The sprint discussion thread

<mark>This post has been edited by a moderator. Do not make non-constructive posts.</mark>

Ahh remove this from popular topics already

> 2535418358347893;2161:
> Ahh remove this from popular topics already

Why? It seems to be a popular topic.

> 2535418358347893;2161:
> Ahh remove this from popular topics already

I have to disagree. Even tho I don’t have any issues with sprint, the ones who oppose it do have valid points and concerns. This specific thread also has the least flame bait when paired to most sprint threads as well. I think it’s worth keeping it up cuz it can at least educate those who don’t understand the effects sprint has on halo good or bad. Then there’s the chance that 343 May at least consider removing sprint if there’s enough support for it. This is actually a constructive thread if you ask me and I’m not even really in it to argue for nor vs it.

> 2535418358347893;2161:
> Ahh remove this from popular topics already

Na keep bumping it so maybe some Dev at 343 will get the hint.

> 2533274923562209;2163:
> > 2535418358347893;2161:
> > Ahh remove this from popular topics already
>
>
> I have to disagree. Even tho I don’t have any issues with sprint, the ones who oppose it do have valid points and concerns. This specific thread also has the least flame bait when paired to most sprint threads as well. I think it’s worth keeping it up cuz it can at least educate those who don’t understand the effects sprint has on halo good or bad. Then there’s the chance that 343 May at least consider removing sprint if there’s enough support for it. This is actually a constructive thread if you ask me and I’m not even really in it to argue for nor vs it.

There’s been enough support for the last four years, yet here it is in Halo 5 anyway. 343 claim that it was largely debated within the team on whether or not sprint should be in Halo 5. They only decided it should be because of the year, which is a -Yoinking!- insane reason to base any decision on in regards to how a game plays, by the way. If sprint isn’t in Halo 6, it’s not gonna be because people didn’t want it, it’s gonna be because Halo 5’s sales were underwhelming and they have to try something different.

Needless to say, if that happens, I still won’t be convinced 343 knows what they’re doing since they would have only removed sprint because they felt like they were all out of options.

> 2533274819567236;2165:
> > 2533274923562209;2163:
> > > 2535418358347893;2161:
> > > Ahh remove this from popular topics already
> >
> >
> > I have to disagree. Even tho I don’t have any issues with sprint, the ones who oppose it do have valid points and concerns. This specific thread also has the least flame bait when paired to most sprint threads as well. I think it’s worth keeping it up cuz it can at least educate those who don’t understand the effects sprint has on halo good or bad. Then there’s the chance that 343 May at least consider removing sprint if there’s enough support for it. This is actually a constructive thread if you ask me and I’m not even really in it to argue for nor vs it.
>
>
> There’s been enough support for the last four years, yet here it is in Halo 5 anyway. 343 claim that it was largely debated within the team on whether or not sprint should be in Halo 5. They only decided it should be because of the year, which is a -Yoinking!- insane reason to base any decision on in regards to how a game plays, by the way. If sprint isn’t in Halo 6, it’s not gonna be because people didn’t want it, it’s gonna be because Halo 5’s sales were underwhelming and they have to try something different.
>
> Needless to say, if that happens, I still won’t be convinced 343 knows what they’re doing since they would have only removed sprint because they felt like they were all out of options.

Right.

Even if 343 removes sprint from Halo 6, we have to remain hopeful that they still make a good game and don’t just replace sprint with something else.

Look at their track record. When making Halo 4, they took out armor lock and bloom, but replaced them with promethean vision and flinch. When making Halo 5, they took out armor abilities and replaced them with spartan abilities. The goal is to calm down the gameplay, and to have fewer “features” overall. I don’t think 343 understands that.

