The sprint discussion thread

> 2535454234963070;2103:
> lol this thing still going? useless topic

Useless comment that just bumped this “useless topic.”

Pro tip: If you think a thread is useless and have nothing worthwhile to add, don’t comment and bump it up.

> 2533274893744796;2118:
> to be honest sprinting is part of halo now no matter what we think or say. i think we have to live with it

They got rid of Armor Abilities and loadouts didn’t they? If the game is suffering as a result of sprint they should get rid of it no questions asked.

> 2533274816299345;2107:
> > 2533274800772611;2104:
> > > 2533274807537946;2083:
> > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > >
> > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> >
> >
> > Halo 5 is already done. No matter what they do no one is coming back, too many people were burned by the MCC and Halo 5 back to back. You are right that content is the biggest problem with Halo 5, but the overall experience of the game is lacking, and Sprint is a huge part of that. Maps have to follow a very strict set of rules to work with Sprint. That’s why all the maps in the game feel so similar and even though we’ve gotten a decent amount of content post-launch it still feels like there is no diversity. That is because of Sprint and all the other abilities that 343i have added, and that is a major issue.
> >
> > You say that Halo needs to have Sprint to, “succeed in the modern FPS market.” Doom, Overwatch, and CS:GO would like to have a word with you.
>
>
> Id still rather keep sprint. I dont believe my wants need to be justified with an explaination.

Okay well don’t expect anyone serious about debate to take you seriously anymore. I want a lot of things in games, but I’d rather the devs not put it in since it has a chance of ruining the game. I want space battles in Halo games. That would be cool. Doesn’t mean I want them to do it since the rest of the game may suffer for a part that isn’t even that good.

> 2533274923562209;2119:
> > 2533274813198977;2108:
> > To all the people who like sprint. What does the new halos offer that is different from the other games on the market? Halo is becoming more fast paced, its adding more and more features from other games. (ADS, sprint, op automatic gun, hit markers ect.) There are plenty more games like the game you are trying to make halo, just play those games instead of halo. This whole “modernization” of halo is lowering the sales of the game. Now I will say that halo 5 did remove load outs and other little things but it added more features from other games. Remember when halo was HUGE? it did not have any of these things (maybe a few that I cannot think of) now yes the customers have changed, but these new game mechanics are hurting the games sales immensely when they should be helping. If you want cod, play cod. If you want titanfall play titanfall. If that is what makes your brain release dopamine then play it, dont ruin it for others that have the same dopamine release for the older halo games. People who like the original halos have no where to go besides halo (which is becoming more and more like games I personally dont like) if there was another game like halo that played the way I wanted it to I would leave halo. I have been playing halo since I was 3, but I have no problem leaving if there is something I enjoy more. If it makes you happy then go after it, the original halos do not seem to interest you, instead if wasting your time arguing why halo should become like cod, then just play cod. Dont be a prisoner to a game you dont like just because you have a connection to it. <3
>
>
> Halo 5 isn’t close to other games over a few specific mechanics no matter how you argue it. Halo what other fps has forge like halo? Halo still retains one of the higher ttk reguardless if people say it’s going lower, it’s still a heavy team oriented game, still uses arena style maps that really very few games do. Not many have you fight for map control either nor is h5 a run N game, the ttk still stops you from doing art of these things cuz you have to eventually stop to regenerate said shields. I’m sorry, but sprint nor ADS make me feel halo is trying to become another whole genre of games. I’ll admit halo isn’t quite the same as it used to be, I dislike the map designs changing, the over abundance of weapons that do the same thing as other guns, the annoying as -Yoink- Spartan/armor abilities, but halo is still halo.

I get what you’re saying but compare Halo 5 to Halo 3 or Reach. The matchmaking of Halo 3 is gone as well as the giant amount of content. The old weapon balance is gone. Autos hard counter precision weapons, especially with the headshot multiplier. People just sprint and Spartan charge corners now. Pubstomping and farming are beginning to become epidemics in certain playlists with certain groups devoting themselves to it.

