> 2533274819567236;3974:
> Here’s an interesting thread from r/AskReddit. Just asking people the very general question (not even about Halo) of what do you have an extremely strong opinion of that’s ultimately unimportant?
>
> This was one of the more popular answers.
I’m both laughing my -Yoink- off and crying tears of joy right now, at the same time. You’ve given me part of my faith in humanity back. Thank you for that…
I think sprint has its place in all halo modes. It adds increased maneuverability, variable jump distances, and of course step number one of a spartan charge…say what you will about this ability but it’s not a gimme kill. Ever seen somebody miss use it…they get punished. Sprint is also a key part of slide jumps which allow Spartans to not only cover ground quickly but change elevation making them a harder target in open spaces. In my mind sprint stays.
> 2533275007449996;3982:
> > 2533274836316810;3980:
> > Oh and removing sprint would mean adjusting the maps to a smaller scale or something
>
>
> dude have you played the maps…they didnt stretch them for sprint at all…the only thing the maps are designed around is clamber
I thought Truth was larger than midship?
Can you explain on what terms maps haven’t been enlarged to accommodate sprint?
> 2533274845986648;3984:
> It adds increased maneuverability, variable jump distances,
In what way, exactly, does sprint add maneuverability and variable jump distances? Aside from being able to make longer jumps—which would also be possible by simply increasing base movement speed—you have always been able to make arbitrarily short jumps. And in terms of general maneuverability, is there anything about sprint that isn’t simply an effect of a higher movement speed to begin with?
> 2533274845986648;3984:
> and of course step number one of a spartan charge…say what you will about this ability but it’s not a gimme kill. Ever seen somebody miss use it…they get punished. Sprint is also a key part of slide jumps which allow Spartans to not only cover ground quickly but change elevation making them a harder target in open spaces. In my mind sprint stays.
The implementation of both of these mechanics doesn’t require sprint. They are implemented through sprint in Halo 5, but they could equally well be implemented without sprint. Nothing you mentioned requires sprint and simply a higher base movement speed would suffice.
> 2533274801176260;3981:
> > 2533274819567236;3974:
> > Here’s an interesting thread from r/AskReddit. Just asking people the very general question (not even about Halo) of what do you have an extremely strong opinion of that’s ultimately unimportant?
> >
> > This was one of the more popular answers.
>
>
> I’m both laughing my -Yoink- off and crying tears of joy right now, at the same time. You’ve given me part of my faith in humanity back. Thank you for that…
Surprised you haven’t seen it yet. The support for that comment, in such a random non-Halo or even gaming related forum, is very telling about what the “silent majority” thinks about Halo.
> 2533274825830455;3986:
> > 2533274845986648;3984:
> >
>
>
>
>
>
>
>
> > 2533274845986648;3984:
> > and of course step number one of a spartan charge…say what you will about this ability but it’s not a gimme kill. Ever seen somebody miss use it…they get punished. Sprint is also a key part of slide jumps which allow Spartans to not only cover ground quickly but change elevation making them a harder target in open spaces. In my mind sprint stays.
>
>
> The implementation of both of these mechanics doesn’t require sprint. They are implemented through sprint in Halo 5, but they could equally well be implemented without sprint. Nothing you mentioned requires sprint and simply a higher base movement speed would suffice.
Examples:
-Spartan Charge: Hold melee to charge a power meter the same way a rail gun and splaser works. A criteria to charge the meter is that you need to mpve forward only and at full speed during the whole time. Deviating from the criteria removes all charge from the meter.
-Slide: Hold crouch button while moving forward at full speed to slide.
> 2533274830444029;3987:
> > 2533274801176260;3981:
> > > 2533274819567236;3974:
> > > Here’s an interesting thread from r/AskReddit. Just asking people the very general question (not even about Halo) of what do you have an extremely strong opinion of that’s ultimately unimportant?
> > > This was one of the more popular answers.
> >
> >
> > I’m both laughing my -Yoink- off and crying tears of joy right now, at the same time. You’ve given me part of my faith in humanity back. Thank you for that…
>
>
> Surprised you haven’t seen it yet. The support for that comment, in such a random non-Halo or even gaming related forum, is very telling about what the “silent majority” thinks about Halo.
