritty details people like to focus on.
> > > > >
> > > > > […]
> > > > >
> > > > > Just Shoot people.
> > > >
> > > >
> > > > Except being able to move in all directions, doing trick jumps and outmanouvering my enemies while shooting them was a huge part of what made Halo an experience worth having to me. Now I can’t do any of those, including shooting people, for 75% of the time because the games require me to mindlessly run forward like a headless chicken, with my gun down, in order to get from A to B before I grow a beard…
> > >
> > >
> > > You are over-complicating what makes Halo fun. Just play the game like normal people. If you need fancy tricks to enjoy the game then you’re doing it wrong. shrug
> >
> >
> > I could just as well say you are undervaluing factors that did make Halo fun. Moving while shooting was a huge part of Halo gameplay and it is you that is ignoring part of what made[sic] Halo an experience worth having. I don’t need fancy gimmicks to enjoy the game, in fact it is precisely these gimmicks (sprint, ADS, etc.) that I want gone.
>
>
> Moving and shooting is still a massive part of Halo.

Yes, one after another. But not at the same time, not moving while shooting. Not in H5G anyways.

I just seen a video about this last night. Has the guy clearly stated in the video nobody is forcing you to sprint in Halo 5 you already move faster just by walking. Spartan can move fast just by walking. - YouTube. Sorry am not really sure on how you make the link so you can click on it if anybody knows let me know.

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> > > > > If you dont want to sprint in Halo then dont? Nobody is forcing you to use it. I like sprint and I hate playing old halo games where you cant use it.
> > > > >
> > > > > Can you imagine playing WZFF without sprint? Every match would be a instant loss…
> > > >
> > > >
> > > > We’re talking about Halo 6 here and arena. Also we have to sprint for the exact reason you said. We’ll get pasted and lose because it’s necessary to use it to go anywhere quickly. Long open sightline? Let me just walk norm…sniped. Walking across a small gap with sprint? Nah I just want to take my time and…teamshotted.
> > > >
> > > > Also why did you hate no sprint? Because it was too slow? Why do you like sprint? I can’t have a thoughtful conversation if you don’t tell me why you like it. I want to make the movement speed faster so we feel faster and remove the need for sprint. Why would that be a problem to you?
> > >
> > >
> > > Of course it is necessary. In any other combat situation you would get plastered if you just walk across the battlefield at a brisk pase. Not being able to sprint is a weird concept.
> > >
> > > Here we have a highly trained super soldier who has above human strenght/endurance and ability’s meanwhile the dude cant even move faster than a tortoise chasing a tomato.
> > >
> > > No matter how you put it moving fast in a combat situation is only normal and natural.
> > >
> > > If I have the choice between running for cover or ‘‘walking with increased movement speed’’ I sure as hell know which one im going for…
> >
> >
> > That’s only from your perception though. If you’re getting shot you can’t sprint for cover either; furthermore, removing sprint means the maps will become will likely become less stretched and have more cover because you wouldn’t have two variable movement speeds. A faster “walking speed” is actually more consistent then trying to sprint your way out of something as you won’t be slowed down. And while you think not being able to run may seem strange it adds better consistency and flow to the game which means less time spent just going on a sprint hike to find someone.
>
>
> Not necessarily, the ability to sprint and now thrust means you can now interrupt engagements quicker, for clean up kills and supporting a team mates etc.

But if you didn’t have to sprint to go anywhere fast and moved quickly in general while retaining a thruster or something similar you could do the exact same thing. It really turns to map design philosophy at that point, something sprint affects.

