The Spartan Laser, what happened to it?

Like the plasma grenades, it too was nerfed to hell, even before Halo 4. Reach at it nerfed and it seriously didnt feel like a anti vehicle weapon. Halo 3 had it best and it needs to be like it was back then. The other nag I have against it is that whenever you sweep with it, the laser itself does the same and the noise from Halo 4’s Spartan Laser sounds horrible and it doesn’t even sound like a powerful anti vehicle weapon.

More like a dying moose.

Because of Personal Ordnance. Everyone can have their own Spartan Laser now instead of having to be prepared for it’s spawn and fight for it. If it was just as powerful as it was, vehicles would be even more useless.

I don’t have a problem with the sound it makes.

Whether or not its power was reduced, it isn’t that fun to use anyways.

> Because of Personal Ordnance. Everyone can have their own Spartan Laser now instead of having to be prepared for it’s spawn and fight for it. If it was just as powerful as it was, vehicles would be even more useless.
>
> I don’t have a problem with the sound it makes.

I think you clearly don’t understand what I am saying dude. The spartan laser is a ANTI VEHICLE WEAPON and should be like it should be in Halo 3 regardless, destroying vehicles is what it is meant to do and it should be a one hit everything and not have that spread it does when fired.

> Whether or not its power was reduced, it isn’t that fun to use anyways.

That’s your own opinion.

> > Because of Personal Ordnance. Everyone can have their own Spartan Laser now instead of having to be prepared for it’s spawn and fight for it. If it was just as powerful as it was, vehicles would be even more useless.
> >
> > I don’t have a problem with the sound it makes.
>
> I think you clearly don’t understand what I am saying dude. The spartan laser is a ANTI VEHICLE WEAPON and should be like it should be in Halo 3 regardless, destroying vehicles is what it is meant to do and it should be a one hit everything and not have that spread it does when fired.

Calm down for a sec, everyone’s entitled to their own opinion. :slight_smile:

Anyway, I don’t think the Splaser by itself is nerfed. It’s still a very powerful anti-vehicle weapon. It can take out Ghosts, Warthogs, And Banshees with a single beam. Though the Mantis and tanks take around two of those, their sloooooow shield regen times make up for it.

Also, as you may or may not know, the ‘Wheelman’ perk in a nutshells -Yoink!- another Splaser shot to our vehicle’s durability.

Overall, the weapon is extremely effective in the right hands, and is still totally capable of taking out foot soldiers and vehicular personnel alike. And the sound sounds like a laser to me… :\

> I think you clearly don’t understand what I am saying dude. The spartan laser is a ANTI VEHICLE WEAPON and should be like it should be in Halo 3 regardless, destroying vehicles is what it is meant to do and it should be a one hit everything and not have that spread it does when fired.

I fully understand what you mean. I’m not a fool.

Now read carefuly what I wrote and analize it.

In Halo 3’s Valhalla, there would be one Spartan Laser on the map. It was very powerful, and both teams would want it for that reason.

Now, in Halo 4, one spawns at the beggining, and there is a chance two more spawn at each base, and then people can get more on Personal Ordnance.

There being so many Splaser at a time, the weapon has to be slightly weaker to compensate.

> > I think you clearly don’t understand what I am saying dude. The spartan laser is a ANTI VEHICLE WEAPON and should be like it should be in Halo 3 regardless, destroying vehicles is what it is meant to do and it should be a one hit everything and not have that spread it does when fired.
>
> I fully understand what you mean. I’m not a fool.
>
> Now read carefuly what I wrote and analize it.
>
> In Halo 3’s Valhalla, there would be one Spartan Laser on the map. It was very powerful, and both teams would want it for that reason.
>
> Now, in Halo 4, one spawns at the beggining, and there is a chance two more spawn at each base, and then people can get more on Personal Ordnance.
>
> There being so many Splaser at a time, the weapon has to be slightly weaker to compensate.

Never said you were a fool. I understand your logic referring to there possibly being too many Spartan Lasers on the maps and during gameplay but in all honesty I dont see why it had to be nerfed even to compensate for there possibly being too many on the field. It already had a ammo capacity nerf to 4 shots now instead of 5.