I don’t visit reddit that often to begin with and since I have a hugely important business meeting next week I was also kinda busy with work and haven’t been online as much in the last few weeks in general… So currently I’m kinda out of touch with everything that’s not viral on social media right now…
<mark>This post has been edited by a moderator. Please do not post about forum moderation decisions. If you have a question or concern about a forum moderation decision, please private message the applicable moderator.</mark>
*Original post. Click at your own discretion.
They’ll lock a new constructive and civil pro-sprint thread, but leave this nonconstructive and post bumping anti-sprint one. Wow, talk about the monitors being biased and making decisions based on their opinions.
> 2533274801176260;3515:
> > 2533274839860482;3514:
> > how can I make it so I never have to see this thread again?.. Is there a button for that yet?
>
>
> Yes. A red X on the top right of your browser window.
> 2533274819567236;3954:
> > 2535427648248832;3952:
> > I don’t feel as if I have to justify my enjoyment of a video game to people online. I like Halo CE. I like Halo 2. I’m okay with Halo 3. ODST was fun. Reach had an amazing campaign. I played the knobs off the controller in Halo 4. I love Halo 5.
> >
> > What’s going to happen here is that I will be accused of ignoring the pros and cons of the sprint argument. Yeah, pretty much. I find it inconsequential. I’ve enjoyed every installment of this series, and will continue to do so whether or not I can fire my gun at every point in my movement. I don’t care about the maps supposedly changing size to deal with sprint because it works, and in my opinion, it was cleverly implemented. These opinions will be blasted by people who, because they dislike it for whatever reason, will not be able to respectfully come to grips with the fact that I have a different viewpoint.
> >
> > I’ll reiterate what I’ve said before. I will get more enjoyment from playing the game a company has decided to make than angrily wishing for an ideal that exists in my own mind. So what if the next Halo comes out, and it smells suspiciously like CoD: Infinite Warfare? I’ll just not play it. I can gripe all I want, for all the good it’ll do me. I prefer to have a positive attitude on the video game as a whole, and recognize it as nothing more important than a game. What I’m saying is, I could take or leave sprint. What matters is the game that’s around it, and for that, I have faith that the game makers will make the right call for what they want to make- even if it isn’t what I want to play.
>
>
> No offense, but if it doesn’t make a difference to you and you’ll take whatever you get, then there’s really no reason for you to be part of this discussion.
That’s exactly why my opinion does matter. Just because it doesn’t fit into the binary of SPRINT or NO SPRINT doesn’t mean it’s not important. Ambivalence on the matter is an opinion, too. What really has no space in this discussion are people who put down another’s opinion for being different.
Ambivalence is a real and underrepresented position in this forum, so I’ll stand up for it and attempt to hear arguments from both sides- providing I don’t get shot down by those who don’t think I should be “part of this discussion.”
> 2533275007449996;3982:
> > 2533274836316810;3980:
> > Oh and removing sprint would mean adjusting the maps to a smaller scale or something
>
>
> dude have you played the maps…they didnt stretch them for sprint at all…the only thing the maps are designed around is clamber
They did stretch some of them. Truth and Regret are both slightly larger than midship to compensate for sprint. I haven’t played all of the maps recently enough but was Ragnarok a 1:1 of Valhall or was it slightly larger? I can’t recall. I played Halo 5 competitive for the first time in ages with my buddy yesterday and we played on Tyrant for the first time. Why does sprint even exist on that map?
Other than the fact that the map was a nightmare for grenade spam and Spartan charge I loved it because I didn’t need to sprint to get anywhere timely and there were enough walls and cover that I didn’t have to sprint across gaps. It was heavenly, to say the least except the part where SMGs and ARs dominated most engagements not fought on the outside lanes or down the middle sightline that divides the map vertically.
> 2533274831961512;3994:
> > 2533275007449996;3982:
> > > 2533274836316810;3980:
> > > Oh and removing sprint would mean adjusting the maps to a smaller scale or something
> >
> >
> > dude have you played the maps…they didnt stretch them for sprint at all…the only thing the maps are designed around is clamber
>
>
> They did stretch some of them. Truth and Regret are both slightly larger than midship to compensate for sprint. I haven’t played all of the maps recently enough but was Ragnarok a 1:1 of Valhall or was it slightly larger? I can’t recall. I played Halo 5 competitive for the first time in ages with my buddy yesterday and we played on Tyrant for the first time. Why does sprint even exist on that map?
