The sprint discussion thread

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> > > > > > I feel sprint is a must stay.
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> > > > > I’d rather have dualwuilding over sprint
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> > > > 1st: *Duel wielding. 2nd: Why? As much as I love duel wielding, and as much as I like sprinting, I’d rather keep sprint, It’s more tactical, and actually requires some thinking when doing it.
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> > > Dual wielding because it follows the halo lore where Spartans can move fast and shoot all directions. Sprint I hate because it’s the #1 reason I die a lot. Players just won’t actually stay in combat no more. Everybody is always running away from eachother. Also this a simulation that is to train is to be better Spartans. So far I only seeing us being trained to run away from our enimies. Sprint can stay but I would rather it be an armor ability like in reach where it can only be used here and there.
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> > Yes, I can see where you are coming from with that, sprinting in H5 (At least to me.) is more of a tactical choice, you lose the ability to fire, but you get faster speed to evade the enemy, If you shoot someone in the back, and they sprint away, it’s the same from other halo’s, they run to try and heal and get the advantage from you. In H5 it’s no different, and if they try to sprint away, the only way they’re gonna heal if is they stop running, thereby slowing them down, and allowing you to catch up and kill them while they are low. It’s still halo, just with faster movement. And on duel wielding, I can see why they removed it, but I do feel like they should return it.
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> The only way they would return dual wielding is by removing sprint. Also if they took away ground pound and Spartan charge and thrust maybe. Because soon as they stop sprinting they thrust away.

So, you’re telling me that you want to take out 4 good game mechanics, and put in one medicore game mechanic? How does that make any sense? That’s a terrible choice for game mechanics, espcially in today’s gaming standards. Thank CoD for that. And guess what? You have thrust as well, utilize it.

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> Another post about removing sprint from the game. STOP it I been playing halo since the start Halo C.E. and I say adding sprint was a great thing. The game is much faster. It is better with sprint you can get away from a fire fight is you are about to die. You can also chase down players. I do not see why adding sprint was a bad thing or why removing sprint would be a good thing.

How does it make the game faster? Maps are made for the sprint speed - the sprint speed that you’re not using most of the time - so that means it’s taking longer to traverse maps.

Why should you be able to get away from a firefight with little effort if you’re about to die?

Why is chasing down players good when you can’t shoot at them at the same time?

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> I’d like to keep sprint.

Me too.

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> > > get this thread out of here… we love sprint, deal with it
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> > For anyone who is misinformed in what most people want
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> Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.

Exactly, the long time fans, the kind of people that put in the time to reach inheritor in reach although hating AAs. The people that care about the game and put in the most time and participate in these polls should matter. One of those polls was even on waypoint and anti sprint still won.

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> > > > > > I’m aware of that survey, but I’m not gonna assume they take all feedback to heart when appropriate. A balance needs to be struck between giving people what they want and what benefits the game. Rather than being creative or just thinking for themselves, 343 included sprint because of the year (a perfect example amateur game development) instead of how it effects the game (which would be a perfect example of competent/normal game development).
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> > > > > > My point was though, that forum feedback is a normal place for devs to look. It’s also more reassuring because it’s out there for all to see. Considering 343 has a history of wordplay, misrepresentation and lying, I’m not gonna trust every private survey they have, particularly when it’s the one poll that says the opposite of what we’ve seen on every other poll before it (and after it, according to now often linked Reddit thread). It certainly didn’t help when they told us of the 11% and what seemed like every anti-sprinter said, “Wait, what survey?” and some even claiming that they had signed up, but never got the survey (though I’m a little more skeptical of those claims).
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> > > > > In regards to why there was an inclusion of sprint - perhaps this GDC talk may help you can use the left panel to skip to the relevant mobility section. I think the main thrust of it is that sprint also adds a new level of control context which is really useful when you’re running out of buttons on the pad. Having two different contexts allows them to experiment with adding new abilities - whether you find these new abilities (Spartan Charge?!) all that great is another matter.
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> > > > I believe I’ve seen that panel. They basically explain that most of their ideas were based around immersion and realism, citing The Dark Knight trilogy as an influence. It’s also where they said they included sprint because of the year, which, again, is not the proper way to make decisions on what’s in the game.
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> > > > Explaining the benefits would be fine, if the drawbacks it has on the game as a whole were also addressed, which isn’t something they’ll talk about for obvious reasons. I would love for a member of 343 to get involved in a discussion on those issues at some point (though, I know that will never happen). Josh Holmes once made a long post on TeamBeyond about the decision to include sprint and why. The explanation basically amounted to “immersion and expectations”, which is not smart game development.
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> > > So what is “smart game development” to you? Listening to a small subset of community members on a forum as if they’re infallible saints whose every decision assures millions of sales?
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> > > Immersion and expectations of players are both highly valuable things for a game to have and should not be discounted. Regarding immersion in an FPS title, people don’t want to feel like they’re just a floating pair of hands. They want to feel like whatever they’re playing as. The way I see it, 343i went into Halo 4 wanting to combine that feeling of being a Spartan with meeting modern gamers’ expectations, and that’s why we got all those armor abilities, loadouts, perks and such. That obviously didn’t go over so well, so they dialed it back for Halo 5. They gave players a small universal set of abilities to make them feel like a super-soldier and designed maps and weapon layouts on those maps around said abilities. Halo 5 does a good job of making you feel like a Spartan and leveraging modern game mechanics while re-focusing the gameplay on controlling the map and the weapons that spawn on it. People are just so hung up on their nostalgia that they’re staring red-eyed at one tree while everybody else is busy enjoying themselves in the forest.
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> > Smart game development is making decisions based on how something effects the game. I don’t think 343 has ever given gameplay related reasons as to why sprint benefits the gameplay in ways that can’t be accomplished without the drawbacks. Maybe they have and if anyone has links, that would be nice.
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> If somebody actually provided you with links to such a thing you’d probably stick your fingers in your ears and close your eyes, come back to this thread and ask for the hundredth time “How does it benefit the game though?!?!?!”

