The sprint discussion thread

> 2533274816299345;2107:
> > 2533274800772611;2104:
> > > 2533274807537946;2083:
> > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > >
> > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> >
> >
> > Halo 5 is already done. No matter what they do no one is coming back, too many people were burned by the MCC and Halo 5 back to back. You are right that content is the biggest problem with Halo 5, but the overall experience of the game is lacking, and Sprint is a huge part of that. Maps have to follow a very strict set of rules to work with Sprint. That’s why all the maps in the game feel so similar and even though we’ve gotten a decent amount of content post-launch it still feels like there is no diversity. That is because of Sprint and all the other abilities that 343i have added, and that is a major issue.
> >
> > You say that Halo needs to have Sprint to, “succeed in the modern FPS market.” Doom, Overwatch, and CS:GO would like to have a word with you.
>
>
> Id still rather keep sprint. I dont believe my wants need to be justified with an explaination.

But seriously though, you sound like a child who thinks he should get everything he wants even if it causes distress for others.

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> > > > > 2533274816299345;2107:
> > > > > > 2533274800772611;2104:
> > > > > > > 2533274807537946;2083:
> > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > >
> > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > >
> > > > > >
> > > > > > Halo 5 is already done. No matter what they do no one is coming back, too many people were burned by the MCC and Halo 5 back to back. You are right that content is the biggest problem with Halo 5, but the overall experience of the game is lacking, and Sprint is a huge part of that. Maps have to follow a very strict set of rules to work with Sprint. That’s why all the maps in the game feel so similar and even though we’ve gotten a decent amount of content post-launch it still feels like there is no diversity. That is because of Sprint and all the other abilities that 343i have added, and that is a major issue.
> > > > > >
> > > > > > You say that Halo needs to have Sprint to, “succeed in the modern FPS market.” Doom, Overwatch, and CS:GO would like to have a word with you.
> > > > >
> > > > >
> > > > > Id still rather keep sprint. I dont believe my wants need to be justified with an explaination.
> > > >
> > > >
> > > > Would you buy a Halo game without sprint?
> > >
> > >
> > > Yes. I love the series.
> >
> >
> > So articulate why you feel sprint is good for halo! Is it purely a preference “I like it” deal. That’s fine, but it’s not an appropriate counter to why so many have issues with how sprint alters the sandbox.
>
>
> Its my personal preference. I like all of the games. I like the ones with sprint more.

If you don’t have anything to add other than an opinion without justification then why post on a discussion board over something that is clearly something of an issue for many players?

> 2533274800772611;2104:
> > 2533274807537946;2083:
> > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> >
> > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
>
>
> Halo 5 is already done. No matter what they do no one is coming back, too many people were burned by the MCC and Halo 5 back to back. You are right that content is the biggest problem with Halo 5, but the overall experience of the game is lacking, and Sprint is a huge part of that. Maps have to follow a very strict set of rules to work with Sprint. That’s why all the maps in the game feel so similar and even though we’ve gotten a decent amount of content post-launch it still feels like there is no diversity. That is because of Sprint and all the other abilities that 343i have added, and that is a major issue.
>
> You say that Halo needs to have Sprint to, “succeed in the modern FPS market.” Doom, Overwatch, and CS:GO would like to have a word with you.

Halo is competing for the same audience that CoD, Battlefield, and now Titanfall are competing for. Overwatch and CS:GO (let’s be serious, Doom’s multiplayer is garbage) are in a wholly different section of the market.

Usually, maps are created with the abilities and limitations of a player’s moveset in mind. Are you saying that shouldn’t be the case?

The maps aren’t similar. There are plenty of them that are highly symmetrical, sure, but traversal and lines of site when comparing the various remixes are drastically different.

343i removed more abilities and features than they added in Halo 4. They made up for their mistakes in 4 and now Halo 5 is a genuinely entertaining game to play. It’s just a shame that it comes after MS bungled the Xbox One launch and the MCC disaster.

Y’all talk big about how you want Halo to return to its roots, but all I keep reading is how you want the game to return to 24/7 BR Slayer on Lockout.

I don’t know why this is still “debated” at this point.

