The sprint discussion thread

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> > > > > > People that hate sprint with a passion either need to adapt, improve their aim or just stick with MCC where they can shoot slow spartan turtles all day long in order to pet their egos.
> > > > > >
> > > > > > Threads like this are just plain stupid
> > > > >
> > > > >
> > > > > Thanks for your well thought out insults. It really furthers the discussion to be had with sprint.
> > >
> > >
> > > So if sprint doesn’t help you run away from a bad encounter, what is it’s purpose then? Why even implement the mechanic into the game if you’re still having to optimize the maps around sprint?
> >
> >
> > You cant sprint while getting shot at as it just slows you down and flinches the screen… So obviously if you dont have bad aim and can hit a sprinting target you should have no problems finishing off that kill. People are too stuck in the past and just want easy kills on spartan turtles.
>
>
> Seriously…You’re just listing off the disadvantages/nerfs of sprint that discourages players from using the mechanic overall. Why not increase the base movement speed like Doom to not only increase the pace of the game, but eliminate the defensive properties of sprint? You can afford to chase an opponent now that you move at the same speed as he does, and you don’t have to put your gun down to try catching up to him.
>
> With an increased base movement speed, players now have a greater opportunity to actually outplay their opponents by creating difficult strafes that can be tough to keep up, increasing the skill gap in individual gunfights. You also increase the ability for players to pull off skill jumps from multiple directions without having to face forward on their screen to properly execute the jump. Players with strong map awareness can be awarded for being at an advantageous position than their opponents at a quicker time. I never really supported how slow Spartans moved in their base speed within the trilogy, which is why a speed like doom would be so beneficial in providing skillful and entertaining game play in halo.

Shoo you’re providing too much information on why Halo can be and was previously successful without sprint.

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> > > > > > > > > People that hate sprint with a passion either need to adapt, improve their aim or just stick with MCC where they can shoot slow spartan turtles all day long in order to pet their egos.
> > > > > > > > >
> > > > > > > > > Threads like this are just plain stupid
> > > > > > > >
> > > > > > > >
> > > > > > > > Thanks for your well thought out insults. It really furthers the discussion to be had with sprint.
> > > > > > >
> > > > > > >
> > > > > > > Anytime… Glad to “further the discussion” that has never and will never go anywhere to begin with… 135 pages of nonsense…
> > > > > > >
> > > > > > > Sprinting in Halo 5 is suicide most of the time. Rarely will it get out of a bad situation. I have no issue with it and its definitely not going anywhere and will still be there in Halo 6, so get used to it or play something else. No point in crying over it
> > > > > >
> > > > > >
> > > > > > So if sprint doesn’t help you run away from a bad encounter, what is it’s purpose then? Why even implement the mechanic into the game if you’re still having to optimize the maps around sprint?
> > > > >
> > > > >
> > > > > Because Sprint only helps going to point A to point B now. You cant run away now in the game in Halo 5. You have fight them or die trying to run away.
> > > >
> > > >
> > > > How is sprint necessary for any of these things?
> > >
> > >
> > > How is your constant questioning necessary for this forum?
> >
> >
> > Constant questioning is good for any forum. Hell, it’s good for anything but it is especially good for the development of a healthy discussion forum.
>
>
> I agree with you 100%, but in a thread of 2000+ replies, everything that can and could be said has already been said. At this point it’s unnecessarily extending this long dead post

So it isn’t dead then? It’s still being discussed. Threads can really only be considered necro after like a solid 2 weeks to a month of inactivity and even then it depends on the thread. A day or two of no posts doesn’t make the thread dead and the fact that people still have things to say means it’s still being discussed. If anything is old in this thread it is all the pro/apathetic sprint supporters that use the same two reasons to explain why it should stay and the people who tell anyone anti sprint to simply adapt or play MCC.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

