The sprint discussion thread

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> > > > > > > > Ahh remove this from popular topics already
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> > > > > > > I have to disagree. Even tho I don’t have any issues with sprint, the ones who oppose it do have valid points and concerns. This specific thread also has the least flame bait when paired to most sprint threads as well. I think it’s worth keeping it up cuz it can at least educate those who don’t understand the effects sprint has on halo good or bad. Then there’s the chance that 343 May at least consider removing sprint if there’s enough support for it. This is actually a constructive thread if you ask me and I’m not even really in it to argue for nor vs it.
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> > > > > > There’s been enough support for the last four years, yet here it is in Halo 5 anyway. 343 claim that it was largely debated within the team on whether or not sprint should be in Halo 5. They only decided it should be because of the year, which is a -Yoinking!- insane reason to base any decision on in regards to how a game plays, by the way. If sprint isn’t in Halo 6, it’s not gonna be because people didn’t want it, it’s gonna be because Halo 5’s sales were underwhelming and they have to try something different.
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> > > > > > Needless to say, if that happens, I still won’t be convinced 343 knows what they’re doing since they would have only removed sprint because they felt like they were all out of options.
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> > > > > Right.
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> > > > > Even if 343 removes sprint from Halo 6, we have to remain hopeful that they still make a good game and don’t just replace sprint with something else.
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> > > > > Look at their track record. When making Halo 4, they took out armor lock and bloom, but replaced them with promethean vision and flinch. When making Halo 5, they took out armor abilities and replaced them with spartan abilities. The goal is to calm down the gameplay, and to have less “features” overall. I don’t think 343 understands that.
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> > > >
> > > > From Halo 4 to 5 they removed all of the armor abilities that drastically, ridiculously changed the gameplay (Sentry Guns, Active Camo, Jetpacks) and removed loadouts, and instead refocused the core gameplay on map control and power weapon control. Now with 5 there’s a universal set of abilities that every player gets that they want you to master in order to control the map and the weapons that spawn on it.
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> > > > I’ve said it before, and I’ll say it again: you’re doing the exact same thing that you were doing back in Halo 1-3, the only difference is now you have an expanded toolset. The maps are built differently to accommodate that toolset (just like what other developers do with their maps! Wow!). Stop staring at a tree and look at the damn forest already.
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> > > That expanded toolset is the problem. It adds complexity and chaos where it isn’t needed. A small number of versatile mechanics is better than a large number of situational mechanics.
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> >
> > You have six mechanics. Sprint, Thrust, Spartan Charge, Slide, Clamber, and Ground Pound. They can easily be used in conjunction with each other and in a large number of situations across all maps. The roster of abilities in Halo 5 fits under the definition “small and versatile.”
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> Let’s not get into the other abilities. This topic focuses on sprint, so let’s try to keep it that way or the thread could start going off track.

The thing is that some of those abilities can’t exist without the other. Spartan charge and slide can’t exist without sprint. I’m all for getting rid of sprint and even though a lot of people love slide I think it’s an appropriate thing to sacrifice to get rid of Spartan charge.

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> > 343 claim that it was largely debated within the team on whether or not sprint should be in Halo 5. They only decided it should be because of the year, which is a -Yoinking!- insane reason to base any decision on in regards to how a game plays, by the way.
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> Josh Holmes lists the reasons for adding sprint in H5 in the link I posted below. Get ready for #Immersion. On the plus side, at least he lists decent points. They sound good on paper, but executing and balancing them in the game is a different story.
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> Why sprint is in H5. Oh, and he’s the user Sal1ent on that page.

I’m aware of that post (as well as Cursed Lemons counterpoint that’s the most up voted post on the site), but I’m referring to a most recent panel where they discussed making the game. I don’t remember where they did it, but in the same panel they talked about how the Batman Begins was a big influence on Halo 5. In that panel they say it was much discussed and that they settled on including it because of the year.

