The sprint discussion thread

> 2533274875084332;316:
> > 2533274973685362;4:
> > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
>
>
> That “one mechanic” has forced the whole game to change.
>
> Dont even pretend to be knowledgable on this topic, you are coming off as condescending by saying “this is the dumbest topic out” as you clearly don’t understand game mechanics. Sprint has forced 343 to change multiple things in the the halo formula just so we can move a little faster when they could have buffed base speed, and there you have it, problem solved. It’s very clear to me that the pro sprinters don’t understand game mechanics, generally. If you want to “go fast” ,that can very easily be accomplished without sprint. If you want to “feel like a Spartan” then I’m sorry, but this isn’t an immersive rpg, gameplay consistency comes first. Yes, the animation is nice, sadly though the negative effects of sprint OUTWEIGH the positives. Do I hate sprint? NO, it works fine in games such as Battlefield, Borderlands etc, where a wide open map, or where a varied movement is important.
>
> Notice how a lot of the arena maps now have stretched out hallways? Mhm thank sprint for that.
> Don’t like Spartan charge? Mhm thanks sprint.
> Dont like how slow strafing is? Oh guess what…thank sprint.
>
> In other words, it’s not sprint on its own that’s thr problem, it’s the changes needed to BALANCE sprint in the game that create the problem. If sprint fit perfectly with halo I’d have no issue with it, like with Battlefield and other game I’ve played for a decade that eventually added sprint. Halo is the exception, as it’s a different style of game, much like how Doom and Overwatch are very fast, faster than Halo 5, WITHOUT sprint.

I have Sprint as a carrier and I thank them every bill statement. I DO NOT WANT TO THANK SPRINT ANYMORE THEN I NEED TOO.

On a serious note, one of the biggest upside/downside to sprint is technically the mobility “opportunities” created by using it. You really have to make precise choices when to run, when to stick it out, and when to take risks. For a lot of returning players, sprint just feels awful, awkward, executed in a game that never relied on it solely for the purpose it wasn’t needed in order to make the game’s final mechanics whole.

I wouldn’t consider MC technically walking in the first three titles, I’d call it power slow ru-walking, but it was still a pretty quick pace and gave you the same feeling as if you were sprinting. Now, throw in the fact that instead of just getting behind cover as your only issue in a fire fight, a slight roll of the joystick and your Spartan runs forward, shield refresh resets. It’s a great way to balance sprint, but it’s crude because it now forces the player to focus on something they never had too in previous Halos.

The argument isn’t that it was meant to be there or not before, it wasn’t, and the past games had their flaws, but they still maintained the core basics of a Halo game; blow -Yoink- up, head shots for the win, and better movement came from map knowledge, not gaining the upper ground on your opponent.

But a new day, a new way, sa la vi (I think? LoL). Just my two cents that no one will challenge or comment on. Ahhh.

> 2535461287427665;321:
> > 2533274875084332;316:
> > > 2533274973685362;4:
> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> >
> > That “one mechanic” has forced the whole game to change.
> >
> > Dont even pretend to be knowledgable on this topic, you are coming off as condescending by saying “this is the dumbest topic out” as you clearly don’t understand game mechanics. Sprint has forced 343 to change multiple things in the the halo formula just so we can move a little faster when they could have buffed base speed, and there you have it, problem solved. It’s very clear to me that the pro sprinters don’t understand game mechanics, generally. If you want to “go fast” ,that can very easily be accomplished without sprint. If you want to “feel like a Spartan” then I’m sorry, but this isn’t an immersive rpg, gameplay consistency comes first. Yes, the animation is nice, sadly though the negative effects of sprint OUTWEIGH the positives. Do I hate sprint? NO, it works fine in games such as Battlefield, Borderlands etc, where a wide open map, or where a varied movement is important.
> >
> > Notice how a lot of the arena maps now have stretched out hallways? Mhm thank sprint for that.
> > Don’t like Spartan charge? Mhm thanks sprint.
> > Dont like how slow strafing is? Oh guess what…thank sprint.
> >
> > In other words, it’s not sprint on its own that’s thr problem, it’s the changes needed to BALANCE sprint in the game that create the problem. If sprint fit perfectly with halo I’d have no issue with it, like with Battlefield and other game I’ve played for a decade that eventually added sprint. Halo is the exception, as it’s a different style of game, much like how Doom and Overwatch are very fast, faster than Halo 5, WITHOUT sprint.
>
>
> I have Sprint as a carrier and I thank them every bill statement. I DO NOT WANT TO THANK SPRINT ANYMORE THEN I NEED TOO.
>
> On a serious note, one of the biggest upside/downside to sprint is technically the mobility “opportunities” created by using it. You really have to make precise choices when to run, when to stick it out, and when to take risks. For a lot of returning players, sprint just feels awful, awkward, executed in a game that never relied on it solely for the purpose it wasn’t needed in order to make the game’s final mechanics whole.
>
> I wouldn’t consider MC technically walking in the first three titles, I’d call it power slow ru-walking, but it was still a pretty quick pace and gave you the same feeling as if you were sprinting. Now, throw in the fact that instead of just getting behind cover as your only issue in a fire fight, a slight roll of the joystick and your Spartan runs forward, shield refresh resets. It’s a great way to balance sprint, but it’s crude because it now forces the player to focus on something they never had too in previous Halos.
>
> The argument isn’t that it was meant to be there or not before, it wasn’t, and the past games had their flaws, but they still maintained the core basics of a Halo game; blow -Yoink- up, head shots for the win, and better movement came from map knowledge, not gaining the upper ground on your opponent.
>
> But a new day, a new way, sa la vi (I think? LoL). Just my two cents that no one will challenge or comment on. Ahhh.

