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> Why is this topic still here? It’s literally a month old and the same damn opinions are just being repeated. Does this not get old to you guys?
Not when it’s one of the more annoying mechanics in the game. Plus, the more we talk about it and the longer it stays up here the more chances 343 has of actually considering alternatives to it. For the most part I’ve seen mostly reasonable discussion.
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> > > > I don’t feel as if I have to justify my enjoyment of a video game to people online. I like Halo CE. I like Halo 2. I’m okay with Halo 3. ODST was fun. Reach had an amazing campaign. I played the knobs off the controller in Halo 4. I love Halo 5.
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> > > > What’s going to happen here is that I will be accused of ignoring the pros and cons of the sprint argument. Yeah, pretty much. I find it inconsequential. I’ve enjoyed every installment of this series, and will continue to do so whether or not I can fire my gun at every point in my movement. I don’t care about the maps supposedly changing size to deal with sprint because it works, and in my opinion, it was cleverly implemented. These opinions will be blasted by people who, because they dislike it for whatever reason, will not be able to respectfully come to grips with the fact that I have a different viewpoint.
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> > > > I’ll reiterate what I’ve said before. I will get more enjoyment from playing the game a company has decided to make than angrily wishing for an ideal that exists in my own mind. So what if the next Halo comes out, and it smells suspiciously like CoD: Infinite Warfare? I’ll just not play it. I can gripe all I want, for all the good it’ll do me. I prefer to have a positive attitude on the video game as a whole, and recognize it as nothing more important than a game. What I’m saying is, I could take or leave sprint. What matters is the game that’s around it, and for that, I have faith that the game makers will make the right call for what they want to make- even if it isn’t what I want to play.
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> > > No offense, but if it doesn’t make a difference to you and you’ll take whatever you get, then there’s really no reason for you to be part of this discussion.
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> > That’s exactly why my opinion does matter. Just because it doesn’t fit into the binary of SPRINT or NO SPRINT doesn’t mean it’s not important. Ambivalence on the matter is an opinion, too. What really has no space in this discussion are people who put down another’s opinion for being different.
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> > Ambivalence is a real and underrepresented position in this forum, so I’ll stand up for it and attempt to hear arguments from both sides- providing I don’t get shot down by those who don’t think I should be “part of this discussion.”
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> I understand that you enjoy the Halo games regardless of what movement types are implemented in the final product. I was like that for years. While I loved Halo 4’s story and campaign, something about the multiplayer didn’t sit right with me. It’s attempts at copying CoD completely failed, and it left a bitter taste in my mouth. Despite 4’s shortcomings, I had high hopes for Halo 5, even with its sprint being implemented. I was so overjoyed with the return to even starts that them keeping sprint didn’t even phase me. However, Halo 5 still left something to be desired for me. I didn’t like how the game’s entire premise (speed, verticality, Spartan abilities) was built around a mechanic which the community was so divided on. I started researching sprint, and truly studying the topic as it relates to Halo and other games. I quickly began to see myself falling towards the anti-sprint majority, as they often presented hard facts as argumentative points. I encourage you to do the same. Do some research, look at the facts, and pick a side that you seem worthy.
Well said. I will also add that not everyone can just be ambivalent on the subject either. Sprint ruins the game for some and for me it forces me into a playstyle I dislike as I am required to sprint on larger maps which gets me killed because of the delay before firing again. I mean yea being ambivalent is cool and all, but by essentially not caring you do open the door for worse things to happen slippery slopes frequently happen with ambivalence. In my case it was during Reach and MW2. I was at the height if my CoD enjoyment days then and figured oh hey loadouts cool. I don’t really need them, but I don’t care if they stay. Halo 4 came out and I was like “oh wow this sucks something fierce.” It wasn’t even just because the weapons weren’t balanced the game inherently favored broken loadout combinations and it took away from on map weapon pick ups which I didn’t even realize I missed until they were gone and a year or two prior to that I told myself I didn’t care if loadouts stayed or went.
There’s nothing wrong with being ambivalent, but you kind of also lose any reason and right to complain in the eyes of some because you took that I don’t care I’ll find a way to enjoy it stance.