The sprint discussion thread

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> > It’s vague, ill-defined and largely devoid of any actual meaning.
> > Vehicles, equipment, power-ups, map hazards, etc. all fall outside of that triangle.
> > Like -Yoink-, what game doesn’t have guns, grenades, and melee?
>
>
> You missed “Standard / Staple of FPS” games.
> I bet a lot of peole would say guns are a staple and actually required for an FPS game to be called FPS.
> I’ve imagined a Battlefield Spin-Off purely with magic users set in a first person perspective and where magic behaves like guns, but you have hands doing the stuff instead of weapons, oblivion and skyrim style.
> Wouldn’t that classify as an FPS?

Such a game already exists and it sits here on my shelf. It’s the Wheel of Time video game, an adaptation of the eponymous book series, rendered in the Unreal 1 engine and definitely an FPS, even though it’s lacking any sort of actual weapon.

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> I don’t get the golden triangle argument (remember I’m not pro sprint)I use my gun all the time, I spam grenades as much as the next guy and I melee people CQ, how as sprint broken the golden triangle ?
>
> Midship/truth seems to be the crux of the anti sprint argument for stretched maps but none of the other maps could be classed as big or stretched out infact they are all relatively small maps with relatively short sniper sight lines (coliseum, plaza, rig, Eden, etc etc) and why is the remix Regret smaller ? Is there any quantifiable proof that truth WAS stretched out to accommodate sprint ? Let’s not forget it’s a remake not an exact copy.
>
> The older games had there share of big arena maps (Zanzibar, sanctuary, acension) and in some cases bigger than what we have H5.
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> Im not calling -Yoink- on anyone here just trying to get a better understanding of the arguments.

I think if you look at the average size of maps and play spaces things have gotten bigger. Is this in response to sprint? In some cases. Is sprint a response to being able to have larger environments? Yes, in some cases.

The changes to halo’s formula are myriad. There is not one thing that can be pointed to and be fully to blame for halo’s decline. Competition is fiercer. Xbone sales suck. H5 is not a follow up to a big hit as was h3. Player tastes have changed. Halo gameplay has changed (for some hardcore halo fans this sucks). Maps are generally less appealing than in previous games. H5 mode offerings are diminished from from the number previously had. Etc…

Getting rid of sprint will not fix halo.

I don’t believe halo will ever be the dominant fps again, which saddens me.

