Can we please stop replying to this and let it die down? They’re obviously not going to take away sprint so deal with it or play MCC.
> 2811398874529013;4097:
> > 2533274804234123;4096:
> > WHY IS THIS THREAD STILL HERE??? This is one of the lamest topics yet, it still garners the top spot in the forums. I know there are better ones out there people. Enough with this thread. No one cares!
>
>
> Evidently, a lot of people care.
If you’re paying attention you’ll notice that only a handful of people ate asking for sprints removal.
> 2535466914543129;4089:
> > 2533275035781111;4062:
> > > 2533274806285584;4033:
> > > get this thread out of here… we love sprint, deal with it
> >
> >
> > For anyone who is misinformed in what most people want
>
>
> So we’re supposed to believe an obscure reddit post done by someone who can’t get over a mechanic that a majority of gamers are totally fine with and actually enjoy? The people advocating the removal of sprint spend hours and hours playing when everyone else is working and just play for a short time and relax. Most of my friends would rather play the game than go onto the internet to explain why they enjoy it.o
Those three polls were on r/halo, team beyond.net, and waypoint, that’s hardly some “obscure Reddit post” that’s three sources that cover the old players, new/casual players, and high level competitive players. This has nothing to do with getting over the mechanic, it has to do with the fact that sprint is a dated and unwanted mechanic.
> 2535471109694535;4099:
> > 2533274819567236;4078:
> > > 2533274813551244;4077:
> > > > 2533274807537946;4072:
> > > > > 2533275035781111;4062:
> > > > > > 2533274806285584;4033:
> > > > > > get this thread out of here… we love sprint, deal with it
> > > > >
> > > > >
> > > > > For anyone who is misinformed in what most people want
> > > >
> > > >
> > > > Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.
> > >
> > >
> > > You’re right, we should look how well the game does, what kind of population plays it on a short term/ long term basis and how well it is reviewed among game reviewers and everyday gamers. You can see how well the franchise has done when Reach added armor abilities, Halo 4 made loadouts and Halo 5 added Spartan abilities. Also all of these games had some sort of a sprint mechanism changing how the arena shooter played. You can clearly see the games did great, population only keep on growing and Halo is still to this day, a console seller like Halo 1-3 were.
> > >
> > > Oh, wait…
> >
> >
> > Apparently, in order to determine what people want, the devs shouldn’t look at sales, population numbers or player feedback.
> >
> > So what’s left?
> >
> > It’s funny how he thinks it’s weird to get player feedback from forums. Pretty sure that’s where most devs look for feedback.
>
>
> He’s actually saying how skewed the polls are because only diehard fans will search for anything of the likes. Despite being a hard-core Halo fan, I and a lot of other fans did not get to participate in these polls, and not only that, who’s to say that Halo haters just didn’t go and mess with the results or if complainers who have multiple accounts voted multiple times or had their friends vote in their favor.
>
> There are too many factors and variables that effect the overall validity of online poll is what he was aiming at, of course though you will only see the surface and take it out of context because it differs from your opinion. Talk about blindly arguing.
So you think anti-sprinters went and sabotaged every sprint poll on the Internet? Ok bud, you keep thinking that.
206 pages of pure nonsense @-@
My brain hurts. Can’t we all just “sprint” away from this problem?
XO
> 2533274819567236;4104:
> > 2535471109694535;4099:
> > > 2533274819567236;4078:
> > > > 2533274813551244;4077:
> > > > > 2533274807537946;4072:
> > > > > > 2533275035781111;4062:
> > > > > > > 2533274806285584;4033:
> > > > > > > get this thread out of here… we love sprint, deal with it
> > > > > >
> > > > > >
> > > > > > For anyone who is misinformed in what most people want
> > > > >
> > > > >
> > > > > Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.
