The sprint discussion thread

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> GAMES NEED TO FOLLOW THE TIMES THIS POST IS BS

A lot of new games are not using sprint so…

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> > Sprint should stay in the game most people. Nowadays like the fast pace.
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> But sprint makes the game old, slow and clunky. Newer games are dropping sprint in favor of fast base speed that allows the player to move quickly in all directions while shooting.

Only 2 popular games have dropped it so far. The rest of the FPS genre doesn’t look like they’re going to anytime soon. Maybe with the fall of CoD they might, but we’ll have to wait and see.

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> > > > > > > > I still feel halo 5 is strategic, just fast pace too. I like sprint any game without it (for me) is too slow and boring. You can bet if they make H6 with no sprint I won’t buy it. This is because once you play campaign what’s left? Matchmaking, where the majority of your time is spent
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> > > > > > >
> > > > > > > Sprint creates the illusion of speed. It doesn’t make games faster. It makes them SLOWER. Doom plays and feels faster than H5, but does not have sprint. I am getting a bit tired of refuting this misconception.
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> > > > > >
> > > > > > only bc they boosted the base movement speed
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> > > > >
> > > > > Not only that but increased the FOV as well, yet they have rather large maps (larger than Halo 5), making the “sprint makes maps large” argument invalid when Overwatch also has quite expansive maps.
> > > >
> > > >
> > > > It’s not about the overall size of the map. It’s about the scaling.
> > > >
> > > > I can’t believe how uninformed people that like sprint are. Even people like you that have been in this thread for ages and seemingly haven’t learned a thing.
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> > >
> > > I haven’t learned anything? What I have learned is that most of the anti-sprinters in this thread seem to expect that every single factor in every game being played seem to be exactly the same. Most of these technicalities you talk about, I don’t notice them because I’m quickly adapting to whatever game it is I’m playing. Whether I’m playing Halo 1-3 Reach ODST or 5 (not even going to count 4 because anyone could have adapted to it), I just jump into it and do a little practice with my cousin or a friend to get used to it, (really just a 1v1 match). I don’t notice anything “small” such as ttk and map size (to an extent) because I just jump into it and enjoy what’s available. I do exactly the same throughout all of the Halo games so I don’t notice these things.
> > >
> > > Of course people who have hard times transitioning or don’t like new game mechanics will blame the game or a game mechanic for their struggles. Sprinting doesn’t really affect gameplay other than making it faster to engage in combat.
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> > > Of course, I know that some of these are a big deal for people,but since it doesn’t bother me, I don’t really care about it since only a small minority are affected.
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> >
> > You realise that a lot of the people who take issue with some of the stuff in H5 are significantly better at h5 than you are right?
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> > Also, the people who like h5 are the vocal minority.
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> Did I say I was MLG? Did I say I was a pro? Oh wait, I didn’t. And don’t trust my stats on here. My little brother plays on my account too.
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> And like I said, the minority is people who hate Halo 5. There are people who don’t like Halo 5 and people who like it that are in the majority, but the hardcore haters are in the minority. Most true haters don’t play the games anymore and are no longer in the community, so they don’t even count.
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> And people who like Halo 5 are the least vocal, like when was the last time you ever saw Halo 5 supporters flood the forums with 200 different posts on why The Addition of Sprint Has Made Halo, Halo again or how Sprint is the greatest thing in the world. Why haven’t you other seen these kinds of post, (because clearly there are people who think this)? You haven’t, had you? And why is this? Because there is no point, they’re too busy playing the game. They’re too busy getting farmed by Achilles A-holes or wrecked/wrecking in “hard” WZFF, and guess what, these are the posts they are making, they still like Halo but these are what they rather discuss about, simple things that could be tweaked a bit or are cancerous to the game, not how a game mechanic you’re not forced to use is ruining the franchise.
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> It’s simple, if you didn’t want to use a sword or the gravity hammer in grifball (you wanted to use one or the other), you don’t have to, but other player will use the one you’re not using and kill you and you can’t complain about it, you have the choice to use. It’s the exact same because using the energy sword or the gravity hammer both have their advantages and disadvantages, which ever you decide to use it is totally up to you.