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> > Still waiting on an answer to this question, unless you’ve just abandoned the argument you were making:
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> > > > > > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
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> > > > > > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
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> > > > > > > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
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> > > > > > > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
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> > > > > > > You’re under the assumption that going forward the maps would be still scaled to include sprint, in advocating no sprint the maps should offer more natural cover and less dead zones as we’ve seen on halo 5s maps. That was easy.
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> > > > > > Scaling the maps down so that there’s fewer dead zones and more natural cover also impacts vehicles, making them less maneuverable and therefore less effective. Lifespans for Mantises would plummet even farther. Calling in a high-cost heavy vehicle REQ would be even greater a risk than it already is to the point where people would rather use their power weapons over and over again than have their Scorpion get stuck on a rock and get blasted to hell.
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> > > > > > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > > > > > > >
> > > > > > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
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> > > > > > > I didn’t think sprinting made you immune to sniper fire.
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> > > > > > I never said that it makes you immune. Don’t put words in my mouth. Sprinting, thrusting and sliding from cover to cover gives you a greater ability to avoid getting sniped in the run-up to a base. It also places more onus on the skill of the player who got sniped; they got sniped because they had a large set of abilities that could help them avoid that outcome and yet they still failed.
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> > > > > I don’t understand why you’d want to use a large vehicle in a tight spot meant for infantry.
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> > > > Where did I say I wanted to do that? Getting large vehicles stuck on terrain while attempting to maneuver would be a byproduct of scaling the maps down.
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> > > Just curious, why do you think these map scaling problems would occur in Warzone when they never occurred in BTB maps in the original trilogy? Since Warzone would still be bigger than any BTB map, why would there be scaling issues like ones you’re describing?
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> Did the original trilogy have a 24-player objective-based multiplayer mode with AI bosses and enemies where players could bring in every possible weapon and vehicle in the game? A scaled-down map with the same amount of stuff going on would make it difficult for a Scorpion or a Wraith to be truly effective. How well do you think you’d do in a Scorpion on Escape from A.R.C. if the central zone was half the size it currently was?

You still seem to be under the impression that nothing but the map size would change. Everything about map design is base on the gameplay. These concerns of yours would not be an issue because they would be accounted for when making the map. Or at least, they should be, I don’t want to make any assumptions about how 343 would handle things.

I think 343 should listen to the players and decide if the ability to sprint needs to stay or go in the next game and in Halo 5

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> I’m referring to a most recent panel where they discussed making the game. I don’t remember where they did it, but in the same panel they talked about how the Batman Begins was a big influence on Halo 5. In that panel they say it was much discussed and that they settled on including it because of the year.

I don’t remember that panel, but that’s a pretty terrible reason for adding something.

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> > I’m referring to a most recent panel where they discussed making the game. I don’t remember where they did it, but in the same panel they talked about how the Batman Begins was a big influence on Halo 5. In that panel they say it was much discussed and that they settled on including it because of the year.
>
>
> I don’t remember that panel, but that’s a pretty terrible reason for adding something.

I’m sure they’ve said it before, because that wasn’t the first time I heard it, but yeah, they’re confident enough about that mentality to announce it on stage in front of people. They must’ve imagined the audience in their underwear so they wouldn’t feel crazy saying that.

It really doesn’t matter for the gameplay and as most people are saying you can just not sprint and walk. You don’t have to use it if you don’t want to it’s not like they are forcing you to use sprint.

Instead of sprint we should be granted the ability to teleport to any location on the map. And when we teleport we get a 10 minute immunity from damage. This means that players can instead of bullet-hailing the enemy engage in non-hostile interactions. Maybe start a roleplaying community or something. I think this would really contribute to the health of the currently withering halo community. What do you guys think?

But screw the spartan charge though… Really sick of it.

