The sprint discussion thread

> 2533274879207510;4460:
> All of these people want the old halo back, but they have to understand that not all change is bad. It’s a very human trait to despise any sort of change and to push against. Truth is halo is moving forward with or without the very small minority that constantly whines about the new ones.

So you’re admitting that some change is bad. That’s what the people in this thread are voicing their concerns over. They’re not complaining about every change that has been made because some of it is good, but there are some changes that are bad like sprint for example and that is a legit thing to complain about.

> 2533274879207510;4460:
> All of these people want the old halo back, but they have to understand that not all change is bad. It’s a very human trait to despise any sort of change and to push against. Truth is halo is moving forward with or without the very small minority that constantly whines about the new ones.

We’re not the minority, we’re the majority. Prove me wrong.

It’s kinda ridiculous that people have gotten so salty over a mechanic that is entirely optional to use and a lot of people enjoy. Stop complaining and move on because that’s what I do when I don’t like a video game.

> 2727626560040591;4461:
> > 2533274879207510;4460:
> > All of these people want the old halo back, but they have to understand that not all change is bad. It’s a very human trait to despise any sort of change and to push against. Truth is halo is moving forward with or without the very small minority that constantly whines about the new ones.
>
>
> So you’re admitting that some change is bad. That’s what the people in this thread are voicing their concerns over. They’re not complaining about every change that has been made because some of it is good, but there are some changes that are bad like sprint for example and that is a legit thing to complain about.

You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless. Sprint on noobs.

> 2535464602856317;4455:
> In halo 5 firefight sprinting can help you get to the boss before time runs out. I think that sprinting should be kept

That is the only reason you want sprint?

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> > > > > > > > Sprint feels natural for Spartans. I always thought it a bit odd that the Spartans in previous iterations of Halo could not move more quickly than the unaugmented marines they fought alongside, so when Bungie added Sprint it made sense with the universe. I mean, they’ve always been faster…
> > > > > > >
> > > > > > >
> > > > > > > It’s also odd that sprint makes augmented Spartans force themselves to put their gun down while running at a faster speed. We can argue this point of immersion all day, but that wouldn’t be fun wouldn’t it?
> > > > > >
> > > > > >
> > > > > > Spartans are still on many levels human, so to keep some amount of realism within the mechanics of the game I’m glad they don’t allow you to aim and sprint. I’d love to see how many headshots we could line up at a dead sprint though, might be kinda fun!
> > > > >
> > > > >
> > > > > lore only works as an argument for a mechanic to a certain degrees.
> > > >
> > > >
> > > > It’s quite funny, we’re at a point where I don’t even have to think about arguments anymore, I just look through my post history to quote a fitting post…
> > > > This is what I’d like too add to this Immersion/lore discussion:
> > > > “it’s up to the marketing what people see as immersive! If 343 advertised no sprint by saying it’s due to spartans beeing enhanced supersoldiers in armors that support certain actions of your body thus making you able to go full speed while keeping full control over your weapon, most people, even casuals, would dig it but they chose to claim that it’s more immersive having to run just like a normal human beeing…
> > > > You see I’m not in favor of no sprint because I think it is immersive but I’m strictly against “Immersion” beeing used as an argument in favor of sprint because it all comes down on how you twist it”
> > >
> > >
> > > I think a middle ground to this argument is warranted. Lore and gameplay, IMO, go hand in hand. I think Halo in general, and especially Halo 5, have done a masterful job at handling both in the first person shooter department. I think if you tilt the scale too far in either direction, however, you’ll alienate a massive portion of your dedicated user base.
> > > So by stating you are “strictly against immersion being an argument in favor of sprint” is really wishy washy to me. They can’t please everyone, that much I know is true.
> > > What if they allowed you to sprint and shoot from the hip with only certain weapons? I’m all for keeping smart link out of sprint for any weapon.
> >
> >
> > I’m not sure you understand, lore/immersion is made up when it comes to sci-fi games, there is no right or wrong, depending on our marketing sprint can either be immersive or no sprint can be immersive, it al comes down to what the PR team makes out of it, as I said, if you ask me, it would be way more immersive to not have a segmented “gameplay-speed” and “travel-speed”… What happend is that 343 looked at CoD and made the decision that they are too afraid of launching a game that is too different (maybe someone can link the speech from whatever convention 343 talked about this? I’m on my mobile atm) and then they started making -Yoink- up just so people can scream “immersion!!!” But they couls have done the same for no sprint…saying “I like sprint because of immersion/lore” is just like saying “I like sprint because 343 wants me to like it” which is incredibly stupid if you ask me
>
>
> I think sprint regardless of how it is used in Cod, adds to the speed, improved mobility, and overall feel of the game. I love certain people love to make the comparison between Cod and Halo because of one functionality that was added to the game. As the developers have states NUMEROUS times, they don’t allow your shield to recharge while sprinting. If you used correctly, sprint adds valuable gameplay mechanics to Halo and adds to the lore. If you run around like an idiot, you’ll be picked off, nuff said.

