The sprint discussion thread

The game isn’t slow in H5 don’t think I’ve ever seen a time limit game in slayer ever, that said I’m neither here nor there on sprint, I think it’s iteration in H5 is the best it could be but I also see the arguments for its absence… Which is why we need a classic playlist !!! 343 ?

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> > > > > > > > > > > > > You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Myself, and I’m sure everyone else uses sprint perfectly fine, but that doesn’t mean we think it’s a good mechanic. Numerous valid reasons have also been stated as to why it’s bad for gameplay which has nothing to do with whether we use it correctly or not. Do you know next week’s lotto numbers because apparently you can see the future if you say that sprint will never get removed. My suggestion would be to start a psychic hotline for your gift if you haven’t already.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I don’t predict the future and I only make educated decisions and statements based off merit or facts. If you have any reasonable information or theory to justify 343 taking sprint out of the game when it’s been around in some fashion since Halo Reach, please be my guest.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > People already explained why sprint is unnecessary for Halo. Did you read?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > A handful of people have stated their opinions on the reason to get rid of sprint while everyone else is fine with it.
> > > > > > > >
> > > > > > > >
> > > > > > > > The people that post one line comments like “sprint is here to stay” or “I like sprint” are irrelevant. If you can’t legitimately reason why your side is correct than your opinion Dosent matter
> > > > > > >
> > > > > > >
> > > > > > > Most people are fine with sprint and actually enjoy it and they mostly post “I like sprint” because it gets a reaction out of the anti-sprinters and because they casually enjoy video games and don’t act like the world is ending because of a mechanic in a video game.
> > > > > >
> > > > > >
> > > > > > So now you have everyone’s opinion and conclude that people on a site like waypoint are acually smart enough to even think of something like that. No wonder 343 Dosent listen to anything on this site
> > > > >
> > > > >
> > > > > So now you’re saying everyone that’s on this website is stupid?
> > > >
> > > >
> > > > Not everyone but yea, if you haven’t noticed yet this is one of the most toxic forums out there
> > >
> > >
> > > Isn’t calling people stupid adding to the toxicity of this forum?
> >
> >
> > Highlight where I called someone stupid then yes, but getting back to the point before this gets locked, one line arguments that provide no evidence are irrelevant, which all pro sprint arguments are because there are no good reasons to keep sprint
>
>
> There are no good reasons to get rid of sprint. People just like to -Yoink- about change

He ignorantly said, ignoring 200+ pages of well made arguments. Why don’t you make a semi-decent attempt to argue why sprint should stay instead of complaining and generalizing all anti-sprint people.

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> > > i cant believe this post is still alive,
> > > this just keeps going on and on
> >
> >
> > Just so you know, posting things like “this is still going?!” in a thread you don’t like doesn’t do anything but make it stick around longer.
> > Not to mention, such comments are irrelevant to the topic, and therefore doubly useless.
>
>
> this topic isn’t relvent , its just a part of an unsupportive community , half of the posts in this forum are people crying about rendom stuff.
> this discussion is going nowhere … and that my friend is my opinion on the topic

for like the 5th time sprint was a debated add in Halo 5 if Josh Holmes is to be believed so yes I believe this topic will be relevant as long as sprint remains controversial. In my opinion people should be forming opinions on why sprint should stay instead of complaining about us using the forums for what they’re supposed to be used for. Discussion.

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> > > > > > > > > > > > > > > You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Myself, and I’m sure everyone else uses sprint perfectly fine, but that doesn’t mean we think it’s a good mechanic. Numerous valid reasons have also been stated as to why it’s bad for gameplay which has nothing to do with whether we use it correctly or not. Do you know next week’s lotto numbers because apparently you can see the future if you say that sprint will never get removed. My suggestion would be to start a psychic hotline for your gift if you haven’t already.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I don’t predict the future and I only make educated decisions and statements based off merit or facts. If you have any reasonable information or theory to justify 343 taking sprint out of the game when it’s been around in some fashion since Halo Reach, please be my guest.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > People already explained why sprint is unnecessary for Halo. Did you read?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > A handful of people have stated their opinions on the reason to get rid of sprint while everyone else is fine with it.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > The people that post one line comments like “sprint is here to stay” or “I like sprint” are irrelevant. If you can’t legitimately reason why your side is correct than your opinion Dosent matter
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Most people are fine with sprint and actually enjoy it and they mostly post “I like sprint” because it gets a reaction out of the anti-sprinters and because they casually enjoy video games and don’t act like the world is ending because of a mechanic in a video game.
> > > > > > > >
> > > > > > > >
> > > > > > > > So now you have everyone’s opinion and conclude that people on a site like waypoint are acually smart enough to even think of something like that. No wonder 343 Dosent listen to anything on this site
> > > > > > >
> > > > > > >
> > > > > > > So now you’re saying everyone that’s on this website is stupid?
> > > > > >
> > > > > >
> > > > > > Not everyone but yea, if you haven’t noticed yet this is one of the most toxic forums out there
> > > > >
> > > > >
> > > > > Isn’t calling people stupid adding to the toxicity of this forum?
> > > >
> > > >
> > > > Highlight where I called someone stupid then yes, but getting back to the point before this gets locked, one line arguments that provide no evidence are irrelevant, which all pro sprint arguments are because there are no good reasons to keep sprint
> > >
> > >
> > > There are no good reasons to get rid of sprint. People just like to -Yoink- about change
> >
> >
> > Or maybe you are incapable of understanding the argument from the anti-sprinters without labeling them as ignorant and stubborn.
>
>
> There are reasons to get rid of it and there are reasons to keep it. I am not labeling anyone , I’m simply showing the ignorance of the guy above me. But nice try guy

