The sprint discussion thread

> 2533274900911359;4560:
> This thread doesn’t even count for the people who don’t get on Waypoint. Also, the incredibly large Halo population that died out when Sprint was first incorporated. I say remove it, and bring the majority back. I see far more rants about sprint than I do praises. Just look at YouTube. Other than the 343 suck-ups, most YouTubers who give genuine feedback complain about sprint (and other features currently missing form the game).

you see, i have a problem with people stating this.
what are you’re sources on this? in the end, you’re basing it on the _vocal majority_but as we know, H5 sold about half a million copies, and i seriously doubt that more
than 2 and a half million players are against sprint.
keeping this fact in mind, the vocal majority isn’t that huge anymore.
so yeah, you’re definitely right with the fact that the vocal majority may be against it,
but the real majority simply isn’t against it or does not care.

I completely agree. I stayed away from h5 until lately and it’s a very solid game, but it has the feel of CoD with the sprint. I think there should be a playlist that’s MLG start with no sprint & Spartan charge, just straight halo.

> 2533274795123910;4537:
> > 2535473635314008;4518:
> > Take a walk around apex 7 sometime and tell me 1. How fun is it without sprint? 2 how much smaller it is than blood gultch. The reason blood gultch felt so massive is because you moved around it at a snails pace. Add sprint it’s doesn’t seem so large. This argument for stretched maps in halo 5 can be reversed for the big maps in CE.
> >
> > IMO the only reason you take sprint out of the game is to appease those who want halo to stay the same every release with the exceptions of changes to weapons and maps.
> >
> > This is can be much more easily done with a classic playlist. I still think the anti sprint crowd are asking for the wrong thing.
>
>
> I find it more fun to engage in battles with NPCs and other players rather than hike around the map.
>
> Oh right, I need to hike around the map for some reason. Well you can choose spawns, in the cases that you can’t your team is at fault for not having the objectives captured. Then you also have cheap transport vehicles like the mongoose and scout hog.
> Not to mention the map was designed for NPCs and a larger amount of players.
>
> BTB maps also suffer less from map strecthing as thise map usually have other transport methods such as vehicles. Either way, we look at smaller maps. Not to mention that BTB maps have had map assets that transported players quickly such as mancannons and teleporters.
>
> If that’s your opinion I can tell you that you’re mistaken, just a generalization born from not reading and / or ignoring suggestions made by ASers when there have been suggestions made.

My opinion cannot be wrong. Unless I’m stating a fact. This is an opinion thread where I state my opinion on the topic. The only way I can be wrong is if I’m lying about my opinion.

I’m having a hard time understanding what it is you are saying to me here. I was responding to the current conversation at the time about how halo CE BTB maps were larger than the current warZone maps. I disagree with that statement. Teleporters,man cannons, vehicles etc. I can’t remember a halo CE map the size of apex 7. Not even close.

Also waypoint is a collection of thoughts and opinions. I don’t taker what anyone says here as the final golden word. So if someone stated an opinion on a subject before me it doesn’t mean in ignoring them. I means I don’t entirely agree, as no one else will 100 % agree with me all the time either. I would never expect someone to drop a topic as soon as I gave my invaluable input, why should I do so for you or anyone else?

> 2533274819567236;4532:
> > 2535473635314008;4518:
> > Take a walk around apex 7 sometime and tell me 1. How fun is it without sprint? 2 how much smaller it is than blood gultch. The reason blood gultch felt so massive is because you moved around it at a snails pace. Add sprint it’s doesn’t seem so large. This argument for stretched maps in halo 5 can be reversed for the big maps in CE.
> >
> > IMO the only reason you take sprint out of the game is to appease those who want halo to stay the same every release with the exceptions of changes to weapons and maps.
> >
> > This is can be much more easily done with a classic playlist. I still think the anti sprint crowd are asking for the wrong thing.
>
>
> Blood Gulch wasn’t “massive”, it was just a big map. It didn’t take very long to get around either. Why do people like you act like vehicles, teleporters, or mancannons never existed? I think that’s the problem right there. You don’t know how to play the game because you walk around everywhere for some reason unaware that the jeep next to you moves at a faster speed than you do.