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> > > > > > > 2533274808669104;2092:
> > > > > > > > 2533274807537946;2083:
> > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > > >
> > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > > >
> > > > > > >
> > > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > > >
> > > > > >
> > > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> > >
> > >
> > > You’re under the assumption that going forward the maps would be still scaled to include sprint, in advocating no sprint the maps should offer more natural cover and less dead zones as we’ve seen on halo 5s maps. That was easy.
> >
> >
> > Scaling the maps down so that there’s fewer dead zones and more natural cover also impacts vehicles, making them less maneuverable and therefore less effective. Lifespans for Mantises would plummet even farther. Calling in a high-cost heavy vehicle REQ would be even greater a risk than it already is to the point where people would rather use their power weapons over and over again than have their Scorpion get stuck on a rock and get blasted to hell.
> >
> >
> > > 2811398874529013;2137:
> > > > 2533274807537946;2135:
> > > > > 2811398874529013;2126:
> > > > > > 2533274807537946;2124:
> > > > > > > 2533274808669104;2092:
> > > > > > > > 2533274807537946;2083:
> > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > > >
> > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > > >
> > > > > > >
> > > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > > >
> > > > > >
> > > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> > >
> > >
> > > I didn’t think sprinting made you immune to sniper fire.
> >
> >
> > I never said that it makes you immune. Don’t put words in my mouth. Sprinting, thrusting and sliding from cover to cover gives you a greater ability to avoid getting sniped in the run-up to a base. It also places more onus on the skill of the player who got sniped; they got sniped because they had a large set of abilities that could help them avoid that outcome and yet they still failed.
>
>
> I don’t understand why you’d want to use a large vehicle in a tight spot meant for infantry.

Where did I say I wanted to do that? Getting large vehicles stuck on terrain while attempting to maneuver would be a byproduct of scaling the maps down.

> 2533274807537946;2167:
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> > > > 2533274808669104;2136:
> > > > > 2533274807537946;2135:
> > > > > > 2811398874529013;2126:
> > > > > > > 2533274807537946;2124:
> > > > > > > > 2533274808669104;2092:
> > > > > > > > > 2533274807537946;2083:
> > > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > > > >
> > > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > > > >
> > > > > > > >
> > > > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > > > >
> > > > > > >
> > > > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> > > >
> > > >
> > > > You’re under the assumption that going forward the maps would be still scaled to include sprint, in advocating no sprint the maps should offer more natural cover and less dead zones as we’ve seen on halo 5s maps. That was easy.
> > >
> > >
> > > Scaling the maps down so that there’s fewer dead zones and more natural cover also impacts vehicles, making them less maneuverable and therefore less effective. Lifespans for Mantises would plummet even farther. Calling in a high-cost heavy vehicle REQ would be even greater a risk than it already is to the point where people would rather use their power weapons over and over again than have their Scorpion get stuck on a rock and get blasted to hell.
> > >
> > >
> > > > 2811398874529013;2137:
> > > > > 2533274807537946;2135:
> > > > > > 2811398874529013;2126:
> > > > > > > 2533274807537946;2124:
> > > > > > > > 2533274808669104;2092:
> > > > > > > > > 2533274807537946;2083:
> > > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > > > >
> > > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > > > >
> > > > > > > >
> > > > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > > > >
> > > > > > >
> > > > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> > > >
> > > >
> > > > I didn’t think sprinting made you immune to sniper fire.
> > >
> > >
> > > I never said that it makes you immune. Don’t put words in my mouth. Sprinting, thrusting and sliding from cover to cover gives you a greater ability to avoid getting sniped in the run-up to a base. It also places more onus on the skill of the player who got sniped; they got sniped because they had a large set of abilities that could help them avoid that outcome and yet they still failed.
> >
> >
> > I don’t understand why you’d want to use a large vehicle in a tight spot meant for infantry.
>
>
> Where did I say I wanted to do that? Getting large vehicles stuck on terrain while attempting to maneuver would be a byproduct of scaling the maps down.

Just curious, why do you think these map scaling problems would occur in Warzone when they never occurred in BTB maps in the original trilogy? Since Warzone would still be bigger than any BTB map, why would there be scaling issues like ones you’re describing?

