> 2533274890584596;3938:
> > 2533274970658419;3930:
> > > 2533274807480458;3897:
> > > > 2533274891111509;3896:
> > > > How do you all feel about a high base movement speed implemented that acts as a smooth constant sprint with the thumbstick pushed all the way forward? This mechanic would also support the player’s gun always staying up, which creates endlessly more opportunities for intense, fast-paced, gunfights. A constant fast speed paired with a constant gun ready facilitates an environment with constant combat, with little time to breathe between encounters.
> > >
> > >
> > > Essentially turning Halo into Doom. No thank you.
> >
> >
> > This post hurts my brain.
> >
> > HAVE YOU ACTUALLY PLAYED A HALO GAME BEFORE?
> >
> > These responses reinforce that majority of this community probably just got into Halo at 4.
>
>
> Exactly. Doom’s movement feels more like actual Halo movement than Halo 5’s does, but apparently the kids on this forum are concerned about Halo copying other games only when those games PLAY MORE LIKE HALO THAN THE CURRENT HALO GAME DOES. They literally don’t know what Halo plays like and think it’s unique that it is increasingly indistinguishable from CoD. This forum’s current population is ridiculous.
Can you please elaborate how u think it does, because I have no clue how it plays like any halo. It has its own style of gaming and most people believe the multiplayer is broken and unbalanced. No sprint has nothing to do with it’s popularity (considering it isn’t doing that well at retaininf players to begin with) and success. Doom plays like no other game that has come before it, it’s its own unique style of gameplay that is nowhere near how halo should be played.
> 2533274891111509;3925:
> > 2533274807481146;3923:
> > halo has managed well the incorporation of sprint in the game by modifying maps gaps and other stuff, ive been playing since halo 1 and it feels ok. No need to remove sprint for me.
>
>
> Here’s a lifetime player count chart of the first Halo game which fully committed to the implementation of sprint. Click here to see. (Hint: the numbers aren’t pretty)
Are you saying that if H4 didn’t have sprint then it would’ve been the best ever?
> 2535436053099676;3862:
> let’s be honest here I think we all know sprint was added because most games today have it which isnt a good enough reason to add it to be honest
Shhhhhhh… they don’t want to hear that, it would break Waypoint’s wittle heart.
> 2533274816299345;3935:
> > 2533274970658419;3930:
> > > 2533274807480458;3897:
> > > > 2533274891111509;3896:
> > > > How do you all feel about a high base movement speed implemented that acts as a smooth constant sprint with the thumbstick pushed all the way forward? This mechanic would also support the player’s gun always staying up, which creates endlessly more opportunities for intense, fast-paced, gunfights. A constant fast speed paired with a constant gun ready facilitates an environment with constant combat, with little time to breathe between encounters.
> > >
> > >
> > > Essentially turning Halo into Doom. No thank you.
> >
> >
> > This post hurts my brain.
> >
> > HAVE YOU ACTUALLY PLAYED A HALO GAME BEFORE?
> >
> > These responses reinforce that majority of this community probably just got into Halo at 4.
>
>
> I have the most liked post in this thread. I got into Halo with CE in 2001. I like Halo with sprint more than without. Id rather keep sprint in.
> 2533274816299345;3935:
> > 2533274970658419;3930:
> > > 2533274807480458;3897:
> > > > 2533274891111509;3896:
> > > > How do you all feel about a high base movement speed implemented that acts as a smooth constant sprint with the thumbstick pushed all the way forward? This mechanic would also support the player’s gun always staying up, which creates endlessly more opportunities for intense, fast-paced, gunfights. A constant fast speed paired with a constant gun ready facilitates an environment with constant combat, with little time to breathe between encounters.
> > >
> > >
> > > Essentially turning Halo into Doom. No thank you.
> >
> >
> > This post hurts my brain.
> >
> > HAVE YOU ACTUALLY PLAYED A HALO GAME BEFORE?
> >
> > These responses reinforce that majority of this community probably just got into Halo at 4.
>
>
> I have the most liked post in this thread. I got into Halo with CE in 2001. I like Halo with sprint more than without. Id rather keep sprint in.
Nooga, you are the king of one liners.
You ignore all the effects sprint has, and so do all those other people. I’ve seen your posts. You really add nothing worth while, your posts are just the epitome of why Waypoint is a joke in every other gaming forum. When some one brings up points as to why sprint is bad, you just say you like it. That’s fine, but ignoring what it really does just makes you look ignorant.