We don’t actually know what the majority thinks. But it is safe to assume that the majority of Halo players do not like H5 or “modern halo” in general considering all metrics are pointing downwards(sales, population. player retention, reviews, etc). When every metric that is driven by people is pointing down, that means most people are not happy with the game.

“When was the last time you ever saw Halo 5 supporters flood the forums with 200 different posts on why The Addition of Sprint Has Made Halo, Halo again or how Sprint is the greatest thing in the world.”

Never, because there is no coherent, logical arguement that can be made.

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> > > Sprint should stay in the game most people. Nowadays like the fast pace.
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> >
> > But sprint makes the game old, slow and clunky. Newer games are dropping sprint in favor of fast base speed that allows the player to move quickly in all directions while shooting.
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> Only 2 popular games have dropped it so far. The rest of the FPS genre doesn’t look like they’re going to anytime soon. Maybe with the fall of CoD they might, but we’ll have to wait and see.

Those also happen to be the last two big FPS games released.

One was a critical darling and one of the highest reviewed SP FPS games in recent memory. The other is a MP game that is taking over the genre.

This is how trends start.

Both of these games make H5 feel very clunky and outdated. The fact that you can only move quickly forwards while not shooting is very limiting and frustrating coming off either of those two other games.

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> I like sprint, though there are times when not using sprint can be better for gaining an advantage. I personally think spartan charge is more of an annoyance than sprint itself, especially in grifball. So many people just spartan charge in grifball and it can be annoying, however there are ways to cancel/reduce its effects.

I have quite a few clips where I dodge people and still get hit due to either lag or hitboxes messing up.

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> > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> > >
> > >
> > > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > > not sprinting is punishing because the game had to be made around it.
> >
> >
> > Campaign maps aren’t. God I wish I could have had sprint on some old campaign misions(Looking at you Two Betrayals)
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> Tsavo Highway, enought said

Really? You pick the campaign level with a thousand vehicles on it?

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> > > Sprint should stay in the game most people. Nowadays like the fast pace.
> >
> >
> > But sprint makes the game old, slow and clunky. Newer games are dropping sprint in favor of fast base speed that allows the player to move quickly in all directions while shooting.
>
>
> Only 2 popular games have dropped it so far. The rest of the FPS genre doesn’t look like they’re going to anytime soon. Maybe with the fall of CoD they might, but we’ll have to wait and see.

One thing that must be said. Why is it that halo has suddenly needed to follow trends. Halo revolutionized the FPS genre on consoles and then introduced MM with a built in friends list as well as the ability to join in custom games (looks at MCC). Now it seems like were adding mechanics “to not get stale”. If the old mechanics became stale then sure, but it didn’t happen. Halo’s popularity and population fell with the trend of implementing other games mechanics into halo. Correlation is not verification, but it is hard to ignore the obvious correlation between the two. Now, halo 5 is a good game but its not a great halo game.

The franchise needs to look into ways to innovate the brand without following other trends.

Forge was added, theater, PVE in Reach. The format is there.

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> > > Sprint should stay in the game most people. Nowadays like the fast pace.
> >
> >
> > But sprint makes the game old, slow and clunky. Newer games are dropping sprint in favor of fast base speed that allows the player to move quickly in all directions while shooting.
>
>
> Only 2 popular games have dropped it so far. The rest of the FPS genre doesn’t look like they’re going to anytime soon. Maybe with the fall of CoD they might, but we’ll have to wait and see.

Exactly, two popular games lack sprint and are considered both fun and fast paced, so there’s no reason for Halo not to ditch sprint also.