> 2533274807537946;2167:
> > 2533274795123910;2155:
> > > 2533274807537946;2148:
> > > > 2533274808669104;2136:
> > > > > 2533274807537946;2135:
> > > > > > 2811398874529013;2126:
> > > > > > > 2533274807537946;2124:
> > > > > > > > 2533274808669104;2092:
> > > > > > > > > 2533274807537946;2083:
> > > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > > > >
> > > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > > > >
> > > > > > > >
> > > > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > > > >
> > > > > > >
> > > > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> > > >
> > > >
> > > > You’re under the assumption that going forward the maps would be still scaled to include sprint, in advocating no sprint the maps should offer more natural cover and less dead zones as we’ve seen on halo 5s maps. That was easy.
> > >
> > >
> > > Scaling the maps down so that there’s fewer dead zones and more natural cover also impacts vehicles, making them less maneuverable and therefore less effective. Lifespans for Mantises would plummet even farther. Calling in a high-cost heavy vehicle REQ would be even greater a risk than it already is to the point where people would rather use their power weapons over and over again than have their Scorpion get stuck on a rock and get blasted to hell.
> > >
> > >
> > > > 2811398874529013;2137:
> > > > > 2533274807537946;2135:
> > > > > > 2811398874529013;2126:
> > > > > > > 2533274807537946;2124:
> > > > > > > > 2533274808669104;2092:
> > > > > > > > > 2533274807537946;2083:
> > > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > > > >
> > > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > > > >
> > > > > > > >
> > > > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > > > >
> > > > > > >
> > > > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> > > >
> > > >
> > > > I didn’t think sprinting made you immune to sniper fire.
> > >
> > >
> > > I never said that it makes you immune. Don’t put words in my mouth. Sprinting, thrusting and sliding from cover to cover gives you a greater ability to avoid getting sniped in the run-up to a base. It also places more onus on the skill of the player who got sniped; they got sniped because they had a large set of abilities that could help them avoid that outcome and yet they still failed.
> >
> >
> > I don’t understand why you’d want to use a large vehicle in a tight spot meant for infantry.
>
>
> Where did I say I wanted to do that? Getting large vehicles stuck on terrain while attempting to maneuver would be a byproduct of scaling the maps down.

Not so. We didn’t get our vehicles stuck on rocks and things in Blood Gulch in Halo CE. We didnt our vehicles stuck on the geometry in Headlong in Halo 2. We didn’t get our vehicles stuck on objects in Sandtrap in Halo 3. All of those maps we’re made for vehicles and no sprint.

> 2811398874529013;2166:
> > 2533274819567236;2165:
> > > 2533274923562209;2163:
> > > > 2535418358347893;2161:
> > > > Ahh remove this from popular topics already
> > >
> > >
> > > I have to disagree. Even tho I don’t have any issues with sprint, the ones who oppose it do have valid points and concerns. This specific thread also has the least flame bait when paired to most sprint threads as well. I think it’s worth keeping it up cuz it can at least educate those who don’t understand the effects sprint has on halo good or bad. Then there’s the chance that 343 May at least consider removing sprint if there’s enough support for it. This is actually a constructive thread if you ask me and I’m not even really in it to argue for nor vs it.
> >
> >
> > There’s been enough support for the last four years, yet here it is in Halo 5 anyway. 343 claim that it was largely debated within the team on whether or not sprint should be in Halo 5. They only decided it should be because of the year, which is a -Yoinking!- insane reason to base any decision on in regards to how a game plays, by the way. If sprint isn’t in Halo 6, it’s not gonna be because people didn’t want it, it’s gonna be because Halo 5’s sales were underwhelming and they have to try something different.
> >
> > Needless to say, if that happens, I still won’t be convinced 343 knows what they’re doing since they would have only removed sprint because they felt like they were all out of options.
>
>
> Right.
>
> Even if 343 removes sprint from Halo 6, we have to remain hopeful that they still make a good game and don’t just replace sprint with something else.
>
> Look at their track record. When making Halo 4, they took out armor lock and bloom, but replaced them with promethean vision and flinch. When making Halo 5, they took out armor abilities and replaced them with spartan abilities. The goal is to calm down the gameplay, and to have less “features” overall. I don’t think 343 understands that.