> 2533274890584596;3939:
> > 2533274816299345;3937:
> > > 2535471109694535;3936:
> > > > 2533274816299345;3935:
> > > > > 2533274970658419;3930:
> > > > > > 2533274807480458;3897:
> > > > > > > 2533274891111509;3896:
> > > > > > > How do you all feel about a high base movement speed implemented that acts as a smooth constant sprint with the thumbstick pushed all the way forward? This mechanic would also support the player’s gun always staying up, which creates endlessly more opportunities for intense, fast-paced, gunfights. A constant fast speed paired with a constant gun ready facilitates an environment with constant combat, with little time to breathe between encounters.
> > > > > >
> > > > > >
> > > > > > Essentially turning Halo into Doom. No thank you.
> > > > >
> > > > >
> > > > > This post hurts my brain.
> > > > >
> > > > > HAVE YOU ACTUALLY PLAYED A HALO GAME BEFORE?
> > > > >
> > > > > These responses reinforce that majority of this community probably just got into Halo at 4.
> > > >
> > > >
> > > > I have the most liked post in this thread. I got into Halo with CE in 2001. I like Halo with sprint more than without. Id rather keep sprint in.
> > >
> > >
> > > Same here, I’ve been playing halo since I was 4/5 in 2001-2 and I extremely love the feel of Halo 5. It doesn’t feel much like any other game on the market, despite what people say. Not many other games do you find yourself emptying an entire clip on another player just to get a kill. Yeah it’s frustrating, but it’s extremely fun as well.
> > >
> > > I’m not saying it’s like the classic trilogy, but it’s damn near close to the amount of fun I had with those.
> >
> >
> > I was 16 in 2001. Im only stating this so the word “kid” isnt tossed at my statement. In my opinion sprint is good for Halo mp.
>
>
> Yes, I am aware of your age and it makes the complete lack of coherent arguments or general contributions on your part much sadder. Why do you think repeating “I think sprint good” ad nauseam with no justification or reasoning constitutes a worthwhile post? Seriously, man. You’re an adult. If you don’t want people to lump you in with the H4 “kids,” maybe try writing in a fashion that actually distinguishes you from them.
> 2535471109694535;3941:
> > 2533274890584596;3938:
> > > 2533274970658419;3930:
> > > > 2533274807480458;3897:
> > > > > 2533274891111509;3896:
> > > > > How do you all feel about a high base movement speed implemented that acts as a smooth constant sprint with the thumbstick pushed all the way forward? This mechanic would also support the player’s gun always staying up, which creates endlessly more opportunities for intense, fast-paced, gunfights. A constant fast speed paired with a constant gun ready facilitates an environment with constant combat, with little time to breathe between encounters.
> > > >
> > > >
> > > > Essentially turning Halo into Doom. No thank you.
> > >
> > >
> > > This post hurts my brain.
> > >
> > > HAVE YOU ACTUALLY PLAYED A HALO GAME BEFORE?
> > >
> > > These responses reinforce that majority of this community probably just got into Halo at 4.
> >
> >
> > Exactly. Doom’s movement feels more like actual Halo movement than Halo 5’s does, but apparently the kids on this forum are concerned about Halo copying other games only when those games PLAY MORE LIKE HALO THAN THE CURRENT HALO GAME DOES. They literally don’t know what Halo plays like and think it’s unique that it is increasingly indistinguishable from CoD. This forum’s current population is ridiculous.
>
>
> Can you please elaborate how u think it does, because I have no clue how it plays like any halo. It has its own style of gaming and most people believe the multiplayer is broken and unbalanced. No sprint has nothing to do with it’s popularity (considering it isn’t doing that well at retaininf players to begin with) and success. Doom plays like no other game that has come before it, it’s its own unique style of gameplay that is nowhere near how halo should be played.
Fast gameplay. Context is key. OG Halo had fast-fluid movement that was intergrated into the combat. In Halo 5, the two are separate.
> 2533274970658419;3946:
> > 2533274816299345;3935:
> > > 2533274970658419;3930:
> > > > 2533274807480458;3897:
> > > > > 2533274891111509;3896:
> > > > > How do you all feel about a high base movement speed implemented that acts as a smooth constant sprint with the thumbstick pushed all the way forward? This mechanic would also support the player’s gun always staying up, which creates endlessly more opportunities for intense, fast-paced, gunfights. A constant fast speed paired with a constant gun ready facilitates an environment with constant combat, with little time to breathe between encounters.
> > > >
> > > >
> > > > Essentially turning Halo into Doom. No thank you.
> > >
> > >
> > > This post hurts my brain.
> > >
> > > HAVE YOU ACTUALLY PLAYED A HALO GAME BEFORE?
> > >
> > > These responses reinforce that majority of this community probably just got into Halo at 4.
> >
> >
> > I have the most liked post in this thread. I got into Halo with CE in 2001. I like Halo with sprint more than without. Id rather keep sprint in.
