The sprint discussion thread

> 2533274825830455;3178:
> > 2533274855477511;3172:
> > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
>
>
> Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.

My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.

> 2535414876585185;3179:
> Yes he was, but with sprint in the game it deincentivizes the sense of exploration-- admit it for most people its about getting from point A to B
> B being the end of the level, without sprint you have more of a chance of seeing more, being able to appreciate more. take a look at the prerelease footage of swords of sangelios and notice how often they actually sprint. they do do it but not too often.

I see that people just need to “calm down” and actually to be slow and think. I might sprint but that might be for combat or its just some hallway but overall they should explore Meridian or that Forerunner planet how they did good at making a beaufitful Campaign that has a mediocre but yet better then CoD story.

> 2533274855477511;3181:
> > 2533274825830455;3178:
> > > 2533274855477511;3172:
> > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> >
> >
> > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
>
>
> My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.

Probably not becuase it wpuld make people with rocket launchers destroying everything in seconds and vehicles useless.

> 2535414876585185;3180:
> > 2533274825830455;3178:
> > > 2533274855477511;3172:
> > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> >
> >
> > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
>
>
> I think that thats 343s biggest weakness they like to play it safe.

That’s the main reason after what happened with 4.

> 2533274855477511;3181:
> > 2533274825830455;3178:
> > > 2533274855477511;3172:
> > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> >
> >
> > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
>
>
> My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.

I LOVE slide too! buuuut It can still stay in the non-spint playlists or just make it an option to slide while moving at full speed

> 2535414876585185;3185:
> > 2533274855477511;3181:
> > > 2533274825830455;3178:
> > > > 2533274855477511;3172:
> > > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> > >
> > >
> > > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
> >
> >
> > My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.
>
>
> I LOVE slide too! buuuut It can still stay in the non-spint playlists or just make it an option to slide while moving at full speed

“I’m walking-HOLY BALLS I SLID”

> 2533274968393436;3186:
> > 2535414876585185;3185:
> > > 2533274855477511;3181:
> > > > 2533274825830455;3178:
> > > > > 2533274855477511;3172:
> > > > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> > > >
> > > >
> > > > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
> > >
> > >
> > > My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.
> >
> >
> > I LOVE slide too! buuuut It can still stay in the non-spint playlists or just make it an option to slide while moving at full speed
>
>
> “I’m walking-HOLY BALLS I SLID”

I know I know it sounds like a reach ;w;

> 2535409489305717;3174:
> > 2535414876585185;3173:
> > Im not saying that they completely remove sprint they just remove it from competitive and campaign halo 5s movement works. but only in certain areas of the game.
>
>
> So a classic hardcore arena playlist. But revmoving sprint from Campaign? I don’t see the reason to remove from Campaign since you can walk it out.

Sprint screws with campaign leveldesign and AI.
Just like in multiplayer, levels need to be stretched out more, so that you don’t bump into anything while sprinting. Just compare the corridors from the Pillar of Autumn with those from the Forward Unto Dawn. And while I can’t prove it, I’m 100% certain sprint is the reason for the inclusion of softkill zones to keep players from running out of bounds. It has already been mentioned how exploration has been practically nullified, since getting from A to B as fast as possible is highly encouraged. When was the last time you found an easter egg outside the main playing area? While John Doe will not care about any of this, it has become a point of frustration for speed- and LASO/Mythic runs as all levels are now basically like mutiplayer arenas, encapsulated in Blood-Gulch-esque chasms or Lockout-style pits.
As for the AI, the enemies are always programmed with player peak performance in mind. Ever noticed how Elites (amongst others) are able to run just as fast as a sprinting Spartan, while still retaining the ability to shoot? It also completely changes the way you approach gunfights, as by the time that enemies engage you, you’re still too far away for effective combat (as you usually don’t have the luxury of infinite ammo that the AI does). So you have to decide whether you approach guns blazing at a slower pace or fast enough to get there before growing a beard but at the risk of not being able to defend yourself. Thus sacrificing combat readiness for manouverability or vice versa.
Basically, every ripple effect that sprint has in multiplayer also exists in campaign. The only difference is, the universal counter-argument of “equal starts” does not apply here, because you’re already outnumbered and outgunned in campaign. So disempowering the player is the last thing you want to do…
Hell, I’d be even okay with sprint in arena as long as they throw it out of campaign and give me a decent BMS.