Sprint is now integral to Halo, same with so many FPSs right now. Asking to take sprint out at this point is useless. Anyone who is butthurt about it, I feel you and I’m sorry, but its not gonna happen. That’s the reality. Maximize your happiness by accepting sprint is here to stay for future titles, and enjoy Halo for what it is.

Halo 5’s mechanics feel great. I see no need to make any more changes. POSSIBLY make some changes to balance spartan charge, but that would be it.

> 2533274808669104;2092:
> > 2533274807537946;2083:
> > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> >
> > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
>
>
> nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.

So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?

> 2533274813198977;2108:
> To all the people who like sprint. What does the new halos offer that is different from the other games on the market? Halo is becoming more fast paced, its adding more and more features from other games. (ADS, sprint, op automatic gun, hit markers ect.) There are plenty more games like the game you are trying to make halo, just play those games instead of halo. This whole “modernization” of halo is lowering the sales of the game. Now I will say that halo 5 did remove load outs and other little things but it added more features from other games. Remember when halo was HUGE? it did not have any of these things (maybe a few that I cannot think of) now yes the customers have changed, but these new game mechanics are hurting the games sales immensely when they should be helping. If you want cod, play cod. If you want titanfall play titanfall. If that is what makes your brain release dopamine then play it, dont ruin it for others that have the same dopamine release for the older halo games. People who like the original halos have no where to go besides halo (which is becoming more and more like games I personally dont like) if there was another game like halo that played the way I wanted it to I would leave halo. I have been playing halo since I was 3, but I have no problem leaving if there is something I enjoy more. If it makes you happy then go after it, the original halos do not seem to interest you, instead if wasting your time arguing why halo should become like cod, then just play cod. Dont be a prisoner to a game you dont like just because you have a connection to it. <3

lmao, yeah sure the problem of halo 5 are things “taken” fom other games (ADS, sprint etc.) and not lack of content at launch, bad campaign, broken MCC, etc. yeah sure sprint is the problem, also CoD didnt invent those things, your argument is such classic and ignorant. At least think in an original argument.

> 2533274807537946;2124:
> > 2533274808669104;2092:
> > > 2533274807537946;2083:
> > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > >
> > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> >
> >
> > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
>
>
> So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?

Halo 5 already added some new features to help itself get back on top. Warzone was a good addition to Halo. The problem is that 343 didn’t know when to stop, and they also added the sprinting, the thrusting, the ADS, the sliding, and the rest of the unnecessary mechanics. If they had stopped with Warzone, it could have been great, but then they went and wrecked it.

> 2533274807537946;2124:
> > 2533274808669104;2092:
> > > 2533274807537946;2083:
> > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > >
> > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> >
> >
> > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
>
>
> So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?

Why do you think a game need to be innovative in order to be a success?

Though I do have a few ideas on how Halo could become unlike anything else on the market. That is how most of the biggest shooters found success over the last 10 years, after all.

> 2533274807537946;2124:
> > 2533274808669104;2092:
> > > 2533274807537946;2083:
> > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > >
> > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> >
> >
> > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
>
>
> So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?

We don’t need brand new never before seen mechanics to make halo great again. There’s already an established formula: build off of what made the previous title great, add a new mode or feature that is universally appreciated (theatre, forge, PvE…etc) at least 4 made an attempt with Spartan ops. I’ve never mentioned desiring halo, again screaming nostalgia is not an argument. A great idea would be custom games MM playlists, for goodness sake seeing an in game file share would be nice again.