I don’t know how to play the game? Right.

You just go ahead and put a whole bunch of teleporters all over a warzone map where the entire enemy team can req shotguns at level 3. Let me know how that goes.

Teleporters were a total camp fest. Very glad they’re gone. They’re not the answer.

> 2533274825830455;4542:
> > 2533274890584596;4540:
> > Ok. Sure. Just go play a 1:1 remake of a classic Halo map and then we can talk about how sprint BY NECESSITY results in maps that are elongated and cluttered in ways that negatively impact the flow of the game. This is not being unimaginative. It is the limitations imposed on map design by having sprint in a Halo game. The same is true of clamber. So, basically, no. You have no idea what you’re talking about.
>
>
> It’s well known that sprint necessitates larger and more open maps, but do you have a convincing argument why this should be considered poor design? Also, can you elaborate on what you mean by “cluttered”? Because what I generally consider as “clutter” has no relation to sprint and, in fact, certain type of clutter is exactly what you want to avoid with sprint because you want those long sightlines.

Well, I don’t think they are necessarily more open. The reason I think that sprint results in poor map design is that it tends to result in play-space division that revolves around the movement/combat division enforced by “weapon down” movement enhancements. Certain areas are stretched into what seem to me like movement lanes and ideal combat areas end up smaller or broken up with cover to accommodate the reduced base speed during combat. As for long sight lines, I’m not sure I would say that either, because there needs to be room to sprint and traverse the map optimally. If the map isn’t compartmentalized to a certain degree, moving at an optimal speed is easier to punish and the game slows down further. Most of the maps do this less, in my opinion, are trying to ape classic Halo designs. Truth, being a stretched out variation on Midship, with a nice sprint circuit around the perimeter, as contrasted with Coliseum, which has long sight lines in the middle and then all kinds of halls/streets (sprint) and jump routes (clamber) to go around it while always facing in the direction you want to move. And you just end up with a mess of routes and some small areas where something actually happens. Then there’s the Halo 5ier Regret, which to me has a much clearer separation of “moving areas” and “shooting areas” and incredibly short sight lines.

I do suppose you’re right about the clutter. I would attribute that more to things like weapon balance (their apparent desire to make automatics extremely viable), thrust, and clamber in H5 than sprint. It’s pretty hard to pin down the core issue for H5’s map design (which I generally think is extremely poor), because there are so many questionable mechanics and combinations of those mechanics in the game that are accommodated in every area. I’m not sure that I’m articulating my position on this that clearly.

> 2535473403773740;4562:
> > 2533274900911359;4560:
> > This thread doesn’t even count for the people who don’t get on Waypoint. Also, the incredibly large Halo population that died out when Sprint was first incorporated. I say remove it, and bring the majority back. I see far more rants about sprint than I do praises. Just look at YouTube. Other than the 343 suck-ups, most YouTubers who give genuine feedback complain about sprint (and other features currently missing form the game).
>
>
> you see, i have a problem with people stating this.
> what are you’re sources on this? in the end, you’re basing it on the _vocal majority_but as we know, H5 sold about half a million copies, and i seriously doubt that more
> than 2 and a half million players are against sprint.
> keeping this fact in mind, the vocal majority isn’t that huge anymore.
> so yeah, you’re definitely right with the fact that the vocal majority may be against it,
> but the real majority simply isn’t against it or does not care.

Halo 3… 800,000 active players.
Halo 5… less than 50,000
Yeah, the majority is gone. 343 is obviously doing something wrong, and sprint is definitely one of the most debated along with other things of coarse.
Also, I never said anything about a vocal majority.