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> > > > > As long as everybody can sprint, then it doesn’t make a difference if there are two movement speeds, because if sprint didn’t exist, everyone would still be walking at the same relative speed. And besides, it wouldn’t be logical to remove it anyways because that is just another inconsistency that 343 would be making. Cough cough removing smg in halo 4 removing concussion rifle and sticky detonator from halo 5 cough cough
> > > >
> > > >
> > > > Inconsistency don’t even matter to 343/bungie anymore, it never did. if you think those were bad then explain the foreward into dawn being A COMPLETELY DIFFRENT CLASS OF SHIP in halo 4 and now having weapons like the saw onboard. Where did the ce fuel rod go, why do ce and first strike directly disagree with each other. Why do the fall of reach and halo reach have completely diffrent story’s. They have always put gameplay over lore and consistancy, why would that stop now?
> > >
> > >
> > > Actually Halo CE and First Strike are pretty consistent. As First Strike is after CE and we don’t know a lot about what happened to the marines on Installation 04 from the game. We only know that from the
> > >
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> > > > 2533275035781111;4647:
> > > > > 2533274796867934;4643:
> > > > > Removing sprint would be a step backwards. Doing it would not make the game faster and it would not make the game slower.
> > > > >
> > > > > Play speed is average player movement speed RELATIVE to the map size. If average player speed is say doubled from halo two and map size is doubled than the pace of the game will remain the same. Developers will adjust this relativity by adjusting these mechanics through relevant statistics.
> > > > >
> > > > > What sprint actually does to the game is it diversifies the ranges at which battles are fought and enables a diversification in the functionality of weapons.
> > > >
> > > >
> > > > No it Dosent, it elongates maps, breaks the goldeng traingle and ruins flow, large maps with teleporters and man cannons make the game fast, large maps with sprint don’t
> > >
> > >
> > > “breaks the Golden triangle”… Dude that only mattered in 2004, 2007, and maybe 2010 when there wasn’t a proper sprint mechanic out in.
> > > Times have changed, the military doesn’t use cannon balls and muskets anymore. So halo has sprint, get over it. The “Golden Triangle” was/is a great thing. And it’s still useable with sprint. The only thing sprint and Halo 5’s new movement stuff does is put the triangle on a spinner and allows the player to spin it around to speed the game up and change how you engage a situation. Now you can actually jump and run in with a shotgun even when someone is backing up with a BR, which in your perfect halo is a definite death. Now it’s not.
> > > Or sprint turns the triangle into a diamond that you do. Either way it opens up combat more. It’s not as static as it used to be.
> > > It’d be better if sprint could recharge shields to and health packs where back too.
> > > “ruins flow” it creates new flow. A different one. Different one that you and some other people aren’t used to, or used to in a Halo game.
> > >
> > > Bring health packs back, it makes the game better and harder!!
> > >
> > > I’m going to continue to say that until 343 puts health packs back in the game.
> >
> >
> > You literally just proved the OPs point about sprint halo not being halo, you clearly stated that the games after 3 use a gameplay formula that’s not halo. As for the rest of your points your just not listening to people, plenty of people in this thread have shown both sides effects and how sprint ruins flow. If your going to make a point then back it up, everything after the first few sentences was just you babling about how your opinions with no backup are facts. It has nothing to do with moving on and adapting, many other modern games are removing sprint and sprint was almost in h2 until bungie decided it broke the core gameplay, the date of the mechanic Dosent matter, it’s the negative effect of your “modern” mechanics that your so blind to that matters
>
>
> First off, which modern games, or fps’ are removing sprint? Other than DOOM, which has such a high movement speed anyways that sprint isn’t a big deal. Not to mention how the games combat works which is more about guns guns guns guns guns and big -Yoinking!- guns.
> And actually bungie didnt remove sprint from h2 because it broke the core gameplay. They removed it because their engine and the xbox’s power didn’t allow sprint and their gameplay to work they way they wanted it. And Joesph Staten Amd Jason Jones have openly said that not getting it to work properly was one of the biggest mistakes they made for the series. Also, assassinations, the jetpack, mongoose and a motorcycle with a side var and chaingun(how awesome would that be) were supposed to be in h2. And h3. But bungie didnt have the time, resources or processing power to make them work to their standards.
>
> And I never stated that sprint halo isn’t halo. Never once have I stated that the newer games don’t use the same formula. Halo is about Combat Evolved. It’s in the title of the best and first game of the series. It’s about taking things and reinventing them, or creating new ideas. It hasn’t done that ever.
> I’ll admit that h4 didn’t do anything tremendously good for the series.
> But sprint halo still has the Golden triangle. Sprint doesn’t break it, but it does shift it from being what we’re used to. If there’s corner room with 2 or more enemies, you’re still going Gnade>Gun>Melee. Or Gun>Gnade>Gun, etc. You’re not running in just because there’s sprint.
> And you still move the same as all the other games. It’s this interesting semi 3rd person type of movement, you move more like an action hero and action figure. The way I imagined G. I Joe moved around when I was kid. It still allows for that classic halo type of combat with jumping and aiming. So movement has always been apart of halo’s golden triangle. Now it’s just a bigger part. The movement is one of the only things that makes me still play halo.
> Is it the exact same formula? No. Is it different? Yes. Sprint isn’t the problem with this series. It’s this social division that is.
>
> And I have been listening to other people, doubt you have. I am well aware that people are arguing for and against it. This is just a stupid argument that is ruining the game and community. It’s so socially divided that nothing that Needs fixing is getting fixed.
>
> Guess what, if it’s in a Halo game… It’s Halo. Not the one you and I grew up with, but it’s still halo. You move and shoot your 1 or 2 precision guns like every other halo game. The first gun you drop is the AR like every other halo game. It’s a Halo game.
>
> But seriously, what games or fps are removing sprint? Battlefield isn’t, CoD isn’t, Destiny isn’t, mass effect isn’t, gears of war isn’t, Skyrim Ultimate isn’t. I have yet to specifically see any new shooter not have a sprint mechanic. Only one is DOOM. And that game is just perfect. More games should have a health system.