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> > 2533274816299345;2107:
> > > 2533274800772611;2104:
> > > > 2533274807537946;2083:
> > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > >
> > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > >
> > >
> > > Halo 5 is already done. No matter what they do no one is coming back, too many people were burned by the MCC and Halo 5 back to back. You are right that content is the biggest problem with Halo 5, but the overall experience of the game is lacking, and Sprint is a huge part of that. Maps have to follow a very strict set of rules to work with Sprint. That’s why all the maps in the game feel so similar and even though we’ve gotten a decent amount of content post-launch it still feels like there is no diversity. That is because of Sprint and all the other abilities that 343i have added, and that is a major issue.
> > >
> > > You say that Halo needs to have Sprint to, “succeed in the modern FPS market.” Doom, Overwatch, and CS:GO would like to have a word with you.
> >
> >
> > Id still rather keep sprint. I dont believe my wants need to be justified with an explaination.
>
>
> But seriously though, you sound like a child who thinks he should get everything he wants even if it causes distress for others.
>
>
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> > > > 2533274816299345;2113:
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> > > > > > 2533274816299345;2107:
> > > > > > > 2533274800772611;2104:
> > > > > > > > 2533274807537946;2083:
> > > > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > > > > >
> > > > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > > > > >
> > > > > > >
> > > > > > > Halo 5 is already done. No matter what they do no one is coming back, too many people were burned by the MCC and Halo 5 back to back. You are right that content is the biggest problem with Halo 5, but the overall experience of the game is lacking, and Sprint is a huge part of that. Maps have to follow a very strict set of rules to work with Sprint. That’s why all the maps in the game feel so similar and even though we’ve gotten a decent amount of content post-launch it still feels like there is no diversity. That is because of Sprint and all the other abilities that 343i have added, and that is a major issue.
> > > > > > >
> > > > > > > You say that Halo needs to have Sprint to, “succeed in the modern FPS market.” Doom, Overwatch, and CS:GO would like to have a word with you.
> > > > > >
> > > > > >
> > > > > > Id still rather keep sprint. I dont believe my wants need to be justified with an explaination.
> > > > >
> > > > >
> > > > > Would you buy a Halo game without sprint?
> > > >
> > > >
> > > > Yes. I love the series.
> > >
> > >
> > > So articulate why you feel sprint is good for halo! Is it purely a preference “I like it” deal. That’s fine, but it’s not an appropriate counter to why so many have issues with how sprint alters the sandbox.
> >
> >
> > Its my personal preference. I like all of the games. I like the ones with sprint more.
>
>
> If you don’t have anything to add other than an opinion without justification then why post on a discussion board over something that is clearly something of an issue for many players?

How do i sound like a child? Im not begging or whining to have it stay or be removed, like some people. Im simply stating that i like it and would like to keep it. Its not an issue for me. I enjoy nearly every aspect of H5. Your wants/needs arent my concern.

<mark>This post has been edited by a moderator. Do not make non-constructive posts.</mark>

These anti sprint supporters are like a cult, they can’t just seem to let go or go away.

This thread is still… running?

> 2533274868518923;2131:
> This thread is still… running?

Better than H5s servers… -_-

> 2533274819567236;2127:
> > 2533274807537946;2124:
> > > 2533274808669104;2092:
> > > > 2533274807537946;2083:
> > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > >
> > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > >
> > >
> > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> >
> >
> > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
>
>
> Why do you think a game need to be innovative in order to be a success?
>
> Though I do have a few ideas on how Halo could become unlike anything else on the market. That is how most of the biggest shooters found success over the last 10 years, after all.

That is a good question. The CoD series hasn’t been very innovative sense, well I dunno, but it is the top selling FPS every year.
As a side note, I don’t consider stealing features from other games innovative.

> 2533274846951086;2130:
> These anti sprint supporters are like a cult, they can’t just seem to let go or go away.

Kind of like some of the pro-sprint supporters, who only care because it antagonizes the anti-sprint supporters.

> 2811398874529013;2126:
> > 2533274807537946;2124:
> > > 2533274808669104;2092:
> > > > 2533274807537946;2083:
> > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > >
> > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > >
> > >
> > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> >
> >
> > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
>
>
> Halo 5 already added some new features to help itself get back on top. Warzone was a good addition to Halo. The problem is that 343 didn’t know when to stop, and they also added the sprinting, the thrusting, the ADS, the sliding, and the rest of the unnecessary mechanics. If they had stopped with Warzone, it could have been great, but then they went and wrecked it.