> > > >
> > > >
> > > > You’re right, we should look how well the game does, what kind of population plays it on a short term/ long term basis and how well it is reviewed among game reviewers and everyday gamers. You can see how well the franchise has done when Reach added armor abilities, Halo 4 made loadouts and Halo 5 added Spartan abilities. Also all of these games had some sort of a sprint mechanism changing how the arena shooter played. You can clearly see the games did great, population only keep on growing and Halo is still to this day, a console seller like Halo 1-3 were.
> > > >
> > > > Oh, wait…
> > >
> > >
> > > Apparently, in order to determine what people want, the devs shouldn’t look at sales, population numbers or player feedback.
> > >
> > > So what’s left?
> > >
> > > It’s funny how he thinks it’s weird to get player feedback from forums. Pretty sure that’s where most devs look for feedback.
> >
> >
> > He’s actually saying how skewed the polls are because only diehard fans will search for anything of the likes. Despite being a hard-core Halo fan, I and a lot of other fans did not get to participate in these polls, and not only that, who’s to say that Halo haters just didn’t go and mess with the results or if complainers who have multiple accounts voted multiple times or had their friends vote in their favor.
> >
> > There are too many factors and variables that effect the overall validity of online poll is what he was aiming at, of course though you will only see the surface and take it out of context because it differs from your opinion. Talk about blindly arguing.
>
>
> So you think anti-sprinters went and sabotaged every sprint poll on the Internet? Ok bud, you keep thinking that.
It MIGHT be possible. I’m not saying that anti sprinters did sabotage the results but it can be possible.
> 2533274819567236;4094:
> > 2533274807658681;4088:
> > > 2533274819567236;4084:
> > > I’m aware of that survey, but I’m not gonna assume they take all feedback to heart when appropriate. A balance needs to be struck between giving people what they want and what benefits the game. Rather than being creative or just thinking for themselves, 343 included sprint because of the year (a perfect example amateur game development) instead of how it effects the game (which would be a perfect example of competent/normal game development).
> > >
> > > My point was though, that forum feedback is a normal place for devs to look. It’s also more reassuring because it’s out there for all to see. Considering 343 has a history of wordplay, misrepresentation and lying, I’m not gonna trust every private survey they have, particularly when it’s the one poll that says the opposite of what we’ve seen on every other poll before it (and after it, according to now often linked Reddit thread). It certainly didn’t help when they told us of the 11% and what seemed like every anti-sprinter said, “Wait, what survey?” and some even claiming that they had signed up, but never got the survey (though I’m a little more skeptical of those claims).
> >
> >
> > In regards to why there was an inclusion of sprint - perhaps this GDC talk may help you can use the left panel to skip to the relevant mobility section. I think the main thrust of it is that sprint also adds a new level of control context which is really useful when you’re running out of buttons on the pad. Having two different contexts allows them to experiment with adding new abilities - whether you find these new abilities (Spartan Charge?!) all that great is another matter.
>
>
> I believe I’ve seen that panel. They basically explain that most of their ideas were based around immersion and realism, citing The Dark Knight trilogy as an influence. It’s also where they said they included sprint because of the year, which, again, is not the proper way to make decisions on what’s in the game.
>
> Explaining the benefits would be fine, if the drawbacks it has on the game as a whole were also addressed, which isn’t something they’ll talk about for obvious reasons. I would love for a member of 343 to get involved in a discussion on those issues at some point (though, I know that will never happen). Josh Holmes once made a long post on TeamBeyond about the decision to include sprint and why. The explanation basically amounted to “immersion and expectations”, which is not smart game development.
So what is “smart game development” to you? Listening to a small subset of community members on a forum as if they’re infallible saints whose every decision assures millions of sales?
Immersion and expectations of players are both highly valuable things for a game to have and should not be discounted. Regarding immersion in an FPS title, people don’t want to feel like they’re just a floating pair of hands. They want to feel like whatever they’re playing as. The way I see it, 343i went into Halo 4 wanting to combine that feeling of being a Spartan with meeting modern gamers’ expectations, and that’s why we got all those armor abilities, loadouts, perks and such. That obviously didn’t go over so well, so they dialed it back for Halo 5. They gave players a small universal set of abilities to make them feel like a super-soldier and designed maps and weapon layouts on those maps around said abilities. Halo 5 does a good job of making you feel like a Spartan and leveraging modern game mechanics while re-focusing the gameplay on controlling the map and the weapons that spawn on it. People are just so hung up on their nostalgia that they’re staring red-eyed at one tree while everybody else is busy enjoying themselves in the forest.
