The sprint discussion thread

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> > > Sprint is here to stay. Deal with it. It is a FPS staple.
> >
> >
> > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> >
> > Perhaps you should clarify why we should conform to staples?
> > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
>
>
> Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?

None of the aforementioned staples do anything detrimental either you see… they just all change the game in a way a lot of people don’t like including sprint. Every single feature you have mentioned has received hate since their conceptions. For some reason we still have sprint and it splits the community in half to this day. Please submit an actual argument or your opinion will lose credibility and/or relevance.

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> > > > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > > > >
> > > > >
> > > > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > > > >
> > > > > Perhaps you should clarify why we should conform to staples?
> > > > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> > > >
> > > >
> > > > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
> > >
> > >
> > > Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
> > >
> > > Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.
> >
> >
> > I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.
>
>
> This should help then. SilentA98 always made good threads.

Still not seeing it. Nothing wrong with Sprint.

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>

*Original post. Click at your own discretion.

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> > > > > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > > > > >
> > > > > >
> > > > > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > > > > > Perhaps you should clarify why we should conform to staples?
> > > > > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > > > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> > > > >
> > > > >
> > > > > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
> > > >
> > > >
> > > > Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
> > > > Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.
> > >
> > >
> > > I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.
> >
> >
> > This should help then. SilentA98 always made good threads.
>
>
> Still not seeing it. Nothing wrong with Sprint.

then you are either blind, dumb, or chose not to read it of your own power and talk about it anyway (that would be really dumb). It is one thing to hear a good point but respect your own opinion with ITS own good points respectively. But it is another to scream your opinion and cover your ears screaming at different responses simply because they contradict yours.

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> > > > > > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > > > > > >
> > > > > > >
> > > > > > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > > > > > >
> > > > > > > Perhaps you should clarify why we should conform to staples?
> > > > > > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > > > > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> > > > > >
> > > > > >
> > > > > > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
> > > > >
> > > > >
> > > > > Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
> > > > >
> > > > > Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.
> > > >
> > > >
> > > > I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.
> > >
> > >
> > > This should help then. SilentA98 always made good threads.
> >
> >
> > Still not seeing it. Nothing wrong with Sprint.
>
>
> then you are either blind, dumb, or didn’t read it. It is one thing to hear a good point but respect your own opinion with ITS own good points respectively. But it is another to scream your opinion and cover your ears screaming at different responses simply because they contradict yours.

I read it. I just dont agree with his opinions. Just because I read something and dont automatically accept it as fact doesnt mean Im blind, dumb, or ignorant. 343i clearly doesnt agree either because sprint isnt going anywhere.

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> > > > > > > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > > > > > > >
> > > > > > > >
> > > > > > > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > > > > > > >
> > > > > > > > Perhaps you should clarify why we should conform to staples?
> > > > > > > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > > > > > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> > > > > > >
> > > > > > >
> > > > > > > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
> > > > > >
> > > > > >
> > > > > > Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
> > > > > >
> > > > > > Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.
> > > > >
> > > > >
> > > > > I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.
> > > >
> > > >
> > > > This should help then. SilentA98 always made good threads.
> > >
> > >
> > > Still not seeing it. Nothing wrong with Sprint.
> >
> >
> > then you are either blind, dumb, or didn’t read it. It is one thing to hear a good point but respect your own opinion with ITS own good points respectively. But it is another to scream your opinion and cover your ears screaming at different responses simply because they contradict yours.
>
>
> I read it. I just dont agree with his opinions. Just because I read something and dont automatically accept it as fact doesnt mean Im blind, dumb, or ignorant. 343i clearly doesnt agree either but sprint isnt going anywhere.

I never said you had to accept it as fact but you could at least be constructive to the conversation instead of restating your aforementioned opinion because it would be too hard to type an actual 3 SENTENCES OF COUNTER POINT.