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> > > > As long as everybody can sprint, then it doesn’t make a difference if there are two movement speeds, because if sprint didn’t exist, everyone would still be walking at the same relative speed. And besides, it wouldn’t be logical to remove it anyways because that is just another inconsistency that 343 would be making. Cough cough removing smg in halo 4 removing concussion rifle and sticky detonator from halo 5 cough cough
> > >
> > >
> > > Inconsistency don’t even matter to 343/bungie anymore, it never did. if you think those were bad then explain the foreward into dawn being A COMPLETELY DIFFRENT CLASS OF SHIP in halo 4 and now having weapons like the saw onboard. Where did the ce fuel rod go, why do ce and first strike directly disagree with each other. Why do the fall of reach and halo reach have completely diffrent story’s. They have always put gameplay over lore and consistancy, why would that stop now?
> >
> >
> > Actually Halo CE and First Strike are pretty consistent. As First Strike is after CE and we don’t know a lot about what happened to the marines on Installation 04 from the game. We only know that from the books. Which the book The Flood is exactly like the game when the Chief’s the main POV. Except the AR is actually powerful and useful.
> > Your point about Halo: Reach and The Fall of Reach is pretty great. I didn’t like the Halo: Reach’s story changes. I was really hoping to play as Fred and Red Team from the book in a Team-Based shooter. That’s what I thought they were going to do. I was looking forward to that. The Fuel Rod and Saw stuff is basically like asking “where did the carbine come from?” they changed the features to make it more use able for players in Halo 2. The CE fuel rod was annoying to use on PC and hard to aim. Things change man.
> >
> > But you’re right about the Reach story.
> >
> >
> >
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> > > > Removing sprint would be a step backwards. Doing it would not make the game faster and it would not make the game slower.
> > > >
> > > > Play speed is average player movement speed RELATIVE to the map size. If average player speed is say doubled from halo two and map size is doubled than the pace of the game will remain the same. Developers will adjust this relativity by adjusting these mechanics through relevant statistics.
> > > >
> > > > What sprint actually does to the game is it diversifies the ranges at which battles are fought and enables a diversification in the functionality of weapons.
> > >
> > >
> > > No it Dosent, it elongates maps, breaks the goldeng traingle and ruins flow, large maps with teleporters and man cannons make the game fast, large maps with sprint don’t
> >
> >
> > “breaks the Golden triangle”… Dude that only mattered in 2004, 2007, and maybe 2010 when there wasn’t a proper sprint mechanic out in.
> > Times have changed, the military doesn’t use cannon balls and muskets anymore. So halo has sprint, get over it. The “Golden Triangle” was/is a great thing. And it’s still useable with sprint. The only thing sprint and Halo 5’s new movement stuff does is put the triangle on a spinner and allows the player to spin it around to speed the game up and change how you engage a situation. Now you can actually jump and run in with a shotgun even when someone is backing up with a BR, which in your perfect halo is a definite death. Now it’s not.
> > Or sprint turns the triangle into a diamond that you do. Either way it opens up combat more. It’s not as static as it used to be.
> > It’d be better if sprint could recharge shields and health packs where back too.
> > “ruins flow” it creates new flow. A different one. Different one that you and some other people aren’t used to, or used to in a Halo game.
> >
> > Bring health packs back, it makes the game better and harder!!
> >
> > I’m going to continue to say that until 343 puts health packs back in the game.
>
>
> You literally just proved the OPs point about sprint halo not being halo, you clearly stated that the games after 3 use a gameplay formula that’s not halo. As for the rest of your points your just not listening to people, plenty of people in this thread have shown both sides effects and how sprint ruins flow. If your going to make a point then back it up, everything after the first few sentences was just you babling about how your opinions with no backup are facts. It has nothing to do with moving on and adapting, many other modern games are removing sprint and sprint was almost in h2 until bungie decided it broke the core gameplay, the date of the mechanic Dosent matter, it’s the negative effect of your “modern” mechanics that your so blind to that matters

First off, which modern games, or fps’ are removing sprint? Other than DOOM, which has such a high movement speed anyways that sprint isn’t a big deal. Not to mention how the games combat works which is more about guns guns guns guns guns and big -Yoinking!- guns.
And actually bungie didnt remove sprint from h2 because it broke the core gameplay. They removed it because their engine and the xbox’s power didn’t allow sprint and their gameplay to work they way they wanted it. And Joesph Staten Amd Jason Jones have openly said that not getting it to work properly was one of the biggest mistakes they made for the series. Also, assassinations, the jetpack, mongoose and a motorcycle with a side var and chaingun(how awesome would that be) were supposed to be in h2. And h3. But bungie didnt have the time, resources or processing power to make them work to their standards.

And I never stated that sprint halo isn’t halo. Never once have I stated that the newer games don’t use the same formula. Halo is about Combat Evolved. It’s in the title of the best and first game of the series. It’s about taking things and reinventing them, or creating new ideas. It hasn’t done that ever.
I’ll admit that h4 didn’t do anything tremendously good for the series.
But sprint halo still has the Golden triangle. Sprint doesn’t break it, but it does shift it from being what we’re used to. If there’s corner room with 2 or more enemies, you’re still going Gnade>Gun>Melee. Or Gun>Gnade>Gun, etc. You’re not running in just because there’s sprint.
And you still move the same as all the other games. It’s this interesting semi 3rd person type of movement, you move more like an action hero and action figure. The way I imagined G. I Joe moved around when I was kid. It still allows for that classic halo type of combat with jumping and aiming. So movement has always been apart of halo’s golden triangle. Now it’s just a bigger part. The movement is one of the only things that makes me still play halo.
Is it the exact same formula? No. Is it different? Yes. Sprint isn’t the problem with this series. It’s this social division that is.

And I have been listening to other people, doubt you have. I am well aware that people are arguing for and against it. This is just a stupid argument that is ruining the game and community. It’s so socially divided that nothing that Needs fixing is getting fixed.

Guess what, if it’s in a Halo game… It’s Halo. Not the one you and I grew up with, but it’s still halo. You move and shoot your 1 or 2 precision guns like every other halo game. The first gun you drop is the AR like every other halo game. It’s a Halo game.