Man… The problem isn’t sprint. Its a collective problem due to 343’s desire to live up to Bungie, and the fans who started from Reach to now who have no clue what this franchise is, what it has become, and what it will become. They don’t allow people to criticize the game because if we criticize, we are Halo haters? Uhh… excuse me, we are pointing out things that can be fixed so the next game can be better. Let me show you the people of this forum
That problem is THIS FORUM, namely the “faction” that believes Halo must “change and evolve” and shut down any criticism of Halo and 343 (ugh nooo not another hater)
See that last sentence? (ugh nooo not another hater) The problem with the faction is that if anyone criticize 343, or Halo 4, or Halo 5, or talks about anything negative in Halo, that makes them a Halo hater? A troll? Someone who can’t play Halo well, so they resort to making fun of it? It always baffles me how whenever someone criticizes Halo to point out where things are going wrong and where things can get amended, the faction comes around and basically stops anyone from constructively criticizing Halo, with hoards of comments saying:
"Stop playing the game," (which doesn’t make sense, and your hurting the population this way)
"Go play COD" (again, they are playing Halo for a reason??)
"Oh my god another hate thread"
(No, they’re tying to tell people where Halo is going down, and want to bring attention so the issue can be FIXED in the next Halos by 343. And your not helping by adding a useless comment that just makes the OP look like a villain.)
Halo has to evolve to survive
"Halo 1-3 are not as good as 4-5" ( Oh really, because the critics say so, Metacritic says so, the population says so, the population retention says so, the lasting impact of the original trilogy compared to even halo 4 says so, the innovation in 1-3 that clearly isn’t in 4 or 5 says so, the decreasing community of machinimas and custom gamers says 1-3 had more community support (Hey Halo 5, where’s the file browser?) , and basically a few million fans outside this forum says so. I’m not saying Halo 4 and 5 are bad games… they are just bad games compared to the hard to follow standard set by 1-3.)

This quote came from an admin on these forums, after he saw some similar comments to the ones above.*“Typical replies from people who probably consider themselves halo fans. Too ignorant or just don’t care about the facts to actually discuss the issues. Like I have said before, a true fan/supporter of something cares about the big picture of whatever it is they support. In this case, halo has been outdone by other franchises, not only in terms of population but now in the quality of work as well. And you guys can only manage “cool story bro” replies. I guess even the community is dead since even they apparently don’t care what happens to halo.”*This is the big problem. Instead of acknowledging the problems people post regarding the fact that Halo is losing everything that made it Halo, from gameplay mechanics to community support to overall gaming relevance, the faction composed of people who constantly claim to have played every Halo and read every book, shut down any criticism regarding Halo. When someone says The population is getting low and there needs to be a way to fix this, the faction’s inadequate response is usually, “I always find a server, so who cares.What kind of attitude is this? The faction is blinded by Halo’s glory and can’t see that its falling out of the picture, and will sharply criticize anyone who notices this. A true Halo fan, like the admin above said, would be concerned about keeping Halo at the top, so it can gain its greatness once again
I hope I can convince you about the real reasons why Halo is failing. Sprint is just the tip of the spear.
Come argue with me if you want 343i fans. I got 4 more forum posts today.

