The sprint discussion thread

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> > > > > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> > > > >
> > > > >
> > > > > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
> > > >
> > > >
> > > > My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.
> > >
> > >
> > > Probably not becuase it wpuld make people with rocket launchers destroying everything in seconds and vehicles useless.
> >
> >
> > Exactly my point, Halo’s arsenal is filled with such strong weapons that increasing the speed would break the gameplay. If they upped the base movement speed, they would need to nerf the weapons in online, which is why most of Doom’s weapons don’t kill in one shot.
>
>
> Oh my god, this makes no sense. If players move faster, that makes them harder to hit and if players are harder to hit, then there needs to be something done in order to make them die quicker so fights don’t drag on because no one can hit their target enough.
>
> How could you possibly think faster speed requires weaker weapons? I literally can’t even imagine why that would make sense.

You’ve been using Doom as a reference this whole time and you fail to mention how the guns are designed to be weak compared to the players relative health to create a competitive gameplay (nearly 3-4 shots with the shotguns, rocket launcher, and vortex rifle which are the strongest in multiplayer). If weapons remained unchanged and the speed was increased it would take literally no skill to get kills, it would mainly be a matter or power weapon or luck.

> 2533274801176260;3188:
> It has already been mentioned how exploration has been practically nullified, since getting from A to B as fast as possible is highly encouraged. When was the last time you found an easter egg outside the main playing area?

I only quoted the part that I wanted to make a comment on, but I agree with your entire post except maybe the last sentence. Just wanted to say that you do kind of feel rushed to get through the levels in H5. With Easter eggs, Bungie was so much better than 343 ever will be and that’s one thing I’ll definitely miss from Bungie.

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> > > > > 2533274855477511;3181:
> > > > > > 2533274825830455;3178:
> > > > > > > 2533274855477511;3172:
> > > > > > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> > > > > >
> > > > > >
> > > > > > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
> > > > >
> > > > >
> > > > > My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.
> > > >
> > > >
> > > > Probably not becuase it wpuld make people with rocket launchers destroying everything in seconds and vehicles useless.
> > >
> > >
> > > Exactly my point, Halo’s arsenal is filled with such strong weapons that increasing the speed would break the gameplay. If they upped the base movement speed, they would need to nerf the weapons in online, which is why most of Doom’s weapons don’t kill in one shot.
> >
> >
> > Oh my god, this makes no sense. If players move faster, that makes them harder to hit and if players are harder to hit, then there needs to be something done in order to make them die quicker so fights don’t drag on because no one can hit their target enough.
> >
> > How could you possibly think faster speed requires weaker weapons? I literally can’t even imagine why that would make sense.
>
>
> You’ve been using Doom as a reference this whole time and you fail to mention how the guns are designed to be weak compared to the players relative health to create a competitive gameplay (nearly 3-4 shots with the shotguns, rocket launcher, and vortex rifle which are the strongest in multiplayer). If weapons remained unchanged and the speed was increased it would take literally no skill to get kills, it would mainly be a matter or power weapon or luck.

How about this then. Are Halo CE’s weapons weak because the speed is fast? The only reason they are like that is because of the outlasts in Doom.

> 2535471109694535;3201:
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> > > 2535471109694535;3195:
> > > > 2535409489305717;3183:
> > > > > 2533274855477511;3181:
> > > > > > 2533274825830455;3178:
> > > > > > > 2533274855477511;3172:
> > > > > > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> > > > > >
> > > > > >
> > > > > > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
> > > > >
> > > > >
> > > > > My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.
> > > >
> > > >
> > > > Probably not becuase it wpuld make people with rocket launchers destroying everything in seconds and vehicles useless.
> > >
> > >
> > > Exactly my point, Halo’s arsenal is filled with such strong weapons that increasing the speed would break the gameplay. If they upped the base movement speed, they would need to nerf the weapons in online, which is why most of Doom’s weapons don’t kill in one shot.
> >
> >
> > Oh my god, this makes no sense. If players move faster, that makes them harder to hit and if players are harder to hit, then there needs to be something done in order to make them die quicker so fights don’t drag on because no one can hit their target enough.
> >
> > How could you possibly think faster speed requires weaker weapons? I literally can’t even imagine why that would make sense.
>
>
> You’ve been using Doom as a reference this whole time and you fail to mention how the guns are designed to be weak compared to the players relative health to create a competitive gameplay (nearly 3-4 shots with the shotguns, rocket launcher, and vortex rifle which are the strongest in multiplayer). If weapons remained unchanged and the speed was increased it would take literally no skill to get kills, it would mainly be a matter or power weapon or luck.

Doom doesn’t have rechargeable shields, which I would imagine is why weapons may not be as strong.

How would someone being harder to hit, make it easier to kill that person?