I’m sorry but Halo 4 had absolutely no legs when it came to launch. The reason it wound up 3-4 million copies short of Halo 3 was because its multiplayer was absolute trash and the campaign, which was really good in my opinion, went over people’s heads. Sprint ruined it. It was unbalanced. Halo 5 didn’t have great sales either. See what sprint does?
> 2535409489305717;4106:
> > 2533274819567236;4104:
> > > 2535471109694535;4099:
> > > > 2533274819567236;4078:
> > > > > 2533274813551244;4077:
> > > > > > 2533274807537946;4072:
> > > > > > > 2533275035781111;4062:
> > > > > > > > 2533274806285584;4033:
> > > > > > > > get this thread out of here… we love sprint, deal with it
> > > > > > >
> > > > > > >
> > > > > > > For anyone who is misinformed in what most people want
> > > > > >
> > > > > >
> > > > > > Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.
> > > > >
> > > > >
> > > > > You’re right, we should look how well the game does, what kind of population plays it on a short term/ long term basis and how well it is reviewed among game reviewers and everyday gamers. You can see how well the franchise has done when Reach added armor abilities, Halo 4 made loadouts and Halo 5 added Spartan abilities. Also all of these games had some sort of a sprint mechanism changing how the arena shooter played. You can clearly see the games did great, population only keep on growing and Halo is still to this day, a console seller like Halo 1-3 were.
> > > > >
> > > > > Oh, wait…
> > > >
> > > >
> > > > Apparently, in order to determine what people want, the devs shouldn’t look at sales, population numbers or player feedback.
> > > >
> > > > So what’s left?
> > > >
> > > > It’s funny how he thinks it’s weird to get player feedback from forums. Pretty sure that’s where most devs look for feedback.
> > >
> > >
> > > He’s actually saying how skewed the polls are because only diehard fans will search for anything of the likes. Despite being a hard-core Halo fan, I and a lot of other fans did not get to participate in these polls, and not only that, who’s to say that Halo haters just didn’t go and mess with the results or if complainers who have multiple accounts voted multiple times or had their friends vote in their favor.
> > >
> > > There are too many factors and variables that effect the overall validity of online poll is what he was aiming at, of course though you will only see the surface and take it out of context because it differs from your opinion. Talk about blindly arguing.
> >
> >
> > So you think anti-sprinters went and sabotaged every sprint poll on the Internet? Ok bud, you keep thinking that.
>
>
> It MIGHT be possible. I’m not saying that anti sprinters did sabotage the results but it can be possible.
Sure it’s possible, in the sense that anything is possible.
> 2533274807537946;4107:
> > 2533274819567236;4094:
> > > 2533274807658681;4088:
> > > > 2533274819567236;4084:
> > > > I’m aware of that survey, but I’m not gonna assume they take all feedback to heart when appropriate. A balance needs to be struck between giving people what they want and what benefits the game. Rather than being creative or just thinking for themselves, 343 included sprint because of the year (a perfect example amateur game development) instead of how it effects the game (which would be a perfect example of competent/normal game development).
> > > >
> > > > My point was though, that forum feedback is a normal place for devs to look. It’s also more reassuring because it’s out there for all to see. Considering 343 has a history of wordplay, misrepresentation and lying, I’m not gonna trust every private survey they have, particularly when it’s the one poll that says the opposite of what we’ve seen on every other poll before it (and after it, according to now often linked Reddit thread). It certainly didn’t help when they told us of the 11% and what seemed like every anti-sprinter said, “Wait, what survey?” and some even claiming that they had signed up, but never got the survey (though I’m a little more skeptical of those claims).