once again, you are ignoring what I posted…
I don’t care if they had introduce some half -Yoinked!- mechanic to force-balance sprint into Halo, the primary reason why it is in the game is because 343 believes that players who got into gaming during CoD’s reign (big of the overall gaming population nowadays) expect sprint to be in a console shooter these days (source: http://www.gdcvault.com/play/1023190/Making-Moves-Designing-Spartan-Abilities), not because it’s a natural fit for the Halo fomula. This “lore” talk is just there to sell it to older fans…
if used correctly, wall running, grappeling hooks personal teleportes add “valuable” gameplay mechanics to Halo but I don’t want them in the game either…

> 2533274875558354;4464:
> You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless.

Myself, and I’m sure everyone else uses sprint perfectly fine, but that doesn’t mean we think it’s a good mechanic. Numerous valid reasons have also been stated as to why it’s bad for gameplay which has nothing to do with whether we use it correctly or not. Do you know next week’s lotto numbers because apparently you can see the future if you say that sprint will never get removed. My suggestion would be to start a psychic hotline for your gift if you haven’t already.

> 2535466914543129;4463:
> It’s kinda ridiculous that people have gotten so salty over a mechanic that is entirely optional to use and a lot of people enjoy. Stop complaining and move on because that’s what I do when I don’t like a video game.

“optional”

For 10 games in Arena, don’t sprint. Tell me how slow the game is for you. Everything is moving faster than you, and makes are scaled for sprint speed, not one consistent speed.

> 2727626560040591;4467:
> > 2533274875558354;4464:
> > You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless.
>
>
> Myself, and I’m sure everyone else uses sprint perfectly fine, but that doesn’t mean we think it’s a good mechanic. Numerous valid reasons have also been stated as to why it’s bad for gameplay which has nothing to do with whether we use it correctly or not. Do you know next week’s lotto numbers because apparently you can see the future if you say that sprint will never get removed. My suggestion would be to start a psychic hotline for your gift if you haven’t already.

I don’t predict the future and I only make educated decisions and statements based off merit or facts. If you have any reasonable information or theory to justify 343 taking sprint out of the game when it’s been around in some fashion since Halo Reach, please be my guest.

