The sprint discussion thread

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> > > > > > > > > > > > > > > > > it speeds up the overall pace of the game
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Except it doesn’t. This has been proven countless times, in this thread and otherwise. It’s amazing how kids still don’t understand the difference between "player speed
> > > > > > > > > > > > > > > > and “game speed”. Just because your spartan can move really fast at the touch of a button, doesn’t mean that the pacing is all of sudden sped up, as well. It’s not. It’s actually the opposite. The pacing of modern Halos (Reach-H5) is actually much slower than that of traditional Halos (CE-H3) due to the slowed down base movement speed, as well as the addition of numerous easy-mode DEFENSIVE mechanics, such as sprint, which make bad players feel good. They draw out engagements and make matches slow and boring. CE and H2 are objectively the two fastest (paced) Halos ever. Fax.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > 2.It actually does speed up the game speed due to the base options allowing for smart movement such as spartan charge, clamber and ground pound all of which contribute to heightening the speed of the game, so please, at least try to bring a better argument next time as your facts have zero credible evidence and your argument is sloppy, hence I overall no longer respect or recognize the significance of your opinion, therefore causing any future options provided by you on this matter shall be considered invalid or void
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > All movement related mechanics a player has access to are taken into account by map designers when they design the maps.
> > > > > > > > > > > > > > For instance, the fastest time your going to get places from another, is dependant on what the map designer thinks is a good time for you to get there. In order to get a proper time, the distance needed to be travelled is based on the fastest by default available way a player can move.
> > > > > > > > > > > > > > So, if you do not have sprint in the game and the base speed was 10 m/s and the map designer says you can go from A to B in 10 seconds, then the distance is 100 metres. Now if you then have a game with sprint and the same scenario, but sprint is 20 m/s but the time remains at 10 seconds, then the distance is 200 metres.
> > > > > > > > > > > > > > As a result, sprint does no get you places “faster”. You get there in the fastest time possible decided by the map designer.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Clamber follows the same suit. If a map designer doesn’t want you to get over a wall or reach a certain place. Actions in the map making will be taken in order to prevent you from clambering, such as higher walls, ceilings or wedged edges that can’t be clambered on. As a result, clamber does not allow you to scale walls you shouldn’t be able to jump over, because the map designer just allows you to scale those walls either way.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Measurements.
> > > > > > > > > > > > > > Map design Article.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > So, would you now please elaborate how movement mechanics taken into account with map design, i.e you now knowing that map design allows you access to different routes and not the abilities themselves allowing it, speed up the pacing of the gameplay?
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > The mechanic allows for faster paced gameplay due to map scaling, hence if you account for the ratio, average map traversal time and the consideration of how the map sizer are similar to that of those from past halo games you will see that the skill gap as well as the split second concept between jump times and distance scaling you will find that the mechanic gives an overall faster TTK for both teams due to in animation vulnerability, this speeds up the rate in which a opposite team player can be reached and eliminated, hence progressing the gaining of points and the overall speed of the average game time
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Maps in Halo 5 are actually bigger than maps in the games without games. They are also built for the sprint speed so, if anything, you traverse the maps at a slower pace than previous games since you’re obviously not always sprinting. That being the case, it means players are not always traversing at the proper speed the map was built for which causes encounters to happen less frequently than previous games (whether it be a lot or very little), which obviously results in games progressing slower.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Avalanche infinity sidewinder blood gulch and just about every other ce map are equal (bigger when it comes to infinity) to warzone maps.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > For one thing, I was referring to Arena maps. BTB has little relevance to the sprint discussion. Also, I think you’re seriously overestimating the size of past BTB maps.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Go play infinity on ce mcc, the map was literally blood gulch times 10, it was honestly too big, I’m just using it to show how games with no sprint can still have big maps. Look up a video of it if you don’t have the mcc. I am against sprint, I’m just showing that you don’t need sprint to have big maps, something 343 clearly dosent understand as they still give us bad forge maps that arent even big enough to handle scorpions. But that’s probably just them shoving warzone down our throats
> > > > > > > >
> > > > > > > >
> > > > > > > > Even if Infinity were 10 times bigger than Blood Gulch, it still doesn’t matter because every other map is still much smaller than Warzone and Infinity wasn’t even a good map and was more favored as a racing map anyway.
> > > > > > > >
> > > > > > > > I never said games with no sprint can’t have big maps, I said sprint forces maps to be bigger and causes games to become slower paced and, before you respond, I’ll again say that BTB doesn’t matter in the sprinting discussion. So please stop bringing up BTB maps.
> > > > > > >
> > > > > > >
> > > > > > > Btb is completely relevant although for different reasons, the maps feel way to small for btb and vehicles like the scorpion are useless due to the entire paper vehicles thing. And I’m really not overestimating the size of the ce btb maps, all of them except hang em high and maby blood gulch could be made into wz maps, hell they would be better than the current warzone maps
> > > > > >
> > > > > >
> > > > > > Yeah, releveant for different reasons. Reasons that I’m not discussing because they have no bearing on the typical 4v4 experience and the issues with the 4v4 experience have little bearing on the BTB experience. All in all, whatever you’re talking about is irrelevant to what I’m saying.
> > > > > >
> > > > > > Warzone maps are multiple times the size of previous BTB maps. The only comparable map - aside from Forge World or other canvases -is Boneyard from Reach which was massive and even that, I believe, is smaller than any Warzone map.
> > > > >
> > > > >
> > > > > Please go back and play the ce btb maps if you think they aren’t that big, most of them are absolutely massive
> > > >
> > > >
> > > > No, they’re not.
> > >
> > >
> > > What ones, hang EM high was semi small but sidewinder, infinity, ice fields, blood gulch, death island and timberland are all similar size to warzone maps, they may not feel as big because of teleporters but they are. There is no argument for you to make because the map sizes are there.
> >
> >
> > No, they’re not. I’m not arguing because there’s no argument to be made, you’re just wrong.
> >
> > If anything, Warzone maps just feel smaller because of sprint, vehicles and every other way to traverse the maps.
>
>
> Nice try repeating my argument, but since your acting like a child I’m no longer replying to this thread, if ce had forge we could easily add bases into those maps and make them wz maps.

