The sprint discussion thread

> 2533274919223668;4641:
> i agree

Are gonna explain why sprint is good or bad or are you just gonna spam with these sprint one liners

Removing sprint would be a step backwards. Doing it would not make the game faster and it would not make the game slower.

Play speed is average player movement speed RELATIVE to the map size. If average player speed is say doubled from halo two and map size is doubled than the pace of the game will remain the same. Developers will adjust this relativity by adjusting these mechanics through relevant statistics.

What sprint actually does to the game is it diversifies the ranges at which battles are fought and enables a diversification in the functionality of weapons.

i feel like he has some points but halo with sprint is still halo just a new mechanic so plz stop your rambling ik it took a while to make this but please just dont introduse stuppied topics like this its just annoying and boring to read

> 2535426132999568;4640:
> As long as everybody can sprint, then it doesn’t make a difference if there are two movement speeds, because if sprint didn’t exist, everyone would still be walking at the same relative speed. And besides, it wouldn’t be logical to remove it anyways because that is just another inconsistency that 343 would be making. Cough cough removing smg in halo 4 removing concussion rifle and sticky detonator from halo 5 cough cough

Inconsistency don’t even matter to 343/bungie anymore, it never did. if you think those were bad then explain the foreward into dawn being A COMPLETELY DIFFRENT CLASS OF SHIP in halo 4 and now having weapons like the saw onboard. Where did the ce fuel rod go, why do ce and first strike directly disagree with each other. Why do the fall of reach and halo reach have completely diffrent story’s. They have always put gameplay over lore and consistancy, why would that stop now?

> 2533274796867934;4643:
> Removing sprint would be a step backwards. Doing it would not make the game faster and it would not make the game slower.
>
> Play speed is average player movement speed RELATIVE to the map size. If average player speed is say doubled from halo two and map size is doubled than the pace of the game will remain the same. Developers will adjust this relativity by adjusting these mechanics through relevant statistics.
>
> What sprint actually does to the game is it diversifies the ranges at which battles are fought and enables a diversification in the functionality of weapons.

see he knows exactly what i mean just he expains it way better

> 2533274796867934;4643:
> Removing sprint would be a step backwards. Doing it would not make the game faster and it would not make the game slower.
>
> Play speed is average player movement speed RELATIVE to the map size. If average player speed is say doubled from halo two and map size is doubled than the pace of the game will remain the same. Developers will adjust this relativity by adjusting these mechanics through relevant statistics.
>
> What sprint actually does to the game is it diversifies the ranges at which battles are fought and enables a diversification in the functionality of weapons.

No it Dosent, it elongates maps, breaks the goldeng traingle and ruins flow, large maps with teleporters and man cannons make the game fast, large maps with sprint don’t

> 2535409489305717;4642:
> > 2533274919223668;4641:
> > i agree
>
>
> Are gonna explain why sprint is good or bad or are you just gonna spam with these sprint one liners

roasted me, No sprint was one of the defining features in Halo

> 2533275035781111;4647:
> > 2533274796867934;4643:
> > Removing sprint would be a step backwards. Doing it would not make the game faster and it would not make the game slower.
> >
> > Play speed is average player movement speed RELATIVE to the map size. If average player speed is say doubled from halo two and map size is doubled than the pace of the game will remain the same. Developers will adjust this relativity by adjusting these mechanics through relevant statistics.
> >
> > What sprint actually does to the game is it diversifies the ranges at which battles are fought and enables a diversification in the functionality of weapons.
>
>
> No it Dosent, it elongates maps, breaks the goldeng traingle and ruins flow, large maps with teleporters and man cannons make the game fast, large maps with sprint don’t

Elongation is an unspoken understanding. Hence why the term relativity was used and my last line existed. It seems as though you read what I said but didn’t really grasp it.

