The sprint discussion thread

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> > > > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
> > > >
> > > >
> > > > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
> > >
> > >
> > > What is so wrong with a risk-reward option?
> >
> >
> > In this case, it slows the pacing, limits the player, introduces more randomness, and encourages defensive play rather than offensive play (which also slows pacing). Why is risk-reward good or necessary?
>
>
> You say randomness, others say variety. Was turning a corner and realizing that the enemy had a shotgun not considered randomness? Or when you pick up a sniper and get killed by a banshee? How does a mechanic designed to make you go faster make the game slower? Even if it did, wouldn’t that make it more like classic halo by balancing the high kill times and ranges? I could easily argue that it encourages aggressive playing, which speeds it up.

Sure they’re random, in the sense that, by definition, you could probably make anything seem random. Sprint adds unpredictability and inconsistency in how people move and get around which leads to more randomness you have to account for.

Seriously, have you not read any of this thread, because I could swear you’ve posted in it, so you should know by now how it effects pacing.

Maybe you could argue that it encourages aggressive play, but you would probably be wrong also. You’d have to take a pretty large leap in logic to say that something that removes your ability to damage enemy players encourages offensive more than defensive play. You say you can make arguments, so make them.

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> > > > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
> > > >
> > > >
> > > > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
> > >
> > >
> > > What is so wrong with a risk-reward option?
> >
> >
> > In this case, it slows the pacing, limits the player, introduces more randomness, and encourages defensive play rather than offensive play (which also slows pacing). Why is risk-reward good or necessary?
>
>
> You say randomness, others say variety. Was turning a corner and realizing that the enemy had a shotgun not considered randomness? Or when you pick up a sniper and get killed by a banshee? How does a mechanic designed to make you go faster make the game slower? Even if it did, wouldn’t that make it more like classic halo by balancing the high kill times and ranges? I could easily argue that it encourages aggressive playing, which speeds it up.

When he says randomness he means the inclusion of two different movement speeds for everyone. It adds another variable to the table which cannot be predicted. Why do you think Bungie didn’t implement sprint into Halo 2, when they had considered doing so? It is because the ability for one player to move at a set base movement speed, gun drawn, and another to be moving at a faster pace, gun holstered, created too many random and unbalanced engagements which harmed the integrity of what made Halo Halo.

I didn’t even realize they were making a halo 6, sign me up :stuck_out_tongue: and completely agree with the Sprint it’s ridiculous.

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> > > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
> > >
> > >
> > > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
> >
> >
> > What is so wrong with a risk-reward option?
>
>
> How is there a risk reward option with sprint, and not one without sprint? Please explain that to me.

Risk: The golden triangle is suppressed, which leaves you vulnerable to attack.

Reward: You get to your places faster, can surprise the enemy team, and get to a tactical position before the enemy team.

> 2535407547016809;4183:
> I didn’t even realize they were making a halo 6, sign me up :stuck_out_tongue: and completely agree with the Sprint it’s ridiculous.

All current games have a sprint. In real life you can sprint out of danger why not in games. Being a spartan is no different. They’re super soldiers so they should be fast. If you’re going to take away sprint then you’re stuck in the past and need to sharpen you skills. just saying

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> > > > > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
> > > > >
> > > > >
> > > > > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
> > > >
> > > >
> > > > What is so wrong with a risk-reward option?
> > >
> > >
> > > In this case, it slows the pacing, limits the player, introduces more randomness, and encourages defensive play rather than offensive play (which also slows pacing). Why is risk-reward good or necessary?
> >
> >
> > You say randomness, others say variety. Was turning a corner and realizing that the enemy had a shotgun not considered randomness? Or when you pick up a sniper and get killed by a banshee? How does a mechanic designed to make you go faster make the game slower? Even if it did, wouldn’t that make it more like classic halo by balancing the high kill times and ranges? I could easily argue that it encourages aggressive playing, which speeds it up.
>
>
> Sure they’re random, in the sense that, by definition, you could probably make anything seem random. Sprint adds unpredictability and inconsistency in how people move and get around which leads to more randomness you have to account for.
>
> Seriously, have you not read any of this thread, because I could swear you’ve posted in it, so you should know by now how it effects pacing.
>
> Maybe you could argue that it encourages aggressive play, but you would probably be wrong also. You’d have to take a pretty large leap in logic to say that something that removes your ability to damage enemy players encourages offensive more than defensive play. You say you can make arguments, so make them.