>
> Other than the fact that the map was a nightmare for grenade spam and Spartan charge I loved it because I didn’t need to sprint to get anywhere timely and there were enough walls and cover that I didn’t have to sprint across gaps. It was heavenly, to say the least except the part where SMGs and ARs dominated most engagements not fought on the outside lanes or down the middle sightline that divides the map vertically.
Ragnarok was 1:1, so was the Pit remake, the name of which I’m currently failing to remember (Pitfall?). As a rule of thumb, exact remakes tend to be 1:1, probably because if rescaled, they wouldn’t really count as remakes anymore.
> 2535427648248832;3992:
> > 2533274819567236;3954:
> > > 2535427648248832;3952:
> > > I don’t feel as if I have to justify my enjoyment of a video game to people online. I like Halo CE. I like Halo 2. I’m okay with Halo 3. ODST was fun. Reach had an amazing campaign. I played the knobs off the controller in Halo 4. I love Halo 5.
> > >
> > > What’s going to happen here is that I will be accused of ignoring the pros and cons of the sprint argument. Yeah, pretty much. I find it inconsequential. I’ve enjoyed every installment of this series, and will continue to do so whether or not I can fire my gun at every point in my movement. I don’t care about the maps supposedly changing size to deal with sprint because it works, and in my opinion, it was cleverly implemented. These opinions will be blasted by people who, because they dislike it for whatever reason, will not be able to respectfully come to grips with the fact that I have a different viewpoint.
> > >
> > > I’ll reiterate what I’ve said before. I will get more enjoyment from playing the game a company has decided to make than angrily wishing for an ideal that exists in my own mind. So what if the next Halo comes out, and it smells suspiciously like CoD: Infinite Warfare? I’ll just not play it. I can gripe all I want, for all the good it’ll do me. I prefer to have a positive attitude on the video game as a whole, and recognize it as nothing more important than a game. What I’m saying is, I could take or leave sprint. What matters is the game that’s around it, and for that, I have faith that the game makers will make the right call for what they want to make- even if it isn’t what I want to play.
> >
> >
> > No offense, but if it doesn’t make a difference to you and you’ll take whatever you get, then there’s really no reason for you to be part of this discussion.
>
>
> That’s exactly why my opinion does matter. Just because it doesn’t fit into the binary of SPRINT or NO SPRINT doesn’t mean it’s not important. Ambivalence on the matter is an opinion, too. What really has no space in this discussion are people who put down another’s opinion for being different.
>
> Ambivalence is a real and underrepresented position in this forum, so I’ll stand up for it and attempt to hear arguments from both sides- providing I don’t get shot down by those who don’t think I should be “part of this discussion.”
I understand that you enjoy the Halo games regardless of what movement types are implemented in the final product. I was like that for years. While I loved Halo 4’s story and campaign, something about the multiplayer didn’t sit right with me. It’s attempts at copying CoD completely failed, and it left a bitter taste in my mouth. Despite 4’s shortcomings, I had high hopes for Halo 5, even with its sprint being implemented. I was so overjoyed with the return to even starts that them keeping sprint didn’t even phase me. However, Halo 5 still left something to be desired for me. I didn’t like how the game’s entire premise (speed, verticality, Spartan abilities) was built around a mechanic which the community was so divided on. I started researching sprint, and truly studying the topic as it relates to Halo and other games. I quickly began to see myself falling towards the anti-sprint majority, as they often presented hard facts as argumentative points. I encourage you to do the same. Do some research, look at the facts, and pick a side that you seem worthy.
> 2533274984103720;3998:
> Why is this topic still here? It’s literally a month old and the same damn opinions are just being repeated. Does this not get old to you guys?
It’s gonna be here until the end of time bro. It’s been here in some aspect since Reach, evolved into something ominous in 4, and now is persistent and relevant with 5. It’s not going away.