But seriously, what games or fps are removing sprint? Battlefield isn’t, CoD isn’t, Destiny isn’t, mass effect isn’t, gears of war isn’t, Skyrim Ultimate isn’t. I have yet to specifically see any new shooter not have a sprint mechanic. Only one is DOOM. And that game is just perfect. More games should have a health system.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

This is such a dumb thread. lol Sprint isn’t going anywhere and the MCC works pretty nicely now. Have a blast. (this is from someone that loves all the Halo games)

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> This is such a dumb thread. lol Sprint isn’t going anywhere and the MCC works pretty nicely now. Have a blast. (this is from someone that loves all the Halo games)

sure if you ignore the lack of proper servers, the lack of population due to beeing broken and oh well, still beeing broken (Bugs in HCE alone) then I guess it is working nicely I guess…

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> Well, I don’t think they are necessarily more open. The reason I think that sprint results in poor map design is that it tends to result in play-space division that revolves around the movement/combat division enforced by “weapon down” movement enhancements. Certain areas are stretched into what seem to me like movement lanes and ideal combat areas end up smaller or broken up with cover to accommodate the reduced base speed during combat. As for long sight lines, I’m not sure I would say that either, because there needs to be room to sprint and traverse the map optimally. If the map isn’t compartmentalized to a certain degree, moving at an optimal speed is easier to punish and the game slows down further. Most of the maps do this less, in my opinion, are trying to ape classic Halo designs. Truth, being a stretched out variation on Midship, with a nice sprint circuit around the perimeter, as contrasted with Coliseum, which has long sight lines in the middle and then all kinds of halls/streets (sprint) and jump routes (clamber) to go around it while always facing in the direction you want to move. And you just end up with a mess of routes and some small areas where something actually happens. Then there’s the Halo 5ier Regret, which to me has a much clearer separation of “moving areas” and “shooting areas” and incredibly short sight lines.

I think I could’ve chosen my words better. I guess “open” with respect to the map as a whole is better as the opposite of “compartmentalized”, but when I said maps need to be more open, I didn’t really mean the maps as a whole, but rather meant that individual spaces need to be larger. If the map happens to be divided into sections with only doors or corridors connecting them, then the individual sections need to be larger to accomodate sprint. They need to be larger because if you have too much complexity in the room layout, a player will able to move too fast from section to section without really being exposed to danger for long periods of time. This is the general problem of map design that’s very compartmentalized, but it just becomes more pronounced as players are allowed to move faster. Therefore, in one way or another, you need bigger sections. And with bigger sections, you get longer sightlines.

When you speak of play-space division, do you mean those transitional areas: corridors with no sightlines, bridges out in the open and such? In general, areas no player wants to spend time in. If yes then I agree that they are an unfortunate design choice. But is this really a necessary design choice? Even if separating movement and combat by a mechanic is bad for gameplay, I don’t think it translates to what you need to do with map design. After all, by not making distinction between combat and transitional areas, you’re not really making the game play any worse than you would be by making the distinction. At least, I can’t think of any negative effects of following the separation in map design, even if it exists in gameplay. And I want to stress that I’m not saying separation of movement and combat isn’t a problem, it is. But I don’t think it impacts map design.

Something about cover I wanted to say is that there are two types of cover at play here. There are big walls and other objects blocking all sightlines and separating areas, and then there are small decorative pieces: columns, boxes, chest high walls, etc., which give players something to dance around in combat but don’t completely protect one player from the other. The first type of cover—if you choose to call it cover—is what you must have less of the faster you allow players to move, as I discussed in the first paragraph. However, the second type of cover isn’t really impacted much by the inclusion of sprint. You might be right that a decreased base speed might increase such cover. However, we are speaking here of some 10% speed decrease from the original trilogy which doesn’t really have much of an impact on cover density.

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> How, it perfectly represents the loved core gameplay of the original trilogy, can you elaborate or do you just like to pretend everyone else is wrong?

It “perfectly” presents the core gameplay of any first person shooter with guns, grenades, and a melee ability, which is pretty much all first person shooters. The golden triangle is not a very useful tool when it comes to designing a Halo game. It has its own niche when it comes to design decisions that might deter the use of two of these abilities in favor of a third—i.e., SMG starts in Halo 2, or dual wielding in general—but it only has limited applicability in such design decisions. It certainly isn’t as widely applicable as some community members have made it out to be, treating it almost like a divine guideline that applies to everything in life.