It just adds one other option for movement: slow movement with the ability to shoot, or fast movement without the ability to shoot. I don’t really see how it’s unpredictable. Everything in halo is unpredictable and adds randomness like dual wielding, equipment, armor abilities, loadouts, Spartan abilities, and different weapons and vehicles wielded by different players. Halo 5 doesn’t have dual wielding, equipment, armor abilities, or loadouts, so already there’s a lot of randomness halo 5 doesn’t have. Once again, you say randomness, others say variety. It’s like thinking of the glass as half empty or half full.

I have posted on this thread a few times, but no I haven’t read a lot of this thread. Maybe at a max of 10 pages. There’s 210 pages after all.

I don’t have time to comment on the rest, but I might do it in a bit.

People like sprint options in their shooter games.
Far more people like to sprint than care about some notion of Halo “purity” (see: every other major console shooter).
Sprint will not be removed from Halo.
Now, back to your lives and other worthwhile discussions.

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> > > > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
> > > >
> > > >
> > > > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
> > >
> > >
> > > What is so wrong with a risk-reward option?
> >
> >
> > How is there a risk reward option with sprint, and not one without sprint? Please explain that to me.
>
>
> Risk: The golden triangle is suppressed, which leaves you vulnerable to attack.
>
> Reward: You get to your places faster, can surprise the enemy team, and get to a tactical position before the enemy team.

  1. The Golden Triangle is exactly what the gameplay was built around. The fact that you were always able to shoot, melee, or nade ensured that you always had the ability to be offensive. As far as player mechanics go, you do not put the Golden Triangle on hold because more than anything else in the franchise, the ability to always remain offensive puts more importance on faster pacing and using your skill and smarts all at once. Nothing in this franchise, past or present, does that better than the concept of the Golden Triangle.

  2. Why does any of what you said need to require your weapon being down? You can surprise people without sprint and you can get to tactical positions without sprint, the only difference is you need to actually fight for it.

> 2533275002900572;4187:
> People like sprint options in their shooter games.
> Far more people like to sprint than care about some notion of Halo “purity” (see: every other major console shooter).
> Sprint will not be removed from Halo.
> Now, back to your lives and other worthwhile discussions.

Please provide a better argument. This isn’t a argument. Its some thing that wont change people minds at all.

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> > > > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
> > > >
> > > >
> > > > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
> > >
> > >
> > > What is so wrong with a risk-reward option?
> >
> >
> > How is there a risk reward option with sprint, and not one without sprint? Please explain that to me.
>
>
> Risk: The golden triangle is suppressed, which leaves you vulnerable to attack.
>
> Reward: You get to your places faster, can surprise the enemy team, and get to a tactical position before the enemy team.

The golden triangle being suppressed is a bad thing. That should never happen. After all this is Halo, not CoD. As for the reward, you may or may not to get them faster than someone else, Bc that other person may or may not have sprinting to that same place. Surprising the enemy team is basically saying -yoink!- up some team’s chances of attempting to control a map. That’s another problem with sprint. Map control is nearly a lost art, bc you have the second, inconsistent second speed which you can activate at any time. All those things you listed are bad things. Not one was a positive for the Halo franchise.

