The sprint discussion thread

d rather keep sprint.

> 2783251376877086;2317:
> I have a question for the community, what about the compromise of sprint being left out of arena and left in Warzone and playlists like BTB?

Honestly the thing that peeves me most about sprint currently is the Spartan charge due to the laughably short radar and you can’t fire immediately. I think the problem with BTB is there aren’t any original maps and Halo 5 has seemingly no vehicle combat in BTB which is dumb unless they changed it significantly in the time I’ve been gone.

> 2783251376877086;2317:
> I have a question for the community, what about the compromise of sprint being left out of arena and left in Warzone and playlists like BTB?

BTB doesn’t need sprint to work properly which has been proven by past Halos. I’d argue that WZ doesn’t need it either, but I wouldn’t really care if it was left in it since that mode is already extremely unbalanced. I don’t think 343 would do that though since they would probably say it would confuse new players with having a mechanic in one mode, but not the other.

> 2546678360738636;2316:
> You couldn’t be more wrong. I can’t even begin to explain as to why. If you honestly think that taking Spring out would make Halo feel like Halo again, you haven’t had full experiences with every Halo title

I’ll believe that you can’t begin to explain why. There’s nothing to explain because you’re wrong. Unless you’d like to actually share the reasons as to why sprint should remain, that is.

Oh nice, we made it to the 117th page.

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> > > > > > > > > > > Increasing the base movement speed will do nothing but cause havoc. Literally anyone could just run around with any weapon without any repercussions and it would just break the game. I’d say sprint would be good if they could fix a few things such as adding a sprint meter to prevent people from just running away for literally 3 minutes. Other than that, sprint is fine the way it is, it works well in the game but it’s not too powerful to the point where you can overly abuse it.
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> > > > > > > > > > No it wouldn’t. Halo 1-3 played like this and even some game modes in reach and they were fine. It keeps the pacing going without the stupid sprint around the map for seconds at a time looking for someone.
> > > > > > > > > >
> > > > > > > > > > Also Spartan charge begs to differ with you with its magnetism and ability to set people up for near instant death after getting hit by it.
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> > > > > > > > >
> > > > > > > > > Bro think a little. It worked in 1-3 because the movement speed was perfectly set for the environment, but it was slow enough to where you couldn’t run around with a shotgun all willy-nilly. If you increased the base movement speed, it would just wreak the gameplay of most of the game modes, especially the objective ones. You can try it out with some friends if you don’t believe me, I have and the only game mode it really works ok for is Slayer. We made the movement speed 125% in case you want to try it out yourself.
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> > > > > > > > Then perfectly set the environment for the increased speed and all of its effects of gameplay. Not sure why people act like maps are made before the gameplay is figured out.
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> > > > > > > > Halo 5’s maps are made for sprint, so of course removing sprint won’t fix all the issues with the maps. But it’s a start by letting always run and shoot.
> > > > > > > >
> > > > > > > > You’re implying a lack of sprint with a faster base speed (or perhaps just a wider FOV) would be unbalanced, but being unbalanced would mean something about it creates unfair or advantageous situations for players. It doesn’t.
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> > > > > > > This, taking sprint would make the maps suck even worse and Warzone. Warzone is legit made for sprint. removing sprint might make Halo 5 worse and maybe future Halos.
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> > > > > > Nobody is advocating for halo 5 to be rid of sprint. This game is done and dusted, were speaking about future titles.
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> > > > > yeah, I said it in my last sentence, it MIGHT make future Halos that have Warzone and Halo 5 maps make the game suck MAYBE as long they make the maps were MADE for no sprint.
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> > > >
> > > > Thats the point, they would be made around the mechanics the game establishes.
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> > >
> > > To me, I neither really against sprint or like sprint. But one thing that I like sprint is it helps me get to some where quick. I see do see why 343 put the shields to your sprint so it makes the player stop and let them recharge since their life is on sprint. Remember Halo 4 sprint, it was limited was the thing. What if they made Halo 5 sprint the way it is but its limited so you have to wait a while like the thrusters have like a cool down and has like the Halo reach sprint meter.
> >
> >
> > See, this is the thing. Maps have been made to work with sprint. The time from one side of a map to another is nearly identical in comparison to past halo games. Read OP
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> Hang 'em high. Right here the reason for sprint .