>
>
> Nooga, you are the king of one liners.
>
> You ignore all the effects sprint has, and so do all those other people. I’ve seen your posts. You really add nothing worth while, your posts are just the epitome of why Waypoint is a joke in every other gaming forum. When some one brings up points as to why sprint is bad, you just say you like it. That’s fine, but ignoring what it really does just makes you look ignorant.
The negative effects are just a matter of opinion. Where someone sees negatives others see positives. Most people just aren’t bothered about lowering weapons and like having a secondary speed, and I for one actually like the bigger maps because they’re not cramped anymore.
I somewhat agree with this guy’s point but sprint has done more than just what we think it has done
The involvement of sprint completely changes the load out of the maps. For example: imagine sprint in halo 3’s guardian, a map that’s meant to be small and calculative and you get around fast enough because it’s a relatively small map. Now jam sprint in as a mechanic. Not only would it feel misplaced but all the gunfights would be completely different because not only would you get to them faster but you can also run away from them faster sprint indirectly changes the map concepts and it ends up resorting to the typical add flat groundnow add cover rather than making the two one in the same. Fathom is an excellent example of add flatadd cover
Gunfights completely change. While you can get to them faster, you also can get out of them faster. Imagine halo 3 combat with sprint slapped on, it wouldn’t work. Because the Spartans in that game are generally strong, it makes gunfights more skillful and prolonged, intricate but better. But what’s to stop them from running away at any given moment and prolonging the fight longer than its supposed to be, unskilled. However 343 was perfectly aware of this so they made Spartans weaker and yet because they did that, they made it way more difficult to turn around a gunfight. See sprint does a lot more to gunfights than we perceive, it takes away that near perfect halo formula to this new version.
Simply not sprinting as suggested somewhere in this thread. It’s not as simple as that, not sprinting makes it harder to traverse the sprint and vertically biased maps that we have in halo 5 and allows you to get very easily out maneuvered by players that are playing the game the way it was made to be played. However is the non sprinter at fault? No it’s not his, it’s the sprint biased gameplay at fault.
Sprint has limitations but is it worth it? I know I’m already getting comments about point 2 and that sprint has its limitations about how you simply can’t run but making it to where your shields don’t regen makes it very difficult to simply run away but it also makes it harder to turn around a gunfight, a gunfight that was changed because of sprint and now that reason is absent because if they shot first or caught you at a bad time, then consequently you can’t go away and recalculate, putting you at a disadvantage. And besides do all these limitations warrent sprint’s place in halo? Not at all
Am I a sprint supporter? Yes, were it not in a halo game. Halo 3 stood out to me because it was unique and now we have almost typical FPS gunfights that involve sprint, which looses halo’s reputation of being unique. I want classic halo back but having sprint (a not so simple mechanic after explanation) is not going to achieve that
I don’t feel as if I have to justify my enjoyment of a video game to people online. I like Halo CE. I like Halo 2. I’m okay with Halo 3. ODST was fun. Reach had an amazing campaign. I played the knobs off the controller in Halo 4. I love Halo 5.
What’s going to happen here is that I will be accused of ignoring the pros and cons of the sprint argument. Yeah, pretty much. I find it inconsequential. I’ve enjoyed every installment of this series, and will continue to do so whether or not I can fire my gun at every point in my movement. I don’t care about the maps supposedly changing size to deal with sprint because it works, and in my opinion, it was cleverly implemented. These opinions will be blasted by people who, because they dislike it for whatever reason, will not be able to respectfully come to grips with the fact that I have a different viewpoint.
I’ll reiterate what I’ve said before. I will get more enjoyment from playing the game a company has decided to make than angrily wishing for an ideal that exists in my own mind. So what if the next Halo comes out, and it smells suspiciously like CoD: Infinite Warfare? I’ll just not play it. I can gripe all I want, for all the good it’ll do me. I prefer to have a positive attitude on the video game as a whole, and recognize it as nothing more important than a game. What I’m saying is, I could take or leave sprint. What matters is the game that’s around it, and for that, I have faith that the game makers will make the right call for what they want to make- even if it isn’t what I want to play.
> 2535427648248832;3952:
> I don’t feel as if I have to justify my enjoyment of a video game to people online. I like Halo CE. I like Halo 2. I’m okay with Halo 3. ODST was fun. Reach had an amazing campaign. I played the knobs off the controller in Halo 4. I love Halo 5.
>
> What’s going to happen here is that I will be accused of ignoring the pros and cons of the sprint argument. Yeah, pretty much. I find it inconsequential. I’ve enjoyed every installment of this series, and will continue to do so whether or not I can fire my gun at every point in my movement. I don’t care about the maps supposedly changing size to deal with sprint because it works, and in my opinion, it was cleverly implemented. These opinions will be blasted by people who, because they dislike it for whatever reason, will not be able to respectfully come to grips with the fact that I have a different viewpoint.