I think doom and CLASSIC halo are two different beasts at this point in thier existence, I think that doom has to do more with movment for the purpose of staying alive and I think classic halo is more about holding advantatious positions I think that its pointless to compare the two no sprint in halo needs to exist for entirely different reasons than there cant be sprint in doom there cant be sprint in doom because the TTK mixed with the armor system and powerup system would make it IMPOSSIBLE to get a kill besides the fact that the maps would have a whole lot less intensity. However sprint doesnt work in halo because it waters down the maps, the visuals, the strategy in the game halo used to be like a game of chess used to be alot more thinking involved now its just run and gun and there is some thought and some clever strategies still involved, after all, it definitley STILL is a halo game and a good one at that, however from my observation, sprint has NO place in the arena setting or campaign for that matter like Ive been saying.

Yeah, Doom and Halo are different (mostly notably the difference in how they both handle health/shields) which is why we can’t apply mechanics in one game the same way as the other, if at all. That’s exactly why just because other games have sprint that doesn’t mean it should be included in Halo and expect it to not have problems.

> 2535414876585185;3185:
> > 2533274855477511;3181:
> > > 2533274825830455;3178:
> > > > 2533274855477511;3172:
> > > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> > >
> > >
> > > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
> >
> >
> > My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.
>
>
> I LOVE slide too! buuuut It can still stay in the non-spint playlists or just make it an option to slide while moving at full speed

I’m telling you just add a passive like 4-5% speed boost when you’re out of combat with an animation change to give the illusion of sprint while not sacrificing the whole putting your weapon down to fire. In this form too slide could still exist.

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> > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > >
> > > >
> > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > >
> > >
> > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > >
> > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> >
> >
> > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
>
>
> There are no stupid questions, or dumb questions. Don’t know, do ask.
>
> The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
>
> Then you’d have parts of the map with different flow whilst sprinting than what was intended.

I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.

I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
∆y=y1-y2
The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).

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> > > > 2533274795123910;3170:
> > > > > 2535409489305717;3169:
> > > > > > 2535414876585185;3168:
> > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > >
> > > > >
> > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > >
> > > >
> > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > >
> > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > >
> > >
> > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> >
> >
> > There are no stupid questions, or dumb questions. Don’t know, do ask.
> >
> > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> >
> > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
>
>
> I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
>
> I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> ∆y=y1-y2
> The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).

I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.

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> > > 2533274795123910;3193:
> > > > 2535409489305717;3171:
> > > > > 2533274795123910;3170:
> > > > > > 2535409489305717;3169:
> > > > > > > 2535414876585185;3168:
> > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > >
> > > > > >
> > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > >
> > > > >
> > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > >
> > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > >
> > > >
> > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > >
> > >
> > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > >
> > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > >
> > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> >
> >
> > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> >
> > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > ∆y=y1-y2
> > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
>
>
> I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.

Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.

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> > > > > > > 2535409489305717;3169:
> > > > > > > > 2535414876585185;3168:
> > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > >
> > > > > > >
> > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > >
> > > > > >
> > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > >
> > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > >
> > > > >
> > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > >
> > > >
> > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > >
> > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > >
> > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > >
> > >
> > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > >
> > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > ∆y=y1-y2
> > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> >
> >
> > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
>
>
> Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.

It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?

is this irony: HALO shouldn’t have sprint because other games had it first, other new games are sprintless so HALO should be too

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> > > 2533274825830455;3209:
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> > > > > 2533274795123910;3193:
> > > > > > 2535409489305717;3171:
> > > > > > > 2533274795123910;3170:
> > > > > > > > 2535409489305717;3169:
> > > > > > > > > 2535414876585185;3168:
> > > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > > >
> > > > > > > >
> > > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > > >
> > > > > > >
> > > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > > >
> > > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > > >
> > > > > >
> > > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > > >
> > > > >
> > > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > > >
> > > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > > >
> > > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > > >
> > > >
> > > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > > >
> > > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > > ∆y=y1-y2
> > > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> > >
> > >
> > > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
> >
> >
> > Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.
>
>
> It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?

You don’t have to be rude. I like sprint. I rather have Halo push forward and try new things (Not leave every thing behind Elites, customization etc.) but if we just a make Classic play list. No sprint, No smart scope, No thruster or charge. Then people would be happy. I mean just remake classic maps. Guardians, The Pit, Lockout and there. You have classic playlist with no sprint or Spartan Abilities but classic maps with classic gameplay.

> 2533274839169051;3212:
> is this irony: HALO shouldn’t have sprint because other games had it first, other new games are sprintless so HALO should be too

Not the argument being made. Sorry bud.

Yes, but I want all spartan abilities removed and all my friends do, too.

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> > > > > > > > > 2535409489305717;3169:
> > > > > > > > > > 2535414876585185;3168:
> > > > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > > > >
> > > > > > > >
> > > > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > > > >
> > > > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > > > >
> > > > > > >
> > > > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > > > >
> > > > > >
> > > > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > > > >
> > > > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > > > >
> > > > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > > > >
> > > > >
> > > > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > > > >
> > > > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > > > ∆y=y1-y2
> > > > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> > > >
> > > >
> > > > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
> > >
> > >
> > > Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.
> >
> >
> > It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?
>
>
> You don’t have to be rude. I like sprint. I rather have Halo push forward and try new things (Not leave every thing behind Elites, customization etc.) but if we just a make Classic play list. No sprint, No smart scope, No thruster or charge. Then people would be happy. I mean just remake classic maps. Guardians, The Pit, Lockout and there. You have classic playlist with no sprint or Spartan Abilities but classic maps with classic gameplay.