Far Cry has forge and launched with it, Black Ops 3 has better custom games now. Halo 5 had a terrible campaign especially for Halo and launched with a pitiful amount of maps and modes.

You can argue the general premise of map control and how Halo isn’t run and gun and has slightly higher TTK, but it doesn’t change the facts that the matchmaking is undeniably weaker, the ranks are crap, and the spawns an absolute disgrace. The series has been sliding downhill for a while now and the releasing ridiculous micro-transactions in a full retail price game as well as the other markers of weak sales prove it. Halo isn’t doing anywhere near as well as it used to and there’s a reason and it isn’t because the older style was outdated because you can plainly see from Doom and Overwatch and CS that those kinds of games still brim with the potential to be popular.

> 2533274800772611;2104:
> > 2533274807537946;2083:
> > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> >
> > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
>
>
> Halo 5 is already done. No matter what they do no one is coming back, too many people were burned by the MCC and Halo 5 back to back. You are right that content is the biggest problem with Halo 5, but the overall experience of the game is lacking, and Sprint is a huge part of that. Maps have to follow a very strict set of rules to work with Sprint. That’s why all the maps in the game feel so similar and even though we’ve gotten a decent amount of content post-launch it still feels like there is no diversity. That is because of Sprint and all the other abilities that 343i have added, and that is a major issue.
>
> You say that Halo needs to have Sprint to, “succeed in the modern FPS market.” Doom, Overwatch, and CS:GO would like to have a word with you.

Let’s not compare overwatch to halo, that’s like comparing hamburgers and pop tarts.

> 2535437098025824;2142:
> > 2533274800772611;2104:
> > > 2533274807537946;2083:
> > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > >
> > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> >
> >
> > Halo 5 is already done. No matter what they do no one is coming back, too many people were burned by the MCC and Halo 5 back to back. You are right that content is the biggest problem with Halo 5, but the overall experience of the game is lacking, and Sprint is a huge part of that. Maps have to follow a very strict set of rules to work with Sprint. That’s why all the maps in the game feel so similar and even though we’ve gotten a decent amount of content post-launch it still feels like there is no diversity. That is because of Sprint and all the other abilities that 343i have added, and that is a major issue.
> >
> > You say that Halo needs to have Sprint to, “succeed in the modern FPS market.” Doom, Overwatch, and CS:GO would like to have a word with you.
>
>
> Let’s not compare overwatch to halo, that’s like comparing hamburgers and pop tarts.

They’re both FPS’. That’s all that matters. Now you guys are suggesting that even the competition isn’t competition?

“Halo needs to keep up with the competition… No, not that competition, the other competition. The competition that doesn’t disprove our argument.”

Are you also suggesting Halo and CoD are very similar to one another?

> 2533274846951086;2130:
> These anti sprint supporters are like a cult, they can’t just seem to let go or go away.

Probably because the only argument we get in response is “I like it,” or “It’s been in 3 games now it’s here to stay.”

So yea give me a legitimate reason sprint is good then maybe I’ll stop. As it stands the same effects of sprint can be achieved by bumping up the base movement speed and slightly changing the animation to a jog if you aren’t in combat. Or better yet just do very slight speed boosts while out of combat on top of base movement speed boost and let me shoot immediately instead of going through a crappy animation before I can shoot and I lose basically any duel with a competent player.

Why have sprint in my scenario? because you prefer the illusion of you saving time by moving slightly faster? This solution literally makes the game faster, improves strafes, increasing skill gap, while still giving pro sprint people the illusion that they’re going somewhere faster.

How can this still be a popular topic?!?!?!

> 2533274805640921;2145:
> How can this still be a popular topic?!?!?!

Because you bumped it? I wonder what people are thinking when they post this.

> 2533274805640921;2145:
> How can this still be a popular topic?!?!?!

You could read and find out or just give the unintentional bump. Do you have any thoughts you’d like to add?

