The sprint discussion thread

> 2533274851350468;4135:
> Halo 6 will have killstreaks , halo rip :slight_smile:

REQs are sorta kinda maybe like KS right? Like the more kills/bosses you take out the faster you can get out vehicles? Kinda?

> 2533274845986648;4139:
> The entire point is to be able to change speeds and yes sprint is a required part of everything I mentioned in current game play…you know reality. Every game I have ever played with the implementation of sprint makes the game better. The entire point is to have different speeds to use during game play. It gives more variables in the game and in several cases can be used to manipulate the games physics.

There’s something on your controller called the “analog stick”. The name derives from the fact that it’s not just an on-off switch, but has more or less a continuum of possible states. For this reason it can, for instance, be used to control movement speed in a first person shooter. You should try it out sometime.

When it comes to the significance of sprint in the activation of other mechanics: yes, it is necessary now, but it doesn’t have to be. There is nothing about Spartan Charge, there’s nothing about slide that requires it to be implemented through sprint. These mechanics can exist completely independently of sprint.

I would appreciate some clarification on the final sentence. What are these “variables” you are talking about? What do you mean by the statement that sprint can be used to manipulate the game’s physics? You say these things but then you don’t explain them.

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> > > > I’m sorry but Halo 4 had absolutely no legs when it came to launch. The reason it wound up 3-4 million copies short of Halo 3 was because its multiplayer was absolute trash and the campaign, which was really good in my opinion, went over people’s heads. Sprint ruined it. It was unbalanced. Halo 5 didn’t have great sales either. See what sprint does?
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> > > So you’re saying that a game where you could spawn with invisibility and a pocket sized shotgun, people left or didn’t buy it because of sprint? That’s about as believable as me having purple poop that smells like rainbow skittles!
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> > As believable as when it’s said that sprint keeps Halo afloat, people wouldn’t buy and play Halo if there was no sprint and all other comments regarding sprint which are like that.
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> The significance of sprint to Halo’s popularity is wildly exaggerated on both sides of the argument. The most likely outcome of removing sprint would probably be that nothing would change aside from the forum argument being finally laid to rest.

Yes, that was kind of the point.

Not implying wisecracker says it’s required or anything, but I don’t doubt there are those who bash other saying that sprint is of little concern when it comes to player retention in older titles and then have had or will make a claim that sprint is required for Halo’s survival.

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> > 2533274851350468;4135:
> > Halo 6 will have killstreaks , halo rip :slight_smile:
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> Ok now you’re just pulling stuff out of your -Yoink-!

As much of a sarcastic comment Nitzu had, you know it’s very possible i343 explores that territory again. I mean, I certainly thought i343 would have armors that were unlockable outside of the REQ system, more so than the two-three that were obtainable from outside of the game. I mean, woth the plethora of aesthetical items available you’d think that i343 could have put some aside for achievements, Halo 5 achievements.

Or that we were quite a few who didn’t thinknthat i343 would implement ADS as it was seen in the beta. Even though it was toned down afterwards. May Inremind you that they said it wouldn’t have any gameplay alterations?

With i343 you certainly can’t say sarcastic remarks aren’t actually possible, because with them it has shown to be possible.

> 2533274851350468;4135:
> Halo 6 will have killstreaks , halo rip :slight_smile:

To be completely honest with you, sprint would still be a bigger topic if 343 does still keep sprint in halo

Well Reach kinda opened the door for “ordinance drops” with firefight and 343 expanded on that by putting it into match making in H4 and giving you stuff based on kills. The loadouts weren’t much different than in Reach but the AAs and weapons were. The boltshot I think could’ve worked better if it wasn’t an insta-kill but just took your shield down. The one we have in H5 doesn’t seem like it was designed for killing flood and acts like a br with tracking bullets. Promethean vision should’ve been VSR mode from ODST. Also invis shouldn’t have been a loadout option except in customs and should’ve messed with radar like it did in Reach. I miss the jetpack because I had wanted one since the first mission in H2 where you fight a bunch of jetpack Elites. In CoD the loadouts are custom weapons that you choose the ammo, scope, silencer, and grip. Halo never had those options but in H2 you could choose between the smg and plasma rifle before spawning.

