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> > > > > > > > > > > > > > > The first Halo game to add sprint (Reach) PLUMITED the Halo community. The first Halo game to add sprint as a standard mechanic (Halo 4) Ruined the franchise. Is this a coincidence? I think not! Maybe if 343 goes back to what was obviously working, they would make a truly great Halo game. Just look at Overwatch. No sprint… killing Halo 5 in just a few months of release as compared to Halo’s 7 months.
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> > > > > > > > > > > > > > Actually it wasn’t sprint IMO… it was loadouts and armor abilities in general not to mention they took away the awesome matchmaking and rank structure. Those things killed Halo not the addition of one mechanic.
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> > > > > > > > > > > > > Why is sprint good for the game? Can you not even think of an answer?
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> > > > > > > > > > > > Why do you keep demanding people to give you reasons for this? Isn’t the fact that they like sprint good enough? Or do you insist on getting individual points so you can better attempt to pick them apart one by one?
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> > > > > > > > > > > Half 9th his arguments are just “OK, but what makes it good?” That’s like saying “Why are gun laws good?” It does nothing but prolong an argument that is otherwise in an unfavorable state for the attacking side.
> > > > > > > > > > > If you really are curious about what are good reasons for keeping sprint, then maybe you should go from page one and catch up to here.
> > > > > > > > > > > P.S.
> > > > > > > > > > > DOOM is not the fastest game in the market, it does seem fast but a lot of it is a wider FOV. I won’t lie that it’s not fast but there are faster games, like some arena shooters, that just aren’t as recent or popular.
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> > > > > > > > > > So I guess you can’t tell me why sprint is good for the gameplay either, huh? Funny how the anti-sprinters can explain in detail how sprint effects the game negatively, but pro-sprinters all to often can’t seem to explain why it effects the game positively.
> > > > > > > > > > P.S. Whether its speed or FOV doesn’t matter, my point remains that Doom doesn’t have sprint and it isn’t “too slow” and is one probably the fastest paced shooter on consoles right now. If you think otherwise, give some examples.
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> > > > > > > > > Is affect or effect the correct usage in this situation? It always boggles me.
> > > > > > > > > Look, most of the anti-sprint points argue with facts that maybe the top 4% of players actually care about. TTK, Map Elongation, Enemies running away and the need to chase, people not being punished for being out of position. Its all unnecessary to the average player. Halo 5 is fun. What Halo is not, however, is accomodating or welcoming to new players. Now more than ever. You need skill to play Halo. And the auto-aim and bullet magnetism of games like CoD have ruined that in the common gamer. People used to be better. Back when there was only Halo to play.
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> > > > > > > > No. These are issues that only a small % can understand, analyze and articulate. These issues effect everyone though.
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> > > > > > > How does increasing the radar so that you see a casual player coming a mile away help?
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> > > > Just a heads up, competitive players don’t want radar in Team Arena, for almost the same reason quoted here. It gives free information.
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> > > So why is reduced radar not a compromise? It warns you of imminent danger, but doesnt give you too much time to pitch your tent or pre-fire
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> > It is a compromise. but nobody wants a compromise. Casual players want a normal size radar and competitive players don’t want one at all.
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> Exactly this. Also, a smaller radar just makes it worse in my opinion. Now the moment I see someone on the radar we both instantly crouch and hit Y. That slows the game down, and just isn’t fun slowly walking towards a door ready to spam.
Now see this makes sense in the scenario of two skilled players. So how do you go about creating a compromise between skilled and casual players?