Change the entire game and map design criteria because of one map made long ago.
Flawless.

> 2546678360738636;2316:
> You couldn’t be more wrong. I can’t even begin to explain as to why. If you honestly think that taking Spring out would make Halo feel like Halo again, you haven’t had full experiences with every Halo title

Example of someone implying they have explanations and arguments, but in the end does not have them.
My gun is bigger but I’m not going to show it to you.

> 2783251376877086;2317:
> I have a question for the community, what about the compromise of sprint being left out of arena and left in Warzone and playlists like BTB?

Inconsistent gameplay.
Why not design maps in such a way that they are large but have imaginative ways to allow infantry to travel it in a fast manner?

I haven’t done any research, but I think there has been a significant decrease in assets on the maps that allow faster travel since sprint was introduced.

> 2546678360738636;2316:
> You couldn’t be more wrong. I can’t even begin to explain as to why. If you honestly think that taking Spring out would make Halo feel like Halo again, you haven’t had full experiences with every Halo title

I think you may be confused. This thread is about sprint. Feel free to actually give an explanation instead of apparently expecting people to take your word for it, though.

> 2535428779736382;1592:
> Can everyone stop Posting in this topic, its been going on for a week.

Dude it’s been going waaaaaaaaaaay longer than a week. More like since Reach…so years kid, years…

> 2533274819567236;2324:
> > 2546678360738636;2316:
> > You couldn’t be more wrong. I can’t even begin to explain as to why. If you honestly think that taking Spring out would make Halo feel like Halo again, you haven’t had full experiences with every Halo title
>
>
> I’ll believe that you can’t begin to explain why. There’s nothing to explain because you’re wrong. Unless you’d like to actually share the reasons as to why sprint should remain, that is.

I don’t think it’s sprint that has a decent Halo 5 not feel like. I get that he didn’t give any reasons to why, so I’ll give the reasons why I believe it as well.

The 3 big reasons why people, partially me as well, think Guardians doesn’t feel like Halo is because of the removal of split screen, the bland storytelling of the campaign, and the lack of game modes/diversity.

For me, I grew up playing Halo split screen with all of my brothers since I was 4 with Halo CE til Halo 4. We were extremely disappointed to hear that Halo 5 would not be split screen, we even had an argument whether to get it or not. Though we enjoy it still, it didn’t feel like Halo since we had to take turns to play rather than just playing customs to settle disputes.

As for the campaign’s storytelling, it’s very self explanatory, Halo 5 had the most static and bland campaign in the entire Halo series, it was so linear and it wasn’t even what we were shown in the commercials leading up to the game.

The last reason is that with Halo, players have a high expectations when it comes to the amount of game modes in multiplayer. Halo 5 has a total of 7 Playlists plus 1 rotating Playlist for Arena and 2 (3 starting tomorrow) for Warzone. This is an all time low for Halo online playlists/game modes, and I think that they should definitely add in a couple permanent playlists such as action sack, a few objective playlists, and ricochet (to match with Grifball). A lot of people play Halo less and less because of the lack of game modes because it doesn’t feel like a full Halo game.

These are 3 MAJOR (not main) reasons why Halo 5 doesn’t feel like Halo, of course with Sprint added to the mix, it doesn’t help, but I don’t think it’s a huge reason for the lack of Halo in Halo. Sprint, (if tweaked a little bit more) can be a great addition to Halo’s game mechanics, but blame it as the biggest reason Halo 5 doesn’t feel like Halo.

