The sprint discussion thread

That’s a meaningless clarification. MCC is not a Halo game. It’s a collection. I suppose you could include H2A, but it’s pretty pointless, given that, for the period of time in which it would have had a decent population, it was literally impossible for most people to actually play it. The point remains that the games after H3 hardly set a high bar.

i think you have to keep sprint

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> > > > > > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > > > > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > > > > > Thoughts? :3
> > > > > >
> > > > > >
> > > > > > Why remove it? Everyone sprints, if you don’t want to, then don’t. It’s not the world’s problem, or 343’s, just yours. Adapt to survive.
> > > > >
> > > > >
> > > > > That makes literally no sense.
> > > >
> > > >
> > > > Why are you complaining about something you’ve never experienced?
> > >
> > >
> > > Why is sprint good for the game?
> >
> >
> > Sprint adds a second gear of movement that comes with benefits and trade-offs, effectively adding another layer of strategy to the game. When combined with the other mechanics in Halo 5, it makes for something that’s both engaging just genuinely fun to play. People’s complaints about how it negatively affects the game are ridiculous. It stretches out the maps? You mean just like how every other game bases their maps around their gameplay mechanics? I guess Titanfall shouldn’t have had awesome parkour routes for their wallrun mechanic. People also complain about its effects on the weapon sandbox. The sandbox in which, finally, every weapon is useful? You’re really gonna complain about that?
>
>
> Why is a second movement speed necessary? If anything, the limitations of sprint also limit strategy. And at times, not sprinting could be a disadvantage, particularly when traversing since the maps are built for that speed. There’s less choice to be made when sprint. That’s as opposed to if there’s no sprint where you’re never limited in what you can do and thus allows for more possibilities in the moment to moment gameplay.
>
> Why is risk/reward automatically a good thing when applied to mechanics? If a rocket launcher had a 50% chance of blowing up in your face when firing two consecutive shots without reloading, that’s risk/reward, but it’s not necessarily a good thing.
>
> I don’t know how much you’ve been following this topic, but we’ve covered the effect larger maps have on the game. Perhaps I should go over them again?
>
> Also, just because every weapon is useful, that doesn’t mean they’re balanced. But that’s another topic entirely.

-The limitations on sprinting and not sprinting that serve to limit your strategies are a part of how Sprint adds a layer of strategy to the game. When a player decides to Sprint or not Sprint, they are making a trade-off. Whereas a sprinting player is subconsciously thinking “I’m sprinting, I can do these things now” a non-sprinting player could be looking at said player thinking “He’s sprinting now, he can’t do these things” and comes up with a strategy for the ensuing encounter. This is all in the span of a few seconds by the way.

-The risk-reward in Sprinting vs. Not Sprinting is more akin to choosing when and where to throw out your Hadoken as Ryu in a match of Street Fighter than a random chance of a rocket exploding in your face. It’s much quicker and becomes heavily ingrained in your reflexes rather than your hyperbolic rocket launcher scenario. It’s an example of a good risk-reward system; rooted in observable variables (current map position, enemy/teammate location, current weapons on hand, nearby power weapons, etc.) rather than random chance, and is available to all players rather than locked behind a rank or having to be switched to via a loadout system.

-I remember some discussion about the effect on larger maps. One of the points was that it gave long range precision weapons outsized power. Only that hasn’t happened, because like I said every weapon is now useful; I frequently get kills with my AR, SMG, and Scattershot.

Sonthere you have it, Sprint is a good mechanic that adds a level of strategy to the game with its use (or tactical decision not to use it in certain situations) and the changes made to map design to accommodate it are a non-issue. I’d call any mechanic that has all of those properties necessary.

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> That’s a meaningless clarification. MCC is not a Halo game. It’s a collection. I suppose you could include H2A, but it’s pretty pointless, given that, for the period of time in which it would have had a decent population, it was literally impossible for most people to actually play it. The point remains that the games after H3 hardly set a high bar.