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> > > > > > > > > > it speeds up the overall pace of the game
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Except it doesn’t. This has been proven countless times, in this thread and otherwise. It’s amazing how kids still don’t understand the difference between "player speed
> > > > > > > > > and “game speed”. Just because your spartan can move really fast at the touch of a button, doesn’t mean that the pacing is all of sudden sped up, as well. It’s not. It’s actually the opposite. The pacing of modern Halos (Reach-H5) is actually much slower than that of traditional Halos (CE-H3) due to the slowed down base movement speed, as well as the addition of numerous easy-mode DEFENSIVE mechanics, such as sprint, which make bad players feel good. They draw out engagements and make matches slow and boring. CE and H2 are objectively the two fastest (paced) Halos ever. Fax.
> > > > > > > >
> > > > > > > >
> > > > > > > > 2.It actually does speed up the game speed due to the base options allowing for smart movement such as spartan charge, clamber and ground pound all of which contribute to heightening the speed of the game, so please, at least try to bring a better argument next time as your facts have zero credible evidence and your argument is sloppy, hence I overall no longer respect or recognize the significance of your opinion, therefore causing any future options provided by you on this matter shall be considered invalid or void
> > > > > > >
> > > > > > >
> > > > > > > All movement related mechanics a player has access to are taken into account by map designers when they design the maps.
> > > > > > > For instance, the fastest time your going to get places from another, is dependant on what the map designer thinks is a good time for you to get there. In order to get a proper time, the distance needed to be travelled is based on the fastest by default available way a player can move.
> > > > > > > So, if you do not have sprint in the game and the base speed was 10 m/s and the map designer says you can go from A to B in 10 seconds, then the distance is 100 metres. Now if you then have a game with sprint and the same scenario, but sprint is 20 m/s but the time remains at 10 seconds, then the distance is 200 metres.
> > > > > > > As a result, sprint does no get you places “faster”. You get there in the fastest time possible decided by the map designer.
> > > > > > >
> > > > > > > Clamber follows the same suit. If a map designer doesn’t want you to get over a wall or reach a certain place. Actions in the map making will be taken in order to prevent you from clambering, such as higher walls, ceilings or wedged edges that can’t be clambered on. As a result, clamber does not allow you to scale walls you shouldn’t be able to jump over, because the map designer just allows you to scale those walls either way.
> > > > > > >
> > > > > > > Measurements.
> > > > > > > Map design Article.
> > > > > > >
> > > > > > > So, would you now please elaborate how movement mechanics taken into account with map design, i.e you now knowing that map design allows you access to different routes and not the abilities themselves allowing it, speed up the pacing of the gameplay?
> > > > > >
> > > > > >
> > > > > > The mechanic allows for faster paced gameplay due to map scaling, hence if you account for the ratio, average map traversal time and the consideration of how the map sizer are similar to that of those from past halo games you will see that the skill gap as well as the split second concept between jump times and distance scaling you will find that the mechanic gives an overall faster TTK for both teams due to in animation vulnerability, this speeds up the rate in which a opposite team player can be reached and eliminated, hence progressing the gaining of points and the overall speed of the average game time
> > > > >
> > > > >
> > > > > Maps in Halo 5 are actually bigger than maps in the games without games. They are also built for the sprint speed so, if anything, you traverse the maps at a slower pace than previous games since you’re obviously not always sprinting. That being the case, it means players are not always traversing at the proper speed the map was built for which causes encounters to happen less frequently than previous games (whether it be a lot or very little), which obviously results in games progressing slower.
> > > >
> > > >
> > > > Avalanche infinity sidewinder blood gulch and just about every other ce map are equal (bigger when it comes to infinity) to warzone maps.
> > >
> > >
> > > For one thing, I was referring to Arena maps. BTB has little relevance to the sprint discussion. Also, I think you’re seriously overestimating the size of past BTB maps.
> >
> >
> > Go play infinity on ce mcc, the map was literally blood gulch times 10, it was honestly too big, I’m just using it to show how games with no sprint can still have big maps. Look up a video of it if you don’t have the mcc. I am against sprint, I’m just showing that you don’t need sprint to have big maps, something 343 clearly dosent understand as they still give us bad forge maps that arent even big enough to handle scorpions. But that’s probably just them shoving warzone down our throats
>
>
> Even if Infinity were 10 times bigger than Blood Gulch, it still doesn’t matter because every other map is still much smaller than Warzone and Infinity wasn’t even a good map and was more favored as a racing map anyway.
>
> I never said games with no sprint can’t have big maps, I said sprint forces maps to be bigger and causes games to become slower paced and, before you respond, I’ll again say that BTB doesn’t matter in the sprinting discussion. So please stop bringing up BTB maps.

Btb is completely relevant although for different reasons, the maps feel way to small for btb and vehicles like the scorpion are useless due to the entire paper vehicles thing. And I’m really not overestimating the size of the ce btb maps, all of them except hang em high and maby blood gulch could be made into wz maps, hell they would be better than the current warzone maps

> 2533274875558354;4469:
> > 2727626560040591;4467:
> > > 2533274875558354;4464:
> > > You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless.
> >
> >
> > Myself, and I’m sure everyone else uses sprint perfectly fine, but that doesn’t mean we think it’s a good mechanic. Numerous valid reasons have also been stated as to why it’s bad for gameplay which has nothing to do with whether we use it correctly or not. Do you know next week’s lotto numbers because apparently you can see the future if you say that sprint will never get removed. My suggestion would be to start a psychic hotline for your gift if you haven’t already.
>
>
> I don’t predict the future and I only make educated decisions and statements based off merit or facts. If you have any reasonable information or theory to justify 343 taking sprint out of the game when it’s been around in some fashion since Halo Reach, please be my guest.

People already explained why sprint is unnecessary for Halo. Did you read?