> > >
> > >
> > > In regards to why there was an inclusion of sprint - perhaps this GDC talk may help you can use the left panel to skip to the relevant mobility section. I think the main thrust of it is that sprint also adds a new level of control context which is really useful when you’re running out of buttons on the pad. Having two different contexts allows them to experiment with adding new abilities - whether you find these new abilities (Spartan Charge?!) all that great is another matter.
> >
> >
> > I believe I’ve seen that panel. They basically explain that most of their ideas were based around immersion and realism, citing The Dark Knight trilogy as an influence. It’s also where they said they included sprint because of the year, which, again, is not the proper way to make decisions on what’s in the game.
> >
> > Explaining the benefits would be fine, if the drawbacks it has on the game as a whole were also addressed, which isn’t something they’ll talk about for obvious reasons. I would love for a member of 343 to get involved in a discussion on those issues at some point (though, I know that will never happen). Josh Holmes once made a long post on TeamBeyond about the decision to include sprint and why. The explanation basically amounted to “immersion and expectations”, which is not smart game development.
>
>
> So what is “smart game development” to you? Listening to a small subset of community members on a forum as if they’re infallible saints whose every decision assures millions of sales?
>
> Immersion and expectations of players are both highly valuable things for a game to have and should not be discounted. Regarding immersion in an FPS title, people don’t want to feel like they’re just a floating pair of hands. They want to feel like whatever they’re playing as. The way I see it, 343i went into Halo 4 wanting to combine that feeling of being a Spartan with meeting modern gamers’ expectations, and that’s why we got all those armor abilities, loadouts, perks and such. That obviously didn’t go over so well, so they dialed it back for Halo 5. They gave players a small universal set of abilities to make them feel like a super-soldier and designed maps and weapon layouts on those maps around said abilities. Halo 5 does a good job of making you feel like a Spartan and leveraging modern game mechanics while re-focusing the gameplay on controlling the map and the weapons that spawn on it. People are just so hung up on their nostalgia that they’re staring red-eyed at one tree while everybody else is busy enjoying themselves in the forest.
Smart game development is making decisions based on how something effects the game. I don’t think 343 has ever given gameplay related reasons as to why sprint benefits the gameplay in ways that can’t be accomplished without the drawbacks. Maybe they have and if anyone has links, that would be nice.
> 2533274819567236;4109:
> > 2535409489305717;4106:
> > > 2533274819567236;4104:
> > > > 2535471109694535;4099:
> > > > > 2533274819567236;4078:
> > > > > > 2533274813551244;4077:
> > > > > > > 2533274807537946;4072:
> > > > > > > > 2533275035781111;4062:
> > > > > > > > > 2533274806285584;4033:
> > > > > > > > > get this thread out of here… we love sprint, deal with it
> > > > > > > >
> > > > > > > >
> > > > > > > > For anyone who is misinformed in what most people want
> > > > > > >
> > > > > > >
> > > > > > > Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.
> > > > > >
> > > > > >
> > > > > > You’re right, we should look how well the game does, what kind of population plays it on a short term/ long term basis and how well it is reviewed among game reviewers and everyday gamers. You can see how well the franchise has done when Reach added armor abilities, Halo 4 made loadouts and Halo 5 added Spartan abilities. Also all of these games had some sort of a sprint mechanism changing how the arena shooter played. You can clearly see the games did great, population only keep on growing and Halo is still to this day, a console seller like Halo 1-3 were.
> > > > > >
> > > > > > Oh, wait…
> > > > >
> > > > >
> > > > > Apparently, in order to determine what people want, the devs shouldn’t look at sales, population numbers or player feedback.
> > > > >
> > > > > So what’s left?
> > > > >
> > > > > It’s funny how he thinks it’s weird to get player feedback from forums. Pretty sure that’s where most devs look for feedback.
> > > >
> > > >
> > > > He’s actually saying how skewed the polls are because only diehard fans will search for anything of the likes. Despite being a hard-core Halo fan, I and a lot of other fans did not get to participate in these polls, and not only that, who’s to say that Halo haters just didn’t go and mess with the results or if complainers who have multiple accounts voted multiple times or had their friends vote in their favor.