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> > > > > > People that hate sprint with a passion either need to adapt, improve their aim or just stick with MCC where they can shoot slow spartan turtles all day long in order to pet their egos.
> > > > > > Threads like this are just plain stupid
> > > > >
> > > > >
> > > > > Thanks for your well thought out insults. It really furthers the discussion to be had with sprint.
> > >
> > >
> > > So if sprint doesn’t help you run away from a bad encounter, what is it’s purpose then? Why even implement the mechanic into the game if you’re still having to optimize the maps around sprint?
> >
> >
> > You cant sprint while getting shot at as it just slows you down and flinches the screen… So obviously if you dont have bad aim and can hit a sprinting target you should have no problems finishing off that kill. People are too stuck in the past and just want easy kills on spartan turtles.
>
>
> Seriously…You’re just listing off the disadvantages/nerfs of sprint that discourages players from using the mechanic overall. Why not increase the base movement speed like Doom to not only increase the pace of the game, but eliminate the defensive properties of sprint? You can afford to chase an opponent now that you move at the same speed as he does, and you don’t have to put your gun down to try catching up to him.
> With an increased base movement speed, players now have a greater opportunity to actually outplay their opponents by creating difficult strafes that can be tough to keep up, increasing the skill gap in individual gunfights. You also increase the ability for players to pull off skill jumps from multiple directions without having to face forward on their screen to properly execute the jump. Players with strong map awareness can be awarded for being at an advantageous position than their opponents at a quicker time. I never really supported how slow Spartans moved in their base speed within the trilogy, which is why a speed like doom would be so beneficial in providing skillful and entertaining game play in halo.

DOOM this, DOOM that… Go play DOOM and stop your crying.
I outplay people constantly and utilize sprint in very tricky ways… You seem like one those try hard guys that rage quits after i sprint into a room to lure them into a ground pound. Coming onto waypoint and saying sprint kills the skill gap is absurd and completely false. A pro team would still destroy a team of noobs… Why? Because of the huge skill gap in this highly competitive game.

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> > > > > Sprint should stay in the game most people. Nowadays like the fast pace.
> > > >
> > > >
> > > > You can have a fast-paced game without sprint you dweeb.
> > >
> > >
> > > You can but it is different to have increased movement speed and sprint.
> >
> >
> > True, it is different: no sprint frees up a button on the controller
>
>
> This is also a good point. The H5 controls are ridiculous. Hos is a casual player supposed to grasp all of this. Hell, you can’t even really properly play the game without an elite or a scuf because of how many buttons you need to be able to press while having thumbs on sticks.
>
> Freeing up a button is a win.

If you play on default controls the left thumb stick is the sprint button.