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> > I didn’t even realize they were making a halo 6, sign me up :stuck_out_tongue: and completely agree with the Sprint it’s ridiculous.
>
>
> All current games have a sprint. In real life you can sprint out of danger why not in games. Being a spartan is no different. They’re super soldiers so they should be fast. If you’re going to take away sprint then you’re stuck in the past and need to sharpen you skills. just saying

If we’re talking lore, which is stupid in a gameplay mechanic conversation, allow me ask you a question. If they’re super soldiers, why can’t they move at top speed at all times, and shoot while moving? They’re super soldiers aren’t they?

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> > > I didn’t even realize they were making a halo 6, sign me up :stuck_out_tongue: and completely agree with the Sprint it’s ridiculous.
> >
> >
> > All current games have a sprint. In real life you can sprint out of danger why not in games. Being a spartan is no different. They’re super soldiers so they should be fast. If you’re going to take away sprint then you’re stuck in the past and need to sharpen you skills. just saying
>
>
> If we’re talking lore, which is stupid in a gameplay mechanic conversation, allow me ask you a question. If they’re super soldiers, why can’t they move at top speed at all times, and shoot while moving? They’re super soldiers aren’t they?

You should be able to shoot while sprinting, hopefully they add that in Halo 6. :slight_smile:

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> > > > > > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
> > > > > >
> > > > > >
> > > > > > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
> > > > >
> > > > >
> > > > > What is so wrong with a risk-reward option?
> > > >
> > > >
> > > > In this case, it slows the pacing, limits the player, introduces more randomness, and encourages defensive play rather than offensive play (which also slows pacing). Why is risk-reward good or necessary?
> > >
> > >
> > > You say randomness, others say variety. Was turning a corner and realizing that the enemy had a shotgun not considered randomness? Or when you pick up a sniper and get killed by a banshee? How does a mechanic designed to make you go faster make the game slower? Even if it did, wouldn’t that make it more like classic halo by balancing the high kill times and ranges? I could easily argue that it encourages aggressive playing, which speeds it up.
> >
> >
> > Sure they’re random, in the sense that, by definition, you could probably make anything seem random. Sprint adds unpredictability and inconsistency in how people move and get around which leads to more randomness you have to account for.
> >
> > Seriously, have you not read any of this thread, because I could swear you’ve posted in it, so you should know by now how it effects pacing.
> >
> > Maybe you could argue that it encourages aggressive play, but you would probably be wrong also. You’d have to take a pretty large leap in logic to say that something that removes your ability to damage enemy players encourages offensive more than defensive play. You say you can make arguments, so make them.
>
>
> It just adds one other option for movement: slow movement with the ability to shoot, or fast movement without the ability to shoot. I don’t really see how it’s unpredictable. Everything in halo is unpredictable and adds randomness like dual wielding, equipment, armor abilities, loadouts, Spartan abilities, and different weapons and vehicles wielded by different players. Halo 5 doesn’t have dual wielding, equipment, armor abilities, or loadouts, so already there’s a lot of randomness halo 5 doesn’t have. Once again, you say randomness, others say variety. It’s like thinking of the glass as half empty or half full.
>
> I have posted on this thread a few times, but no I haven’t read a lot of this thread. Maybe at a max of 10 pages. There’s 210 pages after all.
>
> I don’t have time to comment on the rest, but I might do it in a bit.

Predictability in movement has an effect on things like where and when to throw grenades, rockets, snipes or when to attempt an ambush on an incoming opponent in close quarters. It can also have an effect of predicting where an enemy can or will be at a certain time simply because you don’t know how fast they’re moving. All of those things are much harder to predict now because of the unknown factor of player speed, which effects every second of the entire game.

Also, I’m not sure what point you’re trying to make by saying dualwielding, equipment, AA’s and loadouts cause randomness. All of those things got removed and now we’re talking about a specific SA that should be removed. If anything ,you just helped my point. Different weapons are not and different vehicles are not random. Thought goes into all of those things when playing the game. Who has that weapon? Where are they? Is someone using a vehicle? When was that vehicle destroyed? When does the weapon respawn? These are all predictable and knowable simply by either knowing the game or just seeing things with your eyes.

