The sprint discussion thread

I don’t mind sprint personally, I think it the game wouldn’t be as bad as it is now if they hadn’t split the online community so much. The fact it focused on arena and literally lost some of the amazing gameplay that made Halo so interesting (real big team battle on real non forged maps) and decent vehicular combat instead of these paper Ghosts and warthogs.

Reach was personally one of my favourites of the series, I don’t think they could have done much wrong by just refining and adding features based on reach.

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> get this thread out of here… we love sprint, deal with it

For anyone who is misinformed in what most people want

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> If you want a good example of what Halo would feel like with out sprint, pick up a turret and move around with that.

This is incorrect in like three different ways

No way. Sprint and the new movement system captured the lore of Spartans being agile and deadly. It captures the lore from the books too. Now we just need dual wielding and old vehicles back and we’ll repair the lore and make Halo great again.

> 2684735135019539;4061:
> I don’t mind sprint personally, I think it the game wouldn’t be as bad as it is now if they hadn’t split the online community so much. The fact it focused on arena and literally lost some of the amazing gameplay that made Halo so interesting (real big team battle on real non forged maps) and decent vehicular combat instead of these paper Ghosts and warthogs.
>
> Reach was personally one of my favourites of the series, I don’t think they could have done much wrong by just refining and adding features based on reach.

I think you’re mixing up Arena and Warzone. BTB got the shaft along with Arena, because Warzone and the REQ system was 343’s priority. Warzone was their big, ambitious, derivative casual experience and Arena was their begrudging, half–Yoinked!- compromise with the fact that they are stuck making Halo games.

And Reach was the beginning of the end for Halo.

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> > 2556731038472681;4045:
> > If you want a good example of what Halo would feel like with out sprint, pick up a turret and move around with that.
>
>
> Or go in customs and put on 125% base movement speed, it’s not like we would stay with h5s base speed if sprint was removed

You can only go up by intervals of 10% and trust me, it’s not as fun that way.

Why can’t they just add a roll button? You always see Chief doing acrobatics in cut scenes. Personally I don’t mind sprint and the new powers that it brings, but I wouldn’t care less if it was removed.

> 2533274844346441;4054:
> This seems like a strange argument to be so polarized…the addition of a speed mode seems to increase dynamism in gameplay. It’s also more realistic; Spartans run around a lot. They are extremely fast. MJOLNIR systems have always enhanced speed and agility (hence the new Spartan abilities). Spending the game (campaign or multiplayer) plodding around seems like a weird way to engage in CQC. Why so much derision about Sprinting? Is it because Sprint evolved out of an Armor Ability while other abilities did not (Armor Lock, etc.)? Is it a case of pining after the ‘good old days’ of older Spartan combat?
>
> Times change…things evolve… H5’s Spartans feel more powerful and dynamic than they ever have (minus the cannon fodder they become in Firefight).

“Realistic” doesn’t justify the necessity of sprint. If Halo is going to be realistic/lore wise, what 343 should add on Halo 6 are jet pack, different HUD for different helmets, difference function for different armors, ability to shoot while sprinting, rechargeable shield while sprinting, powerful Forerunner weapons that kill you with one or two shots, ability to prone, no respawn (because the multiplayer is simulation)and the list goes on. Evolution is not always a good thing, it can be evolved in bad ways.