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> > > > > > > People that hate sprint with a passion either need to adapt, improve their aim or just stick with MCC where they can shoot slow spartan turtles all day long in order to pet their egos.
> > > > > > >
> > > > > > > Threads like this are just plain stupid
> > > > > >
> > > > > >
> > > > > > Thanks for your well thought out insults. It really furthers the discussion to be had with sprint.
> > > >
> > > >
> > > > So if sprint doesn’t help you run away from a bad encounter, what is it’s purpose then? Why even implement the mechanic into the game if you’re still having to optimize the maps around sprint?
> > >
> > >
> > > You cant sprint while getting shot at as it just slows you down and flinches the screen… So obviously if you dont have bad aim and can hit a sprinting target you should have no problems finishing off that kill. People are too stuck in the past and just want easy kills on spartan turtles.
> >
> >
> > Seriously…You’re just listing off the disadvantages/nerfs of sprint that discourages players from using the mechanic overall. Why not increase the base movement speed like Doom to not only increase the pace of the game, but eliminate the defensive properties of sprint? You can afford to chase an opponent now that you move at the same speed as he does, and you don’t have to put your gun down to try catching up to him.
> >
> > With an increased base movement speed, players now have a greater opportunity to actually outplay their opponents by creating difficult strafes that can be tough to keep up, increasing the skill gap in individual gunfights. You also increase the ability for players to pull off skill jumps from multiple directions without having to face forward on their screen to properly execute the jump. Players with strong map awareness can be awarded for being at an advantageous position than their opponents at a quicker time. I never really supported how slow Spartans moved in their base speed within the trilogy, which is why a speed like doom would be so beneficial in providing skillful and entertaining game play in halo.
>
>
> Shoo you’re providing too much information on why Halo can be and was previously successful without sprint.
>
>
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> > > > > > > > > > People that hate sprint with a passion either need to adapt, improve their aim or just stick with MCC where they can shoot slow spartan turtles all day long in order to pet their egos.
> > > > > > > > > >
> > > > > > > > > > Threads like this are just plain stupid
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Thanks for your well thought out insults. It really furthers the discussion to be had with sprint.
> > > > > > > >
> > > > > > > >
> > > > > > > > Anytime… Glad to “further the discussion” that has never and will never go anywhere to begin with… 135 pages of nonsense…
> > > > > > > >
> > > > > > > > Sprinting in Halo 5 is suicide most of the time. Rarely will it get out of a bad situation. I have no issue with it and its definitely not going anywhere and will still be there in Halo 6, so get used to it or play something else. No point in crying over it
> > > > > > >
> > > > > > >
> > > > > > > So if sprint doesn’t help you run away from a bad encounter, what is it’s purpose then? Why even implement the mechanic into the game if you’re still having to optimize the maps around sprint?
> > > > > >
> > > > > >
> > > > > > Because Sprint only helps going to point A to point B now. You cant run away now in the game in Halo 5. You have fight them or die trying to run away.
> > > > >
> > > > >
> > > > > How is sprint necessary for any of these things?
> > > >
> > > >
> > > > How is your constant questioning necessary for this forum?
> > >
> > >
> > > Constant questioning is good for any forum. Hell, it’s good for anything but it is especially good for the development of a healthy discussion forum.
> >
> >
> > I agree with you 100%, but in a thread of 2000+ replies, everything that can and could be said has already been said. At this point it’s unnecessarily extending this long dead post
>
>
> So it isn’t dead then? It’s still being discussed. Threads can really only be considered necro after like a solid 2 weeks to a month of inactivity and even then it depends on the thread. A day or two of no posts doesn’t make the thread dead and the fact that people still have things to say means it’s still being discussed. If anything is old in this thread it is all the pro/apathetic sprint supporters that use the same two reasons to explain why it should stay and the people who tell anyone anti sprint to simply adapt or play MCC.

This post had died out for about 2 weeks several times, and at this point, only anti-sprinters are keeping it alive.

older generation doesn’t like sprint and new generation don’t care if its there or not…is this true?

Sprint is genuinely the problem of Halo now, there are still debates on sprint.

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> older generation doesn’t like sprint and new generation don’t care if its there or not…is this true?

I am new generation and prefers no sprint.

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> > older generation doesn’t like sprint and new generation don’t care if its there or not…is this true?
>
>
> I am new generation and prefers no sprint.

Also I am older generation and I prefer sprint but in all honesty, I do want a classic version of all the playlists.

I’d rather be called a Halo Veteran than Older Generation. You younglings.