If you’re gonna argue that everything is random, then let me know so I don’t waste my time explaining this more.

If you find variety in randomness, that’s good for you, but it’s still randomness.

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> > > > > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
> > > > >
> > > > >
> > > > > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
> > > >
> > > >
> > > > What is so wrong with a risk-reward option?
> > >
> > >
> > > How is there a risk reward option with sprint, and not one without sprint? Please explain that to me.
> >
> >
> > Risk: The golden triangle is suppressed, which leaves you vulnerable to attack.
> >
> > Reward: You get to your places faster, can surprise the enemy team, and get to a tactical position before the enemy team.
>
>
> 1. The Golden Triangle is exactly what the gameplay was built around. The fact that you were always able to shoot, melee, or nade ensured that you always had the ability to be offensive. As far as player mechanics go, you do not put the Golden Triangle on hold because more than anything else in the franchise, the ability to always remain offensive puts more importance on faster pacing and using your skill and smarts all at once. Nothing in this franchise, past or present, does that better than the concept of the Golden Triangle.
>
> 2. Why does any of what you said need to require your weapon being down? You can surprise people without sprint and you can get to tactical positions without sprint, the only difference is you need to actually fight for it.

This thread provides good arguments against the golden triangle. There’s wifi at the restaurant I’m at so I’m able to post this.

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> > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
> >
> >
> > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
>
>
> What is so wrong with a risk-reward option?

What reward is there for sprinting? Get somewhere on a huge map slightly faster? Get an occasional Spartan charge? It isn’t a reward at all, only an almost necessary risk as you navigate the maps that were stretched so it could be accommodated.

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> > > > > > get this thread out of here… we love sprint, deal with it
> > > > >
> > > > >
> > > > > For anyone who is misinformed in what most people want
> > > >
> > > >
> > > > Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.
> > >
> > >
> > > Exactly, the long time fans, the kind of people that put in the time to reach inheritor in reach although hating AAs. The people that care about the game and put in the most time and participate in these polls should matter. One of those polls was even on waypoint and anti sprint still won.
> >
> >
> > Don’t forget how Josh Holmes immediately dismissed it as biased, but used their closed group sign up feedback system that was rather poorly advertised as support for why they included it.
>
>
> So, kind of like the people who immediately declared the feedback program results as rigged because it didn’t fit their agenda? People tend to be critical only about things that don’t fit their agenda. When it fits their agenda, all critical thinking goes out the window.
>
> No poll results offer conclusive evidence in favor of or against sprint. The community poll samples have been drawn from subsets that don’t reflect the player base as a whole. The same may or may not be true for the feedback program, but the question was at least poorly formed.

Which is how I feel. I’m only pointing out the hypocrisy and how both polls don’t really prove anything as polling itself is completely flawed and always in some shape or form biased.

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> > 4000 replies… Damn, I’m on the no sprint team but it’s at the point in which it won’t be removed because it’d seem backwards. I’ve accepted the change and moved on.
>
>
> No it wouldn’t seem backwards. All 343 has to do is this. "With Halo 6, we’ve really listened to fan feedback, whether it be in polls, on the forums, or wherever, and we’ve made some big changes we think a lot of you will like. Halo 5’s movement mechanics were a big step for the franchise, and we know a lot of people enjoyed the fast-paced gameplay it provided. However, with Halo 6, we want to take the fast-paced feel, one step further. Introducing, Constant Sprint. This new mechanic allows your Spartan IV to travel all across the map at top speed without ever lowering his or her weapon. What this means is, you’ll be able to get into engagements faster, one on one gunfights will be even more intense and crucial than before, and no matter what it is that you’ll be doing, you’ll never have to let that trusty BR leave your side.

AKA remove sprint and use it as a buzzword and just bump up base movement speed and change animations. Hey, that’s exactly what I’ve been saying for the past month or so!