From Halo 4 to 5 they removed all of the armor abilities that drastically, ridiculously changed the gameplay (Sentry Guns, Active Camo, Jetpacks) and removed loadouts, and instead refocused the core gameplay on map control and power weapon control. Now with 5 there’s a universal set of abilities that every player gets that they want you to master in order to control the map and the weapons that spawn on it.

I’ve said it before, and I’ll say it again: you’re doing the exact same thing that you were doing back in Halo 1-3, the only difference is now you have an expanded toolset. The maps are built differently to accommodate that toolset (just like what other developers do with their maps! Wow!). Stop staring at a tree and look at the damn forest already.

> 2533274807537946;2170:
> > 2811398874529013;2166:
> > > 2533274819567236;2165:
> > > > 2533274923562209;2163:
> > > > > 2535418358347893;2161:
> > > > > Ahh remove this from popular topics already
> > > >
> > > >
> > > > I have to disagree. Even tho I don’t have any issues with sprint, the ones who oppose it do have valid points and concerns. This specific thread also has the least flame bait when paired to most sprint threads as well. I think it’s worth keeping it up cuz it can at least educate those who don’t understand the effects sprint has on halo good or bad. Then there’s the chance that 343 May at least consider removing sprint if there’s enough support for it. This is actually a constructive thread if you ask me and I’m not even really in it to argue for nor vs it.
> > >
> > >
> > > There’s been enough support for the last four years, yet here it is in Halo 5 anyway. 343 claim that it was largely debated within the team on whether or not sprint should be in Halo 5. They only decided it should be because of the year, which is a -Yoinking!- insane reason to base any decision on in regards to how a game plays, by the way. If sprint isn’t in Halo 6, it’s not gonna be because people didn’t want it, it’s gonna be because Halo 5’s sales were underwhelming and they have to try something different.
> > >
> > > Needless to say, if that happens, I still won’t be convinced 343 knows what they’re doing since they would have only removed sprint because they felt like they were all out of options.
> >
> >
> > Right.
> >
> > Even if 343 removes sprint from Halo 6, we have to remain hopeful that they still make a good game and don’t just replace sprint with something else.
> >
> > Look at their track record. When making Halo 4, they took out armor lock and bloom, but replaced them with promethean vision and flinch. When making Halo 5, they took out armor abilities and replaced them with spartan abilities. The goal is to calm down the gameplay, and to have less “features” overall. I don’t think 343 understands that.
>
>
> From Halo 4 to 5 they removed all of the armor abilities that drastically, ridiculously changed the gameplay (Sentry Guns, Active Camo, Jetpacks) and removed loadouts, and instead refocused the core gameplay on map control and power weapon control. Now with 5 there’s a universal set of abilities that every player gets that they want you to master in order to control the map and the weapons that spawn on it.
>
> I’ve said it before, and I’ll say it again: you’re doing the exact same thing that you were doing back in Halo 1-3, the only difference is now you have an expanded toolset. The maps are built differently to accommodate that toolset (just like what other developers do with their maps! Wow!). Stop staring at a tree and look at the damn forest already.

That expanded toolset is the problem. It adds complexity and chaos where it isn’t needed. A small number of versatile mechanics is better than a large number of situational mechanics.