Doom, overwatch , and csgo all don’t have sprint and are 3 of the most popular fps games out there. Why? Because only twitch games like cod need sprint. All sprint does in games like halo is ruin maps, slow down the game, and yes it does break the golden triangle. At any time I should be able to shoot, throw a grenade, or melee. I can’t do any of those while sprinting. Sprint Dosen’t create a new type of flow, it just slows down the one we have. I’m seriously starting to doubt if you played the games without sprint. And sprint being removed from halo 2 had nothing to do with hardware implications, the code is there they just chose not to use it because it has no positive effects on gameplay

> 2535414876585185;1:
> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> Thoughts? :3

You know what you need a poll… otherwise this thread is pointless… find out exactly the numbers and support for your arguement.

> 2533274807881644;4710:
> > 2533274801176260;4703:
> > > 2533274807881644;4700:
> > > I feel like this is one of those topics that ignores what makes Halo an experience worth having. Halo isn’t about movement speed and how long it takes to get across a map, it’s not about having your gun up or down, and it’s definitely not about bullet spread or TTK, or any of those gritty details people like to focus on.
> > >
> > > […]
> > >
> > > Just Shoot people.
> >
> >
> > Except being able to move in all directions, doing trick jumps and outmanouvering my enemies while shooting them was a huge part of what made Halo an experience worth having to me. Now I can’t do any of those, including shooting people, for 75% of the time because the games require me to mindlessly run forward like a headless chicken, with my gun down, in order to get from A to B before I grow a beard…
>
>
> You are over-complicating what makes Halo fun. Just play the game like normal people. If you need fancy tricks to enjoy the game then you’re doing it wrong. shrug

What is fun and normal in Halo is subjective. No one here is overcomplicating, you’re oversimplifying by projecting your belief of what Halo is onto us and then telling us what to do.

> 2533274825830455;4713:
> > 2533274809386625;4704:
> > Of course it is necessary. In any other combat situation you would get plastered if you just walk across the battlefield at a brisk pase. Not being able to sprint is a weird concept.
> >
> > Here we have a highly trained super soldier who has above human strenght/endurance and ability’s meanwhile the dude cant even move faster than a tortoise chasing a tomato.
>
>
> And here we also have a super soldier in two inch titanium armor who can’t take a couple of bullet while unshielded. And how about that military with weapons based on lasers, and magnetic acceleration, but who still routinely use cartridge based ammunition. Or, you know, that military with advanced AI who still put human soldiers on the field despite it probably being more effective for them to use dumb robots in every possible way.
>
> Why is Halo about playing as a super soldier to begin with when it should be about playing as some dude in a far-away control center commanding armies of robots? Because that doesn’t make for fun first person shooting, whereas the super soldier does. So, unless you want to play Drone Control Center Simulator 2016, you need a better argument than realism.

ffs THANK YOU!

> 2533274801176260;4716:
> > 2533274921982810;4714:
> > > 2533274801176260;4712:
> > > > 2533274807881644;4710:
> > > > > 2533274801176260;4703:
> > > > > > 2533274807881644;4700:
> > > > > > I feel like this is one of those topics that ignores what makes Halo an experience worth having. Halo isn’t about movement speed and how long it takes to get across a map, it’s not about having your gun up or down, and it’s definitely not about bullet spread or TTK, or any of those gritty details people like to focus on.
> > > > > >
> > > > > > […]
> > > > > >
> > > > > > Just Shoot people.
> > > > >
> > > > >
> > > > > Except being able to move in all directions, doing trick jumps and outmanouvering my enemies while shooting them was a huge part of what made Halo an experience worth having to me. Now I can’t do any of those, including shooting people, for 75% of the time because the games require me to mindlessly run forward like a headless chicken, with my gun down, in order to get from A to B before I grow a beard…
> > > >
> > > >
> > > > You are over-complicating what makes Halo fun. Just play the game like normal people. If you need fancy tricks to enjoy the game then you’re doing it wrong. shrug
> > >
> > >
> > > I could just as well say you are undervaluing factors that did make Halo fun. Moving while shooting was a huge part of Halo gameplay and it is you that is ignoring part of what made[sic] Halo an experience worth having. I don’t need fancy gimmicks to enjoy the game, in fact it is precisely these gimmicks (sprint, ADS, etc.) that I want gone.
> >
> >
> > Moving and shooting is still a massive part of Halo.
>
>
> Yes, one after another. But not at the same time, not moving while shooting. Not in H5G anyways.

I’m inclined to agree with this.