This whole topic has been blown out of proportions because a handful of people can’t get over a -Yoinking!- mechanic that doesn’t define the game. Why do so many people get upset over something in a video game?

> 2535414876585185;1:
> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> Thoughts? :3

i think sprint made halo more C.O.D kinda feel…i think they should take sprint away.

> 2535466914543129;4568:
> This whole topic has been blown out of proportions because a handful of people can’t get over a -Yoinking!- mechanic that doesn’t define the game. Why do so many people get upset over something in a video game?

It influences everything else in the game. The way that maps are designed and made. The way that weapons work. The way that you interact with everything. It’s all changed.

> 2533274800772611;4570:
> > 2535466914543129;4568:
> > This whole topic has been blown out of proportions because a handful of people can’t get over a -Yoinking!- mechanic that doesn’t define the game. Why do so many people get upset over something in a video game?
>
>
> It influences everything else in the game. The way that maps are designed and made. The way that weapons work. The way that you interact with everything. It’s all changed.

It’s a -Yoinking!- video game. If certain changes bother you don’t play the video game!

> 2533274900911359;4567:
> > 2535473403773740;4562:
> > > 2533274900911359;4560:
> > > This thread doesn’t even count for the people who don’t get on Waypoint. Also, the incredibly large Halo population that died out when Sprint was first incorporated. I say remove it, and bring the majority back. I see far more rants about sprint than I do praises. Just look at YouTube. Other than the 343 suck-ups, most YouTubers who give genuine feedback complain about sprint (and other features currently missing form the game).
> >
> >
> > you see, i have a problem with people stating this.
> > what are you’re sources on this? in the end, you’re basing it on the _vocal majority_but as we know, H5 sold about half a million copies, and i seriously doubt that more
> > than 2 and a half million players are against sprint.
> > keeping this fact in mind, the vocal majority isn’t that huge anymore.
> > so yeah, you’re definitely right with the fact that the vocal majority may be against it,
> > but the real majority simply isn’t against it or does not care.
>
>
> Halo 3… 800,000 active players.
> Halo 5… less than 50,000
> Yeah, the majority is gone. 343 is obviously doing something wrong, and sprint is definitely one of the most debated along with other things of coarse.
> Also, I never said anything about a vocal majority.

2007: Xbox dominated the market. Halo 3 was the sequel to, prettymuch, the only option for competitive multiplayer on og xbox.
2016: Xbox is behind Sony in sales. Halo 5 has a literal -Yoink- ton of competition.

Sprint isnt the reason sales are down.

> 2533274816299345;4572:
> > 2533274900911359;4567:
> > > 2535473403773740;4562:
> > > > 2533274900911359;4560:
> > > > This thread doesn’t even count for the people who don’t get on Waypoint. Also, the incredibly large Halo population that died out when Sprint was first incorporated. I say remove it, and bring the majority back. I see far more rants about sprint than I do praises. Just look at YouTube. Other than the 343 suck-ups, most YouTubers who give genuine feedback complain about sprint (and other features currently missing form the game).
> > >
> > >
> > > you see, i have a problem with people stating this.
> > > what are you’re sources on this? in the end, you’re basing it on the _vocal majority_but as we know, H5 sold about half a million copies, and i seriously doubt that more
> > > than 2 and a half million players are against sprint.
> > > keeping this fact in mind, the vocal majority isn’t that huge anymore.
> > > so yeah, you’re definitely right with the fact that the vocal majority may be against it,
> > > but the real majority simply isn’t against it or does not care.
> >
> >
> > Halo 3… 800,000 active players.
> > Halo 5… less than 50,000
> > Yeah, the majority is gone. 343 is obviously doing something wrong, and sprint is definitely one of the most debated along with other things of coarse.
> > Also, I never said anything about a vocal majority.
>
>
> 2007: Xbox dominated the market. Halo 3 was the sequel to, prettymuch, the only option for competitive multiplayer on og xbox.
> 2016: Xbox is behind Sony in sales. Halo 5 has a literal -Yoink- ton of competition.
>
> Sprint isnt the reason sales are down.

