> 2533274839169051;3160:
> A new HALO without sprint would be a failure, I’ve played enough OLD HALO and still can travel down memory lane with the MCC if I get the urge
im more of an anti thruster pack/anti spartan charge guy…but i was just in a game where i made this guy one shot on 3 seperate occasions…he sprinting away each time…now granted…it was my first game…so my shot was just a tad bit off…however 2 out of the 3 time…he ran into his teammates…so its not like i could have chased him…not that i should have to chase him…thats a product of “new” halo for the most part…but thats 3 kill i would have had if it werent for sprint…it affects more than just map design…not that 343 took that into consideration…most maps are so damn small…atleast compared to player movement speed
> 2533274839169051;3160:
> A new HALO without sprint would be a failure, I’ve played enough OLD HALO and still can travel down memory lane with the MCC if I get the urge
> 2533274839169051;3160:
> A new HALO without sprint would be a failure, I’ve played enough OLD HALO and still can travel down memory lane with the MCC if I get the urge
How do you assume it would be a failure?
Weve had this mechanic for 6 years now if anything sprint is a dated and stale mechanic. 343 need to innovate the series on their own, without following others for their inspiration.
I think someone else said it best: halo isn’t that of a unique game anymore, there’s so many other similar options and instead of distancing itself from that pack they morphed closer towards their opposition.
And remember it’s not just this one mechanic, it’s the whole package. This one mechanic is just the epitome of this direction, and it’s the most most visible example of said direction.
> 2533275007449996;3161:
> > 2533274839169051;3160:
> > A new HALO without sprint would be a failure, I’ve played enough OLD HALO and still can travel down memory lane with the MCC if I get the urge
>
>
> im more of an anti thruster pack/anti spartan charge guy…but i was just in a game where i made this guy one shot on 3 seperate occasions…he sprinting away each time…now granted…it was my first game…so my shot was just a tad bit off…however 2 out of the 3 time…he ran into his teammates…so its not like i could have chased him…not that i should have to chase him…thats a product of “new” halo for the most part…but thats 3 kill i would have had if it werent for sprint…it affects more than just map design…not that 343 took that into consideration…most maps are so damn small…atleast compared to player movement speed
I’m not going to say that’s not a problem, but usually you can kill the guy before he gets away. Also this is also sort of how a sniper camps up on a building and keeps poking his head in and out. It’s just something that happens.
Usually the first 2 things people think about when getting shot is to either run away or try to get a reversal. If you practice on lining your shots up I can guarantee that you would have killed him at least 1 of those 2 times for a total of 2/3.
> 2533274792246346;3118:
> At first I didn’t like sprint but I’ve come to appreciate it. I mean it’s not the 90s anymore, every game has sprint now. Besides the current maps are designed for it. There are certain spots you can only clamber to if you sprint jump so I do think it adds a new wrinkle to the gameplay.
>
> I mean, one could argue that crouching isn’t a worthwhile mechanic, but I use it more now in this Halo than I ever have.
>
> Like someone else said, if you don’t like the mechanic you don’t have to use it. If you need to travel a long distance then find a vehicle.
Not every game needed sprint to begin with. Just look at Quake’s gameplay, do you honestly think that they even needed sprint for a faster paced game? And as for your mentioning of how “There are certain spots you can only clamber to if you sprint jump,” that may add depth to the game, but there is no skill in clambering to better positions after sprint jumping. You dumb down the game for more casual players who couldn’t take the time to learn real skill jumps in previous games by introducing these mechanics, so that “new wrinkle to the game play” doesn’t pay off to create a higher skill gap, it just lessens it.
Crouching still allowed you to shoot while in use, made you move slower in exchange for appearing off radar, and adds a dynamic into good strafing. I do not see how that’s a worthless mechanic in your eyes, but to each his own.
The refusal to use one mechanic doesn’t automatically reverse the overall changes it made to map design. If you’re not sprinting in objective games, you’re going to lose regardless of how good your aim is at higher level play. 343’s map design around sprint forces you to use it because otherwise, your opponent will be in power positions faster than you and sprint away from gunfights more than what you can do without sprint.
> 2535466914543129;3156:
> I’m pretty sure that if the pros didn’t like sprint they would tell the devs to get rid of it since MS is so dependent on mlg they would do so if the pros said to drop sprint.
No offense to the pros, but they’re basically just glorified game testers. They can give their opinions about how to balance things, but they aren’t going to be able to remove gameplay mechanics that they don’t like. If you look at H5, everything about it was designed around sprint so you’d have to be crazy to think that they would redesign their entire game because the pros don’t like sprint.
MLG isn’t even involved with Halo anymore so I’m not sure why you think MS needs any kind of Esports organization to survive. I don’t even think Bungie was that involved with MLG back in the day.
> 2535471109694535;3164:
> > 2533275007449996;3161:
> > > 2533274839169051;3160:
> > > A new HALO without sprint would be a failure, I’ve played enough OLD HALO and still can travel down memory lane with the MCC if I get the urge
> >
> >
> > im more of an anti thruster pack/anti spartan charge guy…but i was just in a game where i made this guy one shot on 3 seperate occasions…he sprinting away each time…now granted…it was my first game…so my shot was just a tad bit off…however 2 out of the 3 time…he ran into his teammates…so its not like i could have chased him…not that i should have to chase him…thats a product of “new” halo for the most part…but thats 3 kill i would have had if it werent for sprint…it affects more than just map design…not that 343 took that into consideration…most maps are so damn small…atleast compared to player movement speed
>
>
> I’m not going to say that’s not a problem, but usually you can kill the guy before he gets away. Also this is also sort of how a sniper camps up on a building and keeps poking his head in and out. It’s just something that happens.