There’s a much more powerful principle here that you miss when you parrot the golden triangle mantra: the interaction of movement and combat. You don’t ever need to bring up the golden triangle when you criticize sprint, because you can instead say that it separates movement and combat, and that argument contains in itself also the golden triangle argument. Guns, grenades, and melee aren’t the be-all end-all of Halo gameplay, it’s the player interaction. The separation of movement and combat isn’t bad because it breaks the golden triangle. It’s bad because it decreases player interaction.

Halo at its core is not about the golden triangle. A great part of Halo gameplay completely ignored in the golden triangle is movement. Not that other games don’t also have movement, but in Halo combat revolves around strafing and jumping. Players use the environment around them to get the edge on other players. The high movement speed and jump height also create interesting ways for players to traverse the maps, provided the maps are designed in an equally interesting way. Now, this emphasis on movement doesn’t uniquely define Halo either, but it’s something that your golden triangle entirely ignores. After all, even if we couldn’t jump and moved at snail’s pace, the golden triangle could be maintained, but you could hardly say the resulting game plays like Halo.

Not to mention that the golden triangle also ignores other aspects some people might consider as defining the core gameplay of Halo, such as symmetric starts, a tiered weapon sandbox, map pick-ups. The golden triangle is hardly relevant in the core gameplay of Halo, and is mainly a footnote in the history of Halo that relates to dual wielding.

If you don’t like sprinting…then don’t sprint lmao, simple as that

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> Such a game already exists and it sits here on my shelf. It’s the Wheel of Time video game, an adaptation of the eponymous book series, rendered in the Unreal 1 engine and definitely an FPS, even though it’s lacking any sort of actual weapon.

Totally forgot about that game. Played the demo of it, but that was also around the time I had acquired a phobia of FPS games through Sys2. Either way, thank you for reminding me.

One thing that got me thinking. Let’s assume Halo 6 has sprint removed, and it either tops, or flops.

Top: Anti-Sprinters are regarded to only jump on the next thing to complain about in their neverending whinefest.Or atleast more known anti-sprinters who happen to find issues within the game.

Pro-sprinters will be told “told you so” while they in turn start their own mega threads of getting it back. Tje debate continues but in the opposite direction. Anti-sprinters will be able to use a lot of the same arguments used against them.

Flops: Anti-Sprinters will be told “told you so” and more known ones who continue their critisism on what they find faulty or un-enjoyable will be flamed immensly, while the argument will be derived back to the lack of sprint. Will not be allowed to have opinions on what to do because last time it turned out to be disasterous.

Pro-Sprinters will have a field day

It’ll probably be my last main Halo game that I play. Will probably collect the main ones but I’ll keep to Wars if that’s good.

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> > > > > > This thread doesn’t even count for the people who don’t get on Waypoint. Also, the incredibly large Halo population that died out when Sprint was first incorporated. I say remove it, and bring the majority back. I see far more rants about sprint than I do praises. Just look at YouTube. Other than the 343 suck-ups, most YouTubers who give genuine feedback complain about sprint (and other features currently missing form the game).
> > > > >
> > > > >
> > > > > you see, i have a problem with people stating this.
> > > > > what are you’re sources on this? in the end, you’re basing it on the _vocal majority_but as we know, H5 sold about half a million copies, and i seriously doubt that more
> > > > > than 2 and a half million players are against sprint.
> > > > > keeping this fact in mind, the vocal majority isn’t that huge anymore.
> > > > > so yeah, you’re definitely right with the fact that the vocal majority may be against it,
> > > > > but the real majority simply isn’t against it or does not care.
> > > >
> > > >
> > > > Halo 3… 800,000 active players.
> > > > Halo 5… less than 50,000
> > > > Yeah, the majority is gone. 343 is obviously doing something wrong, and sprint is definitely one of the most debated along with other things of coarse.
> > > > Also, I never said anything about a vocal majority.
> > >
> > >
> > > 2007: Xbox dominated the market. Halo 3 was the sequel to, prettymuch, the only option for competitive multiplayer on og xbox.
> > > 2016: Xbox is behind Sony in sales. Halo 5 has a literal -Yoink- ton of competition.
> > >
> > > Sprint isnt the reason sales are down.
> >
> >
> > I didn’t say it was THE reason. It is just a reason. One of many. I’m singling sprint out because it is the topic of the thread.
> > Halo probably won’t ever have an 800K population again due to the reasons you stated above. I already know this, but it very well can have a much more impressive active player base. If 343 would give us what we are screaming for, I believe the population could be well above 100K.
>
>
> Yeah, but who exactly is “we” actually?
> The pro-sprint faction? yeah, if you’d take sprint out,
> this faction would maybe come back, IF it didn’t leave for good.
> BUT, you have to keep in mind, that the anti-sprint faction would leave in this case,
> which, if i had to guess, isn’t that small either since H5 is the third Halo with sprint,
> thus shrinking the population again or keeping it at where it is, at best.
> so yeah, this wouldn’t be a solution to the population-problematic.