Okay, so let’s imagine WarZone without sprint and all those other mechanics. I spawn in and get killed by a player with a Sniper Rifle holed up in a base that I want to capture. I respawn, but I only have my leisurely jog to get me there again. He could easily pick me off well before I get close. I could use cover, but the problem still remains that he could get shots off on me while I’m jogging from cover to cover. Gee, if only there was some way I could rapidly move from cover to cover while making myself a more difficult target… Oops, got sniped again. Maybe this time I should spawn a vehicle. Time to call in a Mongoose. Oh wait, I already used up most of them last WarZone match when I encountered the same problem. Oh well, I guess I’ll just have to get a couple Bronze REQ packs after this match. Or, I could spend a lot of my real money on Silver REQs and hope I get a bunch of Sniper Rifles…

> 2533274807537946;2135:
> > 2811398874529013;2126:
> > > 2533274807537946;2124:
> > > > 2533274808669104;2092:
> > > > > 2533274807537946;2083:
> > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > >
> > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > >
> > > >
> > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > >
> > >
> > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> >
> >
> > Halo 5 already added some new features to help itself get back on top. Warzone was a good addition to Halo. The problem is that 343 didn’t know when to stop, and they also added the sprinting, the thrusting, the ADS, the sliding, and the rest of the unnecessary mechanics. If they had stopped with Warzone, it could have been great, but then they went and wrecked it.
>
>
> Okay, so let’s imagine WarZone without sprint and all those other mechanics. I spawn in and get killed by a player with a Sniper Rifle holed up in a base that I want to capture. I respawn, but I only have my leisurely jog to get me there again. He could easily pick me off well before I get close. I could use cover, but the problem still remains that he could get shots off on me while I’m jogging from cover to cover. Gee, if only there was some way I could rapidly move from cover to cover while making myself a more difficult target… Oops, got sniped again. Maybe this time I should spawn a vehicle. Time to call in a Mongoose. Oh wait, I already used up most of them last WarZone match when I encountered the same problem. Oh well, I guess I’ll just have to get a couple Bronze REQ packs after this match. Or, I could spend a lot of my real money on Silver REQs and hope I get a bunch of Sniper Rifles…

You’re under the assumption that going forward the maps would be still scaled to include sprint, in advocating no sprint the maps should offer more natural cover and less dead zones as we’ve seen on halo 5s maps. That was easy.

> 2533274807537946;2135:
> > 2811398874529013;2126:
> > > 2533274807537946;2124:
> > > > 2533274808669104;2092:
> > > > > 2533274807537946;2083:
> > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > >
> > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > >
> > > >
> > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > >
> > >
> > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> >
> >
> > Halo 5 already added some new features to help itself get back on top. Warzone was a good addition to Halo. The problem is that 343 didn’t know when to stop, and they also added the sprinting, the thrusting, the ADS, the sliding, and the rest of the unnecessary mechanics. If they had stopped with Warzone, it could have been great, but then they went and wrecked it.
>
>
> Okay, so let’s imagine WarZone without sprint and all those other mechanics. I spawn in and get killed by a player with a Sniper Rifle holed up in a base that I want to capture. I respawn, but I only have my leisurely jog to get me there again. He could easily pick me off well before I get close. I could use cover, but the problem still remains that he could get shots off on me while I’m jogging from cover to cover. Gee, if only there was some way I could rapidly move from cover to cover while making myself a more difficult target… Oops, got sniped again. Maybe this time I should spawn a vehicle. Time to call in a Mongoose. Oh wait, I already used up most of them last WarZone match when I encountered the same problem. Oh well, I guess I’ll just have to get a couple Bronze REQ packs after this match. Or, I could spend a lot of my real money on Silver REQs and hope I get a bunch of Sniper Rifles…

I didn’t think sprinting made you immune to sniper fire.