Breaking the golden triangle and ruining the flow is false. Again, maintaining relativity to average player movement speed and the change in functionality of the range of weapons ensures this to be fact. The only obstacle that would prevent this would be developers incorrectly collecting and translating statistics resulting in poorly engineered maps. Relativity constitutes a relationship between two things. In this case it is a relativity between a set of functions and their mathematical application to a 3D environment. This is a factor that can be controlled and scaled. Maintaining this factor at an equivalent value retains the pace of play. That being said, sprint does not do what you said. It doesn’t do anything… for the aforementioned reasons.

I’m part of the “anti-Sprint” crowd, but understand how unlikely it is for the mechanic to be removed (at least not without another in its place). With that in mind, I’d like to propose a replacement mechanic and get input from both parties.

Consider the following: the player is able to toggle between faster movement speed and faster shield recharge rate (a 10-20% increase perhaps?), maintaining all omni-directional / combat capabilities regardless of which “mode” the player is using. Maps would be tuned to allow proper navigation regardless of which “mode” players are using (no jumps that can only be made with the speed boost, etc.). Shields would be able to recharge while in the “Sprint mode”, but at a slower rate than the “Shield mode” (naturally).

I think this would act as a suitable compromise, given that it:

  • offers a faster speed to players - provides a “tactical” choice for players to think about - resolves the pursuit issues brought on by Sprint’s current iteration - allows players to operate at optimal speed (in all directions) with all combat abilities (shoot, melee, throw grenade)

> 2533274897207597;4497:
> I think they should get rid of sprint, but not make your default movement speed make you move like as slow as a -Yoinking!- tortoise like you did in halo 3. I think halo 2 or halo reach had pretty good movement speed, but I digress.

Halo 1-3 all had the same base player speed, what did change was the player acceleration was decreased and the field of view was lowered with each game until it was the lowest in Halo 3. Halo Reach has the lowest base player speed out of the main Bungie games. Increasing the base player speed and field of view once sprint is taken out is what most of the anti-sprint group have been saying for a long time, and Imo player acceleration needs to be increased as well.

> 2533275035781111;4645:
> > 2535426132999568;4640:
> > As long as everybody can sprint, then it doesn’t make a difference if there are two movement speeds, because if sprint didn’t exist, everyone would still be walking at the same relative speed. And besides, it wouldn’t be logical to remove it anyways because that is just another inconsistency that 343 would be making. Cough cough removing smg in halo 4 removing concussion rifle and sticky detonator from halo 5 cough cough
>
>
> Inconsistency don’t even matter to 343/bungie anymore, it never did. if you think those were bad then explain the foreward into dawn being A COMPLETELY DIFFRENT CLASS OF SHIP in halo 4 and now having weapons like the saw onboard. Where did the ce fuel rod go, why do ce and first strike directly disagree with each other. Why do the fall of reach and halo reach have completely diffrent story’s. They have always put gameplay over lore and consistancy, why would that stop now?

Actually Halo CE and First Strike are pretty consistent. As First Strike is after CE and we don’t know a lot about what happened to the marines on Installation 04 from the game. We only know that from the books. Which the book The Flood is exactly like the game when the Chief’s the main POV. Except the AR is actually powerful and useful.
Your point about Halo: Reach and The Fall of Reach is pretty great. I didn’t like the Halo: Reach’s story changes. I was really hoping to play as Fred and Red Team from the book in a Team-Based shooter. That’s what I thought they were going to do. I was looking forward to that. The Fuel Rod and Saw stuff is basically like asking “where did the carbine come from?” they changed the features to make it more use able for players in Halo 2. The CE fuel rod was annoying to use on PC and hard to aim. Things change man.

But you’re right about the Reach story.

