The sprint discussion thread

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> > > > > > > > > > sprint is here and it might not go away as it might go away…the point is…IT IS WHAT IT IS!!! sprint is available in halo5 and your -Yoinking!-, moaning and whining is not doing jack -Yoink- but making yourself look like a fool for steady staying on this path. LET IT GO and your life will be better, true story…LMAO…
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> > > > > > > > >
> > > > > > > > > Not an argument. Why is this one mechanic so needed going forward? Could a movement system that enables you to shoot and sprint at the same time be more beneficial and practice, it’s in the lore you must like that argument. Saying lmao in a well reasoned discussion only shows who’s unable to reason or articulate their opinion effectively. After I read this I went to the bathroom and cried…you hurt my feelings. Argue on logic not emotion.
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> > > > > > > >
> > > > > > > > Logic? my logic is I will still blow your brains out with or without sprint fool…after all it is game. I let the people who make the games decide what mechanics they want to implement. its up to me to decide if I accept them or not. Me accepting them = me playing the -Yoinking!- game. Me not accepting them = me NOT playing the -Yoinking!- game. Does this logic meet your standards Mister? LMAO…
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> > > > > > >
> > > > > > > If you like it you play it if not then you don’t play it. I’m arguing not about whether I like or dislike sprint I’m arguing there are better and more effective ways to implement movement and combat. I can’t spell it out any simpler than that, I’m sorry I don’t speak Walmart. Stay on topic it’s about the implementation and the net positives versus the net negatives it’s not about something as subjective as “liking” a singular mechanic.
> > > > > >
> > > > > >
> > > > > > Everything you are saying is known already there is nothing new you can add to this BS. You might as well copy and paste from here on out homie.oh by the waya Wlamart has the lowest prices and you cant beat it. I do 50/50 Target and Walmart get there freak…LMAO…
> > > > >
> > > > >
> > > > > So you have no reason why to continue to include said mechanic after all that? Shocking
> > > >
> > > >
> > > > I still haven’t seen you offer an argument for the mechanics you want to implement. just telling him that he isn’t arguing logically. that’s about all you have written. So not sure what the difference is here. And please provide something with details and meat on the bones and not something that has been argued to death already by someone else wanting to do away with sprint. We are all waiting.
> > >
> > >
> > > I can understand for once reading every page would be a pain so sure here is the simplified reasons with respect to gameplay. If you want me to do an economic evaluation I could put that out so long as 343 enables us to see the data on 5, but I can work with reach and some of 4s info.
> > >
> > >
> > >
> > > - Sprint influences map design by pushing developers to make larger maps, which is inappropriate for Halo’s core gameplay (The arena maps on slayer re plenty small enough and induce firefights. I don’t know about you but I’m constantly running into people.)
> > > - It creates a large area of “no man’s land” on a map where nobody is actually expected to have a gunfight - (I can see this in large warzone maps. I don’t experience this in CSR Arena maps).
> > > - It also creates areas that are just segues into different parts of the map, e.g. the hallways on Adrift - those are not ideal fighting locations (see Chill Out for proper map-making inspiration) (Not sure why this is necessarily a negative in all cases but I see what you’re saying)
> > > - Sprint deconstructs the spawning system because players are able to get back in the battle too quickly, especially with a straight-shooting weapon like the DMR and lots of open spaces (Yes. Sprinting does allow for players to get to certain spawn point much quicker, but everyone can sprint so no one is at a disadvantage. The game has evolved to include sprinting so players should adjust to it)
> > > - Sprint ruins map geometry by creating gaps that can only be traversed with sprint-powered jumps; jumping and shooting is kind of important in Halo (Once again if certain areas are only traversed by sprint powered jumps, it’s part of the evolved game. Once again, everyone can sprint, everyone can do those jumps. If a player can’t that’s more or less on the player).
> > > - Most significantly, it causes the Spartan to lower their weapon - at no point in a Halo game should a person be unable to shoot their gun unless they’re holding the objective (This is the only point I can 100% agree with. I would like to shoot while sprinting).
> > > - It downplays the vertical aspect of Halo hugely, creating maps that are horizontally gigantic but vertically insignificant (Arena maps have enough layers vertically. Empire, Rig, they all have enough vertical layers. How many vertical layers do you want?)
> > > - People can sprint off-spawn to finish a weakened player which lowers the punishment for dying and makes trading kills more prevalent. (Kind of agree)
> > > - It’s a get out of jail free card. People can run away easily and hide, which slows down game play. (see game play time between 2/3 vs 4/5 for example) (You can also give chase. Once again you have sprint as well. It’s not like you don’t and only they have it. If both person have speed then its null. If only one person can sprint, yes I see what you’re saying. If the chasing player can’t give chase or as unable to that has more to do with the players own ability).
> > > - People play Halo because the core game-play mechanics greatly differ from those of other titles. What we have seen across the previous 2 multi-player titles (Reach and Halo 4) is that this gap between these mechanics is shrinking. I am willing to state that this bridging has been one dominant factor in the shrinking population of Halo. Why play Halo when there are other games that do what Halo is trying to do better? (This is presumptious at best. You are assuming everyone plays Halo for the same reason. Especially nowadays.)
> > > - It is halo attempting to be another something its never been, halo went towards the competition instead of setting itself with an clear identity of its own. (Don’t see a problem with this. Once again this is a purely how you see it and from your perspective type of argument)
> > > - LAST but not least, golden era halo never had a chance to die, the formula never decreased in titles sold, consistently had a phenomenal amount of online UUs, it was only when we drifted from this formula we began to diminish as a franchise. (Once again, I loved that era too but it’s over. I hate to tell you but stop living in the past. Games change. Mechanics of games change. It happens to all games. No franchise just stays the same)
> >
> >
> > See my responses above
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>
> alot of your answers are very opinion based “maps are small enough” the best example, I agree they are small enough but maps like regret, truth with sprint at the forefront of the game become TOO small. and it really becomes an issue to play objective gamemodes on maps like that assault and CTF and a nightmare on those maps

A lot of both sides of the argument is opinion based. if it wasn’t there wouldn’t be 180 pages of arguing back and forth. it’s kind of the point of discussion, no?