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> Man… The problem isn’t sprint. Its a collective problem due to 343’s desire to live up to Bungie, and the fans who started from Reach to now who have no clue what this franchise is, what it has become, and what it will become. They don’t allow people to criticize the game because if we criticize, we are Halo haters? Uhh… excuse me, we are pointing out things that can be fixed so the next game can be better. Let me show you the people of this forum
> That problem is THIS FORUM, namely the “faction” that believes Halo must “change and evolve” and shut down any criticism of Halo and 343 (ugh nooo not another hater)
> See that last sentence? (ugh nooo not another hater) The problem with the faction is that if anyone criticize 343, or Halo 4, or Halo 5, or talks about anything negative in Halo, that makes them a Halo hater? A troll? Someone who can’t play Halo well, so they resort to making fun of it? It always baffles me how whenever someone criticizes Halo to point out where things are going wrong and where things can get amended, the faction comes around and basically stops anyone from constructively criticizing Halo, with hoards of comments saying:
> “Stop playing the game,” (which doesn’t make sense, and your hurting the population this way)
> “Go play COD” (again, they are playing Halo for a reason??)
> "Oh my god another hate thread"
> (No, they’re tying to tell people where Halo is going down, and want to bring attention so the issue can be FIXED in the next Halos by 343. And your not helping by adding a useless comment that just makes the OP look like a villain.)
> “Halo has to evolve to survive
> “Halo 1-3 are not as good as 4-5” ( Oh really, because the critics say so, Metacritic says so, the population says so, the population retention says so, the lasting impact of the original trilogy compared to even halo 4 says so, the innovation in 1-3 that clearly isn’t in 4 or 5 says so, the decreasing community of machinimas and custom gamers says 1-3 had more community support (Hey Halo 5, where’s the file browser?) , and basically a few million fans outside this forum says so. I’m not saying Halo 4 and 5 are bad games… they are just bad games compared to the hard to follow standard set by 1-3.)
>
> This quote came from an admin on these forums, after he saw some similar comments to the ones above.*“Typical replies from people who probably consider themselves halo fans. Too ignorant or just don’t care about the facts to actually discuss the issues. Like I have said before, a true fan/supporter of something cares about the big picture of whatever it is they support. In this case, halo has been outdone by other franchises, not only in terms of population but now in the quality of work as well. And you guys can only manage “cool story bro” replies. I guess even the community is dead since even they apparently don’t care what happens to halo.”*This is the big problem. Instead of acknowledging the problems people post regarding the fact that Halo is losing everything that made it Halo, from gameplay mechanics to community support to overall gaming relevance, the faction composed of people who constantly claim to have played every Halo and read every book, shut down any criticism regarding Halo. When someone says The population is getting low and there needs to be a way to fix this, the faction’s inadequate response is usually, “I always find a server, so who cares.What kind of attitude is this? The faction is blinded by Halo’s glory and can’t see that its falling out of the picture, and will sharply criticize anyone who notices this. A true Halo fan, like the admin above said, would be concerned about keeping Halo at the top, so it can gain its greatness once again
> I hope I can convince you about the real reasons why Halo is failing. Sprint is just the tip of the spear.
> Come argue with me if you want 343i fans. I got 4 more forum posts today.