I’m not being a child. If you told me the sky was green, there would be no arguing because you’d be wrong. No argument necessary. Same applies here.

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> > > > > > > > > > > > > > > it speeds up the overall pace of the game
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Except it doesn’t. This has been proven countless times, in this thread and otherwise. It’s amazing how kids still don’t understand the difference between "player speed
> > > > > > > > > > > > > > and “game speed”. Just because your spartan can move really fast at the touch of a button, doesn’t mean that the pacing is all of sudden sped up, as well. It’s not. It’s actually the opposite. The pacing of modern Halos (Reach-H5) is actually much slower than that of traditional Halos (CE-H3) due to the slowed down base movement speed, as well as the addition of numerous easy-mode DEFENSIVE mechanics, such as sprint, which make bad players feel good. They draw out engagements and make matches slow and boring. CE and H2 are objectively the two fastest (paced) Halos ever. Fax.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > 2.It actually does speed up the game speed due to the base options allowing for smart movement such as spartan charge, clamber and ground pound all of which contribute to heightening the speed of the game, so please, at least try to bring a better argument next time as your facts have zero credible evidence and your argument is sloppy, hence I overall no longer respect or recognize the significance of your opinion, therefore causing any future options provided by you on this matter shall be considered invalid or void
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > All movement related mechanics a player has access to are taken into account by map designers when they design the maps.
> > > > > > > > > > > > For instance, the fastest time your going to get places from another, is dependant on what the map designer thinks is a good time for you to get there. In order to get a proper time, the distance needed to be travelled is based on the fastest by default available way a player can move.
> > > > > > > > > > > > So, if you do not have sprint in the game and the base speed was 10 m/s and the map designer says you can go from A to B in 10 seconds, then the distance is 100 metres. Now if you then have a game with sprint and the same scenario, but sprint is 20 m/s but the time remains at 10 seconds, then the distance is 200 metres.
> > > > > > > > > > > > As a result, sprint does no get you places “faster”. You get there in the fastest time possible decided by the map designer.
> > > > > > > > > > > >
> > > > > > > > > > > > Clamber follows the same suit. If a map designer doesn’t want you to get over a wall or reach a certain place. Actions in the map making will be taken in order to prevent you from clambering, such as higher walls, ceilings or wedged edges that can’t be clambered on. As a result, clamber does not allow you to scale walls you shouldn’t be able to jump over, because the map designer just allows you to scale those walls either way.
> > > > > > > > > > > >
> > > > > > > > > > > > Measurements.
> > > > > > > > > > > > Map design Article.
> > > > > > > > > > > >
> > > > > > > > > > > > So, would you now please elaborate how movement mechanics taken into account with map design, i.e you now knowing that map design allows you access to different routes and not the abilities themselves allowing it, speed up the pacing of the gameplay?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > The mechanic allows for faster paced gameplay due to map scaling, hence if you account for the ratio, average map traversal time and the consideration of how the map sizer are similar to that of those from past halo games you will see that the skill gap as well as the split second concept between jump times and distance scaling you will find that the mechanic gives an overall faster TTK for both teams due to in animation vulnerability, this speeds up the rate in which a opposite team player can be reached and eliminated, hence progressing the gaining of points and the overall speed of the average game time
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Maps in Halo 5 are actually bigger than maps in the games without games. They are also built for the sprint speed so, if anything, you traverse the maps at a slower pace than previous games since you’re obviously not always sprinting. That being the case, it means players are not always traversing at the proper speed the map was built for which causes encounters to happen less frequently than previous games (whether it be a lot or very little), which obviously results in games progressing slower.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Avalanche infinity sidewinder blood gulch and just about every other ce map are equal (bigger when it comes to infinity) to warzone maps.
