Hello all, I am here to discuss one of the most memorable weapons known as the Spartan Laser. From Halo 3 to Halo 4, I myself has noticed a change regarding ammo usage to nerfing. While some might not know, the Spartan Laser is considered a very powerful anti-vehicular/infantry weapon, highly capable of removing things from the battle field in a single shot, thus making it a weapon of choice to the masses.
I, myself, have noticed that whenever playing Halo 3 through Halo 4. The weapon has been nerfed drastically. Halo 4 showed me this whenever I first picked up the weapon. I have shot at Warthogs, Infantryman and even Banshee’s and have done in some cases little to no damage. In Halo 3 the SL’s rapid laser’s were more closely together thus making it hard to avoid and if you managed, your shields were depleted making you an easy kill. Now in some cases on Halo 3 the splash damage would kill you as well, so you had to keep your toes up whenever you were facing someone was good skill using it.
In Halo Reach, the SL got its reduction to not only its ammo but to the damage it outputted, but it was still a very deadly weapon, still easily capable of taking out vehicles and infantry with ease. One thing I, myself, have noticed is that the splash damage, in most cases would drains the shields of any infantryman. Which to me, I thought it was ok but you still needed to have the cursor over the enemy to ensure a direct kill.
Then I moved to Halo 4, where I noticed right away that the SL has taken a serious nerfing. Keeping the 4 shot charge, the damage output was tremendously nerfed. There were times, I know the laser hit and it did little to nothing, infantryman can easily keep most if not 3/4 of their shields, and this is by grazy their sides. (In Reach it would deplete them of their shields completely). I have shot directly on Warthogs and gotten nothing, with possibly little damage to the vehicle.
To me, I think the Spartan Laser needs to return to the formal glory like it was in Halo 3 or Halo Reach and actually be able to destroy like it use to, and please bring back the sound effects for the original, sounds so much better than Halo 4’s by far. It’s like a child’s play thing rather than a massive big boy gun. I know some of you might throw in that Halo 4 has the Wheelman perk and all but I have used it and been taken out with a single shot, so I know that perk doesnt help protect against the SL’s destructive power.
Does anyone agree? If you feel like you disagree, please explain why you think so.