> 2533274808669104;2136:
> > 2533274807537946;2135:
> > > 2811398874529013;2126:
> > > > 2533274807537946;2124:
> > > > > 2533274808669104;2092:
> > > > > > 2533274807537946;2083:
> > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > >
> > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > >
> > > > >
> > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > >
> > > >
> > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
>
>
> You’re under the assumption that going forward the maps would be still scaled to include sprint, in advocating no sprint the maps should offer more natural cover and less dead zones as we’ve seen on halo 5s maps. That was easy.

Scaling the maps down so that there’s fewer dead zones and more natural cover also impacts vehicles, making them less maneuverable and therefore less effective. Lifespans for Mantises would plummet even farther. Calling in a high-cost heavy vehicle REQ would be even greater a risk than it already is to the point where people would rather use their power weapons over and over again than have their Scorpion get stuck on a rock and get blasted to hell.

> 2811398874529013;2137:
> > 2533274807537946;2135:
> > > 2811398874529013;2126:
> > > > 2533274807537946;2124:
> > > > > 2533274808669104;2092:
> > > > > > 2533274807537946;2083:
> > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > >
> > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > >
> > > > >
> > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > >
> > > >
> > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
>
>
> I didn’t think sprinting made you immune to sniper fire.

I never said that it makes you immune. Don’t put words in my mouth. Sprinting, thrusting and sliding from cover to cover gives you a greater ability to avoid getting sniped in the run-up to a base. It also places more onus on the skill of the player who got sniped; they got sniped because they had a large set of abilities that could help them avoid that outcome and yet they still failed.

> 2533274805640921;2145:
> How can this still be a popular topic?!?!?!

Because people like you keep bumping it while simultaneously questioning its viability. The elite topic was over 300 pages back in the day.

> 2533274831961512;2141:
> > 2535454234963070;2103:
> >
>
>
>
>
> > 2533274923562209;2119:
> > > 2533274813198977;2108:
> > > To all the people who like sprint. What does the new halos offer that is different from the other games on the market? Halo is becoming more fast paced, its adding more and more features from other games. (ADS, sprint, op automatic gun, hit markers ect.) There are plenty more games like the game you are trying to make halo, just play those games instead of halo. This whole “modernization” of halo is lowering the sales of the game. Now I will say that halo 5 did remove load outs and other little things but it added more features from other games. Remember when halo was HUGE? it did not have any of these things (maybe a few that I cannot think of) now yes the customers have changed, but these new game mechanics are hurting the games sales immensely when they should be helping. If you want cod, play cod. If you want titanfall play titanfall. If that is what makes your brain release dopamine then play it, dont ruin it for others that have the same dopamine release for the older halo games. People who like the original halos have no where to go besides halo (which is becoming more and more like games I personally dont like) if there was another game like halo that played the way I wanted it to I would leave halo. I have been playing halo since I was 3, but I have no problem leaving if there is something I enjoy more. If it makes you happy then go after it, the original halos do not seem to interest you, instead if wasting your time arguing why halo should become like cod, then just play cod. Dont be a prisoner to a game you dont like just because you have a connection to it. <3
> >
> >
> > Halo 5 isn’t close to other games over a few specific mechanics no matter how you argue it. Halo what other fps has forge like halo? Halo still retains one of the higher ttk reguardless if people say it’s going lower, it’s still a heavy team oriented game, still uses arena style maps that really very few games do. Not many have you fight for map control either nor is h5 a run N game, the ttk still stops you from doing art of these things cuz you have to eventually stop to regenerate said shields. I’m sorry, but sprint nor ADS make me feel halo is trying to become another whole genre of games. I’ll admit halo isn’t quite the same as it used to be, I dislike the map designs changing, the over abundance of weapons that do the same thing as other guns, the annoying as -Yoink- Spartan/armor abilities, but halo is still halo.
>
>
> I get what you’re saying but compare Halo 5 to Halo 3 or Reach. The matchmaking of Halo 3 is gone as well as the giant amount of content. The old weapon balance is gone. Autos hard counter precision weapons, especially with the headshot multiplier. People just sprint and Spartan charge corners now. Pubstomping and farming are beginning to become epidemics in certain playlists with certain groups devoting themselves to it.
>
> Far Cry has forge and launched with it, Black Ops 3 has better custom games now. Halo 5 had a terrible campaign especially for Halo and launched with a pitiful amount of maps and modes.
>
> You can argue the general premise of map control and how Halo isn’t run and gun and has slightly higher TTK, but it doesn’t change the facts that the matchmaking is undeniably weaker, the ranks are crap, and the spawns an absolute disgrace. The series has been sliding downhill for a while now and the releasing ridiculous micro-transactions in a full retail price game as well as the other markers of weak sales prove it. Halo isn’t doing anywhere near as well as it used to and there’s a reason and it isn’t because the older style was outdated because you can plainly see from Doom and Overwatch and CS that those kinds of games still brim with the potential to be popular.