> 2535471109694535;2329:
> > 2533274819567236;2324:
> > > 2546678360738636;2316:
> > > You couldn’t be more wrong. I can’t even begin to explain as to why. If you honestly think that taking Spring out would make Halo feel like Halo again, you haven’t had full experiences with every Halo title
> >
> >
> > I’ll believe that you can’t begin to explain why. There’s nothing to explain because you’re wrong. Unless you’d like to actually share the reasons as to why sprint should remain, that is.
>
>
> I don’t think it’s sprint that has a decent Halo 5 not feel like. I get that he didn’t give any reasons to why, so I’ll give the reasons why I believe it as well.
>
> The 3 big reasons why people, partially me as well, think Guardians doesn’t feel like Halo is because of the removal of split screen, the bland storytelling of the campaign, and the lack of game modes/diversity.
>
> For me, I grew up playing Halo split screen with all of my brothers since I was 4 with Halo CE til Halo 4. We were extremely disappointed to hear that Halo 5 would not be split screen, we even had an argument whether to get it or not. Though we enjoy it still, it didn’t feel like Halo since we had to take turns to play rather than just playing customs to settle disputes.
>
> As for the campaign’s storytelling, it’s very self explanatory, Halo 5 had the most static and bland campaign in the entire Halo series, it was so linear and it wasn’t even what we were shown in the commercials leading up to the game.
>
> The last reason is that with Halo, players have a high expectations when it comes to the amount of game modes in multiplayer. Halo 5 has a total of 7 Playlists plus 1 rotating Playlist for Arena and 2 (3 starting tomorrow) for Warzone. This is an all time low for Halo online playlists/game modes, and I think that they should definitely add in a couple permanent playlists such as action sack, a few objective playlists, and ricochet (to match with Grifball). A lot of people play Halo less and less because of the lack of game modes because it doesn’t feel like a full Halo game.
>
> These are 3 MAJOR (not main) reasons why Halo 5 doesn’t feel like Halo, of course with Sprint added to the mix, it doesn’t help, but I don’t think it’s a huge reason for the lack of Halo in Halo. Sprint, (if tweaked a little bit more) can be a great addition to Halo’s game mechanics, but blame it as the biggest reason Halo 5 doesn’t feel like Halo.

That’s why Halo 5 as a package may not feel like Halo, but we mean in terms of the gameplay sprint keeps it from feeling like Halo.

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

The removal of this thread would make Halo, Halo again.

> 2533274849033670;2331:
> The removal of this thread would make Halo, Halo again.

Maybe you could offer up you opinion on the topic rather than giving it the attention you likely didn’t want it to receive…
Pros? Cons?

> 2535471109694535;2329:
> > 2533274819567236;2324:
> > > 2546678360738636;2316:
> > > You couldn’t be more wrong. I can’t even begin to explain as to why. If you honestly think that taking Spring out would make Halo feel like Halo again, you haven’t had full experiences with every Halo title
> >
> >
> > I’ll believe that you can’t begin to explain why. There’s nothing to explain because you’re wrong. Unless you’d like to actually share the reasons as to why sprint should remain, that is.
>
>
> I don’t think it’s sprint that has a decent Halo 5 not feel like. I get that he didn’t give any reasons to why, so I’ll give the reasons why I believe it as well.
>
> The 3 big reasons why people, partially me as well, think Guardians doesn’t feel like Halo is because of the removal of split screen, the bland storytelling of the campaign, and the lack of game modes/diversity.
>
> For me, I grew up playing Halo split screen with all of my brothers since I was 4 with Halo CE til Halo 4. We were extremely disappointed to hear that Halo 5 would not be split screen, we even had an argument whether to get it or not. Though we enjoy it still, it didn’t feel like Halo since we had to take turns to play rather than just playing customs to settle disputes.
>
> As for the campaign’s storytelling, it’s very self explanatory, Halo 5 had the most static and bland campaign in the entire Halo series, it was so linear and it wasn’t even what we were shown in the commercials leading up to the game.
>
> The last reason is that with Halo, players have a high expectations when it comes to the amount of game modes in multiplayer. Halo 5 has a total of 7 Playlists plus 1 rotating Playlist for Arena and 2 (3 starting tomorrow) for Warzone. This is an all time low for Halo online playlists/game modes, and I think that they should definitely add in a couple permanent playlists such as action sack, a few objective playlists, and ricochet (to match with Grifball). A lot of people play Halo less and less because of the lack of game modes because it doesn’t feel like a full Halo game.
>
> These are 3 MAJOR (not main) reasons why Halo 5 doesn’t feel like Halo, of course with Sprint added to the mix, it doesn’t help, but I don’t think it’s a huge reason for the lack of Halo in Halo. Sprint, (if tweaked a little bit more) can be a great addition to Halo’s game mechanics, but blame it as the biggest reason Halo 5 doesn’t feel like Halo.