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> > > > > > Sprint Is Optional. Use it or don’t. For a lot of people it depends on if they played the old games or not.
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> > > > >
> > > > > yeah shooting your gun is optional too…see how well you do without doing that…its not about whether you are able to do something…its the fact that everyone else is able to do it…all not sprinting would do when everyone else can is put you at a disadvantage…same with all of the abilities
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> > >
> > > sprint only puts you at a disadvantage if your damaged…and yeah if your going around a corner obviously you shouldnt sprint around it…but the fact that you say not using the abilities not only doesnt put you at a disadvantage…but is actually beneficial…no offense but that makes me think you dont actually play the game
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> >
> > Lol think it all you want, I see no possible way how ground pound or shoulder charge is beneficial. The only ability that can give you an advantage is clambor, and even then you can get shot at while using it while not having the ability to fire back. Please, indulge me as to how they’re beneficial? Wanna ground pound? I’m very good at dodging that and shooting you while you’re in the air, shoulder charge? More often than not I can also dodge that and if I don’t I melee the guy and even the ground to where a headshot from either of us does it. Clambor is a 50/50 thing to me, if you’re one of those guys who goes for power spots then it can help but you’re also easy prey when I see someone clambor up for the fuel rod on truth. That’s why I don’t see them beneficial. I’m also a positive player who maybe has 150 total ability kills since the games been out and I’m SR 112. You may see them as handicaps if one doesn’t use them, but I don’t. The only one I fully support as beneficial is thrusters.
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> thruster is a get out jail free card in almost any scenario…in a sickening troll ability that has no place in this game
> sprinting sprinting can get you around the small maps so fast especially in conjunction with thrust and slide…it makes the escapism mentality in halo 5 that much easier
> spartan charge can only be done at full sprint speed which you achieve quite quickly so even if you getting shot its not going to slow you down…you will lunge a ridiculous distance and do more damage than a traditional melee…and it has a ridulous hit box…your delusional if you think spartan charge misses more then it connects
> clamber is such a brief animation that if your at a big disadvantage because of it then its 100 percent your fault…clamber helps you maneuver the maps to get to higher ground, flank, make jumps you shouldnt be able to make esecially in conjunction with thrust
> slide is fine by itself but does serve to make thruster pack more cheap
> stabalize also signifigantly helps with jumps and lets you shoot people you shouldnt be able to shoot
> ground pound while yes does put you at a disadvantage overall…it can serve as a cheap way to kill someone or because of the splash damage take their shields down

I see where you’re getting at but I have to disagree with some of them. If h5 is played at a competitive level, you’ll very rarily see ground pounds and shoulder charges. We can call them noob abilities and that’s fine, it fits for those who don’t play competitively. How often would you see them used in a tourney? As for sprint, it’s been so heavily penalized over the years that I don’t see it used as often for escaping. At best it’s only good to use once you spawn and then stop once you leave your spawn, but even then you can spawn right next to the enemy (kind of why I find sprint not beneficial in arena). I don’t mind the thrusters, in fact I actually find them adding to the game rather than hurt it. It adds more vertical play to the game. I still stand by clamber being an uneccessary requirement to the game because it does more harm than good. Slides pretty useless and honestly I wouldn’t say it’s even an ability just like sprint. If we’re counting sprint, then I’m pretty neutral on h5s version because of the penalties. Don’t hit full speed it cancels out once shot, shields don’t regen, lose weapon readiness, and you can hear them since the thrusters on their back make noise as well. I only find it beneficial in a btb or warzone game only because I have 50 feet of open field to get through. It’s really not beneficial in small maps as you say when I play with coordinated teams and box people in, and if they get away, guess we’ll get him next time. He’s not helping their team running away to begin with.

I strongly dislike most abilities in this game, but that’s only cuz they’re cheap and unnecessary to me, even if they were beneficial in my perspective I don’t think that’d remove the unnecessary factor of them. More often than not those abilities get people killed but that’s just me.