> > > >
> > > > There are too many factors and variables that effect the overall validity of online poll is what he was aiming at, of course though you will only see the surface and take it out of context because it differs from your opinion. Talk about blindly arguing.
> > >
> > >
> > > So you think anti-sprinters went and sabotaged every sprint poll on the Internet? Ok bud, you keep thinking that.
> >
> >
> > It MIGHT be possible. I’m not saying that anti sprinters did sabotage the results but it can be possible.
>
>
> Sure it’s possible, in the sense that anything is possible.
I’m just saying in theory that if they did sabotage it they would need to do this. Lets say there is out of the 1,000,000 people there are 440,000 people are anti sprinters. If they round up all of them up they might need to make 4 accounts (including your account) to vote on the polls and doing that means they will have 1,760,000 votes for anti sprint to the 560,000 votes that want sprint kept.
If this argument keeps coming up, it’s because there are still a large amount of people who do not like/ prefer not to have sprint. I’ve never been a fan of PC FPS games with sprint, it just feels weird. With the possibility of H6 coming to PC, maybe sprint will get the boot??? One can dream…
> 2533274813551244;4077:
> > 2533274807537946;4072:
> > > 2533275035781111;4062:
> > > > 2533274806285584;4033:
> > > > get this thread out of here… we love sprint, deal with it
> > >
> > >
> > > For anyone who is misinformed in what most people want
> >
> >
> > Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.
>
>
> You’re right, we should look how well the game does, what kind of population plays it on a short term/ long term basis and how well it is reviewed among game reviewers and everyday gamers. You can see how well the franchise has done when Reach added armor abilities, Halo 4 made loadouts and Halo 5 added Spartan abilities. Also all of these games had some sort of a sprint mechanism changing how the arena shooter played. You can clearly see the games did great, population only keep on growing and Halo is still to this day, a console seller like Halo 1-3 were.
>
> Oh, wait…
haha perfectly stated man and for all you pro sprint people out there, sprint damages the game in two main ways. 1. it doesn’t allow the halo golden triangle to exist, have you heard of it? that’s what I thought. 2. fan favorite maps like sanctuary, warlock, guardian, midship, etc. cant work because they provide close quarters engagements that maps like plaza or the rig cant provide because being able to rapidly boost your base movement speed at any time means that the maps have to accommodate for that by making them bigger, makes sense right? yeah it does but when the devs do this they lose what made that map special in the first place! it also damages the flow of the map. you wanna know how? they have to have sprint in mind when they design the map so they stretch out cover so when you’re not sprinting you’re caught in these dead-zones that have very little cover. so what’s your counter to that sprint defenders? halo is not halo when sprint is present. that is not an opinion, that is a fact. halo is designed around moving at one base speed and back to the golden halo triangle, (being able to shoot, throw grenades, and melee without any interruption.) guess what? you cannot do any of these things while sprint is active! the golden halo triangle doesn’t exist in halo 5 or 4 or reach. that is how halo is not halo while sprint is present. I want everyone who disagrees with me to tell me but give a counter claim (if you can think of one) voice your reasoning. anyone who agrees with me please tell me as well I’d like to hear you all. thank you.
> 2533274799045652;4101:
> Can we please stop replying to this and let it die down? They’re obviously not going to take away sprint so deal with it or play MCC.
no one plays mcc anymore
> 2533274819567236;4110:
> > 2533274807537946;4107:
> > > 2533274819567236;4094:
> > > > 2533274807658681;4088:
> > > > > 2533274819567236;4084:
> > > > > I’m aware of that survey, but I’m not gonna assume they take all feedback to heart when appropriate. A balance needs to be struck between giving people what they want and what benefits the game. Rather than being creative or just thinking for themselves, 343 included sprint because of the year (a perfect example amateur game development) instead of how it effects the game (which would be a perfect example of competent/normal game development).