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> > > > 2533274875558354;4464:
> > > > You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless.
> > >
> > >
> > > Myself, and I’m sure everyone else uses sprint perfectly fine, but that doesn’t mean we think it’s a good mechanic. Numerous valid reasons have also been stated as to why it’s bad for gameplay which has nothing to do with whether we use it correctly or not. Do you know next week’s lotto numbers because apparently you can see the future if you say that sprint will never get removed. My suggestion would be to start a psychic hotline for your gift if you haven’t already.
> >
> >
> > I don’t predict the future and I only make educated decisions and statements based off merit or facts. If you have any reasonable information or theory to justify 343 taking sprint out of the game when it’s been around in some fashion since Halo Reach, please be my guest.
>
>
> People already explained why sprint is unnecessary for Halo. Did you read?

I read plenty, and most of it boils down to whining and complaining. The only posts that I felt have a legitimate argument are the ones centered around map structure. I completely agree that the maps in Halo 5 could and should be WAY better overall to support the speed of gameplay that sprinting has introduced.

must see

<mark>This post has been edited by a moderator. Please do not purposely bypass the word filter or create posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

Is this -Yoink- still going f!ck sakes just remove this f!cking forum insted!

Not everyone wants sprint. The people who do are not in the majority. No matter how good the next game is there will always be people left unhappy with the game.

And if you want to stir up controversy in the community; just say how if you remove (anything that 343 added to a Halo game) and say it would fix everything.

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> > > > > > > > > > > it speeds up the overall pace of the game
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Except it doesn’t. This has been proven countless times, in this thread and otherwise. It’s amazing how kids still don’t understand the difference between "player speed
> > > > > > > > > > and “game speed”. Just because your spartan can move really fast at the touch of a button, doesn’t mean that the pacing is all of sudden sped up, as well. It’s not. It’s actually the opposite. The pacing of modern Halos (Reach-H5) is actually much slower than that of traditional Halos (CE-H3) due to the slowed down base movement speed, as well as the addition of numerous easy-mode DEFENSIVE mechanics, such as sprint, which make bad players feel good. They draw out engagements and make matches slow and boring. CE and H2 are objectively the two fastest (paced) Halos ever. Fax.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > 2.It actually does speed up the game speed due to the base options allowing for smart movement such as spartan charge, clamber and ground pound all of which contribute to heightening the speed of the game, so please, at least try to bring a better argument next time as your facts have zero credible evidence and your argument is sloppy, hence I overall no longer respect or recognize the significance of your opinion, therefore causing any future options provided by you on this matter shall be considered invalid or void
> > > > > > > >
> > > > > > > >
> > > > > > > > All movement related mechanics a player has access to are taken into account by map designers when they design the maps.
> > > > > > > > For instance, the fastest time your going to get places from another, is dependant on what the map designer thinks is a good time for you to get there. In order to get a proper time, the distance needed to be travelled is based on the fastest by default available way a player can move.
> > > > > > > > So, if you do not have sprint in the game and the base speed was 10 m/s and the map designer says you can go from A to B in 10 seconds, then the distance is 100 metres. Now if you then have a game with sprint and the same scenario, but sprint is 20 m/s but the time remains at 10 seconds, then the distance is 200 metres.
> > > > > > > > As a result, sprint does no get you places “faster”. You get there in the fastest time possible decided by the map designer.
> > > > > > > >
> > > > > > > > Clamber follows the same suit. If a map designer doesn’t want you to get over a wall or reach a certain place. Actions in the map making will be taken in order to prevent you from clambering, such as higher walls, ceilings or wedged edges that can’t be clambered on. As a result, clamber does not allow you to scale walls you shouldn’t be able to jump over, because the map designer just allows you to scale those walls either way.
> > > > > > > >
> > > > > > > > Measurements.
> > > > > > > > Map design Article.
> > > > > > > >
> > > > > > > > So, would you now please elaborate how movement mechanics taken into account with map design, i.e you now knowing that map design allows you access to different routes and not the abilities themselves allowing it, speed up the pacing of the gameplay?
> > > > > > >
> > > > > > >
> > > > > > > The mechanic allows for faster paced gameplay due to map scaling, hence if you account for the ratio, average map traversal time and the consideration of how the map sizer are similar to that of those from past halo games you will see that the skill gap as well as the split second concept between jump times and distance scaling you will find that the mechanic gives an overall faster TTK for both teams due to in animation vulnerability, this speeds up the rate in which a opposite team player can be reached and eliminated, hence progressing the gaining of points and the overall speed of the average game time
> > > > > >
> > > > > >
> > > > > > Maps in Halo 5 are actually bigger than maps in the games without games. They are also built for the sprint speed so, if anything, you traverse the maps at a slower pace than previous games since you’re obviously not always sprinting. That being the case, it means players are not always traversing at the proper speed the map was built for which causes encounters to happen less frequently than previous games (whether it be a lot or very little), which obviously results in games progressing slower.
> > > > >
> > > > >
> > > > > Avalanche infinity sidewinder blood gulch and just about every other ce map are equal (bigger when it comes to infinity) to warzone maps.
> > > >
> > > >
> > > > For one thing, I was referring to Arena maps. BTB has little relevance to the sprint discussion. Also, I think you’re seriously overestimating the size of past BTB maps.
> > >
> > >
> > > Go play infinity on ce mcc, the map was literally blood gulch times 10, it was honestly too big, I’m just using it to show how games with no sprint can still have big maps. Look up a video of it if you don’t have the mcc. I am against sprint, I’m just showing that you don’t need sprint to have big maps, something 343 clearly dosent understand as they still give us bad forge maps that arent even big enough to handle scorpions. But that’s probably just them shoving warzone down our throats
> >
> >
> > Even if Infinity were 10 times bigger than Blood Gulch, it still doesn’t matter because every other map is still much smaller than Warzone and Infinity wasn’t even a good map and was more favored as a racing map anyway.
> >
> > I never said games with no sprint can’t have big maps, I said sprint forces maps to be bigger and causes games to become slower paced and, before you respond, I’ll again say that BTB doesn’t matter in the sprinting discussion. So please stop bringing up BTB maps.
>
>
> Btb is completely relevant although for different reasons, the maps feel way to small for btb and vehicles like the scorpion are useless due to the entire paper vehicles thing. And I’m really not overestimating the size of the ce btb maps, all of them except hang em high and maby blood gulch could be made into wz maps, hell they would be better than the current warzone maps

