The sprint discussion thread

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> > > > I agree, but i dont agree. the Pro is that halo will be more unique from other games, and be its originial version, which some people like.
> > > > The con is that most of the games gamemodes are suppost to be fast pasted. and walking in a fast paced game seems… well hard to do.
> > > >
> > > > - GradeBoose
> > >
> > >
> > > I don’t understand, what’s so hard about it?
> >
> >
> > it wont really be a fast paced game. it will be like grandmas taking a walk. but they are in a war trying to kill eachover. And they are in mech powered suits with a AR and a pistol.
> > -GradeBoose
>
>
> Wrong, Base movement speed increase will make the game feel far more “faster paced”. DOOM movement speed being an example, as those games are so much more hectic and fast paced than any Halo I have played. Now if you want to bring that up in BTB or Warzone, that is why Halo had the vehicles, one of those features that made Halo stand out from the market competition, yet with the implementation of Sprint, we have seen a steady decline in vehicle placement and usage.

There’s a to of reasons why Doom is a -Yoink- game and pacing is definitely up there. But, imo, Doom is cool because of the weapons and the diversity in playing in Multiplayer (to am extent) and snap map. Other than that, it feels fast, (I don’t think it’s that fast anymore, hence the reason I stopped playing it) but it’s not just the increased base movement speed, it’s also the increased FOV.

I’ve up the speed in Custom games and have had an even faster but more broken game play. The power weapons in Halo are too strong for Doom speed and vehicles become useless against players who can dash across the map with alarming speed. Vehicles should have never been used as a means of transportation in halo (except for air craft) it should be used as a tool of destruction for you too bathe the battlefield in the blood of your enemies or, if you’re Kat, the blood of your teammates.

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> > This is a silly topic. Back in the day it was acceptable. But not in 2016 in my opinion.
>
>
> Why is it not acceptable in 2016? Games don’t need sprint to me successful in 2016.

And same thing with not having sprint to be successful. Games should try to cater to all types of players so games like Halo should have the options of whether or not they can sprint. It should not be what one part of the community prefers over the other. They’re should be a searching preference where you search for games with other people with sprinting on or off (as well as other abilities) so that they don’t have to choose which part of the community they pass off.

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> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> >
> > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > not sprinting is punishing because the game had to be made around it.
>
>
> Campaign maps aren’t. God I wish I could have had sprint on some old campaign misions(Looking at you Two Betrayals)

YESSSSS…some of the Halo CE levels were agonizingly long…mainly because of the hiking between firefights.

I feel like sprint is part of the “Next Gen” for Halo, and I have accepted it already.

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> > > > > I agree, but i dont agree. the Pro is that halo will be more unique from other games, and be its originial version, which some people like.
> > > > > The con is that most of the games gamemodes are suppost to be fast pasted. and walking in a fast paced game seems… well hard to do.
> > > > >
> > > > > - GradeBoose
> > > >
> > > >
> > > > I don’t understand, what’s so hard about it?
> > >
> > >
> > > it wont really be a fast paced game. it will be like grandmas taking a walk. but they are in a war trying to kill eachover. And they are in mech powered suits with a AR and a pistol.
> > > -GradeBoose
> >
> >
> > Wrong, Base movement speed increase will make the game feel far more “faster paced”. DOOM movement speed being an example, as those games are so much more hectic and fast paced than any Halo I have played. Now if you want to bring that up in BTB or Warzone, that is why Halo had the vehicles, one of those features that made Halo stand out from the market competition, yet with the implementation of Sprint, we have seen a steady decline in vehicle placement and usage.
>
>
> There’s a to of reasons why Doom is a -Yoink- game and pacing is definitely up there. But, imo, Doom is cool because of the weapons and the diversity in playing in Multiplayer (to am extent) and snap map. Other than that, it feels fast, (I don’t think it’s that fast anymore, hence the reason I stopped playing it) but it’s not just the increased base movement speed, it’s also the increased FOV.
>
> I’ve up the speed in Custom games and have had an even faster but more broken game play. The power weapons in Halo are too strong for Doom speed and vehicles become useless against players who can dash across the map with alarming speed. Vehicles should have never been used as a means of transportation in halo (except for air craft) it should be used as a tool of destruction for you too bathe the battlefield in the blood of your enemies or, if you’re Kat, the blood of your teammates.