That’s pretty much what your doing but for the oppisite side of the argument

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> > > Sprints a fine change, but Spartan charging isn’t halo or realistic.
> > > Sprint keeps halo fast pace.
> > > Lowering the weapon fire rates will slow down gameplay if that’s what your looking for.
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> > Fast paced? Ever played CE?
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> Halo 2 and CE were the fast paced non sprint games in Halo. Halo 3 was just slow to me.

Halo 3 had a weird fov that made it feel slow but the same 110 BMS

OP, have you read all of these pages?

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> > > It adds increased maneuverability, variable jump distances,
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> > In what way, exactly, does sprint add maneuverability and variable jump distances? Aside from being able to make longer jumps—which would also be possible by simply increasing base movement speed—you have always been able to make arbitrarily short jumps. And in terms of general maneuverability, is there anything about sprint that isn’t simply an effect of a higher movement speed to begin with?
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> > > and of course step number one of a spartan charge…say what you will about this ability but it’s not a gimme kill. Ever seen somebody miss use it…they get punished. Sprint is also a key part of slide jumps which allow Spartans to not only cover ground quickly but change elevation making them a harder target in open spaces. In my mind sprint stays.
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> > The implementation of both of these mechanics doesn’t require sprint. They are implemented through sprint in Halo 5, but they could equally well be implemented without sprint. Nothing you mentioned requires sprint and simply a higher base movement speed would suffice.
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> The entire point is to be able to change speeds and yes sprint is a required part of everything I mentioned in current game play…you know reality. Every game I have ever played with the implementation of sprint makes the game better. The entire point is to have different speeds to use during game play. It gives more variables in the game and in several cases can be used to manipulate the games physics.

So games like overwatch and doom would be better with sprint?

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> > > > > > > I feel sprint is a must stay.
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> > > > > > I’d rather have dualwuilding over sprint
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> > > > > 1st: *Duel wielding. 2nd: Why? As much as I love duel wielding, and as much as I like sprinting, I’d rather keep sprint, It’s more tactical, and actually requires some thinking when doing it.
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> > > > Dual wielding because it follows the halo lore where Spartans can move fast and shoot all directions. Sprint I hate because it’s the #1 reason I die a lot. Players just won’t actually stay in combat no more. Everybody is always running away from eachother. Also this a simulation that is to train is to be better Spartans. So far I only seeing us being trained to run away from our enimies. Sprint can stay but I would rather it be an armor ability like in reach where it can only be used here and there.
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> > > Yes, I can see where you are coming from with that, sprinting in H5 (At least to me.) is more of a tactical choice, you lose the ability to fire, but you get faster speed to evade the enemy, If you shoot someone in the back, and they sprint away, it’s the same from other halo’s, they run to try and heal and get the advantage from you. In H5 it’s no different, and if they try to sprint away, the only way they’re gonna heal if is they stop running, thereby slowing them down, and allowing you to catch up and kill them while they are low. It’s still halo, just with faster movement. And on duel wielding, I can see why they removed it, but I do feel like they should return it.
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> > The only way they would return dual wielding is by removing sprint. Also if they took away ground pound and Spartan charge and thrust maybe. Because soon as they stop sprinting they thrust away.
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> So, you’re telling me that you want to take out 4 good game mechanics, and put in one medicore game mechanic? How does that make any sense? That’s a terrible choice for game mechanics, espcially in today’s gaming standards. Thank CoD for that. And guess what? You have thrust as well, utilize it.

4 good gaming mechanics?
Sprint, thrust, clambering, Spartan charging, and ground pound are all ripped straight out of other games.
Sprint and clamber- ripped straight from COD.
spartan charging and ground pound- ripped straight from destiny.
The only thing out of those 4 that didn’t come from other games is thrust. Halo had that first. To my knowledge at least.

