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> > > > > > > People that hate sprint with a passion either need to adapt, improve their aim or just stick with MCC where they can shoot slow spartan turtles all day long in order to pet their egos.
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> > > > > > > Threads like this are just plain stupid
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> > > > > >
> > > > > > Thanks for your well thought out insults. It really furthers the discussion to be had with sprint.
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> > > >
> > > > So if sprint doesn’t help you run away from a bad encounter, what is it’s purpose then? Why even implement the mechanic into the game if you’re still having to optimize the maps around sprint?
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> > >
> > > You cant sprint while getting shot at as it just slows you down and flinches the screen… So obviously if you dont have bad aim and can hit a sprinting target you should have no problems finishing off that kill. People are too stuck in the past and just want easy kills on spartan turtles.
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> > Seriously…You’re just listing off the disadvantages/nerfs of sprint that discourages players from using the mechanic overall. Why not increase the base movement speed like Doom to not only increase the pace of the game, but eliminate the defensive properties of sprint? You can afford to chase an opponent now that you move at the same speed as he does, and you don’t have to put your gun down to try catching up to him.
> >
> > With an increased base movement speed, players now have a greater opportunity to actually outplay their opponents by creating difficult strafes that can be tough to keep up, increasing the skill gap in individual gunfights. You also increase the ability for players to pull off skill jumps from multiple directions without having to face forward on their screen to properly execute the jump. Players with strong map awareness can be awarded for being at an advantageous position than their opponents at a quicker time. I never really supported how slow Spartans moved in their base speed within the trilogy, which is why a speed like doom would be so beneficial in providing skillful and entertaining game play in halo.
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> DOOM this, DOOM that… Go play DOOM and stop your crying.
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> I outplay people constantly and utilize sprint in very tricky ways… You seem like one those try hard guys that rage quits after i sprint into a room to lure them into a ground pound. Coming onto waypoint and saying sprint kills the skill gap is absurd and completely false. A pro team would still destroy a team of noobs… Why? Because of the huge skill gap in this highly competitive game.
Again you don’t refute anything. Tell people to stop crying and go play a different game. Solid arguments bro.
Doom was critically praised for doing all those things differently and not just being another uninspired shooter. Halo is a Frankenstein and hasn’t done anything new or original or even remotely unique in a while now mp and the loadouts not included but even the mp has high movement speed at the very least.
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> I’ve been around since Halo 2 and I can say this, Sprint isn’t a problem, the people who whine about it are those who lack the ability to adapt to difficult/different situations. If you want to play Halo without Sprint go to MCC and quit whining, 343 aren’t going to remove sprint, nor should they, it’s a somewhat decent mechanic, if your reflexes can’t hit a sprinting target, it’s not the game mechanics fault. If you really want to remove something from Halo in Halo 6, remove the thrusters, ground pound and spartan charge. If sprint was the ONLY AA in Halo 6 I highly doubt it’d be too much of a problem, however in Halo 5, unlike Reach, not only do you spawn with sprint, you have an infinite supply of it, couple that with thruster packs, sliding, and Spartan Charge, and it completely breaks sprint AND the maps in-game. Sprint isn’t the problem, Thrusters are.
Just because you can say it doesn’t make you right. In your opinion thrusters are the problem. My problem also isn’t inherently with people sprinting and me having to hit them. My issue is how it breaks up the pace of the game with gaps of just sprinting around when you can just make the maps smaller or make base speed higher so now people get places faster while being always combat ready. Also, stop with the “quit whining or play a different game arguments.” Everyone has an opinion an you’re opening the door for people to do the same thing to you when you have an issue with the game.
Thrusters are also evasive and on a timer but they aren’t really gamebreaking if you ask me.
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> > Maybe this is too radical, like poeple said a million times, make a classic playlist like in the old days. Lets just try maybe it is awesome
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> community-split
Mechanics are also different from previous games so making a true classic playlist is impossible.
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> Hell no
How very informative and thought provoking…oh wait.