The sprint discussion thread

> 2533274811831911;4341:
> I feel like there should be 2 modes aka (CLASSIC MODE) where it’s easily explained, no sprint, no thrust, no nothing but simple movement. Or what we have now so people can enjoy the new mechanic.
>
> I feel like this would be good as a seperate playlist in arena.

If 343 added maps that were designed around no sprint, then this would be a great idea. Otherwise, it’s pointless.

> 2533274890584596;4350:
> > 2533274847473633;4349:
> > I still haven’t seen a bad thing about sprint yet. It fits seamlessly into H5, and it’s going to make H6 great.
> >
> > My firefights with sprint are a lot more fun.
> >
> > Fingers crossed we can sprint*shoot in H6.
>
>
> Thanks for dropping in and saying literally nothing. Good talk.

That’s about 50% of posts in this thread. Don’t expect anything more from them at this point unless you’re talking to people like Naqser and Tsassi.

> 2533274847473633;4349:
> I still haven’t seen a bad thing about sprint yet. It fits seamlessly into H5, and it’s going to make H6 great.
>
> My firefights with sprint are a lot more fun.
>
> Fingers crossed we can sprint*shoot in H6.

218 pages of this thread, and you still don’t understand the arguments that anti sprinters have made. I can’t tell if I’m mad or just disappointed.

> 2533274968707582;4362:
> > 2533274847473633;4349:
> > I still haven’t seen a bad thing about sprint yet. It fits seamlessly into H5, and it’s going to make H6 great.
> > My firefights with sprint are a lot more fun.
> > Fingers crossed we can sprint*shoot in H6.
>
>
> 218 pages of this thread, and you still don’t understand the arguments that anti sprinters have made. I can’t tell if I’m mad or just disappointed.

You just read my mind.
Edit: are you for or against sprint?

> 2535407942679544;4363:
> > 2533274968707582;4362:
> > > 2533274847473633;4349:
> > > I still haven’t seen a bad thing about sprint yet. It fits seamlessly into H5, and it’s going to make H6 great.
> > > My firefights with sprint are a lot more fun.
> > > Fingers crossed we can sprint*shoot in H6.
> >
> >
> > 218 pages of this thread, and you still don’t understand the arguments that anti sprinters have made. I can’t tell if I’m mad or just disappointed.
>
>
> You just read my mind.
> Edit: are you for or against sprint?

For the most part, I’m against sprint. But for the time being, I want to try exploring how we can implement sprint to take some skill for proper use in terms of map traversal. You can read my post explaining my suggestion for tweaking sprint at the end of page 217 and the beginning of page 218.

I am glad they added sprint to Halo 5.

> 2535473403773740;4360:
> you don’t getting my point. you’re talking from the perspective of the player.
> but i’m talking in terms of development. i think the overall consensus says,
> that the speed of the player affects actually anything. the pace, the maps,
> the fights & encounters, and so on.
> the thing is, it wouldn’t be just removing sprint and everything’s peachy.
> how fast should the speed be? what about the maps, the aiming?
> what’s with spartan abilities?
> you see, the removal of sprint would raise a lot of questions in terms of game design,
> and my question is, are 343i the right people to ANSWER those questions & execute it right?

No, I’m talking about development here. If 343 has fewer game-changing gimmicks to design and balance around, their job becomes easier on a basic level. With Halo 5, they introduced a bunch of overpowered abilities and kept some others (like sprint) that then imposed limitations on map design, weapon balance, even PvE design (i.e. enemies that are designed around thrust and therefore make normal strafe techniques essentially worthless). The more mechanics they try to cram in the game, the more mechanics they need to balance. Just look at sprint and how much time they spent trying to nerf that with no shield recharge, with slightly faster base than H4, Spartan Charge (seemingly to combat the sprint double melee), maps elongated to accomodate two movement speeds, etc. And that’s just sprint. We could also take a look at their approach to aiming difficulty, which was to have very high aim assist and bullet magnetism, but artificially increase the difficulty with wonky sensitivity curves and thrust, which disrupts the flow of a fight and forces you to re-acquire your target. Clamber? Results in EVERY map being cluttered and scaled to make that a standard movement requirement, give you more things to thrust behind, and mitigate the extreme easy and consistent on-map precision weapons? Making a simpler game minus all of the incompatible gimmicks would not be more difficult for them just because they have experience ripping off every shooter series BUT Halo.

