The sprint discussion thread

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> > > > > > > > > > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > > > > > > > > > >
> > > > > > > > > > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > > > > > > > > > >
> > > > > > > > > > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > > > > > > > > > >
> > > > > > > > > > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > > > > > > > > > ∆y=y1-y2
> > > > > > > > > > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.
> > > > > > > >
> > > > > > > >
> > > > > > > > It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?
> > > > > > >
> > > > > > >
> > > > > > > You don’t have to be rude. I like sprint. I rather have Halo push forward and try new things (Not leave every thing behind Elites, customization etc.) but if we just a make Classic play list. No sprint, No smart scope, No thruster or charge. Then people would be happy. I mean just remake classic maps. Guardians, The Pit, Lockout and there. You have classic playlist with no sprint or Spartan Abilities but classic maps with classic gameplay.
> > > > > >
> > > > > >
> > > > > > People would be happy getting an entire game that isn’t negatively affected by sprint, not just one playlist and only forged maps.
> > > > > >
> > > > > > How about everyone else just gets one playlist with sprint and the rest of the game would be sprintless? That would make everyone happy, right?
> > > > >
> > > > >
> > > > > Nope just the minority of antisprinters.
> > > >
> > > >
> > > > Nah, we’re the majority. Prove me wrong.
> > >
> > >
> > > It’s up to YOU to prove that your statement is true, not the other way around.
> >
> >
> > So he would have to prove his statement as well then, correct?
>
>
> Oh yeah, I would have to prove why my joke statement is true. Makes total sense.

You know, I’m still waiting for you to tell me how targets being harder to hit makes them easier to kill.

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> > Than you guys for reminding me why I had to stop coming here. The sheer ignorance in this topic is next level. Yikes.
>
>
> How so? Is sprint good or a worthless mechanic? Explain rather than bump a topic you may not like.

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> > 2533274846700578;3237:
> > Than you guys for reminding me why I had to stop coming here. The sheer ignorance in this topic is next level. Yikes.
>
>
> So what’s your side? :wink:

Well lemme ask you guys the same question first, and why you believe what you believe, and I’ll respond accordingly.

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> > > Than you guys for reminding me why I had to stop coming here. The sheer ignorance in this topic is next level. Yikes.
> >
> >
> > How so? Is sprint good or a worthless mechanic? Explain rather than bump a topic you may not like.
>
>
>
>
> > 2533274968707582;3239:
> > > 2533274846700578;3237:
> > > Than you guys for reminding me why I had to stop coming here. The sheer ignorance in this topic is next level. Yikes.
> >
> >
> > So what’s your side? :wink:
>
>
> Well lemme ask you guys the same question first, and why you believe what you believe, and I’ll respond accordingly.

You asked second, after claiming this discussion invalid due to “ignorance”. Prove your claim, explain your point. Can you?

Edit: You have 162+ pages to read through, did you?

> Well lemme ask you guys the same question first, and why you believe what you believe, and I’ll respond accordingly.

Alright then. You asked for it.

In my opinion, the implications of sprint haven’t done much to healthily speed up the game play. In fact, its usage can be argued to slow down the action in halo due to its entirely defensive capabilities and with how it seemingly stretches maps to accommodate for sprint, almost defeating the purpose of adding the mechanic in the first place if developers have to balance the maps afterwards so that game play doesn’t become unpredictable. Map design will be the ultimate factor in how fast a game will play, whether your movement speed is fast or slow in comparison to other halo games

The biggest drawback to this mechanic is how it interferes with the original formula of Halo because sprint breaks the synergy of movement and combat. You can’t shoot or throw grenades while sprinting, so now it only serves to either traverse the map faster, or escape disadvantageous encounters. The reason for why this is a huge problem comes from how other games like CoD or Battlefield use sprint. In those games, you had high spread that discouraged you from hip firing unless you were close to the enemy. Aiming in those games heavily increased accuracy in exchange for dramatically slower movement. So sprint in those games worked because the game play was focused around the decision of whether to move or shoot, not both at the same time. Halo’s smart-scope doesn’t increase weapon precision (at least in previous games) and hip-firing still retains accurate spread for precision weapons, so there was never a need to actually implement a mechanic that forced you to decide whether to shoot accurately or move faster.

All of these problems can be solved by a dramatic increase to base movement speed so that players retain offensive capabilities while moving fast enough to traverse the map, creating a healthy amount of fast game play at all times. Now developers will have less factors to design their maps around since players are only capable of 1 movement speed instead of 2.

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> > > > > > > > > > > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > > > > > > > > > > >
> > > > > > > > > > > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > > > > > > > > > > >
> > > > > > > > > > > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > > > > > > > > > > ∆y=y1-y2
> > > > > > > > > > > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?
> > > > > > > >
> > > > > > > >
> > > > > > > > You don’t have to be rude. I like sprint. I rather have Halo push forward and try new things (Not leave every thing behind Elites, customization etc.) but if we just a make Classic play list. No sprint, No smart scope, No thruster or charge. Then people would be happy. I mean just remake classic maps. Guardians, The Pit, Lockout and there. You have classic playlist with no sprint or Spartan Abilities but classic maps with classic gameplay.
> > > > > > >
> > > > > > >
> > > > > > > People would be happy getting an entire game that isn’t negatively affected by sprint, not just one playlist and only forged maps.
> > > > > > >
> > > > > > > How about everyone else just gets one playlist with sprint and the rest of the game would be sprintless? That would make everyone happy, right?
> > > > > >
> > > > > >
> > > > > > Nope just the minority of antisprinters.
> > > > >
> > > > >
> > > > > Nah, we’re the majority. Prove me wrong.
> > > >
> > > >
> > > > It’s up to YOU to prove that your statement is true, not the other way around.
> > >
> > >
> > > So he would have to prove his statement as well then, correct?
> >
> >
> > Oh yeah, I would have to prove why my joke statement is true. Makes total sense.
>
>
> You know, I’m still waiting for you to tell me how targets being harder to hit makes them easier to kill.

Let me explain then. For your precious precision weapons it makes it harder, making them useless in a majority of situations, which is the point your making.

However, the spray n pray weapons, such as the AR and SMG, thrive in all situations midrange and lower. They don’t rely on aiming so you can just get kills with an increases horizontal sensitivity. Not only that but the aim assist and bullet magnetism would make it easier for them to hit moving targets due to the random paths of each bullet within the reticle.