I’m not argueing halos decline, but I will argue those who say halo isn’t halo. It’s asinine, naive, foolish, and ignorant. I despise the armor/Spartan abilities, I dispise the autos range(don’t mind the damage), I dispise what I consider the worst campaign and the first halo campaign that I consider bad, I despise how we get emblems and armour through rng rather than achievements (hell I’d prefer reaches system of buying with credits), I dispise btb losing part of what btb was about, I dispise the downgrades in UI, theatre, file share, and many other features. I -Yoinking!- hate how h5 still has lacking variety in games/playlists. There’s a sample of my issues with halos current stance and h5 itself. I fully agree with you on why and how halo isn’t popular, but I refuse to see how the current games aren’t considered halo.

The spawns suck? Well truth be told halos always had a -Yoink- spawn system no matter the game. I’ll agree the ranking system is meh, but it’s better than reach and h4s system of playtime, and I’d bet h5s system won’t work simply because not enough people play the game to help balance the ranks out. I do disagree on the matchmaking being weaker to an extent, most games (arena) are generally close and for the most part even matched, even when I see golds mixed with diamonds or plats vs onyx ranks. It’s the best matchmaking experience “I’ve” had since h3 which is h5s only saving grace as to why I still play it, and because of that, I have that small hope that h6 builds upon it while removing and fixing everything I disliked in h5.

Onto to halo being outdated: I honestly can’t say where I stand on that. Doom and overwhatch can’t be mentioned yet cuz they’ve yet to prove any longevity to them, if we’re going on first week impressions, sure, although dooms multiplayer is bland and boring and it too now has “modern” gimmicks that were unnecessary. Overwatch was fun (beta), I won’t pay 60 for a multiplayer only game untill it has a lot of post launch support or decreases in price but I think it does have the potential. Doom? Nope. The thing is franchise fatigue does exist, and no one is immune to it. I do think halos regression would’ve been slowed at the most had it kept to what h3 did. The thing is now (ten years later), is there’s no guarantee going back will work. At best you gain a minority of said millions back, at worst you lose the current players who preferred the newer halo and the long time left vets don’t come back simply cuz they’ve lost trust. I would have no qualms if 343 have “classic” halo a go. But I can’t say if it’ll work. I do know that 343 needs to pick a side on halos direction. You either take halo in a completely new direction for good or bad, or go full on with taking it back to “its roots” if that’s what they’re saying they’re doing. There can’t be an in between cuz from my view there’s two different gaming communities in Halo now. Both fight, both have their stance, neither will compromise. So either 343 caters to one crowd, or Microsoft hires another dev group or expand 343 to make a game for both sides.

That’s my take on halo today. It’s my childhood game, it’s my bae, it’s literally the ONLY fps I can really tolerate because of what it offers and the experience it’s given me from past years. 343 is trying, I truly believe it, but their hardest isn’t enough, and half their decisions are the wrong decisions. They do however, still make “halo” games even if it’s a watered down version with elements from other games.

Man, it’s World War 3 in here.