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> > > > > > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
> > > > > >
> > > > > >
> > > > > > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
> > > > >
> > > > >
> > > > > What is so wrong with a risk-reward option?
> > > >
> > > >
> > > > How is there a risk reward option with sprint, and not one without sprint? Please explain that to me.
> > >
> > >
> > > Risk: The golden triangle is suppressed, which leaves you vulnerable to attack.
> > > Reward: You get to your places faster, can surprise the enemy team, and get to a tactical position before the enemy team.
> >
> >
> > 1. The Golden Triangle is exactly what the gameplay was built around. The fact that you were always able to shoot, melee, or nade ensured that you always had the ability to be offensive. As far as player mechanics go, you do not put the Golden Triangle on hold because more than anything else in the franchise, the ability to always remain offensive puts more importance on faster pacing and using your skill and smarts all at once. Nothing in this franchise, past or present, does that better than the concept of the Golden Triangle.
> > 2. Why does any of what you said need to require your weapon being down? You can surprise people without sprint and you can get to tactical positions without sprint, the only difference is you need to actually fight for it.
>
>
> This thread provides good arguments against the golden triangle. There’s wifi at the restaurant I’m at so I’m able to post this.

You’re gonna have to point out which arguments you’re talking about specifically, because I see arguments which stem from a misunderstanding of what the purpose/intention of the Golden Triangle is.

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> > > > > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
> > > > >
> > > > >
> > > > > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
> > > >
> > > >
> > > > What is so wrong with a risk-reward option?
> > >
> > >
> > > In this case, it slows the pacing, limits the player, introduces more randomness, and encourages defensive play rather than offensive play (which also slows pacing). Why is risk-reward good or necessary?
> >
> >
> > You say randomness, others say variety. Was turning a corner and realizing that the enemy had a shotgun not considered randomness? Or when you pick up a sniper and get killed by a banshee? How does a mechanic designed to make you go faster make the game slower? Even if it did, wouldn’t that make it more like classic halo by balancing the high kill times and ranges? I could easily argue that it encourages aggressive playing, which speeds it up.
>
>
> Sure they’re random, in the sense that, by definition, you could probably make anything seem random. Sprint adds unpredictability and inconsistency in how people move and get around which leads to more randomness you have to account for.
> Seriously, have you not read any of this thread, because I could swear you’ve posted in it, so you should know by now how it effects pacing.
> Maybe you could argue that it encourages aggressive play, but you would probably be wrong also. You’d have to take a pretty large leap in logic to say that something that removes your ability to damage enemy players encourages offensive more than defensive play. You say you can make arguments, so make them.

You need to be careful when discussing unpredictability. Player generated randomness—e.g., player choosing a path out of many, in contrast to game generated randomness which is inherent to mechanics—is not a bad thing per se. “Sprint adds unpredictability and inconsistency in how people move” is not in itself a valid argument against sprint. Else you end up in the slippery slope that any movement mechanic is bad because it “adds unpredictability and inconsistency in how people move”, including the ability to move in the first place.

The ability for players to behave unpredictably is not a bad thing. It’s a necessity for challenging gameplay. However—and this is the argument you probably want to make—you can’t allow players to be arbitrarily unpredictable or else you make the players too powerful. The extreme example of this would be the ability to teleport anywhere at any time at will. Obviously such a mechanic doesn’t work, not only because it allows players to escape any situation, but because you can never really know where the opponent will be because even if you saw them on one side of the map just a moment ago, they might have teleported to the other side already. There’s no strategy in predicting player movement because there’s no structure in how players move.

There is some optimal level of unpredictability that you can allow players to have to make the game just perfect so that predicting player actions is difficult, but not so much that it would remove all structure from gameplay. Determining whether you’ve passed this optimum or whether you still have room is the design challenge. Whether sprint passes this optimum, I don’t know. But I can say that if it does, then the same also applies to higher base movement speed as the unpredictability of players movement, assuming the same map, is only a function of how far the player can get in a given amount of time.

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> > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
> >
> >
> > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
>
>
> What is so wrong with a risk-reward option?