> 2811398874529013;2171:
> > 2533274807537946;2170:
> > > 2811398874529013;2166:
> > > > 2533274819567236;2165:
> > > > > 2533274923562209;2163:
> > > > > > 2535418358347893;2161:
> > > > > > Ahh remove this from popular topics already
> > > > >
> > > > >
> > > > > I have to disagree. Even tho I don’t have any issues with sprint, the ones who oppose it do have valid points and concerns. This specific thread also has the least flame bait when paired to most sprint threads as well. I think it’s worth keeping it up cuz it can at least educate those who don’t understand the effects sprint has on halo good or bad. Then there’s the chance that 343 May at least consider removing sprint if there’s enough support for it. This is actually a constructive thread if you ask me and I’m not even really in it to argue for nor vs it.
> > > >
> > > >
> > > > There’s been enough support for the last four years, yet here it is in Halo 5 anyway. 343 claim that it was largely debated within the team on whether or not sprint should be in Halo 5. They only decided it should be because of the year, which is a -Yoinking!- insane reason to base any decision on in regards to how a game plays, by the way. If sprint isn’t in Halo 6, it’s not gonna be because people didn’t want it, it’s gonna be because Halo 5’s sales were underwhelming and they have to try something different.
> > > >
> > > > Needless to say, if that happens, I still won’t be convinced 343 knows what they’re doing since they would have only removed sprint because they felt like they were all out of options.
> > >
> > >
> > > Right.
> > >
> > > Even if 343 removes sprint from Halo 6, we have to remain hopeful that they still make a good game and don’t just replace sprint with something else.
> > >
> > > Look at their track record. When making Halo 4, they took out armor lock and bloom, but replaced them with promethean vision and flinch. When making Halo 5, they took out armor abilities and replaced them with spartan abilities. The goal is to calm down the gameplay, and to have less “features” overall. I don’t think 343 understands that.
> >
> >
> > From Halo 4 to 5 they removed all of the armor abilities that drastically, ridiculously changed the gameplay (Sentry Guns, Active Camo, Jetpacks) and removed loadouts, and instead refocused the core gameplay on map control and power weapon control. Now with 5 there’s a universal set of abilities that every player gets that they want you to master in order to control the map and the weapons that spawn on it.
> >
> > I’ve said it before, and I’ll say it again: you’re doing the exact same thing that you were doing back in Halo 1-3, the only difference is now you have an expanded toolset. The maps are built differently to accommodate that toolset (just like what other developers do with their maps! Wow!). Stop staring at a tree and look at the damn forest already.
>
>
> That expanded toolset is the problem. It adds complexity and chaos where it isn’t needed. A small number of versatile mechanics is better than a large number of situational mechanics.

You have six mechanics. Sprint, Thrust, Spartan Charge, Slide, Clamber, and Ground Pound. They can easily be used in conjunction with each other and in a large number of situations across all maps. The roster of abilities in Halo 5 fits under the definition “small and versatile.”

Still waiting on an answer to this question, unless you’ve just abandoned the argument you were making:

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> > > > 2533274807537946;2148:
> > > > > 2533274808669104;2136:
> > > > > > 2533274807537946;2135:
> > > > > > > 2811398874529013;2126:
> > > > > > > > 2533274807537946;2124:
> > > > > > > > > 2533274808669104;2092:
> > > > > > > > > > 2533274807537946;2083:
> > > > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > > > > >
> > > > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > > > > >
> > > > > > > >
> > > > > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> > > > >
> > > > >
> > > > > You’re under the assumption that going forward the maps would be still scaled to include sprint, in advocating no sprint the maps should offer more natural cover and less dead zones as we’ve seen on halo 5s maps. That was easy.
> > > >
> > > >
> > > > Scaling the maps down so that there’s fewer dead zones and more natural cover also impacts vehicles, making them less maneuverable and therefore less effective. Lifespans for Mantises would plummet even farther. Calling in a high-cost heavy vehicle REQ would be even greater a risk than it already is to the point where people would rather use their power weapons over and over again than have their Scorpion get stuck on a rock and get blasted to hell.
> > > >
> > > >
> > > > > 2811398874529013;2137:
> > > > > > 2533274807537946;2135:
> > > > > > > 2811398874529013;2126:
> > > > > > > > 2533274807537946;2124:
> > > > > > > > > 2533274808669104;2092:
> > > > > > > > > > 2533274807537946;2083:
> > > > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > > > > >
> > > > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > > > > >
> > > > > > > >
> > > > > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> > > > >
> > > > >
> > > > > I didn’t think sprinting made you immune to sniper fire.
> > > >
> > > >
> > > > I never said that it makes you immune. Don’t put words in my mouth. Sprinting, thrusting and sliding from cover to cover gives you a greater ability to avoid getting sniped in the run-up to a base. It also places more onus on the skill of the player who got sniped; they got sniped because they had a large set of abilities that could help them avoid that outcome and yet they still failed.
> > >
> > >
> > > I don’t understand why you’d want to use a large vehicle in a tight spot meant for infantry.
> >
> >
> > Where did I say I wanted to do that? Getting large vehicles stuck on terrain while attempting to maneuver would be a byproduct of scaling the maps down.
>
> Just curious, why do you think these map scaling problems would occur in Warzone when they never occurred in BTB maps in the original trilogy? Since Warzone would still be bigger than any BTB map, why would there be scaling issues like ones you’re describing?