I personally agree.

4000 replies… Damn, I’m on the no sprint team but it’s at the point in which it won’t be removed because it’d seem backwards. I’ve accepted the change and moved on.

> 2535466914543129;4145:
> Well Reach kinda opened the door for “ordinance drops” with firefight and 343 expanded on that by putting it into match making in H4 and giving you stuff based on kills. The loadouts weren’t much different than in Reach but the AAs and weapons were. The boltshot I think could’ve worked better if it wasn’t an insta-kill but just took your shield down. The one we have in H5 doesn’t seem like it was designed for killing flood and acts like a br with tracking bullets. Promethean vision should’ve been VSR mode from ODST. Also invis shouldn’t have been a loadout option except in customs and should’ve messed with radar like it did in Reach. I miss the jetpack because I had wanted one since the first mission in H2 where you fight a bunch of jetpack Elites. In CoD the loadouts are custom weapons that you choose the ammo, scope, silencer, and grip. Halo never had those options but in H2 you could choose between the smg and plasma rifle before spawning.

  • I hope we can all agree that 343i expanded on the wrong mechanic when it came to ordnance drops (at least personal ordnance & random drops).
  • The loadouts in Reach didn’t offer different starting weapons (unless playing Invasion, Firefight, or customs). With Halo 4, 343i (again) expanded upon a mechanic without properly evaluating how it would impact gameplay “because most players expect it”.
  • The options to customize every aspect of spawning equipment, the change in weapon design philosophy (making designated “secondary” weapons), and introduction of Armor Mods (especially ones like Resupply) kept many from recognizing it as a true Halo game.
  • What use would ODST’s VSR mode serve for gameplay? Also H4’s Active Camo AA does affect the motion tracker, but generates ‘neutral’ dots rather than ‘hostile’ ones. The Jetpack was fun to use at times, but in my experience it devolved combat into “fly up, aim down, hold trigger”. It really undermined map flow/control by letting players bypass important ramps, jumps, and lifts.
  • Halo 2 did not give you the option between the SMG or Plasma Rifle (I believe you only ever spawned with the latter on Midship)… Perhaps you meant H2A? Sadly, I wouldn’t be surprised if the next Halo FPS 343i offers the players the same weapon to spawn with, but with different sights/attachments. After all, getting to choose how to outfit your kit is somewhat “immersive” and is “to be expected in modern games”.More on-topic, I understand that you prefer the mentality of trading off between mobility and weapon use/effectiveness. Please try to understand my preference of gameplay depth in the form of maintaining both and using them in conjunction. Also try to realize that plenty of games in today’s market offer the “trade-off” mentality and that Halo was designed around the “maintaining” mentality.

I’m not going to tell you to go play those other “modern” games. I’m asking why you’d want Halo to play more closely to them when its been established that it can do well by playing like it was originally designed to? Why would you want to encourage 343i to mitigate the differences between Halo and some of these other games? Where would you draw the line in regards to “modernizing” changes to Halo?

> 2533274986201335;4147:
> 4000 replies… Damn, I’m on the no sprint team but it’s at the point in which it won’t be removed because it’d seem backwards. I’ve accepted the change and moved on.

How would it seem backwards when sprint isn’t something new or innovative? It’s not something discovered yesterday and just now added to all games because it’s 2016 and it works with everything. It’s not a universal feature that works with all games. It’s like saying removing loadouts is backwards because it’s in other games and that’s that. The only reason Halo added sprint in Reach-5 is because it tried to follow a trend set by CoD. Halo’s springless success and CoD’s sprinting success coexisted just fine. It offered a different play style: an arena shooter vs a twitch shooter. It works in games like CoD because of the fast aiming/shooting possibility after sprinting and lack of shields.