Aside from automatic weapons, shotguns also become more useful as you can rush players and kill them consecutively. As for rocket launchers, they remain unaffected because as I said before you adjust your sensitivity and adapt to the games speed and just blast enemies in their paths.

And why would this be bad? Because players who prefer lower sensitivity cannot keep up with the speed of fast moving targets and it creates a skill gap that most people can’t adjust to. The reason this is bad because it depends on sensitivity speed rather than actual skill, those who can’t keep up with the speed will not be able to improve.

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> > > > > > > > > > > > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > > > > > > > > > > > >
> > > > > > > > > > > > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > > > > > > > > > > > ∆y=y1-y2
> > > > > > > > > > > > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > You don’t have to be rude. I like sprint. I rather have Halo push forward and try new things (Not leave every thing behind Elites, customization etc.) but if we just a make Classic play list. No sprint, No smart scope, No thruster or charge. Then people would be happy. I mean just remake classic maps. Guardians, The Pit, Lockout and there. You have classic playlist with no sprint or Spartan Abilities but classic maps with classic gameplay.
> > > > > > > >
> > > > > > > >
> > > > > > > > People would be happy getting an entire game that isn’t negatively affected by sprint, not just one playlist and only forged maps.
> > > > > > > >
> > > > > > > > How about everyone else just gets one playlist with sprint and the rest of the game would be sprintless? That would make everyone happy, right?
> > > > > > >
> > > > > > >
> > > > > > > Nope just the minority of antisprinters.
> > > > > >
> > > > > >
> > > > > > Nah, we’re the majority. Prove me wrong.
> > > > >
> > > > >
> > > > > It’s up to YOU to prove that your statement is true, not the other way around.
> > > >
> > > >
> > > > So he would have to prove his statement as well then, correct?
> > >
> > >
> > > Oh yeah, I would have to prove why my joke statement is true. Makes total sense.
> >
> >
> > You know, I’m still waiting for you to tell me how targets being harder to hit makes them easier to kill.
>
>
> Let me explain then. For your precious precision weapons it makes it harder, making them useless in a majority of situations, which is the point your making.
>
> However, the spray n pray weapons, such as the AR and SMG, thrive in all situations midrange and lower. They don’t rely on aiming so you can just get kills with an increases horizontal sensitivity. Not only that but the aim assist and bullet magnetism would make it easier for them to hit moving targets due to the random paths of each bullet within the reticle.
>
> Aside from automatic weapons, shotguns also become more useful as you can rush players and kill them consecutively. As for rocket launchers, they remain unaffected because as I said before you adjust your sensitivity and adapt to the games speed and just blast enemies in their paths.
>
> And why would this be bad? Because players who prefer lower sensitivity cannot keep up with the speed of fast moving targets and it creates a skill gap that most people can’t adjust to. The reason this is bad because it depends on sensitivity speed rather than actual skill, those who can’t keep up with the speed will not be able to improve.

Wait wait wait, did you seriously just make that claim? All I can say is. DUH. Halo is an FPS game last time I checked, people who have more practice with a higher sensitivity get rewarded. That’s just normal. And dude you are so wrong, someone with higher sensitivity has to get used to performing the same amount of functions as someone with a lower sensitivity in a smaller timeframe. Higher sensitivity in itself takes more skill than lower sensitivity.

I suggest you watch Pingy, he absolutely destroys enemies with a BR and high sensitivity. Movement speed of players is completely unattached to sensitivity. Because on the lowest setting you’ll still be able to easily track people at mid-long range with a precision based weapon. And yes, if you are unable to keep up with the speed, then you have to get better. Isn’t that the challenge? To get better?

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> > > > > > > > > > > > > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > > > > > > > > > > > > ∆y=y1-y2
> > > > > > > > > > > > > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > You don’t have to be rude. I like sprint. I rather have Halo push forward and try new things (Not leave every thing behind Elites, customization etc.) but if we just a make Classic play list. No sprint, No smart scope, No thruster or charge. Then people would be happy. I mean just remake classic maps. Guardians, The Pit, Lockout and there. You have classic playlist with no sprint or Spartan Abilities but classic maps with classic gameplay.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > People would be happy getting an entire game that isn’t negatively affected by sprint, not just one playlist and only forged maps.
> > > > > > > > >
> > > > > > > > > How about everyone else just gets one playlist with sprint and the rest of the game would be sprintless? That would make everyone happy, right?
> > > > > > > >
> > > > > > > >
> > > > > > > > Nope just the minority of antisprinters.
> > > > > > >
> > > > > > >
> > > > > > > Nah, we’re the majority. Prove me wrong.
> > > > > >
> > > > > >
> > > > > > It’s up to YOU to prove that your statement is true, not the other way around.
> > > > >
> > > > >
> > > > > So he would have to prove his statement as well then, correct?
> > > >
> > > >
> > > > Oh yeah, I would have to prove why my joke statement is true. Makes total sense.
> > >
> > >
> > > You know, I’m still waiting for you to tell me how targets being harder to hit makes them easier to kill.
> >
> >
> > Let me explain then. For your precious precision weapons it makes it harder, making them useless in a majority of situations, which is the point your making.
> >
> > However, the spray n pray weapons, such as the AR and SMG, thrive in all situations midrange and lower. They don’t rely on aiming so you can just get kills with an increases horizontal sensitivity. Not only that but the aim assist and bullet magnetism would make it easier for them to hit moving targets due to the random paths of each bullet within the reticle.
> >
> > Aside from automatic weapons, shotguns also become more useful as you can rush players and kill them consecutively. As for rocket launchers, they remain unaffected because as I said before you adjust your sensitivity and adapt to the games speed and just blast enemies in their paths.
> >
> > And why would this be bad? Because players who prefer lower sensitivity cannot keep up with the speed of fast moving targets and it creates a skill gap that most people can’t adjust to. The reason this is bad because it depends on sensitivity speed rather than actual skill, those who can’t keep up with the speed will not be able to improve.
>
>
> Wait wait wait, did you seriously just make that claim? All I can say is. DUH. Halo is an FPS game last time I checked, people who have more practice with a higher sensitivity get rewarded. That’s just normal. And dude you are so wrong, someone with higher sensitivity has to get used to performing the same amount of functions as someone with a lower sensitivity in a smaller timeframe. Higher sensitivity in itself takes more skill than lower sensitivity.
>
> I suggest you watch Pingy, he absolutely destroys enemies with a BR and high sensitivity. Movement speed of players is completely unattached to sensitivity. Because on the lowest setting you’ll still be able to easily track people at mid-long range with a precision based weapon. And yes, if you are unable to keep up with the speed, then you have to get better. Isn’t that the challenge? To get better?