Doom’s MP was bad due to the modernisation, hand holding perks (sure one time use, but still, start with armor after death? More armor after several deaths?) and the two weapon limit loadouts, I don’t even remember if you could swap weapon anymore in MP, only pick up power weapons. I’ve heard Certain Affinity was removed from future Doom MP development.

You know, you can up the speed in this Halo and have broken gameplay if you play as it’s meant to be played, then again how much did you increase? Either way, small increases have been mentioned, like the MLG playlists from previous Halos. Also, with an increase in BMS in future games things would be balanced around it.

Some vehicles should be for transportation, however mainly combat. I’d like to see an increase in map assets that are for map transportation ala man cannons etc.

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> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> Thoughts? :3

Maybe adding a no sprint playlist, or two, wouldn’t be a bad idea. But I just want to say that you are wrong by saying that Halo isn’t competitive.

In halo 4 i hate the sprints and other things but in halo 5 it’s like meh.
But the maps ain’t small in halo 5

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> > > > > I agree, but i dont agree. the Pro is that halo will be more unique from other games, and be its originial version, which some people like.
> > > > > The con is that most of the games gamemodes are suppost to be fast pasted. and walking in a fast paced game seems… well hard to do.
> > > > >
> > > > > - GradeBoose
> > > >
> > > >
> > > > I don’t understand, what’s so hard about it?
> > >
> > >
> > > it wont really be a fast paced game. it will be like grandmas taking a walk. but they are in a war trying to kill eachover. And they are in mech powered suits with a AR and a pistol.
> > > -GradeBoose
> >
> >
> > Wrong, Base movement speed increase will make the game feel far more “faster paced”. DOOM movement speed being an example, as those games are so much more hectic and fast paced than any Halo I have played. Now if you want to bring that up in BTB or Warzone, that is why Halo had the vehicles, one of those features that made Halo stand out from the market competition, yet with the implementation of Sprint, we have seen a steady decline in vehicle placement and usage.
>
>
> There’s a to of reasons why Doom is a -Yoink- game and pacing is definitely up there. But, imo, Doom is cool because of the weapons and the diversity in playing in Multiplayer (to am extent) and snap map. Other than that, it feels fast, (I don’t think it’s that fast anymore, hence the reason I stopped playing it) but it’s not just the increased base movement speed, it’s also the increased FOV.
>
> I’ve up the speed in Custom games and have had an even faster but more broken game play. The power weapons in Halo are too strong for Doom speed and vehicles become useless against players who can dash across the map with alarming speed. Vehicles should have never been used as a means of transportation in halo (except for air craft) it should be used as a tool of destruction for you too bathe the battlefield in the blood of your enemies or, if you’re Kat, the blood of your teammates.

There’s a reason Faster Pace was in quotes…And where did I state that the vehicles were used solely for transport? You seem to be making assumptions about my understanding and experience of the franchise that aren’t true. In fact reading your post below this one I am quoting, we’re actually closer in agreement on this topic than I think many others in this thread.

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> > > > > I agree, but i dont agree. the Pro is that halo will be more unique from other games, and be its originial version, which some people like.
> > > > > The con is that most of the games gamemodes are suppost to be fast pasted. and walking in a fast paced game seems… well hard to do.
> > > > >
> > > > > - GradeBoose
> > > >
> > > >
> > > > I don’t understand, what’s so hard about it?
> > >
> > >
> > > it wont really be a fast paced game. it will be like grandmas taking a walk. but they are in a war trying to kill eachover. And they are in mech powered suits with a AR and a pistol.
> > > -GradeBoose
> >
> >
> > Wrong, Base movement speed increase will make the game feel far more “faster paced”. DOOM movement speed being an example, as those games are so much more hectic and fast paced than any Halo I have played. Now if you want to bring that up in BTB or Warzone, that is why Halo had the vehicles, one of those features that made Halo stand out from the market competition, yet with the implementation of Sprint, we have seen a steady decline in vehicle placement and usage.
>
>
> I’ve up the speed in Custom games and have had an even faster but more broken game play. The power weapons in Halo are too strong for Doom speed and vehicles become useless against players who can dash across the map with alarming speed. Vehicles should have never been used as a means of transportation in halo (except for air craft) it should be used as a tool of destruction for you too bathe the battlefield in the blood of your enemies or, if you’re Kat, the blood of your teammates.

