The sprint discussion thread

Maybe if some of you pro-sprinters could actually elaborate on your arguments or even give suggestions of your own to improve sprint (as I have), our side wouldn’t be such a laughing stock like currently.

I don’t think sprints that necessary in arena especially with how tight some of these maps are in design and spartan charge needs dropping anyway it’s truly awful, clamber, thruster, sliding after a thrust and the ground pound could all stay without sprint and even the the shorter radar would be better without sprint. Warzone and BTB it’s kind of essential though.

I will ill say I think sprint is fairly well implemented in H5 but they may aswell add a classic playlist, add slayer and team arena game modes and make remakes of classic maps in forge with a couple of dev maps, test the waters so to speak. What is there to lose and why shouldn’t every player be catered to.

Huge fan of sprint brings so much more to the game especially multiplayer wise. Just imagine if it was in halo 3? Nobody would be complaining if you get me haha

> 2533274968707582;4401:
> Maybe if some of you pro-sprinters could actually elaborate on your arguments or even give suggestions of your own to improve sprint (as I have), our side wouldn’t be such a laughing stock like currently.

“yeah we should make a fair compromise, how about sprint stays and every old -Yoink- either adapts or has to leave”

LINK TO GLORIOUS VIDEOThis is the bare minimum of what a new Halo should look/play like, I haven’t played it yet but it seems to get rid of many issues H5 default has (Sprint, SA’s, OP automatics) I’d probably prefer just having 4sk pistols rather then all the other rifles but it look miles ahead of vanilla settings…
You can download the settings HERE

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

this thread isn’t over yet? … well, okay then.

> 2533274839860482;4405:
> this thread isn’t over yet? … well, okay then.

Thanks for the bump I guess.

> 2533274968707582;4406:
> > 2533274839860482;4405:
> > this thread isn’t over yet? … well, okay then.
>
>
> Thanks for the bump I guess.

Perhaps you want me to add something a little more constructive?
Seeing as I’m not going to read through 220 PAGES of comments, I’ll simply address the OP;

Removing sprint in Halo 6 would sadly feel like a step in the wrong direction with how 343 has attempted to modernize Halo gameplay to be more relatable to other well esteemed multiplayer shooters and franchises. I think it’s time that we accept the classic games as just that, they are classic. If we try to replicate them by doing away with all the new abilities and weapons then I really feel that people will be disappointed whether they realize it now or not. The game has changed, it’s fast paced because we live in a more faced pace real world. What’s special about the classic Halo games worked 10 years ago because that’s what the technology was. As the world changes we have to change with it. So yes, enjoy the classic Halos and embrace them for everything that they are, but if 343 tries to recreate them with the formulas they’ve developed for modern Halo then it will not go over easy.

Here’s a compromise. Keep BMS at sprint speed, and add the sprint animation with no speed increase. There you go, now you really don’t have to sprint to get around fast.

> 2533274804007153;4403:
> Huge fan of sprint brings so much more to the game especially multiplayer wise. Just imagine if it was in halo 3? Nobody would be complaining if you get me haha

Lol

It would be an even bigger issue if it had been 8n h3. Then it would have killed halo at the very peak of its popularity.

> 2533274839860482;4407:
> > 2533274968707582;4406:
> > > 2533274839860482;4405:
> > > this thread isn’t over yet? … well, okay then.
> >
> >
> > Thanks for the bump I guess.
>
>
> Perhaps you want me to add something a little more constructive?
> Seeing as I’m not going to read through 220 PAGES of comments, I’ll simply address the OP;
>
> Removing sprint in Halo 6 would sadly feel like a step in the wrong direction with how 343 has attempted to modernize Halo gameplay to be more relatable to other well esteemed multiplayer shooters and franchises. I think it’s time that we accept the classic games as just that, they are classic. If we try to replicate them by doing away with all the new abilities and weapons then I really feel that people will be disappointed whether they realize it now or not. The game has changed, it’s fast paced because we live in a more faced pace real world. What’s special about the classic Halo games worked 10 years ago because that’s what the technology was. As the world changes we have to change with it. So yes, enjoy the classic Halos and embrace them for everything that they are, but if 343 tries to recreate them with the formulas they’ve developed for modern Halo then it will not go over easy.

Sprint makes halo slower than it could be. Doom and Overwatch both have no sprint and they both make halo 5 feel very slow in comparison.

Also the guys over at team beyond are starting up no sprint 120 speed customs and that plays much faster than default h5 as well.