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> > > > > > > > > > > > People that hate sprint with a passion either need to adapt, improve their aim or just stick with MCC where they can shoot slow spartan turtles all day long in order to pet their egos.
> > > > > > > > > > > >
> > > > > > > > > > > > Threads like this are just plain stupid
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Thanks for your well thought out insults. It really furthers the discussion to be had with sprint.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Anytime… Glad to “further the discussion” that has never and will never go anywhere to begin with… 135 pages of nonsense…
> > > > > > > > > >
> > > > > > > > > > Sprinting in Halo 5 is suicide most of the time. Rarely will it get out of a bad situation. I have no issue with it and its definitely not going anywhere and will still be there in Halo 6, so get used to it or play something else. No point in crying over it
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > So if sprint doesn’t help you run away from a bad encounter, what is it’s purpose then? Why even implement the mechanic into the game if you’re still having to optimize the maps around sprint?
> > > > > > > >
> > > > > > > >
> > > > > > > > Because Sprint only helps going to point A to point B now. You cant run away now in the game in Halo 5. You have fight them or die trying to run away.
> > > > > > >
> > > > > > >
> > > > > > > How is sprint necessary for any of these things?
> > > > > >
> > > > > >
> > > > > > How is your constant questioning necessary for this forum?
> > > > >
> > > > >
> > > > > Constant questioning is good for any forum. Hell, it’s good for anything but it is especially good for the development of a healthy discussion forum.
> > > >
> > > >
> > > > I agree with you 100%, but in a thread of 2000+ replies, everything that can and could be said has already been said. At this point it’s unnecessarily extending this long dead post
> > >
> > >
> > > People are still uneducated on this topic so obviously not enough has been said.
> >
> >
> > Can’t educate those who don’t care to begin with, and then there are many who full well know the effects but don’t care, and then there are some who just don’t agree with it being an issue.
>
>
> I’m personally under no delusion that most of the people on Waypoint will ever been convinced, but I think it is worthwhile to continue for a couple of reasons.
>
> 1. We need to continue to make it clear that we are not satisfied with the direction of this series and for what specific reasons. Silence might as well be support, which is what the 343 apologists that don’t like that 343’s bad design continues to be critiques would prefer. 343 does not need more reasons to continue down the misguided path that has led to Halo’s ever-approaching irrelevancy and current cultural stigma. It’s about as respected as Call of Duty at this point (i.e. not respected at all), with no where near the success.
> 2. Anyone who is convinced and understands the arguments being made represents a victory and a step in the right direction.
> 3. Just because someone doesn’t care presently doesn’t mean that the negative impacts of these design choices have no relevance to their experience with the game.
> 4. Some people are too stupid to educate anyway.

That is some crazy sounding rhetoric right there.

> 2533274817103109;2729:
> I’d rather be called a Halo Veteran than Older Generation. You younglings.

But then anyone who played since reach would consider themselves Halo Veterans. I don’t mind being in the older generation since I’m 19. Halo was literally my life.

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> > > > > > People that hate sprint with a passion either need to adapt, improve their aim or just stick with MCC where they can shoot slow spartan turtles all day long in order to pet their egos.
> > > > > >
> > > > > > Threads like this are just plain stupid
> > > > >
> > > > >
> > > > > Thanks for your well thought out insults. It really furthers the discussion to be had with sprint.
> > > >
> > > >
> > > > Anytime… Glad to “further the discussion” that has never and will never go anywhere to begin with… 135 pages of nonsense…
> > > >
> > > > Sprinting in Halo 5 is suicide most of the time. Rarely will it get out of a bad situation. I have no issue with it and its definitely not going anywhere and will still be there in Halo 6, so get used to it or play something else. No point in crying over it
> > >
> > >
> > > So if sprint doesn’t help you run away from a bad encounter, what is it’s purpose then? Why even implement the mechanic into the game if you’re still having to optimize the maps around sprint?
> >
> >
> > Because Sprint only helps going to point A to point B now. You cant run away now in the game in Halo 5. You have fight them or die trying to run away.
>
>
> I know you really haven’t play that much of this game and aren’t particularly good, but seriously, dude, pay some attention. I have never seen more getting out of fights for free in any other Halo game. Bear in mind that I am primarily referring to PRECISION fights, because the the way this game is balanced makes close-quarters spray fests the most consistent way to end encounters. The bold text has never been less true in any Halo game.
>
> Yes, they nerfed sprint. But use your brain for a bit, skip. What else did they do? They added, thrust, an ability that allows you to move instantly (faster than sprint) in any direction horizontally. It also allows for a quick speed boost if you’re trying not to sprint to get your shields back. They added slide, which allows you to make yourself a smaller target while maintaining sprint speed. You can also thrust into a slide for even more speed. You can use ground pound to hover in the air behind cover you wouldn’t normal be able to use. They added vastly more map clutter and easy escape routes. They made “skill” jump routes easier with clamber. Motion tracker enabled in competitive play allows you to see exactly where your pursuer is and do annoying nonsense like playing cat and mouse behind cover when you’re one shot.
>
> Are you honestly saying that, in your experience, people don’t just thrust behind cover at medium to long range and run away if they think they’re going to lose fight? Are we even playing the same game? Sprint is hardly the only mechanic that promotes passive play and makes it easier to run away. And it’s still a pointless mechanic in this game.