Wait how high sensitivity? But yes. sensitivity does none thing to sprint. I might try go higher sensitivity maybe. I might practice in campaign for a while doing it then MP.

> 2535471109694535;3245:
> > 2533274819567236;3241:
> > > 2535471109694535;3236:
> > > > 2533274819567236;3234:
> > > > > 2535470877233829;3233:
> > > > > > 2533274819567236;3221:
> > > > > > > 2535471109694535;3219:
> > > > > > > > 2533274819567236;3216:
> > > > > > > > > 2535409489305717;3213:
> > > > > > > > > > 2533274819567236;3211:
> > > > > > > > > > > 2535409489305717;3210:
> > > > > > > > > > > > 2533274825830455;3209:
> > > > > > > > > > > > > 2533274855279867;3208:
> > > > > > > > > > > > > > 2533274795123910;3193:
> > > > > > > > > > > > > > > 2535409489305717;3171:
> > > > > > > > > > > > > > > > 2533274795123910;3170:
> > > > > > > > > > > > > > > > > 2535409489305717;3169:
> > > > > > > > > > > > > > > > > > 2535414876585185;3168:
> > > > > > > > > > > > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > > > > > > > > > > > >
> > > > > > > > > > > > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > > > > > > > > > > > ∆y=y1-y2
> > > > > > > > > > > > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > You don’t have to be rude. I like sprint. I rather have Halo push forward and try new things (Not leave every thing behind Elites, customization etc.) but if we just a make Classic play list. No sprint, No smart scope, No thruster or charge. Then people would be happy. I mean just remake classic maps. Guardians, The Pit, Lockout and there. You have classic playlist with no sprint or Spartan Abilities but classic maps with classic gameplay.
> > > > > > > >
> > > > > > > >
> > > > > > > > People would be happy getting an entire game that isn’t negatively affected by sprint, not just one playlist and only forged maps.
> > > > > > > >
> > > > > > > > How about everyone else just gets one playlist with sprint and the rest of the game would be sprintless? That would make everyone happy, right?
> > > > > > >
> > > > > > >
> > > > > > > Nope just the minority of antisprinters.
> > > > > >
> > > > > >
> > > > > > Nah, we’re the majority. Prove me wrong.
> > > > >
> > > > >
> > > > > It’s up to YOU to prove that your statement is true, not the other way around.
> > > >
> > > >
> > > > So he would have to prove his statement as well then, correct?
> > >
> > >
> > > Oh yeah, I would have to prove why my joke statement is true. Makes total sense.
> >
> >
> > You know, I’m still waiting for you to tell me how targets being harder to hit makes them easier to kill.
>
>
> Let me explain then. For your precious precision weapons it makes it harder, making them useless in a majority of situations, which is the point your making.
>
> However, the spray n pray weapons, such as the AR and SMG, thrive in all situations midrange and lower. They don’t rely on aiming so you can just get kills with an increases horizontal sensitivity. Not only that but the aim assist and bullet magnetism would make it easier for them to hit moving targets due to the random paths of each bullet within the reticle.
>
> Aside from automatic weapons, shotguns also become more useful as you can rush players and kill them consecutively. As for rocket launchers, they remain unaffected because as I said before you adjust your sensitivity and adapt to the games speed and just blast enemies in their paths.
>
> And why would this be bad? Because players who prefer lower sensitivity cannot keep up with the speed of fast moving targets and it creates a skill gap that most people can’t adjust to. The reason this is bad because it depends on sensitivity speed rather than actual skill, those who can’t keep up with the speed will not be able to improve.

That’s exactly why you make precisions stronger and adjust aim assist and bullet magnetism appropriately. When’s it’s harder to hit someone, you compensate by making changes like that.

Autos may need to be nerfed, maybe not. You may only have to adjust the spread/reticle size and make their TTK longer than precisions, that way skill based precisions can win out over them keep them from being OP.

Rockets would likely require a bigger blast radius depending on how quick player speed is. Shotguns may need to be tweaked, but everyone’s moving the same speed as the shotgun user so I’m not sure how rushing would be particularly effective, but if it is, just find the sweet spot.