If I could like this 1000 times I would

> 2533274817976264;2189:
> Man… The problem isn’t sprint. Its a collective problem due to 343’s desire to live up to Bungie, and the fans who started from Reach to now who have no clue what this franchise is, what it has become, and what it will become. They don’t allow people to criticize the game because if we criticize, we are Halo haters? Uhh… excuse me, we are pointing out things that can be fixed so the next game can be better. Let me show you the people of this forum
> That problem is THIS FORUM, namely the “faction” that believes Halo must “change and evolve” and shut down any criticism of Halo and 343 (ugh nooo not another hater)
> See that last sentence? (ugh nooo not another hater) The problem with the faction is that if anyone criticize 343, or Halo 4, or Halo 5, or talks about anything negative in Halo, that makes them a Halo hater? A troll? Someone who can’t play Halo well, so they resort to making fun of it? It always baffles me how whenever someone criticizes Halo to point out where things are going wrong and where things can get amended, the faction comes around and basically stops anyone from constructively criticizing Halo, with hoards of comments saying:
> “Stop playing the game,” (which doesn’t make sense, and your hurting the population this way)
> “Go play COD” (again, they are playing Halo for a reason??)
> "Oh my god another hate thread"
> (No, they’re tying to tell people where Halo is going down, and want to bring attention so the issue can be FIXED in the next Halos by 343. And your not helping by adding a useless comment that just makes the OP look like a villain.)
> “Halo has to evolve to survive
> “Halo 1-3 are not as good as 4-5” ( Oh really, because the critics say so, Metacritic says so, the population says so, the population retention says so, the lasting impact of the original trilogy compared to even halo 4 says so, the innovation in 1-3 that clearly isn’t in 4 or 5 says so, the decreasing community of machinimas and custom gamers says 1-3 had more community support (Hey Halo 5, where’s the file browser?) , and basically a few million fans outside this forum says so. I’m not saying Halo 4 and 5 are bad games… they are just bad games compared to the hard to follow standard set by 1-3.)
>
> This quote came from an admin on these forums, after he saw some similar comments to the ones above.*“Typical replies from people who probably consider themselves halo fans. Too ignorant or just don’t care about the facts to actually discuss the issues. Like I have said before, a true fan/supporter of something cares about the big picture of whatever it is they support. In this case, halo has been outdone by other franchises, not only in terms of population but now in the quality of work as well. And you guys can only manage “cool story bro” replies. I guess even the community is dead since even they apparently don’t care what happens to halo.”*This is the big problem. Instead of acknowledging the problems people post regarding the fact that Halo is losing everything that made it Halo, from gameplay mechanics to community support to overall gaming relevance, the faction composed of people who constantly claim to have played every Halo and read every book, shut down any criticism regarding Halo. When someone says The population is getting low and there needs to be a way to fix this, the faction’s inadequate response is usually, “I always find a server, so who cares.What kind of attitude is this? The faction is blinded by Halo’s glory and can’t see that its falling out of the picture, and will sharply criticize anyone who notices this. A true Halo fan, like the admin above said, would be concerned about keeping Halo at the top, so it can gain its greatness once again
> I hope I can convince you about the real reasons why Halo is failing. Sprint is just the tip of the spear.
> Come argue with me if you want 343i fans. I got 4 more forum posts today.

Thank you for your service. Dismissing collective issues with the game with “it works for me” is one of the most selfish responses as of late. It is by no means the consumers fault for the MCC debacle but if we do not hold 343/MS responsible for their perversion of this once great franchise were equally culpable.

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> > > > > > > > > Ahh remove this from popular topics already
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> > > > > > > > I have to disagree. Even tho I don’t have any issues with sprint, the ones who oppose it do have valid points and concerns. This specific thread also has the least flame bait when paired to most sprint threads as well. I think it’s worth keeping it up cuz it can at least educate those who don’t understand the effects sprint has on halo good or bad. Then there’s the chance that 343 May at least consider removing sprint if there’s enough support for it. This is actually a constructive thread if you ask me and I’m not even really in it to argue for nor vs it.
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> > > > > > >
> > > > > > > There’s been enough support for the last four years, yet here it is in Halo 5 anyway. 343 claim that it was largely debated within the team on whether or not sprint should be in Halo 5. They only decided it should be because of the year, which is a -Yoinking!- insane reason to base any decision on in regards to how a game plays, by the way. If sprint isn’t in Halo 6, it’s not gonna be because people didn’t want it, it’s gonna be because Halo 5’s sales were underwhelming and they have to try something different.
> > > > > > >
> > > > > > > Needless to say, if that happens, I still won’t be convinced 343 knows what they’re doing since they would have only removed sprint because they felt like they were all out of options.
> > > > > >
> > > > > >
> > > > > > Right.
> > > > > >
> > > > > > Even if 343 removes sprint from Halo 6, we have to remain hopeful that they still make a good game and don’t just replace sprint with something else.
> > > > > >
> > > > > > Look at their track record. When making Halo 4, they took out armor lock and bloom, but replaced them with promethean vision and flinch. When making Halo 5, they took out armor abilities and replaced them with spartan abilities. The goal is to calm down the gameplay, and to have less “features” overall. I don’t think 343 understands that.
> > > > >
> > > > >
> > > > > From Halo 4 to 5 they removed all of the armor abilities that drastically, ridiculously changed the gameplay (Sentry Guns, Active Camo, Jetpacks) and removed loadouts, and instead refocused the core gameplay on map control and power weapon control. Now with 5 there’s a universal set of abilities that every player gets that they want you to master in order to control the map and the weapons that spawn on it.
> > > > >
> > > > > I’ve said it before, and I’ll say it again: you’re doing the exact same thing that you were doing back in Halo 1-3, the only difference is now you have an expanded toolset. The maps are built differently to accommodate that toolset (just like what other developers do with their maps! Wow!). Stop staring at a tree and look at the damn forest already.
> > > >
> > > >
> > > > That expanded toolset is the problem. It adds complexity and chaos where it isn’t needed. A small number of versatile mechanics is better than a large number of situational mechanics.
> > >
> > >
> > > You have six mechanics. Sprint, Thrust, Spartan Charge, Slide, Clamber, and Ground Pound. They can easily be used in conjunction with each other and in a large number of situations across all maps. The roster of abilities in Halo 5 fits under the definition “small and versatile.”
> >
> >
> > Let’s not get into the other abilities. This topic focuses on sprint, so let’s try to keep it that way or the thread could start going off track.
>
>
> The thing is that some of those abilities can’t exist without the other. Spartan charge and slide can’t exist without sprint. I’m all for getting rid of sprint and even though a lot of people love slide I think it’s an appropriate thing to sacrifice to get rid of Spartan charge.