I think that’s the main reasons too. Maybe some of sprint. To me they should do limited sprint so people don’t run around the map every where so instantly and only use it when you have to like a objective. Have a sprint meter like Halo Reach and keep Halo 5 sprint the same but limited.

> 2533274849033670;2331:
> The removal of this thread would make Halo, Halo again.

oh look another person who doesn’t like to see this thread be talked about so he came in to whine about and only bump it a bit more.

applauds sarcastically well done.

> 2533274831961512;2334:
> > 2533274849033670;2331:
> > The removal of this thread would make Halo, Halo again.
>
>
> oh look another person who doesn’t like to see this thread be talked about so he came in to whine about and only bump it a bit more.
>
> applauds sarcastically well done.

And we get more spam with a Donald Trump Qoute. Not you Benti but the guy were talking about. Less spam and more on sprint and why is it good or not good to remove it.

no

Sprint is what FPS are, it would have been available back in the day. So an absolute no soooo tired didn’t we already poll this to death before and after H5 release? Stop already or leave :robot::smiling_imp:
Remember what the date is we are all not sitting in front of a Atari 2600 like you seem to be. Look joystick has only one button…now what do you do with only one button?

> 2533274849033670;2331:
> The removal of this thread would make Halo, Halo again.

Totally agree fine Spartan looking forward to battle! Video games progress people Sprint exists so you all can shoot me as I run away :smirk:

He makes good points on sprint.

Halo is more than an arena shooter, or a set of playlists, or a story. At its heart Halo is a game, and because of that gameplay is what makes Halo, Halo.

The addition of Sprint to Halo has pretty drastically changed this gameplay, and 343i’s continuation of change since they took over has done even more damage. To the point where Halo 5 is hardly recognizable as a Halo game IMO. There are a handful of things that the original trilogy did to make it stand out from the rest of the crowd, and most (if not all) of those things have been lost in 343i’s takeover. Firstly, a utility weapon. Whether it be the CE Magnum or the BR, the original trilogy had a weapon sandbox that balanced around a utility weapon that allowed players to always fight back. This created situations where the better player would be the one who came out on top. Not the one who had the right weapon. Secondly, a focus on vehicles. Vehicles have always been a huge part of Halo. Since day one. 343i even recognized this in Halo 4, which had a fairly decent BTB. Halo 5 doesn’t have a single vehicle on any Arena map. They have removed that aspect completely. Thirdly, (and this is where Sprint comes in) the golden triangle. Guns, Grenades, Melee. This setup worked great as everything had a counter and proper play would ensure victory. Bungie’s addition of Armor Abilties (adding the 4th piller, making it a ‘golden square’) started the decline. Halo 5’s move from AA’s as the 4th pillar to Movement shows that 343i are either unwilling to return to Halo’s roots, or just don’t understand.

That’s not even talking about the smaller changes, like faster kill times, and lack of split-screen/social play. All of these things is what makes Halo special, and all of this is lacking in Halo 5. Sprint is a part of the problem, but it is not the only problem. A lot more has to happen for Halo to go back to its former glory.