> 2535409489305717;3247:
> > 2533274874722389;3246:
> > > 2535471109694535;3245:
> > > > 2533274819567236;3241:
> > > > > 2535471109694535;3236:
> > > > > > 2533274819567236;3234:
> > > > > > > 2535470877233829;3233:
> > > > > > > > 2533274819567236;3221:
> > > > > > > > > 2535471109694535;3219:
> > > > > > > > > > 2533274819567236;3216:
> > > > > > > > > > > 2535409489305717;3213:
> > > > > > > > > > > > 2533274819567236;3211:
> > > > > > > > > > > > > 2535409489305717;3210:
> > > > > > > > > > > > > > 2533274825830455;3209:
> > > > > > > > > > > > > > > 2533274855279867;3208:
> > > > > > > > > > > > > > > > 2533274795123910;3193:
> > > > > > > > > > > > > > > > > 2535409489305717;3171:
> > > > > > > > > > > > > > > > > > 2533274795123910;3170:
> > > > > > > > > > > > > > > > > > > 2535409489305717;3169:
> > > > > > > > > > > > > > > > > > > > 2535414876585185;3168:
> > > > > > > > > > > > > > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > > > > > > > > > > > > > ∆y=y1-y2
> > > > > > > > > > > > > > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > You don’t have to be rude. I like sprint. I rather have Halo push forward and try new things (Not leave every thing behind Elites, customization etc.) but if we just a make Classic play list. No sprint, No smart scope, No thruster or charge. Then people would be happy. I mean just remake classic maps. Guardians, The Pit, Lockout and there. You have classic playlist with no sprint or Spartan Abilities but classic maps with classic gameplay.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > People would be happy getting an entire game that isn’t negatively affected by sprint, not just one playlist and only forged maps.
> > > > > > > > > >
> > > > > > > > > > How about everyone else just gets one playlist with sprint and the rest of the game would be sprintless? That would make everyone happy, right?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Nope just the minority of antisprinters.
> > > > > > > >
> > > > > > > >
> > > > > > > > Nah, we’re the majority. Prove me wrong.
> > > > > > >
> > > > > > >
> > > > > > > It’s up to YOU to prove that your statement is true, not the other way around.
> > > > > >
> > > > > >
> > > > > > So he would have to prove his statement as well then, correct?
> > > > >
> > > > >
> > > > > Oh yeah, I would have to prove why my joke statement is true. Makes total sense.
> > > >
> > > >
> > > > You know, I’m still waiting for you to tell me how targets being harder to hit makes them easier to kill.
> > >
> > >
> > > Let me explain then. For your precious precision weapons it makes it harder, making them useless in a majority of situations, which is the point your making.
> > >
> > > However, the spray n pray weapons, such as the AR and SMG, thrive in all situations midrange and lower. They don’t rely on aiming so you can just get kills with an increases horizontal sensitivity. Not only that but the aim assist and bullet magnetism would make it easier for them to hit moving targets due to the random paths of each bullet within the reticle.
> > >
> > > Aside from automatic weapons, shotguns also become more useful as you can rush players and kill them consecutively. As for rocket launchers, they remain unaffected because as I said before you adjust your sensitivity and adapt to the games speed and just blast enemies in their paths.
> > >
> > > And why would this be bad? Because players who prefer lower sensitivity cannot keep up with the speed of fast moving targets and it creates a skill gap that most people can’t adjust to. The reason this is bad because it depends on sensitivity speed rather than actual skill, those who can’t keep up with the speed will not be able to improve.
> >
> >
> > Wait wait wait, did you seriously just make that claim? All I can say is. DUH. Halo is an FPS game last time I checked, people who have more practice with a higher sensitivity get rewarded. That’s just normal. And dude you are so wrong, someone with higher sensitivity has to get used to performing the same amount of functions as someone with a lower sensitivity in a smaller timeframe. Higher sensitivity in itself takes more skill than lower sensitivity.
> >
> > I suggest you watch Pingy, he absolutely destroys enemies with a BR and high sensitivity. Movement speed of players is completely unattached to sensitivity. Because on the lowest setting you’ll still be able to easily track people at mid-long range with a precision based weapon. And yes, if you are unable to keep up with the speed, then you have to get better. Isn’t that the challenge? To get better?
>
>
> Wait how high sensitivity? But yes. sensitivity does none thing to sprint. I might try go higher sensitivity maybe. I might practice in campaign for a while doing it then MP.

It depends, when I was practicing at getting better, I wouldn’t up the sensitivity until I got comfortable with it. It’s sort of like guitar, and playing a riff over and over again and only playing it faster until you can play it perfectly at a lower tempo.

> 2533274874722389;3249:
> > 2535409489305717;3247:
> > > 2533274874722389;3246:
> > > > 2535471109694535;3245:
> > > > > 2533274819567236;3241:
> > > > > > 2535471109694535;3236:
> > > > > > > 2533274819567236;3234:
> > > > > > > > 2535470877233829;3233:
> > > > > > > > > 2533274819567236;3221:
> > > > > > > > > > 2535471109694535;3219:
> > > > > > > > > > > 2533274819567236;3216:
> > > > > > > > > > > > 2535409489305717;3213:
> > > > > > > > > > > > > 2533274819567236;3211:
> > > > > > > > > > > > > > 2535409489305717;3210:
> > > > > > > > > > > > > > > 2533274825830455;3209:
> > > > > > > > > > > > > > > > 2533274855279867;3208:
> > > > > > > > > > > > > > > > > 2533274795123910;3193:
> > > > > > > > > > > > > > > > > > 2535409489305717;3171:
> > > > > > > > > > > > > > > > > > > 2533274795123910;3170:
> > > > > > > > > > > > > > > > > > > > 2535409489305717;3169:
> > > > > > > > > > > > > > > > > > > > > 2535414876585185;3168:
> > > > > > > > > > > > > > > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > > > > > > > > > > > > > > ∆y=y1-y2
> > > > > > > > > > > > > > > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > You don’t have to be rude. I like sprint. I rather have Halo push forward and try new things (Not leave every thing behind Elites, customization etc.) but if we just a make Classic play list. No sprint, No smart scope, No thruster or charge. Then people would be happy. I mean just remake classic maps. Guardians, The Pit, Lockout and there. You have classic playlist with no sprint or Spartan Abilities but classic maps with classic gameplay.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > People would be happy getting an entire game that isn’t negatively affected by sprint, not just one playlist and only forged maps.
> > > > > > > > > > >
> > > > > > > > > > > How about everyone else just gets one playlist with sprint and the rest of the game would be sprintless? That would make everyone happy, right?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Nope just the minority of antisprinters.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Nah, we’re the majority. Prove me wrong.
> > > > > > > >
> > > > > > > >
> > > > > > > > It’s up to YOU to prove that your statement is true, not the other way around.
> > > > > > >
> > > > > > >
> > > > > > > So he would have to prove his statement as well then, correct?
> > > > > >
> > > > > >
> > > > > > Oh yeah, I would have to prove why my joke statement is true. Makes total sense.
> > > > >
> > > > >
> > > > > You know, I’m still waiting for you to tell me how targets being harder to hit makes them easier to kill.
> > > >
> > > >
> > > > Let me explain then. For your precious precision weapons it makes it harder, making them useless in a majority of situations, which is the point your making.
> > > >
> > > > However, the spray n pray weapons, such as the AR and SMG, thrive in all situations midrange and lower. They don’t rely on aiming so you can just get kills with an increases horizontal sensitivity. Not only that but the aim assist and bullet magnetism would make it easier for them to hit moving targets due to the random paths of each bullet within the reticle.
> > > >
> > > > Aside from automatic weapons, shotguns also become more useful as you can rush players and kill them consecutively. As for rocket launchers, they remain unaffected because as I said before you adjust your sensitivity and adapt to the games speed and just blast enemies in their paths.
> > > >
> > > > And why would this be bad? Because players who prefer lower sensitivity cannot keep up with the speed of fast moving targets and it creates a skill gap that most people can’t adjust to. The reason this is bad because it depends on sensitivity speed rather than actual skill, those who can’t keep up with the speed will not be able to improve.
> > >
> > >
> > > Wait wait wait, did you seriously just make that claim? All I can say is. DUH. Halo is an FPS game last time I checked, people who have more practice with a higher sensitivity get rewarded. That’s just normal. And dude you are so wrong, someone with higher sensitivity has to get used to performing the same amount of functions as someone with a lower sensitivity in a smaller timeframe. Higher sensitivity in itself takes more skill than lower sensitivity.
> > >
> > > I suggest you watch Pingy, he absolutely destroys enemies with a BR and high sensitivity. Movement speed of players is completely unattached to sensitivity. Because on the lowest setting you’ll still be able to easily track people at mid-long range with a precision based weapon. And yes, if you are unable to keep up with the speed, then you have to get better. Isn’t that the challenge? To get better?
> >
> >
> > Wait how high sensitivity? But yes. sensitivity does none thing to sprint. I might try go higher sensitivity maybe. I might practice in campaign for a while doing it then MP.
>
>
> It depends, when I was practicing at getting better, I wouldn’t up the sensitivity until I got comfortable with it. It’s sort of like guitar, and playing a riff over and over again and only playing it faster until you can play it perfectly at a lower tempo.