Even the way they tried to merge sprint with your shield seems all off, it shows that sprint isn’t working they way it should in a Halo game. They tried to punish you from using it in a combat situation and it works, IF you are battling semi close quarters. If there is even a hint of distance between you and your enemy, he can sprint back to a teammate with minimal amount shields and you as the chaser with no offensive ability get shredded. At least at the level of players I play against. This is because you’ll likely face an enemy or two with guns ready, you having your gun down and Halo 5 short TTK.

This isn’t about pro sprint or anti sprint. It’s about what works for a game when taking to account its weapons arsenal and play style, map layout and general feel of the game. Halo offered me a different kind of a FPS experience I didn’t get from BF, CoD, Doom, Quake or even Overwatch where there isn’t even any sprint. Now Halo feels like something in between its former game style merged with CoD and somewhat Titanfall. It might work if it was a complete separate game series that offered this play style on its own. But we aren’t that fortunate, we got sprint added slowly and painfully to a game that worked magically without any other mechanics than running, melee, shooting and nading. Other movement options were there in the form of man cannons, teleporters, vehicles.

We never got a true successor to Halo 3. Halo Reach differed from the formula in the sense of jump hights, AA, map flow and bloom. Halo 4 introduced uneven starts, weapon drops that broke map control, sprint for everyone and flinch. Halo 5 introduced unlimited sprint and Spartan abilities that broke map control in a different way from Halo 4. They also made the arena shooters pace broken into two different segments: gun up and ready to fight, gun down and ready to move. Halo 3’s true successor never needed all this shenanigans to feel new and fresh. They could have achieved that with the following things without breaking the community and the play style up: new art style, maps, weapons, vehicles, more equipments like regenerator and bubble shield, advanced forge and theater, a true skill ranking that allowed for a variation of level drops and not set in a skill area, in game file share system that allows to see all time most downloaded maps and game types with included search option, proper pre game lobby with options to see ranks and have a veto or vote system, a well made post game lobby with the option to continue playing with the same people, carnage report with MVP, top medals and other game details,.

Also, cutting down on the amount of medals to make them relevant again, there is a medal for every single action you do, you’re not even bothered or exited anymore. Medals are there to reward you and make you feel like you accomplished something good. That feeling gets lost when you get 7 different types of assists, vehicle kills, different weapon kills etc.

I’d like to keep sprint.

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> > > 2533274816299345;2:
> > > Id rather keep sprint.
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> > Yup…Some of us like to have the option to cross distances quickly.
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> Which can be accomplished with faster base movement speed/strafe acceleration, maps properly scaled to base movement speed, man canons, lifts, teleporters, vehicles, etc. The notion that a sprint mechanic is in any way necessary for this is just ignorant. No one had a problem with crossing large distances in the older games. Tacking sprint on hasn’t suddenly changed that.
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> And please stop quoting Nooga’s nonsense. No one cares that you have the same ignorant, poorly reasoned opinion.
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> > 2533274844346441;4054:
> > This seems like a strange argument to be so polarized…the addition of a speed mode seems to increase dynamism in gameplay. It’s also more realistic; Spartans run around a lot. They are extremely fast. MJOLNIR systems have always enhanced speed and agility (hence the new Spartan abilities). Spending the game (campaign or multiplayer) plodding around seems like a weird way to engage in CQC. Why so much derision about Sprinting? Is it because Sprint evolved out of an Armor Ability while other abilities did not (Armor Lock, etc.)? Is it a case of pining after the ‘good old days’ of older Spartan combat?
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> > Times change…things evolve… H5’s Spartans feel more powerful and dynamic than they ever have (minus the cannon fodder they become in Firefight).
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> The realism argument. Again. Realism is not relevant to issues of game balance and even if it was there is no intelligent reason to suggest that the current “sprint” mechanic is any more “realistic” than the movement models present in the real Halo games. But, based on your questions, you seem to be new to this discussion.
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> It’s not a matter of nostalgia. It’s a matter of wanting mainline games with “Halo” in the title to actually play like Halo games. Sprint is bad for Halo because it creates a separation between movement and combat (much like clamber), limits you to moving at optimal speeds ONLY when you’re facing forward (the same limitation exists for jumps now, courtesy of clamber), creates unnecessary discrepancies in terms of movement speed (made worse by things like thrust + slide), makes running from fights easier by preventing aggressors from moving at the same speed while shooting, results in slow base movement speed to justify itself, and results in stretched out maps to mitigate the speed increase (resulting in no real net gain and slower combat out of sprint). I’ve probably missed some things. It fundamentally and significantly changes how Halo plays for the worse. It results in games that feel extremely different and worse maps designed with it in mind.