> > > > >
> > > > > My point was though, that forum feedback is a normal place for devs to look. It’s also more reassuring because it’s out there for all to see. Considering 343 has a history of wordplay, misrepresentation and lying, I’m not gonna trust every private survey they have, particularly when it’s the one poll that says the opposite of what we’ve seen on every other poll before it (and after it, according to now often linked Reddit thread). It certainly didn’t help when they told us of the 11% and what seemed like every anti-sprinter said, “Wait, what survey?” and some even claiming that they had signed up, but never got the survey (though I’m a little more skeptical of those claims).
> > > >
> > > >
> > > > In regards to why there was an inclusion of sprint - perhaps this GDC talk may help you can use the left panel to skip to the relevant mobility section. I think the main thrust of it is that sprint also adds a new level of control context which is really useful when you’re running out of buttons on the pad. Having two different contexts allows them to experiment with adding new abilities - whether you find these new abilities (Spartan Charge?!) all that great is another matter.
> > >
> > >
> > > I believe I’ve seen that panel. They basically explain that most of their ideas were based around immersion and realism, citing The Dark Knight trilogy as an influence. It’s also where they said they included sprint because of the year, which, again, is not the proper way to make decisions on what’s in the game.
> > >
> > > Explaining the benefits would be fine, if the drawbacks it has on the game as a whole were also addressed, which isn’t something they’ll talk about for obvious reasons. I would love for a member of 343 to get involved in a discussion on those issues at some point (though, I know that will never happen). Josh Holmes once made a long post on TeamBeyond about the decision to include sprint and why. The explanation basically amounted to “immersion and expectations”, which is not smart game development.
> >
> >
> > So what is “smart game development” to you? Listening to a small subset of community members on a forum as if they’re infallible saints whose every decision assures millions of sales?
> >
> > Immersion and expectations of players are both highly valuable things for a game to have and should not be discounted. Regarding immersion in an FPS title, people don’t want to feel like they’re just a floating pair of hands. They want to feel like whatever they’re playing as. The way I see it, 343i went into Halo 4 wanting to combine that feeling of being a Spartan with meeting modern gamers’ expectations, and that’s why we got all those armor abilities, loadouts, perks and such. That obviously didn’t go over so well, so they dialed it back for Halo 5. They gave players a small universal set of abilities to make them feel like a super-soldier and designed maps and weapon layouts on those maps around said abilities. Halo 5 does a good job of making you feel like a Spartan and leveraging modern game mechanics while re-focusing the gameplay on controlling the map and the weapons that spawn on it. People are just so hung up on their nostalgia that they’re staring red-eyed at one tree while everybody else is busy enjoying themselves in the forest.
>
>
> Smart game development is making decisions based on how something effects the game. I don’t think 343 has ever given gameplay related reasons as to why sprint benefits the gameplay in ways that can’t be accomplished without the drawbacks. Maybe they have and if anyone has links, that would be nice.
If somebody actually provided you with links to such a thing you’d probably stick your fingers in your ears and close your eyes, come back to this thread and ask for the hundredth time “How does it benefit the game though?!?!?!”
Sprints a fine change, but Spartan charging isn’t halo or realistic.
Sprint keeps halo fast pace.
Lowering the weapon fire rates will slow down gameplay if that’s what your looking for.
> 2533274807537946;4115:
> > 2533274819567236;4110:
> > > 2533274807537946;4107:
> > > > 2533274819567236;4094:
> > > > > 2533274807658681;4088:
> > > > > > 2533274819567236;4084:
> > > > > > I’m aware of that survey, but I’m not gonna assume they take all feedback to heart when appropriate. A balance needs to be struck between giving people what they want and what benefits the game. Rather than being creative or just thinking for themselves, 343 included sprint because of the year (a perfect example amateur game development) instead of how it effects the game (which would be a perfect example of competent/normal game development).