>
> I’ll reiterate what I’ve said before. I will get more enjoyment from playing the game a company has decided to make than angrily wishing for an ideal that exists in my own mind. So what if the next Halo comes out, and it smells suspiciously like CoD: Infinite Warfare? I’ll just not play it. I can gripe all I want, for all the good it’ll do me. I prefer to have a positive attitude on the video game as a whole, and recognize it as nothing more important than a game. What I’m saying is, I could take or leave sprint. What matters is the game that’s around it, and for that, I have faith that the game makers will make the right call for what they want to make- even if it isn’t what I want to play.
No offense, but if it doesn’t make a difference to you and you’ll take whatever you get, then there’s really no reason for you to be part of this discussion.
> 2533274890584596;3938:
> > 2533274970658419;3930:
> > > 2533274807480458;3897:
> > > > 2533274891111509;3896:
> > > > How do you all feel about a high base movement speed implemented that acts as a smooth constant sprint with the thumbstick pushed all the way forward? This mechanic would also support the player’s gun always staying up, which creates endlessly more opportunities for intense, fast-paced, gunfights. A constant fast speed paired with a constant gun ready facilitates an environment with constant combat, with little time to breathe between encounters.
> > >
> > >
> > > Essentially turning Halo into Doom. No thank you.
> >
> >
> > This post hurts my brain.
> >
> > HAVE YOU ACTUALLY PLAYED A HALO GAME BEFORE?
> >
> > These responses reinforce that majority of this community probably just got into Halo at 4.
>
>
> Exactly. Doom’s movement feels more like actual Halo movement than Halo 5’s does, but apparently the kids on this forum are concerned about Halo copying other games only when those games PLAY MORE LIKE HALO THAN THE CURRENT HALO GAME DOES. They literally don’t know what Halo plays like and think it’s unique that it is increasingly indistinguishable from CoD. This forum’s current population is ridiculous.
No, DOOM does not play more like Halo than Halo 5. Hell, because of loadouts, DOOM is quite different from the original Doom.
In regard to sprint, I would get rid of it and increase base movement speed. That’s all.
> 2535466914543129;3949:
> > 2533274970658419;3946:
> > > 2533274816299345;3935:
> > > > 2533274970658419;3930:
> > > > > 2533274807480458;3897:
> > > > > > 2533274891111509;3896:
> > > > > > How do you all feel about a high base movement speed implemented that acts as a smooth constant sprint with the thumbstick pushed all the way forward? This mechanic would also support the player’s gun always staying up, which creates endlessly more opportunities for intense, fast-paced, gunfights. A constant fast speed paired with a constant gun ready facilitates an environment with constant combat, with little time to breathe between encounters.
> > > > >
> > > > >
> > > > > Essentially turning Halo into Doom. No thank you.
> > > >
> > > >
> > > > This post hurts my brain.
> > > >
> > > > HAVE YOU ACTUALLY PLAYED A HALO GAME BEFORE?
> > > >
> > > > These responses reinforce that majority of this community probably just got into Halo at 4.
> > >
> > >
> > > I have the most liked post in this thread. I got into Halo with CE in 2001. I like Halo with sprint more than without. Id rather keep sprint in.
> >
> >
> > Nooga, you are the king of one liners.
> >
> > You ignore all the effects sprint has, and so do all those other people. I’ve seen your posts. You really add nothing worth while, your posts are just the epitome of why Waypoint is a joke in every other gaming forum. When some one brings up points as to why sprint is bad, you just say you like it. That’s fine, but ignoring what it really does just makes you look ignorant.
>
>
> The negative effects are just a matter of opinion. Where someone sees negatives others see positives. Most people just aren’t bothered about lowering weapons and like having a secondary speed, and I for one actually like the bigger maps because they’re not cramped anymore.
Exactly this. People who list negatives think their negatives are a fact but it’s just an opinion. What they complain about sprint others may very well like it but they can’t seem to wrap their head around this concept
> 2535413178477153;3956:
> Can SOMEBODY please lock this -Yoinking!- thread already? This has been going on for too long
Careful, an op edited my reply to this thread essentially because I wrote “Gosh this thread got long” and it got edited because it had no relation to the topic. Just a warning.
> 2535409489305717;3959:
> > 2535413178477153;3956:
> > Can SOMEBODY please lock this -Yoinking!- thread already? This has been going on for too long
>
>
> No becuase this is pretty much the official no sprint thread.
To be honest I’m surprised it’s still being moderated 200 pages in. Props to tsassi.