You said thank COD for terrible game mechanics, well two of Halo 5s terrible Mechanics came straight from COD, so thanks COD!!

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> > I don’t know. The regular speed is kind of slow…
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> Ikr

120 BMS would be there if there was no sprint

The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.

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> > > > get this thread out of here… we love sprint, deal with it
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> > >
> > > For anyone who is misinformed in what most people want
> >
> >
> > Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.
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> Exactly, the long time fans, the kind of people that put in the time to reach inheritor in reach although hating AAs. The people that care about the game and put in the most time and participate in these polls should matter. One of those polls was even on waypoint and anti sprint still won.

Don’t forget how Josh Holmes immediately dismissed it as biased, but used their closed group sign up feedback system that was rather poorly advertised as support for why they included it.

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> > Another post about removing sprint from the game. STOP it I been playing halo since the start Halo C.E. and I say adding sprint was a great thing. The game is much faster. It is better with sprint you can get away from a fire fight is you are about to die. You can also chase down players. I do not see why adding sprint was a bad thing or why removing sprint would be a good thing.
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> How does it make the game faster? Maps are made for the sprint speed - the sprint speed that you’re not using most of the time - so that means it’s taking longer to traverse maps.
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> Why should you be able to get away from a firefight with little effort if you’re about to die?
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> Why is chasing down players good when you can’t shoot at them at the same time?

I have yet to see anyone counter this point despite the fact it’s been argued at least a dozen times.

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> > I’d like to keep sprint.
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> Me too.

For the love of god say why. WHY do you want it to stay? It’s supposed to be a discussion.

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> The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.

Agreed, sprint doesn’t make something not halo.

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> The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.

Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.

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> > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
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> Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.

What is so wrong with a risk-reward option?

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> > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
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> > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
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> What is so wrong with a risk-reward option?

In this case, it slows the pacing, limits the player, introduces more randomness, and encourages defensive play rather than offensive play (which also slows pacing). Why is risk-reward good or necessary?

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> > > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
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> > > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
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> > What is so wrong with a risk-reward option?
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> In this case, it slows the pacing, limits the player, introduces more randomness, and encourages defensive play rather than offensive play (which also slows pacing). Why is risk-reward good or necessary?

You say randomness, others say variety. Was turning a corner and realizing that the enemy had a shotgun not considered randomness? Or when you pick up a sniper and get killed by a banshee? How does a mechanic designed to make you go faster make the game slower? Even if it did, wouldn’t that make it more like classic halo by balancing the high kill times and ranges? I could easily argue that it encourages aggressive playing, which speeds it up.

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> > > > > get this thread out of here… we love sprint, deal with it
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> > > >
> > > > For anyone who is misinformed in what most people want
> > >
> > >
> > > Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.
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> > Exactly, the long time fans, the kind of people that put in the time to reach inheritor in reach although hating AAs. The people that care about the game and put in the most time and participate in these polls should matter. One of those polls was even on waypoint and anti sprint still won.
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> Don’t forget how Josh Holmes immediately dismissed it as biased, but used their closed group sign up feedback system that was rather poorly advertised as support for why they included it.

So, kind of like the people who immediately declared the feedback program results as rigged because it didn’t fit their agenda? People tend to be critical only about things that don’t fit their agenda. When it fits their agenda, all critical thinking goes out the window.

No poll results offer conclusive evidence in favor of or against sprint. The community poll samples have been drawn from subsets that don’t reflect the player base as a whole. The same may or may not be true for the feedback program, but the question was at least poorly formed.

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> 4000 replies… Damn, I’m on the no sprint team but it’s at the point in which it won’t be removed because it’d seem backwards. I’ve accepted the change and moved on.

No it wouldn’t seem backwards. All 343 has to do is this. "With Halo 6, we’ve really listened to fan feedback, whether it be in polls, on the forums, or wherever, and we’ve made some big changes we think a lot of you will like. Halo 5’s movement mechanics were a big step for the franchise, and we know a lot of people enjoyed the fast-paced gameplay it provided. However, with Halo 6, we want to take the fast-paced feel, one step further. Introducing, Constant Sprint. This new mechanic allows your Spartan IV to travel all across the map at top speed without ever lowering his or her weapon. What this means is, you’ll be able to get into engagements faster, one on one gunfights will be even more intense and crucial than before, and no matter what it is that you’ll be doing, you’ll never have to let that trusty BR leave your side.

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> > > The introduction of playing Halo on the same couch with your friend will make Halo Halo gain.
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> > Along with a better movement system, which complements Halo’s Arena Shooter gameplay by allowing you to move fast, shoot, throw grenades, and melee without ever lowering your weapon.
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> What is so wrong with a risk-reward option?

How is there a risk reward option with sprint, and not one without sprint? Please explain that to me.