>
> Usually the first 2 things people think about when getting shot is to either run away or try to get a reversal. If you practice on lining your shots up I can guarantee that you would have killed him at least 1 of those 2 times for a total of 2/3.
i know how to shoot man like i said it was my first game thats not the point…being able randomly change your speed at any given moment does affect how the game is played…if you just increase the base movement speed you can move fast and not have that random element…that way you can design the maps weapons etc. around one consistant movement speed
> 2535414876585185;3168:
> over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
> 2535409489305717;3169:
> > 2535414876585185;3168:
> > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
>
>
> Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
They did increase the BMS from the beta, and decreased the delta between bms and sprint.
So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
> 2533274795123910;3170:
> > 2535409489305717;3169:
> > > 2535414876585185;3168:
> > > over 2000 posts and so far NOBODY has successfully told me WHY sprint should stay in COMPETETIVE HALO and the campaign too.
> >
> >
> > Because everyone don’t really have a good reason. Me I think it should stay but increase the base movement speed which they decreased and make the maps more Halo in away but less on sprint. I think they should just make a classic playlist like people have been saying on the pages ago. Keeping a classic playlist and a modern playlist would be good.
>
>
> They did increase the BMS from the beta, and decreased the delta between bms and sprint.
>
> So they should create maps and not take sprint into account? How do you think sprint will affect that gameplay and flow? If however we end up with a sprint mechanic barely usable, why implement it at all?
One question that is dumb: What do you mean by delta? Second thing is that I think in a way it should have map areas that require sprint while others don’t. Like a hybrid map or something I don’t know.
Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
Im not saying that they completely remove sprint they just remove it from competitive and campaign halo 5s movement works. but only in certain areas of the game.
> 2535414876585185;3173:
> Im not saying that they completely remove sprint they just remove it from competitive and campaign halo 5s movement works. but only in certain areas of the game.
So a classic hardcore arena playlist. But revmoving sprint from Campaign? I don’t see the reason to remove from Campaign since you can walk it out.
I believe that even thought the halo 5 story is a huge letdown imo Its significantly greater without running through the whole thing, now maybe that dials down to personal preference but I believe that a halo campaign that is designed without sprint in mind would not only be alot more COMPRESSED allowing for more graphical fidelity in the same way that a non-open world game allows for more graphical fidelity than an open world one but they can also take a bit more time to actually enjoy the details that you might otherwise miss if you were sprinting I dont sprint in the halo 5 campaign anymore and I dont think anybody should or even if it is in the campaign ok, make it a toggleable option with the default set to OFF.
> 2535414876585185;3175:
> I believe that even thought the halo 5 story is a huge letdown imo Its significantly greater without running through the whole thing, now maybe that dials down to personal preference but I believe that a halo campaign that is designed without sprint in mind would not only be alot more COMPRESSED allowing for more graphical fidelity in the same way that a non-open world game allows for more graphical fidelity than an open world one but they can also take a bit more time to actually enjoy the details that you might otherwise miss if you were sprinting I dont sprint in the halo 5 campaign anymore and I dont think anybody should or even if it is in the campaign ok, make it a toggleable option with the default set to OFF.
I remember a article about how long the campaign is Frank o Connor to really take their time looking around the maps in Halo 5 campaign. I did and he was right, doing this I found the special weapons and tons of paths to take in the game.
> 2533274855477511;3172:
> Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
Yes he was, but with sprint in the game it deincentivizes the sense of exploration-- admit it for most people its about getting from point A to B
B being the end of the level, without sprint you have more of a chance of seeing more, being able to appreciate more. take a look at the prerelease footage of swords of sangelios and notice how often they actually sprint. they do do it but not too often.
> 2533274825830455;3178:
> > 2533274855477511;3172:
> > Halo 5 focuses more on player mobility and sprint plays an important role in it. It’s obvious that 343 plans on keeping this system with Halo 6, so it’s highly unlikely that sprint will ever be removed. If they did remove sprint then they would have to compensate by increasing player speed. I think I could live with that, but again, highly unlikely it will ever happen. Halo has a new identity and it is working for them.
>
>
> Halo doesn’t exactly have a strong track record of retaining mechanics. Dual wielding was added in Halo 2 and removed in Reach. Equipment was added in Halo 3 and removed in Reach. Armor abilities were added in Reach and removed in Halo 5. Ordnance drops were added in Halo 4 and removed in Halo 5. It’s possible that this movement system will remain in Halo 6, but it’s also not out of the question that in a few years there will be something completely different in its place. Will sprint remain a constant in all of this? That really depends on what other games do. We’ve learned that 343i likes to play it safe by following trends, so if there comes a major shift in FPS trends in the following years, say, away from this oh-so-realistic trend, it’s entirely possible that sprint will be thrown away. Though if that were to happen, we’d possibly see Halo evolve into something much faster than it has ever been, rather than falling back to the 2.25 U/s movement speed we used to have.
I think that thats 343s biggest weakness they like to play it safe.