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> > > > > > > > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > > > > > > > >
> > > > > > > > > Perhaps you should clarify why we should conform to staples?
> > > > > > > > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > > > > > > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> > > > > > > >
> > > > > > > >
> > > > > > > > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
> > > > > > >
> > > > > > >
> > > > > > > Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
> > > > > > >
> > > > > > > Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.
> > > > > >
> > > > > >
> > > > > > I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.
> > > > >
> > > > >
> > > > > This should help then. SilentA98 always made good threads.
> > > >
> > > >
> > > > Still not seeing it. Nothing wrong with Sprint.
> > >
> > >
> > > then you are either blind, dumb, or didn’t read it. It is one thing to hear a good point but respect your own opinion with ITS own good points respectively. But it is another to scream your opinion and cover your ears screaming at different responses simply because they contradict yours.
> >
> >
> > I read it. I just dont agree with his opinions. Just because I read something and dont automatically accept it as fact doesnt mean Im blind, dumb, or ignorant. 343i clearly doesnt agree either but sprint isnt going anywhere.
>
>
> I never said you had to accept it as fact but you could at least be constructive to the conversation instead of restating your aforementioned opinion because it would be too hard to type an actual 3 SENTENCES OF COUNTER POINT.

Look, we could sit here all day and beat this dead horse until its a bloody smear on the side of the road but thats just pointless. Fact is 343i likes sprint as does the majority and it is here to stay.

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>

*Original post. Click at your own discretion.

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> > > > > > This should help then. SilentA98 always made good threads.
> > > > >
> > > > >
> > > > > Still not seeing it. Nothing wrong with Sprint.
> > > >
> > > >
> > > > then you are either blind, dumb, or didn’t read it. It is one thing to hear a good point but respect your own opinion with ITS own good points respectively. But it is another to scream your opinion and cover your ears screaming at different responses simply because they contradict yours.
> > >
> > >
> > > I read it. I just dont agree with his opinions. Just because I read something and dont automatically accept it as fact doesnt mean Im blind, dumb, or ignorant. 343i clearly doesnt agree either but sprint isnt going anywhere.
> >
> >
> > I never said you had to accept it as fact but you could at least be constructive to the conversation instead of restating your aforementioned opinion because it would be too hard to type an actual 3 SENTENCES OF COUNTER POINT.
>
>
> Look, we could sit here all day and beat this dead horse until its a bloody smear on the side of the road but thats just pointless. Fact is 343i likes sprint as does the majority and it is here to stay.

Would you care to elaborate? Because otherwise you are kind of a -Yoink- for even commenting on this forum in the first place without making a real argument or contribution to the subject matter. Even though that was kind of the point of the -Yoinking!- forum -Yoink-.

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> I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.

Well, this is a whole new load of nonsense. Basically no one was asking for sprint in Halo, BECAUSE IT WAS NOT NECESSARY. And yet, once it was introduced, the most consistent complaint about ANY addition to the Halo formula was born and extremely detailed arguments are made about it to this day. Your revisionist history doesn’t change the facts. Millions of people have abandoned Halo in the aftermath of additions like sprint. This is demonstrable fact. Stop making up -Yoink- and make a real argument or just go away.

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> > > > > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > > > > >
> > > > > >
> > > > > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > > > > >
> > > > > > Perhaps you should clarify why we should conform to staples?
> > > > > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > > > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> > > > >
> > > > >
> > > > > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
> > > >
> > > >
> > > > Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
> > > >
> > > > Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.
> > >
> > >
> > > I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.
> >
> >
> > This should help then. SilentA98 always made good threads.
>
>
> Still not seeing it. Nothing wrong with Sprint.