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> > I wish some of you would quit pretending like sprint defines halo evolution going foward, there are OTHER ways to evolve the game too, some of which are already in the game, ground pound, slide and thruster are GREAT new features in halo 5 theyre more than welcome in my eyes and TRUE evolutions to the halo formula. Sprint, is just a sonic the hedgehog mode, where you put down your gun and book it, and affects everything in the game from how the AI functions to how the maps are designed. Quit defending sprint as the future of halo because honestly adding sprint to the game doesnt bring all that much to the table. I still think that it NEEDS to remain in warzone and customs as an option. but thats it has no place in competitive and campaign for reasons already explained. for those of you who think that the game NEEDS sprint stop for two seconds to actually think to yourself, would you mind playing a halo which sprint is removed in campaign and arena? JUST those two. and if you couldnt why not?
> > if its the speed we could higher base movement speed. So why? why does sprint ABSOLUTLEY have to be in the game. explain it to me, really cause I want to understand. I used to be like you guys I used to defend sprint until I realize what it does inevitably to the game around it. So, tell me why?–aint nothin but a part♪–
> > oh crap lol.
> > but seriously…
>
>
> Why DOESN’T sprint need to be in this game? Why must it be removed? Because there are other ways to evolve a game? That just suggests theres other options, but having other options doesn’t mean the current one can’t be included or isn’t right. I’m still waiting for someone to share a definitive reason as to why sprint shouldn’t be in there. I hear a lot of you asking us to provide a definitive reason as to why sprint should be included but I still haven’t heard a definitive reason as to why not.

Because it devolves the element of strategy in the game, halo used to be more like a game of chess, each move you make setting you up closer to success or to failure but it never meant you had it made in any particular point in the match even when it seemed all hope was lost and you were surrounded by the enemy there was always something you could do to outthink your oponent; adding two movement speeds adds a layer of randomness and unpredictability into the game reducing the skillgap reducing the time you have to outthink your oponent the game becomes more about who has better aim exclusively instead of who can think out of the box the most aim the best and knows the map better now its more about running and gunning than anything else, sprint needs to go from ARENA and campaign because those two game modes could be SO MUCH MORE without sprint but lets see how youre going to rebutt this one I hardly think you will accept my point.

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> > > I’m part of the original fanbase and I welcome sprint with open arms!
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> > Your service record would beg to differ.
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> > > You can’t expect H3 every few years because there is an entire generation of gamers that don’t enjoy the old playstyle.
> >
> >
> > >Halo 3 incredibly successful
> > >Halo: Reach changed formula a little, still successful
> > >“halo” 4 and 5 refuse to use successful formula and do poorly
> > Yeah! People hated the old formula even though it was changed unnecessary while successful.
> >
> >
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> > > The old Halos I mostly played for the campaigns and only occasionally played mp, but now I love the mp even though I’m not that great.
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> >
> > So am I seriously expected to take someone seriously who hasn’t really played the previous multiplayers and is bad at the new one?
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> > > The things that made Halo unique are the shields, weapons, and high ttk (except CE because of the 3 shot kill pistol) which are still here!
> >
> >
> > In addition to even starts and the golden triangle:
> > Always being able to shoot, melee, and use grenades at all times.
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> > > > I have stated multiple times on multiple threads including this one that I had the first 2 Halos on pc. I’m a casual who doesn’t give a -Yoink- what my service record says. Someone’s skill doesn’t determine how much they enjoy a game.
> > >
> > >
> > > He never said someone’s skill determines how much they enjoy the game.
> >
> >
> > He said he couldn’t take me seriously because I was bad at the game.
>
>
> Did you also play Halo 3, ODST, Reach, and “halo” 4 on the PC as well?
>
> At least you admit you are bad and a casual (as opposed to a veteran/expert to the franchise such as myself). Let’s put things in perspective now:
>
> Should a car company take advice from someone who’s only qualification is they “likes to drive their car”?
> Should I hire a plumber who’s qualification is “I like metal pipes”?
> Should we be electing people into a very important political position when they have no idea how politics works?
>
> Now I am not saying you can’t like a game, anyone can do that. What I am saying is you don’t look like a Halo fan since you cannot comprehend the context us hardcore Halo fans are talking about.
>
> This conversation is about sprint, it has no purpose in Halo. During Halo 2 sprint was being developed by cut, not due to time and resources, but because it didn’t flow very well with the Halo experience they already established. As a result, sprint was not really even considered in Halo 3.
>
> As Wpns Grade points out, sprint ruins map design, ruins the golden triangle, ruins time to kill, etc. Even if it took a long time to get from one end of the map to the other by walking, there was usually vehicles, man cannons, teleporters, etc. to help you.
> Proof Why Sprint DOESN'T Belong in Halo | Halo 5 Commentary - YouTube

Wow! Such a sad and lonely troll, I almost feel bad for you.

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> > > I wish some of you would quit pretending like sprint defines halo evolution going foward, there are OTHER ways to evolve the game too, some of which are already in the game, ground pound, slide and thruster are GREAT new features in halo 5 theyre more than welcome in my eyes and TRUE evolutions to the halo formula. Sprint, is just a sonic the hedgehog mode, where you put down your gun and book it, and affects everything in the game from how the AI functions to how the maps are designed. Quit defending sprint as the future of halo because honestly adding sprint to the game doesnt bring all that much to the table. I still think that it NEEDS to remain in warzone and customs as an option. but thats it has no place in competitive and campaign for reasons already explained. for those of you who think that the game NEEDS sprint stop for two seconds to actually think to yourself, would you mind playing a halo which sprint is removed in campaign and arena? JUST those two. and if you couldnt why not?
> > > if its the speed we could higher base movement speed. So why? why does sprint ABSOLUTLEY have to be in the game. explain it to me, really cause I want to understand. I used to be like you guys I used to defend sprint until I realize what it does inevitably to the game around it. So, tell me why?–aint nothin but a part♪–
> > > oh crap lol.
> > > but seriously…
> >
> >
> > Why DOESN’T sprint need to be in this game? Why must it be removed? Because there are other ways to evolve a game? That just suggests theres other options, but having other options doesn’t mean the current one can’t be included or isn’t right. I’m still waiting for someone to share a definitive reason as to why sprint shouldn’t be in there. I hear a lot of you asking us to provide a definitive reason as to why sprint should be included but I still haven’t heard a definitive reason as to why not.
>
>
> Because it devolves the element of strategy in the game, halo used to be more like a game of chess, each move you make setting you up closer to success or to failure but it never meant you had it made in any particular point in the match even when it seemed all hope was lost and you were surrounded by the enemy there was always something you could do to outthink your oponent; adding two movement speeds adds a layer of randomness and unpredictability into the game reducing the skillgap reducing the time you have to outthink your oponent the game becomes mor ue about who has better aim exclusively instead of who can think out of the box the most aim the best and knows the map better now its more about running and gunning than anything else, sprint needs to go from ARENA and campaign because those two game modes could be SO MUCH MORE without sprint but lets see how youre going to rebutt this one I hardly think you will accept my point.

