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> > I play this game a lot, and I really love it. It does a lot right, but a lot wrong as well. One such instance is unit spamming. One of the main sources of my frustration is that the good strategies seem to require the least thought. Examples in the past being hero spam, Marine spam, tank spam, banshee spam, marine spam again, and now again with HB/Goliath spamming mixed in with some marauder/air spamming if that fails.
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> > My main reason for getting so mad is that this is pretty mindless for a “strategy” game. Why should my army, one that incorporates infantray, vehicles, and air lose to one that just spammed whatever unit was seen as meta by my opponent? In game tips even encourage this losing stargegy. “Diverse armies are harder to counter”, just doesn’t hold up. The only way to really counter a spam army Is by building a large numbe of counters, but that’s shooting yourself in the foot as counters tend to be much more expensive than what they counter, especially in terms of power. Why should I have to waste power, which I use for upgrades and tech, when my opponent only uses supply which is gained in far greater abundance and isn’t needed for tech? I don’t get it. And then the real fun begins when, after you have your counter army, they make a spam army of whatever your counter unit doesnt counter, so that your super expensive counters an so whatever else you manage to make get blown up by yet another mindless, easy to produce spam.
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> > With all that said, how does one dissincentivise this mindless play style? I’m scratching my head. Maybe introduce a mechanic that makes units of the same type weaker when you go past a certain number/pop of them? An individual unit pop cap? I really don’t know. And maybe I’m just bad, but it seem like that’s what the pros do as well, just spam all one unit with little to no variation. This just seems uninteresting, no?
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> First before this response I have to put this. I am in no way a pro and therefore have much to learn, that also being said nothing gives me the authority to say your opinion sucks and mine is better, so just take this with a grain of salt. Now with your regularly scheduled response.
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> While, yes, on paper it seems like this is a mindless strategy in which takes no skill. There is A LOT to look at that is hidden form the average eye. First is just knowledge. You can’t exactly spam what is good if you don’t know what is good. Sure, you could spam redline jackrabbits but that strategy died a long time ago and probably won’t work. So just knowing what is relevant anymore takes some time and investment. But second is micro and macro. Do you ever wonder how someone with 10 hornets beat your 7 wolverines? It’s because they are good at micro and just good at the game. Fun fact standing still and letting the missiles come to you isn’t a very good strategy. So micro-ing out of the way is a very good strategy and takes lots of work to master. And spamming units you HAVE to be able to do this well, or else you’ll take those missiles with gratitude and explosions. Second is leader powers. The person with better micro and better use of their leader powers wins. Say going up against an Atriox spamming banshee’s. He’d lose normally but if he uses dying breath and atriox’s bulwark, etc., then he’ll win every time going up against wolverines or anything really. Map control is also very crucial. If you have node control and can deny his army from reaching across the map you can shut it down. Also with some careful scouting the spamming units thing can be shut down in seconds. If you see various spamming grenadiers just build 5 or 6 snipers. Trust me, building a few counters is less of a cost then whatever they are using. And speaking of that that’s your next downfall. You say that building counters can really hurt you, which they can, but only if you train mass counters. Like the example earlier you need snipers to counter the grenadiers, but if you use to many then you not only are eating supplies but then your opponent can counter-rush with vehicles. You need to be very careful of what you do in these situations.
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> In conclusion I personally don’t think there needs to be a nerf to spamming units. While it’s frowned upon it IS a legitimate strategy. Complaining about people spamming units is like complaining about people who rush. It is a very cheap and not a very thoughtful thing on paper. But as a person who rushes in this game I can personally say that there is A LOT more to it than just," Durh, I’ll train marines and send them to attack his base. I’m so smert"
From what I gather, your argument on why it takes “skill” to spam meta units is just knowing the meta. But how? Any idiot can read patch notes and just spam what unit is buffed the most in that patch.
And while mass counters are a bad idea, there really isn’t a way to get around someone who just mindlessly spams one unit without making them. You can’t mix in other units with counters without losing to the thing you’re trying to counter in mass. I’m aware micro is important, as I’m pretty good at the game, but it’s not everything. 7 wolves should beat 10 hornets because rockets auto lock, btw. Micro isn’t as important in that instance. The problem is you had to pay a butt load of power and some supply to beat units that cost just supply. You have to give up your Econ to counter someone who didn’t, and that’s the core problem.