And to add the noise of it from Halo 4 sounds like crap compared to a real Spartan Laser from Reach or Halo 3. I like to hold a manly weapon rather than a child’s play thing.

> And to add the noise of it from Halo 4 sounds like crap compared to a real Spartan Laser from Reach or Halo 3. I like to hold a manly weapon rather than a child’s play thing.

No, not really.

Halo 3/Reach

Halo 4

Also, Plasma Grenades were most definitely not “nerfed to hell”. Maybe you just aren’t that good with them.

> > And to add the noise of it from Halo 4 sounds like crap compared to a real Spartan Laser from Reach or Halo 3. I like to hold a manly weapon rather than a child’s play thing.
>
> No, not really.
>
> Halo 3/Reach
>
> Halo 4
>
> Also, Plasma Grenades were most definitely not “nerfed to hell”. Maybe you just aren’t that good with them.

Between you and me, I think the Halo Reach/3 Spartan sounds a lot better. Maybe a poll could decide this. Anyways, actually no, I’m decent with them but from experience I just noted and did a test between Halo 3/Reach/4 and came up with different outcomes. If I had a capture cars then I could do more.

> Also, as you may or may not know, the ‘Wheelman’ perk in a nutshells -Yoink!- another Splaser shot to our vehicle’s durability.

Unless there was some Invisible Super Buff that Wheelman has gotten and i haven’t heard about, it doesn’t affect the heath of vehicles, only it’s EMP recovery.

Last time i used Wheelman, My hog still took 2 stickies to blow up, and my Mantis still went down in 2 laser shots

> > Also, as you may or may not know, the ‘Wheelman’ perk in a nutshells -Yoink!- another Splaser shot to our vehicle’s durability.
>
> Unless there was some Invisible Super Buff that Wheelman has gotten and i haven’t heard about, it doesn’t affect the heath of vehicles, only it’s EMP recovery.
>
> Last time i used Wheelman, My hog still took 2 stickies to blow up, and my Mantis still went down in 2 laser shots

I think the health buff is so small it doesn’t affect heavy weapons. Just small-arms fire.

> Between you and me, I think the Halo Reach/3 Spartan sounds a lot better. Maybe a poll could decide this. Anyways, actually no, I’m decent with them but from experience I just noted and did a test between Halo 3/Reach/4 and came up with different outcomes. If I had a capture cars then I could do more.

Well of course you do. You made the tread after all. My problem is you bashing on the Halo 4 version as if it’s been turned into some red plasma pistol or something. Because it obviously hasn’t.

Well I guess you don’t understand that everyone here is entitled to their own opinion, even if it’s negative or positive reviews on a game. Yes these are things that I feel that need adjusted but I doubt it will.

<mark>My problem is you bashing on the Halo 4</mark>

Well I guess that proves why so many people left Halo 4 then, even if it’s for something small and irrelevant.

It’s even more inconsistent than the Scattershot. Sometimes I hit Warthogs and players dead on but they brush it off as if I’d just shot them with a plasma pistol. It’s ridicules.

> > Also, as you may or may not know, the ‘Wheelman’ perk in a nutshells -Yoink!- another Splaser shot to our vehicle’s durability.
>
> Unless there was some Invisible Super Buff that Wheelman has gotten and i haven’t heard about, it doesn’t affect the heath of vehicles, only it’s EMP recovery.
>
> Last time i used Wheelman, My hog still took 2 stickies to blow up, and my Mantis still went down in 2 laser shots

I normally play CTF Ragnarok with the Mantis, and it actually takes three for me… and, no, I’ve never hacked.

Though, instead of blowing up in two, it is still left standing, crippled, on fire, without shields, and blaring alarms like there’s no tomorrow.