Ahhhhh… each move you make now STILL sets you up for success or failure. You can STILL outthink your enemy. You can STILL comeback and win a match that you were down on. Not sure why sprint changes any of this. It’s not like with sprint all of a sudden you can’t outthink your enemies or you can’t setup for success or failure or because of sprint you can’t make a comeback anymore. It’s not about accepting or denying your point it’s that the point is irregardless of sprinting.

If you say it DEVOLVES strategy in game that is a statement you are making. A statement needs proof to back it up. Do you have measureable statistics that Halo is now less strategic? And from where?

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> > > > > > > > > sprint is here and it might not go away as it might go away…the point is…IT IS WHAT IT IS!!! sprint is available in halo5 and your -Yoinking!-, moaning and whining is not doing jack -Yoink- but making yourself look like a fool for steady staying on this path. LET IT GO and your life will be better, true story…LMAO…
> > > > > > > >
> > > > > > > >
> > > > > > > > Not an argument. Why is this one mechanic so needed going forward? Could a movement system that enables you to shoot and sprint at the same time be more beneficial and practice, it’s in the lore you must like that argument. Saying lmao in a well reasoned discussion only shows who’s unable to reason or articulate their opinion effectively. After I read this I went to the bathroom and cried…you hurt my feelings. Argue on logic not emotion.
> > > > > > >
> > > > > > >
> > > > > > > Logic? my logic is I will still blow your brains out with or without sprint fool…after all it is game. I let the people who make the games decide what mechanics they want to implement. its up to me to decide if I accept them or not. Me accepting them = me playing the -Yoinking!- game. Me not accepting them = me NOT playing the -Yoinking!- game. Does this logic meet your standards Mister? LMAO…
> > > > > >
> > > > > >
> > > > > > If you like it you play it if not then you don’t play it. I’m arguing not about whether I like or dislike sprint I’m arguing there are better and more effective ways to implement movement and combat. I can’t spell it out any simpler than that, I’m sorry I don’t speak Walmart. Stay on topic it’s about the implementation and the net positives versus the net negatives it’s not about something as subjective as “liking” a singular mechanic.
> > > > >
> > > > >
> > > > > Everything you are saying is known already there is nothing new you can add to this BS. You might as well copy and paste from here on out homie.oh by the waya Wlamart has the lowest prices and you cant beat it. I do 50/50 Target and Walmart get there freak…LMAO…
> > > >
> > > >
> > > > So you have no reason why to continue to include said mechanic after all that? Shocking
> > >
> > >
> > > I still haven’t seen you offer an argument for the mechanics you want to implement. just telling him that he isn’t arguing logically. that’s about all you have written. So not sure what the difference is here. And please provide something with details and meat on the bones and not something that has been argued to death already by someone else wanting to do away with sprint. We are all waiting.
> >
> >
> > I can understand for once reading every page would be a pain so sure here is the simplified reasons with respect to gameplay. If you want me to do an economic evaluation I could put that out so long as 343 enables us to see the data on 5, but I can work with reach and some of 4s info.
> >
> >
> >
> > - Sprint influences map design by pushing developers to make larger maps, which is inappropriate for Halo’s core gameplay (The arena maps on slayer re plenty small enough and induce firefights. I don’t know about you but I’m constantly running into people.)
> > - It creates a large area of “no man’s land” on a map where nobody is actually expected to have a gunfight - (I can see this in large warzone maps. I don’t experience this in CSR Arena maps).
> > - It also creates areas that are just segues into different parts of the map, e.g. the hallways on Adrift - those are not ideal fighting locations (see Chill Out for proper map-making inspiration) (Not sure why this is necessarily a negative in all cases but I see what you’re saying)
> > - Sprint deconstructs the spawning system because players are able to get back in the battle too quickly, especially with a straight-shooting weapon like the DMR and lots of open spaces (Yes. Sprinting does allow for players to get to certain spawn point much quicker, but everyone can sprint so no one is at a disadvantage. The game has evolved to include sprinting so players should adjust to it)
> > - Sprint ruins map geometry by creating gaps that can only be traversed with sprint-powered jumps; jumping and shooting is kind of important in Halo (Once again if certain areas are only traversed by sprint powered jumps, it’s part of the evolved game. Once again, everyone can sprint, everyone can do those jumps. If a player can’t that’s more or less on the player).
> > - Most significantly, it causes the Spartan to lower their weapon - at no point in a Halo game should a person be unable to shoot their gun unless they’re holding the objective (This is the only point I can 100% agree with. I would like to shoot while sprinting).
> > - It downplays the vertical aspect of Halo hugely, creating maps that are horizontally gigantic but vertically insignificant (Arena maps have enough layers vertically. Empire, Rig, they all have enough vertical layers. How many vertical layers do you want?)
> > - People can sprint off-spawn to finish a weakened player which lowers the punishment for dying and makes trading kills more prevalent. (Kind of agree)
> > - It’s a get out of jail free card. People can run away easily and hide, which slows down game play. (see game play time between 2/3 vs 4/5 for example) (You can also give chase. Once again you have sprint as well. It’s not like you don’t and only they have it. If both person have speed then its null. If only one person can sprint, yes I see what you’re saying. If the chasing player can’t give chase or as unable to that has more to do with the players own ability).
> > - People play Halo because the core game-play mechanics greatly differ from those of other titles. What we have seen across the previous 2 multi-player titles (Reach and Halo 4) is that this gap between these mechanics is shrinking. I am willing to state that this bridging has been one dominant factor in the shrinking population of Halo. Why play Halo when there are other games that do what Halo is trying to do better? (This is presumptious at best. You are assuming everyone plays Halo for the same reason. Especially nowadays.)
> > - It is halo attempting to be another something its never been, halo went towards the competition instead of setting itself with an clear identity of its own. (Don’t see a problem with this. Once again this is a purely how you see it and from your perspective type of argument)
> > - LAST but not least, golden era halo never had a chance to die, the formula never decreased in titles sold, consistently had a phenomenal amount of online UUs, it was only when we drifted from this formula we began to diminish as a franchise. (Once again, I loved that era too but it’s over. I hate to tell you but stop living in the past. Games change. Mechanics of games change. It happens to all games. No franchise just stays the same)
>
>
> See my responses above

Ultimately, I feel the change can be made for example between 2 and 3 where much of the core mechanics are sustained and a new layer that doesn’t render the previous mechanics worthless. Example, Regen- its a map pick up not on the player from the start which encourages map movement without what I view as a more mindless sprint to conflict rinse and repeat and then having to deal with the net negatives of a broken spawn system due to this one mechanic. Im glad you engaged in a general discussion, this was all I was asking from the other guy. I could also talk the economics of this whole ordeal but Id need 343s numbers and they sadly hold them back.