So you’re saying go up on until getting better at that sensitivity then move up another. Ok

> 2533274819567236;3248:
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> > > > > > > > > > > > > 2533274825830455;3209:
> > > > > > > > > > > > > > 2533274855279867;3208:
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> > > > > > > > > > > > > > > > 2535409489305717;3171:
> > > > > > > > > > > > > > > > > 2533274795123910;3170:
> > > > > > > > > > > > > > > > > > 2535409489305717;3169:
> > > > > > > > > > > > > > > > > > > 2535414876585185;3168:
> > > > > > > > > > > > > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > > > > > > > > > > > > ∆y=y1-y2
> > > > > > > > > > > > > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > You don’t have to be rude. I like sprint. I rather have Halo push forward and try new things (Not leave every thing behind Elites, customization etc.) but if we just a make Classic play list. No sprint, No smart scope, No thruster or charge. Then people would be happy. I mean just remake classic maps. Guardians, The Pit, Lockout and there. You have classic playlist with no sprint or Spartan Abilities but classic maps with classic gameplay.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > People would be happy getting an entire game that isn’t negatively affected by sprint, not just one playlist and only forged maps.
> > > > > > > > >
> > > > > > > > > How about everyone else just gets one playlist with sprint and the rest of the game would be sprintless? That would make everyone happy, right?
> > > > > > > >
> > > > > > > >
> > > > > > > > Nope just the minority of antisprinters.
> > > > > > >
> > > > > > >
> > > > > > > Nah, we’re the majority. Prove me wrong.
> > > > > >
> > > > > >
> > > > > > It’s up to YOU to prove that your statement is true, not the other way around.
> > > > >
> > > > >
> > > > > So he would have to prove his statement as well then, correct?
> > > >
> > > >
> > > > Oh yeah, I would have to prove why my joke statement is true. Makes total sense.
> > >
> > >
> > > You know, I’m still waiting for you to tell me how targets being harder to hit makes them easier to kill.
> >
> >
> > Let me explain then. For your precious precision weapons it makes it harder, making them useless in a majority of situations, which is the point your making.
> >
> > However, the spray n pray weapons, such as the AR and SMG, thrive in all situations midrange and lower. They don’t rely on aiming so you can just get kills with an increases horizontal sensitivity. Not only that but the aim assist and bullet magnetism would make it easier for them to hit moving targets due to the random paths of each bullet within the reticle.
> >
> > Aside from automatic weapons, shotguns also become more useful as you can rush players and kill them consecutively. As for rocket launchers, they remain unaffected because as I said before you adjust your sensitivity and adapt to the games speed and just blast enemies in their paths.
> >
> > And why would this be bad? Because players who prefer lower sensitivity cannot keep up with the speed of fast moving targets and it creates a skill gap that most people can’t adjust to. The reason this is bad because it depends on sensitivity speed rather than actual skill, those who can’t keep up with the speed will not be able to improve.
>
>
> That’s exactly why you make precisions stronger and adjust aim assist and bullet magnetism appropriately. When’s it’s harder to hit someone, you compensate by making changes like that.
>
> Autos may need to be nerfed, maybe not. You may only have to adjust the spread/reticle size and make their TTK longer than precisions, that way skill based precisions can win out over them keep them from being OP.
>
> Rockets would likely require a bigger blast radius depending on how quick player speed is. Shotguns may need to be tweaked, but everyone’s moving the same speed as the shotgun user so I’m not sure how rushing would be particularly effective, but if it is, just find the sweet spot.

So your solutions are to buff precisions, nerf aim assist bullet magnetism and damage for automatics, and increase blast radius of the rocket launcher.

So you’re saying that the precision weapons should be stronger because they take more skill? They’re precision for a reason. If you lose to an automatic that’s simple, you got to close, it has nothing to do with it being too strong. Halo 5 has it balanced to where you can be op with any weapon if you use it in it’s range. Winning in a battle against an AR in close range with a BR sounds so ridiculous. The game punishes you for not reading your situation. If you’re using a BR up close, you’re most likely going to die against a cqc weapon. It’s just like how a shotgun can’t win against a sniper from long distance. MP should not be based around one gun, that would suck for people who aren’t good with precision or at least BRs.

Why is this relevant? If Halo was to make only precisions relevant in MP, then it might as well be CoD now, nothing but people running around with DMRs BRs and Snipers. I don’t want to run around with a DMR primary and SMG secondary and feel like the SMG is a slot holder, I want to feel like I might need it if -Yoink- goes south. If the game can’t keep its balanced gameplay then base movement should remain unchanged. The skill gap in halo isn’t as big as it used to be, but it’s definitely for the better.