> > > > > > > >
> > > > > > > >
> > > > > > > > For one thing, I was referring to Arena maps. BTB has little relevance to the sprint discussion. Also, I think you’re seriously overestimating the size of past BTB maps.
> > > > > > >
> > > > > > >
> > > > > > > Go play infinity on ce mcc, the map was literally blood gulch times 10, it was honestly too big, I’m just using it to show how games with no sprint can still have big maps. Look up a video of it if you don’t have the mcc. I am against sprint, I’m just showing that you don’t need sprint to have big maps, something 343 clearly dosent understand as they still give us bad forge maps that arent even big enough to handle scorpions. But that’s probably just them shoving warzone down our throats
> > > > > >
> > > > > >
> > > > > > Even if Infinity were 10 times bigger than Blood Gulch, it still doesn’t matter because every other map is still much smaller than Warzone and Infinity wasn’t even a good map and was more favored as a racing map anyway.
> > > > > >
> > > > > > I never said games with no sprint can’t have big maps, I said sprint forces maps to be bigger and causes games to become slower paced and, before you respond, I’ll again say that BTB doesn’t matter in the sprinting discussion. So please stop bringing up BTB maps.
> > > > >
> > > > >
> > > > > Btb is completely relevant although for different reasons, the maps feel way to small for btb and vehicles like the scorpion are useless due to the entire paper vehicles thing. And I’m really not overestimating the size of the ce btb maps, all of them except hang em high and maby blood gulch could be made into wz maps, hell they would be better than the current warzone maps
> > > >
> > > >
> > > > Yeah, releveant for different reasons. Reasons that I’m not discussing because they have no bearing on the typical 4v4 experience and the issues with the 4v4 experience have little bearing on the BTB experience. All in all, whatever you’re talking about is irrelevant to what I’m saying.
> > > >
> > > > Warzone maps are multiple times the size of previous BTB maps. The only comparable map - aside from Forge World or other canvases -is Boneyard from Reach which was massive and even that, I believe, is smaller than any Warzone map.
>
>
> What ones, hang EM high was semi small but sidewinder, infinity, ice fields, blood gulch, death island and timberland are all similar size to warzone maps, they may not feel as big because of teleporters but they are. There is no argument for you to make because the map sizes are there.

Four times the size.

I did think I read it somewhere.

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> > > > > > > You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless.
> > > > > >
> > > > > >
> > > > > > Myself, and I’m sure everyone else uses sprint perfectly fine, but that doesn’t mean we think it’s a good mechanic. Numerous valid reasons have also been stated as to why it’s bad for gameplay which has nothing to do with whether we use it correctly or not. Do you know next week’s lotto numbers because apparently you can see the future if you say that sprint will never get removed. My suggestion would be to start a psychic hotline for your gift if you haven’t already.
> > > > >
> > > > >
> > > > > I don’t predict the future and I only make educated decisions and statements based off merit or facts. If you have any reasonable information or theory to justify 343 taking sprint out of the game when it’s been around in some fashion since Halo Reach, please be my guest.
> > > >
> > > >
> > > > People already explained why sprint is unnecessary for Halo. Did you read?
>
>
> Most people are fine with sprint and actually enjoy it and they mostly post “I like sprint” because it gets a reaction out of the anti-sprinters and because they casually enjoy video games and don’t act like the world is ending because of a mechanic in a video game.

Well, wasn’t it established before that i343 does not do things based on popular opinion? Not sure if someone even posted a link.
So, essentially, liking sprint and being in the supposed majority is indeed irrelevant, but for entirely different reasons than not being able to support your opinion.
What it does then come down to is indeed what sprint does and doesn’t do, and how it affects the gameplay.

Wouldn’t the bolded part be borderline trolling?

I’d rather just keep sprint. It doesn’t bother me at all.