> Next off, how exactly does sprint impact the game? Well the first obvious answer is that map scaling increases. Hallways are elongated to account for sprint. While it’s true you cross the map faster with sprint, the time roughly evens with older games out when you consider all the non-sprint time that’s going to go into the average match, largely because someone feels the need to fill your rear with lead every now and again. However, this increase in map size has some adverse affects. For starters, weapon ranges must increase to compensate for the longer lines of sight. This could also be the reason for the introduction of standard ADS. Grenade explosion radius must also increase to account for the depth of cover, leading to the mini-nuke problem we’ve seen in both Reach and Halo 5 (Though one could argue Reach’s mini-nukes were paying homage to CE’s). It also means that walking time (you know, walking, that thing you do in between bouts of marathoning) is longer than in previous games, in turn necessitating the use of sprint, and here we’re drawing to one of my less favourable aspects of the mechanic.

> If you don’t use sprint, you risk giving your opponents an edge in positioning and weapons, you won’t make it to your teammate before they’re gunned down, you won’t cut off the flagnum (etc.) It’s very much an integral part of the game, and my problem with that is for a mechanic with so much focus… it’s not very deep. Now in other shooters, sprint being a primary mechanic is fine. Games like CoD, Battlefield, Battlefront etc all mesh well with the mechanic because it’s punishing. The kill times in those games are absurd, near instant, and sprinting at a bad time almost assures death. In Halo we have the luxury of taking fights, we have all these other supplemental movement mechanics that give us a variety of ways to disengage or alleviate the situation. Being caught sprinting isn’t punishing, and thus the meaningful choice between sprinting and not sprinting is null. We’ve essentially implemented a mechanic with no real depth or player value for the sake of immersion.

> What’s the other chief downside to sprint? It restricts player movement. I know that comes with the territory, but what it means that our maximum mobility is essentially locked to one, non-combat oriented direction and scenario. When certain jumps or paths on the map are designed for sprint, they become largely inaccessible at the most key times in the match, the times when they would make the gameplay the most interesting; during combat. And so a great deal of depth is lost there too because sprint, rather than supplementing the players available movement options, effectively restricts it.

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> > > > > > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > > > > > >
> > > > > > >
> > > > > > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > > > > > >
> > > > > > > Perhaps you should clarify why we should conform to staples?
> > > > > > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > > > > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> > > > > >
> > > > > >
> > > > > > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
> > > > >
> > > > >
> > > > > Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
> > > > >
> > > > > Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.
> > > >
> > > >
> > > > I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.
> > >
> > >
> > > This should help then. SilentA98 always made good threads.
> >
> >
> > Still not seeing it. Nothing wrong with Sprint.
>
>
>
>
> > Next off, how exactly does sprint impact the game? Well the first obvious answer is that map scaling increases. Hallways are elongated to account for sprint. While it’s true you cross the map faster with sprint, the time roughly evens with older games out when you consider all the non-sprint time that’s going to go into the average match, largely because someone feels the need to fill your rear with lead every now and again. However, this increase in map size has some adverse affects. For starters, weapon ranges must increase to compensate for the longer lines of sight. This could also be the reason for the introduction of standard ADS. Grenade explosion radius must also increase to account for the depth of cover, leading to the mini-nuke problem we’ve seen in both Reach and Halo 5 (Though one could argue Reach’s mini-nukes were paying homage to CE’s). It also means that walking time (you know, walking, that thing you do in between bouts of marathoning) is longer than in previous games, in turn necessitating the use of sprint, and here we’re drawing to one of my less favourable aspects of the mechanic.
>
>
>
>
> > If you don’t use sprint, you risk giving your opponents an edge in positioning and weapons, you won’t make it to your teammate before they’re gunned down, you won’t cut off the flagnum (etc.) It’s very much an integral part of the game, and my problem with that is for a mechanic with so much focus… it’s not very deep. Now in other shooters, sprint being a primary mechanic is fine. Games like CoD, Battlefield, Battlefront etc all mesh well with the mechanic because it’s punishing. The kill times in those games are absurd, near instant, and sprinting at a bad time almost assures death. In Halo we have the luxury of taking fights, we have all these other supplemental movement mechanics that give us a variety of ways to disengage or alleviate the situation. Being caught sprinting isn’t punishing, and thus the meaningful choice between sprinting and not sprinting is null. We’ve essentially implemented a mechanic with no real depth or player value for the sake of immersion.
>
>
>
>
> > What’s the other chief downside to sprint? It restricts player movement. I know that comes with the territory, but what it means that our maximum mobility is essentially locked to one, non-combat oriented direction and scenario. When certain jumps or paths on the map are designed for sprint, they become largely inaccessible at the most key times in the match, the times when they would make the gameplay the most interesting; during combat. And so a great deal of depth is lost there too because sprint, rather than supplementing the players available movement options, effectively restricts it.