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> > > 2533274847473633;4012:
> > > More people like sprint than those that don’t.
> > >
> > > If anything, I wish they would get rid of walking and only have sprint.
> >
> >
> > I think he’s making a joke. Do you mean up the base speed? OR have your weapon lowered all the time and just run around the map for 15 minutes?
> >
> > More people don’t like sprint, no, the majority that are still playing it don’t hate it or have no problem with it. That ain’t saying much when you see the decline in population and game popularity. I’m not saying Halo 5’s only problem is sprint, it’s just one of the major ones. It’s affected everything from TTK to map design and so many things in between. Halo CE-Halo 3 never felt slow because of map flow, weapons and the gametypes. I still play Halo 3 to this day with friends every couple of weeks on Lan and we have a blast. Some of my friends haven’t ever played it and are mainly CoD players. Not once have they mentioned game speed or need of sprint. The gameplay itself is extremely fast even with the higher TTK.
> >
> > I’d like to add this. Think if CS:go added sprint. And I’m not talking about knife speed. I’m talking about the same way Halo 5 has it and soldier 76 has it: lowering your weapon and having two movement speeds. The game would play completely different and think of what the fans would say. 2016 and they still don’t have sprint in that game. Think that sprint is now and modern, that if they could have added it in 2001 they would have? They always had the option. They chose not to.
> >
> > Also, Halo was never meant to be this super competitive shooter. It’s main focus was it being fun to play: great maps, awesome weapons, different vehicles and so on. When a game is super fun to play, it gains the audience it needs and people get better at it by playing it as time goes on. Then some like to test their skill by playing it competitively against people their on skill level. Take Splatoon for example, it’s extremely fun to play. Now it has people playing it in competitive level and in tournaments. Halo 5 tried too hard to be the most competitive game out there and frankly forgot what was originally so fun in the Halo franchise. I wouldn’t have played 10k Halo 3 matches if it was all about winning and e-sport type gameplay.
> >
> > One of the most important elements of fun and addictive gameplay is (I’ve said this before) lack of randomness. People live and die by their actions and their actions alone. You are as good as your aiming, map knowledge, positioning, timing, power weapon control and movement. Sprint brings randomness to the equation that isn’t controlled by the player that has done nothing wrong and most of the time punishes them. For example people challenge more but evade the fight easily, holding a position is now punished because of the enemy’s ability to get back and try one more time. Helping a teammate that made all the wrong choises and still got saved by sprinting teammates (this adds to the positioning and keeping a map area problem)
>
>
> Dude great post. I completely agree with you, and really appreciate you putting the time in to make such a detailed and educating post.

Thank for commenting on it, I’m glad you liked it. I try to explain my reasons with detail and great care because Halo is my favorite game franchise of all time.

EDIT. I hope one day we’ll see the result of our efforts:)

> 2535414876585185;1:
> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> Thoughts? :3

Yeah… Not happening, sorry.

<mark>This post has been edited by a moderator. Because we are not currently equipped to provide moderation in other languages, we ask that all messages be posted in English. Feel free to use an online language translation service, and then create a new thread with the translated text.</mark>

nn haut contrerez le sprint saire beaucoup il nous perme desquive les tir allez plus vite et aussi un element ma jeur pour le multi il feaux le garde

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> > 2533274806285584;4033:
> > get this thread out of here… we love sprint, deal with it
>
>
> For anyone who is misinformed in what most people want

Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.

How about a Classic Playlist like CoD: AW?

Wait a second…
If those that want sprint removed just want a H3 2.0, wouldn’t that mean that keeping sprint is having HR 3.0? Shouldn’t we try something “new”, or the game will get stale or something? I thought people didn’t like buying the same game every year, wouldn’t mixing it up fix that?

> 2533274884534605;4064:
> No way. Sprint and the new movement system captured the lore of Spartans being agile and deadly. It captures the lore from the books too. Now we just need dual wielding and old vehicles back and we’ll repair the lore and make Halo great again.

I don’t feel agile/deadly when I can move to a place facing in one direction while loosing the ability to play defensive or offensive. I can’t shoot or nade while running towards an objective or a teammate. I feel weak and unarmed. This also creates areas on the map you are not meant to battle. What this does is it forces me to use sprint if I want to play efficiently and reach an area meant for battle.

I’ll give you an example. In Halo 2/3 midship/heretic map you can run from top red, climb pink street, go through pink 2 and reach top blue all the while throwing nades, maybe even kill an enemy or two off of pink street or top mid. All of this before they cap the flag or hold the skull any longer. Remember that you are moving at full speed on a map designed for that speed. Now in Halo 5, if I decide to move sideways so I can shoot and nade top mid on truth I’m moving at a speed that was not meant for that map, making it so that it takes a while longer to get to top blue from top red. If I then decide to move faster or at the speed the map is build for, I play as an unarmed soldier on a large scale map facing only one direction. This is why gameplay slows down two notches because of sprint.

> 2533274816299345;2:
> Id rather keep sprint.

