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> > > > > > You should probably leave now then. The only competitive FPS game on consoles from 2001 to 2009, from a pure popularity standpoint, was Halo. That means a wide range of players were coming in to fill the ranking system. If casual players start leaving, who fills those ranks. Well middle tiers become lower tiers and the upper tiers become even more marginalized. I am not saying these are problems that have always been around. The casual gamer problem has been around since 2009, when most casual gamers left the Halo franchise. In the subsequent years, more followed. What we are left with is a large portion of players with Halo experience, and then the smaller percentage who have no clue what the -Yoink- is going on and dont understand how the game works since the only similarity between Halo and other mass market shooters is sprint and guns.
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> > > > > Interesting world you live where people have “no choice” but to play a game they don’t find fun. Or maybe you just live in some weird country that would force people to play Halo even if they didn’t like it. Whatever it is, it’s fascinating lace you’re in.
> > > > > “People only played Halo because they had ‘no choice’”
> > > > > You should lead off with that whenever you debate anything here. It would keep a lot of people from wasting their time.
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> > > > You were the one that told me the masses dont know what they want. Tell me, if you wanted to play a popular FPS from 2004-2009 on consoles, what would you play?
> > > > Funny, I get where you were coming from. The masses thought they wanted Halo, but they really just wanted CoD. Huh, I guess people are stupid. They dont know what they want
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> > > Halo. Why?
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> > What else. Remember, Im arguing necessity. Give me a game that FPS shooter fans would have played rather than Halo. Ive looked for it, really I have. If people wanted to play a shooter, it was Halo. It was an incredibly fun game, im not arguing that it wasnt. Im arguing that it wasnt the game for casual fans, and that more than anything has led to its decline. When people found other games, they left. More than sprint, or art choices, or anything. Sprint isnt making anyone leave, and may bring some new people in, but it is in Halo and it hasnt done much damage. Its like a catalyst for old Halo fans to channel their rage Yes, Halo 4 reduced the community even more, but it cant be all to blame.
> > If i thought that taking the game back to classic gameplay would help the franchise, I would be advocating it. But I really dont think so. And nothing has proven to me otherwise. I loved Halo 3, disliked Reach and 2, liked CE, liked 4, and ill judge Halo 5 later when I have the benefit of hindsight. However, what I can say is that the industry turned more and more relatable, casual, and yes, immersive, in the years after 2009. CoD went full modern, we got Warfighter, Red Dead, all games based on real world application. Only when those started running dry did we jump to sci-fi. Halo was never going to come back after CoD came out. Its not because of Reach or 4, or Bungie leaving. Part of me believe Bungie knew that, so they left. I mean, they created the exact game that so many people on here “hate”. With sprint, no moment to moment gameplay, abilities and RNG loot. Not story but a ton of DLC, and none of that was for free. But its doing a lot better than Halo.
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> So, did people play Halo because it was fun or because they had no choice? I’m not sure which stance you’re sticking with here.
They came because they had no choice, stayed because they felt it was fun, and left when a new choice came along. All im saying is, the casual audience played Halo out of necessity. Arguing Halo is going to end up back at its glory days is foolish.
This is all in response to your “CoD became popular overnight, why cant Halo”. Simple. It doesnt appeal to casual gamers.
Our arguments end up touching every corner of the Halo universe.