Radar has always been in Halo and if someone is playing cat and mouse with you because you don’t know how to get them then the joke’s on you. If you don’t like how this game plays then what are you doing here?

I’ve been around since Halo 2 and I can say this, Sprint isn’t a problem, the people who whine about it are those who lack the ability to adapt to difficult/different situations. If you want to play Halo without Sprint go to MCC and quit whining, 343 aren’t going to remove sprint, nor should they, it’s a somewhat decent mechanic, if your reflexes can’t hit a sprinting target, it’s not the game mechanics fault. If you really want to remove something from Halo in Halo 6, remove the thrusters, ground pound and spartan charge. If sprint was the ONLY AA in Halo 6 I highly doubt it’d be too much of a problem, however in Halo 5, unlike Reach, not only do you spawn with sprint, you have an infinite supply of it, couple that with thruster packs, sliding, and Spartan Charge, and it completely breaks sprint AND the maps in-game. Sprint isn’t the problem, Thrusters are.

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> > > > > > > People that hate sprint with a passion either need to adapt, improve their aim or just stick with MCC where they can shoot slow spartan turtles all day long in order to pet their egos.
> > > > > > >
> > > > > > > Threads like this are just plain stupid
> > > > > >
> > > > > >
> > > > > > Thanks for your well thought out insults. It really furthers the discussion to be had with sprint.
> > > >
> > > >
> > > > So if sprint doesn’t help you run away from a bad encounter, what is it’s purpose then? Why even implement the mechanic into the game if you’re still having to optimize the maps around sprint?
> > >
> > >
> > > You cant sprint while getting shot at as it just slows you down and flinches the screen… So obviously if you dont have bad aim and can hit a sprinting target you should have no problems finishing off that kill. People are too stuck in the past and just want easy kills on spartan turtles.
>
>
> DOOM this, DOOM that… Go play DOOM and stop your crying.
>
> I outplay people constantly and utilize sprint in very tricky ways… You seem like one those try hard guys that rage quits after i sprint into a room to lure them into a ground pound. Coming onto waypoint and saying sprint kills the skill gap is absurd and completely false. A pro team would still destroy a team of noobs… Why? Because of the huge skill gap in this highly competitive game.

In case you didn’t already notice, Doom has strayed away into becoming CoD with its load out system despite being founded as an arena shooter. I’d rather not play those games unless it’s Battlefield, so I’m not going anywhere, thank you very much.

What tricky things have you actually done in utilizing sprint in order to trick your opponents for an easy kill, besides “i sprint into a room to lure them into a ground pound?” Some bait and switch tactics with your teammate? Crouching in a corner with your SMG after escaping a losing gunfight and ambush the enemy with a spray and pray weapon? None of those tactics require critical thinking to properly execute, besides MAYBE the ground pound kill. And yes, a pro team still destroys nooby players in halo, JUST LIKE COD. I don’t see how that automatically makes halo a skilled shooter. There are a lot of other things that make halo 5 less skilled than just their implementation of sprint, which I won’t get into for the sake of being on-topic.

Lots of great comments on this. I think they should have a playlists without sprint. Perhaps Team Hardcore? I made it poll about this.
We need more variety. Big Team should not be the only playlists that gives us a BR. We need a playlists like SWAT that gives us different starting weapons, but normal shields. In the beta we tried different starting weapons remember?