> 2533274807537946;2172:
> > 2811398874529013;2171:
> > > 2533274807537946;2170:
> > > > 2811398874529013;2166:
> > > > > 2533274819567236;2165:
> > > > > > 2533274923562209;2163:
> > > > > > > 2535418358347893;2161:
> > > > > > > Ahh remove this from popular topics already
> > > > > >
> > > > > >
> > > > > > I have to disagree. Even tho I don’t have any issues with sprint, the ones who oppose it do have valid points and concerns. This specific thread also has the least flame bait when paired to most sprint threads as well. I think it’s worth keeping it up cuz it can at least educate those who don’t understand the effects sprint has on halo good or bad. Then there’s the chance that 343 May at least consider removing sprint if there’s enough support for it. This is actually a constructive thread if you ask me and I’m not even really in it to argue for nor vs it.
> > > > >
> > > > >
> > > > > There’s been enough support for the last four years, yet here it is in Halo 5 anyway. 343 claim that it was largely debated within the team on whether or not sprint should be in Halo 5. They only decided it should be because of the year, which is a -Yoinking!- insane reason to base any decision on in regards to how a game plays, by the way. If sprint isn’t in Halo 6, it’s not gonna be because people didn’t want it, it’s gonna be because Halo 5’s sales were underwhelming and they have to try something different.
> > > > >
> > > > > Needless to say, if that happens, I still won’t be convinced 343 knows what they’re doing since they would have only removed sprint because they felt like they were all out of options.
> > > >
> > > >
> > > > Right.
> > > >
> > > > Even if 343 removes sprint from Halo 6, we have to remain hopeful that they still make a good game and don’t just replace sprint with something else.
> > > >
> > > > Look at their track record. When making Halo 4, they took out armor lock and bloom, but replaced them with promethean vision and flinch. When making Halo 5, they took out armor abilities and replaced them with spartan abilities. The goal is to calm down the gameplay, and to have less “features” overall. I don’t think 343 understands that.
> > >
> > >
> > > From Halo 4 to 5 they removed all of the armor abilities that drastically, ridiculously changed the gameplay (Sentry Guns, Active Camo, Jetpacks) and removed loadouts, and instead refocused the core gameplay on map control and power weapon control. Now with 5 there’s a universal set of abilities that every player gets that they want you to master in order to control the map and the weapons that spawn on it.
> > >
> > > I’ve said it before, and I’ll say it again: you’re doing the exact same thing that you were doing back in Halo 1-3, the only difference is now you have an expanded toolset. The maps are built differently to accommodate that toolset (just like what other developers do with their maps! Wow!). Stop staring at a tree and look at the damn forest already.
> >
> >
> > That expanded toolset is the problem. It adds complexity and chaos where it isn’t needed. A small number of versatile mechanics is better than a large number of situational mechanics.
>
>
> You have six mechanics. Sprint, Thrust, Spartan Charge, Slide, Clamber, and Ground Pound. They can easily be used in conjunction with each other and in a large number of situations across all maps. The roster of abilities in Halo 5 fits under the definition “small and versatile.”

Let’s not get into the other abilities. This topic focuses on sprint, so let’s try to keep it that way or the thread could start going off track.

This thread has been here for a week and neither side has convinced the other that they’re right and probably never will so I say that we drop it and move on.