> 2533274863727822;2075:
> If you don’t want sprint go play MCC :3

H4 is in MCC. I like playing MCC when it actually works.

> 2535467910883490;2079:
> It would be a problem if sprint was taken away, we’d be back at square one, where people will complain about “not being able to take over a stronghold fast enough”, or "hey, that b*tch has our flag, and he’s in a warthog, well, it looks like another defeat. Sprint is helpful, so shut up, damn sprint haters, we’ve all tolerated sprint since reach!

Adjust the stronghold capture times and/or the placements and select maps that would work for SH. Also, the respawn times will be shorter with no sprint which will help. Your flag example still happens with sprint so I’m not sure what your point is. Telling us to shut up. Wow, another great pro-sprint argument when you don’t have one. I like the “we all tolerated it” part. Yes, people tolerated it, but that doesn’t mean they liked it.

> 2533274845793391;2081:
> You guys acting that un the instant they remove sprint halo will be the most played game ever

I think the majority of the anti-sprint people realize that just removing sprint won’t make the game great, but I’d bet it will certainly help. And I’m not talking about H5 since the game was designed around sprint so removing it won’t fix things.

> 2533274807537946;2135:
> Okay, so let’s imagine WarZone without sprint and all those other mechanics. I spawn in and get killed by a player with a Sniper Rifle holed up in a base that I want to capture. I respawn, but I only have my leisurely jog to get me there again. He could easily pick me off well before I get close. I could use cover, but the problem still remains that he could get shots off on me while I’m jogging from cover to cover. Gee, if only there was some way I could rapidly move from cover to cover while making myself a more difficult target… Oops, got sniped again.

For starters, you would still get sniped even with sprint because the sniper has ridiculous bullet mag. You know why? Because it happens all the time now in Warzone. Secondly, the maps would be designed differently in H6 if there was no sprint. Sprint isn’t going to be removed in H5 which is why myself and I’m sure others are wanting it gone for H6.

This is still a thing?

> 2533274820463447;2153:
> This is still a thing?

> 2533274831961512;2149:
> > 2533274805640921;2145:
> > sniped
>
>
> Because people like you keep bumping it while simultaneously questioning its viability. The elite topic was over 300 pages back in the day.

Here you go. If you want the thread to go away, stop posting/bumping, specially w/o defending your cause.

> 2533274807537946;2148:
> > 2533274808669104;2136:
> > > 2533274807537946;2135:
> > > > 2811398874529013;2126:
> > > > > 2533274807537946;2124:
> > > > > > 2533274808669104;2092:
> > > > > > > 2533274807537946;2083:
> > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > >
> > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > >
> > > > > >
> > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > >
> > > > >
> > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> >
> >
> > You’re under the assumption that going forward the maps would be still scaled to include sprint, in advocating no sprint the maps should offer more natural cover and less dead zones as we’ve seen on halo 5s maps. That was easy.
>
>
> Scaling the maps down so that there’s fewer dead zones and more natural cover also impacts vehicles, making them less maneuverable and therefore less effective. Lifespans for Mantises would plummet even farther. Calling in a high-cost heavy vehicle REQ would be even greater a risk than it already is to the point where people would rather use their power weapons over and over again than have their Scorpion get stuck on a rock and get blasted to hell.
>
>
> > 2811398874529013;2137:
> > > 2533274807537946;2135:
> > > > 2811398874529013;2126:
> > > > > 2533274807537946;2124:
> > > > > > 2533274808669104;2092:
> > > > > > > 2533274807537946;2083:
> > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > >
> > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > >
> > > > > >
> > > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > > > >
> > > > >
> > > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> >
> >
> > I didn’t think sprinting made you immune to sniper fire.
>
>
> I never said that it makes you immune. Don’t put words in my mouth. Sprinting, thrusting and sliding from cover to cover gives you a greater ability to avoid getting sniped in the run-up to a base. It also places more onus on the skill of the player who got sniped; they got sniped because they had a large set of abilities that could help them avoid that outcome and yet they still failed.