People would be happy getting an entire game that isn’t negatively affected by sprint, not just one playlist and only forged maps.

How about everyone else just gets one playlist with sprint and the rest of the game would be sprintless? That would make everyone happy, right?

> 2535409489305717;3213:
> > 2533274819567236;3211:
> > > 2535409489305717;3210:
> > > > 2533274825830455;3209:
> > > > > 2533274855279867;3208:
> > > > > > 2533274795123910;3193:
> > > > > > > 2535409489305717;3171:
> > > > > > > > 2533274795123910;3170:
> > > > > > > > > 2535409489305717;3169:
> > > > > > > > > > 2535414876585185;3168:
> > > > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > > > >
> > > > > > > >
> > > > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > > > >
> > > > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > > > >
> > > > > > >
> > > > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > > > >
> > > > > >
> > > > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > > > >
> > > > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > > > >
> > > > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > > > >
> > > > >
> > > > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > > > >
> > > > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > > > ∆y=y1-y2
> > > > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> > > >
> > > >
> > > > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
> > >
> > >
> > > Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.
> >
> >
> > It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?
>
>
> You don’t have to be rude. I like sprint. I rather have Halo push forward and try new things (Not leave every thing behind Elites, customization etc.) but if we just a make Classic play list. No sprint, No smart scope, No thruster or charge. Then people would be happy. I mean just remake classic maps. Guardians, The Pit, Lockout and there. You have classic playlist with no sprint or Spartan Abilities but classic maps with classic gameplay.

Classic Halo needs its own game…even if it’s a CS:GO style game with multiplayer and bots and no story.

> 2533274819567236;3214:
> > 2533274839169051;3212:
> > is this irony: HALO shouldn’t have sprint because other games had it first, other new games are sprintless so HALO should be too
>
>
> Not the argument being made. Sorry bud.

So you haven’t been making the overwatch and doom argument constantly?

> 2533274819567236;3216:
> > 2535409489305717;3213:
> > > 2533274819567236;3211:
> > > > 2535409489305717;3210:
> > > > > 2533274825830455;3209:
> > > > > > 2533274855279867;3208:
> > > > > > > 2533274795123910;3193:
> > > > > > > > 2535409489305717;3171:
> > > > > > > > > 2533274795123910;3170:
> > > > > > > > > > 2535409489305717;3169:
> > > > > > > > > > > 2535414876585185;3168:
> > > > > > > > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > > > > > > > >
> > > > > > > > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> > > > > > > >
> > > > > > > >
> > > > > > > > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
> > > > > > >
> > > > > > >
> > > > > > > There are no stupid questions, or dumb questions. Don’t know, do ask.
> > > > > > >
> > > > > > > The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
> > > > > > >
> > > > > > > Then you’d have parts of the map with different flow whilst sprinting than what was intended.
> > > > > >
> > > > > >
> > > > > > I’ve always said that the “dumb question” is the one asked without thinking first. Like when my students ask if they should put their names on their assignments.
> > > > > >
> > > > > > I think its worth mentioning where the term “delta” comes from. Its commonly used in math and science to refer to the change in something. using the greek letter ∆ to represent this symbolically.
> > > > > > ∆y=y1-y2
> > > > > > The change in the value of y is the difference between y1 (or the starting value) and y2 (the ending value).
> > > > >
> > > > >
> > > > > I was considering adding the same, though also note that delta is the equivalent of D in the Greek alphabet and I think “difference” is useful in remembering its meaning, and is also likely where the use of the symbol has its origins in.
> > > >
> > > >
> > > > Is it me or this thread has turned into a math class about Greek math? I don’t hate it just seems weird to talk about math on Waypoint since its all abut Halo.
> > >
> > >
> > > It’s just you. It’s only two posts. Have anything of worth to add to the sprint discussion or are you just stopping by for your hourly post about nothing?
> >
> >
> > You don’t have to be rude. I like sprint. I rather have Halo push forward and try new things (Not leave every thing behind Elites, customization etc.) but if we just a make Classic play list. No sprint, No smart scope, No thruster or charge. Then people would be happy. I mean just remake classic maps. Guardians, The Pit, Lockout and there. You have classic playlist with no sprint or Spartan Abilities but classic maps with classic gameplay.
>
>
> People would be happy getting an entire game that isn’t negatively affected by sprint, not just one playlist and only forged maps.
>
> How about everyone else just gets one playlist with sprint and the rest of the game would be sprintless? That would make everyone happy, right?

Nope just the minority of antisprinters.

> 2535471109694535;3218:
> > 2533274819567236;3214:
> > > 2533274839169051;3212:
> > > is this irony: HALO shouldn’t have sprint because other games had it first, other new games are sprintless so HALO should be too
> >
> >
> > Not the argument being made. Sorry bud.
>
>
> So you haven’t been making the overwatch and doom argument constantly?

I’ve been saying those games are praised and don’t have sprint which disproves 343’s and other peoples theories that sprint is necessary to be fun and popular.