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> One thing that must be said. Why is it that halo has suddenly needed to follow trends. Halo revolutionized the FPS genre on consoles and then introduced MM with a built in friends list as well as the ability to join in custom games (looks at MCC). Now it seems like were adding mechanics “to not get stale”. If the old mechanics became stale then sure, but it didn’t happen. Halo’s popularity and population fell with the trend of implementing other games mechanics into halo. Correlation is not verification, but it is hard to ignore the obvious correlation between the two. Now, halo 5 is a good game but its not a great halo game.
>
> The franchise needs to look into ways to innovate the brand without following other trends.
>
> Forge was added, theater, PVE in Reach. The format is there.

Yeah, but 343’s not a fan of the creative part of game design. Looking at a calender for the year allows them to bypass all that annoying thinking they would have to do.

Guess what? sprint hasn’t been removed…I can care less if it does get removed or not because I will still manage to blow your head off …adapt to any situation and learn to look at the -Yoinking!- glass of water HALF FULL instead of half empty.

sprinting makes halo again. look at how the garbage compactor thinks… I mentioned this in another thread, but nonetheless needs to be mentioned. If you look at the scoop of ice cream it melts. That’s exactly how halo is right now. If you don’t understand that metaphor, here’s an example

We aren’t going back to no sprint can we let this go?

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> We aren’t going back to no sprint can we let this go?

It’s not about going back. It’s about going forwards and keeping up with the times. Sprint is a dated mechanic.

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> Sprint should stay in the game most people. Nowadays like the fast pace.

You can have a fast-paced game without sprint you dweeb.

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> > Sprint should stay in the game most people. Nowadays like the fast pace.
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> You can have a fast-paced game without sprint you dweeb.

You can but it is different to have increased movement speed and sprint.

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> Guess what? sprint hasn’t been removed…I can care less if it does get removed or not because I will still manage to blow your head off …adapt to any situation and learn to look at the -Yoinking!- glass of water HALF FULL instead of half empty.

This is completely incoherent and doesn’t address the topic at all. Good work. Waypoint is the place for you.

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> We aren’t going back to no sprint can we let this go?

So, I guess we aren’t going back to Halo being a flagship franchise and system seller with a significant, long-term population either. And no.

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> Guess what? sprint hasn’t been removed…I can care less if it does get removed or not because I will still manage to blow your head off …adapt to any situation and learn to look at the -Yoinking!- glass of water HALF FULL instead of half empty.

Don’t cut yourself on that edge bro.

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> > We aren’t going back to no sprint can we let this go?
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>
> It’s not about going back. It’s about going forwards and keeping up with the times. Sprint is a dated mechanic.

This. Competitive games are rapidly moving towards being able to shoot at all times while moving quickly (if most of that sounds familiar its because, minus high movement speed Halo was in that category).

Of course CS has always known this and still has one of the largest competitive shooter bases to date despite it’s age. Go figure…