> 2533274801176260;3188:
> > 2535409489305717;3174:
> > > 2535414876585185;3173:
> > > Im not saying that they completely remove sprint they just remove it from competitive and campaign halo 5s movement works. but only in certain areas of the game.
> >
> >
> > So a classic hardcore arena playlist. But revmoving sprint from Campaign? I don’t see the reason to remove from Campaign since you can walk it out.
>
>
> Sprint screws with campaign leveldesign and AI.
> Just like in multiplayer, levels need to be stretched out more, so that you don’t bump into anything while sprinting. Just compare the corridors from the Pillar of Autumn with those from the Forward Unto Dawn. And while I can’t prove it, I’m 100% certain sprint is the reason for the inclusion of softkill zones to keep players from running out of bounds. It has already been mentioned how exploration has been practically nullified, since getting from A to B as fast as possible is highly encouraged. When was the last time you found an easter egg outside the main playing area? While John Doe will not care about any of this, it has become a point of frustration for speed- and LASO/Mythic runs as all levels are now basically like mutiplayer arenas, encapsulated in Blood-Gulch-esque chasms or Lockout-style pits.
> As for the AI, the enemies are always programmed with player peak performance in mind. Ever noticed how Elites (amongst others) are able to run just as fast as a sprinting Spartan, while still retaining the ability to shoot? It also completely changes the way you approach gunfights, as by the time that enemies engage you, you’re still too far away for effective combat (as you usually don’t have the luxury of infinite ammo that the AI does). So you have to decide whether you approach guns blazing at a slower pace or fast enough to get there before growing a beard but at the risk of not being able to defend yourself. Thus sacrificing combat readiness for manouverability or vice versa.
> Basically, every ripple effect that sprint has in multiplayer also exists in campaign. The only difference is, the universal counter-argument of “equal starts” does not apply here, because you’re already outnumbered and outgunned in campaign. So disempowering the player is the last thing you want to do…
> Hell, I’d be even okay with sprint in arena as long as they throw it out of campaign and give me a decent BMS.

you bring up alot of points I never even thought about but I think that sprint needs to go, so we can go back to having memorable maps again with all kinds of cool skilljumps and power positions.

Reading back on some of the posts “dont like sprint dont use it” lol… how cute, you dont take two seconds to consider that just because I dont use it doesnt mean its inclusion in the game doesnt affect me lmao xD

> 2533274855477511;3181:
> > 2533274825830455;3178:
> > > 2533274855477511;3172:
> > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> >
> >
> > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
>
>
> My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.

Pretty sure Halo basically started out as a “shield-based” version of Doom/Quake, so I’m not sure what the problem would be. Slide isn’t dependent on sprint though, remove sprint and map slide to a button.

> 2533274855477511;3181:
> > 2533274825830455;3178:
> > > 2533274855477511;3172:
> > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> >
> >
> > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
>
>
> My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.

Is that truly a bad thing in your eyes?

> 2535409489305717;3171:
> > 2533274795123910;3170:
> > > 2535409489305717;3169:
> > > > 2535414876585185;3168:
> > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > >
> > >
> > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> >
> >
> > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> >
> > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
>
>
> One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.

There are no stupid questions, or dumb questions. Don’t know, do ask.

The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.

Then you’d have parts of the map with different flow whilst sprinting than what was intended.

I like it for immersion, you would figure by the 26th century that you could sprint in armor that has plasma shields.

> 2535409489305717;3183:
> > 2533274855477511;3181:
> > > 2533274825830455;3178:
> > > > 2533274855477511;3172:
> > > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> > >
> > >
> > > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
> >
> >
> > My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.
>
>
> Probably not becuase it wpuld make people with rocket launchers destroying everything in seconds and vehicles useless.

Exactly my point, Halo’s arsenal is filled with such strong weapons that increasing the speed would break the gameplay. If they upped the base movement speed, they would need to nerf the weapons in online, which is why most of Doom’s weapons don’t kill in one shot.

[deleted]

> 2535471109694535;3195:
> > 2535409489305717;3183:
> > > 2533274855477511;3181:
> > > > 2533274825830455;3178:
> > > > > 2533274855477511;3172:
> > > > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> > > >
> > > >
> > > > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
> > >
> > >
> > > My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.
> >
> >
> > Probably not becuase it wpuld make people with rocket launchers destroying everything in seconds and vehicles useless.
>
>
> Exactly my point, Halo’s arsenal is filled with such strong weapons that increasing the speed would break the gameplay. If they upped the base movement speed, they would need to nerf the weapons in online, which is why most of Doom’s weapons don’t kill in one shot.