And, again, they have an extremely good model in Halo CE, as well as 2 and 3 to lesser degrees and there are plenty of people who will describe in detail how and why those games work the way they do, including forums like Beyond and (I would hope) their arena “pro team.” I don’t see The Coalition being confused with Gears 4. They looked at the successful entries in the series, replicated and refined that a bit, and THEN they worked with fans who know and play the game to fine-tune settings for Core and Competitive, instead of relying on a focus group consisting of mostly CoD players so they can conclude “modern shooter players expect sprint.” It’s not complicated. Gimmick free Halo already exists. If 343 gave a -Yoink- about making a real Halo game, they could.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

> 2533274968707582;4362:
> > 2533274847473633;4349:
> > I still haven’t seen a bad thing about sprint yet. It fits seamlessly into H5, and it’s going to make H6 great.
> > My firefights with sprint are a lot more fun.
> > Fingers crossed we can sprint*shoot in H6.
>
>
> 218 pages of this thread, and you still don’t understand the arguments that anti sprinters have made. I can’t tell if I’m mad or just disappointed.

I understand them… they are just wrong.

> 2533274847473633;4367:
> > 2533274968707582;4362:
> > > 2533274847473633;4349:
> > > I still haven’t seen a bad thing about sprint yet. It fits seamlessly into H5, and it’s going to make H6 great.
> > >
> > > My firefights with sprint are a lot more fun.
> > >
> > > Fingers crossed we can sprint*shoot in H6.
> >
> >
> > 218 pages of this thread, and you still don’t understand the arguments that anti sprinters have made. I can’t tell if I’m mad or just disappointed.
>
>
> I understand them… they are just wrong.

Which is something you of course do not explain.
Either because you can’t or because you’re just here to stir things up, or both.

> 2533274847473633;4367:
> > 2533274968707582;4362:
> > > 2533274847473633;4349:
> > > I still haven’t seen a bad thing about sprint yet. It fits seamlessly into H5, and it’s going to make H6 great.
> > >
> > > My firefights with sprint are a lot more fun.
> > >
> > > Fingers crossed we can sprint*shoot in H6.
> >
> >
> > 218 pages of this thread, and you still don’t understand the arguments that anti sprinters have made. I can’t tell if I’m mad or just disappointed.
>
>
> I understand them… they are just wrong.

no you don’t, the simple fact that you posted this meaningless one-liner proves that you don’t understand anything…
there is no denying that sprint changed the way the game is beeing played and the way maps have to be designed, you may disagree with the opinion that those changed make Halo worse/less Halo’ish but those changes are there and posting that everybody who posts about those changes “is wrong” really does not make it look like you understand anything

> 2535473403773740;4353:
> > 2535411589973028;4348:
> > High base speed.
> >
> > Keep “terminal velocity” mechanic and link it to speed cues like wind swishing by. Also link “terminal velocity” to slide.
> >
> > Sprint is a limiting mechanic. Halo does not need it. In fact t the game has the potential to play and feel much faster without it.
>
>
> you see, that’s the only gripe i have with all this “remove-sprint-talking”.
> i consider myself a veteran, since i started with CE around 2002,
> so i’ve played more Halo Games without sprint than with it, BUT,
> the thing is, like others already pointed out, Bungie had some experience
> with doing “sprintless” game, not like 343i.
> it could have the potential to be better, yes, but don’t expect that everything would be perfect & peachy
> if 343 took it out, since they don’t got any experience on “sprintless” games.
> just because they could do it, doesn’t necessarily mean they could do it RIGHT.

It’s really not that complicated.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

Removal of whiners would make Halo, Halo again…
At this point it’s been in as many games as it hasn’t.

So, because i think it would be stupid to take sprint out, something EVERYONE has asked for, for such a long time, I should be allowed to comment in this thread? Just because you don’t want it, doesn’t mean the mass majority agrees with you, I can freely say, Sprint makes the game more enjoyable, easier, and allows for more things to be done within the game, and so on.

Are we STILL beating this dead horse? Jesus Christ.

Sprint is here to stay. Deal with it. It is a FPS staple.