This is seriously just gibberish. How the hell much did you increase the base movement speed? Sprint as it is in H5 is not “alarming speed.” Why would having base movement the same or a bit lower be? The increase from base to sprint speed is like 20%. And what possible relevance does the strength of Halo 5 power weapons have to the viability of faster base movement? The two are completely unrelated. “more broken gameplay.” What does that MEAN?

It basically sounds like you hacked together some ill-conceived, half–Yoinked!- settings in 5 minutes, played one game, and then concluded it didn’t work and rationalized that conclusion later.

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> Without a mechanic that the Campaign and Warzone were built and scaled around those maps that were built and scaled to sprint would be painful.

FTFY. Increased base movement speed and strafe acceleration, maps that aren’t pointlessly huge, telporters, etc. All solutions that don’t require sprint.

you cant remove it now

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> > > > > > I agree, but i dont agree. the Pro is that halo will be more unique from other games, and be its originial version, which some people like.
> > > > > > The con is that most of the games gamemodes are suppost to be fast pasted. and walking in a fast paced game seems… well hard to do.
> > > > > >
> > > > > > - GradeBoose
> > > > >
> > > > >
> > > > > I don’t understand, what’s so hard about it?
> > > >
> > > >
> > > > it wont really be a fast paced game. it will be like grandmas taking a walk. but they are in a war trying to kill eachover. And they are in mech powered suits with a AR and a pistol.
> > > > -GradeBoose
> > >
> > >
> > > Wrong, Base movement speed increase will make the game feel far more “faster paced”. DOOM movement speed being an example, as those games are so much more hectic and fast paced than any Halo I have played. Now if you want to bring that up in BTB or Warzone, that is why Halo had the vehicles, one of those features that made Halo stand out from the market competition, yet with the implementation of Sprint, we have seen a steady decline in vehicle placement and usage.
> >
> >
> > I’ve up the speed in Custom games and have had an even faster but more broken game play. The power weapons in Halo are too strong for Doom speed and vehicles become useless against players who can dash across the map with alarming speed. Vehicles should have never been used as a means of transportation in halo (except for air craft) it should be used as a tool of destruction for you too bathe the battlefield in the blood of your enemies or, if you’re Kat, the blood of your teammates.
>
>
> This is seriously just gibberish. How the hell much did you increase the base movement speed? Sprint as it is in H5 is not “alarming speed.” Why would having base movement the same or a bit lower be? The increase from base to sprint speed is like 20%. And what possible relevance does the strength of Halo 5 power weapons have to the viability of faster base movement? The two are completely unrelated. “more broken gameplay.” What does that MEAN?
>
> It basically sounds like you hacked together some ill-conceived, half–Yoinked!- settings in 5 minutes, played one game, and then concluded it didn’t work and rationalized that conclusion later.

First off, let me say just chill out. That post wasn’t anything to get butt-tickled about. Now sit back and let me give you the statistics I was too lazy to put before.

As you see, I upped it to what I would like to call Doom speed, which is about 40% more than Halo’s. How did I come to this conclusion? I kept in mind of both base movement and FOV increases in Doom. I believe that the movement speed is actually 30% faster than Halo and the FOV is 15 more so I added another 10% as a minimum. Also, take note, I didn’t say that sprint was an alarming speed, but that Doom speed was, in case you’ve ever played it. You can literally bumrush any vehicle before it can get enough speed to flee, and if you have an Rocket Launcher or Fuel Rod, then it’s clear who’s the winner.

Now onto the power weapons in relation to this Doom speed. As we all know, most of Halo 5’s arsenal is full of power weapons that only need one shot for a kill. So when you speed it up, you can literally just run around like a maniac with a shotgun and become a 1 man army, bouncing from cover to cover. When you add the fact that you regenerate health, you will see that a player will less likely want to engage in direct combat and choose a run 'n gun method of fighting.