Yeah, releveant for different reasons. Reasons that I’m not discussing because they have no bearing on the typical 4v4 experience and the issues with the 4v4 experience have little bearing on the BTB experience. All in all, whatever you’re talking about is irrelevant to what I’m saying.

Warzone maps are multiple times the size of previous BTB maps. The only comparable map - aside from Forge World or other canvases -is Boneyard from Reach which was massive and even that, I believe, is smaller than any Warzone map.

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> > > > > > > > > > > > it speeds up the overall pace of the game
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Except it doesn’t. This has been proven countless times, in this thread and otherwise. It’s amazing how kids still don’t understand the difference between "player speed
> > > > > > > > > > > and “game speed”. Just because your spartan can move really fast at the touch of a button, doesn’t mean that the pacing is all of sudden sped up, as well. It’s not. It’s actually the opposite. The pacing of modern Halos (Reach-H5) is actually much slower than that of traditional Halos (CE-H3) due to the slowed down base movement speed, as well as the addition of numerous easy-mode DEFENSIVE mechanics, such as sprint, which make bad players feel good. They draw out engagements and make matches slow and boring. CE and H2 are objectively the two fastest (paced) Halos ever. Fax.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > 2.It actually does speed up the game speed due to the base options allowing for smart movement such as spartan charge, clamber and ground pound all of which contribute to heightening the speed of the game, so please, at least try to bring a better argument next time as your facts have zero credible evidence and your argument is sloppy, hence I overall no longer respect or recognize the significance of your opinion, therefore causing any future options provided by you on this matter shall be considered invalid or void
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > All movement related mechanics a player has access to are taken into account by map designers when they design the maps.
> > > > > > > > > For instance, the fastest time your going to get places from another, is dependant on what the map designer thinks is a good time for you to get there. In order to get a proper time, the distance needed to be travelled is based on the fastest by default available way a player can move.
> > > > > > > > > So, if you do not have sprint in the game and the base speed was 10 m/s and the map designer says you can go from A to B in 10 seconds, then the distance is 100 metres. Now if you then have a game with sprint and the same scenario, but sprint is 20 m/s but the time remains at 10 seconds, then the distance is 200 metres.
> > > > > > > > > As a result, sprint does no get you places “faster”. You get there in the fastest time possible decided by the map designer.
> > > > > > > > >
> > > > > > > > > Clamber follows the same suit. If a map designer doesn’t want you to get over a wall or reach a certain place. Actions in the map making will be taken in order to prevent you from clambering, such as higher walls, ceilings or wedged edges that can’t be clambered on. As a result, clamber does not allow you to scale walls you shouldn’t be able to jump over, because the map designer just allows you to scale those walls either way.
> > > > > > > > >
> > > > > > > > > Measurements.
> > > > > > > > > Map design Article.
> > > > > > > > >
> > > > > > > > > So, would you now please elaborate how movement mechanics taken into account with map design, i.e you now knowing that map design allows you access to different routes and not the abilities themselves allowing it, speed up the pacing of the gameplay?
> > > > > > > >
> > > > > > > >
> > > > > > > > The mechanic allows for faster paced gameplay due to map scaling, hence if you account for the ratio, average map traversal time and the consideration of how the map sizer are similar to that of those from past halo games you will see that the skill gap as well as the split second concept between jump times and distance scaling you will find that the mechanic gives an overall faster TTK for both teams due to in animation vulnerability, this speeds up the rate in which a opposite team player can be reached and eliminated, hence progressing the gaining of points and the overall speed of the average game time