> 2533274874722389;3246:
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> > > > > > > > > > > > > > > > > > 2535409489305717;3169:
> > > > > > > > > > > > > > > > > > > 2535414876585185;3168:
> > > > > > > > > > > > > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > > > > > > > > > > > > ∆y=y1-y2
> > > > > > > > > > > > > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > You don’t have to be rude. I like sprint. I rather have Halo push forward and try new things (Not leave every thing behind Elites, customization etc.) but if we just a make Classic play list. No sprint, No smart scope, No thruster or charge. Then people would be happy. I mean just remake classic maps. Guardians, The Pit, Lockout and there. You have classic playlist with no sprint or Spartan Abilities but classic maps with classic gameplay.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > People would be happy getting an entire game that isn’t negatively affected by sprint, not just one playlist and only forged maps.
> > > > > > > > >
> > > > > > > > > How about everyone else just gets one playlist with sprint and the rest of the game would be sprintless? That would make everyone happy, right?
> > > > > > > >
> > > > > > > >
> > > > > > > > Nope just the minority of antisprinters.
> > > > > > >
> > > > > > >
> > > > > > > Nah, we’re the majority. Prove me wrong.
> > > > > >
> > > > > >
> > > > > > It’s up to YOU to prove that your statement is true, not the other way around.
> > > > >
> > > > >
> > > > > So he would have to prove his statement as well then, correct?
> > > >
> > > >
> > > > Oh yeah, I would have to prove why my joke statement is true. Makes total sense.
> > >
> > >
> > > You know, I’m still waiting for you to tell me how targets being harder to hit makes them easier to kill.
> >
> >
> > Let me explain then. For your precious precision weapons it makes it harder, making them useless in a majority of situations, which is the point your making.
> >
> > However, the spray n pray weapons, such as the AR and SMG, thrive in all situations midrange and lower. They don’t rely on aiming so you can just get kills with an increases horizontal sensitivity. Not only that but the aim assist and bullet magnetism would make it easier for them to hit moving targets due to the random paths of each bullet within the reticle.
> >
> > Aside from automatic weapons, shotguns also become more useful as you can rush players and kill them consecutively. As for rocket launchers, they remain unaffected because as I said before you adjust your sensitivity and adapt to the games speed and just blast enemies in their paths.
> >
> > And why would this be bad? Because players who prefer lower sensitivity cannot keep up with the speed of fast moving targets and it creates a skill gap that most people can’t adjust to. The reason this is bad because it depends on sensitivity speed rather than actual skill, those who can’t keep up with the speed will not be able to improve.
>
>
> Wait wait wait, did you seriously just make that claim? All I can say is. DUH. Halo is an FPS game last time I checked, people who have more practice with a higher sensitivity get rewarded. That’s just normal. And dude you are so wrong, someone with higher sensitivity has to get used to performing the same amount of functions as someone with a lower sensitivity in a smaller timeframe. Higher sensitivity in itself takes more skill than lower sensitivity.
>
> I suggest you watch Pingy, he absolutely destroys enemies with a BR and high sensitivity. Movement speed of players is completely unattached to sensitivity. Because on the lowest setting you’ll still be able to easily track people at mid-long range with a precision based weapon. And yes, if you are unable to keep up with the speed, then you have to get better. Isn’t that the challenge? To get better?

This is with an increased based movement. I know how it is in Halo 5 and other Halos, this is specifically talking about a Halo with no sprint and increased movement speed. Take games like Doom for instance. If you have a slow sensitivity, you cannot counter an enemies attack. I bumped it all the way up and it took me a few games to get used to it, but there are some people who can only play at lower sensitivity so they get smashed around corners and turns.

This is not talking about sensitivity’s impact on the skill gap in all FPS games, just on Halo if it removed sprint and upped the base movement.

> 2535471109694535;3252:
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> > > 2535471109694535;3245:
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> > > > > > > > > > > > > > > > > > 2533274795123910;3170:
> > > > > > > > > > > > > > > > > > > 2535409489305717;3169:
> > > > > > > > > > > > > > > > > > > > 2535414876585185;3168:
> > > > > > > > > > > > > > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > > > > > > > > > > > > > ∆y=y1-y2
> > > > > > > > > > > > > > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > You don’t have to be rude. I like sprint. I rather have Halo push forward and try new things (Not leave every thing behind Elites, customization etc.) but if we just a make Classic play list. No sprint, No smart scope, No thruster or charge. Then people would be happy. I mean just remake classic maps. Guardians, The Pit, Lockout and there. You have classic playlist with no sprint or Spartan Abilities but classic maps with classic gameplay.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > People would be happy getting an entire game that isn’t negatively affected by sprint, not just one playlist and only forged maps.
> > > > > > > > > >
> > > > > > > > > > How about everyone else just gets one playlist with sprint and the rest of the game would be sprintless? That would make everyone happy, right?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Nope just the minority of antisprinters.
> > > > > > > >
> > > > > > > >
> > > > > > > > Nah, we’re the majority. Prove me wrong.
> > > > > > >
> > > > > > >
> > > > > > > It’s up to YOU to prove that your statement is true, not the other way around.
> > > > > >
> > > > > >
> > > > > > So he would have to prove his statement as well then, correct?
> > > > >
> > > > >
> > > > > Oh yeah, I would have to prove why my joke statement is true. Makes total sense.
> > > >
> > > >
> > > > You know, I’m still waiting for you to tell me how targets being harder to hit makes them easier to kill.
> > >
> > >
> > > Let me explain then. For your precious precision weapons it makes it harder, making them useless in a majority of situations, which is the point your making.
> > >
> > > However, the spray n pray weapons, such as the AR and SMG, thrive in all situations midrange and lower. They don’t rely on aiming so you can just get kills with an increases horizontal sensitivity. Not only that but the aim assist and bullet magnetism would make it easier for them to hit moving targets due to the random paths of each bullet within the reticle.
> > >
> > > Aside from automatic weapons, shotguns also become more useful as you can rush players and kill them consecutively. As for rocket launchers, they remain unaffected because as I said before you adjust your sensitivity and adapt to the games speed and just blast enemies in their paths.
> > >
> > > And why would this be bad? Because players who prefer lower sensitivity cannot keep up with the speed of fast moving targets and it creates a skill gap that most people can’t adjust to. The reason this is bad because it depends on sensitivity speed rather than actual skill, those who can’t keep up with the speed will not be able to improve.
> >
> >
> > Wait wait wait, did you seriously just make that claim? All I can say is. DUH. Halo is an FPS game last time I checked, people who have more practice with a higher sensitivity get rewarded. That’s just normal. And dude you are so wrong, someone with higher sensitivity has to get used to performing the same amount of functions as someone with a lower sensitivity in a smaller timeframe. Higher sensitivity in itself takes more skill than lower sensitivity.
> >
> > I suggest you watch Pingy, he absolutely destroys enemies with a BR and high sensitivity. Movement speed of players is completely unattached to sensitivity. Because on the lowest setting you’ll still be able to easily track people at mid-long range with a precision based weapon. And yes, if you are unable to keep up with the speed, then you have to get better. Isn’t that the challenge? To get better?
>
>
> This is with an increased based movement. I know how it is in Halo 5 and other Halos, this is specifically talking about a Halo with no sprint and increased movement speed. Take games like Doom for instance. If you have a slow sensitivity, you cannot counter an enemies attack. I bumped it all the way up and it took me a few games to get used to it, but there are some people who can only play at lower sensitivity so they get smashed around corners and turns.
>
> This is not talking about sensitivity’s impact on the skill gap in all FPS games, just on Halo if it removed sprint and upped the base movement.