Still not seeing the problem.

Ok hopefully my idea will go through. I’m with the ones who don’t like sprint either. But for the sake of bringing in the whole community 343 should just redo the look of the multiplayer menu. When I click arena there should be two categories or tabs. One will say classic the other will say halo 5. Now in classic there will be all the classic Gamemodes featuring no sprint since we can turn off the abilities in custom games. Plus it’ll give us more game modes to play. In classic there will be classic slayer, swat, BTB you get the idea. Halo needs to adapt and suit both audiences. It’s kinda sad that there really isn’t that many Gamemodes online anyhow. 343 again stop taking away Gamemodes. Bring back daily and weekly challenges. It’s not just sprint. We are complaining to complain. I can deal with sprint being in halo just give us some classic Gamemodes. 343 you’re listening to us but instead of arguing with each other we need to just compromise. The community is killing halo not 343. I’m not a fan of microtransactions, sprint or new things. But come on seriously? This thread went on long enough. Now 343 for daily and weekly challenges make it when you complete daily challenges you unlock a silver pack. When you complete weekly challenges you unlock 1 or 2 gold packs, that is your choice 343. Just add in more Gamemodes. 343 I can tell you are trying but this community is only making it harder on you. So lets drop this topic and compromise. 343 could simply add a Gamemode with no sprint. When they do I don’t want anymore complaints. Because if you don’t like sprint go play the classic gamemodes. It’s sad how this community is now these days. It doesn’t matter who makes the game Bungie or 343. Seriously be happy halo still exists, the campaign sucked yeah. They could always add a little plot twist and make it cooler again. This game has a great sandbox. I do wish there was one more search feature that adds the option to search for people with or with our mics. Same as the option to search for people in the same region.

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> > > > > > > > > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > > > > > > > > >
> > > > > > > > > > Perhaps you should clarify why we should conform to staples?
> > > > > > > > > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > > > > > > > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
> > > > > > > >
> > > > > > > >
> > > > > > > > Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
> > > > > > > >
> > > > > > > > Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.
> > > > > > >
> > > > > > >
> > > > > > > I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.
> > > > > >
> > > > > >
> > > > > > This should help then. SilentA98 always made good threads.
> > > > >
> > > > >
> > > > > Still not seeing it. Nothing wrong with Sprint.
> > > >
> > > >
> > > > then you are either blind, dumb, or didn’t read it. It is one thing to hear a good point but respect your own opinion with ITS own good points respectively. But it is another to scream your opinion and cover your ears screaming at different responses simply because they contradict yours.
> > >
> > >
> > > I read it. I just dont agree with his opinions. Just because I read something and dont automatically accept it as fact doesnt mean Im blind, dumb, or ignorant. 343i clearly doesnt agree either but sprint isnt going anywhere.
> >
> >
> > I never said you had to accept it as fact but you could at least be constructive to the conversation instead of restating your aforementioned opinion because it would be too hard to type an actual 3 SENTENCES OF COUNTER POINT.
>
>
> Look, we could sit here all day and beat this dead horse until its a bloody smear on the side of the road but thats just pointless. Fact is 343i likes sprint as does the majority and it is here to stay.

343 has proven on multiple occasions that they don’t make decisions based on what the existing fanbase wants. If they did, sprint wouldn’t be in Halo and Halo 4 wouldn’t have existed as it did. Pro-sprinters may only now be the majority because most everyone else got fed up and stopped buying the games.