Really? Most people on the forums love to talk about how good Reach was because even though it changed things, Bungie still made it

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> > > > > > > > > > H5 has has the best multiplayer since Reach and the highest population of any Halo to date.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Objectively false. Not even 343 has implied something so ridiculous.
> > > > > > > >
> > > > > > > >
> > > > > > > > Apparently you haven’t heard, Bravo confirmed that it was most popular since Halo 3
> > > > > > >
> > > > > > >
> > > > > > > And that’s somehow the highest population of any Halo ever?
> > > > > >
> > > > > >
> > > > > > My bad auto correct. Most populated. If you want you can look for yourself.
> > > > >
> > > > >
> > > > > Again you’re missing the point.
> > > > > The most populated since Halo 3 isn’t the same as the most populated Halo game ever made.
> > > >
> > > >
> > > > Halo 3 had the highest population of any Halo game and because Halo 5 is about equal, it is also one of the most populated Halo games. You get it now or do you need some flashing lights and colors to keep your attention to the matter at hand?
> > >
> > >
> > > Holy -Yoink- dude.
> > >
> > > 1. Nowhere did he say it was close to being equal. He just said it was the highest since. Let’s say Halo 3 had 1million, Halo 4 had 400k, and Halo 5 had 500k. That’s “the most populated since”, but it’s still not equal.
> > >
> > > 2. Again, most populated since Halo 3 =/= “the most populated ever”, which is what wize was claiming. How is that a hard concept to grasp?
> > >
> > > And then you’re going to sit there and insult my intelligence while clearly being wrong yourself? That REALLY makes me angry.
> >
> >
> > Just shows how good 343 is at spin!
>
>
> 343 didnt say anything of the sort. Gamespot created a click bait title, then referenced the correct statement in the article itself.

I read the actual post…It was pure spin based off of the results of the Free Play event. But since that’s Bravo’s job, I don’t fault him for it. I do fault others, like the writers at Gamespot, and those who blindly read clickbait, of not being able to see the spin.

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> > > Insult: Your argument is terrible, you piece of human garbage.
> > > Ad hominem: Your argument is terrible, because you’re a piece of human garbage.
> >
> >
> > I already said the definition man. There’s no need to go back lashing.
>
>
> You copy-pasted a definition, yes. I saw. I still don’t get what motivates you to keep posting in this thread, when you aren’t even invested in it and have very little to say.

I have my motives, you have yours and mind your own business.

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> That’s a meaningless clarification. MCC is not a Halo game. It’s a collection. I suppose you could include H2A, but it’s pretty pointless, given that, for the period of time in which it would have had a decent population, it was literally impossible for most people to actually play it. The point remains that the games after H3 hardly set a high bar.

Collection or not it is a game still and despite the bugs I still find matches quick.

It will make it halo again but in halo 3 move slow so maybe make the spartan default run faster

I like it the way it s, But if i haven’t known halo 5 would be like it is now… i would have said bring back the loadout options :} that was cool

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> It will make it halo again but in halo 3 move slow so maybe make the spartan default run faster

Halo 3’s movement speed was the same as the games that came before it. It was the narrow field of view that made the game feel slower than it was

<mark>This post has been edited by a moderator. Do not flame/attack others.</mark>

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> > And if you haven’t liked a Halo title since 3 then what are you even doing here?
>
>
> Proselytizing to those who would listen (to some small degree of success) in hopes of future change, blowing off and accumulating steam at the same time. I guess I’m somewhat of a masochist as well.

Sorry professor butt hurt if I struck a chord in your salt glands but my question still stands, why are you even playing this game if you don’t like it? Your acting like a CoD player who buys every game expecting another CoD 4.

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> > > And if you haven’t liked a Halo title since 3 then what are you even doing here?
> >
> >
> > Proselytizing to those who would listen (to some small degree of success) in hopes of future change, blowing off and accumulating steam at the same time. I guess I’m somewhat of a masochist as well.
>
>
> Sorry professor butt hurt if I struck a chord in your salt glands but my question still stands, why are you even playing this game if you don’t like it? Your acting like a CoD player who buys every game expecting another CoD 4.

Why are you so sure that he plays Halo 5? If you look at his game history on this site, his last game played was in January.

Whatever is in a halo game is halo, sprint has been part of halo since reach. And removing sprint will not make halo any more, or less “Halo”.

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> > > > Insult: Your argument is terrible, you piece of human garbage.
> > > > Ad hominem: Your argument is terrible, because you’re a piece of human garbage.
> > >
> > >
> > > I already said the definition man. There’s no need to go back lashing.
> >
> >
> > You copy-pasted a definition, yes. I saw. I still don’t get what motivates you to keep posting in this thread, when you aren’t even invested in it and have very little to say.
>
>
> I have my motives, you have yours and mind your own business.