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> > > > > > > > > I still feel halo 5 is strategic, just fast pace too. I like sprint any game without it (for me) is too slow and boring. You can bet if they make H6 with no sprint I won’t buy it. This is because once you play campaign what’s left? Matchmaking, where the majority of your time is spent
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> > > > > > > > Sprint creates the illusion of speed. It doesn’t make games faster. It makes them SLOWER. Doom plays and feels faster than H5, but does not have sprint. I am getting a bit tired of refuting this misconception.
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> > > > > > > only bc they boosted the base movement speed
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> > > > > > Not only that but increased the FOV as well, yet they have rather large maps (larger than Halo 5), making the “sprint makes maps large” argument invalid when Overwatch also has quite expansive maps.
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> > > > >
> > > > > It’s not about the overall size of the map. It’s about the scaling.
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> > > > > I can’t believe how uninformed people that like sprint are. Even people like you that have been in this thread for ages and seemingly haven’t learned a thing.
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> > > > I haven’t learned anything? What I have learned is that most of the anti-sprinters in this thread seem to expect that every single factor in every game being played seem to be exactly the same. Most of these technicalities you talk about, I don’t notice them because I’m quickly adapting to whatever game it is I’m playing. Whether I’m playing Halo 1-3 Reach ODST or 5 (not even going to count 4 because anyone could have adapted to it), I just jump into it and do a little practice with my cousin or a friend to get used to it, (really just a 1v1 match). I don’t notice anything “small” such as ttk and map size (to an extent) because I just jump into it and enjoy what’s available. I do exactly the same throughout all of the Halo games so I don’t notice these things.
> > > >
> > > > Of course people who have hard times transitioning or don’t like new game mechanics will blame the game or a game mechanic for their struggles. Sprinting doesn’t really affect gameplay other than making it faster to engage in combat.
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> > > > Of course, I know that some of these are a big deal for people,but since it doesn’t bother me, I don’t really care about it since only a small minority are affected.
> > >
> > >
> > > You realise that a lot of the people who take issue with some of the stuff in H5 are significantly better at h5 than you are right?
> > >
> > > Also, the people who like h5 are the vocal minority.
> >
> >
> > Did I say I was MLG? Did I say I was a pro? Oh wait, I didn’t. And don’t trust my stats on here. My little brother plays on my account too.
> >
> > And like I said, the minority is people who hate Halo 5. There are people who don’t like Halo 5 and people who like it that are in the majority, but the hardcore haters are in the minority. Most true haters don’t play the games anymore and are no longer in the community, so they don’t even count.
> >
> > And people who like Halo 5 are the least vocal, like when was the last time you ever saw Halo 5 supporters flood the forums with 200 different posts on why The Addition of Sprint Has Made Halo, Halo again or how Sprint is the greatest thing in the world. Why haven’t you other seen these kinds of post, (because clearly there are people who think this)? You haven’t, had you? And why is this? Because there is no point, they’re too busy playing the game. They’re too busy getting farmed by Achilles A-holes or wrecked/wrecking in “hard” WZFF, and guess what, these are the posts they are making, they still like Halo but these are what they rather discuss about, simple things that could be tweaked a bit or are cancerous to the game, not how a game mechanic you’re not forced to use is ruining the franchise.
> >
> > It’s simple, if you didn’t want to use a sword or the gravity hammer in grifball (you wanted to use one or the other), you don’t have to, but other player will use the one you’re not using and kill you and you can’t complain about it, you have the choice to use. It’s the exact same because using the energy sword or the gravity hammer both have their advantages and disadvantages, which ever you decide to use it is totally up to you.
>
>
> We don’t actually know what the majority thinks. But it is safe to assume that the majority of Halo players do not like H5 or “modern halo” in general considering all metrics are pointing downwards(sales, population. player retention, reviews, etc). When every metric that is driven by people is pointing down, that means most people are not happy with the game.
>
> “When was the last time you ever saw Halo 5 supporters flood the forums with 200 different posts on why The Addition of Sprint Has Made Halo, Halo again or how Sprint is the greatest thing in the world.”
>
> Never, because there is no coherent, logical arguement that can be made.

I have two. I like it and it’s already been in Halo for 3 games now, ergo it should stay /sarcasm

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> > > Sprint should stay in the game most people. Nowadays like the fast pace.
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> >
> > You can have a fast-paced game without sprint you dweeb.
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> You can but it is different to have increased movement speed and sprint.

Yes, Doom is a faster paced game that rewards you for making plays, rewards aggression, penalizes passive play and crouching (oh boy will you get destroyed if you think crouching is a good idea), has no radar/motion tracker, and is vastly less chaotic than H5. It’s definitely different. Not having crap like sprint is inherently better for anything resembling an Arena shooter. That’s assuming I actually got what you were trying to say, because 75% of your sentences make no coherent sense.

Meanwhile, people advocate for these mechanics in Halo while disparaging CoD, a game, for all its faults, in which they actually work. Because CoD was designed around things like sprint, ADS, and fast, easy kill times and Halo wasn’t.

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> > > Sprint should stay in the game most people. Nowadays like the fast pace.
> >
> >
> > You can have a fast-paced game without sprint you dweeb.
>
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> You can but it is different to have increased movement speed and sprint.

True, it is different: no sprint frees up a button on the controller