> 2533275035781111;4647:
> > 2533274796867934;4643:
> > Removing sprint would be a step backwards. Doing it would not make the game faster and it would not make the game slower.
> >
> > Play speed is average player movement speed RELATIVE to the map size. If average player speed is say doubled from halo two and map size is doubled than the pace of the game will remain the same. Developers will adjust this relativity by adjusting these mechanics through relevant statistics.
> >
> > What sprint actually does to the game is it diversifies the ranges at which battles are fought and enables a diversification in the functionality of weapons.
>
>
> No it Dosent, it elongates maps, breaks the goldeng traingle and ruins flow, large maps with teleporters and man cannons make the game fast, large maps with sprint don’t

“breaks the Golden triangle”… Dude that only mattered in 2004, 2007, and maybe 2010 when there wasn’t a proper sprint mechanic out in.
Times have changed, the military doesn’t use cannon balls and muskets anymore. So halo has sprint, get over it. The “Golden Triangle” was/is a great thing. And it’s still useable with sprint. The only thing sprint and Halo 5’s new movement stuff does is put the triangle on a spinner and allows the player to spin it around to speed the game up and change how you engage a situation. Now you can actually jump and run in with a shotgun even when someone is backing up with a BR, which in your perfect halo is a definite death. Now it’s not.
Or sprint turns the triangle into a diamond that you do. Either way it opens up combat more. It’s not as static as it used to be.
It’d be better if sprint could recharge shields and health packs where back too.
“ruins flow” it creates new flow. A different one. Different one that you and some other people aren’t used to, or used to in a Halo game.

Bring health packs back, it makes the game better and harder!!

I’m going to continue to say that until 343 puts health packs back in the game.

> 2535440283237581;4650:
> I’m part of the “anti-Sprint” crowd, but understand how unlikely it is for the mechanic to be removed (at least not without another in its place). With that in mind, I’d like to propose a replacement mechanic and get input from both parties.
>
> Consider the following: the player is able to toggle between faster movement speed and faster shield recharge rate (a 10-20% increase perhaps?), maintaining all omni-directional / combat capabilities regardless of which “mode” the player is using. Maps would be tuned to allow proper navigation regardless of which “mode” players are using (no jumps that can only be made with the speed boost, etc.). Shields would be able to recharge while in the “Sprint mode”, but at a slower rate than the “Shield mode” (naturally).
>
> I think this would act as a suitable compromise, given that it:
>
> - offers a faster speed to players
> - provides a “tactical” choice for players to think about
> - resolves the pursuit issues brought on by Sprint’s current iteration
> - allows players to operate at optimal speed (in all directions) with all combat abilities (shoot, melee, throw grenade)

Why am I the only one who thinks movement speed and shield recharge shouldn’t matter to each other.
You’re a super soldier is a super armoured suit! You can’t move fast, which is a basic human trait and attribute, and recharge an energy shield.

And that option is interesting… But ultimately do anything to change the game. You just have the a slightly faster run speed and shield recharge. Nothing actually makes the game interesting. Amd everytime I want to change the “mode” I have to do it manually. Where as with sprint and proper rechargeable shields I don’t have to and it’s less work for 343 who need to focus on more important things than sprint.
And you have it so that the sprint mode has no actual change to gameplay. Nothing requires either mode to change the game up. So there’s no point in using any of them. Or at least the sprint one. So might as well just play the MCC and Halo 2 and 3 again.

> 2533274796867934;4649:
> > 2533275035781111;4647:
> > > 2533274796867934;4643:
> > > Removing sprint would be a step backwards. Doing it would not make the game faster and it would not make the game slower.
> > >
> > > Play speed is average player movement speed RELATIVE to the map size. If average player speed is say doubled from halo two and map size is doubled than the pace of the game will remain the same. Developers will adjust this relativity by adjusting these mechanics through relevant statistics.
> > >
> > > What sprint actually does to the game is it diversifies the ranges at which battles are fought and enables a diversification in the functionality of weapons.
> >
> >
> > No it Dosent, it elongates maps, breaks the goldeng traingle and ruins flow, large maps with teleporters and man cannons make the game fast, large maps with sprint don’t
>
>
> Elongation is an unspoken understanding. Hence why the term relativity was used and my last line existed. It seems as though you read what I said but didn’t really grasp it.
>
> Breaking the golden triangle and ruining the flow is false. Again, maintaining relativity to average player movement speed and the change in functionality of the range of weapons ensures this to be fact. The only obstacle that would prevent this would be developers incorrectly collecting and translating statistics resulting in poorly engineered maps. Relativity constitutes a relationship between two things. In this case it is a relativity between a set of functions and their mathematical application to a 3D environment. This is a factor that can be controlled and scaled. Maintaining this factor at an equivalent value retains the pace of play. That being said, sprint does not do what you said. It doesn’t do anything… for the aforementioned reasons.