You do know Halo has fallen more and more sense Reach, right? According to VG chart, which are always close to accurate, Halo has the lowest player base sense launch. I do know it’s the third one with sprint, but it’s also the third one to lose many players.
I would rather lose 50,000-100,000 pro-sprint players to get 800,000 active player back… just saying.

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> > > > > This thread doesn’t even count for the people who don’t get on Waypoint. Also, the incredibly large Halo population that died out when Sprint was first incorporated. I say remove it, and bring the majority back. I see far more rants about sprint than I do praises. Just look at YouTube. Other than the 343 suck-ups, most YouTubers who give genuine feedback complain about sprint (and other features currently missing form the game).
> > > >
> > > >
> > > > you see, i have a problem with people stating this.
> > > > what are you’re sources on this? in the end, you’re basing it on the _vocal majority_but as we know, H5 sold about half a million copies, and i seriously doubt that more
> > > > than 2 and a half million players are against sprint.
> > > > keeping this fact in mind, the vocal majority isn’t that huge anymore.
> > > > so yeah, you’re definitely right with the fact that the vocal majority may be against it,
> > > > but the real majority simply isn’t against it or does not care.
> > >
> > >
> > > Halo 3… 800,000 active players.
> > > Halo 5… less than 50,000
> > > Yeah, the majority is gone. 343 is obviously doing something wrong, and sprint is definitely one of the most debated along with other things of coarse.
> > > Also, I never said anything about a vocal majority.
> >
> >
> > 2007: Xbox dominated the market. Halo 3 was the sequel to, prettymuch, the only option for competitive multiplayer on og xbox.
> > 2016: Xbox is behind Sony in sales. Halo 5 has a literal -Yoink- ton of competition.
> >
> > Sprint isnt the reason sales are down.
>
>
> 2007 was the cod 4 launch year, the first modern warfare game and still one of the most loved, halo 3 had heavy competition

  1. Halo 3 was still in the Xbox Live top 5 most played when Modern Warfare 2 and Reach came out and only started to fall then.

  2. Before they did away with it, Halo 5 was barely staying in the top 10 most played games.

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> Ignorance reaching record levels. Abort! Abort!
>
> I swear if I see another baseless argument defending sprint (like the immersion one), or someone saying “I like sprint! It should stay” I’m gonna go Office Space on my computer.

You better get ready then, because most of them are still doing that.

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> > > > They are Spartans, super soldiers. They run fast…
> > >
> > >
> > > Yes but I do agree that they should able to run and shoot at the same time. There Spartans, not Marines.
> >
> >
> > People have issues with Sprinting already in Halo, add in automatic weapons with that and people’s heads will explode if you can sprint and shoot at the same time. Shooting while sprinting is a terrible idea.
>
>
> Well unless they nerfed the Automatics

Or you know just removed sprint and upped the base speed which has a similar if not identical effect and doesn’t require stretched maps to accommodate the now redundant mechanic.

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> They are Spartans, super soldiers. They run fast…

Wow…best argument I’ve ever seen. Keep sprint guys I’m all for it now because Spartans are supposed to run fast /s

Have you ever played a game called crisis Wigner, because that suit is supposed to let you do some really crazy -Yoink- like running at speeds of over 80 miles per hour. The suit lets you basically bench press tanks and in Crysis 2 grows into the main characters wounds, more or less keeping a literally broken man alive. He’s mortally wounded, but the suit allows him to live, oh yea and it absorbs .50 cal bullet impacts.

Now go play Crysis. You can’t run that fast, you can’t melee tanks to death and you can still get hurt by bullets that look like pellet guns compared to a .50 cal and can die.