I don’t understand why you’d want to use a large vehicle in a tight spot meant for infantry.

People forgot how to strafe and use supressive fire?

> 2533274831961512;2141:
> > 2535454234963070;2103:
> > lol this thing still going? useless topic
>
>
> Useless comment that just bumped this “useless topic.”
>
> Pro tip: If you think a thread is useless and have nothing worthwhile to add, don’t comment and bump it up.
>
>
> > 2533274893744796;2118:
> > to be honest sprinting is part of halo now no matter what we think or say. i think we have to live with it
>
>
> They got rid of Armor Abilities and loadouts didn’t they? If the game is suffering as a result of sprint they should get rid of it no questions asked.
>
>
> > 2533274816299345;2107:
> > > 2533274800772611;2104:
> > > > 2533274807537946;2083:
> > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > >
> > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > >
> > >
> > > Halo 5 is already done. No matter what they do no one is coming back, too many people were burned by the MCC and Halo 5 back to back. You are right that content is the biggest problem with Halo 5, but the overall experience of the game is lacking, and Sprint is a huge part of that. Maps have to follow a very strict set of rules to work with Sprint. That’s why all the maps in the game feel so similar and even though we’ve gotten a decent amount of content post-launch it still feels like there is no diversity. That is because of Sprint and all the other abilities that 343i have added, and that is a major issue.
> > >
> > > You say that Halo needs to have Sprint to, “succeed in the modern FPS market.” Doom, Overwatch, and CS:GO would like to have a word with you.
> >
> >
> > Id still rather keep sprint. I dont believe my wants need to be justified with an explaination.
>
>
> Okay well don’t expect anyone serious about debate to take you seriously anymore. I want a lot of things in games, but I’d rather the devs not put it in since it has a chance of ruining the game. I want space battles in Halo games. That would be cool. Doesn’t mean I want them to do it since the rest of the game may suffer for a part that isn’t even that good.
>
>
> > 2533274923562209;2119:
> > > 2533274813198977;2108:
> > > To all the people who like sprint. What does the new halos offer that is different from the other games on the market? Halo is becoming more fast paced, its adding more and more features from other games. (ADS, sprint, op automatic gun, hit markers ect.) There are plenty more games like the game you are trying to make halo, just play those games instead of halo. This whole “modernization” of halo is lowering the sales of the game. Now I will say that halo 5 did remove load outs and other little things but it added more features from other games. Remember when halo was HUGE? it did not have any of these things (maybe a few that I cannot think of) now yes the customers have changed, but these new game mechanics are hurting the games sales immensely when they should be helping. If you want cod, play cod. If you want titanfall play titanfall. If that is what makes your brain release dopamine then play it, dont ruin it for others that have the same dopamine release for the older halo games. People who like the original halos have no where to go besides halo (which is becoming more and more like games I personally dont like) if there was another game like halo that played the way I wanted it to I would leave halo. I have been playing halo since I was 3, but I have no problem leaving if there is something I enjoy more. If it makes you happy then go after it, the original halos do not seem to interest you, instead if wasting your time arguing why halo should become like cod, then just play cod. Dont be a prisoner to a game you dont like just because you have a connection to it. <3
> >
> >
> > Halo 5 isn’t close to other games over a few specific mechanics no matter how you argue it. Halo what other fps has forge like halo? Halo still retains one of the higher ttk reguardless if people say it’s going lower, it’s still a heavy team oriented game, still uses arena style maps that really very few games do. Not many have you fight for map control either nor is h5 a run N game, the ttk still stops you from doing art of these things cuz you have to eventually stop to regenerate said shields. I’m sorry, but sprint nor ADS make me feel halo is trying to become another whole genre of games. I’ll admit halo isn’t quite the same as it used to be, I dislike the map designs changing, the over abundance of weapons that do the same thing as other guns, the annoying as -Yoink- Spartan/armor abilities, but halo is still halo.
>
>
> I get what you’re saying but compare Halo 5 to Halo 3 or Reach. The matchmaking of Halo 3 is gone as well as the giant amount of content. The old weapon balance is gone. Autos hard counter precision weapons, especially with the headshot multiplier. People just sprint and Spartan charge corners now. Pubstomping and farming are beginning to become epidemics in certain playlists with certain groups devoting themselves to it.
>
> Far Cry has forge and launched with it, Black Ops 3 has better custom games now. Halo 5 had a terrible campaign especially for Halo and launched with a pitiful amount of maps and modes.
>
> You can argue the general premise of map control and how Halo isn’t run and gun and has slightly higher TTK, but it doesn’t change the facts that the matchmaking is undeniably weaker, the ranks are crap, and the spawns an absolute disgrace. The series has been sliding downhill for a while now and the releasing ridiculous micro-transactions in a full retail price game as well as the other markers of weak sales prove it. Halo isn’t doing anywhere near as well as it used to and there’s a reason and it isn’t because the older style was outdated because you can plainly see from Doom and Overwatch and CS that those kinds of games still brim with the potential to be popular.