It Dosent work like that when you have two movement types, maps are based around one speed, having two creates this discrepancy in gameplay. And there is no way to argue that it Dosent break the golden triangle, it just does, it’s not that hard to understand

> 2533274823832000;4652:
> > 2533275035781111;4645:
> > > 2535426132999568;4640:
> > > As long as everybody can sprint, then it doesn’t make a difference if there are two movement speeds, because if sprint didn’t exist, everyone would still be walking at the same relative speed. And besides, it wouldn’t be logical to remove it anyways because that is just another inconsistency that 343 would be making. Cough cough removing smg in halo 4 removing concussion rifle and sticky detonator from halo 5 cough cough
> >
> >
> > Inconsistency don’t even matter to 343/bungie anymore, it never did. if you think those were bad then explain the foreward into dawn being A COMPLETELY DIFFRENT CLASS OF SHIP in halo 4 and now having weapons like the saw onboard. Where did the ce fuel rod go, why do ce and first strike directly disagree with each other. Why do the fall of reach and halo reach have completely diffrent story’s. They have always put gameplay over lore and consistancy, why would that stop now?
>
>
> Actually Halo CE and First Strike are pretty consistent. As First Strike is after CE and we don’t know a lot about what happened to the marines on Installation 04 from the game. We only know that from the books. Which the book The Flood is exactly like the game when the Chief’s the main POV. Except the AR is actually powerful and useful.
> Your point about Halo: Reach and The Fall of Reach is pretty great. I didn’t like the Halo: Reach’s story changes. I was really hoping to play as Fred and Red Team from the book in a Team-Based shooter. That’s what I thought they were going to do. I was looking forward to that. The Fuel Rod and Saw stuff is basically like asking “where did the carbine come from?” they changed the features to make it more use able for players in Halo 2. The CE fuel rod was annoying to use on PC and hard to aim. Things change man.
>
> But you’re right about the Reach story.
>
>
>
>
> > 2533275035781111;4647:
> > > 2533274796867934;4643:
> > > Removing sprint would be a step backwards. Doing it would not make the game faster and it would not make the game slower.
> > >
> > > Play speed is average player movement speed RELATIVE to the map size. If average player speed is say doubled from halo two and map size is doubled than the pace of the game will remain the same. Developers will adjust this relativity by adjusting these mechanics through relevant statistics.
> > >
> > > What sprint actually does to the game is it diversifies the ranges at which battles are fought and enables a diversification in the functionality of weapons.
> >
> >
> > No it Dosent, it elongates maps, breaks the goldeng traingle and ruins flow, large maps with teleporters and man cannons make the game fast, large maps with sprint don’t
>
>
> “breaks the Golden triangle”… Dude that only mattered in 2004, 2007, and maybe 2010 when there wasn’t a proper sprint mechanic out in.
> Times have changed, the military doesn’t use cannon balls and muskets anymore. So halo has sprint, get over it. The “Golden Triangle” was/is a great thing. And it’s still useable with sprint. The only thing sprint and Halo 5’s new movement stuff does is put the triangle on a spinner and allows the player to spin it around to speed the game up and change how you engage a situation. Now you can actually jump and run in with a shotgun even when someone is backing up with a BR, which in your perfect halo is a definite death. Now it’s not.
> Or sprint turns the triangle into a diamond that you do. Either way it opens up combat more. It’s not as static as it used to be.
> It’d be better if sprint could recharge shields and health packs where back too.
> “ruins flow” it creates new flow. A different one. Different one that you and some other people aren’t used to, or used to in a Halo game.
>
> Bring health packs back, it makes the game better and harder!!
>
> I’m going to continue to say that until 343 puts health packs back in the game.