> 2533274819567236;2165:
> 343 claim that it was largely debated within the team on whether or not sprint should be in Halo 5. They only decided it should be because of the year, which is a -Yoinking!- insane reason to base any decision on in regards to how a game plays, by the way.

Josh Holmes lists the reasons for adding sprint in H5 in the link I posted below. Get ready for #Immersion. On the plus side, at least he lists decent points. They sound good on paper, but executing and balancing them in the game is a different story.

Why sprint is in H5. Oh, and he’s the user Sal1ent on that page.

> 2533274819567236;2173:
> Still waiting on an answer to this question, unless you’ve just abandoned the argument you were making:
>
>
>
>
> > 2533274819567236;2168:
> > > 2533274807537946;2167:
> > > > 2533274795123910;2155:
> > > > > 2533274807537946;2148:
> > > > > > 2533274808669104;2136:
> > > > > > > 2533274807537946;2135:
> > > > > > > > 2811398874529013;2126:
> > > > > > > > > 2533274807537946;2124:
> > > > > > > > > > 2533274808669104;2092:
> > > > > > > > > > > 2533274807537946;2083:
> > > > > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > > > > > >
> > > > > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> > > > > >
> > > > > >
> > > > > > You’re under the assumption that going forward the maps would be still scaled to include sprint, in advocating no sprint the maps should offer more natural cover and less dead zones as we’ve seen on halo 5s maps. That was easy.
> > > > >
> > > > >
> > > > > Scaling the maps down so that there’s fewer dead zones and more natural cover also impacts vehicles, making them less maneuverable and therefore less effective. Lifespans for Mantises would plummet even farther. Calling in a high-cost heavy vehicle REQ would be even greater a risk than it already is to the point where people would rather use their power weapons over and over again than have their Scorpion get stuck on a rock and get blasted to hell.
> > > > >
> > > > >
> > > > > > 2811398874529013;2137:
> > > > > > > 2533274807537946;2135:
> > > > > > > > 2811398874529013;2126:
> > > > > > > > > 2533274807537946;2124:
> > > > > > > > > > 2533274808669104;2092:
> > > > > > > > > > > 2533274807537946;2083:
> > > > > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > > > > > >
> > > > > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> > > > > >
> > > > > >
> > > > > > I didn’t think sprinting made you immune to sniper fire.
> > > > >
> > > > >
> > > > > I never said that it makes you immune. Don’t put words in my mouth. Sprinting, thrusting and sliding from cover to cover gives you a greater ability to avoid getting sniped in the run-up to a base. It also places more onus on the skill of the player who got sniped; they got sniped because they had a large set of abilities that could help them avoid that outcome and yet they still failed.
> > > >
> > > >
> > > > I don’t understand why you’d want to use a large vehicle in a tight spot meant for infantry.
> > >
> > >
> > > Where did I say I wanted to do that? Getting large vehicles stuck on terrain while attempting to maneuver would be a byproduct of scaling the maps down.
> >
> >
> > Just curious, why do you think these map scaling problems would occur in Warzone when they never occurred in BTB maps in the original trilogy? Since Warzone would still be bigger than any BTB map, why would there be scaling issues like ones you’re describing?

Did the original trilogy have a 24-player objective-based multiplayer mode with AI bosses and enemies where players could bring in every possible weapon and vehicle in the game? A scaled-down map with the same amount of stuff going on would make it difficult for a Scorpion or a Wraith to be truly effective. How well do you think you’d do in a Scorpion on Escape from A.R.C. if the central zone was half the size it currently was?

<mark>This post has been edited by a moderator. Please do not create alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.</mark>
*Original post. Click at your own discretion.

> 2727626560040591;2176:
> > 2533274819567236;2165:
> > 343 claim that it was largely debated within the team on whether or not sprint should be in Halo 5. They only decided it should be because of the year, which is a -Yoinking!- insane reason to base any decision on in regards to how a game plays, by the way.
>
>
> Josh Holmes lists the reasons for adding sprint in H5 in the link I posted below. Get ready for #Immersion. On the plus side, at least he lists decent points. They sound good on paper, but executing and balancing them in the game is a different story.
>
> Why sprint is in H5.