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> > > > > > > > > > > You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Myself, and I’m sure everyone else uses sprint perfectly fine, but that doesn’t mean we think it’s a good mechanic. Numerous valid reasons have also been stated as to why it’s bad for gameplay which has nothing to do with whether we use it correctly or not. Do you know next week’s lotto numbers because apparently you can see the future if you say that sprint will never get removed. My suggestion would be to start a psychic hotline for your gift if you haven’t already.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I don’t predict the future and I only make educated decisions and statements based off merit or facts. If you have any reasonable information or theory to justify 343 taking sprint out of the game when it’s been around in some fashion since Halo Reach, please be my guest.
> > > > > > > >
> > > > > > > >
> > > > > > > > People already explained why sprint is unnecessary for Halo. Did you read?
> > > > > > >
> > > > > > >
> > > > > > > A handful of people have stated their opinions on the reason to get rid of sprint while everyone else is fine with it.
> > > > > >
> > > > > >
> > > > > > The people that post one line comments like “sprint is here to stay” or “I like sprint” are irrelevant. If you can’t legitimately reason why your side is correct than your opinion Dosent matter
> > > > >
> > > > >
> > > > > Most people are fine with sprint and actually enjoy it and they mostly post “I like sprint” because it gets a reaction out of the anti-sprinters and because they casually enjoy video games and don’t act like the world is ending because of a mechanic in a video game.
> > > >
> > > >
> > > > So now you have everyone’s opinion and conclude that people on a site like waypoint are acually smart enough to even think of something like that. No wonder 343 Dosent listen to anything on this site
> > >
> > >
> > > So now you’re saying everyone that’s on this website is stupid?
> >
> >
> > Not everyone but yea, if you haven’t noticed yet this is one of the most toxic forums out there
>
>
> Isn’t calling people stupid adding to the toxicity of this forum?

Highlight where I called someone stupid then yes, but getting back to the point before this gets locked, one line arguments that provide no evidence are irrelevant, which all pro sprint arguments are because there are no good reasons to keep sprint