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> > > > > > > > > > sprint is here and it might not go away as it might go away…the point is…IT IS WHAT IT IS!!! sprint is available in halo5 and your -Yoinking!-, moaning and whining is not doing jack -Yoink- but making yourself look like a fool for steady staying on this path. LET IT GO and your life will be better, true story…LMAO…
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Not an argument. Why is this one mechanic so needed going forward? Could a movement system that enables you to shoot and sprint at the same time be more beneficial and practice, it’s in the lore you must like that argument. Saying lmao in a well reasoned discussion only shows who’s unable to reason or articulate their opinion effectively. After I read this I went to the bathroom and cried…you hurt my feelings. Argue on logic not emotion.
> > > > > > > >
> > > > > > > >
> > > > > > > > Logic? my logic is I will still blow your brains out with or without sprint fool…after all it is game. I let the people who make the games decide what mechanics they want to implement. its up to me to decide if I accept them or not. Me accepting them = me playing the -Yoinking!- game. Me not accepting them = me NOT playing the -Yoinking!- game. Does this logic meet your standards Mister? LMAO…
> > > > > > >
> > > > > > >
> > > > > > > If you like it you play it if not then you don’t play it. I’m arguing not about whether I like or dislike sprint I’m arguing there are better and more effective ways to implement movement and combat. I can’t spell it out any simpler than that, I’m sorry I don’t speak Walmart. Stay on topic it’s about the implementation and the net positives versus the net negatives it’s not about something as subjective as “liking” a singular mechanic.
> > > > > >
> > > > > >
> > > > > > Everything you are saying is known already there is nothing new you can add to this BS. You might as well copy and paste from here on out homie.oh by the waya Wlamart has the lowest prices and you cant beat it. I do 50/50 Target and Walmart get there freak…LMAO…
> > > > >
> > > > >
> > > > > So you have no reason why to continue to include said mechanic after all that? Shocking
> > > >
> > > >
> > > > I still haven’t seen you offer an argument for the mechanics you want to implement. just telling him that he isn’t arguing logically. that’s about all you have written. So not sure what the difference is here. And please provide something with details and meat on the bones and not something that has been argued to death already by someone else wanting to do away with sprint. We are all waiting.
> > >
> > >
> > > I can understand for once reading every page would be a pain so sure here is the simplified reasons with respect to gameplay. If you want me to do an economic evaluation I could put that out so long as 343 enables us to see the data on 5, but I can work with reach and some of 4s info.
> > >
> > >
> > >
> > > - Sprint influences map design by pushing developers to make larger maps, which is inappropriate for Halo’s core gameplay (The arena maps on slayer re plenty small enough and induce firefights. I don’t know about you but I’m constantly running into people.)
> > > - It creates a large area of “no man’s land” on a map where nobody is actually expected to have a gunfight - (I can see this in large warzone maps. I don’t experience this in CSR Arena maps).
> > > - It also creates areas that are just segues into different parts of the map, e.g. the hallways on Adrift - those are not ideal fighting locations (see Chill Out for proper map-making inspiration) (Not sure why this is necessarily a negative in all cases but I see what you’re saying)
> > > - Sprint deconstructs the spawning system because players are able to get back in the battle too quickly, especially with a straight-shooting weapon like the DMR and lots of open spaces (Yes. Sprinting does allow for players to get to certain spawn point much quicker, but everyone can sprint so no one is at a disadvantage. The game has evolved to include sprinting so players should adjust to it)
> > > - Sprint ruins map geometry by creating gaps that can only be traversed with sprint-powered jumps; jumping and shooting is kind of important in Halo (Once again if certain areas are only traversed by sprint powered jumps, it’s part of the evolved game. Once again, everyone can sprint, everyone can do those jumps. If a player can’t that’s more or less on the player).
> > > - Most significantly, it causes the Spartan to lower their weapon - at no point in a Halo game should a person be unable to shoot their gun unless they’re holding the objective (This is the only point I can 100% agree with. I would like to shoot while sprinting).
> > > - It downplays the vertical aspect of Halo hugely, creating maps that are horizontally gigantic but vertically insignificant (Arena maps have enough layers vertically. Empire, Rig, they all have enough vertical layers. How many vertical layers do you want?)
> > > - People can sprint off-spawn to finish a weakened player which lowers the punishment for dying and makes trading kills more prevalent. (Kind of agree)
> > > - It’s a get out of jail free card. People can run away easily and hide, which slows down game play. (see game play time between 2/3 vs 4/5 for example) (You can also give chase. Once again you have sprint as well. It’s not like you don’t and only they have it. If both person have speed then its null. If only one person can sprint, yes I see what you’re saying. If the chasing player can’t give chase or as unable to that has more to do with the players own ability).
> > > - People play Halo because the core game-play mechanics greatly differ from those of other titles. What we have seen across the previous 2 multi-player titles (Reach and Halo 4) is that this gap between these mechanics is shrinking. I am willing to state that this bridging has been one dominant factor in the shrinking population of Halo. Why play Halo when there are other games that do what Halo is trying to do better? (This is presumptious at best. You are assuming everyone plays Halo for the same reason. Especially nowadays.)
> > > - It is halo attempting to be another something its never been, halo went towards the competition instead of setting itself with an clear identity of its own. (Don’t see a problem with this. Once again this is a purely how you see it and from your perspective type of argument)
> > > - LAST but not least, golden era halo never had a chance to die, the formula never decreased in titles sold, consistently had a phenomenal amount of online UUs, it was only when we drifted from this formula we began to diminish as a franchise. (Once again, I loved that era too but it’s over. I hate to tell you but stop living in the past. Games change. Mechanics of games change. It happens to all games. No franchise just stays the same)
> >
> >
> > See my responses above
>
>
> Ultimately, I feel the change can be made for example between 2 and 3 where much of the core mechanics are sustained and a new layer that doesn’t render the previous mechanics worthless. Example, Regen- its a map pick up not on the player from the start which encourages map movement without what I view as a more mindless sprint to conflict rinse and repeat and then having to deal with the net negatives of a broken spawn system due to this one mechanic. Im glad you engaged in a general discussion, this was all I was asking from the other guy. I could also talk the economics of this whole ordeal but Id need 343s numbers and they sadly hold them back.