So I didn’t just make it in 5 minutes, it probably took a good 10 minutes to decide on what would be the closest to it’s speed. After that I ran a few tests to see if the speed was right and see what other altercations I could make to be more accurate. When I finally got the speed I felt was best, I ran about 3 games of Slayer, FFA, CTF, Strongholds, and Assault with 8 players. The results of FFA were skewed because there were too many factors to determine the speeds effectiveness on the game play. As for the objective matches, CTF was sort of impossible with people gliding across the map and killing the carrier and returning the flag (all carrier speeds were at 120% to maintain the 20% difference), and the same thing with assault. As for Strongholds, it was pretty back and forth between teams as it became easier to attack then defend because it was hard for defenders to react to an enemy player’s movement. Slayer was hard to determine with the objective as kill enemies. It was basically if you had a Rocket Launcher or Fuel Rod, you had clinched the win

Now before you go saying that 140% is a ridiculous speed to use, know that I have done it at 130% and 120% as well, and in most gametypes, 130% doesn’t work properly as you’d expect and 120% was quite better after some sensitivity adjustment and player adaption, with the exception of Slayer and Strongholds which are effected about the same as the current base speed with sprint. I will add that for FFA at 120% it ran pretty well despite it being 8 players. Also some noticeable differences are that Vehicles become somewhat relevant and useful against 120% but require more skill against 130% as well as the lower effectiveness (being too op) of power weapons based on the lowering of the speed.

Now to finish it off, if you’re going to -Yoink- and moan about my lack of supporting details, at least make it compressible because I had to reread it about 5 times before I got what you were saying.
Thank you, good Sir.

To many variables are changed from the original halos with sprint, it’s not just “one” mechanic. It changes the whole game, from the maps, the abilitys, the reaction times, the aiming, it’s all affected from sprint if you think about it. I think a solution would to be to go to custom games for sprint and war zone, OR , have competitive play (the arena matches that are ranked) without sprint but the rest of the playlists have sprint. Thoughts?

I know Spartans are genetically modified to be the very best of the best, but endlessly sprinting, without breaks, is that possible? Springing for some may be good as it gets them to places quickly, but for things such as the campaign it reduces the length of the game. Not runny away in previous Halo games made it increasingly difficult which was a good thing. What I’m more concerned with is how the chief went to the toilet, I mean does he have a zipper or something or a porthole, what if he was constipated, he would be buggered.
P.S This has got to be the longest thread on Waypoint, lets keep it going, LOL.

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> > Maybe this is too radical, like poeple said a million times, make a classic playlist like in the old days. Lets just try maybe it is awesome
>
>
> community-split

thanks obama!

haven’t i seen this post in the top posts before?

I agree with removing sprint. I usually die because i can’t bring my gun up in time.

I really like sprint, gives a lot of oppurtunity in combat

why is this topic active again.

its a bad idea to remove sprint it adds extra tactical options and its more realistic honestly as is you had a gun in your hand while sprinting as fast as you can you wouldn’t be aiming with a gun you would be moving then slow down aim then shoot. its kind of logical honestly. (yes i know its not a realistic game)

faster standard movement would make vehicles less powerful and a bit pointless and that would mean you would have to increase there movement speed. this would then mean increasing map size which would then mean without vehicles the maps take too long to get around. removing sprint what cause a lot of balancing issues honestly.

so if you removed sprint you would have to go back to old halo 3 movement speeds with smaller maps.

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> > > This is a silly topic. Back in the day it was acceptable. But not in 2016 in my opinion.
> >
> >
> > Why is it not acceptable in 2016? Games don’t need sprint to me successful in 2016.
>
>
> And same thing with not having sprint to be successful. Games should try to cater to all types of players so games like Halo should have the options of whether or not they can sprint. It should not be what one part of the community prefers over the other. They’re should be a searching preference where you search for games with other people with sprinting on or off (as well as other abilities) so that they don’t have to choose which part of the community they pass off.

umm no, if anything just make a classic playlist that you can play on maps that were in Halos 1-3. No sprint, spartan charge, ground pound, thrust and stabilize. Now that is what’s best for business!