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> > > > > > > > > > > > > > > > it speeds up the overall pace of the game
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Except it doesn’t. This has been proven countless times, in this thread and otherwise. It’s amazing how kids still don’t understand the difference between "player speed
> > > > > > > > > > > > > > > and “game speed”. Just because your spartan can move really fast at the touch of a button, doesn’t mean that the pacing is all of sudden sped up, as well. It’s not. It’s actually the opposite. The pacing of modern Halos (Reach-H5) is actually much slower than that of traditional Halos (CE-H3) due to the slowed down base movement speed, as well as the addition of numerous easy-mode DEFENSIVE mechanics, such as sprint, which make bad players feel good. They draw out engagements and make matches slow and boring. CE and H2 are objectively the two fastest (paced) Halos ever. Fax.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > 2.It actually does speed up the game speed due to the base options allowing for smart movement such as spartan charge, clamber and ground pound all of which contribute to heightening the speed of the game, so please, at least try to bring a better argument next time as your facts have zero credible evidence and your argument is sloppy, hence I overall no longer respect or recognize the significance of your opinion, therefore causing any future options provided by you on this matter shall be considered invalid or void
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > All movement related mechanics a player has access to are taken into account by map designers when they design the maps.
> > > > > > > > > > > > > For instance, the fastest time your going to get places from another, is dependant on what the map designer thinks is a good time for you to get there. In order to get a proper time, the distance needed to be travelled is based on the fastest by default available way a player can move.
> > > > > > > > > > > > > So, if you do not have sprint in the game and the base speed was 10 m/s and the map designer says you can go from A to B in 10 seconds, then the distance is 100 metres. Now if you then have a game with sprint and the same scenario, but sprint is 20 m/s but the time remains at 10 seconds, then the distance is 200 metres.
> > > > > > > > > > > > > As a result, sprint does no get you places “faster”. You get there in the fastest time possible decided by the map designer.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Clamber follows the same suit. If a map designer doesn’t want you to get over a wall or reach a certain place. Actions in the map making will be taken in order to prevent you from clambering, such as higher walls, ceilings or wedged edges that can’t be clambered on. As a result, clamber does not allow you to scale walls you shouldn’t be able to jump over, because the map designer just allows you to scale those walls either way.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Measurements.
> > > > > > > > > > > > > Map design Article.
> > > > > > > > > > > > >
> > > > > > > > > > > > > So, would you now please elaborate how movement mechanics taken into account with map design, i.e you now knowing that map design allows you access to different routes and not the abilities themselves allowing it, speed up the pacing of the gameplay?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > The mechanic allows for faster paced gameplay due to map scaling, hence if you account for the ratio, average map traversal time and the consideration of how the map sizer are similar to that of those from past halo games you will see that the skill gap as well as the split second concept between jump times and distance scaling you will find that the mechanic gives an overall faster TTK for both teams due to in animation vulnerability, this speeds up the rate in which a opposite team player can be reached and eliminated, hence progressing the gaining of points and the overall speed of the average game time
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Maps in Halo 5 are actually bigger than maps in the games without games. They are also built for the sprint speed so, if anything, you traverse the maps at a slower pace than previous games since you’re obviously not always sprinting. That being the case, it means players are not always traversing at the proper speed the map was built for which causes encounters to happen less frequently than previous games (whether it be a lot or very little), which obviously results in games progressing slower.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Avalanche infinity sidewinder blood gulch and just about every other ce map are equal (bigger when it comes to infinity) to warzone maps.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > For one thing, I was referring to Arena maps. BTB has little relevance to the sprint discussion. Also, I think you’re seriously overestimating the size of past BTB maps.
> > > > > > > >
> > > > > > > >
> > > > > > > > Go play infinity on ce mcc, the map was literally blood gulch times 10, it was honestly too big, I’m just using it to show how games with no sprint can still have big maps. Look up a video of it if you don’t have the mcc. I am against sprint, I’m just showing that you don’t need sprint to have big maps, something 343 clearly dosent understand as they still give us bad forge maps that arent even big enough to handle scorpions. But that’s probably just them shoving warzone down our throats
> > > > > > >
> > > > > > >
> > > > > > > Even if Infinity were 10 times bigger than Blood Gulch, it still doesn’t matter because every other map is still much smaller than Warzone and Infinity wasn’t even a good map and was more favored as a racing map anyway.
> > > > > > >
> > > > > > > I never said games with no sprint can’t have big maps, I said sprint forces maps to be bigger and causes games to become slower paced and, before you respond, I’ll again say that BTB doesn’t matter in the sprinting discussion. So please stop bringing up BTB maps.
> > > > > >
> > > > > >
> > > > > > Btb is completely relevant although for different reasons, the maps feel way to small for btb and vehicles like the scorpion are useless due to the entire paper vehicles thing. And I’m really not overestimating the size of the ce btb maps, all of them except hang em high and maby blood gulch could be made into wz maps, hell they would be better than the current warzone maps
> > > > >
> > > > >
> > > > > Yeah, releveant for different reasons. Reasons that I’m not discussing because they have no bearing on the typical 4v4 experience and the issues with the 4v4 experience have little bearing on the BTB experience. All in all, whatever you’re talking about is irrelevant to what I’m saying.
> > > > >
> > > > > Warzone maps are multiple times the size of previous BTB maps. The only comparable map - aside from Forge World or other canvases -is Boneyard from Reach which was massive and even that, I believe, is smaller than any Warzone map.
> >
> >
> > What ones, hang EM high was semi small but sidewinder, infinity, ice fields, blood gulch, death island and timberland are all similar size to warzone maps, they may not feel as big because of teleporters but they are. There is no argument for you to make because the map sizes are there.
>
>
> Four times the size.
>
> I did think I read it somewhere.

Apex is heavily based off of death island, so unless it’s 4 times bigger than that, which I doubt, there’s no way it’s bigger than infinity, You could literally make infinity into two separate warzone maps, and infinity had the bridges and high skybox for altitude. That link is just more of the media overhyping h5 just like the entire hunt the truth campaign

edit: Notice how it at first says the biggest gamemode, then very generically says the maps, rather than specifically referring to the silent cartographer/death island, however the scaling would be wierd, due to death island having the whole 3 level combat, (beach, canyon, cliffs) and apex only having beach and canyon on the same level, they also have different movement speeds and vehicles