If you provide details, which you did, I will engage in a discussion. I respect the opposing side’s point of view even if I don’t always agree. That’s what these forums are for after all.

> 2535418430981482;3584:
> > 2535414876585185;3582:
> > > 2535418430981482;3578:
> > > > 2535414876585185;3576:
> > > > I wish some of you would quit pretending like sprint defines halo evolution going foward, there are OTHER ways to evolve the game too, some of which are already in the game, ground pound, slide and thruster are GREAT new features in halo 5 theyre more than welcome in my eyes and TRUE evolutions to the halo formula. Sprint, is just a sonic the hedgehog mode, where you put down your gun and book it, and affects everything in the game from how the AI functions to how the maps are designed. Quit defending sprint as the future of halo because honestly adding sprint to the game doesnt bring all that much to the table. I still think that it NEEDS to remain in warzone and customs as an option. but thats it has no place in competitive and campaign for reasons already explained. for those of you who think that the game NEEDS sprint stop for two seconds to actually think to yourself, would you mind playing a halo which sprint is removed in campaign and arena? JUST those two. and if you couldnt why not?
> > > > if its the speed we could higher base movement speed. So why? why does sprint ABSOLUTLEY have to be in the game. explain it to me, really cause I want to understand. I used to be like you guys I used to defend sprint until I realize what it does inevitably to the game around it. So, tell me why?–aint nothin but a part♪–
> > > > oh crap lol.
> > > > but seriously…
> > >
> > >
> > > Why DOESN’T sprint need to be in this game? Why must it be removed? Because there are other ways to evolve a game? That just suggests theres other options, but having other options doesn’t mean the current one can’t be included or isn’t right. I’m still waiting for someone to share a definitive reason as to why sprint shouldn’t be in there. I hear a lot of you asking us to provide a definitive reason as to why sprint should be included but I still haven’t heard a definitive reason as to why not.
> >
> >
> > Because it devolves the element of strategy in the game, halo used to be more like a game of chess, each move you make setting you up closer to success or to failure but it never meant you had it made in any particular point in the match even when it seemed all hope was lost and you were surrounded by the enemy there was always something you could do to outthink your oponent; adding two movement speeds adds a layer of randomness and unpredictability into the game reducing the skillgap reducing the time you have to outthink your oponent the game becomes mor ue about who has better aim exclusively instead of who can think out of the box the most aim the best and knows the map better now its more about running and gunning than anything else, sprint needs to go from ARENA and campaign because those two game modes could be SO MUCH MORE without sprint but lets see how youre going to rebutt this one I hardly think you will accept my point.
>
>
> Ahhhhh… each move you make now STILL sets you up for success or failure. You can STILL outthink your enemy. You can STILL comeback and win a match that you were down on. Not sure why sprint changes any of this. It’s not like with sprint all of a sudden you can’t outthink your enemies or you can’t setup for success or failure or because of sprint you can’t make a comeback anymore. It’s not about accepting or denying your point it’s that the point is irregardless of sprinting.

Im I said it devolves the strategy not removes despite the title of this thread I was just trying to get attention I still do think the game is halo problem is it greatly reduces the time for creativity and strategies and more often than not plans dont follow through because you have two movement speeds to account for not one so it becomes a guessing game, will my opponent sprint through the door and try to spartan charge me or will he walk through the door and try to headshot me. this is just ONE example.

> 2535424697959627;3577:
> If Halo doesn’t introduce new mechanics and playstyles then it will end up like Call of Duty, the same regurgitated piece of sh*t every year. Get over it.

Yes, we stay far away from Call of Duty by purposely shoving CoD mechanics into Halo. Because that’s how logic works on Waypoint.

ok so i always knew that just 3ecause you have sprint doesnt mean the games pace is fast…i knew that halo 5 is overly defensive…3ut i didnt realise just how much slower and defensive it was until i played DOOM…if your convinced halo needs sprint or other armor a3ilities to 3e fast paced…seriously…play DOOM

> 2535414876585185;3587:
> > 2535418430981482;3584:
> > > 2535414876585185;3582:
> > > > 2535418430981482;3578:
> > > > > 2535414876585185;3576:
> > > > > I wish some of you would quit pretending like sprint defines halo evolution going foward, there are OTHER ways to evolve the game too, some of which are already in the game, ground pound, slide and thruster are GREAT new features in halo 5 theyre more than welcome in my eyes and TRUE evolutions to the halo formula. Sprint, is just a sonic the hedgehog mode, where you put down your gun and book it, and affects everything in the game from how the AI functions to how the maps are designed. Quit defending sprint as the future of halo because honestly adding sprint to the game doesnt bring all that much to the table. I still think that it NEEDS to remain in warzone and customs as an option. but thats it has no place in competitive and campaign for reasons already explained. for those of you who think that the game NEEDS sprint stop for two seconds to actually think to yourself, would you mind playing a halo which sprint is removed in campaign and arena? JUST those two. and if you couldnt why not?
> > > > > if its the speed we could higher base movement speed. So why? why does sprint ABSOLUTLEY have to be in the game. explain it to me, really cause I want to understand. I used to be like you guys I used to defend sprint until I realize what it does inevitably to the game around it. So, tell me why?–aint nothin but a part♪–
> > > > > oh crap lol.
> > > > > but seriously…
> > > >
> > > >
> > > > Why DOESN’T sprint need to be in this game? Why must it be removed? Because there are other ways to evolve a game? That just suggests theres other options, but having other options doesn’t mean the current one can’t be included or isn’t right. I’m still waiting for someone to share a definitive reason as to why sprint shouldn’t be in there. I hear a lot of you asking us to provide a definitive reason as to why sprint should be included but I still haven’t heard a definitive reason as to why not.
> > >
> > >
> > > Because it devolves the element of strategy in the game, halo used to be more like a game of chess, each move you make setting you up closer to success or to failure but it never meant you had it made in any particular point in the match even when it seemed all hope was lost and you were surrounded by the enemy there was always something you could do to outthink your oponent; adding two movement speeds adds a layer of randomness and unpredictability into the game reducing the skillgap reducing the time you have to outthink your oponent the game becomes mor ue about who has better aim exclusively instead of who can think out of the box the most aim the best and knows the map better now its more about running and gunning than anything else, sprint needs to go from ARENA and campaign because those two game modes could be SO MUCH MORE without sprint but lets see how youre going to rebutt this one I hardly think you will accept my point.
> >
> >
> > Ahhhhh… each move you make now STILL sets you up for success or failure. You can STILL outthink your enemy. You can STILL comeback and win a match that you were down on. Not sure why sprint changes any of this. It’s not like with sprint all of a sudden you can’t outthink your enemies or you can’t setup for success or failure or because of sprint you can’t make a comeback anymore. It’s not about accepting or denying your point it’s that the point is irregardless of sprinting.
>
>
> Im I said it devolves the strategy not removes despite the title of this thread I was just trying to get attention I still do think the game is halo problem is it greatly reduces the time for creativity and strategies and more often than not plans dont follow through because you have two movement speeds to account for not one so it becomes a guessing game, will my opponent sprint through the door and try to spartan charge me or will he walk through the door and try to headshot me. this is just ONE example.