I didn’t say it was THE reason. It is just a reason. One of many. I’m singling sprint out because it is the topic of the thread.
Halo probably won’t ever have an 800K population again due to the reasons you stated above. I already know this, but it very well can have a much more impressive active player base. If 343 would give us what we are screaming for, I believe the population could be well above 100K.

I honestly don’t think it would affect the playerbase that greatly, that’s why I keep saying a classic playlist is the way to go, why go through this entire thing all over again by -Yoink!- off yet another section of the fanbase by removing sprint ? Add a classic playlist, support it and see what happens, there’s no reason why all sections of the fanbase can’t be catered to, I disagree entirely that they can’t co-exist that’s like saying SWAT has no place because it plays completely different. It HAS a place because there is a big section of the fanbase that want to play it and aren’t bothered for sprint and who knows it might just pull more players back.

I’ve been playing recently halo 5 without sprint and the whole argument of map design is just stupid imo. I only sprint when necessary and when I’m not maps still flow great. Sprint doesn’t make halo into cod (stupidest argument I’ve ever heard because you can apply that to any game with sprint). The thing that can fix this is to have a Legacy section tgat only includes playlist without any Spartan abilities and we still have arena and warzone.

343 should make a playlist for old school fans with a polished but unchanged maps from halo 1,2,3. that would be awsome, and also everything classic, so no 343 br, 343 shotgun, 343 smg, 343 rocket launcher, etc

> 2535473635314008;4565:
> > 2533274819567236;4532:
> > > 2535473635314008;4518:
> > > Take a walk around apex 7 sometime and tell me 1. How fun is it without sprint? 2 how much smaller it is than blood gultch. The reason blood gultch felt so massive is because you moved around it at a snails pace. Add sprint it’s doesn’t seem so large. This argument for stretched maps in halo 5 can be reversed for the big maps in CE.
> > >
> > > IMO the only reason you take sprint out of the game is to appease those who want halo to stay the same every release with the exceptions of changes to weapons and maps.
> > >
> > > This is can be much more easily done with a classic playlist. I still think the anti sprint crowd are asking for the wrong thing.
> >
> >
> > Blood Gulch wasn’t “massive”, it was just a big map. It didn’t take very long to get around either. Why do people like you act like vehicles, teleporters, or mancannons never existed? I think that’s the problem right there. You don’t know how to play the game because you walk around everywhere for some reason unaware that the jeep next to you moves at a faster speed than you do.
>
>
> I don’t know how to play the game? Right.
>
> You just go ahead and put a whole bunch of teleporters all over a warzone map where the entire enemy team can req shotguns at level 3. Let me know how that goes.
>
> Teleporters were a total camp fest. Very glad they’re gone. They’re not the answer.

That’s right. Man cannons are the more balanced form of fast travel to a point on the map. Not that it matters. You’d be a fool if you never used teleporters in past games because of the possibility of someone camping there. My point remains the same. All of those things existed and made it easy to get around the maps quickly.

> 2533274974695300;4575:
> I’ve been playing recently halo 5 without sprint and the whole argument of map design is just stupid imo. I only sprint when necessary and when I’m not maps still flow great. Sprint doesn’t make halo into cod (stupidest argument I’ve ever heard because you can apply that to any game with sprint). The thing that can fix this is to have a Legacy section tgat only includes playlist without any Spartan abilities and we still have arena and warzone.

How is the argument of map design stupid? All the issues - and their effects - we brought up on that subject are facts, not opinions. Whether you care about how those facts effect the game may be a different story though.