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> > > > > > > > > > > > You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Myself, and I’m sure everyone else uses sprint perfectly fine, but that doesn’t mean we think it’s a good mechanic. Numerous valid reasons have also been stated as to why it’s bad for gameplay which has nothing to do with whether we use it correctly or not. Do you know next week’s lotto numbers because apparently you can see the future if you say that sprint will never get removed. My suggestion would be to start a psychic hotline for your gift if you haven’t already.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I don’t predict the future and I only make educated decisions and statements based off merit or facts. If you have any reasonable information or theory to justify 343 taking sprint out of the game when it’s been around in some fashion since Halo Reach, please be my guest.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > People already explained why sprint is unnecessary for Halo. Did you read?
> > > > > > > >
> > > > > > > >
> > > > > > > > A handful of people have stated their opinions on the reason to get rid of sprint while everyone else is fine with it.
> > > > > > >
> > > > > > >
> > > > > > > The people that post one line comments like “sprint is here to stay” or “I like sprint” are irrelevant. If you can’t legitimately reason why your side is correct than your opinion Dosent matter
> > > > > >
> > > > > >
> > > > > > Most people are fine with sprint and actually enjoy it and they mostly post “I like sprint” because it gets a reaction out of the anti-sprinters and because they casually enjoy video games and don’t act like the world is ending because of a mechanic in a video game.
> > > > >
> > > > >
> > > > > So now you have everyone’s opinion and conclude that people on a site like waypoint are acually smart enough to even think of something like that. No wonder 343 Dosent listen to anything on this site
> > > >
> > > >
> > > > So now you’re saying everyone that’s on this website is stupid?
> > >
> > >
> > > Not everyone but yea, if you haven’t noticed yet this is one of the most toxic forums out there
> >
> >
> > Isn’t calling people stupid adding to the toxicity of this forum?
>
>
> Highlight where I called someone stupid then yes, but getting back to the point before this gets locked, one line arguments that provide no evidence are irrelevant, which all pro sprint arguments are because there are no good reasons to keep sprint

All I see is sprint makes game faster, familiar, and realistic, which are bad supports for their claim and they are proving themselves that sprint is unnecessary mechanic. The worse thing, this community wants micro-transaction in the franchise.

> 2535414876585185;1:
> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> Thoughts? :3

I just want 343 to make a no sprint, no spartan ability playlist except clamber and add old H2/H3 forged maps.

This argument is getting so old, people need to stop arguing and come together to agree and push for a classic playlist, there is no reason why all fans can’t and shouldn’t be catered to, much like the Hardcore playlist players in CoD. Why must we push players away.

Halo PC is an obscure title with obscure maps. It’s likely they weren’t thinking of any of its BTB maps when they made that statement.

Infinity could easily qualify as a Warzone map. It already sort of has multiple bases as is. It’s definitely large enough.
Timberland is a generic BTB map. It’s no bigger than Stand Off is. Nor are most of the other maps he listed.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

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> > > > > > > > > > > > You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Myself, and I’m sure everyone else uses sprint perfectly fine, but that doesn’t mean we think it’s a good mechanic. Numerous valid reasons have also been stated as to why it’s bad for gameplay which has nothing to do with whether we use it correctly or not. Do you know next week’s lotto numbers because apparently you can see the future if you say that sprint will never get removed. My suggestion would be to start a psychic hotline for your gift if you haven’t already.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I don’t predict the future and I only make educated decisions and statements based off merit or facts. If you have any reasonable information or theory to justify 343 taking sprint out of the game when it’s been around in some fashion since Halo Reach, please be my guest.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > People already explained why sprint is unnecessary for Halo. Did you read?
> > > > > > > >
> > > > > > > >
> > > > > > > > A handful of people have stated their opinions on the reason to get rid of sprint while everyone else is fine with it.
> > > > > > >
> > > > > > >
> > > > > > > The people that post one line comments like “sprint is here to stay” or “I like sprint” are irrelevant. If you can’t legitimately reason why your side is correct than your opinion Dosent matter
> > > > > >
> > > > > >
> > > > > > Most people are fine with sprint and actually enjoy it and they mostly post “I like sprint” because it gets a reaction out of the anti-sprinters and because they casually enjoy video games and don’t act like the world is ending because of a mechanic in a video game.
> > > > >
> > > > >
> > > > > So now you have everyone’s opinion and conclude that people on a site like waypoint are acually smart enough to even think of something like that. No wonder 343 Dosent listen to anything on this site
> > > >
> > > >
> > > > So now you’re saying everyone that’s on this website is stupid?
> > >
> > >
> > > Not everyone but yea, if you haven’t noticed yet this is one of the most toxic forums out there
> >
> >
> > Isn’t calling people stupid adding to the toxicity of this forum?
>
>
> Highlight where I called someone stupid then yes, but getting back to the point before this gets locked, one line arguments that provide no evidence are irrelevant, which all pro sprint arguments are because there are no good reasons to keep sprint

There are no good reasons to get rid of sprint. People just like to -Yoink- about change