Oh my god, this makes no sense. If players move faster, that makes them harder to hit and if players are harder to hit, then there needs to be something done in order to make them die quicker so fights don’t drag on because no one can hit their target enough.

How could you possibly think faster speed requires weaker weapons? I literally can’t even imagine why that would make sense.

> 2533274795123910;3193:
> > 2535409489305717;3171:
> > > 2533274795123910;3170:
> > > > 2535409489305717;3169:
> > > > > 2535414876585185;3168:
> > > > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> > > >
> > > >
> > > > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> > >
> > >
> > > They did increase the BMS from the beta, and decreased the delta between bms and sprint.
> > >
> > > So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> >
> >
> > One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
>
>
> There are no stupid questions, or dumb questions. Don’t know, do ask.
>
> The difference between BMS and Sprint speed. Sprint most likely stayed at the same speed while BMS got pumped. The difference between them changed, essentially nerfing sprint compared to BMS. Delta changed.
>
> Then you’d have parts of the map with different flow whilst sprinting than what was intended.

Maybe they should Buff BMS to like 5-10% maybe.

> 2533274819567236;3197:
> > 2535471109694535;3195:
> > > 2535409489305717;3183:
> > > > 2533274855477511;3181:
> > > > > 2533274825830455;3178:
> > > > > > 2533274855477511;3172:
> > > > > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
> > > > >
> > > > >
> > > > > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
> > > >
> > > >
> > > > My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.
> > >
> > >
> > > Probably not becuase it wpuld make people with rocket launchers destroying everything in seconds and vehicles useless.
> >
> >
> > Exactly my point, Halo’s arsenal is filled with such strong weapons that increasing the speed would break the gameplay. If they upped the base movement speed, they would need to nerf the weapons in online, which is why most of Doom’s weapons don’t kill in one shot.
>
>
> Oh my god, this makes no sense. If players move faster, that makes them harder to hit and if players are harder to hit, then there needs to be something done in order to make them die quicker so fights don’t drag on because no one can hit their target enough.
>
> How could you possibly think faster speed requires weaker weapons? I literally can’t even imagine why that would make sense.

I think the immediate problem that would come with a faster base movement speed is how much more deadly the SMG and storm rifle would be in CQC. Assuming that all weapons functioned the same, precision weapons would become worthless at close range (if they weren’t already) with how harder shots become to land. Because of how easy those 2 auto weapons are to use, they will be required to excel at CQC.

In this case, it would be best advised to nerf the SMG (to kill in 1.25 seconds) and the SR to do dramatically less damage against health, while simultaneously decreasing the TTK of the precision weapons (most notably the pistol) to compensate for such fast paced combat. Otherwise, I could see why TheNightEcho made such an assessment.

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> > > > > > > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
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> > > > > > Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
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> > > > > My question is, would removing sprint and speeding things up just turn Halo into a shield-based DOOM 2016 style multiplayer? Also I like to slide around. Don’t take away me slide.
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> > > > Probably not becuase it wpuld make people with rocket launchers destroying everything in seconds and vehicles useless.
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> > > Exactly my point, Halo’s arsenal is filled with such strong weapons that increasing the speed would break the gameplay. If they upped the base movement speed, they would need to nerf the weapons in online, which is why most of Doom’s weapons don’t kill in one shot.
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> > Oh my god, this makes no sense. If players move faster, that makes them harder to hit and if players are harder to hit, then there needs to be something done in order to make them die quicker so fights don’t drag on because no one can hit their target enough.
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> > How could you possibly think faster speed requires weaker weapons? I literally can’t even imagine why that would make sense.
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> I think the immediate problem that would come with a faster base movement speed is how much more deadly the SMG and storm rifle would be in CQC. Assuming that all weapons functioned the same, precision weapons would become worthless at close range (if they weren’t already) with how harder shots become to land. Because of how easy those 2 auto weapons are to use, they will be required to excel at CQC.
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> In this case, it would be best advised to nerf the SMG (to kill in 1.25 seconds) and the SR to do dramatically less damage against health, while simultaneously decreasing the TTK of the precision weapons (most notably the pistol) to compensate for such fast paced combat. Otherwise, I could see why TheNightEcho made such an assessment.

Of course the whole sandbox would have to be adjusted accordingly, which is why people usually talk about not including sprint in Halo 6 rather not removing it from Halo 5.

Precisions would have to be made stronger, but it wouldn’t be so obvious what to do with automatics. It would require the usual play testing to figure out the average kill times to properly balance automatics in particular, but you certainly don’t universally nerf everything like he was implying. At the very least all the automatics would need slower kill times than precisions.