Slide could be linked to the crouch button; it’s just conservation of forward momentum, and can be very easily applied without sprint.
Spartan charge could be linked to your melee button and could just function in a similar way to Ground pound, slowing the player and requiring a charge up. Make sure to queue the One Punch Man theme song before doing so.

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> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> >
> > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > not sprinting is punishing because the game had to be made around it.
>
>
> not true, the only time you NEED, to sprint, is if you are trying to break a wall in warzone. i have stopped sprinting completely and do just fine.
>
> sprint should stay, spartan charge is what needs to leave.
>
> not having sprint is not what made halo, halo. the BR, needler, floaty jumps, and spartans, made halo, halo. sprint alone does not make or break halo, the people who can’t get over it, are what breaks halo.

I agree because sprinting gives no advantage in actual combat, except not being able to shoot your gun. All it does is get you back to combat, and is mostly useful for Warzone because of how spaced out everything is compared to Arena.

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> It really doesn’t matter for the gameplay and as most people are saying you can just not sprint and walk. You don’t have to use it if you don’t want to it’s not like they are forcing you to use sprint.

Me not sprinting doesn’t suddenly shrink the map size so I can properly navigate it.
Me not sprinting doesn’t suddenly make every other player stop sprinting to create more consistent and predictable movement.
Not to mention if you have any plans for competing you are effectively forced to use the mechanic, whether you like it or not.
To far away to assist your teammate? Better be sprinting.
Power weapon about to come up? Better be sprinting.
Jumps to far away? Better sprint.
Overexposed? Sprint.
Sprinting
Sprinting
Sprint.
Forest Gump simulator.

Remind me, when was sprinting ever a choice?

Whenever a VIDEO GAME disappoints me to the point where I can’t stand it I STOP PLAYING IT! If you want to play a no sprint VIDEO GAME then go play Doom, Overwatch, or CSGO. Sprint isn’t the problem, the lack of splitscreen and MCC being a mess is the problem!

> 2535466914543129;2195:
> Whenever a VIDEO GAME disappoints me to the point where I can’t stand it I STOP PLAYING IT! If you want to play a no sprint VIDEO GAME then go play Doom, Overwatch, or CSGO. Sprint isn’t the problem, the lack of splitscreen and MCC being a mess is the problem!

No, sprint’s the problem.

BTW, your suggestion to stop playing and play another game instead… I’m way ahead of you.