Well first off Overwatch is just a first person MOBA, Dooms multiplayer is a big fustercluck and CSGO is only popular on pc because it’s harder to cheat on a console.

sprint is fine where it is

> 2533274881560701;5:
> > 2533274973685362;4:
> > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
>
>
> Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> not sprinting is punishing because the game had to be made around it.

I rarely sprint. I play BETTER not sprinting much or at all. Your argument may be invalid.
And no, I’m trying to force my playstyle on others. I’m just stating that I’m proof here that you can play on these maps and still not sprint very much or at all.

> 2535414876585185;1:
> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> Thoughts? :3

I don’t agree at all i think the slow movement and gameplay is what was originally killing Halo back in the H3 days in particular atleast H1 & H2 you had fast movment speed H3 you were just slow as a slug in a day where everyone was playing and craving fast paced games. Mw2 singlehandedly killed H3 after about a year or 2 and was the game that made Cod the most played. Halo doesn’t need a sprint necessarily but theres no reason not to have it, it would only hurt the game overall and player base if you didn’t have sprint yet alone new players to every game. Plus Halo 5’s sprint is perfect and blends in with the games mechanics and movment perfectly so i really don’t see what there is to complain about. I love Halo iv been here since day one stepping out the cryo pod in the pillar of autumn back in 01 and honestly other than a lack of Master chief missions and after Warzone firefight update which is inlcuding (finally) a UNSC aircraft Halo 5 is the game i and a lot of people have wanted for years, the game has literally had new everything over the months, vehicles, maps, modes, armor, Assassinations, stances, visors, weapons, updates and fixes, etc. They even added some classic weapons i thought id never see again like the H1 Mag and H2 Br, the Brute plasma rifle even. I am very pleased

> 2533274802391754;2159:
> > 2535414876585185;1:
> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3
>
>
> I don’t agree at all i think the slow movement and gameplay is what was originally killing Halo back in the H3 days in particular atleast H1 & H2 you had fast movment speed H3 you were just slow as a slug in a day where everyone was playing and craving fast paced games. Mw2 singlehandedly killed H3 after about a year or 2 and was the game that made Cod the most played. Halo doesn’t need a sprint necessarily but theres no reason not to have it, it would only hurt the game and player base if you didn’t. Plus Halo 5’s sprint is perfect and blends in with the games mechanics and movment perfectly so i really don’t see what there is to complain about. Honestly other than a lack of Master chief missions and after Warzone firefight update which is inlcuding (and finally) and UNSC aircraft Halo 5 is the game i and a lot of peoe have wanted for years, the game has literally had new everything over the months, vehicles, maps, modes, armor, Assassinations, stances, visors, weapons, etc. I am very pleased

Correction, Halo CE-2-3 had the same base movement speeds.
You can look at movement accelerations and FoV for percieved slower movement speeds.
At least I think movement accelerations were partly to blame.