> 2535411589973028;4410:
> > 2533274839860482;4407:
> > > 2533274968707582;4406:
> > > > 2533274839860482;4405:
> > > > this thread isn’t over yet? … well, okay then.
> > >
> > >
> > > Thanks for the bump I guess.
> >
> >
> > Perhaps you want me to add something a little more constructive?
> > Seeing as I’m not going to read through 220 PAGES of comments, I’ll simply address the OP;
> >
> > Removing sprint in Halo 6 would sadly feel like a step in the wrong direction with how 343 has attempted to modernize Halo gameplay to be more relatable to other well esteemed multiplayer shooters and franchises. I think it’s time that we accept the classic games as just that, they are classic. If we try to replicate them by doing away with all the new abilities and weapons then I really feel that people will be disappointed whether they realize it now or not. The game has changed, it’s fast paced because we live in a more faced pace real world. What’s special about the classic Halo games worked 10 years ago because that’s what the technology was. As the world changes we have to change with it. So yes, enjoy the classic Halos and embrace them for everything that they are, but if 343 tries to recreate them with the formulas they’ve developed for modern Halo then it will not go over easy.
>
>
> Sprint makes halo slower than it could be. Doom and Overwatch both have no sprint and they both make halo 5 feel very slow in comparison.
>
> Also the guys over at team beyond are starting up no sprint 120 speed customs and that plays much faster than default h5 as well.

That actually sounds pretty awesome…

> 2533274801973487;4404:
> LINK TO GLORIOUS VIDEOThis is the bare minimum of what a new Halo should look/play like, I haven’t played it yet but it seems to get rid of many issues H5 default has (Sprint, SA’s, OP automatics) I’d probably prefer just having 4sk pistols rather then all the other rifles but it look miles ahead of vanilla settings…
> You can download the settings HERE

about those no sprint-120bms games…

HERE is the thread posted by one of the creators of the settings

> 2533274804007153;4403:
> Huge fan of sprint brings so much more to the game especially multiplayer wise. Just imagine if it was in halo 3? Nobody would be complaining if you get me haha

No I really don’t. Yes some maps on Halo 3 were huge and open for the movement speed, but Halo 3 didn’t separate vehicle and driver health and had ballistic weapons so you never got murdered immediately unlike say walking through the open in Halo 5 if you aren’t sprinting and sometimes even if you are. Sprint hasn’t really added anything special to me and I don’t even know what it added for you because you didn’t explain.

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> > > 2533274839860482;4407:
> > > > 2533274968707582;4406:
> > > > > 2533274839860482;4405:
> > > > > this thread isn’t over yet? … well, okay then.
> > > >
> > > >
> > > > Thanks for the bump I guess.
> > >
> > >
> > > Perhaps you want me to add something a little more constructive?
> > > Seeing as I’m not going to read through 220 PAGES of comments, I’ll simply address the OP;
> > >
> > > Removing sprint in Halo 6 would sadly feel like a step in the wrong direction with how 343 has attempted to modernize Halo gameplay to be more relatable to other well esteemed multiplayer shooters and franchises. I think it’s time that we accept the classic games as just that, they are classic. If we try to replicate them by doing away with all the new abilities and weapons then I really feel that people will be disappointed whether they realize it now or not. The game has changed, it’s fast paced because we live in a more faced pace real world. What’s special about the classic Halo games worked 10 years ago because that’s what the technology was. As the world changes we have to change with it. So yes, enjoy the classic Halos and embrace them for everything that they are, but if 343 tries to recreate them with the formulas they’ve developed for modern Halo then it will not go over easy.
> >
> >
> > Sprint makes halo slower than it could be. Doom and Overwatch both have no sprint and they both make halo 5 feel very slow in comparison.
> >
> > Also the guys over at team beyond are starting up no sprint 120 speed customs and that plays much faster than default h5 as well.
>
>
> That actually sounds pretty awesome…

See and you can always shoot at people while still running quickly. It’s a win-win. For the people that like the illusion just slightly change the animations so it looks like we’re getting a bit of hustle in rather than weapon bobbing.

