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> > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
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> That “one mechanic” has forced the whole game to change.
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> Dont even pretend to be knowledgable on this topic, you are coming off as condescending by saying “this is the dumbest topic out” as you clearly don’t understand game mechanics. Sprint has forced 343 to change multiple things in the the halo formula just so we can move a little faster when they could have buffed base speed, and there you have it, problem solved. It’s very clear to me that the pro sprinters don’t understand game mechanics, generally. If you want to “go fast” ,that can very easily be accomplished without sprint. If you want to “feel like a Spartan” then I’m sorry, but this isn’t an immersive rpg, gameplay consistency comes first. Yes, the animation is nice, sadly though the negative effects of sprint OUTWEIGH the positives. Do I hate sprint? NO, it works fine in games such as Battlefield, Borderlands etc, where a wide open map, or where a varied movement is important.
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> Notice how a lot of the arena maps now have stretched out hallways? Mhm thank sprint for that.
> Don’t like Spartan charge? Mhm thanks sprint.
> Dont like how slow strafing is? Oh guess what…thank sprint.
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> In other words, it’s not sprint on its own that’s thr problem, it’s the changes needed to BALANCE sprint in the game that create the problem. If sprint fit perfectly with halo I’d have no issue with it, like with Battlefield and other game I’ve played for a decade that eventually added sprint. Halo is the exception, as it’s a different style of game, much like how Doom and Overwatch are very fast, faster than Halo 5, WITHOUT sprint.
I have Sprint as a carrier and I thank them every bill statement. I DO NOT WANT TO THANK SPRINT ANYMORE THEN I NEED TOO.
On a serious note, one of the biggest upside/downside to sprint is technically the mobility “opportunities” created by using it. You really have to make precise choices when to run, when to stick it out, and when to take risks. For a lot of returning players, sprint just feels awful, awkward, executed in a game that never relied on it solely for the purpose it wasn’t needed in order to make the game’s final mechanics whole.
I wouldn’t consider MC technically walking in the first three titles, I’d call it power slow ru-walking, but it was still a pretty quick pace and gave you the same feeling as if you were sprinting. Now, throw in the fact that instead of just getting behind cover as your only issue in a fire fight, a slight roll of the joystick and your Spartan runs forward, shield refresh resets. It’s a great way to balance sprint, but it’s crude because it now forces the player to focus on something they never had too in previous Halos.
The argument isn’t that it was meant to be there or not before, it wasn’t, and the past games had their flaws, but they still maintained the core basics of a Halo game; blow -Yoink- up, head shots for the win, and better movement came from map knowledge, not gaining the upper ground on your opponent.
But a new day, a new way, sa la vi (I think? LoL). Just my two cents that no one will challenge or comment on. Ahhh.