> > Spectre > Revenant.
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> > Here’s why:
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> > -Projectiles. Both the Spectre and Revenant weapons are projectile based. However, while the Revenant’s projectiles are stronger, they are extremely slow, loud, and easy to spot and avoid. A warthog at medium -long range wrecks the Revenant easily. The Spectre, on the other hand, has faster moving plasma projectiles, and with a little bit of shot leading, the Spectre actually becomes a threat to a warthog in the medium-long ranges that the Revenant struggles to reach.
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> > -Durability. The Spectre’s durability matches that of the warthog, while the Revenant’s is somewhat lower than a Warthogs, but still higher than a Ghost’s durability. The fact that Reach’s vehicle durability was downgraded from Halo 2 and 3’s is also a factor, but isn’t a fair argument since durability applies to all vehicles in the sandbox of each game.
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> > -Redundancy. It’s easy to call the Spectre a “reskinned Warthog” since it’s a mobile platform with a turret in the back. But looking at its unique traits, like the fact that its turret is projectile while the warthog’s is hitscan, or the fact that it has extra seating, a speed boost, more maneuverability and the ability to strafe, as well as an air break to climb over small obstacles, and you realize that it is not so similar to the warthog as you might think. That being said, neither is the Revenant. But the Revenant suffers from a kind of redundancy that is comparable to that of the iPad Mini. Why have the Revenant for its speed when the Ghost is faster? Why have it for its mortar weapon when the Wraith’s is clearly stronger and more effective in almost all situations? That leaves the question: Is the Revenant really the “best of both worlds”? Or is it just a vehicle that is ok in both areas, but is outshined in those areas by its counterparts (Ghost/Wraith) as well as the competition (Warthog)?
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> > -Breaking “tradition”. I absolutely hate the mentality of UNSC = team based, Covenant = solo based. It limits the creativity to create new and unique vehicles, and before you know it, we end up with 5+ different warthog variants for the UNSC “cuz they’re team based”. People who support this mentality also seem to be oblivious to the fact that Halo CE and 2’s Scorpion, the Hornet, and the Mantis were all solo based vehicles, while the Spectre, the Prowler, Halo 3, Reach, and 4’s Wraiths (Hell, I’ll even go as far as saying the Phantom), were all team based. So in reality, this so-called “tradition” of UNSC vs. Covenant vehicles being solo or team based never existed, and is more or less for the sake of sandbox organization between the UNSC and the Covenant, which dumbs down potential vehicle creativity.
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> > -343i seems to favor the concept of the Spectre.
> > http://www.youtube.com/watch?v=KXzYKQZDrpM
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> Actually there’s a little bit of missinformation here. I’d just like to cover:
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> - The Spectre actually has significantly less armour and reveals the driver, gunner, and passengers far more openly than either the Hog of the Revenant. The Revenant’s durability on the other hand, was actually much closer to a Hog’s.
From what I understand, the Spectre’s durability was pretty much the same as the Hog’s. Perhaps the openness of the Spectre that caused its occupants to die quickly compared to the Hog is what made it seem weaker?
> - The Revenant was only threatened at range by a Hog if the driver didn’t take cover. That’s kind of why cover exists, so you can force closer ranged fights. However, if the driver used it’s boost (which made it the fastest land-vehicle in the game), it could easily close the gap without taking significant damage, and it’s mortars absolutely annihilated hogs up close, flipping them, disorienting them, and blowing them up in 2-3 quick shots.
Most BTB maps are built for long ranges. Boosting with a Revenant straight at a Hog with its sights fixed on you means your Revenant is going to take significant damage whether it destroy’s the Hog or not. And only incompetent Hog drivers are going to charge a Revenant that is in cover.
Something else that the Spectre has over the Revenant is the ability of its weapon to cover 360*, which allows it to fight back when being chased. However, a Revenant cannot defend itself when being chased since the weapon is linked to the steering, which means it will be taking fire from behind.
> - In Halo 2, the Spectre’s only appearance, it fired the only Plasma weapon in the entire franchise that was hitscan, it did NOT fire projectiles.
I’m saying it could fire projectiles. You seem to be assuming that, should the Spectre return, it would be an exact Halo 2 clone with updated graphics. Assuming you’ve seen the cut Halo 4 Revenant, a turret like that would not only be an accurate projectile weapon, but also a much more skillful turret than the Warthog due to the need for shot leading.
> - The Revenant was faster than the Ghost in Halo Reach, it’s only appearance.
The Ghost’s boost had a longer duration. I’ve tested this myself in Reach, the Revenant has a faster acceleration when boosting, but because its boost has a shorter duration than the Ghost, the Ghost is able to outrun the Revenant. That’s also assuming the Revenant doesn’t fire while boosting, which would stop the Revenant from boosting altogether.
> - The Revenant is the ONLY fast moving anti-light vehicle Covie vehicle in the entire franchise. The Spectre on the other hand, is one of only 3 Covie vehicles in the franchise capable of carrying passengers, which was it’s only niche in the Covenant arsenal. And the Revenant is one of those three vehicles, maintaining the niche.
So that would make the Revenant more of a single occupant, projectile based Covie Gauss Hog, rather than a Covenant “Warthog”. In that case, both the Revenant and Specter could potentially work in the same sandbox. The Spectre is still more efficient at confronting multiple infantry, and it also has an edge over the Revenant as far as aircraft are concerned. Banshee’s could fly in circles over a Revenant easy.
> With all that said, I would prefer a Spectre however I’d like the Spectre to be modified with a much heavier turret (akin to a Phantom’s Turret), which is utilized by the Driver, and not a separate gunner.
So basically, a Revenant with a concussion rifle as a weapon.
And this is where I disagree. As I have said above, I hate this mentality of UNSC = team based, Covenant = solo based. Halo has had UNSC vehicles that were solo based, and Covie vehicles that were team based in the past, there’s no getting around that. I just don’t get why people feel the need to “group” vehicles based on their faction.