Ok. Playing both sides of the coin here. Let’s just assume it is less strategic because it reduces the time it takes to come up with a good strategy, but isn’t reacting and thinking on your feet a highly prized quality? A player now has to be able to think on his or her feet more. In most places including sports to your workplace, the ability to think of your feet and react is prized just as much as brainstorming for a strategy in the greenroom. And in a firefight, which is what small arena matches should induce, reacting on cue is much more prized than long-term strategizing. If you have a squad to run with you should have plenty of time to strategize before a match and even more time to practice that strategy. If you are playing with randoms, then it is all the same. We are all on par, no one has a necessary advantage on the other side.

I like sprint in Halo, it just makes sense that an augmented super soldier can run faster than marines.

> 2533274964194971;3591:
> I like sprint in Halo, it just makes sense that an augmented super soldier can run faster than marines.

Seriously, is this real life? Are these troll accounts? Am I on Punk’d or something? Where’s Ashton at? Jesus.

> 2535418430981482;3590:
> > 2535414876585185;3587:
> > > 2535418430981482;3584:
> > > > 2535414876585185;3582:
> > > > > 2535418430981482;3578:
> > > > > > 2535414876585185;3576:
> > > > > > I wish some of you would quit pretending like sprint defines halo evolution going foward, there are OTHER ways to evolve the game too, some of which are already in the game, ground pound, slide and thruster are GREAT new features in halo 5 theyre more than welcome in my eyes and TRUE evolutions to the halo formula. Sprint, is just a sonic the hedgehog mode, where you put down your gun and book it, and affects everything in the game from how the AI functions to how the maps are designed. Quit defending sprint as the future of halo because honestly adding sprint to the game doesnt bring all that much to the table. I still think that it NEEDS to remain in warzone and customs as an option. but thats it has no place in competitive and campaign for reasons already explained. for those of you who think that the game NEEDS sprint stop for two seconds to actually think to yourself, would you mind playing a halo which sprint is removed in campaign and arena? JUST those two. and if you couldnt why not?
> > > > > > if its the speed we could higher base movement speed. So why? why does sprint ABSOLUTLEY have to be in the game. explain it to me, really cause I want to understand. I used to be like you guys I used to defend sprint until I realize what it does inevitably to the game around it. So, tell me why?–aint nothin but a part♪–
> > > > > > oh crap lol.
> > > > > > but seriously…
> > > > >
> > > > >
> > > > > Why DOESN’T sprint need to be in this game? Why must it be removed? Because there are other ways to evolve a game? That just suggests theres other options, but having other options doesn’t mean the current one can’t be included or isn’t right. I’m still waiting for someone to share a definitive reason as to why sprint shouldn’t be in there. I hear a lot of you asking us to provide a definitive reason as to why sprint should be included but I still haven’t heard a definitive reason as to why not.
> > > >
> > > >
> > > > Because it devolves the element of strategy in the game, halo used to be more like a game of chess, each move you make setting you up closer to success or to failure but it never meant you had it made in any particular point in the match even when it seemed all hope was lost and you were surrounded by the enemy there was always something you could do to outthink your oponent; adding two movement speeds adds a layer of randomness and unpredictability into the game reducing the skillgap reducing the time you have to outthink your oponent the game becomes mor ue about who has better aim exclusively instead of who can think out of the box the most aim the best and knows the map better now its more about running and gunning than anything else, sprint needs to go from ARENA and campaign because those two game modes could be SO MUCH MORE without sprint but lets see how youre going to rebutt this one I hardly think you will accept my point.
> > >
> > >
> > > Ahhhhh… each move you make now STILL sets you up for success or failure. You can STILL outthink your enemy. You can STILL comeback and win a match that you were down on. Not sure why sprint changes any of this. It’s not like with sprint all of a sudden you can’t outthink your enemies or you can’t setup for success or failure or because of sprint you can’t make a comeback anymore. It’s not about accepting or denying your point it’s that the point is irregardless of sprinting.
> >
> >
> > Im I said it devolves the strategy not removes despite the title of this thread I was just trying to get attention I still do think the game is halo problem is it greatly reduces the time for creativity and strategies and more often than not plans dont follow through because you have two movement speeds to account for not one so it becomes a guessing game, will my opponent sprint through the door and try to spartan charge me or will he walk through the door and try to headshot me. this is just ONE example.
>
>
> Ok. Playing both sides of the coin here. Let’s just assume it is less strategic because it reduces the time it takes to come up with a good strategy, but isn’t reacting and thinking on your feet a highly prized quality? A player now has to be able to think on his or her feet more. In most places including sports to your workplace, the ability to think of your feet and react is prized just as much as brainstorming for a strategy in the greenroom. And in a firefight, which is what small arena matches should induce, reacting on cue is much more prized than long-term strategizing. If you have a squad to run with you should have plenty of time to strategize before a match and even more time to practice that strategy. If you are playing with randoms, then it is all the same. We are all on par, no one has a necessary advantage on the other side.