Even 343 has given no gameplay related reasons as to why sprint should be included. They haven’t because they know there isn’t any. They included a mechanic that they know only has unnecessary negative effects on the gameplay and that’s why Halo will remain irrelevant and unimportant to the masses as long 343’s - frankly, stupid - design philosophies continue.

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> > > > > > > > > 2533274823069762;4373:
> > > > > > > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > > > > > > >
> > > > > > > >
> > > > > > > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > > > > > > >
> > > > > > > > Perhaps you should clarify why we should conform to staples?
> > > > > > > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > > > > > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> > > > > > >
> > > > > > >
> > > > > > > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
> > > > > >
> > > > > >
> > > > > > Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
> > > > > >
> > > > > > Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.
> > > > >
> > > > >
> > > > > I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.
> > > >
> > > >
> > > > This should help then. SilentA98 always made good threads.
> > >
> > >
> > > Still not seeing it. Nothing wrong with Sprint.
> >
> >
> >
> >
> > > Next off, how exactly does sprint impact the game? Well the first obvious answer is that map scaling increases. Hallways are elongated to account for sprint. While it’s true you cross the map faster with sprint, the time roughly evens with older games out when you consider all the non-sprint time that’s going to go into the average match, largely because someone feels the need to fill your rear with lead every now and again. However, this increase in map size has some adverse affects. For starters, weapon ranges must increase to compensate for the longer lines of sight. This could also be the reason for the introduction of standard ADS. Grenade explosion radius must also increase to account for the depth of cover, leading to the mini-nuke problem we’ve seen in both Reach and Halo 5 (Though one could argue Reach’s mini-nukes were paying homage to CE’s). It also means that walking time (you know, walking, that thing you do in between bouts of marathoning) is longer than in previous games, in turn necessitating the use of sprint, and here we’re drawing to one of my less favourable aspects of the mechanic.
> >
> >
> >
> >
> > > If you don’t use sprint, you risk giving your opponents an edge in positioning and weapons, you won’t make it to your teammate before they’re gunned down, you won’t cut off the flagnum (etc.) It’s very much an integral part of the game, and my problem with that is for a mechanic with so much focus… it’s not very deep. Now in other shooters, sprint being a primary mechanic is fine. Games like CoD, Battlefield, Battlefront etc all mesh well with the mechanic because it’s punishing. The kill times in those games are absurd, near instant, and sprinting at a bad time almost assures death. In Halo we have the luxury of taking fights, we have all these other supplemental movement mechanics that give us a variety of ways to disengage or alleviate the situation. Being caught sprinting isn’t punishing, and thus the meaningful choice between sprinting and not sprinting is null. We’ve essentially implemented a mechanic with no real depth or player value for the sake of immersion.
> >
> >
> >
> >
> > > What’s the other chief downside to sprint? It restricts player movement. I know that comes with the territory, but what it means that our maximum mobility is essentially locked to one, non-combat oriented direction and scenario. When certain jumps or paths on the map are designed for sprint, they become largely inaccessible at the most key times in the match, the times when they would make the gameplay the most interesting; during combat. And so a great deal of depth is lost there too because sprint, rather than supplementing the players available movement options, effectively restricts it.
>
>
> Still not seeing the problem.

For starters, you need to open your eyes.