> 2533274807537946;2135:
> > 2811398874529013;2126:
> > > 2533274807537946;2124:
> > > > 2533274808669104;2092:
> > > > > 2533274807537946;2083:
> > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
> > > > >
> > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
> > > >
> > > >
> > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
> > >
> > >
> > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
> >
> >
> > Halo 5 already added some new features to help itself get back on top. Warzone was a good addition to Halo. The problem is that 343 didn’t know when to stop, and they also added the sprinting, the thrusting, the ADS, the sliding, and the rest of the unnecessary mechanics. If they had stopped with Warzone, it could have been great, but then they went and wrecked it.
>
>
> Okay, so let’s imagine WarZone without sprint and all those other mechanics. I spawn in and get killed by a player with a Sniper Rifle holed up in a base that I want to capture. I respawn, but I only have my leisurely jog to get me there again. He could easily pick me off well before I get close. I could use cover, but the problem still remains that he could get shots off on me while I’m jogging from cover to cover. Gee, if only there was some way I could rapidly move from cover to cover while making myself a more difficult target… Oops, got sniped again. Maybe this time I should spawn a vehicle. Time to call in a Mongoose. Oh wait, I already used up most of them last WarZone match when I encountered the same problem. Oh well, I guess I’ll just have to get a couple Bronze REQ packs after this match. Or, I could spend a lot of my real money on Silver REQs and hope I get a bunch of Sniper Rifles…

Why do you think not sprinting is the same as a “leisurely jog”?

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> > > > > > 2000 posts, 1 week, and the deadest horse in the world. This topic is an embarrassment and an eyesore, fueled by misguided nostalgia rather than a genuine desire to see Halo succeed in the modern FPS market.
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> > > > > > Sprint is the least of Halo’s problems. There are more pressing/actually interesting subjects to discuss, like what kind of content support we’re going to get after the WZFF update, weapon sandbox talk, and cool Forge creations.
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> > > > > nostalgia and modern are not arguments, has halo succeeded in this “modern” FPS market? Sometimes the core mechanics of the game need to be discussed, as it seems many take issue to 343 following trends instead of leading the way.
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> > > > So give me some ideas on how Halo should lead the way. What brand-new never-been-done-before mechanics or features could Halo 5 add to get back on top? Or do you have nothing and simply want to see Halo 3 over and over?
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> > > Halo 5 already added some new features to help itself get back on top. Warzone was a good addition to Halo. The problem is that 343 didn’t know when to stop, and they also added the sprinting, the thrusting, the ADS, the sliding, and the rest of the unnecessary mechanics. If they had stopped with Warzone, it could have been great, but then they went and wrecked it.
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> > Okay, so let’s imagine WarZone without sprint and all those other mechanics. I spawn in and get killed by a player with a Sniper Rifle holed up in a base that I want to capture. I respawn, but I only have my leisurely jog to get me there again. He could easily pick me off well before I get close. I could use cover, but the problem still remains that he could get shots off on me while I’m jogging from cover to cover. Gee, if only there was some way I could rapidly move from cover to cover while making myself a more difficult target… Oops, got sniped again. Maybe this time I should spawn a vehicle. Time to call in a Mongoose. Oh wait, I already used up most of them last WarZone match when I encountered the same problem. Oh well, I guess I’ll just have to get a couple Bronze REQ packs after this match. Or, I could spend a lot of my real money on Silver REQs and hope I get a bunch of Sniper Rifles…
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> Why do you think not sprinting is the same as a “leisurely jog”?

I’ve never understood that mindset either. That, or the ones who keep insisting that walking is all we’re left with if sprint was gone.

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> > > > > wow this become a Mega-Thread but ignorant 343 won’t change anything like jack-yoniks they are
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> > > > Look at the first 2 comments. My “Id rather keep sprint” has way more likes. The community has spoken.
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> > > They have indeed, hence the worst selling halo title to date, let’s not even discuss the insanely small population. The community has indeed spoken, thanks basic economics.
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> > Yes, because you should blame sprint and not the failure of mcc, a forgettable campaign, or a severe lack of content at the games release. No, sprint is obviously why halo 5 failed.
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> Sprint is but one mechanic that halo has drifted towards and noticed a sever backlash, the lack of content and a seriously pathetic campaign obviously hold the game down as well. The game is built with this mechanic in mind, as was 4. H4 had a sizable amount of content and it showed the mechanic was disliked as well. Impossible to prove correlation equals causation but its also impossible to ignore the correlation between the two.

Halo 4 also had perks, ordinance, and loadouts, which deviated an extreme amount from halos playstyle. I’m not saying sprint is perfect, but removing it would do little to help the game, if anything at all.