Maybe include a little “/s” so people know you’re mocking him or calling him out as ignorant or do it outright so you dont confuse anyone and not make a potentially really confusing hypocritical looking thread of responses as I bolded and as you can see from the first part of my post lol.

Sprint would have to be in all modes or not in any as it would generally become confusing alternating between the different game modes. Also sprint is competitive as to the fact it adds another layer of mechanics to how the game works (basically how you can move around the map and things). It is not game breaking or anything and most people have a problem with it because they want to complain about change.

It aint that bad tho
why people always gotta hate

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> It aint that bad tho
> why people always gotta hate

If you read just one of the darn pages you’ll see why we think it’s that bad tho.

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> > It aint that bad tho
> > why people always gotta hate
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>
> If you read just one of the darn pages you’ll see why we think it’s that bad tho.

Ive seen more positive comments tho
first few pages

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> > > It aint that bad tho
> > > why people always gotta hate
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> >
> > If you read just one of the darn pages you’ll see why we think it’s that bad tho.
>
>
> Ive seen more positive comments tho
> first few pages

it’s a 200 page + thread dude. You can’t just read the first few pages and then base the mood of the rest of the thread off of it, especially since the first few pages are exactly like your first comment of people just saying I dont think it’s that bad etc etc.

I’ve actually made a gametype in team slayer with sprint disabled and base movement speed and jump height increased, Motion tracker increased, and most spartan abilities left on. https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one/game-variants/bookmarks?gamertag=MadMan312#ugc_halo-5-guardians_xbox-one_gamevariant_MadMan312_019512c4-1f86-471f-a294-2de0cb045185

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> Sprint would have to be in all modes or not in any as it would generally become confusing alternating between the different game modes. Also sprint is competitive as to the fact it adds another layer of mechanics to how the game works (basically how you can move around the map and things). It is not game breaking or anything and most people have a problem with it because they want to complain about change.

This exactly. While I’m firmly in the anti-sprint camp, I do not support having two different play styles mixed throughout the multiplayer. This is one of the biggest issues with Reach’s matchmaking, and it noticeably splits the community with duplicate playlists with only minor differences.

I would argue that sprint takes away from the competitive aspect of the game. It separates movement from combat, and creates a system where the person that shoots first is more likely to win the encounter when compared to previous games in the series. It is not game breaking, but it fundamentally changes the game in a way that makes it play and feel unlike Halo. If I’ve said it once I’ve said it one hundred times. Change for the sake of change is not a good thing. Change that hurts the way that the game plays and feels is not a good thing, and the community has the job of helping make sure the series can be the best it can be.

It’s not like it’s just a handful of people complaining. It is a significant part of the community. I’m tired of people dismissing them as “343i hating trolls.” The anti-sprint community has gone in depth on how it negatively impacts the game, while the pro-sprint group have basically said, “but I like it!” I’m happy that you like it, but it hurts the game and makes it feel like every other fps that has been released in the last 10 years. It’s a dull and boring mechanic, and when you look at the future of the first person shooter genre it is actually moving away from sprint with games like Overwatch and Doom, so adding it is no longer about “modernizing” the game. It is purely about wanting a mechanic that goes against what the original intention of the series was, and destroys the pillars that kept it afloat in the fps market.