For the last freaking time. Arguing for things from a lore or common sense standpoint is pointless. It’s a game so we focus on the gameplay first. Frivolous stuff second.

You’re a Spartan. You should know how to sprint. If you don’t like it then don’t use it.

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> >
> > Such a game already exists and it sits here on my shelf. It’s the Wheel of Time video game, an adaptation of the eponymous book series, rendered in the Unreal 1 engine and definitely an FPS, even though it’s lacking any sort of actual weapon.
>
>
> Totally forgot about that game. Played the demo of it, but that was also around the time I had acquired a phobia of FPS games through Sys2. Either way, thank you for reminding me.
>
> One thing that got me thinking. Let’s assume Halo 6 has sprint removed, and it either tops, or flops.
>
> Top: Anti-Sprinters are regarded to only jump on the next thing to complain about in their neverending whinefest.Or atleast more known anti-sprinters who happen to find issues within the game.
>
> Pro-sprinters will be told “told you so” while they in turn start their own mega threads of getting it back. Tje debate continues but in the opposite direction. Anti-sprinters will be able to use a lot of the same arguments used against them.
>
> Flops: Anti-Sprinters will be told “told you so” and more known ones who continue their critisism on what they find faulty or un-enjoyable will be flamed immensly, while the argument will be derived back to the lack of sprint. Will not be allowed to have opinions on what to do because last time it turned out to be disasterous.
>
> Pro-Sprinters will have a field day
>
> It’ll probably be my last main Halo game that I play. Will probably collect the main ones but I’ll keep to Wars if that’s good.

If Halo 6 is anything like Halo 5. I’ll buy it used, play through as the chief one last time, wrap up his story and then stick to the spin-offs like Halo Wars if they stay good.

If you dont want to sprint in Halo then dont? Nobody is forcing you to use it. I like sprint and I hate playing old halo games where you cant use it.

Can you imagine playing WZFF without sprint? Every match would be a instant loss…

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> Pro-sprinters will be told “told you so” while they in turn start their own mega threads of getting it back. Tje debate continues but in the opposite direction. Anti-sprinters will be able to use a lot of the same arguments used against them.

I’ve always wondered about this. Would not having sprint generate as much controversy as having it? I can’t think of a situation where something like this would’ve happened. Armor abilities, bloom, personal ordnance, all had their defenders when these mechanics were around. But since these mechanics were removed, there has practically been no discussion around them. I’ve seen some people asking bloom back, some suggestions of reintroducing armor abilities, but those never seem to go anywhere.

I don’t know why it is. I have this hypothesis that people who are likely to enjoy a game as it is are more likely to take a defensive stance on a gameplay mechanic, but if it gets removed they ultimately don’t care enough to demand it back because they are just happily living in the moment.

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> So tired of hearing the argument to remove sprint. There is no problem with sprint in halo 5. You can’t regenerate if your sprinting so it’s balanced. End of story. Keep sprint.

We’re not arguing whether or not it is balanced, we’re arguing what it does to the overall gameplay of the series. I’m tired of hearing about how you are tired of hearing about anti-sprint stuff, but I’m not gonna be an -Yoink- about it. Also if you don’t like to hear discussions pertaining to topics you don’t like and I don’t mean this in a mean spirited way, but get off the forums because you’re gonna see a lot of it.

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> > > > > 2535414876585185;1:
> > > > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitive halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > > > Thoughts? :3
> > > >
> > > >
> > > > A: Since the anti-sprint camp is only a section of the community it would not be the game everyone wants.
> > > > B: There has never been a clear answer as to why people think two geared movement isn’t ‘competitive’. Nor do I consider competitiveness to be the be all and end all of Halo. It has a role, but that isn’t all halo is as h5 has shown to some degree.
> > > > C: You call any position other than yours ‘absurd’ though you fail to demonstrate how.
> > > > D: Loudly proclaiming that sprint has no place in ‘competitive’ halo is a claim, not an argument. You need to back up your claim if it is to be taken seriously.
> > > > E: Halo 5 has map design problems, but they don’t really center around sprint. They center around size, spawning, blind corners, and lack of variety.
> > > > F: As a Halo veteran with no distaste for sprint, this argument form ignorance that the loss of population overtime is due to sprint that has been flooding the forum of late is getting tiresome. You still have nothing to base the claim on. It is still the equivalent of walking into your kitchen in the morning and seeing a plate of French toast and assuming a unicorn with a glittering mane made it for you.
> > >
> > >
> > > This
> > >
> > > Sprint is far from the be all and end all of halo. It never was and never will be. As I have said many, many times before i am pretty neutral as far as sprint goes but saying it will solve all problems is shallow and demonstrably not true.
> > >
> > > A number of people have pointed to the increase in FPS without sprint as some form of evidence but from what i can see Doom has performed badly to say the least.
> > >
> > > Its twitch rating has dropped hugely and it consistently sits below H5 most days despite being multi-platform. I realise this isnt the best measure but look at the steam numbers Here and you can see how numbers have dropped.
> >
> >
> > yet overwatch, and counterstrike are just fine
>
>
> Overwatch has characters with faster movement abilities (including Sprint).