*C’est la vie

> 2533274875084332;318:
> > 2535467556594877;312:
> > I think we should definitely keep Sprint. It’s the thruster packs that I have a problen with. Also, spartan charges. Are those really necessary?
>
>
> With sprint in the game, yes.
>
> Spartan charge negates the double Melee issue caused by sprinting.
>
> Thruster packs help strafing as base speed is slower to accomodate sprint, therefore slower strafing. This is why people crouch strafe in Halo now, as that’s the best we can do other than jumping and such, but that’s harder to learn, so only the higher tier players do it (from what I’m aware of anyway).
>
> Remove sprint, and you won’t have those problems. Just buff base speed to around %120, go try it yourselves. Go into Halo 5 customs, turn off sprint, but base speed to %120. See for yourselves.

spartan charge is not necessary…any positives it may or may not have are completely negated by the level of potential abuse…and once everyone learns of this potential for abuse(and they have) it becomes game breaking…people have always crouch strafed…thats not a new thing…and double melee is not this huge problem people say it is…maybe if there is no bleedthrough…but that the vast majority of the time if i saw someone sprinting at me i would have enough time to shoot them twice and melee them for the kill…with spartan charge…thats much more difficult…i would take double melee any day of the week over that spartan charge -Yoink-

> 2533274973685362;4:
> didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.

Not really, once you can prevent everyone in the match from sprinting then you are closer to solving the problem.

> 2533274819567236;22:
> > 2533274886267116;19:
> > The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract the gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well.
>
>
> Flawed argument. That’s probably because you haven’t grown up with the older games, so sprint is all you know. Everyone and their mother says the new Doom game is one of the fastest paced games out now and it has no sprint. The masses don’t know what they want, they only think they know, that’s why it’s 343’s job to show you want you want. Making a fast paced game without sprint is insanely easy, but nobody - including the devs - cares to think for themselves.

I grew up with the first three and I love the sprint ability so its not that flawed

Sprint isnt the problem bayonetes are its just lazy and,eg you take out 3 spartans defending your armoury with a br then out of no where some kid whos been waiting his whole life waiting for that smg bayonete to drop out of a gold pack he is proud of him self he will live with that bayonete for the rest of his life and with each kill this -Yoink- gets in his head he says…you just recked,ok back to the topic your defending the amoury your eyebrows are sweaty from the consintration destroying thease kids then…wamm this -Yoink- jumps 30 feet in less than a second and get this he -Yoinking!- kills you so much for weapon balancing even WITH A PROPHETS BANE YOU STILL GET BICH SLAPED BY THIS FLOPY -Yoink- ON THE END OF THAT BAREL kids like thease diserve to get farmed

> 2533274833081329;320:
> > 2533274875084332;318:
> > > 2535467556594877;312:
> > > I think we should definitely keep Sprint. It’s the thruster packs that I have a problen with. Also, spartan charges. Are those really necessary?
> >
> >
> > With sprint in the game, yes.
> >
> > Spartan charge negates the double Melee issue caused by sprinting.
> >
> > Thruster packs help strafing as base speed is slower to accomodate sprint, therefore slower strafing. This is why people crouch strafe in Halo now, as that’s the best we can do other than jumping and such, but that’s harder to learn, so only the higher tier players do it (from what I’m aware of anyway).
> >
> > Remove sprint, and you won’t have those problems. Just buff base speed to around %120, go try it yourselves. Go into Halo 5 customs, turn off sprint, but base speed to %120. See for yourselves.
>
>
> Which changes nothing in the maps since they will have stretched out hallways to accommodate for that new speed

No, the stretched out hallways are there to compensate for the variable move,net speed, which is drastic.