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> > > > Sprint feels natural for Spartans. I always thought it a bit odd that the Spartans in previous iterations of Halo could not move more quickly than the unaugmented marines they fought alongside, so when Bungie added Sprint it made sense with the universe. I mean, they’ve always been faster…
> > >
> > >
> > > It’s also odd that sprint makes augmented Spartans force themselves to put their gun down while running at a faster speed. We can argue this point of immersion all day, but that wouldn’t be fun wouldn’t it?
> >
> >
> > Spartans are still on many levels human, so to keep some amount of realism within the mechanics of the game I’m glad they don’t allow you to aim and sprint. I’d love to see how many headshots we could line up at a dead sprint though, might be kinda fun!
>
>
> Except lore-wise a smart scope was linked to the visor, meaning Spartans and even ODSTs don’t have to look down the sight. If you want to argue the realism point I’ll gladly point out we already have technology that allows us to slave weapons systems to our points of vision. Look at Apache helicopters. In 500 years I’m pretty sure a high tech, power armored super-soldier could fire while running as fast as they could with a weapon optic slaved to their helmet HUD.
>
> again i will say just make the damn movement speed faster and nix sprint. It’s more simple and will allow 343 to do more with maps and the game design overall.

Sprint has nothing to do with poor map design it’s unimaginative developers.

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> Take a walk around apex 7 sometime and tell me 1. How fun is it without sprint? 2 how much smaller it is than blood gultch. The reason blood gultch felt so massive is because you moved around it at a snails pace. Add sprint it’s doesn’t seem so large. This argument for stretched maps in halo 5 can be reversed for the big maps in CE.
>
> IMO the only reason you take sprint out of the game is to appease those who want halo to stay the same every release with the exceptions of changes to weapons and maps.
>
> This is can be much more easily done with a classic playlist. I still think the anti sprint crowd are asking for the wrong thing.

Blood Gulch wasn’t “massive”, it was just a big map. It didn’t take very long to get around either. Why do people like you act like vehicles, teleporters, or mancannons never existed? I think that’s the problem right there. You don’t know how to play the game because you walk around everywhere for some reason unaware that the jeep next to you moves at a faster speed than you do.

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> The game isn’t slow in H5 don’t think I’ve ever seen a time limit game in slayer ever, that said I’m neither here nor there on sprint, I think it’s iteration in H5 is the best it could be but I also see the arguments for its absence… Which is why we need a classic playlist !!! 343 ?

I can only imagine how butchered a 343 made classic playlist would be.

They’d probably just remove all SAs, keep base movement speed at default and spawn everyone with a H2 BR. Which would be terrible.

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> > > > > Sprint feels natural for Spartans. I always thought it a bit odd that the Spartans in previous iterations of Halo could not move more quickly than the unaugmented marines they fought alongside, so when Bungie added Sprint it made sense with the universe. I mean, they’ve always been faster…
> > > >
> > > >
> > > > It’s also odd that sprint makes augmented Spartans force themselves to put their gun down while running at a faster speed. We can argue this point of immersion all day, but that wouldn’t be fun wouldn’t it?
> > >
> > >
> > > Spartans are still on many levels human, so to keep some amount of realism within the mechanics of the game I’m glad they don’t allow you to aim and sprint. I’d love to see how many headshots we could line up at a dead sprint though, might be kinda fun!
> >
> >
> > Except lore-wise a smart scope was linked to the visor, meaning Spartans and even ODSTs don’t have to look down the sight. If you want to argue the realism point I’ll gladly point out we already have technology that allows us to slave weapons systems to our points of vision. Look at Apache helicopters. In 500 years I’m pretty sure a high tech, power armored super-soldier could fire while running as fast as they could with a weapon optic slaved to their helmet HUD.
> >
> > again i will say just make the damn movement speed faster and nix sprint. It’s more simple and will allow 343 to do more with maps and the game design overall.
>
>
> Sprint has nothing to do with poor map design it’s unimaginative developers.

We’ve beaten this to death maps have to be made to incorporate sprint so it will actually be used in gameplay. Think of all the larger maps of previous Halos with one static movement speed. What did they all have? Vehicles. That’s because they have to balance long travel times with vehicles to get you there faster.

https://www.youtube.com/watch?v=5chT_I3Yt2k

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> > > > > > Sprint feels natural for Spartans. I always thought it a bit odd that the Spartans in previous iterations of Halo could not move more quickly than the unaugmented marines they fought alongside, so when Bungie added Sprint it made sense with the universe. I mean, they’ve always been faster…
> > > > >
> > > > >
> > > > > It’s also odd that sprint makes augmented Spartans force themselves to put their gun down while running at a faster speed. We can argue this point of immersion all day, but that wouldn’t be fun wouldn’t it?
> > > >
> > > >
> > > > Spartans are still on many levels human, so to keep some amount of realism within the mechanics of the game I’m glad they don’t allow you to aim and sprint. I’d love to see how many headshots we could line up at a dead sprint though, might be kinda fun!
> > >
> > >
> > > Except lore-wise a smart scope was linked to the visor, meaning Spartans and even ODSTs don’t have to look down the sight. If you want to argue the realism point I’ll gladly point out we already have technology that allows us to slave weapons systems to our points of vision. Look at Apache helicopters. In 500 years I’m pretty sure a high tech, power armored super-soldier could fire while running as fast as they could with a weapon optic slaved to their helmet HUD.
> > >
> > > again i will say just make the damn movement speed faster and nix sprint. It’s more simple and will allow 343 to do more with maps and the game design overall.
> >
> >
> > Sprint has nothing to do with poor map design it’s unimaginative developers.
>
>
> We’ve beaten this to death maps have to be made to incorporate sprint so it will actually be used in gameplay. Think of all the larger maps of previous Halos with one static movement speed. What did they all have? Vehicles. That’s because they have to balance long travel times with vehicles to get you there faster.