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> > > > > > > > > > > > > You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Myself, and I’m sure everyone else uses sprint perfectly fine, but that doesn’t mean we think it’s a good mechanic. Numerous valid reasons have also been stated as to why it’s bad for gameplay which has nothing to do with whether we use it correctly or not. Do you know next week’s lotto numbers because apparently you can see the future if you say that sprint will never get removed. My suggestion would be to start a psychic hotline for your gift if you haven’t already.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I don’t predict the future and I only make educated decisions and statements based off merit or facts. If you have any reasonable information or theory to justify 343 taking sprint out of the game when it’s been around in some fashion since Halo Reach, please be my guest.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > People already explained why sprint is unnecessary for Halo. Did you read?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > A handful of people have stated their opinions on the reason to get rid of sprint while everyone else is fine with it.
> > > > > > > >
> > > > > > > >
> > > > > > > > The people that post one line comments like “sprint is here to stay” or “I like sprint” are irrelevant. If you can’t legitimately reason why your side is correct than your opinion Dosent matter
> > > > > > >
> > > > > > >
> > > > > > > Most people are fine with sprint and actually enjoy it and they mostly post “I like sprint” because it gets a reaction out of the anti-sprinters and because they casually enjoy video games and don’t act like the world is ending because of a mechanic in a video game.
> > > > > >
> > > > > >
> > > > > > So now you have everyone’s opinion and conclude that people on a site like waypoint are acually smart enough to even think of something like that. No wonder 343 Dosent listen to anything on this site
> > > > >
> > > > >
> > > > > So now you’re saying everyone that’s on this website is stupid?
> > > >
> > > >
> > > > Not everyone but yea, if you haven’t noticed yet this is one of the most toxic forums out there
> > >
> > >
> > > Isn’t calling people stupid adding to the toxicity of this forum?
> >
> >
> > Highlight where I called someone stupid then yes, but getting back to the point before this gets locked, one line arguments that provide no evidence are irrelevant, which all pro sprint arguments are because there are no good reasons to keep sprint
>
>
> There are no good reasons to get rid of sprint. People just like to -Yoink- about change

Or maybe you are incapable of understanding the argument from the anti-sprinters without labeling them as ignorant and stubborn.

I’m a hardcore halo fan but I like sprint, adds more strategy so you aren’t a walking tank

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> > > > > > > > > > > > > You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Myself, and I’m sure everyone else uses sprint perfectly fine, but that doesn’t mean we think it’s a good mechanic. Numerous valid reasons have also been stated as to why it’s bad for gameplay which has nothing to do with whether we use it correctly or not. Do you know next week’s lotto numbers because apparently you can see the future if you say that sprint will never get removed. My suggestion would be to start a psychic hotline for your gift if you haven’t already.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I don’t predict the future and I only make educated decisions and statements based off merit or facts. If you have any reasonable information or theory to justify 343 taking sprint out of the game when it’s been around in some fashion since Halo Reach, please be my guest.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > People already explained why sprint is unnecessary for Halo. Did you read?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > A handful of people have stated their opinions on the reason to get rid of sprint while everyone else is fine with it.
> > > > > > > >
> > > > > > > >
> > > > > > > > The people that post one line comments like “sprint is here to stay” or “I like sprint” are irrelevant. If you can’t legitimately reason why your side is correct than your opinion Dosent matter
> > > > > > >
> > > > > > >
> > > > > > > Most people are fine with sprint and actually enjoy it and they mostly post “I like sprint” because it gets a reaction out of the anti-sprinters and because they casually enjoy video games and don’t act like the world is ending because of a mechanic in a video game.
> > > > > >
> > > > > >
> > > > > > So now you have everyone’s opinion and conclude that people on a site like waypoint are acually smart enough to even think of something like that. No wonder 343 Dosent listen to anything on this site
> > > > >
> > > > >
> > > > > So now you’re saying everyone that’s on this website is stupid?
> > > >
> > > >
> > > > Not everyone but yea, if you haven’t noticed yet this is one of the most toxic forums out there
> > >
> > >
> > > Isn’t calling people stupid adding to the toxicity of this forum?
> >
> >
> > Highlight where I called someone stupid then yes, but getting back to the point before this gets locked, one line arguments that provide no evidence are irrelevant, which all pro sprint arguments are because there are no good reasons to keep sprint
>
>
> There are no good reasons to get rid of sprint. People just like to -Yoink- about change

I’m not even going to bother. Read through this thread a little and find evidence for that claim