That there is the point Ive been trying to make that part of the game that rewards thinking on your feet doesnt need to go by any means. As a matter of fact Id be disappointed if it didnt make a reappearance in halo 6 all I am saying is by removing it in campaign and arena we can have our cake and eat it too.
I like and respect both new school halo and old I would love to see them both Co-exist in a game, and I dont want the non-sprint community to be marginalized to a playlist. All Im saying is that both flavors halo need to exist in the next halo game in order for it to be comepletly successful.
and who knows, maybe the purists might try warzone or a casual mode with sprint in it and like it and the newer players try arena without sprint and like it.
if not then atleast we are respecting both fanbases.
in the end Im not saying its not balanced, Im not saying its not halo, Im saying that choclate Ice cream is still chocolate ice cream its just damn it, I taste a hint of peach in there and I would really like to just eat chocolate Ice cream sometimes.

and still with this???

> 2535414876585185;3593:
> > 2535418430981482;3590:
> > > 2535414876585185;3587:
> > > > 2535418430981482;3584:
> > > > > 2535414876585185;3582:
> > > > > > 2535418430981482;3578:
> > > > > > > 2535414876585185;3576:
> > > > > > > I wish some of you would quit pretending like sprint defines halo evolution going foward, there are OTHER ways to evolve the game too, some of which are already in the game, ground pound, slide and thruster are GREAT new features in halo 5 theyre more than welcome in my eyes and TRUE evolutions to the halo formula. Sprint, is just a sonic the hedgehog mode, where you put down your gun and book it, and affects everything in the game from how the AI functions to how the maps are designed. Quit defending sprint as the future of halo because honestly adding sprint to the game doesnt bring all that much to the table. I still think that it NEEDS to remain in warzone and customs as an option. but thats it has no place in competitive and campaign for reasons already explained. for those of you who think that the game NEEDS sprint stop for two seconds to actually think to yourself, would you mind playing a halo which sprint is removed in campaign and arena? JUST those two. and if you couldnt why not?
> > > > > > > if its the speed we could higher base movement speed. So why? why does sprint ABSOLUTLEY have to be in the game. explain it to me, really cause I want to understand. I used to be like you guys I used to defend sprint until I realize what it does inevitably to the game around it. So, tell me why?–aint nothin but a part♪–
> > > > > > > oh crap lol.
> > > > > > > but seriously…
> > > > > >
> > > > > >
> > > > > > Why DOESN’T sprint need to be in this game? Why must it be removed? Because there are other ways to evolve a game? That just suggests theres other options, but having other options doesn’t mean the current one can’t be included or isn’t right. I’m still waiting for someone to share a definitive reason as to why sprint shouldn’t be in there. I hear a lot of you asking us to provide a definitive reason as to why sprint should be included but I still haven’t heard a definitive reason as to why not.
> > > > >
> > > > >
> > > > > Because it devolves the element of strategy in the game, halo used to be more like a game of chess, each move you make setting you up closer to success or to failure but it never meant you had it made in any particular point in the match even when it seemed all hope was lost and you were surrounded by the enemy there was always something you could do to outthink your oponent; adding two movement speeds adds a layer of randomness and unpredictability into the game reducing the skillgap reducing the time you have to outthink your oponent the game becomes mor ue about who has better aim exclusively instead of who can think out of the box the most aim the best and knows the map better now its more about running and gunning than anything else, sprint needs to go from ARENA and campaign because those two game modes could be SO MUCH MORE without sprint but lets see how youre going to rebutt this one I hardly think you will accept my point.
> > > >
> > > >
> > > > Ahhhhh… each move you make now STILL sets you up for success or failure. You can STILL outthink your enemy. You can STILL comeback and win a match that you were down on. Not sure why sprint changes any of this. It’s not like with sprint all of a sudden you can’t outthink your enemies or you can’t setup for success or failure or because of sprint you can’t make a comeback anymore. It’s not about accepting or denying your point it’s that the point is irregardless of sprinting.
> > >
> > >
> > > Im I said it devolves the strategy not removes despite the title of this thread I was just trying to get attention I still do think the game is halo problem is it greatly reduces the time for creativity and strategies and more often than not plans dont follow through because you have two movement speeds to account for not one so it becomes a guessing game, will my opponent sprint through the door and try to spartan charge me or will he walk through the door and try to headshot me. this is just ONE example.
> >
> >
> > Ok. Playing both sides of the coin here. Let’s just assume it is less strategic because it reduces the time it takes to come up with a good strategy, but isn’t reacting and thinking on your feet a highly prized quality? A player now has to be able to think on his or her feet more. In most places including sports to your workplace, the ability to think of your feet and react is prized just as much as brainstorming for a strategy in the greenroom. And in a firefight, which is what small arena matches should induce, reacting on cue is much more prized than long-term strategizing. If you have a squad to run with you should have plenty of time to strategize before a match and even more time to practice that strategy. If you are playing with randoms, then it is all the same. We are all on par, no one has a necessary advantage on the other side.
>
>
> That there is the point Ive been trying to make that part of the game that rewards thinking on your feet doesnt need to go by any means. As a matter of fact Id be disappointed if it didnt make a reappearance in halo 6 all I am saying is by removing it in campaign and arena we can have our cake and eat it too.
> I like and respect both new school halo and old I would love to see them both Co-exist in a game, and I dont want the non-sprint community to be marginalized to a playlist. All Im saying is that both flavors halo need to exist in the next halo game in order for it to be comepletly successful.
> and who knows, maybe the purists might try warzone or a casual mode with sprint in it and like it and the newer players try arena without sprint and like it.
> if not then atleast we are respecting both fanbases.

If sprint was to be removed, strangely enough I’d rather have it removed in social playlists and keep it in CSR playlists. I just really like the constant barrage of action on small maps like Pegasus, Empire, etc that sprint provides because players are constantly getting back to point of contact. Which I really like. Even though I don’t always win but constant firefighting is fun to me.

But that is just a personal preference based on an assumption of something that may or may not happen. So I’ll just say this I would love for both player bases to have their cake and eat it too but I don’t know if that’ll happen honestly man.

> 2533274805640921;3594:
> and still with this???

What’s the matter? Never seen a controversial topic before? It’s been roughly 6 years, and we’re not going anywhere.