> 2533274797091891;24:
> Maybe this is too radical, like poeple said a million times, make a classic playlist like in the old days. Lets just try maybe it is awesome

community-split

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> > > > > > > > People that hate sprint with a passion either need to adapt, improve their aim or just stick with MCC where they can shoot slow spartan turtles all day long in order to pet their egos.
> > > > > > > >
> > > > > > > > Threads like this are just plain stupid
> > > > > > >
> > > > > > >
> > > > > > > Thanks for your well thought out insults. It really furthers the discussion to be had with sprint.
> > > > >
> > > > >
> > > > > So if sprint doesn’t help you run away from a bad encounter, what is it’s purpose then? Why even implement the mechanic into the game if you’re still having to optimize the maps around sprint?
> > > >
> > > >
> > > > You cant sprint while getting shot at as it just slows you down and flinches the screen… So obviously if you dont have bad aim and can hit a sprinting target you should have no problems finishing off that kill. People are too stuck in the past and just want easy kills on spartan turtles.
> >
> >
> > DOOM this, DOOM that… Go play DOOM and stop your crying.
> >
> > I outplay people constantly and utilize sprint in very tricky ways… You seem like one those try hard guys that rage quits after i sprint into a room to lure them into a ground pound. Coming onto waypoint and saying sprint kills the skill gap is absurd and completely false. A pro team would still destroy a team of noobs… Why? Because of the huge skill gap in this highly competitive game.
>
>
> In case you didn’t already notice, Doom has strayed away into becoming CoD with its load out system despite being founded as an arena shooter. I’d rather not play those games unless it’s Battlefield, so I’m not going anywhere, thank you very much.
>
> What tricky things have you actually done in utilizing sprint in order to trick your opponents for an easy kill, besides “i sprint into a room to lure them into a ground pound?” Some bait and switch tactics with your teammate? Crouching in a corner with your SMG after escaping a losing gunfight and ambush the enemy with a spray and pray weapon? None of those tactics require critical thinking to properly execute, besides MAYBE the ground pound kill. And yes, a pro team still destroys nooby players in halo, JUST LIKE COD. I don’t see how that automatically makes halo a skilled shooter. There are a lot of other things that make halo 5 less skilled than just their implementation of sprint, which I won’t get into for the sake of being on-topic.

Thanks for clarifying my previous statement that you seem like to type to fall for a simple trick like that. Lol Guess i dont need to give you examples since you seem to be thinking of them all on your own without even realizing it.

You also contradicted yourself in that… How is getting away and having them follow so you reverse the situation not “critical thinking”?? After all, THAT IS AN AGE OLD HALO TACTIC… You must chase a lot of players then run into the grenades they drop in their path.

You arent winning any logic points here kiddo… Next you’ll be saying they need to get rid of crouching since spamming it while walking away will truly save you more than sprinting will.

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> > > And with that, good day sir
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> > That leads me to a few sentences down, where I’m again assuming that you’re trying to state that people need to go with the flow. Which pisses me off beyond belief. Change isn’t inherently good, “progress” isn’t inherently good, and blindly submitting to popularly held mentalities isn’t what intelligent people do. But it does seem to be what most of the young people are doing these days, unfortunately.
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> I’m tired of people saying “Halo needs to evolve”. First off, copying CoD is not a true evolution of Halo. Then people love to say sprint makes the game more fast paced yet there is plenty of evidence such as comparing the pace of Midship to Truth to show how maps scaled to sprint slow the game down. In Halo 1-3 the pace was determined by map design and not holding the run faster button. Older maps were smaller than they are now and without all these clunky movement animations, you could always shoot, throw grenades and melee without disruption. The ridiculously long jumps made possible by Halo 5’s movement mechanics can be fun to perform but they make it much harder for a map designer to control flow around a map without over-scaling. Consistent movement speed brings a higher level of predictability to engagements which makes them more competitive as it reduces the random elements that come in to play with inconsistent movement speeds. While everyone is entitled to an opinion, sprint does change halo significantly. There are so many arguments that have been made on this topic that I don’t want to regurgitate but before people say “sprint isn’t a big deal” they may want to look at it’s impact more critically. It’s worth noting that classic Halo is very much still in high demand as shown by the million that got MCC (a game plagued with so many issues that 343/Microsoft should be sued) and to say that Halo got old and needs to catch up with other shooters by copying them is a questionable argument.

This

Hell no

Sprint should be optional for campaign and we’ll deal with multiplayer later so we should keep the option for those who want it and disable-able for those who don’t.