What would the increase of base movement % be? I just want to know so I can test it in customs.

> 2535471109694535;3251:
> So your solutions are to buff precisions, nerf aim assist bullet magnetism and damage for automatics, and increase blast radius of the rocket launcher.
>
> So you’re saying that the precision weapons should be stronger because they take more skill? They’re precision for a reason. If you lose to an automatic that’s simple, you got to close, it has nothing to do with it being too strong. Halo 5 has it balanced to where you can be op with any weapon if you use it in it’s range. Winning in a battle against an AR in close range with a BR sounds so ridiculous. The game punishes you for not reading your situation. If you’re using a BR up close, you’re most likely going to die against a cqc weapon. It’s just like how a shotgun can’t win against a sniper from long distance. MP should not be based around one gun, that would suck for people who aren’t good with precision or at least BRs.
>
> Why is this relevant? If Halo was to make only precisions relevant in MP, then it might as well be CoD now, nothing but people running around with DMRs BRs and Snipers. I don’t want to run around with a DMR primary and SMG secondary and feel like the SMG is a slot holder, I want to feel like I might need it if -Yoink- goes south. If the game can’t keep its balanced gameplay then base movement should remain unchanged. The skill gap in halo isn’t as big as it used to be, but it’s definitely for the better.

I said buff precisions, maybe nerf autos a bit depending on the power of the precisions and I never said whether ot not to increase or decrease aim assist/ bullet magnetism, it would need to be adjusted depending on a number of things (like weapon power and player speed).

How many times do we need to go through this? Precisions are harder to use, so they take more skill, which means you make them stronger to compensate. You don’t make a weapon both weak and hard to use. That doesn’t make any -Yoinking!- sense. Winning a fight against an AR with a BR is what’s called rewarding skill. The game should reward skill, not rock-paper-scissor gameplay where having the right gun at the right time gets you a win. See, you also make the mistake of thinking Halo 5’s sandbox is balanced, which it’s not, and that’s an entire other subject that you probably won’t be able to wrap your head around.

> 2533274819567236;3254:
> > 2535471109694535;3251:
> > So your solutions are to buff precisions, nerf aim assist bullet magnetism and damage for automatics, and increase blast radius of the rocket launcher.
> >
> > So you’re saying that the precision weapons should be stronger because they take more skill? They’re precision for a reason. If you lose to an automatic that’s simple, you got to close, it has nothing to do with it being too strong. Halo 5 has it balanced to where you can be op with any weapon if you use it in it’s range. Winning in a battle against an AR in close range with a BR sounds so ridiculous. The game punishes you for not reading your situation. If you’re using a BR up close, you’re most likely going to die against a cqc weapon. It’s just like how a shotgun can’t win against a sniper from long distance. MP should not be based around one gun, that would suck for people who aren’t good with precision or at least BRs.
> >
> > Why is this relevant? If Halo was to make only precisions relevant in MP, then it might as well be CoD now, nothing but people running around with DMRs BRs and Snipers. I don’t want to run around with a DMR primary and SMG secondary and feel like the SMG is a slot holder, I want to feel like I might need it if -Yoink- goes south. If the game can’t keep its balanced gameplay then base movement should remain unchanged. The skill gap in halo isn’t as big as it used to be, but it’s definitely for the better.
>
>
> I said buff precisions, maybe nerf autos a bit depending on the power of the precisions and I never said whether ot not to increase or decrease aim assist/ bullet magnetism, it would need to be adjusted depending on a number of things (like weapon power and player speed).
>
> How many times do we need to go through this? Precisions are harder to use, so they take more skill, which means you make them stronger to compensate. You don’t make a weapon both weak and hard to use. That doesn’t make any -Yoinking!- sense. Winning a fight against an AR with a BR is what’s called rewarding skill. The game should reward skill, not rock-paper-scissor gameplay where having the right gun at the right time gets you a win. See, you also make the mistake of thinking Halo 5’s sandbox is balanced, which it’s not, and that’s an entire other subject that you probably won’t be able to wrap your head around.

Would you get rewarded for trying to cut a piece of ham with a tortilla? No, you’d get laughed at for such a stupid idea. Is it harder to use a piece of tortilla as a tool? Hell yes. But can you? Of course. If you’re smart and think about it objectively, you can use it as a plate or as a spoon/fork, (their original uses in Mexican culture) and you can even use it to wrap other food. By doing this you bring out the maximum potential of the tortilla and have used it properly and extensively.

Now let me translate it for you. If you think that going up close with a Precision weapon is a good idea, then you are slowly mistaken. If you use a DMR like an SMG you will find yourself dying in CQC situations about 90% of the time. Precision weapons are long range weapons. They’re harder to use because of their range, they are meant to be used from far away, not 5 feet away. Moral of the story, if you use it correctly, you will be nearly unstoppable and will get rewarded for bringing out its potential, but if you misuse and abuse it, you will get rekt and have no reason to blame the game.