> > > > > >
> > > > > > My point was though, that forum feedback is a normal place for devs to look. It’s also more reassuring because it’s out there for all to see. Considering 343 has a history of wordplay, misrepresentation and lying, I’m not gonna trust every private survey they have, particularly when it’s the one poll that says the opposite of what we’ve seen on every other poll before it (and after it, according to now often linked Reddit thread). It certainly didn’t help when they told us of the 11% and what seemed like every anti-sprinter said, “Wait, what survey?” and some even claiming that they had signed up, but never got the survey (though I’m a little more skeptical of those claims).
> > > > >
> > > > >
> > > > > In regards to why there was an inclusion of sprint - perhaps this GDC talk may help you can use the left panel to skip to the relevant mobility section. I think the main thrust of it is that sprint also adds a new level of control context which is really useful when you’re running out of buttons on the pad. Having two different contexts allows them to experiment with adding new abilities - whether you find these new abilities (Spartan Charge?!) all that great is another matter.
> > > >
> > > >
> > > > I believe I’ve seen that panel. They basically explain that most of their ideas were based around immersion and realism, citing The Dark Knight trilogy as an influence. It’s also where they said they included sprint because of the year, which, again, is not the proper way to make decisions on what’s in the game.
> > > >
> > > > Explaining the benefits would be fine, if the drawbacks it has on the game as a whole were also addressed, which isn’t something they’ll talk about for obvious reasons. I would love for a member of 343 to get involved in a discussion on those issues at some point (though, I know that will never happen). Josh Holmes once made a long post on TeamBeyond about the decision to include sprint and why. The explanation basically amounted to “immersion and expectations”, which is not smart game development.
> > >
> > >
> > > So what is “smart game development” to you? Listening to a small subset of community members on a forum as if they’re infallible saints whose every decision assures millions of sales?
> > >
> > > Immersion and expectations of players are both highly valuable things for a game to have and should not be discounted. Regarding immersion in an FPS title, people don’t want to feel like they’re just a floating pair of hands. They want to feel like whatever they’re playing as. The way I see it, 343i went into Halo 4 wanting to combine that feeling of being a Spartan with meeting modern gamers’ expectations, and that’s why we got all those armor abilities, loadouts, perks and such. That obviously didn’t go over so well, so they dialed it back for Halo 5. They gave players a small universal set of abilities to make them feel like a super-soldier and designed maps and weapon layouts on those maps around said abilities. Halo 5 does a good job of making you feel like a Spartan and leveraging modern game mechanics while re-focusing the gameplay on controlling the map and the weapons that spawn on it. People are just so hung up on their nostalgia that they’re staring red-eyed at one tree while everybody else is busy enjoying themselves in the forest.
> >
> >
> > Smart game development is making decisions based on how something effects the game. I don’t think 343 has ever given gameplay related reasons as to why sprint benefits the gameplay in ways that can’t be accomplished without the drawbacks. Maybe they have and if anyone has links, that would be nice.
>
>
> If somebody actually provided you with links to such a thing you’d probably stick your fingers in your ears and close your eyes, come back to this thread and ask for the hundredth time “How does it benefit the game though?!?!?!”
So, there are no links then?
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> > > > > > > I’m aware of that survey, but I’m not gonna assume they take all feedback to heart when appropriate. A balance needs to be struck between giving people what they want and what benefits the game. Rather than being creative or just thinking for themselves, 343 included sprint because of the year (a perfect example amateur game development) instead of how it effects the game (which would be a perfect example of competent/normal game development).
> > > > > > >
> > > > > > > My point was though, that forum feedback is a normal place for devs to look. It’s also more reassuring because it’s out there for all to see. Considering 343 has a history of wordplay, misrepresentation and lying, I’m not gonna trust every private survey they have, particularly when it’s the one poll that says the opposite of what we’ve seen on every other poll before it (and after it, according to now often linked Reddit thread). It certainly didn’t help when they told us of the 11% and what seemed like every anti-sprinter said, “Wait, what survey?” and some even claiming that they had signed up, but never got the survey (though I’m a little more skeptical of those claims).