> > Because of Personal Ordnance. Everyone can have their own Spartan Laser now instead of having to be prepared for it’s spawn and fight for it. If it was just as powerful as it was, vehicles would be even more useless.
> >
> > I don’t have a problem with the sound it makes.
>
> I think you clearly don’t understand what I am saying dude. The spartan laser is a ANTI VEHICLE WEAPON and should be like it should be in Halo 3 regardless, destroying vehicles is what it is meant to do and it should be a one hit everything and not have that spread it does when fired.

It doesn’t have “a spread.” The Spartan Laser actually fires multiple lasers in quick succession. If you’re not holding steady on an object, player, or vehicle, then all the “lasers” may not hit. This is why you are able to damage things when sweeping and not killing. You need to keep it focused on the object.

Halo 3’s Laser was overpowered because the laser acted the same, but the lasers were fired simultaneously with minor spread, resulting in instant-kills as soon as the laser touched the object directly. Again, though, it has super-small spread that was big enough to, at times, take out a Spartan’s shields and not kill them. This rarely, if ever, happened with vehicles.

I personally feel Halo 4 has the Laser right compared to Reach and 3. It’s useful as anti-vehicle, though is a bit harder to use on infantry, but can still be very useful as such in the right hands. Also, it’s shots per clip went down to 4 from 5. It got a nerf in the right way. Only problem with it is it’s now hitscan, meaning you can hit it directly and it may not kill the vehicle if the game determines the player(s) in the vehicle weren’t technically there when it was fired. If anything, make it slightly more damaging to vehicles to avoid direct-hit drive-aways.

> I normally play CTF Ragnarok with the Mantis, and it actually takes three for me… and, no, I’ve never hacked.
>
> Though, instead of blowing up in two, it is still left standing, crippled, on fire, without shields, and blaring alarms like there’s no tomorrow.

You sure you didn’t have any shields when you were hit by the third laser?
Because sometimes the Mantis can survive three shots if the mantis’s shields have been recharged about 1/3 of the way by the time it gets hit by the third shot.

Like you said, it leaves the Mantis flaming and crying alarms, but i have never seen a mantis survive three direct shots from the laser if its shields were down.

> …and, no, I’ve never hacked.

I don’t recall calling you a hacker at any point, not sure why this was necessary to say.

> > I normally play CTF Ragnarok with the Mantis, and it actually takes three for me… and, no, I’ve never hacked.
> >
> > Though, instead of blowing up in two, it is still left standing, crippled, on fire, without shields, and blaring alarms like there’s no tomorrow.
>
> You sure you didn’t have any shields when you were hit by the third laser?
> Because sometimes the Mantis can survive three shots if the mantis’s shields have been recharged about 1/3 of the way by the time it gets hit by the third shot.
>
> Like you said, it leaves the Mantis flaming and crying alarms, but i have never seen a mantis survive three direct shots from the laser if its shields were down.
>
>
>
> > …and, no, I’ve never hacked.
>
> I don’t recall calling you a hacker at any point, not sure why this was necessary to say.

I honestly have no idea at this point. :stuck_out_tongue: I normally try to go into battle fully charged, so… yeah.

As for the ‘hack’ thing, I know you didn’t call me it, it’s just we were talking about a statistic that seemed different for both of us.

I actually tested this in all 3 games by setting player damage resistance to 500%.

First I want to note that in H3 the Splaser took down 4/5 of the enemy player’s shield, and in Reach and H4 it only took down 1/2 of the enemy player’s shield. The H3 Splaser IS more powerful.

HOWEVER: As Co2 OUTBR3AK said above, the Splaser actually fires multiple lasers in quick succession. What has changed with each new Halo title, is that the rate that the lasers fire has slowed with each new Halo title.

This means that in order to do maximum damage with the Splaser, you have to keep your crosshairs on the target longer, which means that the Splaser actually requires a fair amount of skill these days. It is the only weapon that is designed to be extremely effective against vehicles while being incredibly difficult to use against infantry. No longer can you only glance a target with the Splaser and get an easy kill. You now have to work for it, and it is still a very viable weapon.

If you want a Splaser that is designed to combat infantry, grab the Railgun. I hate it for this, but it was literally designed to be an anti-infantry Splaser.

-SMARTAN 427.