> 2533274839860482;4407:
> > 2533274968707582;4406:
> > > 2533274839860482;4405:
> > > this thread isn’t over yet? … well, okay then.
> >
> >
> > Thanks for the bump I guess.
>
>
> Perhaps you want me to add something a little more constructive?
> Seeing as I’m not going to read through 220 PAGES of comments, I’ll simply address the OP;
>
> Removing sprint in Halo 6 would sadly feel like a step in the wrong direction with how 343 has attempted to modernize Halo gameplay to be more relatable to other well esteemed multiplayer shooters and franchises. I think it’s time that we accept the classic games as just that, they are classic. If we try to replicate them by doing away with all the new abilities and weapons then I really feel that people will be disappointed whether they realize it now or not. The game has changed, it’s fast paced because we live in a more faced pace real world. What’s special about the classic Halo games worked 10 years ago because that’s what the technology was. As the world changes we have to change with it. So yes, enjoy the classic Halos and embrace them for everything that they are, but if 343 tries to recreate them with the formulas they’ve developed for modern Halo then it will not go over easy.

Why would you make Halo a lot like to other shooters by modernizing? To get the new audiences? The game itself is very newbie unfriendly in many aspects, just simply making game familiar doesn’t make the game good for new people. Also, if Halo becomes very similar to other shooters, there is no reason or incentive to buy and play Halo game. By doing that, Halo loses its identity and uniqueness.

> 2535456165221911;4414:
> > 2533274839860482;4407:
> > > 2533274968707582;4406:
> > > > 2533274839860482;4405:
> > > > this thread isn’t over yet? … well, okay then.
> > >
> > >
> > > Thanks for the bump I guess.
> >
> >
> > Perhaps you want me to add something a little more constructive?
> > Seeing as I’m not going to read through 220 PAGES of comments, I’ll simply address the OP;
> >
> > Removing sprint in Halo 6 would sadly feel like a step in the wrong direction with how 343 has attempted to modernize Halo gameplay to be more relatable to other well esteemed multiplayer shooters and franchises. I think it’s time that we accept the classic games as just that, they are classic. If we try to replicate them by doing away with all the new abilities and weapons then I really feel that people will be disappointed whether they realize it now or not. The game has changed, it’s fast paced because we live in a more faced pace real world. What’s special about the classic Halo games worked 10 years ago because that’s what the technology was. As the world changes we have to change with it. So yes, enjoy the classic Halos and embrace them for everything that they are, but if 343 tries to recreate them with the formulas they’ve developed for modern Halo then it will not go over easy.
>
>
> Why would you make Halo a lot like to other shooters by modernizing? To get the new audiences? The game itself is very newbie unfriendly in many aspects, just simply making game familiar doesn’t make the game good for new people. Also, if Halo becomes very similar to other shooters, there is no reason or incentive to buy and play Halo game. By doing that, Halo loses its identity and uniqueness.

I dunno about you, but for it never was the way or the speed we moved with what made Halo unique.
we live in a really sad world, if the way how we as players move is all what make’s a game outstanding or not.

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> > 2535456165221911;4414:
> > > 2533274839860482;4407:
> > > > 2533274968707582;4406:
> > > > > 2533274839860482;4405:
> > > > > this thread isn’t over yet? … well, okay then.
> > > >
> > > >
> > > > Thanks for the bump I guess.
> > >
> > >
> > > Perhaps you want me to add something a little more constructive?
> > > Seeing as I’m not going to read through 220 PAGES of comments, I’ll simply address the OP;
> > >
> > > Removing sprint in Halo 6 would sadly feel like a step in the wrong direction with how 343 has attempted to modernize Halo gameplay to be more relatable to other well esteemed multiplayer shooters and franchises. I think it’s time that we accept the classic games as just that, they are classic. If we try to replicate them by doing away with all the new abilities and weapons then I really feel that people will be disappointed whether they realize it now or not. The game has changed, it’s fast paced because we live in a more faced pace real world. What’s special about the classic Halo games worked 10 years ago because that’s what the technology was. As the world changes we have to change with it. So yes, enjoy the classic Halos and embrace them for everything that they are, but if 343 tries to recreate them with the formulas they’ve developed for modern Halo then it will not go over easy.
> >
> >
> > Why would you make Halo a lot like to other shooters by modernizing? To get the new audiences? The game itself is very newbie unfriendly in many aspects, just simply making game familiar doesn’t make the game good for new people. Also, if Halo becomes very similar to other shooters, there is no reason or incentive to buy and play Halo game. By doing that, Halo loses its identity and uniqueness.
>
>
> I dunno about you, but for it never was the way or the speed we moved with what made Halo unique.
> we live in a really sad world, if the way how we as players move is all what make’s a game outstanding or not.