> > > > > >
> > > > > >
> > > > > > In regards to why there was an inclusion of sprint - perhaps this GDC talk may help you can use the left panel to skip to the relevant mobility section. I think the main thrust of it is that sprint also adds a new level of control context which is really useful when you’re running out of buttons on the pad. Having two different contexts allows them to experiment with adding new abilities - whether you find these new abilities (Spartan Charge?!) all that great is another matter.
> > > > >
> > > > >
> > > > > I believe I’ve seen that panel. They basically explain that most of their ideas were based around immersion and realism, citing The Dark Knight trilogy as an influence. It’s also where they said they included sprint because of the year, which, again, is not the proper way to make decisions on what’s in the game.
> > > > >
> > > > > Explaining the benefits would be fine, if the drawbacks it has on the game as a whole were also addressed, which isn’t something they’ll talk about for obvious reasons. I would love for a member of 343 to get involved in a discussion on those issues at some point (though, I know that will never happen). Josh Holmes once made a long post on TeamBeyond about the decision to include sprint and why. The explanation basically amounted to “immersion and expectations”, which is not smart game development.
> > > >
> > > >
> > > > So what is “smart game development” to you? Listening to a small subset of community members on a forum as if they’re infallible saints whose every decision assures millions of sales?
> > > >
> > > > Immersion and expectations of players are both highly valuable things for a game to have and should not be discounted. Regarding immersion in an FPS title, people don’t want to feel like they’re just a floating pair of hands. They want to feel like whatever they’re playing as. The way I see it, 343i went into Halo 4 wanting to combine that feeling of being a Spartan with meeting modern gamers’ expectations, and that’s why we got all those armor abilities, loadouts, perks and such. That obviously didn’t go over so well, so they dialed it back for Halo 5. They gave players a small universal set of abilities to make them feel like a super-soldier and designed maps and weapon layouts on those maps around said abilities. Halo 5 does a good job of making you feel like a Spartan and leveraging modern game mechanics while re-focusing the gameplay on controlling the map and the weapons that spawn on it. People are just so hung up on their nostalgia that they’re staring red-eyed at one tree while everybody else is busy enjoying themselves in the forest.
> > >
> > >
> > > Smart game development is making decisions based on how something effects the game. I don’t think 343 has ever given gameplay related reasons as to why sprint benefits the gameplay in ways that can’t be accomplished without the drawbacks. Maybe they have and if anyone has links, that would be nice.
> >
> >
> > If somebody actually provided you with links to such a thing you’d probably stick your fingers in your ears and close your eyes, come back to this thread and ask for the hundredth time “How does it benefit the game though?!?!?!”
>
>
> So, there are no links then?
No links, but let’s be honest here: After over 200 pages of people offering up their arguments, would even the most thorough of write-ups or video breakdowns of the Sprint mechanic by a 343i employee convince you? Or do you just want to keep this thread alive until they send a formal written letter to your door telling them that they won’t include Sprint in Halo 6?
> 2533274799045652;4101:
> Can we please stop replying to this and let it die down? They’re obviously not going to take away sprint so deal with it or play MCC.
Well aren’t you just a bundle of hopeful sunshine. To answer your question, no, we can’t just “stop replying to this and let it die down.” I care about this subject, and like many others, believe that its discussion is of the utmost importance to the Halo franchise. I get that it’s probably a long shot to have the current movement system removed; the realist part of me keeps reminding me with every passion-filled message I post. Yet, my inner optimist refuses to let me walk away from what seems like a losing battle. Some may say that it’s not worth arguing over, that it would just be better to let it go. But I don’t care. This is my game. This is your game. This is Halo. We made it what it is today and what it has been over the years. Without the wonderful community we are all apart of, Halo could not have made it this far. That is why I fight, and sacrifice hours and hours of sleep, typing long, thought out essays on the forums when I have work early the next morning. We’re not continuing to reply to keep this thread alive, we keep responding to keep Halo alive.
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> Or do you just want to keep this thread alive until they send a formal written letter to your door telling them that they won’t include Sprint in Halo 6?
Sounds like a plan to me.