> 2533274846700578;3592:
> > 2533274964194971;3591:
> > I like sprint in Halo, it just makes sense that an augmented super soldier can run faster than marines.
>
>
> Seriously, is this real life? Are these troll accounts? Am I on Punk’d or something? Where’s Ashton at? Jesus.

If that’s why he wants it, then that’s why he wants it. At least he’s not suggesting it’s good for the gameplay. Some people just don’t care about that stuff.

> 2535418430981482;3595:
> > 2535414876585185;3593:
> > > 2535418430981482;3590:
> > > > 2535414876585185;3587:
> > > > > 2535418430981482;3584:
> > > > > > 2535414876585185;3582:
> > > > > > > 2535418430981482;3578:
> > > > > > > > 2535414876585185;3576:
> > > > > > > > I wish some of you would quit pretending like sprint defines halo evolution going foward, there are OTHER ways to evolve the game too, some of which are already in the game, ground pound, slide and thruster are GREAT new features in halo 5 theyre more than welcome in my eyes and TRUE evolutions to the halo formula. Sprint, is just a sonic the hedgehog mode, where you put down your gun and book it, and affects everything in the game from how the AI functions to how the maps are designed. Quit defending sprint as the future of halo because honestly adding sprint to the game doesnt bring all that much to the table. I still think that it NEEDS to remain in warzone and customs as an option. but thats it has no place in competitive and campaign for reasons already explained. for those of you who think that the game NEEDS sprint stop for two seconds to actually think to yourself, would you mind playing a halo which sprint is removed in campaign and arena? JUST those two. and if you couldnt why not?
> > > > > > > > if its the speed we could higher base movement speed. So why? why does sprint ABSOLUTLEY have to be in the game. explain it to me, really cause I want to understand. I used to be like you guys I used to defend sprint until I realize what it does inevitably to the game around it. So, tell me why?–aint nothin but a part♪–
> > > > > > > > oh crap lol.
> > > > > > > > but seriously…
> > > > > > >
> > > > > > >
> > > > > > > Why DOESN’T sprint need to be in this game? Why must it be removed? Because there are other ways to evolve a game? That just suggests theres other options, but having other options doesn’t mean the current one can’t be included or isn’t right. I’m still waiting for someone to share a definitive reason as to why sprint shouldn’t be in there. I hear a lot of you asking us to provide a definitive reason as to why sprint should be included but I still haven’t heard a definitive reason as to why not.
> > > > > >
> > > > > >
> > > > > > Because it devolves the element of strategy in the game, halo used to be more like a game of chess, each move you make setting you up closer to success or to failure but it never meant you had it made in any particular point in the match even when it seemed all hope was lost and you were surrounded by the enemy there was always something you could do to outthink your oponent; adding two movement speeds adds a layer of randomness and unpredictability into the game reducing the skillgap reducing the time you have to outthink your oponent the game becomes mor ue about who has better aim exclusively instead of who can think out of the box the most aim the best and knows the map better now its more about running and gunning than anything else, sprint needs to go from ARENA and campaign because those two game modes could be SO MUCH MORE without sprint but lets see how youre going to rebutt this one I hardly think you will accept my point.
> > > > >
> > > > >
> > > > > Ahhhhh… each move you make now STILL sets you up for success or failure. You can STILL outthink your enemy. You can STILL comeback and win a match that you were down on. Not sure why sprint changes any of this. It’s not like with sprint all of a sudden you can’t outthink your enemies or you can’t setup for success or failure or because of sprint you can’t make a comeback anymore. It’s not about accepting or denying your point it’s that the point is irregardless of sprinting.
> > > >
> > > >
> > > > Im I said it devolves the strategy not removes despite the title of this thread I was just trying to get attention I still do think the game is halo problem is it greatly reduces the time for creativity and strategies and more often than not plans dont follow through because you have two movement speeds to account for not one so it becomes a guessing game, will my opponent sprint through the door and try to spartan charge me or will he walk through the door and try to headshot me. this is just ONE example.
> > >
> > >
> > > Ok. Playing both sides of the coin here. Let’s just assume it is less strategic because it reduces the time it takes to come up with a good strategy, but isn’t reacting and thinking on your feet a highly prized quality? A player now has to be able to think on his or her feet more. In most places including sports to your workplace, the ability to think of your feet and react is prized just as much as brainstorming for a strategy in the greenroom. And in a firefight, which is what small arena matches should induce, reacting on cue is much more prized than long-term strategizing. If you have a squad to run with you should have plenty of time to strategize before a match and even more time to practice that strategy. If you are playing with randoms, then it is all the same. We are all on par, no one has a necessary advantage on the other side.
> >
> >
> > That there is the point Ive been trying to make that part of the game that rewards thinking on your feet doesnt need to go by any means. As a matter of fact Id be disappointed if it didnt make a reappearance in halo 6 all I am saying is by removing it in campaign and arena we can have our cake and eat it too.
> > I like and respect both new school halo and old I would love to see them both Co-exist in a game, and I dont want the non-sprint community to be marginalized to a playlist. All Im saying is that both flavors halo need to exist in the next halo game in order for it to be comepletly successful.
> > and who knows, maybe the purists might try warzone or a casual mode with sprint in it and like it and the newer players try arena without sprint and like it.
> > if not then atleast we are respecting both fanbases.
>
>
> If sprint was to be removed, strangely enough I’d rather have it removed in social playlists and keep it in CSR playlists. I just really like the constant barrage of action on small maps like Pegasus, Empire, etc that sprint provides because players are constantly getting back to point of contact. Which I really like. Even though I don’t always win but constant firefighting is fun to me.
>
> But that is just a personal preference based on an assumption of something that may or may not happen. So I’ll just say this I would love for both player bases to have their cake and eat it too but I don’t know if that’ll happen honestly man.

Honestly, I dont think we’re asking for too much in asking that we have a game for all of the halo fans here are the options we have:
-Arena-Warzone
Here are the options we need for the next halo game:
Arena (no sprint)
Warzone(with sprint)
Casual playlists(both sprint and no sprint modes or all sprint)
Find a custom game (a mode with its own lobby and waiting room where several options appear overhead as you perhaps set something up with the other players in the lobby)
Firefight

We can have chocolate Ice cream , and peach chocolate C’MON guys, we just gotta start demanding more from microsoft, hell Ill even pay more money for a game like that.

I like the sprint and I think they should keep it