Nothing! The anti-sprinters want all the reward without any of the risk!

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> > > > > > > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
> > > > > > >
> > > > > > >
> > > > > > > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
> > > > > >
> > > > > >
> > > > > > What is so wrong with a risk-reward option?
> > > > >
> > > > >
> > > > > How is there a risk reward option with sprint, and not one without sprint? Please explain that to me.
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> > > > Risk: The golden triangle is suppressed, which leaves you vulnerable to attack.
> > > > Reward: You get to your places faster, can surprise the enemy team, and get to a tactical position before the enemy team.
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> > >
> > > 1. The Golden Triangle is exactly what the gameplay was built around. The fact that you were always able to shoot, melee, or nade ensured that you always had the ability to be offensive. As far as player mechanics go, you do not put the Golden Triangle on hold because more than anything else in the franchise, the ability to always remain offensive puts more importance on faster pacing and using your skill and smarts all at once. Nothing in this franchise, past or present, does that better than the concept of the Golden Triangle.
> > > 2. Why does any of what you said need to require your weapon being down? You can surprise people without sprint and you can get to tactical positions without sprint, the only difference is you need to actually fight for it.
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> > This thread provides good arguments against the golden triangle. There’s wifi at the restaurant I’m at so I’m able to post this.
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> You’re gonna have to point out which arguments you’re talking about specifically, because I see arguments which stem from a misunderstanding of what the purpose/intention of the Golden Triangle is.

The ones against the OP.

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> > > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
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> > > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
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> > What is so wrong with a risk-reward option?
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> What reward is there for sprinting? Get somewhere on a huge map slightly faster? Get an occasional Spartan charge? It isn’t a reward at all, only an almost necessary risk as you navigate the maps that were stretched so it could be accommodated.
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> > > > > > > get this thread out of here… we love sprint, deal with it
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> > > > > > For anyone who is misinformed in what most people want
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> > > > > Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.
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> > > > Exactly, the long time fans, the kind of people that put in the time to reach inheritor in reach although hating AAs. The people that care about the game and put in the most time and participate in these polls should matter. One of those polls was even on waypoint and anti sprint still won.
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> > > Don’t forget how Josh Holmes immediately dismissed it as biased, but used their closed group sign up feedback system that was rather poorly advertised as support for why they included it.
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> > So, kind of like the people who immediately declared the feedback program results as rigged because it didn’t fit their agenda? People tend to be critical only about things that don’t fit their agenda. When it fits their agenda, all critical thinking goes out the window.
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> > No poll results offer conclusive evidence in favor of or against sprint. The community poll samples have been drawn from subsets that don’t reflect the player base as a whole. The same may or may not be true for the feedback program, but the question was at least poorly formed.
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> Which is how I feel. I’m only pointing out the hypocrisy and how both polls don’t really prove anything as polling itself is completely flawed and always in some shape or form biased.
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> > > 4000 replies… Damn, I’m on the no sprint team but it’s at the point in which it won’t be removed because it’d seem backwards. I’ve accepted the change and moved on.
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> > No it wouldn’t seem backwards. All 343 has to do is this. "With Halo 6, we’ve really listened to fan feedback, whether it be in polls, on the forums, or wherever, and we’ve made some big changes we think a lot of you will like. Halo 5’s movement mechanics were a big step for the franchise, and we know a lot of people enjoyed the fast-paced gameplay it provided. However, with Halo 6, we want to take the fast-paced feel, one step further. Introducing, Constant Sprint. This new mechanic allows your Spartan IV to travel all across the map at top speed without ever lowering his or her weapon. What this means is, you’ll be able to get into engagements faster, one on one gunfights will be even more intense and crucial than before, and no matter what it is that you’ll be doing, you’ll never have to let that trusty BR leave your side.
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> AKA remove sprint and use it as a buzzword and just bump up base movement speed and change animations. Hey, that’s exactly what I’ve been saying for the past month or so!

I already explained the reward on this page or the one before.