Another alterantive ive would be to increase base speed, but reduce the speed gained by sprinting to only 5%, this will minimise the negative impacts of sprints, and keep the animation. It’s not the perfect solution but it’s better than what we currently have I would think.

Master chief a super soldier whit a super armor capable of perform super jumps, regenerating shields, support falls from the atmosphere, support hig caliber bullets, lift huge stuff, but he can’t run, brilliant.

with time you learn how to dodge Spartan charge, to kill enemies wile they are runing, halo needs it.

> 2535414876585185;1:
> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> Thoughts? :3

I am glad to see someone who thinks the same way I do.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

> 2535414876585185;3:
> but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?

Smh. “Its there but its still an option” U can just umm…NOT SPRINT. U have the option to sprint. If u don’t wanna sprint then keep your greasy hands of the A button and stop complaining and filling up the top threads with your nonsensical bull@#$%. I played the old Halo’s too and when sprint was released in reach, guess what I did, I ADJUSTED TO IT. If you cant adjust to the new halo then maybe you should stop playing.

I wouldn’t mind it if Sprint was gone. It was only included as a ‘modern’ feature and because Reach and 4 included it too. It has some negative repercussions on the core gameplay and isn’t really necessary.

No Sprint= less gamers and Halo dying even more.

> 2535409489305717;332:
> No Sprint= less gamers and Halo dying even more.

Why do you say that?

> 2535409489305717;332:
> No Sprint= less gamers and Halo dying even more.

So far any Halo with sprint is dying faster than Halo’s that come with no sprint.

> 2535409293956179;328:
> Master chief a super soldier whit a super armor capable of perform super jumps, regenerating shields, support falls from the atmosphere, support hig caliber bullets, lift huge stuff, but he can’t run, brilliant.
>
> with time you learn how to dodge Spartan charge, to kill enemies wile they are runing, halo needs it.

He can’t go prone either, or corner lean.
How about survivability?
For a super soldier in super armor, spartans sure go down fast in melee.
For a super soldier encased in titanium, they sure do not require that many ballistic bullets to die.

If anything is brilliant, it’s that…

> 2535409489305717;332:
> No Sprint= less gamers and Halo dying even more.

Not necessarily. Halo 3 had 12 million sales, so 12 million players. Compare that to Halo 5 which has around 5 million sales. We’ve lost over half our players since sprint was added. Of course, I wasn’t around during H3 so I can’t say for certain.

But then there is modern games. Doom and Overwatch don’t have sprint, but they are both pretty popular. Overwatch actually has more sales than H5:Guardians. It has no sprint.

Just pointing this out.

The whining about new/changed features is what keeps Halo being Halo.

It seems that way at least.

It’s great that 343 listens to feedback, but they absolutely should not be cowed entirely by the loudest, most hyperbolic voices in their forums. If sprint is removed, then different people will whine about that. Why can’t you just accept that each Halo game is going to be different, that each one is going to try new things?

Can there be at least one positive thread that everyone can be more positive on?!?! I mean like, if you don’t like sprint, then just crawl back into your halo 3 team slayer and talk to other nostalgitards about sprint

I’m not sure if this would happen.
343’s halo has sprint. I’m okay with that.

> 2533274795123910;335:
> > 2535409293956179;328:
> > Master chief a super soldier whit a super armor capable of perform super jumps, regenerating shields, support falls from the atmosphere, support hig caliber bullets, lift huge stuff, but he can’t run, brilliant.
> >
> > with time you learn how to dodge Spartan charge, to kill enemies wile they are runing, halo needs it.
>
>
> He can’t go prone either, or corner lean.
> How about survivability?
> For a super soldier in super armor, spartans sure go down fast in melee.
> For a super soldier encased in titanium, they sure do not require that many ballistic bullets to die.
>
> If anything is brilliant, it’s that…

With the two punch kill, imagine this: a sheet of titanium and a cube the size of a fist made out of titanium. What do you think will happen if the cube hits as fast as it can go at a reasonable speed?