Well, you’ve definitely laid the argument out well. I was looking for some clarification, so I appreciate the time you took to explain.

It would be great to see 343 return Halo back to its roots ie. no sprint, no armor abilities, not loadouts. However times have changed and we have to learn how to accept that. Halo has followed the trend that a lot of other FPS mutliplayers have started to make the game more modern and fast paced. Just my opinion.

I don’t know. The regular speed is kind of slow…

Dude are you dumb? Halo its still Halo with sprint. Spartans are super soldiers so why couldn’t they sprint and climb walls if marines can do that in the present? In my opinion, adding sprint to Halo 5 multiplayer made the game even more competitive and enjoyable. The game has to Evolve to Stage 2 (see what I did there? :smiley: ) because if you keep it the same game then there is no point of buying the game.

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> Id rather keep sprint.

I think so too.

> 2535412345200757;4153:
> I don’t know. The regular speed is kind of slow…

Ikr

> 2533274846254259;4150:
> I’d like to keep sprint.

me too

Another post about removing sprint from the game. STOP it I been playing halo since the start Halo C.E. and I say adding sprint was a great thing. The game is much faster. It is better with sprint you can get away from a fire fight is you are about to die. You can also chase down players. I do not see why adding sprint was a bad thing or why removing sprint would be a good thing.

> 2535412345200757;4153:
> I don’t know. The regular speed is kind of slow…

Which can be bumped along with increasing the FoV.

> 2533274970732020;4154:
> Dude are you dumb? Halo its still Halo with sprint. Spartans are super soldiers so why couldn’t they sprint and climb walls if marines can do that in the present? In my opinion, adding sprint to Halo 5 multiplayer made the game even more competitive and enjoyable. The game has to Evolve to Stage 2 (see what I did there? :smiley: ) because if you keep it the same game then there is no point of buying the game.

Mm yes they’re super soldiers. Why can’t we prone, corner lean, blind fire, survive more than an AR mag of standard ballistic bullets or block melee strikes? Or any other basic human function, or ideal super human function?

Are you implying sprint is the only way to “evolve” a game? (Did Evolve even feature sprint??) If so, is the next step super sprint? A second sprint gear?
Would it be the same game all over if sprint wasn’t present regardless of what changes and additions are made? Is anyone here vouching for the same game all the time? Or are people vouching for a new game without sprint?

How isn’t Halo 5 a Halo 3 reskin because it doesn’t have flinch, random ordnance, custom loadouts and perks? Atleast to the same extent. How was Reach, 4 and 5 not CE reskins because dual wielding is missing?

> 2533274916854161;4158:
> Another post about removing sprint from the game. STOP it I been playing halo since the start Halo C.E. and I say adding sprint was a great thing. The game is much faster. It is better with sprint you can get away from a fire fight is you are about to die. You can also chase down players. I do not see why adding sprint was a bad thing or why removing sprint would be a good thing.

Is adding sprint the only way to speed up a game?
How does sprint speed up the game?

So sprint is good because it empowers someone who has been outplayed? Wouldn’t that be like, decreasing the skillgap? Is that a good thing?
So how do you chase down a player with sprint if that player is sprinting? Can you inflict damage while you are sprinting? And if not, how can you succesfully chase down someone?

Even then, how can you succesfully flee a lost battle and then be chased down and killed? Contradiction?