> 2535466914543129;2195:
> Whenever a VIDEO GAME disappoints me to the point where I can’t stand it I STOP PLAYING IT! If you want to play a no sprint VIDEO GAME then go play Doom, Overwatch, or CSGO. Sprint isn’t the problem, the lack of splitscreen and MCC being a mess is the problem!

What do you think happened to much of our player base? Address the elephant in the room, these “modern” mechanics, including sprint have been rejected by millions of players.

> 2533274808669104;2197:
> > 2535466914543129;2195:
> > Whenever a VIDEO GAME disappoints me to the point where I can’t stand it I STOP PLAYING IT! If you want to play a no sprint VIDEO GAME then go play Doom, Overwatch, or CSGO. Sprint isn’t the problem, the lack of splitscreen and MCC being a mess is the problem!
>
>
> What do you think happened to much of our player base? Address the elephant in the room, these “modern” mechanics, including sprint have been rejected by millions of players.

The MCC was supposed to convince a majority of Halo fans to get an XB1 and give up their 360s but it was a broken mess and now those people are still holding onto their 360s.THAT is the reason H5s population is so low. There’s only a handful of people like yourself whining about sprint. Because I’m nice I’ll offer you some cheese to go with your whine.

> 2533274817976264;2189:
> *"*This is the big problem. Instead of acknowledging the problems people post regarding the fact that Halo is losing everything that made it Halo, from gameplay mechanics to community support to overall gaming relevance, the faction composed of people who constantly claim to have played every Halo and read every book, shut down any criticism regarding Halo."

That’s quite the broad generalization. First off, Halo isn’t losing everything that made it Halo. This is probably the sixth time I’ve said it in the thread, but Halo 5 is the closest to classic Halo that the series has been in years. Gameplay mechanics don’t make Halo Halo. If they did, then this series should have dropped that name when the second game launched. With Halo 5 343i kept a few things from 4 that actually worked, tweaked them, and then added stuff that they felt complemented those tweaked mechanics. The result is a re-focusing on map control, power weapon control, and the weapons and abilities you spawn in with instead of what armor abilities or load-outs you’ve chosen. That’s something worth celebrating. The community support is still there, albeit diminished because yes, Halo’s relevance to the overall gaming landscape has diminished. It was bound to happen sooner or later; not every franchise can be Mario or Final Fantasy. Talking like 343i is fully responsible for Halo’s current (lack of) relevance when other forces (The expanded FPS market, the rise of Steam, Microsoft’s initial bungling of the Xbox One with its DRM) were at play isn’t helpful.

Nor is it helpful to claim that there’s a faction of people on the forums that unconditionally defend Halo and 343i at every turn. That’s just not true. I’ve seen plenty of forum users give both praise and criticism in the same breath. For starters, there are a few people in this very thread that have talked about how they like the addition of sprint but have lambasted 343i for the lack of content at launch. So please, think about it a bit and look around some more before you make sweeping generalizations.

> 2535466914543129;2198:
> > 2533274808669104;2197:
> > > 2535466914543129;2195:
> > > Whenever a VIDEO GAME disappoints me to the point where I can’t stand it I STOP PLAYING IT! If you want to play a no sprint VIDEO GAME then go play Doom, Overwatch, or CSGO. Sprint isn’t the problem, the lack of splitscreen and MCC being a mess is the problem!
> >
> >
> > What do you think happened to much of our player base? Address the elephant in the room, these “modern” mechanics, including sprint have been rejected by millions of players.
>
>
> The MCC was supposed to convince a majority of Halo fans to get an XB1 and give up their 360s but it was a broken mess and now those people are still holding onto their 360s.THAT is the reason H5s population is so low. There’s only a handful of people like yourself whining about sprint. Because I’m nice I’ll offer you some cheese to go with your whine.

The population is also an issue, since 4 the population has had a drastic drop off since each games release. Perhaps 343’s direction is the larger issue. Again claiming someone is whining due to their advocating for different game mechanics is not an argument, it just comes across as childish.