You literally just proved the OPs point about sprint halo not being halo, you clearly stated that the games after 3 use a gameplay formula that’s not halo. As for the rest of your points your just not listening to people, plenty of people in this thread have shown both sides effects and how sprint ruins flow. If your going to make a point then back it up, everything after the first few sentences was just you babling about how your opinions with no backup are facts. It has nothing to do with moving on and adapting, many other modern games are removing sprint and sprint was almost in h2 until bungie decided it broke the core gameplay, the date of the mechanic Dosent matter, it’s the negative effect of your “modern” mechanics that your so blind to that matters

Sprint wasn’t the death sentence of Halo, a mediocre multiplayer n Reach, a terrible multiplayer In Halo 4, then the MCC debacle are the bigger culprits.

If 343 can actually release a full game at launch with both a decent Multiplayer and Campaign then that will do more for the population than a sprintless Halo ever could .

> 2533274921982810;4656:
> Sprint wasn’t the death sentence of Halo, a mediocre multiplayer n Reach, a terrible multiplayer In Halo 4, then the MCC debacle are the bigger culprits.
>
> If 343 can actually release a full game at launch with both a decent Multiplayer and Campaign then that will do more for the population than a sprintless Halo ever could .

A large amount of the hate for those multiplayers came from the inclusion of sprint

> 2533275035781111;4657:
> > 2533274921982810;4656:
> > Sprint wasn’t the death sentence of Halo, a mediocre multiplayer n Reach, a terrible multiplayer In Halo 4, then the MCC debacle are the bigger culprits.
> >
> > If 343 can actually release a full game at launch with both a decent Multiplayer and Campaign then that will do more for the population than a sprintless Halo ever could .
>
>
> A large amount of the hate for those multiplayers came from the inclusion of sprint

I’m not saying it wasn’t controversial, I
myself believe it was an unnecessary addition and that there were other ways to modernise the game and keep it fresh but still keep that classic feel. I’m neither here nor there on sprint though, I love Halo 5’s multiplayer and I also still play MCC, but I think all those games mentioned had bigger problems than sprint.

> 2533275035781111;4647:
> > 2533274796867934;4643:
> > Removing sprint would be a step backwards. Doing it would not make the game faster and it would not make the game slower.
> >
> > Play speed is average player movement speed RELATIVE to the map size. If average player speed is say doubled from halo two and map size is doubled than the pace of the game will remain the same. Developers will adjust this relativity by adjusting these mechanics through relevant statistics.
> >
> > What sprint actually does to the game is it diversifies the ranges at which battles are fought and enables a diversification in the functionality of weapons.
>
>
> No it Dosent, it elongates maps, breaks the goldeng traingle and ruins flow, large maps with teleporters and man cannons make the game fast, large maps with sprint don’t

The golden triangle never really meant a thing

> 2535439584966952;4659:
> > 2533275035781111;4647:
> > > 2533274796867934;4643:
> > > Removing sprint would be a step backwards. Doing it would not make the game faster and it would not make the game slower.
> > >
> > > Play speed is average player movement speed RELATIVE to the map size. If average player speed is say doubled from halo two and map size is doubled than the pace of the game will remain the same. Developers will adjust this relativity by adjusting these mechanics through relevant statistics.
> > >
> > > What sprint actually does to the game is it diversifies the ranges at which battles are fought and enables a diversification in the functionality of weapons.
> >
> >
> > No it Dosent, it elongates maps, breaks the goldeng traingle and ruins flow, large maps with teleporters and man cannons make the game fast, large maps with sprint don’t
>
>
> The golden triangle never really meant a thing

How, it perfectly represents the loved core gameplay of the original trilogy, can you elaborate or do you just like to pretend everyone else is wrong?

i think that halo would be better with sprint