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> > > > > > > > > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > > > > > > > > >
> > > > > > > > > > Perhaps you should clarify why we should conform to staples?
> > > > > > > > > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > > > > > > > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
> > > > > > > >
> > > > > > > >
> > > > > > > > Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
> > > > > > > >
> > > > > > > > Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.
> > > > > > >
> > > > > > >
> > > > > > > I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.
> > > > > >
> > > > > >
> > > > > > This should help then. SilentA98 always made good threads.
> > > > >
> > > > >
> > > > > Still not seeing it. Nothing wrong with Sprint.
> > > >
> > > >
> > > > then you are either blind, dumb, or didn’t read it. It is one thing to hear a good point but respect your own opinion with ITS own good points respectively. But it is another to scream your opinion and cover your ears screaming at different responses simply because they contradict yours.
> > >
> > >
> > > I read it. I just dont agree with his opinions. Just because I read something and dont automatically accept it as fact doesnt mean Im blind, dumb, or ignorant. 343i clearly doesnt agree either but sprint isnt going anywhere.
> >
> >
> > I never said you had to accept it as fact but you could at least be constructive to the conversation instead of restating your aforementioned opinion because it would be too hard to type an actual 3 SENTENCES OF COUNTER POINT.
>
>
> Look, we could sit here all day and beat this dead horse until its a bloody smear on the side of the road but thats just pointless. Fact is 343i likes sprint as does the majority and it is here to stay.

No elaborations, explanations or otherwise stories? Ok. I did ask.

This dead horse is going to be beaten until there’s no sprint. Because some people do not settle for the mediocre and won’t let themselves be silenced.
Thank you for atleast bumping this thread, it needs to be seen.

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> > > > > > > > > > > > 2533274823069762;4373:
> > > > > > > > > > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > > > > > > > > > >
> > > > > > > > > > > Perhaps you should clarify why we should conform to staples?
> > > > > > > > > > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > > > > > > > > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
> > > > > > > > >
> > > > > > > > > Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.
> > > > > > > >
> > > > > > > >
> > > > > > > > I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.
> > > > > > >
> > > > > > >
> > > > > > > This should help then. SilentA98 always made good threads.
> > > > > >
> > > > > >
> > > > > > Still not seeing it. Nothing wrong with Sprint.
> > > > >
> > > > >
> > > > > then you are either blind, dumb, or didn’t read it. It is one thing to hear a good point but respect your own opinion with ITS own good points respectively. But it is another to scream your opinion and cover your ears screaming at different responses simply because they contradict yours.
> > > >
> > > >
> > > > I read it. I just dont agree with his opinions. Just because I read something and dont automatically accept it as fact doesnt mean Im blind, dumb, or ignorant. 343i clearly doesnt agree either but sprint isnt going anywhere.
> > >
> > >
> > > I never said you had to accept it as fact but you could at least be constructive to the conversation instead of restating your aforementioned opinion because it would be too hard to type an actual 3 SENTENCES OF COUNTER POINT.
> >
> >
> > Look, we could sit here all day and beat this dead horse until its a bloody smear on the side of the road but thats just pointless. Fact is 343i likes sprint as does the majority and it is here to stay.
>
>
> No elaborations, explanations or otherwise stories? Ok. I did ask.
>
> This dead horse is going to be beaten until there’s no sprint. Because some people do not settle for the mediocre and won’t let themselves be silenced.
> Thank you for atleast bumping this thread, it needs to be seen.

Compromise

Id rather keep sprint.

> 2535460584473468;4396:
> Id rather keep sprint.

Or compromise and add different Gamemodes. Ones with and ones without. Let’s compromise and make everyone happy.

> 2533274868934000;4397:
> > 2535460584473468;4396:
> > Id rather keep sprint.
>
>
> Or compromise and add different Gamemodes. Ones with and ones without. Let’s compromise and make everyone happy.

I’d rather have a game with consistent gameplay across the board which is also balanced around its mechanics than divided gameplay with inconsistent gameplay out of which one is a watered down experience to the other.

> 2533274795123910;4398:
> > 2533274868934000;4397:
> > > 2535460584473468;4396:
> > > Id rather keep sprint.
> >
> >
> > Or compromise and add different Gamemodes. Ones with and ones without. Let’s compromise and make everyone happy.
>
>
> I’d rather have a game with consistent gameplay across the board which is also balanced around its mechanics than divided gameplay with inconsistent gameplay out of which one is a watered down experience to the other.

I know what you mean. I don’t want sprint either but we have to except it that sprint is staying. The only thing they can do is give us Gamemodes without sprint. 343 can’t just pick one side of the community.

No!