Your post-count is inflated by incessant pointless posts, but sure, that’s your “business.” lol. Doesn’t change the fact that you clutter up this thread and many others with gibberish.

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> > > > > > > > H5 has has the best multiplayer since Reach and the highest population of any Halo to date.
> > > > > > >
> > > > > > >
> > > > > > > Objectively false. Not even 343 has implied something so ridiculous.
> > > > > >
> > > > > >
> > > > > > Apparently you haven’t heard, Bravo confirmed that it was most popular since Halo 3
> > > > >
> > > > >
> > > > > And that’s somehow the highest population of any Halo ever?
> > > >
> > > >
> > > > My bad auto correct. Most populated. If you want you can look for yourself.
> > >
> > >
> > > Again you’re missing the point.
> > > The most populated since Halo 3 isn’t the same as the most populated Halo game ever made.
> >
> >
> > Halo 3 had the highest population of any Halo game and because Halo 5 is about equal, it is also one of the most populated Halo games. You get it now or do you need some flashing lights and colors to keep your attention to the matter at hand?
>
>
> Holy -Yoink- dude.
>
> 1. Nowhere did he say it was close to being equal. He just said it was the highest since. Let’s say Halo 3 had 1million, Halo 4 had 400k, and Halo 5 had 500k. That’s “the most populated since”, but it’s still not equal.
>
> 2. Again, most populated since Halo 3 =/= “the most populated ever”, which is what wize was claiming. How is that a hard concept to grasp?
>
> And then you’re going to sit there and insult my intelligence while clearly being wrong yourself? That REALLY makes me angry.

Oh yeah, you’re right. I reread it and realized I read it wrong. My bad.

Completely agree. Halo, in its golden days (halo 3) was defined from other shooter games as it was extremely difficult to be the elite player, as opposed to COD and other related games. The sprint feature just makes Halo’s multiplayer seem more similar to the other games which it is far more prestigious of.

Being able to survive in warzone/arena is based on skill, not ability to run away with the added sprint ability. Additionally, spartan charge and ground and pound are just uneccesary. I like the advancements made in the game for the assassination, its so cool. But being spartan charged is just a piss off, it rewards individuals who run recklessly into a fire fight and takes away from the skill of multiplayer which truly defines halo.

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> > > > > Insult: Your argument is terrible, you piece of human garbage.
> > > > > Ad hominem: Your argument is terrible, because you’re a piece of human garbage.
> > > >
> > > >
> > > > I already said the definition man. There’s no need to go back lashing.
> > >
> > >
> > > You copy-pasted a definition, yes. I saw. I still don’t get what motivates you to keep posting in this thread, when you aren’t even invested in it and have very little to say.
> >
> >
> > I have my motives, you have yours and mind your own business.
>
>
> Your post-count is inflated by incessant pointless posts, but sure, that’s your “business.” lol. Doesn’t change the fact that you clutter up this thread and many others with gibberish.

I been telling people to stop spamming on the forums and explain why they love or hate sprint.