> 2533274819567236;4578:
> > 2533274974695300;4575:
> > I’ve been playing recently halo 5 without sprint and the whole argument of map design is just stupid imo. I only sprint when necessary and when I’m not maps still flow great. Sprint doesn’t make halo into cod (stupidest argument I’ve ever heard because you can apply that to any game with sprint). The thing that can fix this is to have a Legacy section tgat only includes playlist without any Spartan abilities and we still have arena and warzone.
>
>
> How is the argument of map design stupid? All the issues - and their effects - we brought up on that subject are facts, not opinions. Whether you care about how those facts effect the game may be a different story though.

Because it only affected one map, and that’s Truth. The rest I played without sprinting and the maps still flow the same.

> 2535473635314008;4564:
> > 2533274795123910;4537:
> > > 2535473635314008;4518:
> > > Take a walk around apex 7 sometime and tell me 1. How fun is it without sprint? 2 how much smaller it is than blood gultch. The reason blood gultch felt so massive is because you moved around it at a snails pace. Add sprint it’s doesn’t seem so large. This argument for stretched maps in halo 5 can be reversed for the big maps in CE.
> > >
> > > IMO the only reason you take sprint out of the game is to appease those who want halo to stay the same every release with the exceptions of changes to weapons and maps.
> > >
> > > This is can be much more easily done with a classic playlist. I still think the anti sprint crowd are asking for the wrong thing.
> >
> >
> > I find it more fun to engage in battles with NPCs and other players rather than hike around the map.
> >
> > Oh right, I need to hike around the map for some reason. Well you can choose spawns, in the cases that you can’t your team is at fault for not having the objectives captured. Then you also have cheap transport vehicles like the mongoose and scout hog.
> > Not to mention the map was designed for NPCs and a larger amount of players.
> >
> > BTB maps also suffer less from map strecthing as thise map usually have other transport methods such as vehicles. Either way, we look at smaller maps. Not to mention that BTB maps have had map assets that transported players quickly such as mancannons and teleporters.
> >
> > If that’s your opinion I can tell you that you’re mistaken, just a generalization born from not reading and / or ignoring suggestions made by ASers when there have been suggestions made.
>
>
> My opinion cannot be wrong. Unless I’m stating a fact. This is an opinion thread where I state my opinion on the topic. The only way I can be wrong is if I’m lying about my opinion.
>
> I’m having a hard time understanding what it is you are saying to me here. I was responding to the current conversation at the time about how halo CE BTB maps were larger than the current warZone maps. I disagree with that statement. Teleporters,man cannons, vehicles etc. I can’t remember a halo CE map the size of apex 7. Not even close.
>
> Also waypoint is a collection of thoughts and opinions. I don’t taker what anyone says here as the final golden word. So if someone stated an opinion on a subject before me it doesn’t mean in ignoring them. I means I don’t entirely agree, as no one else will 100 % agree with me all the time either. I would never expect someone to drop a topic as soon as I gave my invaluable input, why should I do so for you or anyone else?

Then you have a bad memory, apex 7 is not a new map. It’s a remake of the silent cartographer/death island, and it’s equal if not smaller in the case of death island

> 2535473403773740;4562:
> > 2533274900911359;4560:
> > This thread doesn’t even count for the people who don’t get on Waypoint. Also, the incredibly large Halo population that died out when Sprint was first incorporated. I say remove it, and bring the majority back. I see far more rants about sprint than I do praises. Just look at YouTube. Other than the 343 suck-ups, most YouTubers who give genuine feedback complain about sprint (and other features currently missing form the game).
>
>
> you see, i have a problem with people stating this.
> what are you’re sources on this? in the end, you’re basing it on the _vocal majority_but as we know, H5 sold about half a million copies, and i seriously doubt that more
> than 2 and a half million players are against sprint.
> keeping this fact in mind, the vocal majority isn’t that huge anymore.
> so yeah, you’re definitely right with the fact that the vocal majority may be against it,
> but the real majority simply isn’t against it or does not care.

He was referring to the sales, the clear majority, the massive 12 million sales of halo 3, obviously removing sprint won’t bring them all back but just 5% of that would be huge for h5