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> > > > > > Most people compare it to Halo 3. Clearly they thought they were moving slow.
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> > > > > > And what about those who find it fun because finally they can sprint? We’ve seen the topics. “I finally feel like a Spartan super soldier”.
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> > > > > They’re the minority. They played for 9 years when sprint wasn’t in the games and enjoyed it and they’ll enjoy it should sprint be removed and the game made to be more fast paced like they hope it to be.
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> > > > The Halo 3 crowd or the Spartan super soldier crowd.
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> > > > Look, Big Brother, Adam Sutler, whatever youd like to be called. Im not in the habit of telling people how they think. If someone says something is fun, i wont assume they dont know why it is fun. What I can say is that yes, relative to the map, Halo 5 is not faster than Halo 3. However, in regards to the Spartan, Halo 5 is miles faster. And thats the immersion coming back again.
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> > > The masses don’t know what they want, they have to be shown what they want. This is common knowledge. People said Halo 3 needed a cover system in order to keep up with the times. Those people didn’t know the purpose of a cover system or why it worked in certain games. Halo 3 released and surprise, no one seemed to care that it didn’t have a cover system.
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> > So you know what people want more than 343 or Microsoft? You could crack this whole gaming thing right open. Make a game that markets to everyone.
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> Are you suggesting the masses know what they want?
Im suggesting it isnt yours or my place to tell them is all. Let 343 release a game. If they like it, they buy it . If they dont, they dont.
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> > As of now, firefights that go on too long are due to one of three things. Poor aim/lack of skill, one v one with no actual combat initiated, just potshots between doors. Or 3, no use of teamwork, and damn, you couldnt kill that guy just about to go around a corner. Within the game, firefights are not too long. Halo still maintains its 30 seconds of fun, over and over again.
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> > Time’s running out and you have the flag, pass it to a teammate, learn to flag juggle, or better yet. Look, if the map is designed for sprint, then the flag routes are designed for flag speed. There are always fastest flag routes, for every map. How about, times running out, you need to get the final kill, you sprint into position and snipe someone to win the game. Oh wait you have no sprint so you desperately bunny hop around and oh, time ran out. These anecdotal type instances dont really argue anything. Specific instances sprint can help, hence it being a tactical decision. Its like running into a crowded base with your BR out or your SMG out. One makes sense, but so often people dont do it. Regardless of common sense or not, there are many decisions to be made in this game, and when to sprint is one of them.
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> > Modern CoD dictated Halos popularity. Popularity being tied with how much fun people have playing a game. How much fun people have playing a game tied with how good they are at it. I could link you to all the studies but i think you know how google works.
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> > Halo 3 wasnt immersive at all. Cutscenes had badass Master Chief, then we went back to bunny hopping through maps. However, immersion has a place in gameplay, and most people would prefer if gameplay stayed consistent throughout an entire game. In Halo 5, sprint is both offensive and defensive minded.
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> Long average kill times are a problem regardless and the things I mentioned only make them worse no matter whether it’s a lot or a little (though this is admittedly worsened by thruster).
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> I was talking about just getting to the flag. I’m not going to get in a debate about every single possible variable that could happen in a game. Until you can tell me what a larger map adds to game, the negatives I’m mentioning all matter regardless of how big or little they are.
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> Modern CoD does not dictate Halos gameplay. The devs do. As i said, the poor ranking system and many mechanics are to blame for being unwelcoming to newcomers. CoD basically became popular over night, so I’m not sure why you’re suggesting that can’t happen with Halo.
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> None of that go against anything I said on immersion. Halo 3 was still the peak of the franchises popularity without being very immersive and immersion will always be second to gameplay in MP. The gameplay should remain consistant across all modes, but immersion should always come second to gameplay in MP, so they only other option would be seperate rules for Campaign and MP. 343 has a history of not caring what half its fanbase thinks though, so putting gameplay before immersion shouldn’t matter too much to them.
Long average kill times is what Halo is built on compared to the rest of gaming. the variances between the ones now and the ones in Halo 3 are marginal at best. Of course, movement abilities do more to affect this than sprint does.
Dead zones exist in all maps, in all games. Unless you can tell me how elongation is only affecting Halo out of all other games, im not buying that elongation is a big concern for the casual gamer.
Im suggesting Halo cant become popular overnight because of immersion, and skill. It cant draw enough of a casual gamer base vs other games out there today, What you are trying to do is make it less and less immersive. We’ve had this argument before.
We’ve also argued Halo 3’s popularity before. Its a few pages back, in response to arcgalactable. I firmly believe, that while being a well made, fun game, Halo’s popularity was born of necessity, not choice. Its easy to be popular when you’re the only fish in the pond. sure there are tiny microorganisms floating around but they dont even come close to you.
343 has a history of having a vision for Halo and doing what they want. That lines up with the vision for half the community, and doesnt line up with the other half.