There are other aspects of the game that makes the game unique, but movement is pretty big deal. These days, most shooter’s movements are very similar to each other, no exception of Halo 5. While they have different objective, they have the same movement, which makes players pretty boring playing these games, because it makes you feel like you are playing same game over and over. I sometimes go take a break from these “modern fast paced games” by games that have its own system.

> 2535456165221911;4416:
> > 2533274886490718;4415:
> > > 2535456165221911;4414:
> > > > 2533274839860482;4407:
> > > > > 2533274968707582;4406:
> > > > > > 2533274839860482;4405:
> > > > > > this thread isn’t over yet? … well, okay then.
> > > > >
> > > > >
> > > > > Thanks for the bump I guess.
> > > >
> > > >
> > > > Perhaps you want me to add something a little more constructive?
> > > > Seeing as I’m not going to read through 220 PAGES of comments, I’ll simply address the OP;
> > > >
> > > > Removing sprint in Halo 6 would sadly feel like a step in the wrong direction with how 343 has attempted to modernize Halo gameplay to be more relatable to other well esteemed multiplayer shooters and franchises. I think it’s time that we accept the classic games as just that, they are classic. If we try to replicate them by doing away with all the new abilities and weapons then I really feel that people will be disappointed whether they realize it now or not. The game has changed, it’s fast paced because we live in a more faced pace real world. What’s special about the classic Halo games worked 10 years ago because that’s what the technology was. As the world changes we have to change with it. So yes, enjoy the classic Halos and embrace them for everything that they are, but if 343 tries to recreate them with the formulas they’ve developed for modern Halo then it will not go over easy.
> > >
> > >
> > > Why would you make Halo a lot like to other shooters by modernizing? To get the new audiences? The game itself is very newbie unfriendly in many aspects, just simply making game familiar doesn’t make the game good for new people. Also, if Halo becomes very similar to other shooters, there is no reason or incentive to buy and play Halo game. By doing that, Halo loses its identity and uniqueness.
> >
> >
> > I dunno about you, but for it never was the way or the speed we moved with what made Halo unique.
> > we live in a really sad world, if the way how we as players move is all what make’s a game outstanding or not.
>
>
> There are other aspects of the game that makes the game unique, but movement is pretty big deal. These days, most shooter’s movements are very similar to each other, no exception of Halo 5. While they have different objective, they have the same movement, which makes players pretty boring playing these games, because it makes you feel like you are playing same game over and over. I sometimes go take a break from these “modern fast paced games” by games that have its own system.

well, in this case it’s the players fault IMO.
if i’m digging a game, it is because of the whole package,
not the artstyle, the weapons, how my player looks or how fast or slow they move.
if everything what people are focused at is how fast or not-so-fast they move,
they should prepare to get dissapointed. to be honest, not a lot has changed since
about 10/15 years ago. we had a lot of fast paced games back then just as slow paced ones.
just like today, they were all similar to each other. it were those other aspects that made them unique.
there were games like unreal, quake, serious sam and a heck load of others which i cant recall right now,
which were all pretty fast paced yet incredibily unique because of the other, WAY MORE IMPORTANT aspects they offered.

what i’m saying is, if all your care about is they you move, of -Yoinking!- course games will feel similar.
people should open their minds like back then & focus on the differences and not the similiarities,
maybe then they’ll be able to recognize how little Halo has in common with CoD and how little CoD has in common with BF, and so on.

Sprint was great for the game because it changed the speed I can get back into battle, sneak up on people. Or when I know people are watching and waiting for me to come around the corner I can vary my speed.

haters gonna hate I guess, but sprint is here to stay.

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> > > > > > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > > > > > >
> > > > > > >
> > > > > > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > > > > > >
> > > > > > > Perhaps you should clarify why we should conform to staples?
> > > > > > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > > > > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> > > > > >
> > > > > >
> > > > > > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
> > > > >
> > > > >
> > > > > Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
> > > > >
> > > > > Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.
> > > >
> > > >
> > > > I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.
> > >
> > >
> > > This should help then. SilentA98 always made good threads.
> >
> >
> > Still not seeing it. Nothing wrong with Sprint.
>
>
> then you are either blind, dumb, or chose not to read it of your own power and talk about it anyway (that would be really dumb). It is one thing to hear a good point but respect your own opinion with ITS own good points respectively. But it is another to scream your opinion and cover your ears screaming at different responses simply because they contradict yours.

There is no need for personal attacks.

Listen, sprint changed the game for the better. It changed the encounters, allows you to vary speed around corners to get people to waste grenades. It’s a great add.

Basically like what CoD did. Make a “classic” playlist without abilities.