> 2533274823069762;4373:
> Sprint is here to stay. Deal with it. It is a FPS staple.

Other mechanics that were cut at some point were also prior to being cut, “here to stay”.

Perhaps you should clarify why we should conform to staples?
I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.

> 2533274795123910;4374:
> > 2533274823069762;4373:
> > Sprint is here to stay. Deal with it. It is a FPS staple.
>
>
> Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
>
> Perhaps you should clarify why we should conform to staples?
> I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.

Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?

> 2533274823069762;4375:
> > 2533274795123910;4374:
> > > 2533274823069762;4373:
> > > Sprint is here to stay. Deal with it. It is a FPS staple.
> >
> >
> > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> >
> > Perhaps you should clarify why we should conform to staples?
> > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
>
>
> Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?

Because you say it doesn’t have any negatives, then it must be so? But if I were to say that Flinch doesn’t have any negatives, then I’m wrong, no?
I also assume I have to explain myself on my position, while as you do not have to explain yours, no?
Why is it a staple?

Two games is the magical number for something that stays? I see, where does that come from?

How does sprint not have any negatives and does nothing detrimental to the game? I’m curious, are these facts?

> 2533274823069762;4375:
> > 2533274795123910;4374:
> > > 2533274823069762;4373:
> > > Sprint is here to stay. Deal with it. It is a FPS staple.
> >
> >
> > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> >
> > Perhaps you should clarify why we should conform to staples?
> > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
>
>
> Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?

Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.

Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.

> 2533274970658419;4377:
> > 2533274823069762;4375:
> > > 2533274795123910;4374:
> > > > 2533274823069762;4373:
> > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > >
> > >
> > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > >
> > > Perhaps you should clarify why we should conform to staples?
> > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> >
> >
> > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
>
>
> Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
>
> Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.

I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.

> 2533274823069762;4378:
> > 2533274970658419;4377:
> > > 2533274823069762;4375:
> > > > 2533274795123910;4374:
> > > > > 2533274823069762;4373:
> > > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > > >
> > > >
> > > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > > > Perhaps you should clarify why we should conform to staples?
> > > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> > >
> > >
> > > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
> >
> >
> > Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
> > Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.
>
>
> I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.

-Yoink-, this thread alone is evidence that there is a bunch of people who did not want sprint since CE and do not want it now…
And once again: majority of fans across al three major Halo communites (beyond, waypoint reddit) used to be against sprint…most of them have probably left since those polls, not everybody has such a long breath as myself or the other on this thread still holding their faith with Halo despite disagreeing with major gameplay decisions…
saying sprint is something fans have wanted since CE is an ignorant generalization that can barely be excelled…

> 2533274823069762;4378:
> > 2533274970658419;4377:
> > > 2533274823069762;4375:
> > > > 2533274795123910;4374:
> > > > > 2533274823069762;4373:
> > > > > Sprint is here to stay. Deal with it. It is a FPS staple.
> > > >
> > > >
> > > > Other mechanics that were cut at some point were also prior to being cut, “here to stay”.
> > > >
> > > > Perhaps you should clarify why we should conform to staples?
> > > > I mean, loadouts, perks and flinch, could you regard those as staples? Perhaps prone would go well in there as well?
> > > > Why should we include sprint other than it being a “staple” of FPS games, for those who regard it as such.
> > >
> > >
> > > Its a staple that has no negatives. Unlike things like flinch, loadouts, and perks. Sprint does nothing detrimental to the game. It has also made it to 2 games so far with the other being thrusters so its clearly wanted by 343i and here to stay. Why complain about something that doesnt hurt anything?
> >
> >
> > Except it does have negatives. You put your gun down to go at a reasonable pace, making walking around while not sprinting incredibly slow because maps are scaled in mind for sprint. You are forced into going forwards just to go at the speed of the older halo games. You can’t say sprint gets to to point A to point B faster, because in the other games, you had man cannons and teleporters to get you around. You didn’t need sprint.
> >
> > Take a look throughout this thread, many people have posted very good reasons as to why sprint is detrimental to Halo.
>
>
> I read the whole thread and Im not seeing the problem with sprint. Its a change I welcomed and enjoy. Something fans have wanted since Halo CE.

This should help then. SilentA98 always made good threads.