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> > > > > > > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > > > > > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > > > > > > Thoughts? :3
> > > > > > >
> > > > > > >
> > > > > > > Why remove it? Everyone sprints, if you don’t want to, then don’t. It’s not the world’s problem, or 343’s, just yours. Adapt to survive.
> > > > > >
> > > > > >
> > > > > > That makes literally no sense.
> > > > >
> > > > >
> > > > > Why are you complaining about something you’ve never experienced?
> > > >
> > > >
> > > > Why is sprint good for the game?
> > >
> > >
> > > Sprint adds a second gear of movement that comes with benefits and trade-offs, effectively adding another layer of strategy to the game. When combined with the other mechanics in Halo 5, it makes for something that’s both engaging just genuinely fun to play. People’s complaints about how it negatively affects the game are ridiculous. It stretches out the maps? You mean just like how every other game bases their maps around their gameplay mechanics? I guess Titanfall shouldn’t have had awesome parkour routes for their wallrun mechanic. People also complain about its effects on the weapon sandbox. The sandbox in which, finally, every weapon is useful? You’re really gonna complain about that?
> >
> >
> > Why is a second movement speed necessary? If anything, the limitations of sprint also limit strategy. And at times, not sprinting could be a disadvantage, particularly when traversing since the maps are built for that speed. There’s less choice to be made when sprint. That’s as opposed to if there’s no sprint where you’re never limited in what you can do and thus allows for more possibilities in the moment to moment gameplay.
> >
> > Why is risk/reward automatically a good thing when applied to mechanics? If a rocket launcher had a 50% chance of blowing up in your face when firing two consecutive shots without reloading, that’s risk/reward, but it’s not necessarily a good thing.
> >
> > I don’t know how much you’ve been following this topic, but we’ve covered the effect larger maps have on the game. Perhaps I should go over them again?
> >
> > Also, just because every weapon is useful, that doesn’t mean they’re balanced. But that’s another topic entirely.
>
>
> -The limitations on sprinting and not sprinting that serve to limit your strategies are a part of how Sprint adds a layer of strategy to the game. When a player decides to Sprint or not Sprint, they are making a trade-off. Whereas a sprinting player is subconsciously thinking “I’m sprinting, I can do these things now” a non-sprinting player could be looking at said player thinking “He’s sprinting now, he can’t do these things” and comes up with a strategy for the ensuing encounter. This is all in the span of a few seconds by the way.
>
> -The risk-reward in Sprinting vs. Not Sprinting is more akin to choosing when and where to throw out your Hadoken as Ryu in a match of Street Fighter than a random chance of a rocket exploding in your face. It’s much quicker and becomes heavily ingrained in your reflexes rather than your hyperbolic rocket launcher scenario. It’s an example of a good risk-reward system; rooted in observable variables (current map position, enemy/teammate location, current weapons on hand, nearby power weapons, etc.) rather than random chance, and is available to all players rather than locked behind a rank or having to be switched to via a loadout system.
>
> -I remember some discussion about the effect on larger maps. One of the points was that it gave long range precision weapons outsized power. Only that hasn’t happened, because like I said every weapon is now useful; I frequently get kills with my AR, SMG, and Scattershot.
>
> Sonthere you have it, Sprint is a good mechanic that adds a level of strategy to the game with its use (or tactical decision not to use it in certain situations) and the changes made to map design to accommodate it are a non-issue. I’d call any mechanic that has all of those properties necessary.

  • The more you can do at any given time, the more strategy that is required in moment to moment gameplay. Sprint limits the possibilities of what a player can do and less possibilities in the moment to moment gameplay means less strategy is required whether you’re the one sprinting or not. You’re basically saying less strategy is more strategy.

  • Fair enough. Poor hypothetical on my part. I guess a good comparison would be button combos in Halo 2. Divisive, but certainly a good example of risk/reward in Halo if there ever was one. What made it a good risk/reward was that it took a level of skill. Often pressing multiple buttons in an order that wasnt easily done for most players all while keeping your aim on your target. For sprint, you… press a button. For something so easily done it doesn’t warrant all the ripple effects it has on the game.

  • You’re still not killing people across the map with autos though (rather you usually don’t try to, it can be done), you’re using precisions. But large maps contain more deadzones and more cover in certain areas that would usually be devoid of cover (this has a ripple effect of making thruster more of an annoyance than it should be). And given how the maps are built for the top speed, it means you’re never actually getting anywhere faster (since that’s the normal speed for the map) as much as you are just not getting there slower, which causes a number of pacing issues and disadvantages particularly during occasions where time is of the essence and you’re forced to sprint.

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> It will make it halo again but in halo 3 move slow so maybe make the spartan default run faster

Smart man right here.

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> > > > > > Insult: Your argument is terrible, you piece of human garbage.
> > > > > > Ad hominem: Your argument is terrible, because you’re a piece of human garbage.
> > > > >
> > > > >
> > > > > I already said the definition man. There’s no need to go back lashing.
> > > >
> > > >
> > > > You copy-pasted a definition, yes. I saw. I still don’t get what motivates you to keep posting in this thread, when you aren’t even invested in it and have very little to say.
> > >
> > >
> > > I have my motives, you have yours and mind your own business.
> >
> >
> > Your post-count is inflated by incessant pointless posts, but sure, that’s your “business.” lol. Doesn’t change the fact that you clutter up this thread and many others with gibberish.
>
>
> I been telling people to stop spamming on the forums and explain why they love or hate sprint.

This is the internet so good luck with that!