yes, but overall Overwatch keeps the action focused on a small area. The sprinting is literally only to get back in the fight faster because every second counts in that game. The other characters who have movement abilities like reaper and tracer need it because it helps them initiate and protects them from dying immediately, but outside of Soldier 76 ,who doesn’t even use it once he gets back to the fight because it prevents him from shooting which is really inconvenient, Overwatch doesn’t have giant maps which require sprint to navigate quickly and that’s the difference. The maps are designed to accommodate people without much mobility so sprint is just an small extra for one character that helps him get back to his team more quickly.

> 2533274849751904;4692:
> You’re a Spartan. You should know how to sprint. If you don’t like it then don’t use it.

You’re not an illiterate. You should know how to read. If you don’t like to read (at least some of this threads former pages) then don’t comment.

> 2533274809386625;4694:
> If you dont want to sprint in Halo then dont? Nobody is forcing you to use it. I like sprint and I hate playing old halo games where you cant use it.
>
> Can you imagine playing WZFF without sprint? Every match would be a instant loss…

We’re talking about Halo 6 here and arena. Also we have to sprint for the exact reason you said. We’ll get pasted and lose because it’s necessary to use it to go anywhere quickly. Long open sightline? Let me just walk norm…sniped. Walking across a small gap with sprint? Nah I just want to take my time and…teamshotted.

Also why did you hate no sprint? Because it was too slow? Why do you like sprint? I can’t have a thoughtful conversation if you don’t tell me why you like it. I want to make the movement speed faster so we feel faster and remove the need for sprint. Why would that be a problem to you?

> 2533274801973487;4686:
> > 2533275025909973;4685:
> > This is such a dumb thread. lol Sprint isn’t going anywhere and the MCC works pretty nicely now. Have a blast. (this is from someone that loves all the Halo games)
>
>
> sure if you ignore the lack of proper servers, the lack of population due to beeing broken and oh well, still beeing broken (Bugs in HCE alone) then I guess it is working nicely I guess…

This. Halo 4 still has sprint too. I don’t really care if you like all the halo games either why does that make any difference to me? Why should I go and play a lackluster excuse of a port of my favorite games. It isn’t the Halo 3 matchmaking, it isn’t the Halo 3 lists. It isn’t the veto system from Halo 3, it isn’t the same experience I loved from the last games.

I feel like this is one of those topics that ignores what makes Halo an experience worth having. Halo isn’t about movement speed and how long it takes to get across a map, it’s not about having your gun up or down, and it’s definitely not about bullet spread or TTK, or any of those gritty details people like to focus on.

It’s about playing the game, looking around, and shooting when the reticle turns red. It’s about blowing people up and getting run over by vehicles, and having a good time.

Anything more than that is just you trying to overjustify something. If you focus on a specific mechanic to judge how the game works then your playing the game wrong. Just Shoot people.

> 2533274849452225;4594:
> > 2535409489305717;4593:
> > > 2533274935728980;4592:
> > > They are Spartans, super soldiers. They run fast…
> >
> >
> > Yes but I do agree that they should able to run and shoot at the same time. There Spartans, not Marines.
>
>
> People have issues with Sprinting already in Halo, add in automatic weapons with that and people’s heads will explode if you can sprint and shoot at the same time. Shooting while sprinting is a terrible idea.

I don’t think that was what he was getting at. In CE-3 you were always sprinting. You were always moving at top speed.