343 later spoke about sprint during a panel and essentially said the point that made the difference was that “people in 2016 expect sprint”.

So what happens in 2017 when most of the big FPS games are not using sprint?

if you ask me sprint isn’t the problem at all its that you can’t do split screen anymore. split screen was fun because you could play with friends and family who didn’t have an Xbox or that game but no just to play with friends and family you have you have to get a new Xbox one and halo five because there is no local player. it is just flat out stupid if you ask me. they better fix that in halo 6.

<mark>This post has been edited by a moderator. Please do not create alternate accounts to bypass forum bans. Alternate accounts will be permanently banned, and offending users will be subject to both temporary and permanent bans.</mark>
*Original post. Click at your own discretion.

> 2533274807537946;2177:
> > 2533274819567236;2173:
> > Still waiting on an answer to this question, unless you’ve just abandoned the argument you were making:
> >
> >
> >
> >
> > > 2533274819567236;2168:
> > > > 2533274807537946;2167:
> > > > > 2533274795123910;2155:
> > > > > > 2533274807537946;2148:
> > > > > > > 2533274808669104;2136:
> > > > > > > > 2533274807537946;2135:
> > > > > > > > > 2811398874529013;2126:
> > > > > > > > > > 2533274807537946;2124:
> > > > > > > > > > > 2533274808669104;2092:
> > > > > > > > > > > > 2533274807537946;2083:
> > > > > > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > > > > > > >
> > > > > > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> > > > > > >
> > > > > > >
> > > > > > > You’re under the assumption that going forward the maps would be still scaled to include sprint, in advocating no sprint the maps should offer more natural cover and less dead zones as we’ve seen on halo 5s maps. That was easy.
> > > > > >
> > > > > >
> > > > > > Scaling the maps down so that there’s fewer dead zones and more natural cover also impacts vehicles, making them less maneuverable and therefore less effective. Lifespans for Mantises would plummet even farther. Calling in a high-cost heavy vehicle REQ would be even greater a risk than it already is to the point where people would rather use their power weapons over and over again than have their Scorpion get stuck on a rock and get blasted to hell.
> > > > > >
> > > > > >
> > > > > > > 2811398874529013;2137:
> > > > > > > > 2533274807537946;2135:
> > > > > > > > > 2811398874529013;2126:
> > > > > > > > > > 2533274807537946;2124:
> > > > > > > > > > > 2533274808669104;2092:
> > > > > > > > > > > > 2533274807537946;2083:
> > > > > > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > > > > > > >
> > > > > > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> > > > > > >
> > > > > > >
> > > > > > > I didn’t think sprinting made you immune to sniper fire.
> > > > > >
> > > > > >
> > > > > > I never said that it makes you immune. Don’t put words in my mouth. Sprinting, thrusting and sliding from cover to cover gives you a greater ability to avoid getting sniped in the run-up to a base. It also places more onus on the skill of the player who got sniped; they got sniped because they had a large set of abilities that could help them avoid that outcome and yet they still failed.
> > > > >
> > > > >
> > > > > I don’t understand why you’d want to use a large vehicle in a tight spot meant for infantry.
> > > >
> > > >
> > > > Where did I say I wanted to do that? Getting large vehicles stuck on terrain while attempting to maneuver would be a byproduct of scaling the maps down.
> > >
> > >
> > > Just curious, why do you think these map scaling problems would occur in Warzone when they never occurred in BTB maps in the original trilogy? Since Warzone would still be bigger than any BTB map, why would there be scaling issues like ones you’re describing?
>
>
> Did the original trilogy have a 24-player objective-based multiplayer mode with AI bosses and enemies where players could bring in every possible weapon and vehicle in the game? A scaled-down map with the same amount of stuff going on would make it difficult for a Scorpion or a Wraith to be truly effective. How well do you think you’d do in a Scorpion on Escape from A.R.C. if the central zone was half the size it currently was?

My #1 complaint about warzone is that the maps are too big with way too much dead space.

You do realise BTB in past games had tanks right?