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> > > > > > > > > > > > > > You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Myself, and I’m sure everyone else uses sprint perfectly fine, but that doesn’t mean we think it’s a good mechanic. Numerous valid reasons have also been stated as to why it’s bad for gameplay which has nothing to do with whether we use it correctly or not. Do you know next week’s lotto numbers because apparently you can see the future if you say that sprint will never get removed. My suggestion would be to start a psychic hotline for your gift if you haven’t already.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I don’t predict the future and I only make educated decisions and statements based off merit or facts. If you have any reasonable information or theory to justify 343 taking sprint out of the game when it’s been around in some fashion since Halo Reach, please be my guest.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > People already explained why sprint is unnecessary for Halo. Did you read?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > A handful of people have stated their opinions on the reason to get rid of sprint while everyone else is fine with it.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > The people that post one line comments like “sprint is here to stay” or “I like sprint” are irrelevant. If you can’t legitimately reason why your side is correct than your opinion Dosent matter
> > > > > > > >
> > > > > > > >
> > > > > > > > Most people are fine with sprint and actually enjoy it and they mostly post “I like sprint” because it gets a reaction out of the anti-sprinters and because they casually enjoy video games and don’t act like the world is ending because of a mechanic in a video game.
> > > > > > >
> > > > > > >
> > > > > > > So now you have everyone’s opinion and conclude that people on a site like waypoint are acually smart enough to even think of something like that. No wonder 343 Dosent listen to anything on this site
> > > > > >
> > > > > >
> > > > > > So now you’re saying everyone that’s on this website is stupid?
> > > > >
> > > > >
> > > > > Not everyone but yea, if you haven’t noticed yet this is one of the most toxic forums out there
> > > >
> > > >
> > > > Isn’t calling people stupid adding to the toxicity of this forum?
> > >
> > >
> > > Highlight where I called someone stupid then yes, but getting back to the point before this gets locked, one line arguments that provide no evidence are irrelevant, which all pro sprint arguments are because there are no good reasons to keep sprint
> >
> >
> > There are no good reasons to get rid of sprint. People just like to -Yoink- about change
>
>
> Or maybe you are incapable of understanding the argument from the anti-sprinters without labeling them as ignorant and stubborn.

There are reasons to get rid of it and there are reasons to keep it. I am not labeling anyone , I’m simply showing the ignorance of the guy above me. But nice try guy

as It looks like the two sides (pro- sprinters and anti- sprinters) are at eternal war with each- other, I ask you TryHardFan: What side are you on and why?

Take a walk around apex 7 sometime and tell me 1. How fun is it without sprint? 2 how much smaller it is than blood gultch. The reason blood gultch felt so massive is because you moved around it at a snails pace. Add sprint it’s doesn’t seem so large. This argument for stretched maps in halo 5 can be reversed for the big maps in CE.

IMO the only reason you take sprint out of the game is to appease those who want halo to stay the same every release with the exceptions of changes to weapons and maps.

This is can be much more easily done with a classic playlist. I still think the anti sprint crowd are asking for the wrong thing.

Played some of the no sprint “classic” settings customs last night.

Mother of God. It was amazing.

Then I went back to MM. Holy hell this game is sooooo slow because of sprint.

Imo you cannot have an informed opinion on this topic until you’ve tried the h5 classic settings.
http://teambeyond.net/forum/topic/14130-h5-classic-customs-thread/"%20title="Previous%20page"%20rel=

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> > i cant believe this post is still alive,
> > this just keeps going on and on
>
>
> Just so you know, posting things like “this is still going?!” in a thread you don’t like doesn’t do anything but make it stick around longer.
> Not to mention, such comments are irrelevant to the topic, and therefore doubly useless.

this topic isn’t relvent , its just a part of an unsupportive community , half of the posts in this forum are people crying about rendom stuff.
this discussion is going nowhere … and that my friend is my opinion on the topic

> 2533274875558354;4436:
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> > > Sprint feels natural for Spartans. I always thought it a bit odd that the Spartans in previous iterations of Halo could not move more quickly than the unaugmented marines they fought alongside, so when Bungie added Sprint it made sense with the universe. I mean, they’ve always been faster…
> >
> >
> > It’s also odd that sprint makes augmented Spartans force themselves to put their gun down while running at a faster speed. We can argue this point of immersion all day, but that wouldn’t be fun wouldn’t it?
>
>
> Spartans are still on many levels human, so to keep some amount of realism within the mechanics of the game I’m glad they don’t allow you to aim and sprint. I’d love to see how many headshots we could line up at a dead sprint though, might be kinda fun!

Except lore-wise a smart scope was linked to the visor, meaning Spartans and even ODSTs don’t have to look down the sight. If you want to argue the realism point I’ll gladly point out we already have technology that allows us to slave weapons systems to our points of vision. Look at Apache helicopters. In 500 years I’m pretty sure a high tech, power armored super-soldier could fire while running as fast as they could with a weapon optic slaved to their helmet HUD.

again i will say just make the damn movement speed faster and nix sprint. It’s more simple and will allow 343 to do more with maps and the game design overall.