Vehicles, teleporters, and man cannons. The only thing unimaginative is Sprint.

> 2535473635314008;4518:
> Take a walk around apex 7 sometime and tell me 1. How fun is it without sprint? 2 how much smaller it is than blood gultch. The reason blood gultch felt so massive is because you moved around it at a snails pace. Add sprint it’s doesn’t seem so large. This argument for stretched maps in halo 5 can be reversed for the big maps in CE.
>
> IMO the only reason you take sprint out of the game is to appease those who want halo to stay the same every release with the exceptions of changes to weapons and maps.
>
> This is can be much more easily done with a classic playlist. I still think the anti sprint crowd are asking for the wrong thing.

I find it more fun to engage in battles with NPCs and other players rather than hike around the map.

Oh right, I need to hike around the map for some reason. Well you can choose spawns, in the cases that you can’t your team is at fault for not having the objectives captured. Then you also have cheap transport vehicles like the mongoose and scout hog.
Not to mention the map was designed for NPCs and a larger amount of players.

BTB maps also suffer less from map strecthing as thise map usually have other transport methods such as vehicles. Either way, we look at smaller maps. Not to mention that BTB maps have had map assets that transported players quickly such as mancannons and teleporters.

If that’s your opinion I can tell you that you’re mistaken, just a generalization born from not reading and / or ignoring suggestions made by ASers when there have been suggestions made.

> 2535414876585185;3:
> but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?

It adds another depth to multiplayer, when to sprint and run the risk of your shields not regenerating, a well timed flank, a rush to power-ups. And if you want no sprint so bad let’s just throw it into warzone or custom games. But sprint can stay in matchmaking.

Buy

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> > 2535414876585185;3:
> > but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?
>
>
> It adds another depth to multiplayer, when to sprint and run the risk of your shields not regenerating, a well timed flank, a rush to power-ups. And if you want no sprint so bad let’s just throw it into warzone or custom games. But sprint can stay in matchmaking.

This was literally in every previous Halo as well sprint or no. Competing over power weapons and pickups was actually the focal point of past halos not including the dumpster fire known as 4 and many argue sprint ruined this idea of map control. Moving to and from cover when you have no shields is the same principal.

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> > > > > Sprint feels natural for Spartans. I always thought it a bit odd that the Spartans in previous iterations of Halo could not move more quickly than the unaugmented marines they fought alongside, so when Bungie added Sprint it made sense with the universe. I mean, they’ve always been faster…
> > > >
> > > >
> > > > It’s also odd that sprint makes augmented Spartans force themselves to put their gun down while running at a faster speed. We can argue this point of immersion all day, but that wouldn’t be fun wouldn’t it?
> > >
> > >
> > > Spartans are still on many levels human, so to keep some amount of realism within the mechanics of the game I’m glad they don’t allow you to aim and sprint. I’d love to see how many headshots we could line up at a dead sprint though, might be kinda fun!
> >
> >
> > Except lore-wise a smart scope was linked to the visor, meaning Spartans and even ODSTs don’t have to look down the sight. If you want to argue the realism point I’ll gladly point out we already have technology that allows us to slave weapons systems to our points of vision. Look at Apache helicopters. In 500 years I’m pretty sure a high tech, power armored super-soldier could fire while running as fast as they could with a weapon optic slaved to their helmet HUD.
> >
> > again i will say just make the damn movement speed faster and nix sprint. It’s more simple and will allow 343 to do more with maps and the game design overall.
>
>
> Sprint has nothing to do with poor map design it’s unimaginative developers.

Ok. Sure. Just go play a 1:1 remake of a classic Halo map and then we can talk about how sprint BY NECESSITY results in maps that are elongated and cluttered in ways that negatively impact the flow of the game. This is not being unimaginative. It is the limitations imposed on map design by having sprint in a Halo game. The same is true of clamber. So, basically, no. You have no idea what you’re talking about.

It is astounding how complicated and complex this discussion is.