Why tho

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> > 2533275035781111;4062:
> > > 2533274806285584;4033:
> > > get this thread out of here… we love sprint, deal with it
> >
> >
> > For anyone who is misinformed in what most people want
>
>
> Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.

You’re right, we should look how well the game does, what kind of population plays it on a short term/ long term basis and how well it is reviewed among game reviewers and everyday gamers. You can see how well the franchise has done when Reach added armor abilities, Halo 4 made loadouts and Halo 5 added Spartan abilities. Also all of these games had some sort of a sprint mechanism changing how the arena shooter played. You can clearly see the games did great, population only keep on growing and Halo is still to this day, a console seller like Halo 1-3 were.

Oh, wait…

> 2533274813551244;4077:
> > 2533274807537946;4072:
> > > 2533275035781111;4062:
> > > > 2533274806285584;4033:
> > > > get this thread out of here… we love sprint, deal with it
> > >
> > >
> > > For anyone who is misinformed in what most people want
> >
> >
> > Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.
>
>
> You’re right, we should look how well the game does, what kind of population plays it on a short term/ long term basis and how well it is reviewed among game reviewers and everyday gamers. You can see how well the franchise has done when Reach added armor abilities, Halo 4 made loadouts and Halo 5 added Spartan abilities. Also all of these games had some sort of a sprint mechanism changing how the arena shooter played. You can clearly see the games did great, population only keep on growing and Halo is still to this day, a console seller like Halo 1-3 were.
>
> Oh, wait…

Apparently, in order to determine what people want, the devs shouldn’t look at sales, population numbers or player feedback.

So what’s left?

It’s funny how he thinks it’s weird to get player feedback from forums. Pretty sure that’s where most devs look for feedback.

> 2533274813551244;4077:
> > 2533274807537946;4072:
> > > 2533275035781111;4062:
> > > > 2533274806285584;4033:
> > > > get this thread out of here… we love sprint, deal with it
> > >
> > >
> > > For anyone who is misinformed in what most people want
> >
> >
> > Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.
>
>
> You’re right, we should look how well the game does, what kind of population plays it on a short term/ long term basis and how well it is reviewed among game reviewers and everyday gamers. You can see how well the franchise has done when Reach added armor abilities, Halo 4 made loadouts and Halo 5 added Spartan abilities. Also all of these games had some sort of a sprint mechanism changing how the arena shooter played. You can clearly see the games did great, population only keep on growing and Halo is still to this day, a console seller like Halo 1-3 were.
>
> Oh, wait…

But reach did sprint the best in my opinion, as you had to sacrifice other abilities and your combat readiness by using it. But halo 4 moved to the more COD or modern FPS way of using sprint which is where it turned wrong.

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> > 2533274813551244;4077:
> > > 2533274807537946;4072:
> > > > 2533275035781111;4062:
> > > > > 2533274806285584;4033:
> > > > > get this thread out of here… we love sprint, deal with it
> > > >
> > > >
> > > > For anyone who is misinformed in what most people want
> > >
> > >
> > > Because online polls should totally dictate the core gameplay of a franchise that’s attempting to attract millions of consumers, right? Because online polls on sites like TeamBeyond and the Halo Subreddit, full of super die-hard fans, should always be taken as the undisputed will of what “most people” want, right? Gimme a break.
> >
> >
> > You’re right, we should look how well the game does, what kind of population plays it on a short term/ long term basis and how well it is reviewed among game reviewers and everyday gamers. You can see how well the franchise has done when Reach added armor abilities, Halo 4 made loadouts and Halo 5 added Spartan abilities. Also all of these games had some sort of a sprint mechanism changing how the arena shooter played. You can clearly see the games did great, population only keep on growing and Halo is still to this day, a console seller like Halo 1-3 were.
> >
> > Oh, wait…
>
>
> Apparently, in order to determine what people want, the devs shouldn’t look at sales, population numbers or player feedback.
>
> So what’s left?
>
> It’s funny how he thinks it’s weird to get player feedback from forums. Pretty sure that’s where most devs look for feedback.

They do take feedback seriously, such as right before the launch of Halo 5 and throughout. If you have not signed up for the Halo Community Feedback Program already, I encourage you to sign up.