To me, it feels fine and feels like any other decent shooter. The movement feels good, the aiming feels good. There’s little to no delay in either. Comparing the gun play to controller and if you’re used to controller then yeah, it’s going to feel worse because there is no assists with KBM. Aim assist is one thing with controller but the strong bullet mag is another. This is the biggest advantage over KBM, because with KBM a missed shot is a missed shot.
@l_HyperLethal_l Well no that’s what I’m arguing. I mean like yes, 343 WANTED the gun to be a clean up gun, but in practice it’s the opposite. I can legitimately run around with JUST the Sidekick for an ENTIRE game.
@ItzTheDay It just doesn’t feel good, like Idk how to explain it. For example, for most of the MCC games KBM feels awful, however in Halo CE and Halo 4 it actually feels amazing. Also, while I’m not claiming I’m a God, I can use KBM in other games and do good, however in Infinite (and MCC) something doesn’t feel right.
@ItzTheDay I’m not comparing it to controller, I’m comparing it to other games, even the MCC games. KBM in Halo 4 feels so smooth and good.
@l_HyperLethal_l Right, however I’m able to do the things I can do with it because there isn’t a fire cap. If there was a fire cap, I wouldn’t be able to easily use it as I can right now. It’s not a clean up gun is the point I’m making. Somehow 343 made it the opposite, even though it was conceptually designed as a clean up tool.
Can’t really compare it to other games, this isn’t other games. This is Halo Infinite today, with cross input support so the game play should be compared to it’s input options. Not an input compared to a different game. There is a reason why you pick controller over KBM in Infinite, and it’s not because Halo 4 felt better than Halo Infinite. It’s most likely because controller does better in Infinite than KBM. There’s a reason for that, OP shows how off target shots with the Sidekick counts as hits. Can even get a kill while shooting off target without reloading. That’s not possible with KBM in Infinite and this applies to all weapons.
@ItzTheDay You still keep insisting I’m comparing KBM to controller and I’m simply just not. Controller has Aim Assist, KBM doesn’t, they can’t be compared. What I’m comparing is the experience of the inputs in Halo Infinite and other games. Halo 4 is a 343 game ported over to PC and I would say it has pretty good KBM support, however Halo Infinite doesn’t.
I use the Sidekick as the primary weapon in AR starts, I rarely even use the AR at all. The Sidekick is the fastest close range ttk spawn weapon in the game and can be used up to mid range efficiently. It’s way too strong in close quarters.
Is this one of those “trust me, bro” claims? Because it’s not the same. It was the same, or closer to the bullet mag controller receives when it was in beta but they reduced it a lot in the final build. I believe they took info from the betas, there was two of them, and reduced the bullet mag from KBM because of that data.
Dude, I tested it too and bullet mag performed the same for me.
Your response to my test was blatant dismissal because it didn’t follow “your” guidelines.
The fact that you believe people are gettjng sick of you bringing this up is because they refuse to believe facts is ridiculous. They are tired of you poisoning every post with the same crap about controller vs mkb.
It’s frankly annoying. Nobody is denying that MKB feels terrible. We GET it. We just have different ideas about what the solution is. The least you could do is respect that and not get all passive aggressive.
I tested it and it’s not the same, so now what? It’s words against words is my point. Your test was what, a few seconds with each input? It has nothing to do with “my” guidelines. It’s how thorough your test was compared to mine.
And that’s the issue. I didn’t need to do half the stuff you did.
It was unnecessary and time-consuming. It doesn’t take a rocket scientist to test out aim assist and it doesn’t take 20 minutes of talking to point out what viewers can see for themselves.
Bullet magnetism is independent of aim assist. Bullet magnetism in infinite varies from weapon to weapon, but is really high on the AR and Sidekick both. The Sidekick especially benefits because if you can spam it and stay within a sort of bubble of space around an enemy (as the video showed), the game will do the rest of the work for you. It’s the same on mkb, you just have to be within that same bubble which is harder without aim assist sometimes