Wow this topic is still going …

> 2535471109694535;3255:
> > 2533274819567236;3254:
> > > 2535471109694535;3251:
> > > So your solutions are to buff precisions, nerf aim assist bullet magnetism and damage for automatics, and increase blast radius of the rocket launcher.
> > > So you’re saying that the precision weapons should be stronger because they take more skill? They’re precision for a reason. If you lose to an automatic that’s simple, you got to close, it has nothing to do with it being too strong. Halo 5 has it balanced to where you can be op with any weapon if you use it in it’s range. Winning in a battle against an AR in close range with a BR sounds so ridiculous. The game punishes you for not reading your situation. If you’re using a BR up close, you’re most likely going to die against a cqc weapon. It’s just like how a shotgun can’t win against a sniper from long distance. MP should not be based around one gun, that would suck for people who aren’t good with precision or at least BRs.
> > > Why is this relevant? If Halo was to make only precisions relevant in MP, then it might as well be CoD now, nothing but people running around with DMRs BRs and Snipers. I don’t want to run around with a DMR primary and SMG secondary and feel like the SMG is a slot holder, I want to feel like I might need it if -Yoink- goes south. If the game can’t keep its balanced gameplay then base movement should remain unchanged. The skill gap in halo isn’t as big as it used to be, but it’s definitely for the better.
> >
> >
> > I said buff precisions, maybe nerf autos a bit depending on the power of the precisions and I never said whether ot not to increase or decrease aim assist/ bullet magnetism, it would need to be adjusted depending on a number of things (like weapon power and player speed).
> > How many times do we need to go through this? Precisions are harder to use, so they take more skill, which means you make them stronger to compensate. You don’t make a weapon both weak and hard to use. That doesn’t make any -Yoinking!- sense. Winning a fight against an AR with a BR is what’s called rewarding skill. The game should reward skill, not rock-paper-scissor gameplay where having the right gun at the right time gets you a win. See, you also make the mistake of thinking Halo 5’s sandbox is balanced, which it’s not, and that’s an entire other subject that you probably won’t be able to wrap your head around.
>
>
> Would you get rewarded for trying to cut a piece of ham with a tortilla? No, you’d get laughed at for such a stupid idea. Is it harder to use a piece of tortilla as a tool? Hell yes. But can you? Of course. If you’re smart and think about it objectively, you can use it as a plate or as a spoon/fork, (their original uses in Mexican culture) and you can even use it to wrap other food. By doing this you bring out the maximum potential of the tortilla and have used it properly and extensively.
> Now let me translate it for you. If you think that going up close with a Precision weapon is a good idea, then you are slowly mistaken. If you use a DMR like an SMG you will find yourself dying in CQC situations about 90% of the time. Precision weapons are long range weapons. They’re harder to use because of their range, they are meant to be used from far away, not 5 feet away. Moral of the story, if you use it correctly, you will be nearly unstoppable and will get rewarded for bringing out its potential, but if you misuse and abuse it, you will get rekt and have no reason to blame the game.

Rock-paper-scissors gameplay largely turns it into a game of chance and randomness. If that’s what you’re into then CoD has that covered, but in Halo, it should be rewarding skill, not encouraging chance. But if that’s something you can’t wrap your head around or don’t want to accept, then you should move on because this is starting to turn into a discussion on weapon balance rather than sprint.

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> > > > > > > > 2533274855477511;3172:
> > > > > > > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> > > > > > >
> > > > > > >
> > > > > > > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
> > > > > >
> > > > > >
> > > > > > My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.
> > > > >
> > > > >
> > > > > Probably not becuase it wpuld make people with rocket launchers destroying everything in seconds and vehicles useless.
> > > >
> > > >
> > > > Exactly my point, Halo’s arsenal is filled with such strong weapons that increasing the speed would break the gameplay. If they upped the base movement speed, they would need to nerf the weapons in online, which is why most of Doom’s weapons don’t kill in one shot.
> > >
> > >
> > > Oh my god, this makes no sense. If players move faster, that makes them harder to hit and if players are harder to hit, then there needs to be something done in order to make them die quicker so fights don’t drag on because no one can hit their target enough.
> > >
> > > How could you possibly think faster speed requires weaker weapons? I literally can’t even imagine why that would make sense.
> >
> >
> > I think the immediate problem that would come with a faster base movement speed is how much more deadly the SMG and storm rifle would be in CQC. Assuming that all weapons functioned the same, precision weapons would become worthless at close range (if they weren’t already) with how harder shots become to land. Because of how easy those 2 auto weapons are to use, they will be required to excel at CQC.
> >
> > In this case, it would be best advised to nerf the SMG (to kill in 1.25 seconds) and the SR to do dramatically less damage against health, while simultaneously decreasing the TTK of the precision weapons (most notably the pistol) to compensate for such fast paced combat. Otherwise, I could see why TheNightEcho made such an assessment.
>
>
> Of course the whole sandbox would have to be adjusted accordingly, which is why people usually talk about not including sprint in Halo 6 rather not removing it from Halo 5.
>
> Precisions would have to be made stronger, but it wouldn’t be so obvious what to do with automatics. It would require the usual play testing to figure out the average kill times to properly balance automatics in particular, but you certainly don’t universally nerf everything like he was implying. At the very least all the automatics would need slower kill times than precisions.

343 could tone magnetism or make it so that weapons are mostly ballistic in order to not make guns sure fire hits. They would then have to toy around with aim assist though but I’m okay with that since I hate the gratuitous amounts of magnetism as well.

Couple this with a more severe penalty to full auto fire and I think it would do nicely. Remove the autos as hard counters to precision and actually require precision weapons to have good aim.

Get the F over sprint. It’s 2016, Halo HAS to evolve. I’ve been playing since LAN on HCE, so don’t give me this purist nonsense. I’ve also competed all the way up to H3, so I get the competitive angle. Halo needed a big movement and pacing change and H5 is has exceeded my wildest dreams of what they would actually be able to achieve in terms of keeping true to Halo, making needed changes, and actually delivering a MP experience that was fun. So please just move on.

> 2533274801134537;3259:
> Get the F over sprint. It’s 2016, Halo HAS to evolve. I’ve been playing since LAN on HCE, so don’t give me this purist nonsense. I’ve also competed all the way up to H3, so I get the competitive angle. Halo needed a big movement and pacing change and H5 is has exceeded my wildest dreams of what they would actually be able to achieve in terms of keeping true to Halo, making needed changes, and actually delivering a MP experience that was fun. So please just move on.

That’s not an argument. Why is it good for the gameplay? What does sprint accomplish that can’t be done in a another way with less negative effects?