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> > > > > > > Maps in Halo 5 are actually bigger than maps in the games without games. They are also built for the sprint speed so, if anything, you traverse the maps at a slower pace than previous games since you’re obviously not always sprinting. That being the case, it means players are not always traversing at the proper speed the map was built for which causes encounters to happen less frequently than previous games (whether it be a lot or very little), which obviously results in games progressing slower.
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> > > > > > Avalanche infinity sidewinder blood gulch and just about every other ce map are equal (bigger when it comes to infinity) to warzone maps.
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> > > > > For one thing, I was referring to Arena maps. BTB has little relevance to the sprint discussion. Also, I think you’re seriously overestimating the size of past BTB maps.
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> > > > Go play infinity on ce mcc, the map was literally blood gulch times 10, it was honestly too big, I’m just using it to show how games with no sprint can still have big maps. Look up a video of it if you don’t have the mcc. I am against sprint, I’m just showing that you don’t need sprint to have big maps, something 343 clearly dosent understand as they still give us bad forge maps that arent even big enough to handle scorpions. But that’s probably just them shoving warzone down our throats
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> > > Even if Infinity were 10 times bigger than Blood Gulch, it still doesn’t matter because every other map is still much smaller than Warzone and Infinity wasn’t even a good map and was more favored as a racing map anyway.
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> > > I never said games with no sprint can’t have big maps, I said sprint forces maps to be bigger and causes games to become slower paced and, before you respond, I’ll again say that BTB doesn’t matter in the sprinting discussion. So please stop bringing up BTB maps.
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> > Btb is completely relevant although for different reasons, the maps feel way to small for btb and vehicles like the scorpion are useless due to the entire paper vehicles thing. And I’m really not overestimating the size of the ce btb maps, all of them except hang em high and maby blood gulch could be made into wz maps, hell they would be better than the current warzone maps
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> Yeah, releveant for different reasons. Reasons that I’m not discussing because they have no bearing on the typical 4v4 experience and the issues with the 4v4 experience have little bearing on the BTB experience. All in all, whatever you’re talking about is irrelevant to what I’m saying.
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> Warzone maps are multiple times the size of previous BTB maps. The only comparable map - aside from Forge World or other canvases -is Boneyard from Reach which was massive and even that, I believe, is smaller than any Warzone map.

Please go back and play the ce btb maps if you think they aren’t that big, most of them are absolutely massive

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> > > > You mean it’s bad for those of you who don’t use it correctly. Now if you simply stated you don’t like sprint, that’s an opinion and hey we are all entitled to them. Complaining about something that will never be changed moving forward, though, is useless.
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> > > Myself, and I’m sure everyone else uses sprint perfectly fine, but that doesn’t mean we think it’s a good mechanic. Numerous valid reasons have also been stated as to why it’s bad for gameplay which has nothing to do with whether we use it correctly or not. Do you know next week’s lotto numbers because apparently you can see the future if you say that sprint will never get removed. My suggestion would be to start a psychic hotline for your gift if you haven’t already.
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> > I don’t predict the future and I only make educated decisions and statements based off merit or facts. If you have any reasonable information or theory to justify 343 taking sprint out of the game when it’s been around in some fashion since Halo Reach, please be my guest.
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> People already explained why sprint is unnecessary for Halo. Did you read?

A handful of people have stated their opinions on the reason to get rid of sprint while everyone else is fine with it.

Get rid of sprint but give my armor a little more resistance. If I cant roll or sprint then I need to tank it just a bit. haha